Post Script
Back in 2014, Raphaël Toulouse and his friend and collaborator Michaël Emond founded Montreal studio Paper Cult. They were looking to prove themselves: Fat Mask was their first game, a basiclooking but mechanically inventive arcade puzzle brawler that won them the government grant they needed to set their sights higher. Bloodroots is the result. Here, Toulouse discusses making the switch from filmmaking to indie dev, and the dangers of wearing too many hats
We weren’t aware of Paper Cult as a studio before Bloodroots. What’s the history there?
Before being in videogames, I was working in. But we were working at another studio while doing it: it was mainly meant to prove we could ship a game and get some funding. So then we finally had a studio: a team of six in-house, and a couple of freelancers.
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