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. (2013) Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4
PREDICTING DEVELOPMENTS IN TECHNOLOGYENHANCED LEARNING THROUGH BETTING THE CONCEPT FOR A FACEBOOK APP
Andreas Albustin, Martin Ebner* and Sandra Schn
Affiliation
ABSTRACT
Our research article deals with a new form of future study methodology in the field of technology-enhanced learning (TEL): the approach of prediction markets, especially parimutuel betting. Therefore we start with a short introduction in future research and go on with a description on the process of prediction markets. Our focus is on a concept for a Facebook app supporting the idea of bets on future developments. The application itself is a betting application wherein a user is able to bet on a certain question, related to TEL problems and trends, with a variable amount of virtual money. The goal of the tool is to use the outcome of the bets for evaluating future trends.
INTRODUCTION
In recent years learning and teaching materials went through fundamental changes as never before. The Internet in general, but especially the invention of tablet computers (iPad or Android based devices) as well as e-readers (for example the Kindle device of Amazon) lead to many new ideas on how they can be used for educational purposes (Huber, 2012). Due to such rapid technological developments an end of this technological change is not forseeable. Even for researchers in the field of educational technology, it is hard to predict the future
* Corresponding author address Email: martin.ebner@tugraz.at
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 2 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 classroom or how learning and teaching will take place in future. One important question is where abouts the development of any topic in the field of e-learning is heading for in the next months or couple of years? Is it possible to make accurate predictions humanity can work with? Besides educational practitioners, companies and political establishments rely on accurate predictions for their investments and developments for educational purposes. Future research concern on exactly these issues. It is an emerging research field which is engaged to get valuable predictions about future developments or trends, even in the scope of education. Most of the methods used by future researchers making proper predictions, depend on the experience and knowledge of experts. On base of their own opinions created through different disciplines conclusions are created by exchanging and merging these opinions. Such conclusions are then taken for prediction of future trends. Therefore large e-learning communities can help in finding a pool of experts to evaluate important issues dealing with future trends. Besides finding accurate predictions by the help of future research methods, a major advantage of expert communities is the discussion and evaluation of those issues. Within this paper the concept of a facebook application for betting on e-learning developments will be described. Therefore the theoretical background for future studies methodologies and especially the approach of prediction markets is introduced. The Facebook application which is described in this chapter, to predict and discuss future trends of e-learning issues. The predictions are based on bets and prediction markets, which are described in the next chapter. Finally a brief overview on the application is given
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 3 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 experts (qualitative approach). Developing e-learning scenarios is advised as a method e.g. for decision-making in using learning technology in future education (Hamburg et al., 2005). Both approaches, the Delphi and the scenario approach, deal with a group of experts in their specific field. Their opinions, as well as their communication and aggregation about it are typically seen as a base for good predictions and foresights of future developments. But there are also concerns relating to the integration of experts and their discussions. Each of them has an individual history, a specific previous knowledge, an individual approach, and also an individual character. Furthermore, the expectations of the technology-enhanced learnings benefits are affected by individual issues such as Internet experiences (Rezaei et al., 2008, 86). Of course there are also concerns concerning the quality of future research in general. Educational institutions are relying on high quality predictions about future developments. Boon et al. (2005, 210) have created a concept on evaluating the quality of e-learning trend reports. They defined 22 criteria and divided them into four dimensions: (1) author and authority, (2) accuracy of research and data collection, (3) accuracy of the document, and (4) objectivity of the presented content. In fact, there are several future studies about technologyenhanced learning that do not live up to the criteria Boon et al. (2005) defined. Boon et al. (2005) looked into articles which were written between 2000 and 2002 and noticed that just a few of them were based on compelling methods, as it is still today, e.g. if predictions are based on ideas of just a single author.
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 4 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4
Figure 1: Prototypical process of a prediction market As already mentioned, there are two market structures (Christiansen, 2007). A distinction is drawn between a continuous auction and mutual betting. The first model is similar to stock trading and is described as continuous double auction. The second model is pari-mutuel betting which is similar to horse betting. Each of the participants sets a certain amount on a horse (a certain share or statement). After the race (when the effective date is arrived) the total bet budget is divided into a commission and profit for those who set on the winning horse (a certain share or statement). Geifman, Raban and Sheifaz (2011) created a classification framework to illustrate, describe, and compare additional different characteristics of prediction markets. In addition to the type of shares and market models, the classification framework describes all significant processes (e.g. type of currency), incentives (e.g. rewards), and who is participating and which objectives they are aiming for. How is it possible to derive the occurrence probability of a future event from the prediction market models? The chances can be calculated straight out of the performance or after closing the market value. The variances or standard deviations deliver an insight into the estimation of uncertainty of the market. Look at the example of tennis player Roger Federer: If 80% of the participants vote for the case that Federer will win the US Open 2012, it can be assumed that the bigger group will be probably right (80%). The uncertainty in a market can be described and specified by offering shares to very similar statements, e.g. Obama gets more than 30% of the votes, more than 32%... etc. (q.v. Wolfers & Zitzewitz, 2004). The betting or prediction market approach is especially interesting to cover measurable, short-time developments. Additionally, objective data is easily available as the approach needs a valuation of the betting and/or trading behaviour. Whereas the prediction market approach was, at least to our investigations, never used for technology-enhanced learning issues, there is already a long list of applications, systems, projects, and publications available dealing on this. The pari-mutuel betting is basically what will be used in our application.
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 5 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4
FIRST APPLICATION FOR TEL TOPICS AND RESULTS Our first usage of prediction markets to gain more information about future TEL developments was settled and arranged in June 2012. More than 30 experts on learning and teaching materials from German speaking European countries were participating on the betting sequence. It was an integrated part of a three days long workshop on the future of textbooks and learning materials called L3Ts work. For this, twelve statements were formulated. The experts had to decide in which way to set their gambling chips: Will a statement come true within the next 6, 12, or 18 months, or later/never? The experts discussed and re-arranged their chips during the event and were also allowed to spread their chips between different field: They had 20 chips for 12 statements and were allowed to place up to 3 chips per statement, also on diverse fields (within 6 months, 7 to 12 months, 13 to 18 months or later/never). So the participants were able to spread risk if they were ensure on the concrete time. For example, if they think a certain development will occur within one year they could for example place one chip on within 6 months and one on 7 to 12 months. Additionally, they could accumulate chips (up to three) on one field if they felt confident of a certain development, for example, three chips on never/later. After two hours, the experts were asked to find a final guess. Starting with December 2012, a jury of (external) experts will decide whether the statements have come true within the first phase of six months or not. According to their choices the bet champion of this first period will be nominated. In the following we show some of the results and estimated probability according to the betting behavior and chips distribution to give an impression of concrete statements. Please be aware that the statements and its predictions are drawn for the D-A-CH region, which is Germany (D), Austria (A), and Swiss (CH), the German speaking countries in Western Europe (see Figure 2).
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 6 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4
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10%# 20%# 30%# 40%# 50%# 60%# 70%# 80%# 90%# 100%#
#A#blackboard#is#replaces#by#Surface#Compu@ng#for#the#rst#@me#in# DGAGCH#(Statement#12)#
Germany,#Austria#and#Swiss#counts#at#least#5#tablet#computer# classes#each#(Statement#7)#
A#universi@es'#faculty#in#DGAGCH#oers#own#learning#materials#as# open#educa@onal#resources.#(Statement#4)#
Figure 2: Exemplary results of statements and its probability concerning selected statements on the future of learning and teaching materials in Germany, Austria, and Swiss (D-A-CH) from June 2012 (see Schn & Ebner, 2012) Besides the concrete results of that event, which are described in details in Schn and Ebner (2012), future evaluation will show the validity of this approach. Thitherto, our first trial illustrates that the event and activity itself produced a fruitful communication amongst the expert and a vivid, joyful action. Both aspects are not necessary for future studies, but gives as a validation to go on with our work on a inspiring a new approach: the development of a Facebook app to bet on TEL developments.
http://stackoverflow.com (2012-08-31)
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 7 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 Based on personal experiences and trials with test accounts for some of the systems it can be stated, that they are, as they are based on double auction models, not fitting our purposes to collect assumptions on a easily, vivid and regularly base without the motivation to take care on building and fostering an own community. Bearing in mind that an existing fan page at Facebook with more than 700 users, which are interested in the project shortly called L3T, exists, programming a Facebook app seems to be appropriate. The following chapter describes the strategically decisions and concept of the implementation.
http://zocalo.sourceforge.net/ (2012-08-31)
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 8 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4
Figure 3: Prototypical process of betting on a question The application provides users an overview on on-going bets. Details are shown when users click on a question. Furthermore, they are able to choose an answer and enter an amount of virtual money to set a bet. If they have already bet on this particular question or statement, the chosen answer is highlighted and their betting stake is displayed. Moreover, the application provides a profile page with information about each user. Besides their current amount of virtual money, they are able to see their betting history. Users are encouraged to send a Facebook message to the administrator, i.e. to give suggestions for future questions or statements. All provided and already finished bets after the payout was done - are visible on a history page. The results and any evaluation, in case the bet concerns a future question, are shown. Furthermore, if the application identifies a user as an administrator, an additional page can be used to manage the bets and to create new questions or statements. The admin area is the only part that is not visible for non-administrators.
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 9 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 To achieve one of our research goals, making proper predictions on future e-learning questions, probability values must be calculated. In order to do that, the basic idea of future research is used: If lots of experts think that a certain event will occur in the future, they are most likely right in their estimation. This indicates that the answer of future trend questions with most of the stakes is most likely the winning answer. The amount of stakes is directly proportional to the probability values.
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 10 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 page. In fact, Facebooks algorithms only shows content of fan pages if it is paid or an interaction is given. The usage of a Facebook app re-activates the system; more posting should be in our fans streams. Additionally, the social interactivity on the fan pages wall should be increased by encouraging them to discuss and analyze the bets they set in the betting game.
Figure 4: Architecture of Facebook applications (cf. Soomro, 2011) The betting application is basically implemented with the server-side script language PHP. Along with basic HTML and CSS, JavaScript is used on the client-side, particularly for the verification of forms and for sending POST request to the web server. In this context especially the JQuery library is used for client-side scripting. The persistent data on the server-side is stored in a MySQL database. The most relevant data is the description of the questions where users are able to bet on the corresponding answers. The actual bets set by the user and of course information about the users themselves is also stored in the database. Applications running on the Facebook platform must have a unique identification number and an application secret. Both are required to connect the web application that runs on an external server to Facebook. They are generated during the application creation process6 to getting it up and running on the Facebook platform. The developer has to configure the app
6
http://developers.facebook.com/docs/appsonfacebook/tutorial/ (2012-08-30)
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 11 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 on Facebook by specifying the Uniform Resource Locator (URL) that contains the actual sources of the application. Facebook loads the sources and embeds them in a canvas. It is a blank section on Facebook wherein the application runs. Facebook provide Software Development Kits (SDK) for four platforms: JavaScript, PHP, iOS and Android. The betting application uses Facebooks PHP SDK to integrate the common Facebook platform features. The library contains functionality for adding authentication and using the Graph API for gaining user information. Facebooks core is its social graph, where every Facebook user, group, organisation etc. is connected via relationships. The Graph API7 provides an interface to access the information of every object within the social graph by its unique identification number. Some data of the social graph is publicly available, e.g. id, first name, last name, username and gender8. For example, Mark Zuckerbergs public information on Facebook is accessed by his id 49:
{ "id": "4", "name": "Mark Zuckerberg", "first_name": "Mark", "last_name": "Zuckerberg", "link": "http://www.facebook.com/zuck", "username": "zuck", "gender": "male", "locale": "en_US" }
Basically thats how the betting application uses the Facebooks Graph API to gain users information. To get any additional data about users, applications first have to get permission. The Facebook platform uses the OAuth 2.010 Protocol for authentication. The result of a successfully executed authentication process11 is a user access token that can be used to make requests to Facebook APIs such as requests to the Graph API. This access token can only be used for basic information about the user. To read additional data or write data to Facebook, the application must request additional permissions12, e.g. user and friends permissions for advanced user information and extended permissions e.g. for reading and publishing to a users stream. The betting application requests the user to allow access to their likes, friends list, reading and publishing features. This is done when the user connects to the application via Facebook for the first time. Users of the application have to grant the requested permissions otherwise they wont be able to use the application. Its important to be able to use the requested
7 8
http://developers.facebook.com/docs/reference/api/ (2012-08-30) https://graph.facebook.com/ID (2012-08-30) 9 https://graph.facebook.com/4 (2012-08-30) 10 http://tools.ietf.org/pdf/draft-ietf-oauth-v2-12.pdf (2012-08-30) 11 http://developers.facebook.com/docs/authentication/ (2012-08-30) 12 http://developers.facebook.com/docs/authentication/permissions/ (2012-08-30)
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 12 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 additional features because of the main idea behind the project: using a social Facebook community to find, evaluate, and develop future trends as well as increasing social interaction on a Facebook page. Having the appropriate permission e.g. to see what a user has liked, to see users friend lists, and to publish on users stream the betting application can initiate some social activities on the Facebook platform. The PHP SDK provides methods to simplify authentication and requesting permissions. The methods Facebook::getUser(), Facebook::getLoginUrl() and Facebook::getLogoutUrl() provide this functionality.
Figure 5: Screenshot of the entry page of the application A first sight of the prototype of the betting application is shown in Figure 5. It illustrates the entry page where all current bets are shown. By clicking on the question, details are loaded and the user is able to set a bet. Beyond the menu, user information is shown: Facebook profile picture, first name and current amount of virtual money.
Basically, bearing in mind the main purpose of this application it must be stated that it was not the game character we were interested in. Its an instrument we use to achieve our goals. According to the competition among the users, the question occurred if providing a ranking might lead the purpose of the application too much towards a competition as the original motivation was. In this context it must be mentioned, that a user cant have no virtual money at all. There will always be a minimum amount to use, although someone has lost all his virtual money. A crucial issue is to provide interesting questions and statements. On the one hand to get an interesting outcome, and on the other hand to satisfy the community of being part of this project. The possibility for users to make suggestions on future questions should support this request. Another point of lowering users satisfaction may be the long-term character of future trend questions. The time period between free trading and getting the actual result, whether a statement occurs or not, may sometimes take half a year
Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 13 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 or more. This would lead to a decrease of interactivity and maybe even to forget the application at all. To avoid a long idle-time of the betting application, another type of questions is introduced: Additionally, the administrator is able to define a question with fixed odds that ends due to an event in the near future.
It might be a problem to make accurate predictions, if someone sets a huge amount of virtual money compared to the other betting stakes. As a result, the outcome can be affected negatively. In that respect, the applications let the administrator, who defines a question, determine, if an upper bound of the amount of a betting stake is defined or not.
SUMMARY AND OUTLOOK This article features a relatively new future study approach in the field of technologyenhanced learning: prediction markets respectively pari-mutuel betting. First trials showed a high engagement and joy amongst participant, but the evaluation of the results is still open as the first betting phase ends in December 2012. To go on, we sketched a concept for a Facebook app and give additional hints to future challenges. Our personal next steps are relatively clear: to develop and test a running app and to deliver first results. According to research issues, the approach and investigations need a careful on-going evaluation. Especially, future studies should try to compare our betting approach with existing other approaches such as the mentioned Delphi method or scenario approach to verify the validity of the approach in relation to established and more common methods. Nevertheless, it has to be highlighted, that prediction markets makes only sense for relatively short-time predictions and concrete, measurable statements. Besides technological implementation an important aspect will be to create such meaningful, measurable, and also interesting (engaging) statements. What is your guess on bets on the future of TEL? Will there be more within the next six months? REFERENCES
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Draft version originally published in: Albustin, A., Ebner, M., Schn, S. (2013) 14 Predicting Developments in Technology-enhanced Learning through Betting The Concept for a Facebook App, In: E-Learning: New Technology, Applications and Future Trends. Hamada, M. (Ed.), Nova Science Publishers. NY. P. 207 220, ISBN: 978-1-62618-961-4 http://www.qou.edu/english/scientificResearch/eLearningResearchs/developingACritical.pdf [2012-08-16] Caldern, S.I. (2011). Featured Facebook Campaigns: Levis and Water.org, Sprite and Discover Ireland, URL: http://www.insidefacebook.com/2011/03/28/featured-facebookcampaigns-levis-and-water-org-sprite-and-discover-ireland/ [2012-07-27] Christiansen, J.D. (2007). Prediction Markets: Practical Experiments in Small Markets and Behaviours Observed. In: The Journal of Prediction Markets, 1(1), February 2007, 1741(25). Ebner M., & Schn S. (2011). Lehrbuch zum Lernen und Lehren mit Technologien. URL: http://l3t.eu/homepage/das-buch/ebook [2012-08-16] Hamburg, I., Busse, T., & Marin, M. (2005). Using E-Learning Scenarios for Making Decisions in Organisations. In : 6th European Conference E-COMM-LINE 2005, Bucharest, September 19-20, 2005, URL : http://www.iatge.de/aktuell/veroeff/2005/hamburg01.pdf [2008-12-26] Huber, S. (2012). iPads in the Classroom, Ebner, M. & Schn, S. (ed.), InternetTechnology and Society, Volume 2, Book on Demand, Norderstedt Johnson, L., Adams, S., & Cummins, M. (2012). The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium. URL: http://nmc.org/pdf/2012-horizon-report-HE.pdf [2012-08-16] Linstone H.A., & Turoff M. (2002). The Delphi Method. Techniques and Applications, URL: http://is.njit.edu/pubs/delphibook/delphibook.pdf [2012-08-16] Rezaei, M., Mohammadi, H. M., Asadi, A., & Kal- antary, K. (2008). Predicting elearning application in agricultural higher education using technology acceptance model. Turkish Online Journal of Distance Education, 9(1), 85-95 Schaffert, S. & Schwalbe, C. (2010). Future Media Adoption in Learning and Teaching: Current Study Design from the Perspective of Cultural Studies. In: Martin Ebner & Mandy Schiefner (eds.). Looking Toward the Future of Technology Enhanced Education: Ubiquitous Learning and the Digital Native. Hershey: IGI Global, 1-11 Schn, S. & Ebner, M. (2012). Die Zukunft von Lern- und Lehrmaterialien: Wettergebnisse bei zwlf ausgewhlte Thesen zur Entwicklung in den nchsten 18 Monaten, Bildungsforschung, accepted, in print Soomro, I. (2011). Facebook platform architecture presentation. http://de.slideshare.net/InamSoomro/facebook-plateform-architecture-presentation [2012-0816] Steinmller, K. (2002). Workshop Zukunftsforschung. Teil 2 Szenarien : Grundlagen und Anwendungen. Essen : Z_punkt GmbH. Wolfers, J., & Zitzewitz, E. (2004). Prediction Markets. In: Journal of Economic Perspectives. Stanford Graduate School of Business, 18(2), 107-126. Zhao, S.J., Wagner, C., & Chen, H. (2008). Review of Prediction Market Research: Guidelines for Information System Research. Pacis 2008 Proceedings, Paper 193. URL: http://aisel.aisnet.org/pacis2008/193 [2011-09-16]