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UNBORED Games: Serious Fun for Everyone
UNBORED Games: Serious Fun for Everyone
UNBORED Games: Serious Fun for Everyone
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UNBORED Games: Serious Fun for Everyone

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UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world.

The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.
LanguageEnglish
Release dateOct 14, 2014
ISBN9781632860460
UNBORED Games: Serious Fun for Everyone
Author

Joshua Glenn

Joshua Glenn is cofounder of the web sites Significant Objects, Hilobrow, and Semionaut, and has authored and edited a number of books. Together with Elizabeth Foy Larsen, he writes a parenting column based on Unbored for Slate. He lives in Boston and has two sons, 10 and 13. @UnboredGuide

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    Book preview

    UNBORED Games - Joshua Glenn

    For Amanda, Susan, and Walter

    THINK LIKE A GAMER!

    by Chris Dahlen

    GAMES MY SON & I PLAY

    BEST EVER QUICK BOARDGAMES

    MEMOIR ’44 HACKS

    by Tony Leone

    WHO’S IT?

    HISTORICAL COUNTING-OUT GAMES

    BACK OF THE CLASSROOM

    • Circle-Hand

    • Coin Hockey

    • Paper Football

    • Ker-Punch

    BIKE RODEO

    • Slalom

    • Coaster

    • Figure 8

    • Paper Carrier

    HISTORY’S ROUGHEST GAMES

    DAIFUGO

    MINDGAME

    by Patrick Cates

    THE JEWEL GAME

    Kim excerpt by Rudyard Kipling

    HIGHLAND GAMES

    • Tug-of-War

    • Hammer Toss

    HOT DICE

    CUSTOM DICE GAMES

    JUMP ROPE!

    • Water Splash

    • Helicopter

    • Snake in the Grass

    A comic by Heather Kasunick

    OH SNAP! COMPLICATED CLAPPING

    • Concentration

    • Boom, Snap, Clap

    • Bo-Bo-Ski-Watten-Tatten

    DANCE-OFF

    SECRET-RULES GAMES

    • Mau

    • Scissors

    • Whose Triangle?

    • Penultima

    MORE SECRET-RULES GAMES

    APP FUN WITH MARK & JANE!

    Q&A with Mark & Jane Frauenfelder

    THERE’S AN APP FOR THAT

    GAME NIGHT!

    by Catherine Newman

    GAME-NIGHT FAVORITES

    PARLOR GAMES

    • Wink Murder

    • First Sentence

    • Coffeepot

    • Botticelli

    HAIR DRYER PING PONG

    BAKE A GAME

    EMBRACE SCREENS

    Scratch

    Waze

    Shazam

    BEST EVER APPS TO PLAY WITH A GROWNUP

    A comic by Joe Alterio

    BEANBAG TOSS

    NO-SEW BEANBAGS

    TWENTY QUESTIONS

    Peter Pan and Wendy excerpt

    by J.M. Barrie

    CROQUET GOLF

    KNOW YOUR CROQUET LINGO

    DRAW!

    • Exquisite Corpse

    • Telephone Pictionary

    INVENT A GAME!

    Q&A with Andrew Innes

    MINDGAME

    by Patrick Cates

    ROCK-PAPER-SCISSORS HACKS

    • Bear-Hunter-Ninja

    • Rock-Paper-Scissors-Lizard-Spock

    • Teeter-Totter

    • Bird-Water-Rock

    MINDGAME

    by Patrick Cates

    SPIT THE PIT & OTHER BACKYARD CHALLENGES

    • Spit the Pit

    • Reggae Musical Chairs

    • Doughnut on a String

    CARNIVAL GAMES

    • Squirt Gun Shooting Gallery

    • Toilet Paper Toss

    GAME THE SYSTEM!

    by Stephen Duncombe

    TOP 10 GAMES FOR ACTIVISTS

    CO2 SMACKDOWN!

    Go Green!

    Recycle This

    Dumptown

    Green Up

    Joulebug

    GUERRILLA KINDNESS

    • Guerrilla Kindness

    • Cruel 2 B Kind

    • Face Value

    BEST EVER COOPERATIVE BOARDGAMES

    MINDGAME

    by Patrick Cates

    ALASKAN BASEBALL

    QB RESCUE

    THE GLAD GAME

    Pollyanna excerpt

    by Eleanor H. Porter

    SURVIVE! PREDATOR & PREY

    MINDGAME

    by Patrick Cates

    CHILL! STRESS-RELIEVING GAMES

    • Cloudspotting

    • Line Up

    • High Count

    Meditation Flowers

    • Silent Ball

    CIRCLE OF DOOM

    v

    NINJA WAH!

    A comic by Heather Kasunick

    HUNGER GAMES

    • EVOKE

    3rd World Farmer

    Freerice

    TRICK YOUR MIND

    MINDGAME

    by Patrick Cates

    THE WORLD’S GAME

    Q&A with Tony Sanneh

    MINDGAME

    by Patrick Cates

    GAMIFY YOUR FAVORITE CAUSES

    • Chore Scores

    • Change Combat

    USE APPS TO MAKE CHANGES

    DUCT TAPE ADVENTURE!

    by Richela Fabian Morgan

    ROCKET RACING

    ALKA-SELTZER BATTLE

    BEST EVER GLOBAL GAMES

    GOOGLE EARTH CHALLENGES

    Monster Milktruck

    GeoGuessr

    Ships

    SMARTPHONE SCAVENGER HUNT

    QUEENING

    Through the Looking-Glass excerpt by Lewis Carroll

    PLAY FOURSQUARE (THE APP)

    FOURSQUARE BADGES

    A comic by Joe Alterio

    GEO-GAMES

    • Geodashing

    • Waymarking

    • Benchmark Hunting

    • Confluence Hunting

    MINDGAME

    by Patrick Cates

    MAKE & BREAK A PIÑATA

    HIDE-AND-SEEK HACKS

    • Dots

    • Fox in the Field

    MINDGAME

    by Patrick Cates

    PLAY A ROLE!

    Q&A with Lizzie Stark

    LARPING & ARGS

    MINDGAME

    by Patrick Cates

    MINDGAMES ANSWER KEY

    RESOURCES

    Our favorite gaming books, websites, and more

    GAMES INDEX

    Search this book for: Indoor Games, Outdoor Games, Apps, Boardgames, Card & Dice Games, and more!

    TEAM UNBORED

    The folks who brought you this book.

    CONTRIBUTORS

    Six gamers—and parents of gamers—who contributed their expertise to this book.

    DISCLAIMER

    The information contained in this book is for informational and entertainment purposes only. We have done our best to be as factual and accurate as possible, but we do not guarantee that any of the information contained in this book is correct or workable. Be responsible, exercise good sense, and take every safety precaution—not limited to the precautions that we suggest. Also, we do not advocate the breaking of any law.

    Note that when following our instructions, switching materials, assembling improperly, mishandling and misusing can cause harm; also, results may vary.

    It is important that you understand that the authors, the publisher, and the bookseller cannot and will not guarantee your safety. Physical or mental harm is not intended so be cautious and use at your own risk. The authors and publishers expressly disclaim liability for any injury or damages resulting from the use (proper or otherwise) of any information in this book.

    RECIPES, FORMULAS, ACTIVITIES, AND INSTRUCTIONS IN THIS BOOK SHOULD BE FOLLOWED EXACTLY AND SHOULD NOT BE ATTEMPTED WITHOUT ADULT SUPERVISION.

    Because of the Children’s Online Privacy Protection Act (COPPA), most major websites are restricted to users 13 and older. We do not advocate lying about your age in order to access websites, games, apps, social media services, and anything else online mentioned or not mentioned in this book. Parents should not help their children lie about their age online; if underage children make use of email, instant messaging, Facebook, YouTube, Twitter, or any other website, game, app, or social media service, including web searches, they should only do so via a parent’s account and with close parental supervision and collaboration.

    While the authors have made every effort to provide accurate internet addresses at the time of publication, neither the publisher nor the authors assume any responsibility for errors, or for changes that occur after publication. Further, the publisher does not have any control over and does not assume any responsibility for author or third-party websites or their content.

    Here’s our Top 10 list of reasons for kids and grownups to take games—from boardgames to active outdoor games to videogames—seriously.

    1Gaming encourages you to develop skills and expertise, by practicing something over and over. More importantly, gaming challenges you to teach yourself how to do something.

    2Although we live in a throwaway culture, gaming is all about hacking, modifying, and improving stuff you already own. If you don’t like the way a game works, instead of tossing it out you can make it work better.

    3Active games not only help you improve your coordination and develop agility and flexibility, but they also build self-confidence. There is no more enjoyable way to get and stay fit than to run around playing a game.

    4Games exercise your imagination and develop your problem-solving skills. Plus, playing games encourages you to hack, modify, and improve your own mindset and behavior.

    5Gaming makes you resilient and determined; you have to develop grit. Why bother? Because developing grit helps you to become independent. Gaming teaches you to actually do what you say you’re going to do.

    6What are you really good at? What motivates you? What makes you happy? Gaming teaches you the answers to these important questions: not just who you are, but what makes you tick.

    7Gaming teaches you that your environment is modifiable. You realize that everyday life is a puzzle to be solved: the more difficult the obstacles, the more fun you’ll have figuring out how to beat them.

    8Sharing games with others—teaching and learning the best strategies—is very rewarding. Whether you win or lose the game doesn’t matter, because although gaming is competitive, playing a game is always a collaboration.

    9Jumping in and making mistakes is the fastest way to learn how to play a game. Not worrying about being perfect, and just trying your best, is known as fun failure.

    10Each time you play a game, you enter a world in which grownups aren’t in control. When it comes to games, there are no teachers or coaches—it’s up to you, with a little help from your friends.

    THINK LIKE

    A GAMER!

    By Chris Dahlen

    Follow the rules sounds like an order. But if you’re a gamer, you know that a game’s rules pose an exciting challenge: What can I do within these limits that nobody has done before?

    The following gamer’s guidelines apply to every sort of game—including life itself.

    Learn the Rules

    When you’re young and everything’s blurry and shapeless, your first job is to discover the rules. An adult hides behind his own pair of hands, and then he springs out and shouts, Peek-a-boo! You laugh, and then he does it again. After a while, you realize that the joke here is that he does it the same way every time—that the hiding precedes the peeking and booing. Running through the grass screaming is fun, but it’s not a game. If you add a simple set of rules to your play—first, hide; then, shout Peek-a-boo!—you get a new kind of fun. A game called Peek-a-boo.

    Enforce the Rules

    On the playground, a PE teacher might lay down the laws of various games: That’s against the rules, or Here’s how you play Four Square. But kids can teach each other the rules, too, by telling each other how to survive a game of dodgeball, say, or win at Scrabble by always going for triple letter scores. Even with a game as complicated as baseball, most kids don’t sit down and read a rulebook—they learn it as they go. When the baseball coach isn’t there, the players keep each other in line.

    If you’re a gamer, then you never break a game’s rules. Instead, you try to play the game—within the rules—your way. You learn which tactics work well and then, just when others think they have you figured out, you switch everything up and surprise them. You keep a straight face when you’re holding a winning hand of cards (or a losing one, for that matter).

    The better that you get at playing a game—whether it’s soccer or Apples to Apples or two-player Skylanders—the more important it becomes to enforce the rules. If you break the rules, you break the game. But stick to them, and you can win fair and square! There’s no more satisfying feeling.

    Modify the Rules

    Although gamers don’t break a game’s rules, they know there’s nothing wrong with modifying the game—sometimes to the point where it becomes a new game. If you’ve ever lowered a basketball net to help smaller kids compete, or changed the house rules in Monopoly to share the wealth from the Free Parking space, or used the specialized dice or figures that came with one game in order to create a completely different game, then you’re a gamer. A few years ago, someone invented a version of Tic-Tac-Toe where you’re playing on nine grids at once; with that one simple change, a boring game for little kids became interesting again.

    Pay attention to how your fellow players act, react, struggle, fight, and have fun. Game designers do this all the time, when they’re playtesting a new game. If the rules feel too easy, a gamer tightens them up; if they’re too frustrating, a gamer gives people new options.

    Rewrite the Rules

    A gamer understands that when a game’s rules aren’t working, cheating or quitting doesn’t help. If the rules aren’t fair—when the same person or team wins the game every single time—then stop everything and write new rules. The game of chess has changed over the centuries; so has the Constitution of the United States.

    The rules that we take for granted in everyday life—about how to wait in line, for example—were invented at some point in the past. A gamer understands that it’s important to follow these rules when they’re fair, and when they make life enjoyable and rewarding. But a gamer also understands that sometimes life’s rules need to be modified, even rewritten.

    As a gamer, you already know how to step up and demonstrate a better way. Whether in your backyard, on the school playground, or in life generally, think hard about the rules of the game, and propose changes to the unfair ones. If you can convince others to agree with your new rules, then everyone can come out a winner.

    GAMES

    MY SON & I PLAY

    By Chris Dahlen

    Machinarium

    machinarium.net

    The first game we ever played. We sat side-by-side at the computer, helping a robot save his friends and his city.

    Eets Munchies

    eetsgame.com

    A charming 2-D puzzle game that challenges us both. I swear my kid is the one who keeps hitting the Hint button, not me.

    Portal 2

    thinkwithportals.com

    This clever puzzle game casts us as two slapstick robots who are forced to work together—and I mean really cooperate—in order to solve a series of challenges. You can also just knock each other’s heads off.

    The Adventures of Kodu

    The first game that my kid ever designed, using Microsoft’s Kodu platform (soon to be supplanted by Project Spark). I’m even prouder of the game than he is.

    Skylanders

    skylanders.com

    I’m too old for toys. But this franchise, which crosses physical figures with video games, gives us a chance to play with action figures.

    Android: Netrunner

    This high-stakes two-player card game was designed for adults. So why does my kid beat me every time?

    Rayman Origins and Rayman Legends

    ubi.com

    Michel Ancel’s platformers make you feel

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