Ebook622 pages15 hours
Chromatic Algorithms: Synthetic Color, Computer Art, and Aesthetics after Code
Rating: 5 out of 5 stars
5/5
()
About this ebook
These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about.
Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived.
Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.
Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived.
Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.
Author
Carolyn L. Kane
Carolyn L. Kane is author of High-Tech Trash: Glitch, Noise, and Aesthetic Failure and Chromatic Algorithms: Synthetic Color, Computer Art, and Aesthetics after Code.
Related to Chromatic Algorithms
Related ebooks
Digital Art History: A Subject in Transition. Computers and the History of Art Series, Volume 1 Rating: 0 out of 5 stars0 ratingsA Computer in the Art Room: the Origins of British Computer Arts 1950-1980 Rating: 5 out of 5 stars5/5Art in the Age of Mass Media Rating: 1 out of 5 stars1/5Digital Visual Culture: Theory and Practice Rating: 0 out of 5 stars0 ratingsMaterializing New Media: Embodiment in Information Aesthetics Rating: 4 out of 5 stars4/5How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics Rating: 4 out of 5 stars4/5A Companion to Digital Art Rating: 0 out of 5 stars0 ratingsImaging the City: Art, Creative Practices and Media Speculations Rating: 0 out of 5 stars0 ratingsAfter Art Rating: 4 out of 5 stars4/5Playful Materialities: The Stuff That Games Are Made Of Rating: 0 out of 5 stars0 ratingsEducating Artists for the Future: Learning at the Intersections of Art, Science, Technology, and Culture Rating: 0 out of 5 stars0 ratingsDrawing -- The Process Rating: 0 out of 5 stars0 ratingsOther Paradises: Poetic Approaches to Thinking in a Technological Age Rating: 0 out of 5 stars0 ratingsDysfunction and Decentralization in New Media Art and Education Rating: 0 out of 5 stars0 ratingsSad by Design: On Platform Nihilism Rating: 4 out of 5 stars4/5Computers and Art: Computers and Art Rating: 0 out of 5 stars0 ratingsNon-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Rating: 5 out of 5 stars5/5Technology and Desire: The Transgressive Art of Moving Images Rating: 0 out of 5 stars0 ratingsImage Evolution: Technological Transformations of Visual Media Culture Rating: 0 out of 5 stars0 ratingsVirtual Images: Trilogy of Synthetic Realities I Rating: 0 out of 5 stars0 ratingsGenerative Art: A practical guide using Processing Rating: 4 out of 5 stars4/5Beneath the Surface of Colours Rating: 0 out of 5 stars0 ratingsBeginning Graphics Programming with Processing 3 Rating: 0 out of 5 stars0 ratingsLudotopia: Spaces, Places and Territories in Computer Games Rating: 0 out of 5 stars0 ratingsThe Creativity Code: Art and Innovation in the Age of AI Rating: 4 out of 5 stars4/5Processing 2: Creative Programming Cookbook Rating: 4 out of 5 stars4/5Color, Facture, Art and Design: Artistic Technique and the Precisions of Human Perception Rating: 0 out of 5 stars0 ratingsCreating Symmetry: The Artful Mathematics of Wallpaper Patterns Rating: 4 out of 5 stars4/5Still Life: Ecologies of the Modern Imagination at the Art Museum Rating: 0 out of 5 stars0 ratingsQuantum Art & Uncertainty Rating: 0 out of 5 stars0 ratings
Software Development & Engineering For You
How to Write Effective Emails at Work Rating: 4 out of 5 stars4/5Level Up! The Guide to Great Video Game Design Rating: 4 out of 5 stars4/5Python For Dummies Rating: 4 out of 5 stars4/5Tiny Python Projects: Learn coding and testing with puzzles and games Rating: 5 out of 5 stars5/5Hand Lettering on the iPad with Procreate: Ideas and Lessons for Modern and Vintage Lettering Rating: 4 out of 5 stars4/5Learning Java by Building Android Games Rating: 0 out of 5 stars0 ratingsModern C++ for Absolute Beginners: A Friendly Introduction to C++ Programming Language and C++11 to C++20 Standards Rating: 0 out of 5 stars0 ratingsAdobe Illustrator CC For Dummies Rating: 5 out of 5 stars5/5C# in Depth Rating: 5 out of 5 stars5/5Learn to Code. Get a Job. The Ultimate Guide to Learning and Getting Hired as a Developer. Rating: 5 out of 5 stars5/527 PROGRAM MANAGEMENT INTERVIEW TECHNIQUES - To Ace That Dream Job Offer ! Rating: 5 out of 5 stars5/5Git Essentials Rating: 4 out of 5 stars4/5Coding All-in-One For Dummies Rating: 0 out of 5 stars0 ratingsGrokking Algorithms: An illustrated guide for programmers and other curious people Rating: 4 out of 5 stars4/5Good Code, Bad Code: Think like a software engineer Rating: 5 out of 5 stars5/5PYTHON: Practical Python Programming For Beginners & Experts With Hands-on Project Rating: 5 out of 5 stars5/5Kanban in Action Rating: 0 out of 5 stars0 ratingsEngineering Management for the Rest of Us Rating: 5 out of 5 stars5/5Lua Game Development Cookbook Rating: 0 out of 5 stars0 ratingsOneNote: The Ultimate Guide on How to Use Microsoft OneNote for Getting Things Done Rating: 1 out of 5 stars1/5How Do I Do That in Photoshop?: The Quickest Ways to Do the Things You Want to Do, Right Now! Rating: 4 out of 5 stars4/5Reversing: Secrets of Reverse Engineering Rating: 4 out of 5 stars4/5Ry's Git Tutorial Rating: 0 out of 5 stars0 ratingsAndroid App Development For Dummies Rating: 0 out of 5 stars0 ratingsHow Do I Do That In InDesign? Rating: 5 out of 5 stars5/5Confident Programmer Debugging Guide: Confident Programmer Rating: 0 out of 5 stars0 ratingsBeginning Programming For Dummies Rating: 4 out of 5 stars4/5
Reviews for Chromatic Algorithms
Rating: 5 out of 5 stars
5/5
1 rating0 reviews
Book preview
Chromatic Algorithms - Carolyn L. Kane
:R ^ book_preview_excerpt.html }˖ǑpNVī K$H@ 3EdgftEF$QJѢh7z_2v{DZBb!325'OC6O][⋲ œˮB_va]mw\]U}{e.CvS:pjUú*O7PvMXw/Me?uS]#*b.'OcYuU?/?yoId4wժܶ.">._}9Of6Tܽ}by,{i]]
T>-^˺ϩ_A>Nz3X}reULde۞R)j-7aŶ+A*TuyuO.A~96Eq)o+vmv=/\_ں]u3,x)fm`-f[j;|k72mW|F*ZX}yy
o?rG}U]1}z~F2*:1*
ͺ>{ݻ;2ŝŝŝ;;w>f/{ŇG~dz7Ͼ:sQ'Orݏ/nv+||rN_=*>t>ݖ7No߾#}eNU69Ļx^eneN$AO2k8iw2UQVvGEܷ7.bE*roV:3t(:}fUeZfG6a.4+5QNțiq(xkΩLtiҫNakU4NB:tM2&JsظlO]b%9$ozŢ3V&
I?c(ͧuxW|Vu{Y|ىfO?]:W ŲW20aehw4=<؏!@>Y"O2?o~*C$\aiGPN/~.j7P
w~TK.G]Y0sgIq|}xY-B/8m=yh틾+?|Q B`Yc$'qݔkA4^/XHeW'
bvNZw*(2My~ !W:v+iB}lɫ=P|';P~;k٤BDݽ}Do+W&LDOTf
{+{kߵyՄ}9sKxQt;ѧzU