Edge

Post Script

Back in 2014, Raphaël Toulouse and his friend and collaborator Michaël Emond founded Montreal studio Paper Cult. They were looking to prove themselves: Fat Mask was their first game, a basiclooking but mechanically inventive arcade puzzle brawler that won them the government grant they needed to set their sights higher. Bloodroots is the result. Here, Toulouse discusses making the switch from filmmaking to indie dev, and the dangers of wearing too many hats

We weren’t aware of Paper Cult as a studio before Bloodroots. What’s the history there?

Before being in videogames, I was working in. But we were working at another studio while doing it: it was mainly meant to prove we could ship a game and get some funding. So then we finally had a studio: a team of six in-house, and a couple of freelancers.

You’re reading a preview, subscribe to read more.

More from Edge

Edge7 min read
Dragon’s Dogma 2
Developer/publisher Capcom Format PC, PS5 (tested), Xbox Series Release Out now The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhe
Edge1 min read
Roundup
Developer/publisher Ghost Story Games Format PC, PS5, Xbox Series Origin US Release March 2025 Developer/publisher Jyamma Games Format PC, PS5 Origin Italy Release August 18 Developer/publisher NetEase Games Format PC Origin US Release TBA Developer
Edge2 min read
The Finals
Developer/publisher Embark Studios Format PC, PS5, Xbox Series Release 2023 T hings have changed a lot since we previously checked in with The Finals. When it surpriselaunched in December, it seemed to be that rarest of things in the modern multiplay

Related Books & Audiobooks