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Learning C for Arduino
Learning C for Arduino
Learning C for Arduino
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Learning C for Arduino

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About This Book
  • Get hands-on experience with the Ardruino board and learn to control it with your programming skills
  • Learn the essential concepts of C such as variables, data structures, functions, loops, and pointers
  • Work with electronic devices such as LEDs, switches, and motors and connect them to Arduino using C
Who This Book Is For

This book is for hobbyists who have no knowledge about programming and microcontrollers, but are keen to learn C programming using a very affordable hardware device.

LanguageEnglish
Release dateMar 24, 2017
ISBN9781787123571
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    Book preview

    Learning C for Arduino - Syed Omar Faruk Towaha

    Table of Contents

    Learning C for Arduino

    Credits

    About the Author

    About the Reviewer

    www.PacktPub.com

    Why subscribe?

    Customer Feedback

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Conventions

    Reader feedback

    Customer support

    Errata

    Piracy

    Questions

    1. Getting Started

    Arduino

    Types of Arduino

    Arduino Uno

    Arduino Mega

    Arduino Nano

    Arduino Leonardo

    Arduino Mini

    Arduino Micro

    Exploring Arduino Uno

    USB port

    External power jack

    Analog pins

    Digital pins

    ICSP

    Microcontroller

    Reset button

    Connecting Arduino to PC

    Downloading and installing Arduino IDE

    Downloading Arduino IDE

    Installing Arduino IDE

    Installing Arduino IDE on Windows

    Installing Arduino IDE on Ubuntu/Linux

    Installing Arduino IDE on Mac

    Explore Arduino IDE

    Summary

    2. Our First Program!

    Connecting your Arduino

    Hello Arduino!

    Dissecting our first code

    setup() function

    loop() function

    Things to remember

    Watch your case

    Don't forget your semicolon!

    Adding both Setup() and Loop() functions

    Minding the baud rate

    Formatting your code

    Turning the LED On

    Blink a LED

    Commenting

    Try at home

    Keyboard shortcuts

    Summary

    3. Exploring C with Arduino IDE

    Variables

    Exercise

    Data types

    Integers

    Rational numbers or fractions

    Characters and strings

    Booleans

    Collecting and showing data through serial port

    Mathematical operations

    Addition

    Subtraction

    Exercise

    Multiplication

    Division

    Modulus

    Arrays

    Exercise

    Strings and operations with strings

    Conversion of strings

    Exercise

    Summary

    4. Blinking with Operations and Loops

    Expression in C

    Logical operations in C

    If-statement

    Nested if

    Logical operators

    AND operator

    OR operator

    NOT operator

    If-else

    Switch-case

    Exercises

    Loops

    for loop

    Nested for loop

    While loop

    do-while loop

    Exercise

    Summary

    5. Functions and Files with Arduino

    Functions

    Types of functions

    Functions with no arguments and a return value

    Function with arguments and no return value

    Functions with arguments and a return value

    Usages of functions

    Exercise

    Data logging

    File handling

    Connecting an SD card to your Arduino

    Formatting the SD/Micro SD card

    Connecting the module to the Arduino

    Naming your data file

    Reading a file

    Importing a library

    Setting CS/SS pin number

    Writing on a file

    Exercise

    Summary

    6. Arduino and C++

    Object Oriented Programming

    Objects

    Class

    Going deeper into class

    Understanding OOP better

    Fundamentals of OOP

    Encapsulation

    Data Abstraction

    Constructor

    Virtual function

    Polymorphism

    Pointer and reference in polymorphism

    Method overload

    Method overriding

    Inheritance

    Exercises

    Benefits of OOP

    Using OOP with Arduino

    GSM modules

    Types of GSM module

    Getting to know SIM900A mini better

    Connecting the GSM Shield to the Arduino

    Arduino library

    Making a call using GSM module

    AT commands

    Usages and rules of AT Commands

    Sending an SMS

    Receiving an SMS

    Summary

    7. Using Pointers and Structure

    Pointers

    Declaring a pointer

    Reference point

    Types of pointers

    Pointers and arrays

    Usages of pointers

    Learning about structure

    Structure and function

    Pass by value

    Pass by reference

    Nested structure

    Exercise

    Summary

    8. Working with Arduino Libraries

    Arduino library

    In Windows

    In OSX

    Linux OS

    Types of libraries

    The Servo library

    Exploring Servo.h library

    Knob the Servo

    Sweep with Servo

    The Firmata library

    The SoftwareSerial library

    The LiquidCrystal library

    Uses of LiquidCrystal Library

    The Stepper library

    Installing a library

    Removing a library

    Creating our own library

    Summary

    9. Lets Build Something Awesome

    LED cube

    Smart weather system

    Home security

    Summary

    10. Few Error Handlings

    Few common errors

    Arduino is connected but cannot be found by the computer

    Cannot upload programs to the Arduino board

    Arduino software

    Update the drivers

    Access to the serial port

    Physical connection

    Auto-reset

    Bootloader

    java.lang.StackOverflowError

    Arduino software freeze when I try to upload a program

    Board doesn't turn on (the green power LED doesn't light up)

    Get an error when launching arduino.exe on Windows

    Could not find the main class

    Cygwin conflicts on Windows

    Tools | Serial Port menu is not visible

    gnu.io.PortInUseException on Mac

    Sketch appear to upload successfully but not do anything

    Undeclared functions or undeclared types error

    Invalid device signature when trying to upload a sketch

    'xxx' does not name a type error

    Library is not Installed properly

    Wrong folder location

    Library dependencies

    Wrong library name

    Wrong folder name

    Forgot to close the Arduino IDE

    Check your hardware connections

    Check the coding syntax error

    Use serial monitor

    Stay connected with the Arduino forum

    Summary

    Learning C for Arduino


    Learning C for Arduino

    Copyright © 2017 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: March 2017

    Production reference: 1220317

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham 

    B3 2PB, UK.

    ISBN 978-1-78712-009-9

    www.packtpub.com

    Credits

    About the Author

    Syed Omar Faruk Towaha has degrees in physics and computer engineering. He is a technologist, tech speaker, and physics enthusiast from Shahjalal University of Science and Technology (SUST), Bangladesh. He has passion for programming, tech writing, and physics experiments. His recent books include Easy Circuits for Kids, Fundamentals of Ruby, How You Should Design Algorithms, and JavaScript Projects for Kids. He is an Oracle-certified professional developer who is currently involved with a number of projects that serve both physics and computer architecture. He is currently working as the CTO of an IT company.

    About the Reviewer

    Francesco Balducci is a software engineer, working on Digital Signal Processing, micro-controllers, systems-on-chip, and ASIC products, and is currently employed at ST Microelectronics. He received his degree in Electronic Engineering at Politecnico di Torino in 2005. His thesis was about software security and methods to measure the strength of copy protection systems.

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    Preface

    Have you ever thought about making a robot? Or an electronic device that can be programmed for serving mechanical or logical purposes? If yes, then this book is the perfect guide for you. Throughout this book, you will be guided to learn C programming, which is required to program the microcontroller used in a logical device. You will also learn how you can develop your ideas about making an intelligent device. You will be able to program Arduino for your projects or play with Arduino for fun.

    What this book covers

    Chapter 1, Getting Started, in this chapter, you will learn about Arduino, types of Arduino, Install the Arduino IDE and know the Arduino IDE. This chapter will also have details about the functions of the Arduino IDE software.

    Chapter 2, Our First Program! in this chapter, you will learn how you can connect your Arduino to the computer and write the first program for the Arduino. You will also learn how you can format your code. A simple Arduino project will also be discussed in this chapter.

    Chapter 3, Exploring C with Arduino IDE, in this chapter, you will learn about C programming for Arduino. You will learn how you can declare variables, take inputs from the Serial Monitor, few mathematical operations, String, Arrays and many other things related to C programming.

    Chapter 4, Blinking with Operations and Loops, in this chapter, you will learn logical operations and loops. You will also learn where you can use these techniques in your programs.

    Chapter 5, Functions and Files with Arduino, in this chapter, you will learn about functions, functions types, and file handlings. You will also learn how you can connect an SD card to your Arduino and program for it to read and write.

    Chapter 6, Arduino and C++, in this chapter you will learn basic things about object oriented programming, the benefits of OOP, and how you can use OOP in Arduino programming. At the end of this chapter you will be able to connect GSM module to your Arduino and make call or send and receive SMS with the module.

    Chapter 7, Using Pointers and Structure, in this chapter you will go deeper into the C programming. You will learn the usages of pointer and structure. You will also learn how you can use them in your code.

    Chapter 8, Working with Arduino Libraries, in this chapter, you will learn about Arduino libraries. You will learn how you can install a library and use it in your code. You will learn about few famous Arduino libraries.

    Chapter 9, Let’s Build Something Awesome, in this chapter, you will build a number of projects including LED cube, a smart weather system, and a home security system. You will also learn how you can make your own projects.

    Chapter 10, Few Error Handlings, in this chapter, you will learn how you can solve few common Arduino errors. You will also learn techniques for fixing errors that can occur in building any project or code.

    What you need for this book

    Software: Arduino IDE and Fritzing.

    Who this book is for

    This book is for hobbyists who have no knowledge about programming and microcontrollers, but are keen to learn C programming using a very affordable hardware device.

    Conventions

    In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

    Code words in text, database table names, folder names, filenames, file extensions, path names, dummy URLs, user input, and Twitter handles are shown as follows: On the last code we have written Serial.print(Hello Arduino!\n).

    A block of code is set as follows:

    void setup() {

      Serial.begin(9600);

    }

    void loop() {

      Serial.print(Hello Arduino!\n);

    }

    New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: If you go to Tools | Port you will see a bunch of port list.

    Note

    Warnings or important notes appear in a box like this.

    Tip

    Tips and tricks appear like this.

    Reader feedback

    Feedback from our readers is always welcome. Let us know what you think about this book-what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of. To send us general feedback, simply e-mail feedback@packtpub.com, and mention the book's title in the subject of your message. If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.

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    Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books-maybe a mistake in the text or the code-we would be grateful if you could report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded to our website or added to any list of existing errata under the Errata section of that title.

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    Piracy

    Piracy of copyrighted material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works in any form on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

    Please contact us at copyright@packtpub.com with a link to the suspected pirated material.

    We appreciate your help in protecting our authors and our ability to bring you valuable content.

    Questions

    If you have a problem with any aspect of this book, you can contact us at questions@packtpub.com, and we will do our best to address the problem.

    Chapter 1. Getting Started

    Since you have picked this book, this means you want to learn both about programming and electronics, especially microcontrollers. The book is designed to enable you to learn C programming easily and implement the language with an Arduino. I would suggest you do every code of the book by yourself and run them on the Arduino IDE. Microcontroller programming was hard before, but since the innovation of Arduino and the use of C programming on the Arduino board, microcontroller programming has become easy and fun.

    Before going any further, let's understand the programming language C better. You may wonder why C programming is called C.

    Well, before the creation of C, there was its predecessor programming language, called B. So, you should be able to guess from this where the name came from. The B language was developed by Ken Thompson at Bell Labs. At the same lab, the C language was developed in 1972 by Dennis Ritchie. The main purpose of creating this language was to design a UNIX operating system. Ken Thomson and Dennis Ritchie were the main developers of the UNIX operating system, so Dennis developed C to design UNIX.

    C is not just a powerful language but a flexible one too. It is a portable language, because we can write a C program on one computer and compile to another with almost no modification.

    To compile the source code of C, we need to have an IDE installed to our computers. Throughout this book we will learn C programming using the Arduino IDE. We will also be introduced to the Arduino IDE, its installation process, and how we can run our very first C program using an Arduino and the Arduino IDE.

    Note

    IDE stands for Integrated Development Environment. IDEs are used for software development. An IDE usually consists of an editor (where we can type code and comments), and a few tools along with a debugger (which is used to test the code to see if it has any errors). Most IDEs have a built in compiler (which converts source code/programming language into machine language).

    Let's get introduced to an Arduino now.

    Arduino

    Arduino is a microcontroller board. People also call it a prototype

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