UNBORED Games: Serious Fun for Everyone
By Joshua Glenn, Elizabeth Foy Larsen, Tony Leone and
4.5/5
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About this ebook
The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.
Joshua Glenn
Joshua Glenn is cofounder of the web sites Significant Objects, Hilobrow, and Semionaut, and has authored and edited a number of books. Together with Elizabeth Foy Larsen, he writes a parenting column based on Unbored for Slate. He lives in Boston and has two sons, 10 and 13. @UnboredGuide
Read more from Joshua Glenn
UNBORED Adventure: 70 Seriously Fun Activities for Kids and Their Families Rating: 5 out of 5 stars5/5The Wage Slave's Glossary Rating: 0 out of 5 stars0 ratings
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Reviews for UNBORED Games
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Book preview
UNBORED Games - Joshua Glenn
For Amanda, Susan, and Walter
THINK LIKE A GAMER!
by Chris Dahlen
GAMES MY SON & I PLAY
BEST EVER QUICK BOARDGAMES
MEMOIR ’44 HACKS
by Tony Leone
WHO’S IT?
HISTORICAL COUNTING-OUT GAMES
BACK OF THE CLASSROOM
• Circle-Hand
• Coin Hockey
• Paper Football
• Ker-Punch
BIKE RODEO
• Slalom
• Coaster
• Figure 8
• Paper Carrier
HISTORY’S ROUGHEST GAMES
DAIFUGO
MINDGAME
by Patrick Cates
THE JEWEL GAME
Kim excerpt by Rudyard Kipling
HIGHLAND GAMES
• Tug-of-War
• Hammer Toss
HOT DICE
CUSTOM DICE GAMES
JUMP ROPE!
• Water Splash
• Helicopter
• Snake in the Grass
A comic by Heather Kasunick
OH SNAP! COMPLICATED CLAPPING
• Concentration
• Boom, Snap, Clap
• Bo-Bo-Ski-Watten-Tatten
DANCE-OFF
SECRET-RULES GAMES
• Mau
• Scissors
• Whose Triangle?
• Penultima
MORE SECRET-RULES GAMES
APP FUN WITH MARK & JANE!
Q&A with Mark & Jane Frauenfelder
THERE’S AN APP FOR THAT
GAME NIGHT!
by Catherine Newman
GAME-NIGHT FAVORITES
PARLOR GAMES
• Wink Murder
• First Sentence
• Coffeepot
• Botticelli
HAIR DRYER PING PONG
BAKE A GAME
EMBRACE SCREENS
• Scratch
• Waze
• Shazam
BEST EVER APPS TO PLAY WITH A GROWNUP
A comic by Joe Alterio
BEANBAG TOSS
NO-SEW BEANBAGS
TWENTY QUESTIONS
Peter Pan and Wendy excerpt
by J.M. Barrie
CROQUET GOLF
KNOW YOUR CROQUET LINGO
DRAW!
• Exquisite Corpse
• Telephone Pictionary
INVENT A GAME!
Q&A with Andrew Innes
MINDGAME
by Patrick Cates
ROCK-PAPER-SCISSORS HACKS
• Bear-Hunter-Ninja
• Rock-Paper-Scissors-Lizard-Spock
• Teeter-Totter
• Bird-Water-Rock
MINDGAME
by Patrick Cates
SPIT THE PIT & OTHER BACKYARD CHALLENGES
• Spit the Pit
• Reggae Musical Chairs
• Doughnut on a String
CARNIVAL GAMES
• Squirt Gun Shooting Gallery
• Toilet Paper Toss
GAME THE SYSTEM!
by Stephen Duncombe
TOP 10 GAMES FOR ACTIVISTS
CO2 SMACKDOWN!
• Go Green!
• Recycle This
• Dumptown
• Green Up
• Joulebug
GUERRILLA KINDNESS
• Guerrilla Kindness
• Cruel 2 B Kind
• Face Value
BEST EVER COOPERATIVE BOARDGAMES
MINDGAME
by Patrick Cates
ALASKAN BASEBALL
QB RESCUE
THE GLAD GAME
Pollyanna excerpt
by Eleanor H. Porter
SURVIVE! PREDATOR & PREY
MINDGAME
by Patrick Cates
CHILL! STRESS-RELIEVING GAMES
• Cloudspotting
• Line Up
• High Count
• Meditation Flowers
• Silent Ball
CIRCLE OF DOOM
v
NINJA WAH!
A comic by Heather Kasunick
HUNGER GAMES
• EVOKE
• 3rd World Farmer
• Freerice
TRICK YOUR MIND
MINDGAME
by Patrick Cates
THE WORLD’S GAME
Q&A with Tony Sanneh
MINDGAME
by Patrick Cates
GAMIFY YOUR FAVORITE CAUSES
• Chore Scores
• Change Combat
USE APPS TO MAKE CHANGES
DUCT TAPE ADVENTURE!
by Richela Fabian Morgan
ROCKET RACING
ALKA-SELTZER BATTLE
BEST EVER GLOBAL GAMES
GOOGLE EARTH CHALLENGES
• Monster Milktruck
• GeoGuessr
• Ships
SMARTPHONE SCAVENGER HUNT
QUEENING
Through the Looking-Glass excerpt by Lewis Carroll
PLAY FOURSQUARE (THE APP)
FOURSQUARE BADGES
A comic by Joe Alterio
GEO-GAMES
• Geodashing
• Waymarking
• Benchmark Hunting
• Confluence Hunting
MINDGAME
by Patrick Cates
MAKE & BREAK A PIÑATA
HIDE-AND-SEEK HACKS
• Dots
• Fox in the Field
MINDGAME
by Patrick Cates
PLAY A ROLE!
Q&A with Lizzie Stark
LARPING & ARGS
MINDGAME
by Patrick Cates
MINDGAMES ANSWER KEY
RESOURCES
Our favorite gaming books, websites, and more
GAMES INDEX
Search this book for: Indoor Games, Outdoor Games, Apps, Boardgames, Card & Dice Games, and more!
TEAM UNBORED
The folks who brought you this book.
CONTRIBUTORS
Six gamers—and parents of gamers—who contributed their expertise to this book.
DISCLAIMER
The information contained in this book is for informational and entertainment purposes only. We have done our best to be as factual and accurate as possible, but we do not guarantee that any of the information contained in this book is correct or workable. Be responsible, exercise good sense, and take every safety precaution—not limited to the precautions that we suggest. Also, we do not advocate the breaking of any law.
Note that when following our instructions, switching materials, assembling improperly, mishandling and misusing can cause harm; also, results may vary.
It is important that you understand that the authors, the publisher, and the bookseller cannot and will not guarantee your safety. Physical or mental harm is not intended so be cautious and use at your own risk. The authors and publishers expressly disclaim liability for any injury or damages resulting from the use (proper or otherwise) of any information in this book.
RECIPES, FORMULAS, ACTIVITIES, AND INSTRUCTIONS IN THIS BOOK SHOULD BE FOLLOWED EXACTLY AND SHOULD NOT BE ATTEMPTED WITHOUT ADULT SUPERVISION.
Because of the Children’s Online Privacy Protection Act (COPPA), most major websites are restricted to users 13 and older. We do not advocate lying about your age in order to access websites, games, apps, social media services, and anything else online mentioned or not mentioned in this book. Parents should not help their children lie about their age online; if underage children make use of email, instant messaging, Facebook, YouTube, Twitter, or any other website, game, app, or social media service, including web searches, they should only do so via a parent’s account and with close parental supervision and collaboration.
While the authors have made every effort to provide accurate internet addresses at the time of publication, neither the publisher nor the authors assume any responsibility for errors, or for changes that occur after publication. Further, the publisher does not have any control over and does not assume any responsibility for author or third-party websites or their content.
Here’s our Top 10 list of reasons for kids and grownups to take games—from boardgames to active outdoor games to videogames—seriously.
1Gaming encourages you to develop skills and expertise, by practicing something over and over. More importantly, gaming challenges you to teach yourself how to do something.
2Although we live in a throwaway
culture, gaming is all about hacking, modifying, and improving stuff you already own. If you don’t like the way a game works, instead of tossing it out you can make it work better.
3Active games not only help you improve your coordination and develop agility and flexibility, but they also build self-confidence. There is no more enjoyable way to get and stay fit than to run around playing a game.
4Games exercise your imagination and develop your problem-solving skills. Plus, playing games encourages you to hack, modify, and improve your own mindset and behavior.
5Gaming makes you resilient and determined; you have to develop grit.
Why bother? Because developing grit helps you to become independent. Gaming teaches you to actually do what you say you’re going to do.
6What are you really good at? What motivates you? What makes you happy? Gaming teaches you the answers to these important questions: not just who you are, but what makes you tick.
7Gaming teaches you that your environment is modifiable. You realize that everyday life is a puzzle to be solved: the more difficult the obstacles, the more fun you’ll have figuring out how to beat them.
8Sharing games with others—teaching and learning the best strategies—is very rewarding. Whether you win or lose the game doesn’t matter, because although gaming is competitive, playing a game is always a collaboration.
9Jumping in and making mistakes is the fastest way to learn how to play a game. Not worrying about being perfect, and just trying your best, is known as fun failure.
10Each time you play a game, you enter a world in which grownups aren’t in control. When it comes to games, there are no teachers or coaches—it’s up to you, with a little help from your friends.
THINK LIKE
A GAMER!
By Chris Dahlen
Follow the rules
sounds like an order. But if you’re a gamer, you know that a game’s rules pose an exciting challenge: What can I do within these limits that nobody has done before?
The following gamer’s guidelines apply to every sort of game—including life itself.
Learn the Rules
When you’re young and everything’s blurry and shapeless, your first job is to discover the rules. An adult hides behind his own pair of hands, and then he springs out and shouts, Peek-a-boo!
You laugh, and then he does it again. After a while, you realize that the joke here is that he does it the same way every time—that the hiding precedes the peeking and booing. Running through the grass screaming is fun, but it’s not a game. If you add a simple set of rules to your play—first, hide; then, shout Peek-a-boo!
—you get a new kind of fun. A game called Peek-a-boo.
Enforce the Rules
On the playground, a PE teacher might lay down the laws of various games: That’s against the rules,
or Here’s how you play Four Square.
But kids can teach each other the rules, too, by telling each other how to survive a game of dodgeball, say, or win at Scrabble by always going for triple letter scores. Even with a game as complicated as baseball, most kids don’t sit down and read a rulebook—they learn it as they go. When the baseball coach isn’t there, the players keep each other in line.
If you’re a gamer, then you never break a game’s rules. Instead, you try to play the game—within the rules—your way. You learn which tactics work well and then, just when others think they have you figured out, you switch everything up and surprise them. You keep a straight face when you’re holding a winning hand of cards (or a losing one, for that matter).
The better that you get at playing a game—whether it’s soccer or Apples to Apples or two-player Skylanders—the more important it becomes to enforce the rules. If you break the rules, you break the game. But stick to them, and you can win fair and square! There’s no more satisfying feeling.
Modify the Rules
Although gamers don’t break a game’s rules, they know there’s nothing wrong with modifying the game—sometimes to the point where it becomes a new game. If you’ve ever lowered a basketball net to help smaller kids compete, or changed the house rules
in Monopoly to share the wealth from the Free Parking space, or used the specialized dice or figures that came with one game in order to create a completely different game, then you’re a gamer. A few years ago, someone invented a version of Tic-Tac-Toe where you’re playing on nine grids at once; with that one simple change, a boring game for little kids became interesting again.
Pay attention to how your fellow players act, react, struggle, fight, and have fun. Game designers do this all the time, when they’re playtesting
a new game. If the rules feel too easy, a gamer tightens them up; if they’re too frustrating, a gamer gives people new options.
Rewrite the Rules
A gamer understands that when a game’s rules aren’t working, cheating or quitting doesn’t help. If the rules aren’t fair—when the same person or team wins the game every single time—then stop everything and write new rules. The game of chess has changed over the centuries; so has the Constitution of the United States.
The rules that we take for granted in everyday life—about how to wait in line, for example—were invented at some point in the past. A gamer understands that it’s important to follow these rules when they’re fair, and when they make life enjoyable and rewarding. But a gamer also understands that sometimes life’s rules need to be modified, even rewritten.
As a gamer, you already know how to step up and demonstrate a better way. Whether in your backyard, on the school playground, or in life generally, think hard about the rules of the game, and propose changes to the unfair ones. If you can convince others to agree with your new rules, then everyone can come out a winner.
GAMES
MY SON & I PLAY
By Chris Dahlen
Machinarium
machinarium.net
The first game we ever played. We sat side-by-side at the computer, helping a robot save his friends and his city.
Eets Munchies
eetsgame.com
A charming 2-D puzzle game that challenges us both. I swear my kid is the one who keeps hitting the Hint
button, not me.
Portal 2
thinkwithportals.com
This clever puzzle game casts us as two slapstick robots who are forced to work together—and I mean really cooperate—in order to solve a series of challenges. You can also just knock each other’s heads off.
The Adventures of Kodu
The first game that my kid ever designed, using Microsoft’s Kodu platform (soon to be supplanted by Project Spark). I’m even prouder of the game than he is.
Skylanders
skylanders.com
I’m too old for toys. But this franchise, which crosses physical figures with video games, gives us a chance to play with action figures.
Android: Netrunner
This high-stakes two-player card game was designed for adults. So why does my kid beat me every time?
Rayman Origins and Rayman Legends
ubi.com
Michel Ancel’s platformers make you feel