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A Study Guide for Milan Kundera's "Hitchhiking Game"
A Study Guide for Milan Kundera's "Hitchhiking Game"
A Study Guide for Milan Kundera's "Hitchhiking Game"
Ebook36 pages24 minutes

A Study Guide for Milan Kundera's "Hitchhiking Game"

By Gale and Cengage

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A Study Guide for Milan Kundera's "Hitchhiking Game," excerpted from Gale's acclaimed Short Stories for Students. This concise study guide includes plot summary; character analysis; author biography; study questions; historical context; suggestions for further reading; and much more. For any literature project, trust Short Stories for Students for all of your research needs.
LanguageEnglish
Release dateJul 6, 2016
ISBN9781535824804
A Study Guide for Milan Kundera's "Hitchhiking Game"

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    A Study Guide for Milan Kundera's "Hitchhiking Game" - Gale

    1

    The Hitchhiking Game

    Milan Kundera

    1963

    Introduction

    The Hitchhiking Game was first published as part of a collection of Milan Kundera’s stories entitled Laughable Loves. The story centers on a young couple on the first day of their vacation together. Driving along in the young man’s sports car, they spontaneously engage in a game whereby the young woman takes on the pretend role of a seductive hitchhiker, and the young man takes on the role of the stranger who has picked her up along the side of the road. But the fantasy element of the game bleeds into the reality of the relationship, with dire emotional and psychological consequences for both parties.

    The Hitchhiking Game picks up on a recurring theme in the work of Milan Kundera, which concerns the ways in which sexual relationships become power struggles between individuals in a political and social climate in which the individual has no power over a repressive socialist state. This story also concerns a common theme in Kundera’s work whereby jokes, humor, and games have serious implications. As Philip Roth has characterized the story in his introduction to Laughable Loves: simply by fooling around and indulging their curiosity, the lovers find they have managed to deepen responsibility as well as passion—as if children playing doctor out in the garage were to look up from one another’s privates to discover they were administrating a national health program, or being summoned to perform surgery in the Mount Sinai operating room. The meaning and implications of the game for both the young man and the young woman are also based on the traditional virgin/whore dichotomy, whereby women are categorized according to their sexual behavior as either good girls or "bad

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