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Changeling

Anyone, anywhere, hidden in plain sight Racial Traits Average Height: 5' 7"- 6' 0" Average Weight: 120-160 lb. Ability Scores: +2 Charisma, +2 Dexterity or +2 Intelligence. Size: Medium Speed: 6 squares Vision: Normal Languages: Common Skill Bonuses: +2 Bluff. +2 Insight Shapechanger: You are a shapechanger you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers. Mental Defense: You have a +1 racial bonus to Will. Change Shape: You have the changeling disguise power. Changeling Trick: You have the changeling trick power. Changeling Disguise Changeling Racial Power You alter your form to look like another person. At-Will Polymorph Minor Action Target: Personal You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an insight check opposed by your Bluff check, and you gain a +5 bonus to your check. Changeling Trick Changeling Racial Power Your feint tricks a foe into giving you an advantage. Encounter Minor Action Melee 1 Target: One Creature You make a Bluff check opposed by the target's passive insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn. Changelings are shapechangers, a people able to assume the features of other humanoids. Known also as doppelgangers. Changelings' talents breed mistrust and fear, leading many changelings to hide their true nature from even their closest companions. Many changelings seek only to avoid unwanted attention and to find a place in the world.

Play a changeling if you want ... To excel at deception, misdirection, and trickery. To fit in wherever you go. To be a member of a race that favors the bard, rogue, sorcerer, and warlock classes.
Physical Qualities Changelings wear many masks, concealing their true identities behind false faces. As shapechangers, changelings can appear to be members of any humanoid race, playing the part of a dwarf one day and a dragonborn the next. This propensity for disguise leads people to distrust changelings, so most keep their true nature hidden. Although changelings can adopt any persona, most rely on a few established guises, each with a developed history and a network of friends and acquaintances. These guises provide a changeling with backup identities should one persona become compromised. A changeling who travels frequently might change identities from town to town, swapping genders, appearances and voices to blend in within each new community. In true form, a changeling has a startling yet vague appearance. A changeling's skin is uniformly pale with white or light gray tones. Its oversized eyes are often sunken in dark rings, between which lies a subtle nose. Changelings are slender, bordering on frail. Their hair tends to have light coloring with hints of blue, green, and even pink; pale silver is the most common hair color, followed by platinum and blond. Aside from the hair on their heads, changelings have little or no hair. Changelings reach maturity at about fifteen years of age and they live about as long as humans do. Playing a Changeling Lacking a culture or a civilization to call their own, changelings adopt other races' societies. They seek out communities that have values and interests that parallel their own. Changelings prefer cities because they are ideal places to blend in with others or to vanish if necessary. Cities also contain people too interested in their own affairs to notice the oddities of strangers. Changelings are inoffensive and peaceful by nature, and they have few concerns about political and social affairs. Their mercurial nature breeds distrust and suspicion In other races. People are intent on seeing the worst in changelings; they assume the race uses its shapechanging ability for malicious ends. Some changelings do use their talents for evil, but such individuals exist in no greater numbers than among other races. In a way, changelings are parasitic in their relationships with other races. Rather than constructing grand civilizations and sweeping edifices devoted to their people, changelings are content to treat the works of other races as their own. Their willingness to identify with a variety of societal structures is vital to maintaining their false identities. For most changelings, the arts, customs and practices they uphold are more than tools to reinforce their identities. These aspects of society and culture are a part of their beliefs and values, just as they are for other members of their adopted communities.

Changeling Characteristics: Adaptable, compelling, cunning, devious, evasive,


furtive, insightful, mysterious, prudent, sly, subtle.

Male and Female Names: Bin, Dox, He, Hars, Jin, Lam, Nit, Ot, Palk, Ruz, Sim,
Toox,

Changeling Feats
Heroic Tier Favored Multiclass Prerequisite: Changeling, Any Multiclass feat Benefit: Select a class that you are multiclassed into. When leveling up you can select powers from your selected class as well as your main class and you gain one class feature from that selected class. Becomer Prerequisite: Changeling, Changeling disguise power Benefit: When you select this feat, you must choose one race that you can imitate with your changeling disguise power. You learn one additional language known by the race you chose (if the race can choose any language so can you), and you gain a +2 racial bonus to one skill to which the chosen race gains a bonus (if you chose human you gain the bonus to one skill of your choice). Additionally, when using changeling disguise to imitate your chosen race, you gain an additional +5 bonus to avoid detection. Shapeshifting Contortionist Prerequisite: Changeling Benefit: You can use the escape action as a minor action instead of a move action. In addition, you do not grant combat advantage or take a penalty to attack rolls while squeezing. Arcane Resizing Prerequisite: Changeling, Changeling Disguise Power, Trained in Arcana Benefit: Whenever you use your Changeling Disguise racial power, your clothes also resize to fit your new form, maintaining their previous scale and if they are removed from you they resize to their normal size. Man of Many Faces Prerequisite: Changeling, Any multiclass feat Benefit: You can take up to Three Multiclass feats to gain benefits from other classes apart from your own and any others you may have. Adept Incognito Prerequisite: Changeling, 5th level, Man of Many Faces Benefit: When you select a Multiclass feat to Dabble in another class you gain one AtWill power from that class. If any of the classes you multiclass into give you the option to select an At-Will power but you can only use it once per encounter, instead of selecting another At-will power as well, you can use that power as a regular At-will power, but not At-will powers granted by class features such as a Paladins Divine Challenge. Light Adaptation Prerequisite: Changeling, Trained in Perception Benefit: You gain Darkvision

Paragon Tier Truthful Liar Prerequisite: 11th Level, Changeling, Becomer Benefit: You gain a +5 Bonus to Diplomacy Checks when you are imitating your chosen race. Perfected Changeling Disguise Prerequisite: 11th Level, Changeling, Changeling Disguise Power Benefit: When you use your Changeling Disguise power you can alter your physical form to take on the appearance of any Small or Large Humanoid as well as Medium sized Humanoids. Changing to a Small or Large Humanoid increases or decreases your size, refer to the rules on Size for more information. Body Proficiency Prerequisite: 11th Level, Changeling, Perfected Changeling Disguise Benefit: When you use your Changeling Disguise racial power to assume the form of a large creature you gain a +5 bonus to Athletics checks and Strength ability checks to break open doors and lift heavy objects and, when you assume the form of a small creature you gain a +5 bonus to stealth checks. Shapeshifter's Flight Prerequisite: 11th level, Changeling, Changeling Disguise Power Benefit: When you use your Changeling Disguise Racial power to assume the form of a creature that has wings and a fly speed, you gain a fly speed equal to their move speed. You must have seen the creature to assume its form. Environmental Adapter Prerequisite: 11th level, Changeling, Trained in Endurance Benefit: You gain a + 5 Bonus to Endurance Checks to survive harsh weather and Environments and you can spend a minor action to be able to breath under water but you still move at half speed, you can end this effect as a free action. Shapeshifters Resistance Prerequisite: 11th Level, Changeling, Trained in Endurance Benefit: Once per encounter you can spend a minor action to gain resistance to damage of a selected type from this list, Acid, Cold, Fire, Lightning or Poison. You gain resistance to your selected damage type equal to 5 + Constitution Modifier + Half Level until the end of the encounter.

Epic Tier Fluid Anatomy Prerequisite: 21st level, Changeling Benefit: Whenever a creature scores a critical hit against you, make a saving throw. On a save the critical hit is instead a normal hit. Know Your Weakness Prerequisite: 21st Level, Changeling, Becomer Benefit: The first time you make an attack in an encounter against an enemy of your chosen race you score a critical hit on 18-20. Master Imposter Prerequisite: 21st level, Changeling, Adept Incognito Benefit: Choose a Role- Defender, Controller, Leader or Striker. If any of the classes you are multiclassed into of the role you selected grant you a class feature that would normally be an At-will power or could be used At-will, but only lets you use it once per encounter you can use it normally as an At-will power. This also effects the Rogues Sneak Attack, the Rangers Hunters Quarry and the Warlocks Curse or any other classes that grant features such as those, but if you are multiclassed into more than one striker role with one of these features you must select only one that you can use as an At-will instead gaining all of them as At-will powers. Master Role Player Prerequisite: 26th Level, Changeling, Adept Incognito Benefit: Choose a Role- Defender, Controller, Leader or Striker. If any of the classes you are multiclassed into of the role you selected grant you a class feature that would normally be an Encounter power or could be used as an Encounter power, but only lets you use it once per Day you can use it normally as an Encounter power. This effects the Clerics Healing Word, the Bards Majestic Word and the Warlords Inspiring Word or any other classes that grant features such as those, but if you are multiclassed into more than one Leader role with one of these features you must select only one that you can use as an Encounter power instead gaining all of them as Encounter powers. My Enemies Mind Prerequisite: 21st level, Changeling, Trained in Insight Benefit: You gain Telepathy 5 which means you can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication

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