Beruflich Dokumente
Kultur Dokumente
Back Matter
1011
1016
Part 1 Properties of Sections A = area G = location of centroid Ix = Iy = Ix y = JG = y 2 d A = second moment of area about x axis x 2 d A = second moment of area about y axis x y d A = mixed moment of area about x and y axes r2 d A = (x 2 + y 2 ) d A = Ix + I y
Rectangle
y b 2
G b
h 2
A = bh Circle
Ix =
bh 3 12
Iy =
y
b3 h 12
Ix y = 0
D G x
A=
D2 4
Ix = I y =
D4 64
Ix y = 0
y
JG =
D4 32
Hollow circle
d G
D x
A=
2 (D d 2 ) 4
Ix = I y =
(D 4 d 4 ) 64
Ix y = 0
JG =
(D 4 d 4 ) 32
1012
Back Matter
Useful Tables
1017
A=
bh 2
Ix =
bh 3 36
Iy =
b3 h 36
y b 3
Ix y =
b2 h 2 72
y b h 3
Right triangles
h h 3 G b x
b 3
A=
bh 2
Ix =
bh 3 36
Iy =
b3 h 36
y 4r 3
Ix y =
b2 h 2 72
y r 4r 3
Quarter-circles
G r
4r 3
4r 3
A=
r 2 4
Ix = I y = r 4
4 16 9
y r 4r 3 G
Ix y = r 4
1 4 8 9
y 4r 3
Quarter-circles
x 4r 3 G r x
4r 3
A=
r 2 4
Ix = I y = r 4
4 16 9
Ix y = r 4
4 1 9 8 (continued)
Back Matter
1013
1018
d z l x
m=
d 2 l 4g
I y = Iz =
ml 2 12
y t d
Round disks
m=
d 2 t 4g
Ix =
md 2 8
I y = Iz =
md 2 16
y
Rectangular prisms
m=
abc g
Ix =
m 2 (a + b2 ) 12
y
Iy =
m 2 (a + c2 ) 12
Iz =
m 2 (b + c2 ) 12
Cylinders
d z l x
m=
d 2 l 4g
Ix =
md 2 8
I y = Iz =
y
m (3d 2 + 4l 2 ) 48
Hollow cylinders
di do z l x
m=
2 do di2 l 4g
Ix =
m 2 d + di2 8 o
I y = Iz =
m 2 3do + 3di2 + 4l 2 48