Hacking Minecraft games with Python
This issue sees the last in our series of Minecraft Python coding tutorials. Over the last six issues, we’ve looked at integrating Python code into Minecraft, giving us the creative freedom to produce all kinds of wonderful monstrosities.
We’ve looked at how to move our character around the world (see LXF252) using code, building blocks with code and automatically building prefabricated creations. We experimented with Turtle graphics (see LXF255), pixel art and vector graphics (see LXF256) in Minecraft. We even designed our own graphical user interface, with buttons to spawn buildings (see LXF254) in our Minecraft worlds.
could be considered one of the most creative video games of our time, with virtual environments spanning acres of procedurally generated random biomes. The world and its contents are left to the player’s imagination. However, in one’s creativity is usually limited to the in-game tools provided. Now, thanks to the release of the Raspberry Pi version of , we’re finally able to hook directly into the API with Python and program away to our heart’s
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