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Prima Games A Division of Random House, Inc.

3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com Created by Kaizen Media Group Producer: Howard Grossman Author: Gerald Guess Designer: Troy Silver The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. Special thanks to Michiko Fukai for all your help with the guide! Product Manager: Jason Wigle 2006 FROMSOFTWARE. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from FROMSOFTWARE. Enchanted Arms is a trademark of FROMSOFTWARE and is used under license. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Please be advised that the ESRB Ratings icons, EC, E, E10+, T, M, AO, and RP are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb. org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

PRIMA OFFICIAL STRATEGY GUIDE

CONTENTS
CHARACTERS
01: ATSUMA .......................................................................................................................002 02: TOYA ............................................................................................................................004 03: MAKOTO .......................................................................................................................005 04: KARIN ..........................................................................................................................006 05: RAIGAR ........................................................................................................................008 06: YUKI .............................................................................................................................010

TRAINING

MAIN MENU ........................................................................................................................012 EXPLORATION .....................................................................................................................014 SHOPS AND THE CASINO .....................................................................................................015 BATTLE BASICS ...................................................................................................................019 GOLEMS .............................................................................................................................022

WALKTHROUGH

01: ENCHANT UNIVERSITY ..................................................................................................024 02: YOKOHAMA CITY FESTIVAL ...........................................................................................026 03: YOKOHAMA CITY DESTROYED ........................................................................................028 04: SEALED WARD ..............................................................................................................030 05: CASTLE DAM ................................................................................................................034 06: LONDON CITY ...............................................................................................................038 07: LONDINUS PLAINS ........................................................................................................040 08: RAGAU COAST ..............................................................................................................042 09: YOKOHAMA CITY FROZEN ..............................................................................................044 10: ENCHANT UNIVERSITY FROZEN .....................................................................................046 11: MAGIC LABORATORY .....................................................................................................048 12: NORDNIA MINES ...........................................................................................................052 13: DOLMEN RUINS ............................................................................................................054 14: LONDON CASTLE ..........................................................................................................058 15: INFERNO TEMPLE .........................................................................................................060 16: LONDON CITY IN RUINS .................................................................................................064 17: YAZELMP GORGE ..........................................................................................................066 18: JUNK CITY .....................................................................................................................068 19: ZUALA DESERT .............................................................................................................070 20: YAMASHIRO MARSH .....................................................................................................072 21: IWATO VILLAGE .............................................................................................................074 22: KYOTO CITY ..................................................................................................................076 23: NINJA HIDEOUT ............................................................................................................078 24: ASCETIC COURT ............................................................................................................082 25: UNDERGROUND PATH ....................................................................................................086 26: VORBIOS VOLCANO .......................................................................................................090 27: SAGES TOWER ............................................................................................................092 28: GRAVEKEEP HOLM .......................................................................................................096 29: ICE CASTLE ...................................................................................................................098

OPTIONAL EVENTS

01: THREE PILLAR GUARDIANS ...........................................................................................102 02: ELEMENTAL TEMPLES ...................................................................................................103 03: HOLY BEAST SHRINE ....................................................................................................106

APPENDICES

01: ATTACK SKILLS ............................................................................................................116 02: SUPPORT SKILLS ..........................................................................................................122 03: BATTLE ITEMS ..............................................................................................................123 04: ENEMIES ......................................................................................................................124 05: GOLEMS .......................................................................................................................138

SECTION

01
CHARACTERS: VITAL STATS

01

CHARACTERS

ATSUMA
CHARACTER BIO
GENDER AGE HEIGHT WEAPON ELEMENT MALE 18 180 CM BONE KNUCKLE FIRE

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

Attends the Academy in Yokohama City. Once he gets an idea, hell charge full steam ahead with it, and generally isnt much for thinking about consequences. His best friend Toya calls him Red Bubble-Head. He is looked down upon by many students and teachers because of his right arms habit of neutralizing any Enchants it touches, but Atsuma himself doesnt mind what others think. Excels at st-based attacks, especially those endowed with Fire Ether.

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VITAL STATS: ATSUMA

APPENDICES

ATSUMAS EX ATTACKS
Name Summon Phoenix Mega Phoenix Stun Bead Flare Force Pain Enchant Arm Element Fire Fire Fire None None PP 85 115 175 170 EX Cost 30 30 55 100 35 Attack Type Ranged Ranged Direct Ranged Ranged Effect Gigantic phoenix swoops down on enemy in range Huge aming phoenix swoops down on enemy in range Flurry of aming sts strikes single enemy Intense Ether power zone strikes all enemies Mysterious power which reduces all to nothingness How to Attain Skill Learn in the London Prison Learned after the section Follow Koe Learned during the reconstruction of London Learned after Sei Learned during the nal battle with Innity

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

ATSUMAS ATTACK SKILLS


Name Blow Flare Force Flare Rush Grav-Force High Blow High Charge High Flare Rush High Recover Mega Blow Mega Flare Blow Mega Flare Rush Mega Flare Wave Mega Stampede Meteor Rush Recover Body Stampede Taunt Wave Element None Fire Fire None None None Fire None None Fire Fire Fire None None None None None None Required SP 250 5000 250 3000 1500 3000 1500 5000 5000 5000 5000 5000 5000 15000 1500 250 1500 250 PP 40 52 80 40 52 150 104 60 64 64 128 58 52 140 48 32 36 EP 8 96 15 28 24 26 45 27 72 90 135 142 90 180 9 10 9 13 Effect Direct: Weak punch to enemy column Ranged: Grab with Fire Ether discharge on single enemy Direct: [Fire] Weak barrage on single enemy Ranged: Weak gravity grab on single enemy Direct: Medium punch to enemy column Cover: Boosts parameters by 50% Direct: [Fire] Medium barrage on single enemy

TRAINING WALKTHROUGH OPTIONAL EVENTS

Cover: Medium recovery of own HP and EP Direct: Strong punch to enemy column Direct: [Fire] Strong punch to enemy column Direct: [Fire] Strong barrage on single enemy Direct: [Fire] Strong shockwave on enemy column Direct: High-impact attack on all enemies in range

APPENDICES

Direct: Max-power barrage on single enemy Cover: Light recovery of own HP and EP Direct: Low-impact attack on all enemies in range Cover: Enrages enemy column Direct: Weak shockwave on enemy column

ATSUMAS ARSENAL
BONE KNUCKLE
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 0 0 0 Mod 0 0 20 10 10 10 Required Materials Power Gems Mind Gems Speed Gems 8 0 4

HAMMER KNUCKLE
Stat HP EP Direct Ranged Support Agility Mod 0 5 35 20 10 10

ROUGH KNUCKLE
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 10 7 7 Mod 0 45 50 50 40 10

BEAT BLASTER
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 40 0 8 Mod 60 30 65 55 0 10

VITAL STATS: ATSUMA

WILD FIRE
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 48 24 24 Mod 20 50 88 70 60 20

IRIS KNUCKLE
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 128 32 32 Mod 70 50 125 90 90 50

SMOKY CHAMP
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 60 0 60 Mod -500 -200 180 180 180 255

MOONLIGHT GLOVE
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 200 50 50 Mod 511 255 255 255 255 10

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SECTION

01
CHARACTERS: VITAL STATS

02

CHARACTERS

TOYA
CHARACTER BIO
GENDER AGE HEIGHT WEAPON ELEMENT MALE 19 178 CM AQUA BRUNAK WATER

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

Atsumas friend, a.k.a. the Blue Computer. With his great looks and rened demeanor, he receives incredible attention and support from all of the girls and some of the guys. He has an actual fan club. His lineage from the Ancients gives him a natural prowess with Enchants, and great things are expected of him. Disposes of his enemies with spear and Water Ether attacks.

APPENDICES

TOYAS EX ATTACKS
Name Element Water PP 96 EX Cost 40 Attack Type Ranged Effect An Ether storm squall pours down on all enemies How to Attain Skill Originally equipped

VITAL STATS: TOYA

Heaven Squall

TOYAS ARSENAL
AQUA BRUNAK
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 0 0 0 Mod 0 0 15 20 15 10

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PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS: VITAL STATS

03
GENDER AGE HEIGHT WEAPON ELEMENT

CHARACTERS

MAKOTO

TRAINING

CHARACTER BIO
MALE 19 182 CM LOVELY SAX LIGHT

WALKTHROUGH OPTIONAL EVENTS

Another student at the Academy and a classmate of Atsuma and Toya. A guy among guys, he is so impressed with Toya that he can say, with all sincerity, that his world revolves around him. Atsuma calls him Golden Maiden. He spends his days writing love poems and cooking crazy meals for Toya. Valuing Toyas opinions and actions more than anything, he often supports him in battle.

APPENDICES

MAKOTOS EX ATTACKS
Name Concerto Element Light PP 78 EX Cost 30 Attack Type Ranged Effect Blades of light and sound attack all enemies How to Attain Skill Originally equipped

VITAL STATS: MAKOTO

MAKOTOS ARSENAL
LOVELY SAX
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 0 0 0 Mod 0 0 5 15 20 10

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SECTION

01
CHARACTERS: VITAL STATS

04

CHARACTERS

KARIN
CHARACTER BIO
GENDER FEMALE AGE 17 HEIGHT 168 CM WEAPON SPIKED LEGGINGS ELEMENT WATER
A member of the Resistance, based in the mountains near London City. Her real home is in the city, but shes usually never there. Her reason is that she hates her father. A certied tomboy, she is very strong-willed and constantly orders her guard, Raigar, around like a servant. Brings victory to her companions with masterful kick attacks and Water Etherbased assist techniques.

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VITAL STATS: KARIN

APPENDICES

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

KARINS EX ATTACKS
Name Lohengren Floral Steps Buster Shoot Element Water None Water PP 92 100 164 EX Cost 28 56 100 Attack Type Ranged Support Ranged Effect Flings countless water bursts at enemy in range Bathes all allies in healing blessings Water Giant delivers kicks to enemy in range How to Attain Skill Karin reaches Lv. 8 Karin reaches Lv. 24 Karin reaches Lv. 38

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

KARINS ATTACK SKILLS


Name Aqua Mist Clear Dance Cure Dance EP Drain Dance High Aqua Shoot High Cure Dance High Shoot High Wide Shoot Hi-Return Dance HP Drain Dance Mega Aqua Mist Mega Cure Dance Mega Shoot Poison Mist Power Dance Requiem Shoot Wide Shoot Element Water None None None Water None None None None None Water None None Water None None None None Required SP 250 3000 250 3000 1500 1500 1500 1500 3000 3000 5000 5000 5000 3000 1500 15000 250 250 PP 32 50 30 50 70 50 44 60 30 56 90 60 40 125 80 38 34 EP 10 36 18 36 30 54 27 33 90 33 96 162 81 39 12 270 9 11 Effect Ranged: Weak revel with Water Ether blast to enemy rank Cover: Negates own and in-range allies status problems Cover: Recovers small amount of own and in-range allies HP

TRAINING WALKTHROUGH

Cover: Dance drains EP from enemy in range Direct: [Water] Medium kick to enemy column Cover: Recovers medium amount of own and in-range allies HP Direct: Medium kick to enemy column Direct: Medium urry of kicks to enemy in range

OPTIONAL EVENTS

Cover: Revives allies in range with medium recovery Cover: Dance drains HP from enemy in range Ranged: Strong revel with Water Ether blast to enemy rank Cover: Recovers large amount of own and in-range allies HP Direct: Strong kick to enemy column Ranged: Poison water revel to enemy rank

APPENDICES

Cover: Boosts own and in-range allies parameters by 25% Cover: Revives allies in range with high recovery Direct: Weak kick to enemy column Direct: Weak urry of kicks to enemy in range

KARINS ARSENAL
SPIKED LEGGINGS
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 0 0 0 Mod 0 10 10 15 20 10 Required Materials Power Gems Mind Gems Speed Gems 4 4 4

BLADE LEGGINGS
Stat HP EP Direct Ranged Support Agility Mod 0 15 28 20 30 10

BLUE LEGGINGS
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 0 20 4 Mod 0 60 40 50 65 10

ANGEL WINGS
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 10 28 10 Mod 50 50 45 40 85 10

VITAL STATS: KARIN

AQUA SCREEN
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 8 72 16 Mod 10 60 70 80 85 30

IRIS LEGGINGS
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 16 128 48 Mod 70 50 90 90 125 50

RODEO CLOWN
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 0 120 0 Mod -255 255 -100 255 0 10

MOONLIGHT LEGS
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 50 200 50 Mod 511 255 255 255 255 10

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SECTION

01
CHARACTERS: VITAL STATS

05

CHARACTERS

RAIGAR
CHARACTER BIO
GENDER AGE HEIGHT WEAPON ELEMENT MALE 25 185 CM BULKY SWORD EARTH

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

A tall swordsman who is very loyal to Karin. He watches over Karin to repay a debt he owes her father. His uninching, serious demeanor and habit of giving long lectures annoys Karin to no end. In battle, his well-trained body and oversized sword help him mow down enemies.

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APPENDICES

RAIGARS EX ATTACKS
Name Levatane World Creation Tiara Crusade Element None Earth None PP 200 144 25 EX Cost 25 52 100 Attack Type Support Direct Support Effect Boosts all parameters by 100% Sends all enemies ying with ground shaking Defends all allies with impenetrable wall of Ether How to Attain Skill Raigar reaches Lv. 10 Raigar reaches Lv. 26 Raigar reaches Lv. 40

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING

RAIGARS ATTACK SKILLS


Name Barrier Accel Blade Ethereal Armor Hide Blade High Earth Cloud High Earth Shake High Power Accel Mega Blade Mega Earth Shake Mega Slash Poison Blade Protection Accel Slash X Cutter Element None None None None Earth Earth None None Earth None None None None None Required SP 250 250 15000 1500 3000 3000 1500 5000 5000 5000 1500 1500 250 3000 PP 75 42 50 52 52 150 68 64 55 42 33 85 EP 13 11 156 10 45 38 35 99 102 108 18 39 12 40 Effect Cover: Reduces HP damage to self and in-range allies by 25% Direct: Weak cut on enemy rank Cover: Reduces HP damage to self and in-range allies by 50% Cover: Makes you harder to hit Ranged: Medium Earth Ether attack on enemy in range Direct: [Earth] Medium shockwave on enemy in range

WALKTHROUGH OPTIONAL EVENTS

Cover: Boosts own parameters by 50% Direct: Strong cut on enemy rank Direct: [Earth] Strong shockwave on enemy in range Direct: Strong slash on enemy in range Direct: Cut poisons enemy rank Cover: Protects self and in-range allies from status problems

APPENDICES

Direct: Weak slash on enemy in range Direct: X-shaped cut on single enemy

RAIGARS ARSENAL
BULKY SWORD
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 0 0 0 Mod 0 0 20 5 10 10 Required Materials Power Gems Mind Gems Speed Gems 10 2 0

MAXIMUM SWORD
Stat HP EP Direct Ranged Support Agility Mod 0 5 45 5 15 10

AMBER SWORD
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 10 10 4 Mod 0 35 65 35 65 10

PARADOXIA
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 32 8 8 Mod 80 35 80 10 65 10

VITAL STATS: RAIGAR

GAIA BLAZER
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 80 8 8 Mod 25 45 95 35 70 20

IRIS SWORD
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 166 13 13 Mod 70 50 125 80 100 50

EXPOSED SMASHER
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 120 0 0 Mod -511 -255 511 -255 -255 10

MOONLIGHT SWORD
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 250 40 10 Mod 511 255 255 255 255 10

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SECTION

01
CHARACTERS: VITAL STATS

06

CHARACTERS

YUKI
CHARACTER BIO
GENDER AGE HEIGHT WEAPON ELEMENT FEMALE 11 152 CM REVOLVER CANNON WIND

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

An energetic young girl who proclaims herself to be the Worlds Greatest Golem Hunter. Uses her beloved double slinger to hunt Golems and live off bounties. Takes great pride in her skill as a hunter and travels in search of the legendary Devil Golems. No matter how much bigger or stronger-looking her opponent may be, shell take them on and turn them into Swiss cheese with her trademark marksmanship.

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VITAL STATS: YUKI

APPENDICES

YUKIS EX ATTACKS
Name Moon Trigger Potluck Element None None None None Lunatic Dance None PP 120 80 300 160 EX Cost 35 45 45 45 100 Attack Type Ranged Ranged Support Support Ranged Effect Pumps shot after shot into enemy in range Wild frenzy of gravity, TB, reverse, ... everything!: (Gravity and damage to all enemies) Wild frenzy of gravity, TB, reverse, ... everything!: (3X TB after battle) Wild frenzy of gravity, TB, reverse, ... everything!: (Reverse elemental for all allies and enemies) Nails all enemies with expert fast draw Yuki reaches Lv. 39 How to Attain Skill Originally equipped Yuki reaches Lv. 25

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING

YUKIS ATTACK SKILLS


Name Gravity Shot Happy Trigger High Aero Pain High Aero Shot High Drum Roll High Potshot High Shot Mega Aero Pain Mega Drum Roll Mega Shot N-Barrier Shot N-Power Shot Potshot Shot Sniper Shot Element None None Wind Wind None None None Wind None None None None None None None Required SP 3000 15000 3000 1500 1500 5000 1500 5000 5000 5000 1500 1500 1500 250 30000 PP 52 81 45 52 39 88 52 45 48 64 33 33 68 40 75 EP 54 172 39 27 51 81 24 52 153 72 42 42 27 8 320 Effect Direct: Burst of re with gravity to enemy column Direct: Max autore to enemy in range Ranged: Medium Wind Ether blast to enemy in range Direct: [Wind] Medium shot to enemy column Direct: Medium autore to enemy in range Ranged: Medium sniper shot to single enemy Direct: Medium shot to enemy column Ranged: Wide Wind Ether blast to enemy in range Direct: Strong autore to enemy in range Direct: Strong shot to enemy column Cover: Salvo negates HP barrier of enemy in range Cover: Salvo negates parameter boost of enemy in range Ranged: Weak sniper shot to single enemy Direct: Weak shot to enemy column Ranged: Max-power sniper shot kills single enemy

WALKTHROUGH OPTIONAL EVENTS APPENDICES

YUKIS ARSENAL
REVOLVER CANNON
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 0 0 0 Mod 0 0 15 10 15 10 Required Materials Power Gems Mind Gems Speed Gems 6 0 6

ASSAULT CANNON
Stat HP EP Direct Ranged Support Agility Mod 0 10 35 35 20 10

SILVER CANNON
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 4 12 8 Mod 0 70 45 45 30 10

REVOLVER XX
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 24 16 8 Mod 35 35 68 45 68 60

VITAL STATS: YUKI

WIND BOX
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 48 16 32 Mod 15 55 85 85 50 25

IRIS CANNON
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 82 44 66 Mod 70 50 105 105 90 50

LITTLE DEMON
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 40 40 40 Mod -255 0 128 128 128 511

MOONLIGHT BARREL
Stat HP EP Direct Ranged Support Agility Required Materials Power Gems Mind Gems Speed Gems 50 50 200 Mod 511 255 255 255 255 10

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SECTION

02
TRAINING: SKILL REFINEMENT

01
E 1dit Party

CHARACTERS

TRAINING

TRAINING

MAIN MENU
You will use the main menu a lot. To get into the main menu press the Y button. Once the menu is open, you will see options such as editing your party, using items, viewing stats, etc. This part of the training will discuss each menu function.

WALKTHROUGH

OPTIONAL EVENTS

C 1haracter
The character menu is where you can view your characters status, but its real function is to customize your characters. The customization options under this heading are Skill, Parameter, and Weapon.

NOTE
Golems have set skills and they cannot learn new ones.

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TRAINING: MAIN MENU

The Edit Party option is what you choose when you want to place characters in your party. Whenever a new character joins your party, choose this option by pressing the A button. Once you are in the Edit Party menu, select the slot that you would like to place the character in, and then select an inactive character to place into that slot. Dont forget that when a character leaves your party and comes back, he will be inactive again. Throughout the course of the game, characters will leave the group and come back to rejoin. Dont forget to place a character back into your party when he returns; otherwise you will nd yourself shorthanded when you go into battle.

APPENDICES

PARAMETER
Select this option to raise your character stats by using SP. You can increase stats for any character in your main party or your party reserves. Whenever you use SP to increase a particular stat, the number of SP required to improve the skill the next time goes up. Increase your HP and EP (Ether Points) by 15 points each time you upgrade, and increase your Direct, Ranged, Support, and Agility stats by 5 each time. Upgrading your parameters is vital to advancing through the game. If you come across a boss that you are having trouble defeating, try improving your stats. The following chart shows the SP necessary to increase your stats by one level. Take note that characters not in your active party will receive no SP.

SKILL
Selecting Skill allows your character to learn and equip skills. To have a character learn a skill, you must rst obtain the skill from a shop, casino, treasure chest, or battle. After you have obtained the skill, select Learn Skill. Youll then have to spend some SP before you can actually learn the skill. The better skills will take more SP to learn.

SPs Per Level


Level Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20 Level 21 Level 22 Level 23 Level 24 Level 25 Level 26 Level 27 Level 28 Level 29 Level 30~ SP Required 30 SP 90 SP 180 SP 300 SP 450 SP 630 SP 840 SP 1080 SP 1350 SP 1650 SP 1980 SP 2340 SP 2730 SP 3150 SP 3600 SP 4080 SP 4590 SP 5130 SP 5700 SP 6300 SP 6930 SP 7590 SP 8280 SP 9000 SP 9750 SP 10530 SP 11340 SP 12180 SP 13050 SP 13950 SP

Vigor is useful for long journeys. It restores a characters VP completely.

H 1 elp
The Help menu is where youll find the battle tutorials, as well as a glossary of terms. It is very useful for understanding the terminology of the game.

PRIMA OFFICIAL STRATEGY GUIDE

M 1 ap
Select Map to view info on the particular area you are in, as well as the percentage of the map that you have completed. If you press the A button on the map screen, you can view the data for the enemies in that area. Viewing the enemies in an area is very useful for planning your strategy. Additionally, this guides walkthrough lets you know which enemies appear in each area.

CHARACTERS

S 1ave and Load


Saving and loading are essential to survival in the world of Enchanted Arms. The good news is that you can save anywhere. Players often make the mistake of using only one save slot. Make sure that you are making multiple saves so that you can go back to your choice of locations when you reload your game; otherwise you may nd yourself in big trouble. You will also want to save your game often, because you never know when you may suffer losses during a boss ght or another tough battle.
TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

C 1ompletion
The Completion tab of the main menu shows you useful information for story mode, battle mode, and minigames. If you are wondering how much of the game you have completed, this is your answer! Check out the Story tab to read up on what you have done throughout the game.

WEAPON
Select this option to equip available weapons. To select a weapon to equip, you will need to rst synthesize that weapon in a shop. Since each of the main characters has a weapon specic to him, you dont have to worry about deciding on a certain weapon for a certain character.

TRAINING: MAIN MENU

Item 1
The item function in the main menu is used to view items, as well as to use items outside of battle. Some useful items are Skill Gems that add SP to the character that uses them, and Gods Vigor, an elixir that fully restores a characters VP (Vitality Points). Gods

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SECTION

02 EXPLORATION
There are many ways to explore the world of Enchanted Arms, and the easiest is to look around by using the right stick. This is not only a useful feature, but it is required sometimes; youll have to look in a specic direction to perform certain actions. In the right corner when you are walking around is a map. To view the whole map of a section, press the START button. The maps can also be found in the walkthrough section of this guide. While you are exploring the world, you can perform many actions (detailed here). Most actions require you to press the A button.

CHARACTERS

TRAINING

S 1peaking to People
Walk up to someone and press the A button. People you talk to will give you tips on what to do, or just general information about the area you are in.

U 1 sing Switches
Stand next to a switch and press the A button. Switches control a lot of objects, such as doors, elevators, etc. And dont worrythey wont do anything bad.

V 1isiting Shops
Shops are marked by purple diamonds on the in-game map. The inventory changes as you advance through the game (see page 17 for availability info).

OPTIONAL EVENTS

WALKTHROUGH

APPENDICES

C 1limbing Ladders
You climb ladders to reach higher places. To use a ladder, stand next to it and press the A button.

U 1 sing Teleporters
Teleporters are found all around the world. The teleporters will take you to other oors of a dungeon or to other locations far away.

R 1 iding Enchant Cubes


Use Enchant Cubes to move to other places in a dungeon. The Enchant Cubes travel vertically and horizontally. Press the A button to get on and off, and use the left stick to control the cube. Occasionally when you are riding one of these devices, there will be an Ether leak. To x this, just tap the A button before the displayed bar depletes. If you ll up the bar, the leak will be xed.

TRAINING: EXPLORATION

S 1wimming
Swimming is just like walking, but you will not be able to enter the water unless you are at a certain spot.

U 1 sing Refresh Points


Use Refresh Points to ll up your VP. Youll nd Refresh Points in the eld, but there arent many; they usually show up at the start of an area or before a boss battle.

U 1 sing Enchant Wires


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Enchant Wires are like grappling hooks. To use one you must stand on the appropriate spot marked on the oor, look at the target, and press the A button.

C 1ollecting Ether
In certain areas you will need to activate a device by supplying it with Ether. You must retrieve Ether from Ether Pods and then inject the Ether into the appropriate device. The Ether Pod is usually in the same area as the device that youll use the Ether on.

L 1ost Golems
Lost Golems are Golems that have lost their masters. You can nd a Lost Golem almost anywhere. If you defeat one, you will receive its Core. Once you have a Golem Core you need to go to a shop to synthesize it using Power Gems, Mind Gems, or Speed Gems. A word of warning: Lost Golems are more powerful than other Golems, and if you are not careful then they might defeat you.

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

S 1mash Objects
There are many enchanted crates and barrels. Atsuma can smash them to get items like Power Gems, Mind Gems, and Speed Gems.

TRAINING WALKTHROUGH OPTIONAL EVENTS

SHOPS AND THE CASINO


Shops and casinos offer valuable opportunies to conduct commerce... all in the name of improving your ghting force. Below youll nd a rundown of the numerous ways in which these resources are critical to your game. There are also tables that detail exactly what you can grab at shops and the casino through the different phases of the game.

APPENDICES

S 1hops
In the world of Enchanted Arms all shops appear as a purple diamond. Walk up to a shop and press A to access it. In shops you can buy and sell items, buy new skills for your characters, and buy Core Materials to create more-powerful weapons and Golems. The shop inventory increases the farther you advance through the game. Once you have a core material you will be able to create a new Golem or weapon through synthesis. There are only three materials in the game: Power Gems, Mind Gems, and Speed Gems. The number of materials needed to synthesize a Golem or weapon varies, but one thing is for certainmore gems needed means stronger Golem or weapon from the start. Once you have a Golem, it will

be stored in the shop if you dont have room in your reserves. To get it out of the shop you must select Swap Golems. Once you have selected Swap Golems, select a Golem from the Golems to Take Along list, press the A button, and then select a Golem from the Golems to Leave Behind list to have the two switch places.

TRAINING: SHOPS AND THE CASINO

T 1he Casino
The casino is located in London City. Its completely optional to participate in casino activities, but if you opt out you could miss out on a lot of Golems and skills. Just like in shops, the merchandise gets better as you advance through the game.

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The casino has four different activities: Golem Battles, bingo, slot machine, and roulette.

CHARACTERS

4 DRAWSODDS = x1000 5 DRAWSODDS = x250 6 DRAWSODDS = x100 7 DRAWSODDS = x50 8 DRAWSODDS = x10 9 DRAWSODDS = x5 10 DRAWSODDS = x2

of winning this way. The previous methods are good for winning a little, but landing on a single number is the fastest way to increase your chip count.

SLOT MACHINE
The slot machine is exactly what youd expect. Just like in bingo, make sure you save your game before you play! There are nine different slot machines with three increments of chip bets: 1, 10, and 100. When you place a bet on a slot machine, you are betting on each line. There are three lines to bet on. After you have made a bet, press the A button to start the slots. The slots will spin and you must press the A button again to stop the slots. If you get all 7s, you will get 500 times the amount of your bet. Slot machines generally arent that productive for getting chips, but occasionally you may get a loose machine.

TRAINING

GOLEM BATTLES
The Golem Battles are where you can have your team go up against various Golem attack groups. Each group has a category, and the wager of chips is a constant. This is a good way to test the battle capabilities of your Golem teams.

WALKTHROUGH

BINGO
Bingo is a good game to play if you have a moderate amount of chips (around 5000), because you can bet the maximum number of 500 and keep playing to increase your total. This isnt the fastest way, but you should come out ahead eventually. Make sure that you save your game before playing bingo just in case things dont go your way. To play bingo, select the number of chips to bet and then place your bet. The bingo card that you play on is chosen randomly. The number at the top of the screen will spin; to stop it press the A button. The number it stops on will be placed on your bingo card. If you can get a bingo you will receive more chips. The number of chips that you receive depends on the number of draws.
OPTIONAL EVENTS

TRAINING: SHOPS AND THE CASINO

APPENDICES

ROULETTE
Roulette is the game to play, but make sure you save every time because there is not a guaranteed way to win. One method is to place your bet on two of the 2-to-1 spots, or 2 of the 1st 12, 2nd 12, or 3rd 12 spots. These are only 3-to-1, but you will increase your chip count each time you win. Another method is to place your chips on Red or Black. The odds are x2, but you have a good chance

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A 1vailability Charts
The tables shown here indicate which items you get from shops and casinos, and at which phases of the game. The phases are broken down as follows: PHASE 1: 01 ENCHANT UNIVERSITY THROUGH 04 THE SEALED WARD PHASE 2: 05 THE CASTLE DAM THROUGH 11 MAGIC LABORATORY PHASE 3: 12 NORDNIA MINES THROUGH 15 INFERNO TEMPLE PHASE 4: 16 RUINED LONDON CITY THROUGH 25 UNDERGROUND PASSAGE PHASE 5: 26 VORBIOS VOLCANO THROUGH 29 ICE CASTLE

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Phase 1 Shops
Item Type One-Use One-Use One-Use One-Use One-Use Golem Core Golem Core Golem Core Golem Core Golem Core Golem Core Skill Skill Support Skill Name Cure Powder Ether Liquid Power Stone Mind Stone Speed Stone Timtops Core Tigarlion Core Anglelina Plant Core Werewolf Core Rio Mimoza Core High Blow Stamp Beat Cancel Anger Atsuma Atsuma Everyone User Everyone Everyone Price 80 70 150 150 150 820 810 780 880 1660 1580 2200 420 360 Item Type

Phase 1 Casino
Name User Chips

TRAINING WALKTHROUGH

THE CASINO IS UNAVAILABLE IN PHASE 1

OPTIONAL EVENTS APPENDICES

Phase 2 Shops
Item Type One-Use One-Use One-Use One-Use Weapon Core Weapon Core Weapon Core Golem Core Golem Core Golem Core Golem Core Skill Skill Skill Skill Skill Support Skill Name Recover Powder Return Powder Release Ether Skill Gem Rouge Fist Core Blue Leg Core Amber Sword Core Sasquatch Core Daisy Blue Core Guardian Core Knight Core Grav-Force High Power Charge High Shoot Wide Shoot High Earth Shake Agility+20% Atsuma Atsuma Karin Karin Raigar Everyone User Everyone Everyone Everyone Everyone Atsuma Karin Raigar Price 600 900 800 1200 3000 2800 3300 3200 1770 920 1280 2700 2400 2100 660 3300 2350 Item Type One-Use Weapon Core Golem Core Golem Core Golem Core Golem Core Golem Core Golem Core Skill Skill

Phase 2 Casino
Name Recover Powder Smoky Fire Core Florecia Core Crown Core Devilin Core Vandog Core Grave Core APO Core Taunt EPDrain Dance Atsuma Karin User Everyone Atsuma Chips 50 10000 4000 250 500 200 8000 50000 800 1500

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SECTION

02

Phase 3 Shops
Item Type One-Use One-Use Name Gods Nectar Gods Liquid Gods Vigor Blade Leg Core Silver Gun Core Assassin Core Belladonna Core Rat Core Jakc O Core Mega Blow Mega Flare Wave Slash High Shot Un-Barrier Shot Mega Shoot High Cure Dance High Earth Cloud Assist+20% Atsuma Atsuma Raigar Yuki Yuki Karin Karin Raigar Everyone User Everyone Everyone Everyone Karin Yuki Price 1000 880 2000 1200 4000 2900 6900 3500 4500 7900 8800 480 2500 2100 9500 4600 5200 4500 Item Type Weapon Core Weapon Core Skill

Phase 3 Casino
Name Rodeo Leg Core Smash Sword Core Protect Accel User Karin Raigar Raigar Chips 10000 10000 1200

CHARACTERS

One-Use Weapon Core Weapon Core Golem Core Golem Core Golem Core

TRAINING

Golem Core Skill Skill Skill Skill

WALKTHROUGH

Skill Skill Skill Skill Support Skill

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TRAINING: SHOPS AND THE CASINO

APPENDICES

OPTIONAL EVENTS

Phase 4 Shops
Item Type One-Use Weapon Core Weapon Core Weapon Core Golem Core Golem Core Golem Core Golem Core Golem Core Golem Core Golem Core Golem Core Skill Skill Skill Skill Skill Skill Name Gods Ambrosia Fire Fist Core Aqua Leg Core Gaia Sword Core Rose Whip Core Eldorada Core Daria Shields Core Fenser Core Lord Onyx Core Buttery Core Round Master Core Crazy Pizza Core Mega Stamp Beat Mega Blade Mega Drumroll High Potshot Power Dance Mega Aqua Mist Atsuma Raigar Yuki Yuki Karin Karin User Everyone Atsuma Karin Raigar Price 2400 6800 6000 7200 3600 4000 1900 6000 1550 13000 7200 1000 9800 Item Type One-Use Weapon Core Golem Core Golem Core Skill

Phase 4 Casino
Name Gods Ambrosia Demon Gun Core Centore Core Galirya Core Sniper Shot Yuki User Everyone Yuki Chips 400 10000 5000 3000 15000

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH

9900 10000 5500 3200 7700

OPTIONAL EVENTS

Phase 5 Shops
Item Type One-Use One-Use Weapon Core Golem Core Golem Core Golem Core Golem Core Skill Skill Support Skill Support Skill Name Mega Skill Gem Friend Gem Wind Gun Core Valkyrie Core Siren Core Lilly Lilly Core Angel Core Mega Flare Blow Mega Aero Pain Gained EXP x 2 Increse Movement Atsuma Yuki Everyone Everyone User Everyone Everyone Yuki Price 4200 3600 8000 14000 12500 18000 11000 10000 12200 15000 64000 Item Type Golem Core Golem Core Support Skill Support Skill

Phase 5 Casino
Name Grand Cross Core Sebastian Core Gained SP x 2 Encounter Evade Everyone Everyone User Chips 12000 25000 30000 100000

APPENDICES

TRAINING: BATTLE BASICS

BATTLE BASICS
The majority of this game will take place in battle. If you practice sound battle strategy, you will be very successful.

T 1he Grid and Turns


The most basic things to know about battle are the grid and turns. In battle you will move on a 3 x 4 grid, as will your enemies. You can move anywhere on that grid as long as your Movement allows you to, but you cant move to a square that another

character occupies. A turn is dened as each time you and the enemy attack. If you get surprised on the rst turn, you get to move on turn 2. After the battle is over you will lose VP for every turn you took in battle, so youre encouraged to achieve victory as quickly as possible.

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T 1he Flow of Battle


During a battle you select which enemies to attack and where your characters move. On your turn, you move a character to a spot and then move the left stick right or left to select one of three actions for him: Use Items, Use Skills, or Use EX. If one of the options is unavailable to that character, you will not be able to select it. If you select an attacking action, then the character will consume EP. Selecting Standby will restore EP at the end of the turn, but youll lose out on an attack opportunity. You can select any character to go first and any character to go last. This is important, especially when attempting to heal. The action you select determines where your characters will end up. If you select a healing skill first and then place your characters in position, they will not be healed because they will no longer be in the location that the skill affected. The order of your attacks is important as well, because if you perform a combo the damage may be different depending on who goes last.

TRAINING: BATTLE BASICS

You can switch camera angles during battle by pressing the X button. A characters VP determines whether you will be able to use that character effectively. At the start of every battle you will have full HP and EP, so dont hold back. If a characters VP reaches 0, that character will start the battle with 1 HP and 1 EP. Whenever you defeat an enemy or an enemy defeats you, the defeated character will remain on the field for three turns. After the turns have concluded, they will disappear. When you kill an enemy by dealing more damage to him than his max HP, its called an Overbreak. An Overbreak Upper is achieved by dealing twice the maximum HP to an enemy. If you get the Overbreak Upper, the enemy will be removed from the field. There are also party commands, which affect the entire party. Press the Y button to reach the Party Command menu. If you choose to start battle, any characters that you havent moved will stay in place. Auto sets the AI to battle for you, and Escape allows you to run from battle. Be aware that even though Escape works 100% of the time, the Escape option will be disabled during event and boss battles. Also note that you will lose between 1 and 15 VP when you use the Escape option, depending on your Agility.

B 1 attle Strategy
The most important thing to know about battle is how to read the information onscreen. You must know about the elements, the order of attack, the EX Gauge, and the Combo Gauge. Unlike in most RPGs, there is no armor in Enchanted Arms. If you place the cursor on an enemy character, you will see how much damage its attack will inict. There are ways to reduce damage, but they all require a skill.

TRAINING

CHARACTERS

WALKTHROUGH

OPPOSING ELEMENTS
The elements are the most important part of battle. If you can come into ght with a team that is opposite of who you are ghting, then you will have a good chance of winning. (See the accompanying chart of elemental oppositions.) However, keep in mind that the enemy will have the same type of advantage against you. Every character and enemy is associated with one of six elements, and damage dealt when using an opposing-element attack is double the standard damage. If you attack with a same-element attack, you will do half damage. Non-element attacks are great to have when going through dungeons and other ghting areas, because a lot of times you will not get the optimal matchup. FIRE WIND DARK WATER EARTH LIGHT

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APPENDICES

OPTIONAL EVENTS

NORMAL ATTACKS
Normal attacks are attacks that you can do any time, provided that you have enough EP. These attacks are divided into two categories: ranged and direct. (Note that ranged attacks do not deal the damage listed in the Attack Skills appendix of this book, but rather whats listed when you check the skill in battle in-game.) Besides using HP-barriertype skills to reduce damage, there is another way to defend. If an enemy performs an attack that hits characters in a line, you can reduce some of the damage by using a technique called Cover. If you place your characters in a line, you can let the strongest character take the brunt of the attack. When the enemy attacks, the rst character will receive full damage, the second character will take half damage, and the third character in the line will take no damage. This is very useful, especially against bosses or enemies that have spear- or gun-type attacks with an element attached. In such a case, place the character with the elemental weakness in the back so he will receive no damage.

but some of the Golems in the game can ll up the Combo Gauge as well. The Combo Gauge lls up a little bit each round, and how fast a character gets it full will determine that characters FP. The maximum FP is 999, and the only way to raise it is to participate in battles. Once a combination attack is used, the bar will deplete. If all of your characters are maxed out, you will most likely get a combo every other turn. When you perform a combo, you will deal more than the standard damage. Your best bet is to use the attack that does the most damage to an enemy as the fourth part of the combo. Here is how damage in a combo is broken down: 1st PERSONDAMAGE x 1.2 2nd PERSONDAMAGE x 1.4 3rd PERSONDAMAGE x 1.6 4th PERSONDAMAGE x 2.0

2 POINTSYOU KILL AN ENEMY 10 POINTSONE OF YOUR CHARACTERS IS DEFEATED 10 POINTSYOU TAKE GREAT DAMAGE

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH

POSITIVE AND NEGATIVE STATUS


There arent many status conditions in this game, but you must be aware that you can have only one of each type at a time. An enemy will not use two negative status attacks (like Gravity with Poison), so this is an issue only with the positive skills. Lets say that you are in battle and you begin the ght with a barrier-type skill that reduces damage, because you know the enemy hits hard. If you use a parameter-increasing skill on the next turn, the barrier skill will be replaced and you will take full damage. Always keep this in mindif you mess up it could cost you the battle.

OPTIONAL EVENTS APPENDICES

TRAINING: BATTLE BASICS

EX ATTACKS
EX attacks are powerful attacks used by your main characters and some enemies. To perform an EX Attack you must have the necessary percentage of the EX Gauge lled. The EX Gauge appears above your characters pictures. To increase this gauge you need only to ght. The EX Gauge doesnt decrease unless you use EX Skills, so save them for powerful bosses. Here is how the EX Gauge gets lled:

COMBINATION ATTACKS
Combination attacks are your key to winning. If you look at each character while the cursor is on him, you may notice a small bar that says Combo underneath the characters name and HP. The fastest way to increase the Combo Gauge is to choose Standby,

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EQUIPPING SKILLS FOR BATTLE


Equipping the correct skills for battle can be a tough process because you can have only ve Attack Skills and ve Support Skills. The best way to determine which skills are the most desirable is to experiment. I recommend having some element skills as well as some nonelement skills for your characters. Nonelement skills are usually a little stronger, and because they have no element attached, they work on any enemy. The other criteria for judging Attack Skills is the effective range. The range and type of a skill can mean the difference between a battle being easy or difcult. Try to have a variety

OPTIONAL EVENTS

WALKTHROUGH

of ranges in your skills so that you can deal with any situation. Finally, make sure you have a skill that increases the parameters or decreases the damage received. These are useful because they allow you to do more damage, thus ending ghts quickly, or they let you take less damage, resulting in greater survival. There is no Godlike skill in this game, but having the correct skills for the situation certainly can make it seem like there is! For the Support Skills, just defend yourself against the negative status that the enemies like to inict. For instance, if you are in an area where the enemies use Gravity a lot, equip the skill Cancel Gravity.

TRAINING

CHARACTERS

GOLEMS
Golems play a big part in Enchanted Arms. Throughout the game you will battle the Golems as enemies, but through battle victories or through purchase, these same Golems can become your allies.

APPENDICES

C 1hoosing Wisely
The main characters in the game have some great skills, but the Golems often have skills or powers that exceed anything that the humans possess. When deciding on a Golem to place into your party, you must assess its effectiveness within your group. Take the Golem Orpheus for example. Throughout this guide I will use that Golem because he has two great things going for him: The rst is that he has a wide heal range, unlike Karin. Second, he has a skill that raises the Combo Gauges of everyone within range to 100. Healing and combos are two of the keys to succeeding in this game, so Orpheus makes a ne addition to any team. Another way to choose your Golem is by its attacks and its element. To

ourish in a particular area, you will want a Golem that can hold its own against the enemies. An example of this is the Werewolf Golem. It is a Wind-type with Wind attacks. In the Londinus Plains and the Ragau Coast, most of the enemies are Earth types, making the Wereworlf the ideal Golem for those sections. Deciding on the right Golems to use can be tough, so make sure that you have a variety of different types traveling with you. You can have up to eight Golems in reserve. You will want to rotate the Golems that you use, because , one Golem may be useful in one area but not be as useful in the next. Finally, note that Golems come in different sizes. If you have a Golem that takes up four squares, your mobility will be limited.

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TRAINING: GOLEMS

Increasing a Golems Strength 1


Every Golem has a growth rate for each of its parameters, but making a Golem stronger through experience alone may not be enough. Just like you can increase your characters parameters, you can increase a Golems. This is especially useful for the Golems because all of the SP earned goes toward the Golem. However, SP is gained only if the Golem is in your main party and is alive at the end of a battle. Some players may make the mistake of having a Golem in reserve, but will nd that the Golem is too weak for battle because it hasnt been used. Taking Golems into battle also increases their FP (Friendship Points). FP determines the compatibility of your characters with each other.

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

PALACE GUNNER

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023

APPENDICES

TRAINING: GOLEMS TRAINING: GOLEMS

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

01

CHARACTERS

ENCHANT UNIVERSITY

TRAINING

FLOOR 2

APPENDICES

OPTIONAL EVENTS

WALKTHROUGH

FLOOR 1
LUNCH SPOT 2 MIND GEM x1 LUNCH SPOT 1 SPEED GEM x1 POWER GEM x1

AREA 01: ENCHANT UNIVERSITY

CURE POWDER BOSS: COUNSELOR COACH TO YOKOHAMA CITY


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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Lunchtime 1

YEC EXECUTIVE
LEVEL 1 40 HP 54 EP
ATTACK SKILL

EARTH

TFC MEMBER B01


LEVEL 1 40 HP 54 EP
ATTACK SKILL

WIND
PRIMA OFFICIAL STRATEGY GUIDE

The rst task is to get some lunch. The obvious place is the big red ashing dot on the screen, but you can also get a chocolate bar from the vending machine at Lunch Spot 2 on the map. After youve had lunch, go back and speak with Toya and Makoto. Next, go to the Sealed Ward and talk to the dog.
EVENT

Blow

Blow CHARACTERS

TACTICS

TFC MEMBER 007


LEVEL 1 40 HP 54 EP

WIND

BATTLE A3

To 1 the Festival

Go through the south hall to reach the Trade District. Alternatively, go through the east-hall exit. If you go through the east-hall exit youll ght the Yokohama Elite Club (YEC). Go through the south hall and youll ght the A3. After entering the south hall, you will ght the Toya Fan Club (TFC). After you beat the Toya Fan Club, defeat Counselor Coach to reach the Trade District.
TACTICS

These guys have low HP, so use attacks that can take them out in one volley. Toya can defeat one of the weaker members alone, but Makoto and Atsuma will have to work together to win. This battle should last no more than two turns. A3 LEADER
LEVEL 1 60 HP 54 EP
ATTACK SKILL

TRAINING

ATTACK SKILL

Blow

WALKTHROUGH

TFC MEMBER 035


LEVEL 1 40 HP 54 EP
ATTACK SKILL

WIND

EARTH

Aero Energy OPTIONAL EVENTS

High Blow
TACTICS

BOSS Counselor Coach


APPENDICES

BATTLE Yokohama Elite Club

A3 MEMBER
LEVEL 1 40 HP 54 EP
ATTACK SKILL

EARTH

Take out the Executive and the Rookie rst. Toya can take out one of them by himself, but Makoto and Atsuma will need to work together to take the other one down. Once you have taken those two out, it should be simple enough to beat the leader. Use Atsumas Flare Rush and one other attack to nish him off. YEC LEADER
LEVEL 1 60 HP 54 EP
ATTACK SKILL

Blow

A3 INFO OFFICER
LEVEL 1 30 HP 72 EP
ATTACK SKILL

WIND

The key here is opposing elements. Atsuma has Fire and Counselor Coach has Water, meaning that they will do double damage to each other when they use an opposing-attribute attack. The Plant Guardian is extremely weak and can be taken out in one attack by Atsuma or Makoto. Attack from the second row to draw out the Counselor, and then use turn 2 to nish him off with Flare Rush. COUNSELOR COACH
LEVEL 1 100 HP 54 EP
ATTACK SKILLS

AREA 01: ENCHANT UNIVERSITY

EARTH

Aero Sight

WATER

High Blow
TACTICS

BATTLE Toya Fan Club


PLANT GUARDIAN

Shoot Aqua Shoot

YEC ROOKIE
LEVEL 1 40 HP 54 EP
ATTACK SKILL

EARTH

Blow

The formation that these guys use is perfect for combining Toyas Aqua Spike and Makotos Beat Sonic. These two skills can take out two of them in the rst round. When there is only one left, take the other one out. When they are defeated, there is only one more ght before you can leave.

WATER
LEVEL 3 39 HP 65 EP
ATTACK SKILLS

Aqua Blow Wave

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QUEST GUIDE: REQUIRED EVENTS

02

CHARACTERS

YOKOHAMA CITY FESTIVAL

TRAINING

TO ENCHANT UNIVERSITY WALKTHROUGH

MIND GEM x1 OPTIONAL EVENTS POWER GEM x1 GOLEM TICKET #1

GOLEM TICKET #2 APPENDICES

POWER GEM x1 SPEED GEM x1

SPEED GEM x1

AREA 02: YOKOHAMA CITY FESTIVAL

GOLEM TICKET #4

GOLEM TICKET #3

MIND GEM x1

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Golem Tickets 1

TAIGALION
LEVEL 1 38 HP 54 EP

EARTH

TACTICS

BOSS Queen of Golem


Hunters, Yuki

PRIMA OFFICIAL STRATEGY GUIDE

Visit the tent to nd out that you will need a Golem to compete in Golem Battles. Atsuma doesnt have one, so visit the tent next door. The President Golem Co. Ltd. Is giving away a Golem, but you must obtain four Golem Tickets. To nd the rst ticket, speak to the funny clown; the second ticket is at the Tropical Juice Shop; the third is at the Fiesta Pizzeria; to get the fourth you must speak to the salesgirl who likes Toya. When you have found all of the tickets, return to the Golem Ticket tour tent to receive a Golem. You can choose Tiem-Tops, Taigalion, or Angelina. (I recommend Tiem-Tops.)

ATTACK SKILLS

Blow Mighty Blow Power Charge+

ANGELINA
LEVEL 1 30 HP 72 EP
ATTACK SKILLS

FIRE

No-Barrier Sonic Protect Song Reverse Sonic Cure Voice

TACTICS

BATTLE Crawford the


Annihilator

Have Atsuma attack Primrose using Flare Rush, and on the second round do the same to Crawford. This is a relatively easy ght that you should win handily. After the battle you will receive 100 TB and the Primrose Core.

I chose Tiem-Tops as my Golem reward. Its a good Golem early on because of its Barrier skill, which reduces HP damage by 25%. Use the Barrier on Atsuma in the rst round, then use Flare Rush to defeat the Taigalion. Yuki will stay back a bit for the rest of the ght, using her shot. Simply use the Blow skill to defeat her. If she backs out of range, you will need to retreat to the back row to draw her out. The battle will end after ve turns.
YUKI

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

YUKI
LEVEL 2 48 HP 72 EP
ATTACK SKILL

WIND
APPENDICES

Shot

TAIGALION
LEVEL 1 38 HP 54 EP

EARTH

AREA 02: YOKOHAMA CITY FESTIVAL

ATTACK SKILLS PRIMROSE

CRAWFORD
LEVEL 1 60 HP 54 EP

WATER

Blow Mighty Blow Power Charge+

ATTACK SKILLS

Impulse Bad Edge Cut

TIEM-TOPS
LEVEL 1 30 HP 72 EP
ATTACK SKILLS

WIND

PRIMROSE
LEVEL 1 50 HP 64 EP

WATER

ATTACK SKILLS

Clear Aid Aero Bolt Body Attack Barrier

Burst Shot Cure Loop

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03
QUEST GUIDE: REQUIRED EVENTS

03

CHARACTERS

YOKOHAMA CITY DESTROYED

TRAINING

TO SEALED WARD

APPENDICES

OPTIONAL EVENTS

WALKTHROUGH

ENEMIES

CRAZY PIZZA

BATTLE: YOKOHAMA GUARD

AREA 03: YOKOHAMA CITY DESTROYED

FUNNY CLOWN

PLANT GUARDIAN

CITIZEN #2

VANDOG

CITIZEN #1

YOKOHAMA GUARD

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Rescue the Citizens of Yokohama


Your first task will be to help the citizens of Yokohama City. There are three citizens to rescue, and to do so you will fight three battles. It is fairly easy to find out where the people areif you press Start you will notice a big red flashing dot on the southern part of the map. After rescuing the Workaholic Guard, save the Brave Child and then make your way to the university. Before you can enter the university, you must fight a Yokohama Guard.

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING

TACTICS

BATTLE Yokohama Guard

WALKTHROUGH

VANDOG
LEVEL 1 40 HP 54 EP
ATTACK SKILL

WIND

Start by having Tiem-Tops use Barrier. This will reduce the damage to your group. You will also want to place your characters in a line so that the character in front will shield the onedirectly behind him. This technique, called Cover, is great for ghts in which the enemy attacks in a line. If you have done a fair amount of ghting, then you should have access to the EX Skill. Try using it for extra damage. If you need some healing, dont forget that Makoto has Cure Ballad. After you defeat the guard, you will receive the Wave for Atsuma. YOKOHAMA GUARD
LEVEL 3 196 HP 65 EP
ATTACK SKILLS

OPTIONAL EVENTS

YOKOHAMA GUARD
EVENT

To 1 the Sealed Ward

APPENDICES

WIND

Aero Bite

CRAZY PIZZA
LEVEL 1 30 HP 54 EP
ATTACK SKILL

FIRE

High Aero Shot Shot Burst N-Protect Shot

When you enter the university again you will find that your dog, Cota, has run off to the Sealed Ward. You need to go there to find him. When you arrive at the Sealed Ward you will notice that the door is already open. If you dont feel like you are strong enough to face what lies inside, you can fight in the university to earn some extra money and SP. Try battling with your Golems to build their strength.

AREA 03: YOKOHAMA CITY DESTROYED

Flare Blow

FUNNY CLOWN
LEVEL 1 40 HP 54 EP
ATTACK SKILLS

WIND

Power Up Plus Aero Bolt Body Attack

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SECTION

03
QUEST GUIDE: REQUIRED EVENTS

04

CHARACTERS

SEALED WARD

WALKTHROUGH

TRAINING

500TB

APPENDICES

OPTIONAL EVENTS

500TB

ENEMIES

HOUSE GUARDIAN

KNIGHT SERVANT

AREA 04: SEALED WARD

LOST GOLEM: KNIGHT SERVANT

MAGE GUARDIAN

TO SEALED WARD, AREA 2

PLANT GUARDIAN

VANDOG

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Deep 1 into the Sealed Ward

PRIMA OFFICIAL STRATEGY GUIDE

The Sealed Ward is like a giant training ground, so take your time and soak in the experience. In this area you will learn about Enchant Cubes, Enchant Item Boxes, and the Enchant Wireall concepts that will prove critical as you make your way through the game. The path is pretty straightforward, but make sure you dont miss any of the items in the Enchant Item Boxes. In the Upper Corridor, you will come across your rst Lost Golem. When you see one, approach it and press the A button to ght it. Lost Golems are a little stronger than the ones that you normally encounter in the dungeon. If you defeat a Lost Golem in battle, you will obtain its core material.

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

KNIGHT SERVANT

AREA 04: SEALED WARD AREA 04: SEALED WARD

TACTICS

BATTLE Lost Golem


KNIGHT SERVANT
LEVEL 7 156 HP 85 EP
ATTACK SKILLS

EVENT

The 1 Guardian Room

WATER

High Blade X Cutter Aqua Impulse Protection Accel

When you reach this room you will need to nd a way past the guardians. They dont attack, but they are blocking the doorway to the Lock Room. Continue walking forward, use the Vertical Enchant Cube, and at the top hit the red glowing switch.

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SECTION

03

TO SEALED WARD, AREA 2

WALKTHROUGH

TRAINING

CHARACTERS

BOSS: FIRE GUARDIAN

APPENDICES

OPTIONAL EVENTS

ENEMIES

HOUSE GUARDIAN

1000TB

KNIGHT SERVANT

AREA 04: SEALED WARD

MAGE GUARDIAN

PLANT GUARDIAN

VANDOG

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032

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Find 1 the Ether

TACTICS

BOSS Fire Guardian

TACTICS

BOSS Queen of Ice

PRIMA OFFICIAL STRATEGY GUIDE

As you approach the center of the Lock Room, Toya will tell you about the device in the center. To active it you will need to supply it with Ether, which you can find a little farther into the room. When you reach the dead end you will notice some circles. They are targets for your Enchant Wire: just press the A button while you are looking at your Enchant Wire target and standing on the circle on the floor. Grab the Ether from the Ether Pod (press A while standing next to it), then go back to the device and deposit it.

If you obtained the Knight Servant earlier, then this ght is a cinch. Makoto should be your primary healer while Toya and the Knight Servant deal heavy damage to the Fire Guardian. You can end this ght very quickly by using Toyaa EX Skill. That skill alone will do over 200 HP worth of damage. Atsuma needs only to use non-element attacks like Blow and Wave. After the Fire Guardian is defeated, you will receive a Hammer Fist Core.

FIRE GUARDIAN

The first time you battle this Golem you wont know her name. You have no chance of winning the first battle against her. After the first battle, youll lose your party and Atsuma will go it alone. All you have to do is attack with brute strength; you will be doing 3206 HP worth of damage while she can only do 342.
QUEEN OF ICE

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

FIRE GUARDIAN
LEVEL 8 620 HP 309 EP
ATTACK SKILLS

FIRE QUEEN OF ICE WATER


LEVEL 1 9999 HP 9999 EP
ATTACK SKILLS

APPENDICES

Flare Giga Grasp Giga Hammer

The device will lower and you will find yourself in the same room but at a lower level. The object is the same: find an Ether Pod and transport the Ether to activate the device. Ladders take you up and down in this area. If you are worried about running out of VP, rest easy; there is a Recharge Station in this room. After you insert more Ether, the platform will drop to the lowest level. When you walk forward, you will have to fight the Fire Guardian.

Ice Giga Zone

AREA 04: SEALED WARD

After the events in the Sealed Ward conclude, Atsuma will learn the EX Skill Summon Phoenix.

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SECTION

03
QUEST GUIDE: REQUIRED EVENTS

05

CHARACTERS

CASTLE DAM

TRAINING

Mind Gem x1 WALKTHROUGH OPTIONAL EVENTS

LOST GOLEM: CRAZY PIZZA

Speed Gem x1

APPENDICES

TO CASTLE DAM, PART 2


ENEMIES

1000TB

DARIASLEZ

AREA 05: CASTLE DAM

LORD ONYX

PLANT GUARDIAN

ROYAL BONE

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034

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Excape from Prison 1

TACTICS

BATTLE Green Light Knights

PRIMA OFFICIAL STRATEGY GUIDE

You will nd yourself in a prison after the events of Yokohama City. To advance the story you will need to go to the cell door and speak to the Heavy Drinking Guard three times. After meeting Karin, go to the prisoncell door to alert the guards. When the plan fails, try the window, and the door and speak to Karin. A man named Raigar will rescue you. Karin and Raigar will join your party. Now it is time to escape through the Castle Dam to reach London City. On your way out, dont miss out on the Lost Golem, Crazy Pizza.

The knights hit hard, but if you created the Werewolf Golem, you should have no problem. The Werewolf has two Wind attacks that work great against the Earth-type knights that have no Earth attack to counter with. Have Karin heal for the entire ght, and use Raigars Barrier Accel to reduce the damage done to your party. After the ght you will receive Slash for Raigar.
GREEN LIGHT KNIGHT SWORDSMAN

CHARACTERS TRAINING

EARTH
WALKTHROUGH

LEVEL 5 164 HP 1110 EP


ATTACK SKILL

High Blade

OPTIONAL EVENTS

GREEN LIGHT KNIGHT SWORDSMAN

EARTH

LEVEL 5 128 HP 101 EP


ATTACK SKILLS

High Blade APPENDICES

GREEN LIGHT KNIGHT LANCER

EARTH

LEVEL 6 192 HP 126 EP


ATTACK SKILL
TACTICS

BATTLE Lost Golem


CRAZY PIZZA
LEVEL 18 163 HP 141 EP
ATTACK SKILLS

High Spear

FIRE

AREA 05: CASTLE DAM

Flare Blow Mega Charge

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SECTION

03

TO CASTLE DAM, PART 1

CHARACTERS

1000TB

WALKTHROUGH

TRAINING

500TB

POWER GEM x1 2000TB

OPTIONAL EVENTS

SPEED GEM x1 LOST GOLEM: LORD ONYX

APPENDICES

POWER GEM x1 SPEED GEM x1 BLADE LEG CORE

MIND GEM x1

ENEMIES

DARIASLEZ

LOST GOLEM: DARIASLEZ

AREA 05: CASTLE DAM

MIND GEM x1 POWER GEM x1

LORD ONYX

1000TB

POWER GEM x1
PLANT GUARDIAN

ROYAL BONE

MIND GEM x1
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TO LONDON CITY

036

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Exiting the Dam 1

TACTICS

BATTLE Lost Golem

TACTICS

BATTLE Lost Golem

PRIMA OFFICIAL STRATEGY GUIDE

Your next step will be to exit the dam. When you reach the shop, Karin will explain swimming to you. Jump into the water and swim to the path on the other side. There you will need to hit the switch near the water to lower the water level. The other switch opens the door in case you need to go back into the prison. Climb down the ladder and then exit to the Exterior Path. On your way to the sewer, dont miss out on the Lost Golem Lord Onyx. Once you are in the sewer you need only to make it to the end. Before leaving, explore this entire section and encounter the Lost Golem Dariaslez. When you go up the ladder at the end of the sewers, you will nd yourself in the London City Bar. LORD ONYX

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

LORD ONYX

DARIASLEZ

DARK
LEVEL 10 248 HP 115 EP
ATTACK SKILLS

DARIASLEZ
LEVEL 13 167 HP 160 EP
ATTACK SKILLS

WIND

APPENDICES

High Blade Impulse

High Shot Strong Gain Mega Link Gain

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AREA 05: CASTLE DAM

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

06

CHARACTERS

LONDON CITY

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

TO CASTLE DAM, PART 2

APPENDICES

MIND GEM x1

SPEED GEM x1 NEGATE POISON

SPEED GEM x1

POWER GEM x1

AREA 06: LONDON CITY

MIND GEM x1

TO LONDINUS PLAINS
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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Casino Fun 1
Name of Battle Sitting Duck Famous Dogs Its Yokohama! Prisoner Role Butch and Sanders Platoon Jungle Book Animal House Close Encounters Stone Shoes King Steal a Million The Wild Bunch My Fair Lady Final Destination Forbidden Dance Gone with the Wind Braveheart Beauty and the Beast 3 Musketeers Come to Kyoto Raiders Some Like it Hot Thelma & Louise Battle Royale Amadeus Top Gun Midnight Cowboy Mad Max Apocalypse Now Last Emperor Greatest Show

GOLEM BATTLES
Enemies Plant Guardian x2 / House Guardian Vandog x4 Yokohama Guard x2 / Funny Clown Mage Guardian / House Guardian / Plant Guardian Knight Servant / Mage Guardian Royal Bone / Dariaslez Woodian x3 Daisy Blue / Saber Tiger / Bulldog / Prill Cotton Knight Grenadier x2 / Existence Earth Guardian x2 Silent Assassin x2 / Garnet Kitty x2 Lord Onyx / Blood Fencer / Lady Azlight Royal Bone x3 / Lady Azlight Death Scythe x2 Eldorada / Skeleton / Rosewhip / Belladonna Harpy x3 Gale Lancer x2 Basilisk / Crowberry / Rio Mimoza Round Master x3 Kabuki / Kunoichi / Straw Shaman Skeleton x3 / Eldorada Ruby Buttery / Minotaur / Fire Guardian Blood Fencer / Rosewhip Valkyrie / Light Apostle / Lapis Magina / Archangel Great Mammoth / Lady Azlight / Siren SG Dominion / Siren / Gargoyle x2 Palace Gunner x3 Minotaur x2 / Medusa x2 Cerberus / Aqua Jelly Odin / Poseidon Primrose x3 / Sebastian Bet 5 Chips 5 Chips 5 Chips 10 Chips 10 Chips 10 Chips 20 Chips 20 Chips 20 Chips 100 Chips 100 Chips 100 Chips 150 Chips 150 Chips 150 Chips 200 Chips 200 Chips 200 Chips 500 Chips 500 Chips 500 Chips 800 Chips 800 Chips 800 Chips 1000 Chips 1000 Chips 1000 Chips 5000 Chips 5000 Chips 5000 Chips 5000 Chips Reward 10 Chips 10 Chips

PRIMA OFFICIAL STRATEGY GUIDE

Leave the bar; Raigar will mention that there is a disturbance in the square. Walk to the square and speak to the knight to initiate the scene. After the scene has concluded, Karin will tell you that to leave the town you will need to use the exit to the south of the Grand Steps. Before you leave you will want to try the casino, where you exchange chips for prizes. There are four activities that you can do while in the casino. You can participate in Golem Battles, play the slots, play bingo, or play roulette. The best way to increase your chip count a little early is to participate in Golem Battles. Another way you can possibly increase your chips early is to play the slots. Just bet on one of the 10 slots and reload the game until you win some chips. For a detailed listing of the prizes, refer to the Training section.

CHARACTERS

10 Chips 20 Chips 20 Chips 20 Chips 50 Chips 50 Chips 50 Chips 300 Chips 300 Chips 300 Chips 500 Chips 500 Chips 500 Chips 700 Chips 700 Chips 700 Chips 1800 Chips 1800 Chips 1800 Chips 3000 Chips 3000 Chips

TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

3000 Chips 4000 Chips 4000 Chips 4000 Chips 20000 Chips 20000 Chips 20000 Chips 20000 Chips

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AREA 06: LONDON CITY AREA 06: LONDON CITY

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

07
TO LONDON CITY

CHARACTERS

LONDINUS PLAINS

WALKTHROUGH

TRAINING

ENEMIES

DAISY BLUE

SPEED GEM x1 OPTIONAL EVENTS BOSS: AMAZONIA

MIND GEM x1

DEVLIN

CANCEL GRAVITY MIND GEM x1

APPENDICES

POWER GEM x1

LENIALIS

LOST GOLEM: BULLDOG

1000TB
ROYAL BONE

AREA 07: LONDINUS PLAINS

SILENT ASSASSIN

500TB

TAIGALION

TO OPTIONAL EVENT: FIRE TEMPLE


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WOODIAN

TO RAGAU COAST

040

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Off 1 to Yokohama City

PRIMA OFFICIAL STRATEGY GUIDE

Once you leave London City you will nd yourself in the Londinus Plains. The rst part of the path is straightforward, but if you just run by everything, you will miss the Lost Golem: Bulldog. The Werewolf Golem is the suggested Golem for getting through this area because most of the enemies here share the Earth element. In the North Forest the road will fork and you will need to go down the ladder. If you use the teleporter then you will end up in the Fire Temple. At this point in the game the enemies here are too strong for you to handle. Inside the Military Path you will need to defeat Amazonia to get to Yokohama City.
TACTICS

CHARACTERS TRAINING WALKTHROUGH

BULLDOG

OPTIONAL EVENTS

BOSS Amazonia

TACTICS

BATTLE Lost Golem


BULLDOG
LEVEL 16 330 HP 169 EP
ATTACK SKILLS

WIND

Reverse Bite EP Drain Bite Unlink Bite Grab Roar

By putting the Werewolf in your party, you will be highly susceptible to the Earth attacks of Amazonia. However, you can reduce some of the damage received by using Raigars Barrier Accel. Atsuma should strike with his strongest attack available while Karin focuses specifically on healing. If you explored London City, then you may have picked up the Negate Poison Support Skill. Make sure that all of your main characters are equipped with this skill so that you can avoid taking any unnecessary damage. By the time you reach the fourth turn you should be able to perform a combo that will finish off Amazonia. After Amazonia is defeated, you will receive the Amazonia Core and the Max Sword Core. After defeating Amazonia, continue until you reach the Ragau Coast. AMAZONIA
LEVEL 15 920 HP 126 EP
ATTACK SKILLS

APPENDICES

AMAZONIA

AREA 07: LONDINUS PLAINS

EARTH

Giga Breath Drain Bark Poison Ball

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SECTION

03
QUEST GUIDE: REQUIRED EVENTS

08
TO YAZELMP GORGE

CHARACTERS

RAGAU COAST
TO LONDINUS PLAINS
ENEMIES

TRAINING

BULLDOG

WALKTHROUGH

DAISY BLUE

OPTIONAL EVENTS

THREE PILLAR GUARDIAN: BLACK DRAGON

MERMAID

APPENDICES

LOST GOLEM: ORPHEUS 1000TB


PRILL COTTON

1000TB
SABER TIGER

AREA 08: RAGAU COAST

UHABONGO

LOST GOLEM: SABER TIGER

SPEED GEM x1 2000TB TO YOKOHAMA CITY (FROZEN)

LOST GOLEM: MERMAID CORE


VANDOG

BOSS: AQUA JELLY

1000TB 1000TB
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WEREWOLF

042

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

TACTICS

Crossing the Bridge to Yokohama


The Ragau Coast Fork is a place from where you can either travel to Yokohama or Kyoto. Since Atsuma is headed to Yokohama we will explore that section now. You havent come across a Recharge Station for a while, and lucky for you, there is one up ahead. Facing the sign, go left to reach the bridge. When you reach it you will see a scene that involves some soldiers. After the scene the bridge will be out. Walk to the right side of the bridge and then down to the shore. When you reach the shore, jump into the water and swim to the other side. The entry point on the opposite shore is a little ways down the river. There are two places to enter the water. Just past the second entry point farther down shore, look in a little alcove to the left, and you will meet one of the Three Pillar Guardians. More information about this guardian can be found in the Optional Events section of this guide. Continue to the Ragau Coast Wharf, but dont forget to get the Saber Tiger Core from the Lost Golem.

BATTLE Lost Golem


SABER TIGER
LEVEL 16 390 HP 150 EP
ATTACK SKILLS

TACTICS

BOSS Aqua Jelly

PRIMA OFFICIAL STRATEGY GUIDE

FIRE

Sabertooth Flare Bite HP Drain Bite

EVENT

Finding a Way into the Frozen Yokohama


Walk down the hill a little bit into the frozen wharf, and you will notice a giant iceberg in the way. To smash the iceberg you will need to activate the gun on the frozen ship. The Ether Pod can be found just to the east of the ship in a small cave. Once you have the Ether, use the Enchant Wire to get onto the ship and then enter the power into the terminal. Fire the cannon by walking up to it and pressing the A button. Now that the iceberg is out of the way you can continue forward. Before you rush ahead, dont miss the Lost Golem, Mermaid. Take a look at the map and save your game in preparation for your ght with the Aqua Jelly.

There is a lot of strategy involved in selecting Golems for battle; the team that I chose this time around is weird but effective. First off, Atsuma will get killed in this battle. Make sure that he is defeated on the outer edge. On turn 1 I used Reverse Bite with the Bulldog Golem to change the Aqua Jellys element from Water to Fire. I then used Sasquatchs Giga Charge + and had Karin attack with Aqua Mist. For the rest of the battle, just employ the Sasquatchs Ice Giga Blow for Big Damage on the Aqua Jelly. After the battle you will receive Poison Mist. Make your way through the maze of boxes to get inside Yokohama City.
AQUA JELLY

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

AQUA JELLY

WATER
LEVEL 20 1520 HP 151 EP
ATTACK SKILLS

AREA 08: RAGAU COAST

Aqua Giga Blow Aqua Giga Wave Recover Body

TACTICS

BATTLE Lost Golem


MERMAID
LEVEL 16 325 HP 197 EP
ATTACK SKILLS

WATER

High Cure Voice No-Power Shot Cure Melody HP Drain Voice

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SECTION

03
QUEST GUIDE: REQUIRED EVENTS

09

CHARACTERS

YOKOHAMA CITY FROZEN

TRAINING

OPTIONAL EVENTS

WALKTHROUGH

TO RAGAU COAST

500TB 1000TB LOST GOLEM: PALACE GUNNER 1000TB BOSS: LADY AZLIGHT x4 SPEED GEM x1
LADY AZLIGHT

HIGH BLADE

500TB

ENEMIES

FUNNY CLOWN

APPENDICES

AREA 09: YOKOHAMA CITY FROZEN

PALACE GUNNER

TO ENCHANT UNIVERSITY (FROZEN)

LOST GOLEM: YOKOHAMA GUARD


UHABONGO

1000TB

VANDOG

YOKOHAMA GUARD

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044

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Getting through the Warehouse 1

Getting through the warehouse is going to be tougher than you think. Climb the ladder on the north side of the room as you enter, and when you reach the top press the switch to move the crane. The crane will form a bridge to the other side of the warehouse. Once the crane has moved, climb the ladder and walk across. The rst switch on your left will raise the elevator. Use the elevator to reach the Enchant Box with Raigars High Blade and go back up. Continue forward and hit the second switch on the left to move the crane out of the path. Finally, hit the third switch and then get back to the lower level to get on the elevator leading to the exit. Once you go up the elevator, hit one more switch and then go out the door to the Port Customs.

on your set up it can be a cinch. After the ght, explore the rest of the city and dont miss the Lost Golems, Yokohama Guard, and the Palace Gunner. After you have cleared this area, go through the Port Station and then into the university.
TACTICS

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

BATTLE Lost Golem


YOKOHAMA GUARD
LEVEL 15 407 HP 126 EP
ATTACK SKILLS

WIND
TRAINING

High Aero Shot Shot, Burst N-Protect Shot


TACTICS

WALKTHROUGH

BOSS Lady Azlight x4

I had Sasquatch and Mermaid in my party. Make sure that you have enough EX to use Summon Phoenix before the ght. I used Giga Charge + to power up Atsuma and then used Summon Phoenix on three of the ladies. This rst attack should nearly kill them. If they dont die in the rst attack, have the Mermaid follow up with HP Drain Voice. As for the Sasquatch, his goal is to power up the other ghters. Dont worry; these golems wont kill him. After the battle you will receive Hi-Return Dance. LADY AZLIGHT
LEVEL 14 380 HP 142 EP
ATTACK SKILLS

OPTIONAL EVENTS

TACTICS

BATTLE Lost Golem


APPENDICES

WATER

AREA 09: YOKOHAMA CITY FROZEN

Ice Sonic Cure Voice Protection Link

PALACE GUNNER

PALACE GUNNER
LEVEL 15 396 HP 126 EP

WATER

ATTACK SKILLS

High Aqua Shot High Burst


EVENT

Into 1 the University

Before you can get into the university you will need to go through the Port City. Make sure that you save your game after the Recharge Station, because you will need to win a battle. I cant say for sure whether its tough or not, but depending

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SECTION

03
QUEST GUIDE: REQUIRED EVENTS

10

CHARACTERS

ENCHANT UNIVERSITY FROZEN

WALKTHROUGH

TRAINING

OPTIONAL EVENTS

PLIONE CORE LOST GOLEM: LADY AZLIGHT

APPENDICES

2000TB
ENEMIES

KNIGHT SERVANT

AREA 10: ENCHANT UNIVERSITY FROZEN

LADY AZLIGHT

TO MAGIC LABORATORY, PART 1

MAGE GUARDIAN

PLANT GUARDIAN

TO YOKOHAMA CITY (FROZEN)

SPOOKY BOO

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046

500TB

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Investigate the School 1

TACTICS

BATTLE Lost Golem

PRIMA OFFICIAL STRATEGY GUIDE

The school is frozen solid but there is still hope. Travel straight through the South Hall and into the cafeteria. When you arrive you will see your dog run off to the Central Tower. Follow Cota to nd out what is going on. Follow the path along the outside and examine the ower garden to receive the Plione Core. Before going up to the Central Tower, you will not want to miss the Lost Golem, Lady Azlight. Youll nd Lady Azlight by walking around the outside of the entire cafeteria. When you reach the library, walk around the mess to reach the transporter leading to the Magic Laboratory. If you climb a ladder to the top of the bookcases, you can reach the other part of the room.

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

LADY AZLIGHT

LADY AZLIGHT
LEVEL 19 460 HP 190 EP

WATER

AREA 10: ENCHANT UNIVERSITY FROZEN AREA 10: ENCHANT UNIVERSITY FROZEN AREA 10: ENCHANT UNIVERSITY FROZEN

ATTACK SKILLS

Ice Sonic Cure Voice Protection Link

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SECTION

03
QUEST GUIDE: REQUIRED EVENTS

11

CHARACTERS

MAGIC LABORATORY

TRAINING

LOST GOLEM: HOUSE GUARDIAN WALKTHROUGH

RANGE +20% OPTIONAL EVENTS

1000TB

ENEMIES

DEVLIN

APPENDICES

LOST GOLEM: SPOOKY BOO TO MAGIC LABORATORY, PART 2

LOST GOLEM: NB DESTROYER

EXISTENCE

FLOOR 2

FLOOR 2

KNIGHT GRENADIER

AREA 11: MAGIC LABORATORY

NB DESTROYER

1000TB

FLOOR 1

HI POWER ACCEL
RAT THE RIPPER

POISON BLADE TO ENCHANT UNIVERSITY (FROZEN)

LOST GOLEM: EXISTENCE

SPOOKY BOO

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048

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Preparation for the Lab 1

The Magic Laboratory is long; you need to have the right Golems in your arsenal, and that means the Mage Guardian. The Mage Guardian is an especially useful Golem for this place because most of the enemies here share the Dark element. After you pass through the rst hallway you will enter the Central Block. The Central Block is like a hub for where you will go next. There is a Recharge Station and a shop, so heal up after completing each of the sections. To get to the other sections you must nd Ether to power up the devices that lead to the other parts of the laboratory. Once you are ready, use the teleporter to enter the Waste Block.

to an Enchanted Box containing the skill Range +20%. Now that you have explored those two sections there are only two more rooms. Enter them to retrieve the Lost Golems: Spooky Boo and House Guardian.

will come up, preventing you from moving forward. Turn left and then use the Vertical Enchant Cube to go to the lower level. On the lower level, push the object onto the square to lower all of the barriers and then use the Vertical Enchant Cube to go back up where the barriers are now deactivated. Procure the Ether and go back to the Central Block. Before you go, however, you will want to obtain the Lost Golems, NB Destroyer and Existence, as well as the items in the Enchant Boxes.

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

TACTICS

BATTLE Lost Golem


SPOOKY BOO
LEVEL 20 354 HP 201 EP
ATTACK SKILLS

DARK
APPENDICES

Gravity EP Drain Body Attack


TACTICS

BATTLE Lost Golem


NB DESTROYER WIND
LEVEL 22 500 HP 236 EP

AREA 11: MAGIC LABORATORY

TACTICS

BATTLE Lost Golem


HOUSE GUARDIAN
LEVEL 32 364 HP 181 EP
ATTACK SKILLS

EVENT

The 1 Waste Block

FIRE

ATTACK SKILLS

You may notice the weird symbols on the floor. Throughout the Waste Block there are symbols like this. If you touch a symbol on the floor it will take you to the other corresponding symbol. However, the symbols are only one-way. Your best bet is to not touch anything. When you reach the end of the hallway, turn right and then go to the room at the end. Climb up the ladder and follow the path to each of the ladders leading down. The first takes you to the Ether Pod and the second

Burst Aero Burst Shot

Flare Shoot EP Drain Dance Poison Shoot


TACTICS

BATTLE Lost Golem


EXISTENCE DARK
LEVEL 27 828 HP 267 EP
ATTACK SKILLS

EVENT

Exhibit Block 1

Someone doesnt want you to get through. The rst thing that you will do is move the pillars out of the way and then proceed. Barriers

Gravity Breath Dark Breath

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049

SECTION

03

CHARACTERS

BOSS: KOU

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

ENEMIES

DEVLIN

APPENDICES

BOSS: CERBERUS

EXISTENCE

KNIGHT GRENADIER

AREA 11: MAGIC LABORATORY

NB DESTROYER

RAT THE RIPPER

TO MAGIC LABORATORY, PART 1

SPOOKY BOO

primagames.com

050

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Maintenance Block 1

The Maintenance Block is the nal area before you can move forward to meet the creator. Turn left and use the Enchant Wire to get across to the center area. From there walk around, get on the Enchant Cube, and go left. This place is very short. After you have the Ether be sure to explore the bottom area to get the Poison Blade from the Enchant Box.

will drain its EP. After you defeat the Cerberus, you will get the EX Skill Stun Bead Flare and the Cerberus Core. Hopefully you have a good team put together, because up next is Professor Kou. CERBERUS
LEVEL 27 980 HP 210 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

DARK

TRAINING

Mega Hell Fang High Hell Fang Hell Fang

WALKTHROUGH

KOU

KOU
LEVEL 28 1300 HP 243 EP
TACTICS

DARK

OPTIONAL EVENTS

ATTACK SKILLS

BOSS Cerberus

Servant Call High Dark Bolt EX Pandemonium

KNIGHT AVEI
LEVEL 15 400 HP 161 EP
ATTACK SKILLS
TACTICS

DARK

APPENDICES

BOSS Professor Kou

Protection HP Drain High Barrier

CERBERUS

The Cerberus is easy to beat. All you have to do is attack with your strongest skills. Use the Mage Guardian and the Mermaid. The Mermaid can heal everyone at once and attack when needed. Even if your Mage Guardian gets defeated, you should have enough repower to take down the three-headed hellhound. The Cerberus has very low EP, which makes it quite vulnerablethe Cerberuss weaker attacks can be healed easily, and its stronger attacks

Resist the temptation to use your new ability right away. Instead, defeat the Knight Avei with three of your characters and attack Kou. This will soften him up for Atsumas EX Attack. On turn 2, place Atsuma in one of the center squares up front and use High Power Accel. Kou will summon another Golem. On turn 3, use the Stun Bead Flare to cripple him some more, and then for the rest of the ght focus on Kou. The Knight Avei has only one weak attack, and Kou summons Golems for the sole purpose of sacricing them to use Pandemonium. If you focus on beating down Kou early, you will never see this attack. After the battle you will receive Recover Body and you nd yourself back in London City.

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051

AREA 11: MAGIC LABORATORY

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

12

CHARACTERS

NORDNIA MINES

WALKTHROUGH

TRAINING

2000TB POWER GEM x1 POWER GEM x4, MIND GEM x6, SPEED GEM x5

OPTIONAL EVENTS

POWER GEM x1

ENEMIES

AMAZONIA

APPENDICES

EARTH GUARDIAN

TRACK SWITCH

TO OPTIONAL EVENT: WATER TEMPLE CANCEL KNOCK BACK


EXISTENCE

MINE CART 3

AREA 12: NORDNIA MINES

GARNET KITTY

MINE CART 2 BOSS: MINOTAUR


PLIONE

2000TB 4000TB MINE CART 1 TO DOLMEN RUINS, PART 1 TO NORDNIA MINES GORGE
SILENT ASSASSIN

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052

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Finding the Resistance Hideout 1

MINOTAUR
LEVEL 30 1800 HP 202 EP
ATTACK SKILLS

FIRE
PRIMA OFFICIAL STRATEGY GUIDE

Those battles in the Magic Laboratory were exhausting; your next step is to go to the Resistance Hideout. The hideout is past the Nordnia Mines. To get to the mines you will need to cut through the London Castle. Go up the Grand Steps until you reach the Grand Hall. On the left side of the main steps in the hall is a switch on the wall. Hit the switch to reveal a secret passage. Pass through the Mechanics Area. When you exit you will nd yourself at the Nordnia Mines Gorge.

High Quake Flare Crush

CHARACTERS TRAINING

TACTICS

BOSS Minotaur

WALKTHROUGH

Once you are in the Gorge area of the Nordnia Mines, go west until you reach the shop, and then enter the Abandoned Mine. The Abandoned Mine can be very confusing to navigate if you are looking for all of the items. To get through the mine you just need to ride mine cart #1. When you get off the rst cart, turn right and use the Enchant Wire to cross the gap. To reach the exit you will be making a full tour of the mine. Ride mine cart #2 to arrive near mine cart #3. While riding mine cart #2 you may have noticed a teleporter. That leads to the Water Temple, which is detailed Optional Events section of the guide. To reach mine cart #3, climb the ladder ahead. Once you reach the other side, hit the switch to change the track from right to left, ride the cart, and then save your game.

The Minotaur caught me off guard at the beginning of the ght but it didnt kill any of my characters. On the second turn, I used Giga Charge + to power up Atsuma, attacked with Raigar, used Reverse Bite with the Bulldog, and then did crazy damage with EX Stun Bead Flare. If you can pull that off, the Minotaur will be in critical condition. On another attempt at this boss I was able to power up on turn 2 and use a combo on turn 3. The combo killed it outright. After youve defeated the Minotaur, you will receive Clear Dance.

primagames.com

MINOTAUR

053

OPTIONAL EVENTS APPENDICES

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

13
KEY
Shop

CHARACTERS

DOLMEN RUINS
Recharge Station Enchant Cube Enchant Wire Ether Pod Ether Port

TRAINING

TO DOLMEN RUINS, PART 2 MIND GEM x1 SPEED GEM x1

TO NORDNIA MINES

WALKTHROUGH

500TB 1000TB POWER GEM x1

OPTIONAL EVENTS

EVENT

APPENDICES

Meeting with the Resistance 1

MIND GEM x1

AREA 13: DOLMEN RUINS

Speak to the guard standing in front of the ladder, then go on up. Its a roundabout way because the bridge leading to the main chamber is broken. When you reach the gondola (noted on the in-game map by a big red dot), press the button to drop to the main area. Speak to the Arsenal Leader, then take it easy for a bit. To continue on, go to the Operations room and approach the leader and the laughing man, who are both interrogating the intruder. After the scene in the Main Hall, go to the Refectory. After the scene at the Refectory youll receive Gods Nectar.
EVENT

TACTICS

BATTLE Green Light Knights

will be forced into a battle. Following the battle with the Green Light Knights, go back down to the Main Chamber and let the resistance members know about it.

Collect Information 1
TACTICS

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054

The next step is to collect information from various resistance members. Advance the story quickly by going up to the exterior using the gondola. Walk forward a bit to meet Yuki. Yuki will challenge you to a ght. This is a simple ght that you shouldnt have much trouble winning. After the battle, Yuki will join the party. Right after she joins, you

BATTLE Yuki
YUKI
LEVEL 16 259 HP 183 EP
ATTACK SKILLS

The Silent Assassin is the enemy you need to worry about, because he has the skill Aqua Impulse that is capable of doing great damage to Atsuma. Place Atsuma in the back row and Yuki in front of him. Doing this will shield Atsuma from the Silent Assassins attempts to inict harm. After the Silent Assassin is taken care of, just stay in the center row and take out the enemies at your leisure. They have no way of hitting you. After the battle you will receive the Assault Core.
GREEN LIGHT KNIGHT SWORDSMAN

WIND

EARTH

LEVEL 23 440 HP 332 EP


ATTACK SKILL

Shot High Drumroll

Mega Blade

GREEN LIGHT KNIGHT SWORDSMAN

EARTH

TACTICS

LEVEL 23 410 HP 332 EP


ATTACK SKILL

BATTLE Battle #2
GREEN LIGHT KNIGHT SWORDSMAN

GREEN LIGHT KNIGHT SWORDSMAN

EARTH
PRIMA OFFICIAL STRATEGY GUIDE

EARTH

LEVEL 23 440 HP 332 EP


ATTACK SKILL

Mega Blade

LEVEL 23 440 HP 332 EP


ATTACK SKILL

Mega Blade CHARACTERS

Mega Blade

SILENT ASSASSIN
LEVEL 20 300 HP 151 EP
ATTACK SKILLS

DARK KNIGHT SERVANT


LEVEL 20 370 HP 171 EP
ATTACK SKILLS

GREEN LIGHT KNIGHT SWORDSMAN

EARTH

WATER

LEVEL 23 410 HP 332 EP TRAINING


ATTACK SKILL

Poison Blade Aqua Impulse Flare Impulse Hide Blade

Mega Blade

EVENT

Defending the HIdeout 1


TACTICS

High Blade X Cutter Aqua Impulse Protection Accel

WALKTHROUGH

TACTICS

BOSS Ooka

The enemy is attacking and you must defend the hideout. You can use the exit near the gondola to get outside. There is now a bridge that crosses the gap. When you get close to the knights, you will be forced into battle. There are four battles in all. After you have defeated all four groups of knights, return to the Main Chamber, where you will face off against Ooka.

BATTLE Battle #3
GREEN LIGHT KNIGHT LANCER

EARTH

LEVEL 23 390 HP 332 EP


ATTACK SKILL

Mega Spear

MAGE GUARDIAN
LEVEL 20 280 HP 171 EP
ATTACK SKILLS

LIGHT

High Light Force High Light Sight Body Attack

TACTICS

BATTLE Battle #1
GREEN LIGHT KNIGHT LANCER

TACTICS

BATTLE Battle #4
GREEN LIGHT KNIGHT LANCER

Try to take out Ooka rst, since he has the ability to kill you quickly. For this ght I recommend using Sasquatchs Giga Charge + in the rst round to power up Atsuma, and followed that up with a Flare Rush. If you have enough EX, you can nearly defeat Ooka with one Stun Bead Flare. Raigar works well here because of the opposing elements. If you have High Earth Shake, then you can deal nice damage to him (but he cannot repay you in kind). Once Ooka is defeated, just nish off his cronies in your preferred fashion; the Green Light Knight group was born to perish. After the ght, Raigar will be taken away as a traitor and you will receive the Beat Fist Core. OOKA
LEVEL 25 907 HP 434 EP
ATTACK SKILLS

OPTIONAL EVENTS APPENDICES

AREA 13: DOLMEN RUINS

EARTH

EARTH

WIND

LEVEL 23 390 HP 332 EP


ATTACK SKILL

LEVEL 23 390 HP 332 EP


ATTACK SKILL

Mega Spear

Mega Spear

Mega Blade Power Axle Omega Impulse

ROYAL BONE
LEVEL 20 220 HP 70 EP

EARTH

GREEN LIGHT KNIGHT LANCER

EARTH

GREEN LIGHT KNIGHT SWORDSMAN

EARTH

LEVEL 23 410 HP 332 EP


ATTACK SKILL

LEVEL 23 410 HP 332 EP


ATTACK SKILL

ATTACK SKILLS

Spear Soldiers Shield Earth Spike

Mega Spear

Mega Blade
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055

SECTION

03

FLOOR 1
TO DOLMEN RUINS, PART 1

FLOOR 2
POTSHOT SPEED GEM x1

LOST GOLEM: ROYAL BONE

CHARACTERS

TO DOLMEN RUINS, PART 1 POWER GEM x1

TRAINING

MIND GEM x1 WALKTHROUGH

POWER GEM x1

APPENDICES

OPTIONAL EVENTS

MIND GEM x1

SPEED GEM x1

AREA 13: DOLMEN RUINS

POWER GEM x1

2000TB MIND GEM x1 1000TB

POWER GEM x1
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056

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

GREEN LIGHT KNIGHT LANCER

EARTH

EVENT

LEVEL 23 390 HP 332 EP


ATTACK SKILL

Rescue Karin 1

TACTICS

BOSS Ooka

PRIMA OFFICIAL STRATEGY GUIDE

Mega Spear

EVENT

Proving Raigars Innocence 1

You must speak to different resistance members to prove that Raigar isnt a traitor. The rst person to speak to is the guard at the entrance near the abandoned mine, the second is in the Dormitory on the upper level, the third is in the Main Chamber near the Fire Magicore, and the fourth is in the Refectory. After collecting the four pieces of information, go to the Operations Room to speak with the leader. After attempting to speak to the leader, go to the Dormitory to speak to Raigar. While you are around the Dormitory, take a group of Golems to ght the Lost Golem, Royal Bone. After speaking to Raigar talk to Yuki in the sleeping quarters.

Raigars Innocence will be proven, but now you need to deal with another problem: Ooka has captured Karin. First you must go to the Abandoned Mine. After riding the mine cart you will be confronted by the Giggling Man. Defeat the Giggling Man, exit into the Gorge, and then go toward the Mechanics Area to nd Ooka and Karin. To rescue Karin you must defeat Ooka.
TACTICS

BOSS Giggling Man

The Giggling Man has a severe disadvantage against Atsuma. Make sure that you have enough EX to use Stun Bead Flare on Atsumas rst turn. This will nearly kill the Giggling Man. After you defeat the Giggling Man, work on Dabrad. The Mage Guardian works perfectly in this ght because Dabrad has no physical attacks that can touch it. Just wear Dabrad down with powerful attacks. If your Agility is too low and you lose the Mage Guardian on turn 1, work on Dabrad rst the next time around. After the battle you will receive HP +20%. GIGGLING MAN WATER
LEVEL 35 1100 HP 314 EP
ATTACK SKILLS

You will need to get rid of one of Ookas minions immediately because they will do a lot of damage. Additionally, bear in mind that Ooka recovers 50% of his EX Gauge, meaning that every two turns he will use Cross Flame. Cross Flames power for this battle is 412, but if you have a Water-element character, it means death. After Ooka uses Cross Flame once, defeat him before he does it again. Just like in the last battle, make sure that you are using the Mage Guardian to handle the Dark-element minions. This can be a tough battle. If you are having a hard time, either level up farther or pump some SP into your stats. After the battle you will receive High Flare Rush. Walk into the building up ahead to retrieve the Fire Magicore on the desk. OOKA
LEVEL 30 1120 HP 495 EP
ATTACK SKILLS

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

WIND

APPENDICES

Mega Blade Power Axle Omega Impulse EX Cross Flame

BLOOD FENCER
LEVEL 22 1000 HP 355 EP
ATTACK SKILLS

DARK

AREA 13: DOLMEN RUINS

Protection N-Barrier Touch Poison Power Up Plus

High Blade X Cutter

DABRAD
LEVEL 35 2000 HP 228 EP
ATTACK SKILLS
TACTICS

DARK

LORD ONYX
LEVEL 22 1000 HP 312 EP
ATTACK SKILLS

DARK

BATTLE Lost Golem


ROYAL BONE
LEVEL 24 679 HP 262 EP
ATTACK SKILLS

Mighty Blow High Dark Blow Taunt

High Blade Impulse

EARTH

Spear Soldiers Shield Earth Shake

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057

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

14

CHARACTERS

LONDON CASTLE

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

ENEMIES

BELLADONNA

TO INFERNO TEMPLE, PART 1

APPENDICES

BLOOD FENCER

HI MOCH SHOOT

DARIASLEZ

AREA 14: LONDON CASTLE

LADY AZLIGHT

2000TB

LORD ONYX

BOSS: OOKA
ROYAL BONE

ANGEL WING
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058

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Catch Up with the Queen 1

The Queen of Ice is heading toward London City. To stop the Emperor of Fires revival you must try to stop her by getting there rst. Go back to the castle by traveling through the Mechanics Area. London City is under attack, so this time there are enemies in the region. Between Raigar and the Mage Guardian you have more than enough power to take out the enemies, though. When you reach the Grand Hall, Raigar will be forced into a one-on-one ght with Ooka.

On the rst turn use Barrier Accel or High Power Accel if you want to launch a strong offensive, and then just attack him with High Earth Shake or High Earth Cloud if you have it. Ooka doesnt have a Wind-based attack, so you should win this ght with ease. If you are below 262 HP when Ooka is about to use Cross Flame, heal yourself. I suggest going with the High Power Accel at the start of the battle. If this battle is too tough, buff up your HP. After the ght you will receive the Para Sword Core. OOKA
LEVEL 30 1023 HP 280 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING

WIND

WALKTHROUGH

Mega Blade Power Axle Omega Impulse EX Cross Flame

OPTIONAL EVENTS APPENDICES

TACTICS

BOSS Ooka AREA 14: LONDON CASTLE

EVENT

Get 1 to the Inferno Temple

OOKA

After the battle with Ooka, go upstairs to the corridor and then to the Audience Chamber. Speak to Caliban and you will receive Gods Ambrosia. Continue to the teleporter and enter the Admin Chamber. Before you can reach the Admin Chamber the queens minions will confront you. Fortunately for you, no battle will take place. Go up the long stairway to arrive at the Inferno Temple. To enter the temple, examine the statue in front of the teleporter.

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059

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

15

CHARACTERS

INFERNO TEMPLE

TRAINING

TO LONDON CASTLE

WALKTHROUGH

2000TB LOST GOLEM: VAMPIRE

OPTIONAL EVENTS

2000TB

HI AERO SHOT APPENDICES

ENEMIES

BELLADONNA

DEATH SCYTHE

AREA 15: INFERNO TEMPLE

ELDORADA

ROSEWHIP

TO INFERNO TEMPLE, PART 2


SKELETON

BOSS: POSEIDON
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060

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

TACTICS

Get to the Royal Chamber Quickly


The Queen of Ice is waiting for you in the Royal Chamber, but getting to the Royal Chamber will not be easy. When you enter the Grave Chamber, you must collect the Ether out of the two Ether Pods. Skeletons guard the pods, but they are simple to defeat. After you beat the one on the right, you will receive the Skeleton Core. Once you have collected two bits of Ether, enter the Tyrant Cell. In the Tyrant Cell you will need to swim to get around. This area has the nal Ether Pod that youll need to advance, as well as the Lost Golem, Vampire. Exit the Tyrant Cell and enter the Seal Chamber; inject the Ether to activate the elevator. If you dont have enough, go back and check the previous rooms. Get your energy back at the Recharge Station, walk down the long hallway, and prepare for the boss. Make sure that you have enough EX to use Stun Bead Flare.

BATTLE Lost Golem

POSEIDON

WATER
LEVEL 40 2500 HP 796 EP
ATTACK SKILLS
PRIMA OFFICIAL STRATEGY GUIDE

Mega Aqua Spear High Aqua Spike Power Rise

CHARACTERS TRAINING WALKTHROUGH

VAMPIRE

VAMPIRE
LEVEL 30 907 HP 350 EP
ATTACK SKILLS

DARK

OPTIONAL EVENTS

Gravity Bite HP Drain Roar Hide Roar

APPENDICES

TACTICS

BOSS Poseidon

Poseidon has a lot of hit points and powerful Water-based attacks. This is a dangerous situation for Atsuma, but it can be just as dangerous for Poseidon. Poseidon is quick and you may be caught off guard. You should have a strong healer in your group, like Karin or Mermaid, to heal just in case. The goal in this fight is to bring up your Combo Gauge and lure Poseidon to the front row so that Atsuma will have a chance to use Stun Bead Flare. Atsuma should remain in the back row behind the others so that he takes little or no damage from the Mega Aqua Spear. When you perform the combo, make sure that Atsuma goes last so that he deals the most damage. After the battle you will receive the Poseidon Core. Enter the Royal Chamber to confront the Queen of Ice.

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POSEIDON

061

AREA 15: INFERNO TEMPLE AREA 15: INFERNO TEMPLE AREA 15: INFERNO TEMPLE

SECTION

03

APPENDICES

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

CHARACTERS

ENEMIES

BELLADONNA

DEATH SCYTHE

AREA 15: INFERNO TEMPLE

ELDORADA

ROSEWHIP

SKELETON

TO INFERNO TEMPLE, PART 1


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062

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

TACTICS

BOSS Emperor of Fire

EMPEROR OF FIRE
LEVEL 40 3800 HP 9999 EP
ATTACK SKILLS

FIRE
PRIMA OFFICIAL STRATEGY GUIDE

You cannot save in the Alter Chamber, so dont walk forward recklessly before editing your party. When you see the light on the Emperor of Fire, do not attack him. The Emperor of Fire is huge, so moving for him is not an option. Place your Water-based allies in the front corners of the grid to avoid taking damage from the emperors Fire attacks, and use the rst turn to power up. After he employs Melt Unit, you will want to hit him with a combo of your strongest Water attacks and continue to attack ercely to deplete his HP as much as possible by the time he uses Summon Phoenix. You can avoid Summon Phoenix by placing your characters in one of the back corners. If you fought this battle with the right combination of characters, then it should be over in ve or six turns. After the battle, Atsuma will learn EX Mega Phoenix and receive Double TB.

Blow Crusher, Hellre, Restoration, Melt Unit, Act Unit, EX Summon Phoenix

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EMPEROR OF FIRE

063

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

AREA 15: INFERNO TEMPLE AREA 15: INFERNO TEMPLE AREA 15: INFERNO TEMPLE

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

16
GIRL WHO ALWAYS LOOKS UNEASY LONDON WHISKEY

CHARACTERS

LONDON CITY IN RUINS

TRAINING

SPEED GEM x1

TO LONDON CASTLE

WALKTHROUGH

CANCEL POISON

OPTIONAL EVENTS

SOUR OLD MAN ENCHANT BURNER

APPENDICES

POWER GEM x1 CASINO

HI AQUA SHOOT

AREA 16: LONDON CITY IN RUINS

MIND GEM x1

EFFICIENT LONDON WELDER TO LONDINUS PLAINS

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064

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Lunchtime 1

PRIMA OFFICIAL STRATEGY GUIDE

London City is in shambles after the last battle. First, go nd Karin in the park. She is looking for people to gather various resources for her. You need to nd the resources (water, re, and light) around the city and give them to the right people. Speak to the Efcient London Welder, and he will tell you that he needs a welding tool. Next to the London Grand steps you can get the Enchant Burner. Give the Enchant Burner to the welder and he will x the lamps. Speak to the girl who always looks uneasy; she will tell you that debris is blocking the well. Go to the London Castle Grand Hall and get Raigars Solid Strength. Bring Raigar to the well to have him clear it. Finally, speak to the Sour Old Man, who will tell you that he needs something to act as fuel. Go to where the bar used to be and speak to the Bar Master. He will give you London Whiskey. After all of the tasks are completed, return to Karins location. Karin isnt there, but Yuki is and she will try to cheer you up.

CHARACTERS TRAINING

TACTICS

BATTLE Yuki
YUKI WIND
LEVEL Current Current HP Current EP
ATTACK SKILLS

WALKTHROUGH OPTIONAL EVENTS

High Shot Mega Drumroll Potshot

APPENDICES

EVENT

Rest 1 for the Long Journey

After the battle, go back to the room in London Castle to get some rest. Before going to your room, nd Raigar in the Grand Hall and then speak to him in the West Suite. Go to the East Suite and visit Kana. Kana is a student from Yokohama. After you speak to her she will give you the Mega Penga Core. Raigar will tell you of a secret art in Kyoto. After your rest you will nd yourself at the gates to the Londinus Plains.

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AREA 16: LONDON CITY IN RUINS AREA 16: LONDON CITY IN RUINS

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

17

CHARACTERS

YAZELMP GORGE

TRAINING

3000TB

OPTIONAL EVENTS

WALKTHROUGH

APPENDICES

LOST GOLEM: HARPY

TO RAGAU COAST

ENEMIES

GALE LANCER

5000TB
HARPY

AREA 17: YAZELMP GORGE

LOST GOLEM: PRILL COTTON LOST GOLEM: GALE LANCER

LILLY-LILLY

TO JUNK CITY

PEGASUS

HP DRAIN DANCE

3000TB

PRILL COTTON

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066

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

The 1 Way to Junk City

The way to Junk City goes through Yazelmp Gorge. To reach Yazelmp Gorge, you must go through Londinus Plains to Ragau Coast and then go west at the fork toward Kyoto. Kyoto is a long ways away and Junk City is the midpoint of your journey. When you leave the Ragau Coast, dont miss out on the Lost Golem, Orpheus. Yazelmp Gorge is a pretty straightforward area and you will not travel through it often, so make sure you get everything.

because if you are too quick then you will miss out on the Lost Golem, Prill Cotton. There is also a number of hidden chests; for example, theres one in the alcove to the left after you come down the hill, and other underneath the giant rock in the center of the eld. Finally, dont forget to ght the Lost Golem.

TACTICS

BATTLE Lost Golem

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH

PRILL COTTON

PRILL COTTON
LEVEL 35 495 HP 367 EP
ATTACK SKILLS
TACTICS

WIND

OPTIONAL EVENTS

BATTLE Lost Golem


ORPHEUS
LEVEL 34 811 HP 320 EP
ATTACK SKILLS

WATER

Cure Aid High Barrier Strong Up Aero Bolt

APPENDICES

Mega Link Voice High Cure Song High Sonic Clear Voice

AREA 17: YAZELMP GORGE

TACTICS

BATTLE Lost Golem


HARPY
LEVEL 30 711 HP 287 EP
ATTACK SKILLS

TACTICS

BATTLE Lost Golem


GALE LANCER
LEVEL 34 806 HP 290 EP
ATTACK SKILLS

WIND

WIND

EVENT

Dont Forget Your Stuff 1

Power Voice High Cure Voice Aero Sonic

High Aero Spear High Flash Aero Spear

If you like using the Enchant Wire, then this place is going to be to your liking. Another Lost Golem that you will not want to miss is the Harpy. To reach the Harpy you need to climb a ladder just after the shop in Yazelmp Gorge West. When you reach the Basin, make sure that you check the White Flower Field,

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067

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

18
MIND GEM x1 MIND GEM x1

CHARACTERS

JUNK CITY

TRAINING

CULPRITS MOTIVE WALKTHROUGH

YUKIS HOUSE

JUNK MOUNTAIN

OPTIONAL EVENTS

POWER GEM x1

SPEED GEM x1 TO ZUALA DESERT SPEED GEM x1 TO YAZELMP GORGE

APPENDICES

SPEED GEM x1 VP CUT FOOD OASIS


ENEMIES

BASILISK

CROWBERRY

AREA 18: JUNK CITY

WITNESS STATEMENT

DABRAD

NA EIL

BOSS: FUBIAL VICTIMS STATEMENT

LOST GOLEM: CROWBERRY TO OPTIONAL EVENT: HOLY BEAST SHRINE

RIO MIMOZA

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Welcome to Junk City 1

As soon as you arrive in Junk City, everybody in your party will leave you. Explore the town to see where everything is. To advance the story, go to Junk Mountain and speak to Yuki. Then go back to the Oasis to join up with everyone. When Yuki returns you nd that something is going on at the mansion in town. Go to the mansion to nd out whats afoot. The owner of the house had a break-in and something valuable was stolen. Fubial, the owner of the mansion, accuses Yuki and seizes her. You must now prove Yukis innocence. You can obtain the Lost Golem, Crowberry, by going to the Rock Pinnacles.
TACTICS

to Yukis house to investigate. Once you are in Yukis house, check the desk drawers to nd a key. Use the key to open the safe where you will nd the Golem Flute. Give the ute to the Junkyard Boy and then confront Fubial.

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH

FUBIAL

FUBIALS AIDE
LEVEL 35 1600 HP 287 EP
ATTACK SKILLS

NONE
OPTIONAL EVENTS

BATTLE Lost Golem


CROWBERRY
LEVEL 38 1408 HP 373 EP
ATTACK SKILLS

EARTH

Blow Mega Wave

APPENDICES

High Burst Poison Shot

TACTICS

BOSS Fubial

TACTICS

BOSS Sphinx

EVENT

Proving Yukis Innocence 1

To prove Yukis innocence you need to take a statement from the victim, take a statement from the witnesses, and nd the culprits motive. Start with a statement from the victim. Go to Fubials Mansion and speak to him about the burglary. After you have taken his statement, speak to the Man Who Lives a Rich Life and ask him about the robbery. Finally, go to Junk Mountain and speak to the Junkyard Boy. The boy is a little unreasonable and will not tell you anything unless you get him some food. Go down to the shop to pick up some food. If you let Raigar choose, you will receive the Meaty Bone. If you let Karin choose you will get Oasis Fruit. Return and give the boy the food. After you have collected his statement, go

Fubial and his aide are easy to defeat. On the rst turn, use a Golem like Sasquatch to power up your team, and then unload with your strongest attacks. Fubial is brave and he will be in the front until his HP gets low. Once his HP is low, the aide will move to the front. Defeat the aide and then continue working on Fubial. There are no elemental weaknesses at play in this battle, so combos are your best chance for substantial damage. After the battle you will receive the Mega Shot. Follow Yuki to prevent her from stealing the ute again, and then follow her to the eld of white owers. FUBIAL
LEVEL 35 1300 HP 314 EP
ATTACK SKILLS

The Sphinx likes to use Gravity Drain, so you will need to deal a lot of damage quickly. Fortunately for you, the Sphinx doesnt like to move very much. To deal enough damage, your best bet is three- or four-person combos. I lacked a strong Wind Guardian in this ght, but I made due with Raigar and Atsuma. As long as you can heal, you should be in good shape. Most likely it will take you two four-person combos to win the battle. For your victory you will receive the Sphinx Core and the Revolver XX Core.

AREA 18: JUNK CITY

NONE

SPHINX
LEVEL 40 3600 HP 1100 EP

EARTH

ATTACK SKILLS

Drain Sight Earth Energy

Gravity Drain Earth Strike

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SECTION

03
QUEST GUIDE: REQUIRED EVENTS

19

CHARACTERS

ZUALA DESERT

TRAINING

OPTIONAL EVENTS

WALKTHROUGH

THREE PILLAR GUARDIAN: ANUBIS

ENEMIES

TO JUNK CITY PITFALL

BASILISK

APPENDICES

TO VORBIOS VOLCANO

CROWBERRY

DABRAD

AREA 19: ZUALA DESERT

LOST GOLEM: BASILISK TO YAMASHIRO MARSH

LOST GOLEM: NA EIL

GALIRYA

NA EIL

GRAVITY SHOT

RIO MIMOZA

primagames.com

070

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Crossing the Desert 1

TACTICS

BATTLE Lost Golem


NA EIL
LEVEL 37 2800 HP 400 EP
ATTACK SKILLS

TACTICS

BATTLE Lost Golem


BASILISK
LEVEL 37 3200 HP 357 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

To reach Kyoto you will need to cross the Zuala Desert. The rst thing that you will notice is the teleporter. That teleporter will take you to the Londinus Plains. That is useful because it will place you close to London City, where you can do some more gambling. To make future crossings of the desert easier, go to the location marked Pitfall on the map. You will fall into the lower part of the ruins. Remember this place; this is where Anubis, one of the Three Pillar Guardians, resides. Go to the right and hit the switch to open the door, and then go to the left of Anubis to open the other door. That will be your quick way across the desert later in the game. Once you have opened the ruins, go toward the bridge, ghting the Lost Golems Na Eil and Basilisk on the way to the Yamashiro Marsh. There is another set of ruins in the desert, but they contain treasure. Dont forget to collect it before you leave the desert.

EARTH

EARTH

CHARACTERS

Giga Bite Poison Giga Bite

Poison Giga Gasp Earth Ball

primagames.com

NA EIL

071

TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

AREA 19: ZUALA DESERT

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

20

CHARACTERS

YAMASHIRO MARSH

TRAINING

TO KYOTO CITY

X Cutter

WALKTHROUGH

TO IWATO VILLAGE 5000TB

OPTIONAL EVENTS

APPENDICES

3000TB

TO OPTIONAL EVENT: WIND TEMPLE

3000TB

ENEMIES

ORPHEUS

AREA 20: YAMASHIRO MARSH

LOST GOLEM: SAMURAI

ROUND MASTER

BOSS: NINJA x3
SAMURAI

YUZURIHA

primagames.com

TO ZUALA DESERT

072

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

TACTICS

BATTLE Ninja x3

TACTICS

BATTLE Lost Golem


SAMURAI
LEVEL 36 1355 HP 380 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

You will most likely be attacked first in this battle due to the ninjas quickness. Work on one ninja at a time after the initial attack. The ninjas have the ability to perform combos at will, and the longer you leave one alive, the less chance you have of survival. Use the Mage Guardian it comes in handy when dealing with ninjas. For healing I used Orpheus because of his wide healing area. The ninjas have another trick, as well. When one is defeated, he will blow himself up, doing damage to everyone. If you keep your characters in a line you can nullify the damage for the rear character. In the case of this battle, its the Mage Guardian. NINJA
LEVEL 35 920 HP 300 EP
ATTACK SKILLS

FIRE

CHARACTERS

Impulse Iron Cut Blade


EVENT

To 1 Kyoto City
TRAINING

DARK

Impulse High Blade Hide Blade Spoilsport

NINJA
LEVEL 35 880 HP 300 EP
ATTACK SKILLS

DARK

As soon as you enter the Yamashiro Marsh and advance a bit, you will notice that a girl is in trouble. Ninjas seek to harm her, and luckily you are there to help. After the battle with the ninja, go east to reach Kyoto City. On your way to Kyoto City you will pass through the waterfall. Dont miss out on the Cancel Overbreak near the statue in the middle of the lake. Once you reach Kyoto City you will nd that the guard is being unreasonable and will not let you in. For now you must go back through the marsh to reach Iwato Village. When you reach the fork in the forest area, go to the right to arrive at the village. Going to the left leads to more treasure, as well as the Wind Shrine. Take the back way around to the lake area to nd the Lost Golem, Samurai.

WALKTHROUGH OPTIONAL EVENTS APPENDICES

Impulse High Blade Hide Blade Spoilsport

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SAMURAI

073

AREA 20: YAMASHIRO MARSH

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

21
RAIGAR AND SAYAKA

CHARACTERS

IWATO VILLAGE

TRAINING

SHRINE WALKTHROUGH

TO ASCETIC COURT

OPTIONAL EVENTS

YUKI

APPENDICES

RAIGAR

KARIN

AREA 21: IWATO VILLAGE

TO YAMASHIRO MARSH

primagames.com

074

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Sayakas Village 1

PRIMA OFFICIAL STRATEGY GUIDE

Iwato Village is where Sayaka lives, and for the night it will be your home. First you must go to Sayakas house. You can nd it by going to the big red ashing circle on the in-game map. When you enter the house, Sayaka will tell you to go to the Tea Room. Do as she says to meet Sayakas father. While Sayaka prepares your rooms, you can walk around the village and explore a bit. Advance the story by speaking to Karin, Raigar, and Yuki. If you are having trouble nding them, consult the map. Once you have spoken to all three of them, return to Sayakas house and speak to her. You will want to save your game here so that you can witness both sleeping scenes. No matter which one you pick, the next part will be the same. In the middle of the night, go outside to nd Raigar and Sayaka. When you leave the house they will be just to your left. The next morning Sayaka will be gone. Travel back through the Yamashiro Marsh to reach Kyoto City.

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CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

AREA 21: IWATO VILLAGE

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

22

CHARACTERS

KYOTO CITY

WALKTHROUGH

TRAINING

TO YAMASHIRO MARSH

OPTIONAL EVENTS

APPENDICES

BOSS: NINJA x3

TO NINJA HIDEOUT, PART 1

AREA 22: KYOTO CITY

8000TB

primagames.com

076

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Meeting with Tokimune 1

TACTICS

BATTLE Ninja x3

PRIMA OFFICIAL STRATEGY GUIDE

Once you enter Kyoto City, go straight toward the palace. You can talk to the residents if you like, but you wont learn anything special. When you arrive at the front gate, Sayaka will meet you. The audience with Tokimune has been arranged and you can find him in the audience room in the castle tower. Once you are in the castle, walk straight ahead. You will see a small shrine-type object. It is an elevator. Hit the switch to activate it. When it takes you to the top area, go up the steps to the right to get to the Great Hall. From the Great Hall, go around the wall to the left and up the stairs to reach the tower. After speaking to Tokimune you must get the key to the Ascetic Court. The key is located in a temple in the south part of Kyoto City. Save your game before approaching the temple. During the scene you will receive the Trial Key.

The strategy is basically the same as the last time you fought the ninjas, except this time around you are more powerful. The last time you fought these guys you formed a line to avoid taking damage. Another strategy to avoid losing a lot of energy is to nish off one of the ninjas, let him use Spoilsport, and then heal yourself directly afterward. By doing this the ninja that sacriced himself will have done it in vain. After the battle you will receive Flare Force. The ninjas have kidnapped Karin, and it is time to rescue her. Find your way down to the river and swim across to reach the entrance to the Ninja Hideout. NINJA
LEVEL 35 920 HP 300 EP
ATTACK SKILLS

CHARACTERS TRAINING WALKTHROUGH

DARK
OPTIONAL EVENTS

Impulse High Blade Hide Blade Spoilsport

APPENDICES

NINJA
LEVEL 35 880 HP 300 EP
ATTACK SKILLS

DARK

Impulse High Blade Hide Blade Spoilsport

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077

AREA 22: KYOTO CITY AREA 22: KYOTO CITY

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

23

CHARACTERS

NINJA HIDEOUT
LOST GOLEM: KUNOICHI

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

1000TB APPENDICES

TO KYOTO CITY LOST GOLEM: KABUKI

ENEMIES

NINJA

AREA 23: NINJA HIDEOUT

KABUKI

KUNOICHI

STRAW SHAMAN

primagames.com

078

3000TB

TO NINJA HIDEOUT, PART 2

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Search for Karin 1

TACTICS

BATTLE Lost Golem

PRIMA OFFICIAL STRATEGY GUIDE

The Ninja Hideout is like a maze. Entering through the main door isnt possible, but once you are inside you will be able to open it for easy access back to Kyoto City. You dont want to go back to the city immediately, of course. Instead, you will need to go down the well to reach the underground area, and then come up into the Living Rooms. Once you are in the Living Rooms, hit the switch; that will open the door to the outside. Exit into the corridor. Straight ahead is the Lost Golem, Kunoichi. Next enter the rst room and then the courtyard. One of the lamps is unlit. Push the unlit lamp onto the yellow marking on the ground to open the door that leads to the Ether Pod. Grab the Ether, exit the room, and then go up the steps. Inside the next room on the right is the Lost Golem, Kabuki. At the end of the hall, enter the Lookout to see an Ether Device to your right. Inject the Ether and then climb the ladder.

CHARACTERS TRAINING

EVENT

The 1 Madness Continues

WALKTHROUGH

KUNOICHI

KUNOICHI
LEVEL 38 1100 HP 356 EP
ATTACK SKILLS

FIRE

High Flare Blade Hide Blade Flare Impulse High Power Accel

Climbing up the long ladder will take you to the second oor of the hideout. Follow the path around the top of the roof and hit the switch to rotate the revolving wall, and then go down the stairs to reach another one of the Living Rooms. Inside is another Ether Pod. Grab the Ether and go back up to the second oor, where you will unlock the door that leads to the outside corridor. Go back down to your right into the Lookout, but this time pass up the ladder and inject the Ether into the second device. Go down the ladder and then enter the Stone Chamber. Save your game when you reach the end of the chamber.

OPTIONAL EVENTS APPENDICES

AREA 23: NINJA HIDEOUT

TACTICS

BATTLE Lost Golem


KABUKI
LEVEL 40 1360 HP 334 EP
ATTACK SKILLS

LIGHT

High Shoot High Light Shoot Mega Link Dance Gravity Dance

primagames.com

079

SECTION

03

CHARACTERS

TO NINJA HIDEOUT, PART 1 TRAINING APPENDICES OPTIONAL EVENTS WALKTHROUGH

BOSS: OBORO
ENEMIES

NINJA

AREA 23: NINJA HIDEOUT

KABUKI

KUNOICHI

STRAW SHAMAN

primagames.com

080

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

TACTICS

BOSS Oboro

EVENT

Whats Really Going On? 1

Have Orpheus use Mega Link Voice on the rst turn and then kill off the shadows of himself that he forms. Oboro will use the Shadow Self technique in an attempt to inict more damage to you by using the Clones to perform combos. By having Orpheus in your party you can make yourself equally dangerous with the combo. Oboro will attack on turn 2, but that doesnt matter. Just keep using Mega Link Voice until you have a clear chance to use a four-person combo on him. Once Oboro is defeated, the clones will die as well. After the battle you will receive Mega Earth Shake. OBORO
LEVEL 38 4800 HP 616 EP
ATTACK SKILLS

Is Tokimune really behind the events? Find out by going to Kyoto Castle and asking him. After you talk with Tokimune he changes his mind and decides not to let you into the Ascetic Court. Return to Iwato Village and go to Sayakas house. When you discover she isnt home, go to the Shrine at the entrance to the Ascetic Court and use the key that you obtained earlier. When you approach the Ascetic Court entrance, Sayaka will attack you.

Cherry Blossom only once in this ght. After the ght you will receive High Aero Pain. SAYAKA
LEVEL 40 5000 HP 658 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

LIGHT
CHARACTERS

Fallen Blossoms Swallows Return EX Cherry Blossom

TRAINING WALKTHROUGH

DARK
OPTIONAL EVENTS

Shadow Self High Blade Impulse, X Cutter EX Pain & Suffering

TACTICS

BOSS Sayaka

SHADOW SELF
LEVEL 1 875 HP 332 EP
ATTACK SKILLS

DARK

High Blade Impulse

Sayaka is a master of countering your movements. Every time you attack her she will counterattack with Swallows Return. To get by this you need to attack from the back row or to the side. Of course, make sure that no one is in range of her attack. Go into the ght with a full EX Gauge and have Raigar use Levatane. When Sayakas EX Gauge becomes full, she will switch stances to the Blossom Dream. While she is in this stance she will have a powerful attack but she wont be able to counterattack. This is the time to go for a combo. When you perform a combo, make sure that Raigar goes last. His World Creation will do over 2000 hit points worth of damage to her. After she uses the Cherry Blossom Dream, each person in your party will be reduced to one hit point. Unless you have an insane healing Golem, you will want to use God Nectars to heal. The turn after that, use Orpheuss Mega Link Voice and then hit Sayaka with another combo when she changes her stance. She should have the chance to do

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SAYAKA

081

APPENDICES

AREA 23: NINJA HIDEOUT

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

24

CHARACTERS

ASCETIC COURT

TRAINING

TO ASCETIC COURT, PART 2 WALKTHROUGH

1000TB

OPTIONAL EVENTS

LOST GOLEM: YUZURIHA

APPENDICES

ENEMIES

BLUE IMP

KABUKI

AREA 24: ASCETIC COURT

3000TB

ROUND MASTER

SAMURAI

HI RECOVER BODY

YUZURIHA

primagames.com

3000TB

082

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Find 1 the Ascetic Monk

EVENT

Retrieve the Core Material 1

PRIMA OFFICIAL STRATEGY GUIDE

The Approach to the Ascetic Court is very linear. Just follow the path and climb the ladders. When you reach the top, go to the right to reach the Lost Golem, Yuzuriha. Use the Enchant Wire to cross the gap to reach the exit into the stream. Once you obtain the High Recover from the Ether Pod, return to the Approach. Just past the shop you will enter the stream. While going through the stream, dont miss the hidden Ether Pod in the cave. When you reach the halfway point of the cliff, you will meet the Ascetic Monk. After the initial meeting, go to the top of the cliff and speak to him before advancing to the Spirit Region.

The only thing that you need to do in the Spirit Region is to go to the Earth Temple, but if you dont explore a bit you will miss out on a lot of money and the Lost Golem, Blue Imp. When you reach the entrance to the Lord of Earths Temple you will nd that you need the Ether before you can advance. Find the three Ether Pods in this area and return to inject the Ether. Once youve injected the Ether, enter the temple of the Lord of Earth and then save your game to prepare for the boss.

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

YUZURIHA

APPENDICES

AREA 24: ASCETIC COURT

TACTICS

BATTLE Lost Golem


YUZURIHA
LEVEL 42 806 HP 437 EP
ATTACK SKILLS

TACTICS

BATTLE Lost Golem


BLUE IMP
LEVEL 46 1650 HP 470 EP
ATTACK SKILLS

LIGHT

EARTH

Mega Cure Dance Requiem Light Mist Clear Dance

High Hammer High Crush High Quake

primagames.com

BLUE IMP

083

SECTION

03
LOST GOLEM: BLUE IMP

NO-POWER SHOT

CHARACTERS

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

3000TB

8000TB APPENDICES TO ASCETIC COURT, PART 1

TO UNDERGROUND PATH, PART 2

ENEMIES

BLUE IMP

KABUKI

AREA 24: ASCETIC COURT

ROUND MASTER

BOSS: HYDRA
SAMURAI

YUZURIHA

primagames.com

084

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

TACTICS

BOSS Hydra

TACTICS

BOSS Oboro

PRIMA OFFICIAL STRATEGY GUIDE

The Hydra, as you may have noticed, has a severe disadvantage against Atsuma. Back everyone up a bit and use Orpheuss Mega Link Voice to raise the combo gauge. The other characters, including Raigar, should power up as well. On turn 2, perform a four-person combo ending with Stun Bead Flare. This is one of the easiest boss ghts in the game. If you are having some trouble, try improving your HP. After the battle you will receive the Hydra Core and EP +20%. Return to the Ascetic Monk on the cliff. After the conversation, Atsuma will learn EX Force Pain. Fortunately, you dont have to walk down the mountain again! HYDRA WATER
LEVEL 42 7900 HP 870 EP
ATTACK SKILLS

The main problem in this ght is the number of ninjas. The ninjas will pull off combos like theres no tomorrow, but to avoid taking unnecessary damage, save the ninjas for last and concentrate on Oboro. Dont forget about the tactics for dealing with Spoilsport. After the battle you will receive Mega Cure Dance. Afterward, go to Kyoto City to confront Tokimune.

CHARACTERS TRAINING WALKTHROUGH

OBORO
LEVEL 42 5600 HP 664 EP
ATTACK SKILLS

DARK
OPTIONAL EVENTS

Octo Giga Vour Octo Devour Poison Field

Shadow Self High Blade Impulse X Cutter

APPENDICES

NINJA
LEVEL 35 920 HP 300 EP
ATTACK SKILLS

DARK

Impulse High Blade Hide Blade Spoilsport

primagames.com

HYDRA

085

AREA 24: ASCETIC COURT AREA 24: ASCETIC COURT

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

25

CHARACTERS

UNDERGROUND PATH
TO KYOTO CITY

WALKTHROUGH

TRAINING

ENEMIES

BLUE IMP

OPTIONAL EVENTS

KABUKI

APPENDICES

8000TB 1000TB

KUNOICHI

ROUND MASTER

AREA 25: UNDERGROUND PATH

3000TB

SAMURAI

STRAW SHAMAN

YUZURIHA

primagames.com

TO UNDERGROUND PATH, PART 2

086

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Stop 1 the Shogun

TOKIMUNE
LEVEL 40 2800 HP 418 EP

EARTH
PRIMA OFFICIAL STRATEGY GUIDE

As soon as you enter Kyoto City, it is abundantly clear that you will not have an easy time getting in to see the Shogun. Go to the Castle Gate to meet the Mystery Man. Make sure that you are ready, because there is no turning back. Once you are inside of the castle, make your way to the audience room and confront Tokimune.

ATTACK SKILLS

Hide Dance Horseplay Return Dance HP Drain Dance

CHARACTERS

HONOKA
LEVEL 40 1600 HP 393 EP

FIRE

TRAINING

ATTACK SKILLS

High Flare Blade Flare Impulse High Power Accel

WALKTHROUGH

KUNOICHI
LEVEL 31 781 HP 274 EP
ATTACK SKILLS

FIRE

High Flare Blade Hide Blade Flare Impulse High Power Accel

OPTIONAL EVENTS APPENDICES

TACTICS

BOSS Tokimune

You must take on ve enemies in this battle. First take out the three Kunoichi and then work on Tokimune and Honoka. Do not save Tokimune for last unless you want to extend the battle. Tokimune will use Return Dance for most of the ght, trying to revive his Kunoichi. Once he is defeated the rest of the battle is a piece of cake. Even though it isnt an opposing element, using Stun Bead Flare will take a lot out of Tokimune. If you have NoPower Sonic equipped for Yuki, use it to decrease Tokimunes parameters. After the battle you will receive Direct +20%. Next you must go to Tokimunes room in the castle. Look around his room for the secret passagend the passage by searching the Shoguns golden bathroom. After you press the hidden switch shown in the screenshot, go through the door into the underground passage.

primagames.com

KUNOICHI

TOKIMUNE

087

AREA 25: UNDERGROUND PATH AREA 25: UNDERGROUND PATH AREA 25: UNDERGROUND PATH

SECTION

03

WALKTHROUGH

TRAINING

CHARACTERS

ENEMIES

BLUE IMP

OPTIONAL EVENTS

KABUKI

APPENDICES

KUNOICHI

TO ASCETIC COURT, PART 2 TO UNDERGROUND PATH, PART 1 TO ASCETIC COURT, PART 2


ROUND MASTER

AREA 25: UNDERGROUND PATH

SAMURAI

STRAW SHAMAN

YUZURIHA

primagames.com

088

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

The 1 Lord of Earth

TACTICS

BOSS Lord of Earth

LORD OF EARTH
LEVEL 50 1000 HP 1100 EP

EARTH
PRIMA OFFICIAL STRATEGY GUIDE

Follow the hidden passage underground, and you will arrive back at the Ascetic Court Courtyard Pass. There is nothing of interest in this part of the Ascetic Temple except for the Lost Golem, Straw Shaman. Once you have the Straw Shaman, go through the gateyou will be back in the Spirit Region. Recharge your energy at the Recharge Station and enter the temple of the Lord of Earth. Save your game, because another tough battle is coming up. If your EX Gauge isnt at 100, then ght battles until it is.

At only 1000 HP, the Lord of Earth should be a piece of cake. Unfortunately he has a shield that reduces damage by 95%. On your very rst turn you need to use the EX Skill Force Pain. That will not only reduce his EP, but also take away his ability to regenerate. That gives you an opening to weaken him slowly with attacks. Yuki or any Wind-based Golem with a lot of HP will help greatly. Make sure that you use a technique like Barrier Accel on your Wind-based ghters to reduce the damage from the Lord of Earths World Creation skill. Yuki will be completely immune to this attack if you place her in the back row behind two characters. For a healer, you can use either Karin or Orpheus. When the Lord of Earth uses his Invoke skill, he will call forth Woodians to ght alongside him. After the battle you will receive Cut EP Use.

ATTACK SKILLS

Spirit Drain Invoke EX World Creation

CHARACTERS

WOODIAN
LEVEL 34 300 HP 250 EP

EARTH

TRAINING

ATTACK SKILLS

Barrier Earth Bolt No-Protect Touch Clear Aid

WALKTHROUGH OPTIONAL EVENTS APPENDICES

TACTICS

BATTLE Lost Golem


STRAW SHAMAN
LEVEL 40 956 HP 318 EP
ATTACK SKILLS

DARK

AREA 25: UNDERGROUND PATH

Gravity Hammer Dark Quake Dark Crush

primagames.com

LORD OF EARTH

WOODIAN

089

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

26

CHARACTERS

VORBIOS VOLCANO

WALKTHROUGH

TRAINING

APPENDICES

OPTIONAL EVENTS

LOST GOLEM: FIRE GUARDIAN

LOST GOLEM: MINOTAUR

TO SAGES TOWER, PART 1

AREA 26: VORBIOS VOLCANO

TO OPTIONAL EVENT: EARTH TEMPLE


ENEMIES

FIRE GUARDIAN

MINOTAUR

3000TB
RUBY BUTTERFLY

TO JUNK CITY

primagames.com

090

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

To 1 the Sages Tower

TACTICS

BATTLE Lost Golem


MINOTAUR
LEVEL 45 2480 HP 379 EP
ATTACK SKILLS

TACTICS

BATTLE Lost Golem


FIRE GUARDIAN
LEVEL 52 8200 HP 552 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

After you defeat the Lord of Earth and leave Iwato Village, your journey will take you to the Sages Tower. To get to the Sages Tower you must go through the Zuala Desert and then through the Vorbios Volcano. When you arrive at the entrance to the volcano you will nd that its blocked by debris. You cant move it yourself, but go to Junk City and speak with the Junkyard Boy. He will agree to move it. Once he moves it you will be back in the desert near the entrance to the volcano. The rst part of the volcano is the Wind Tunnel. This part of the volcano is important because it is home to the Earth Shrine, as well as the Lost Golem, Minotaur. The second section is the Magma Cave. Be prepared when you open the Ether Box, because the Lost Golem, Fire Guardian, will attack you. The Ether Box also contains the powerful Mega Flare Rush. The Sages Tower is at the summit of the volcano.

FIRE

FIRE

CHARACTERS

High Quake Flare Crush

Flare Giga Gasp Giga Hammer

primagames.com

FIRE GUARDIAN

091

TRAINING WALKTHROUGH OPTIONAL EVENTS APPENDICES

AREA 26: VORBIOS VOLCANO AREA 26: VORBIOS VOLCANO

SECTION

03
QUEST GUIDE: REQUIRED EVENTS

27

CHARACTERS

SAGES TOWER
BOSS: ODIN TO SAGES TOWER, PART 2

WALKTHROUGH

TRAINING

LOST GOLEM: LAPIS MAGINA

8000TB
ENEMIES

ALIBARAD

OPTIONAL EVENTS

ARCHANGEL

APPENDICES

LAPIS MAGINA

MEG SLASH 5000TB LOST GOLEM: GARGOYLE


LIGHT APOSTLE

AREA 27: SAGES TOWER

MEDUSA

1000TB

VALKYRIE

WIND GUARDIAN

TO VORBIOS VOLCANO
primagames.com

092

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Journey to the Top 1

The Sages Tower pretty much goes straight up. The center area leads to all of the other oors of the tower. To go to the different levels, you need to ride the vertical Enchant Cubes. To save time, go to the left from the start, turn the corner, and then ride the Enchant Cube up to the third level. When you get off, walk around to the other side and then ride another vertical Enchant Cube up to the fourth level. On the fourth level is a horizontal Enchant Cube that will take you to the outer areas, which lead to the other oors. Every time you nish a particular oor, go around the outside area using the Enchant Wires to reach the vertical Enchant Cubes that lead to the lower oors.

vertical Enchant Cube that takes you to an Enchant Box. Go to the Enchant Cube on the left and ride around until you reach the Ether Pod.

TACTICS

BATTLE Lost Golem


GARGOYLE
LEVEL 41 1182 HP 390 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

DARK

CHARACTERS

High Dark Bite Gravity Bite EP Drain Roar

TRAINING

TACTICS

BATTLE Lost Golem


LAPIS MAGINA
LEVEL 55 1399 HP 666 EP
ATTACK SKILLS

LIGHT

WALKTHROUGH

EVENT

Mega Light Force High Aqua Sight High Flare Sight

Second Level 1
OPTIONAL EVENTS

EVENT

Third 1 Level

The third level is straightforward. Walk all the way down the hall and defeat the Lost Golem, Gargoyle, to open the door with the Ether Pod. Once you have the Ether Pod, exit the level and go down to level two.

The second level is a giant pushing puzzle. Look at the statues; they come in two types. You need to push the correct statue onto the glowing square or pull the incorrect statue off of the square. You must do this in two consecutive rooms to get the Ether from the Ether Pod. In the second room dont miss out on moving the statues in the side rooms up the ladders. After youve retrieved the third Ether, go back up to the fourth level of the center area. The center area is home to one of the Three Pillar Guardians, Gold Squat. Go up to the top of the center area, refill your energy at the Refresh Pont, and get ready to face Odin after you inject the Ether.

APPENDICES

AREA 27: SAGES TOWER

EVENT

Fourth Level 1

The fourth level has Enchant Cubes all over. Get on the Enchant Cubes and ride them to the different parts of the room. The center Enchant Cube leads to the Lost Golem Lapis Magina and an Ether Box. Next ride the Enchant Cube on the right, which leads to a

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TO GRAVEKEEP HOLM SPEED GEM x1

WALKTHROUGH

TRAINING

CHARACTERS

ENEMIES

ALIBARAD

OPTIONAL EVENTS

MIND GEM x1
ARCHANGEL

POWER GEM x64 APPENDICES

LAPIS MAGINA

LIGHT APOSTLE

AREA 27: SAGES TOWER

MEDUSA

VALKYRIE

TO SAGES TOWER, PART 1


WIND GUARDIAN

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

TACTICS

BOSS Odin

EVENT

Meet 1 with the Sage

PRIMA OFFICIAL STRATEGY GUIDE

The party that I used for this battle was Sasquatch, Raigar, Orpheus, and Atsumaall at level 38. I used two Water-based Golems and placed Atsuma in the fourth position before the ght started. When its Atsumas turn, use Mega Phoenix to reduce the Valkyries HP and then work on Odin after that. Orpheus should be in this ght mainly for healing; when the opportunity to pull off a combo arrives, take full advantage of it. By doing a combo you will cripple Odin very quickly. If one of your characters dies even after doing big damage, it will just ll up your EX Gauge, allowing you to perform another powerful attack. If you are having trouble, increase your Agility (youll need to pump a lot of points into this stat in preparation for the battle) or adjust your party. After the battle you will receive the Odin Core. ODIN
LEVEL 60 6200 HP 926 EP
ATTACK SKILLS

At the top of the tower, go to the left and then down the stairs. You will see a small chamber ahead; speak to the Sage. After she kicks you out, try speaking to her again. During her speech she senses some uninvited guests. Go to the very top of the tower to greet them.

CHARACTERS

TACTICS

BOSS Banglanji
TRAINING

TACTICS

BOSS Siren

DARK

Mega Dark Spike Gungnir Mega Dark Spear

Start by having Orpheus use Mega Link Voice at the start, and then work on performing combos against Siren. Siren has a lot of HP, but fortunately for you only one Water attack. For most of the ght Orpheus should be healing while the others attack. With enough HP on Atsuma and the others, there is little way that you will be defeated. Another good tactic is to use Gravity so that the Siren wastes a turn curing the condition. After you defeat the Siren, go back and see the Sage. After everyone leaves, save your game and then enter the room with the Sage again. You will enter that strange dimension but this time you must ght. SIREN WATER
LEVEL 50 8800 HP 581 EP
ATTACK SKILLS

Move to the back row and use Grav-Force (buy it before you enter or equip it if you have it) to keep Baglanji from moving. With the Golem unable to move, you can slip in and out of its range at will to defeat him slowly. This is definitely one of the easier bosses. Make sure that you have the support skill Cancel Gravity as well to keep Baglanji from doing the same thing. After the battle you will receive the Wild God Orb and the Baglanji Core. The Sage will tell you about the God Orb, and she can even make weapons from it. Remember the Three Pillar Guardians? Go back to them with the God Weapon equipped; they will challenge you to a fight. If you beat them then you can obtain their God Orbs as well. While the Sage is working on the God Orb, go upstairs and speak with your party members, then return to the Sage. Atsuma will receive the Iris Knuckle and Meteor Rush. Go to the top of the tower and use the teleporter to go to Gravekeep Holm.

WALKTHROUGH OPTIONAL EVENTS APPENDICES

AREA 27: SAGES TOWER

BAGLANJI
LEVEL 50 2200 HP 816 EP
ATTACK SKILLS

DARK

Aqua Sonic High Return Song Cure Song Clear Voice

Dark Gravity Mega Dark Zone Drain Sight

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QUEST GUIDE: REQUIRED EVENTS

28

CHARACTERS

GRAVEKEEP HOLM

WALKTHROUGH

TRAINING

TO ICE CASTLE, PART 1

OPTIONAL EVENTS

TO RAGAU COAST TO LONDON CITY (IN RUINS) TO YAZELMP GORGE BOSS: MYSTERY MAN

APPENDICES

TO IWATO VILLAGE

AREA 28: GRAVEKEEP HOLM

8000TB

5000TB

TO SAGES TOWER, PART 2

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Gather Information 1

TACTICS

BOSS Mystery Man

EVENT

Final 1 Meetings

PRIMA OFFICIAL STRATEGY GUIDE

Gravekeep Holm is a sad place, and before you can move on you are going to need to find the Mystery Man. Walk toward the gate ahead and then speak to the villagers. Go to the house next to the Recharge Station, and speak to the Man of Simple Words near the gate. He will tell you to speak to the Village Elder. Go to the elders house near the Recharge Station. The elder is not there, but you can find her at the graveyard. When you arrive at the graveyard you will have to save the elder from Uhabongos. After defeating them you will receive the Uhabongo Core.

The Mystery Man outclasses you in speed and power, but he doesnt have a crazy amount of HP. Before you go into the battle, buy some Gods Nectar to heal. The Mystery Man will get the rst turn; on the second use Strong Charge. The Yo-Yos can be dangerous, but they can attack only in a straight line. Use Grav-Force to keep them in place and then work on the Mystery Man. Make sure that your HP is above 1425, or it will be game over when the Mystery Man uses Galaxy Spear. After you defeat the Mystery Man, the Yo-Yos will disappear. You will receive the Ice Magicore as a reward for your victory. MYSTERY MAN
LEVEL 57 2900 HP 669 EP
ATTACK SKILLS

LIGHT

Before the nal battle you have the option to meet with one of your party members. You will get a different item depending on which party member you talk to. Karin can be found behind the Elders House. Speaking to her will earn you the Flower Bookmark. Raigar is in the graveyard. Choose him if you prefer to receive the Black Stone. If you instead speak to Yuki at the gate, she will challenge you to a battle; for a win you will receive the Bullet Pendant. The character that you choose has an effect on the ending. After you rest you will receive the Old Key. Now is the time to do the optional events if you so desire. (See the Optional Events section of this book for details on each one.) The teleporters will lead you to different parts of the world.

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

Cure Ballad Beat Sonic Swing Call EX Galaxy Spear

APPENDICES

YO-YO
LEVEL 57 550 HP 312 EP
ATTACK SKILLS

LIGHT

Mega Light Blow

TACTICS

BATTLE Uhabongo x3
UHABONGO WATER
LEVEL 43 4319 HP 269 EP
ATTACK SKILLS

AREA 28: GRAVEKEEP HOLM

Aqua Crush Aqua Quake

TACTICS EVENT

Rest 1 Before the Final Battle

BOSS Yuki
WIND
LEVEL Current Current HP Current EP
ATTACK SKILLS

YUKI

Just as the letter said, you must meet the Mystery Man near the gate. Go to the gate; the Mystery Man will be there as promised. He will not be willing to part with the Queen of Ices Magicore easily, however.

Mega Shot Mega Drumroll High Pot Shot

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QUEST GUIDE: REQUIRED EVENTS

29

CHARACTERS

ICE CASTLE
TO ICE CASTLE, PART 2

TRAINING

OPTIONAL EVENTS

WALKTHROUGH

8000TB

BOSS: TOYA

ENEMIES

GARGOYLE

APPENDICES

GREAT MAMMOTH

LADY AZLIGHT

AREA 29: ICE CASTLE

MARLIN GLAVE

SASQUATCH

8000TB 8000TB
SIREN

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Rescue Toya 1

Its time to rescue Toya. Go to the gate in Gravekeep Holm and use the Old Key. The castle itself isnt huge, but there are some powerful enemies here. When you reach the shop, make sure you get everything you need, because there will be no other shop until the very end of the dungeon. The underground area is pretty simple. Just walk around the outside to reach the teleporter leading to the Inner Gardens. If you use the Enchant Cubes you can get to two chests containing 8000 TB each. When you reach the Inner Garden, go forward; you will eventually meet Toya. No matter which option you select, you will ght Toya. Your selection determines the ending youll see.

to kill Toya, but you will move on if you said Never! Once you go up the stairs to ght the Queen of Ice, youll be unable to turn back. TOYA WATER
LEVEL 60 10000 HP 1144 EP
ATTACK SKILLS

TACTICS

BOSS Queen of Ice

PRIMA OFFICIAL STRATEGY GUIDE

Unlink Spear, Mega Aqua Spike, Gaybolg, EX Heaven Squall, EX Revenge Enchant

This ght is just like the last except that you probably dont have Stun Bead Flare ready. At the start of this ght, have Raigar use Ethereal Armor or have Atsuma use Strong Charge. Strong Charge will give Atsuma the Strength to deal the Queen of Ice massive damage, and Ethereal Armor will make the damage the queen dishes out be of normal strength. The queen will blow you back each turn, but it is more of an annoyance than a danger. Make sure that you utilize combos, because Atsuma will not be able to survive for more than six or seven turns. If the queen manages to use Frozen World, then its probably game over. QUEEN OF ICE WATER
LEVEL 60 12000 HP 508 EP
ATTACK SKILLS

CHARACTERS TRAINING WALKTHROUGH

TACTICS

BOSS Queen of Ice

OPTIONAL EVENTS

TACTICS

BOSS Toya

Along with Raigar, I took Lapis Magina and Orpheus into this battle. If you use a different team, make sure that you have a strong healer and someone besides Atsuma with a Fire attack. Toya has many advantages over Atsuma and anyone else in your group, so you will need to use Raigars Tiara Crusade as your opening move to negate damage. Once you have done that, work on Toya. You can attack Toya without fear as long as you used Tiara Crusade. Dont bother trying to use four-person combos against him, because he will just use Unlink Spear. As long as you continue to attack Toya with your most powerful Fire-based attacks, you will wear him down faster than he can regenerate HP. Toyas Revenge Enchant allows him to use your other human characters EX Skills. He also will use his own EX Skill. After the battle you will get the bad ending if you agreed

The Queen of Ice has three minions but you can take them out easily. She is a coward and hides behind the Lady Azlights. To defeat the queen quickly, ll up your Combo Gauge for all characters and then perform a fourperson combo ending with Stun Bead Flare. If that doesnt kill her, your next attack should. To add insult to injury, I like to use Strong Charge on the rst turn. This will guarantee you victory. Make sure that you dont let the battle last longer than a couple of turns, or the queens EX Gauge will ll up and she will use Skip Field. Skip Field will cause you to lose your turn. QUEEN OF ICE WATER
LEVEL 66 8000 HP 9999 EP
ATTACK SKILLS

Blizzard Ice Storm EX Frozen World

APPENDICES

TACTICS

BOSS Innity

In this ght you are in control of Toya and Makoto. These guys are far weaker than when you fought them, but they will have enough power to defeat Innity. The key to winning this ght is to attack Innity only. If you attack Atsuma you will lose. Makoto can heal, so make sure that you are using his abilities at the right times. This battle is a warm-up for the nale.

AREA 29: ICE CASTLE

Ice Giga Zone EX Skip Field

LADY AZLIGHT x3
LEVEL 40 899 HP 318 EP

WATER

ATTACK SKILLS

Ice Sonic Cute Voice Protection Link

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TRAINING

CHARACTERS

BOSS: QUEEN OF ICE

OPTIONAL EVENTS

WALKTHROUGH

ENEMIES

GARGOYLE

APPENDICES

GREAT MAMMOTH

LADY AZLIGHT

AREA 29: ICE CASTLE

MARLIN GLAVE

SASQUATCH

TO ICE CASTLE, PART 1

SIREN

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

INFINITY
LEVEL 45 1600 HP 1600 EP
ATTACK SKILLS

LIGHT

LORD OF EARTH MAGICORE


LEVEL 50 3600 HP 1200 EP

EARTH

INFINITY (3rd FORM, PART 3)


LEVEL 64 5000 HP 1600 EP
ATTACK SKILLS

LIGHT
PRIMA OFFICIAL STRATEGY GUIDE

ATTACK SKILLS

Power Implant

Lords Cure

N-Protect Howl Death Grasp

CHARACTERS

ATSUMA
LEVEL 45 560 HP 350 EP
ATTACK SKILLS

FIRE

TACTICS

BOSS Innity (3rd Form)


TRAINING

EP Drain Blow

TACTICS

BOSS Innity (2nd Form)

Get rid of the Magicores rst, because that is the source of Innitys power be careful! The best way to take out the Magicores is to focus your combined might. Once a Magicore is destroyed, it is gone for the rest of the ght. Alone, Innity is nothing. Continue to heal and build up your Combo Gauge. Once youve defeated Innity, he will transform again. INFINITY (2nd FORM)
LEVEL 55 7200 HP 1600 EP
ATTACK SKILLS

LIGHT

Ice Lance Flame Saber Earth EP Drain Nightmare

Death Rush L is much stronger than Death Rush R, so be sure to use Ethereal Armor so that Atsuma and Raigar can wail on Innity. Orpheus or any other healing character should focus only on keeping your party members alive. Innitys third form isnt too difcult, but the power of Death Rush R could kill you if you are not careful. If you take too long, Innity will use Apocalypse. After you defeat the rst part of the third form, Innity will transform. You get to keep all of your stat increases and your Combo Gauge. If you have a combo ready, then use it; otherwise just heal using items. Make sure that Innity never gets to 100 EX, because his EX Skills are lethal. The nal part of the third form has less HP than the others, but an attack that breaks your barrier. Use one turn to rell the Combo Gauge and another turn to kill Innity. For winning this battle you will earn the nal EX Skill, Enchant Arm.
INFINITY (3rd FORM, PART 1)
LEVEL 60 9800 HP 1600 EP
ATTACK SKILLS

WALKTHROUGH OPTIONAL EVENTS APPENDICES

AREA 29: ICE CASTLE

QUEEN OF ICE MAGICORE

WATER

LIGHT

TACTICS

LEVEL 50 2400 HP 1200 EP


ATTACK SKILLS

BOSS Innity (Final Form)


LIGHT
LEVEL 40 5000 HP 1600 EP
ATTACK SKILLS

INFINITY (FINAL FORM)

Queens Cure

Death Rush R Death Rush L EX Apocalypse

None

EMPEROR OF FIRE MAGICORE


LEVEL 50 4800 HP 1200 EP
ATTACK SKILLS

FIRE

INFINITY (3rd FORM, PART 2)


LEVEL 62 8000 HP 1600 EP
ATTACK SKILLS

LIGHT

Kaisers Cure

Ether Charge Omega Spectrum EX Ether Cannon


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QUEST GUIDE: OPTIONAL EVENTS

01
EVENT

CHARACTERS

THREE PILLAR GUARDIANS

TRAINING

When to Take on the Quest? 1

BLACK DRAGON
LEVEL 80 9200 HP 1115 EP
ATTACK SKILLS

WIND

TACTICS

BOSS Gold Squat

The Three Pillar Guardians quest becomes available only after you have made the Iris Knuckle. Go back to the locations of the Three Pillar Guardians, and they will fight you before giving up their God Orbs. Once you have defeated each of them, return to the Sage and she will make you a Weapon of the Gods from the orb that you obtained from each of the guardians. Give the Sage the Kindly God Orb to receive the Iris Leggings and Karins Requiem; the Happy God Orb will earn you the Iris Cannon and Yukis Trigger Happy; the Sad God Orb will earn you the Iris Sword and Ethereal Armor for Raigar.
TACTICS

WALKTHROUGH

Mega Slash Dark X Cutter

LOCATION: SAGES TOWER CENTER


Gold Squat is easy as long as you can survive his close-up attack. Use Raigars Levatane to increase his parameters, and when you have everyones Combo Gauge maxed, go nuts. Your most powerful attacks are going to be close up, so make sure that the character that goes in front has enough HP to survive the Mega Light Blow. My trump card in this battle is Odin. Odin has a dark spear attack that covers three squares. To ensure that Odin does not get killed, place him in the back row behind two of your other characters to nullify the damage. Perform a combo to do massive damage. After you defeat the Gold Squat, you will receive the Scout Core and the Sad God Orb. GOLD SQUAT
LEVEL 80 9414 HP 1116 EP
ATTACK SKILLS

OPTIONAL EVENTS

TACTICS

BOSS Anubis

LOCATION: ZUALA DESERT RUINS


For this fight I employed the services of the Golem Lapis Magina. Lapis Magina has the superpowerful Lightbased attack called Mega Light Force. Just like in the last fight, have Raigar use Levatane and Atsuma use Strong Charge. Once you have everyones Combo Gauge filled to max, unleash a four-person combo ending with Mega Light Force. That will end the fight very quickly. Raigar is in the most danger this fight. If you place him in the back behind two other characters, then he will take no damage. Once youve defeated Anubis you will receive the Anubis Core and the Happy God Orb. ANUBIS
LEVEL 80 6300 HP 1060 EP
ATTACK SKILLS

APPENDICES

AREA 01: THREE PILLAR GUARDIANS

BOSS Black Dragon

LOCATION: RAGAU COAST FORK


Make sure that you have a full EX Gauge before entering the fight. Start the fight by having Raigar use Levatane, and keep your other characters in the back row. By now you should have the Wide Range Support Skill that allows you to move anywhere on the grid. On the second turn if everyone has a maxed-out Combo Gauge, unleash a devastating four-person combo ending with World Creation to finish off the Black Dragon. As a reward for defeating him, you will receive a Black Core and the Kindly God Orb.

LIGHT

Mega Light Blow Mega Light Force Mighty Blow

DARK

Mega Aero Spear Mega Spear EP Drain Spear

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PRIMA OFFICIAL STRATEGY GUIDE

QUEST GUIDE: OPTIONAL EVENTS

02

CHARACTERS

ELEMENTAL TEMPLES

TRAINING

FIRE SHRINE
TACTICS

LOCATION: LONDINUS PLAINS NORTH FOREST


WALKTHROUGH

BOSS Phoenicia

BOSS: PHOENICIA

Phoenicia will use Reverse Order on Atsuma to do more damage. You can partially counter this if you use Raigars Ethereal Armor, or you can use Tiara Crusade to reduce damage by 75%. Phoenicia has only 9700 HP, so use Water Golems with high Attack and HP, or a Golem like Lapis Magina who has a Water attack but will not suffer the weakness to Fire. I had Orpheus in this ght as well because of the healing that he can provide. After you defeat Phoenicia, you will receive the Suzaku Core and the Fire Orb. PHOENICIA
LEVEL 60 9700 HP 1580 EP
ATTACK SKILLS

OPTIONAL EVENTS APPENDICES

FIRE

AREA 02: ELEMENTAL TEMPLES

EVENT

When to Take on the Quest? 1

Mega Flare Zone Mega Flare Force Reverse Order Resurrection

To enter the Holy Beast Shrine you will need the four God Orbs that you obtained by defeating the elemental beasts. You may have already been to the locations where the orbs are, but the enemies were just too strong. Once you have made it to the Ice Castle you should be strong enough to take on some of the enemies, and maybe even the boss. After you obtain all four of the orbs you will be able to enter the Holy Beast Shrine at the end of the path in the Junk City Rock Pinnacles.

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SECTION

04 WATER SHRINE
TACTICS

LOCATION: NORDNIA MINES ABANDONED MINE BOSS Divine Turtle

CHARACTERS

WALKTHROUGH

BOSS: DIVINE TURTLE

This battle should be handled like the last. Use Tiara Crusade to start the battle and then work on the Divine Turtles weakness, which is Fire. Yuki is a good stand-in for this ght because she can disable the barrier that the Divine Turtle forms. Lapis Magina also comes in handy because he does not suffer the weakness to Water but can attack with Fire. After it is defeated, you will receive the Genbu Core and the Water Orb.

OPTIONAL EVENTS

TRAINING

DIVINE TURTLE

WATER
LEVEL 63 9500 HP 1750 EP
ATTACK SKILLS

APPENDICES

Aqua EP Drain Giga Protection Giga Barrier Reverse

WIND SHRINE
AREA 02: ELEMENTAL TEMPLES
TACTICS

LOCATION: YAMASHIRO MARSH FOREST BOSS Aero Dragon


is in this ght, because she will be nearly invincible with a 75% reduction in damage thanks to Tiara Crusade, plus shell suffer only half damage due to her Wind element. You may also get lucky if the Aero Dragon uses Reverse Bark on Yuki, because that will buy your other characters time to heal. While Lapis Magina doesnt have a particular advantage over the Aero Dragon, his Mega Light Force does. Using Orpheus instead of Yuki is also an option because of the healing factor. You should have a favorite team by now, so just experiment with different combos. After youve defeated the boss, you will receive the Seiryu Core and the Wind Orb.

BOSS: AERO DRAGON

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Use Tiara Crusade to open up in this ght. This will save you a lot of trouble. If the Aero Dragon doesnt kill Raigar, then use Ethereal Armor and go for it all. Cancel Gravity is a must because this guy likes to lock you in place and then attack. You can still win even if you are stuck to the oor, but it may be impossible if you dont have the correct skills equipped. Get set up for a four-person combo and make sure that you nish it with World Creation for maximum damage. If Raigar dies in the ght, its OK because the Tiara Crusade that you used will last. Make sure that Yuki

AERO DRAGON
LEVEL 66 10500 HP 1700 EP
ATTACK SKILLS

WIND
PRIMA OFFICIAL STRATEGY GUIDE

Aero Breath Aero Gravity Aero Drain Reverse Bark

CHARACTERS TRAINING

EARTH SHRINE
TACTICS

LOCATION: VORBIOS VOLCANO WIND TUNNEL BOSS White Tiger

WALKTHROUGH

BOSS: WHITE TIGER

Start this ght the same as the others by using Tiara Crusade. Before you enter the ght you will also want to equip Cancel Gravity to keep the White Tiger from locking you in place. This ght will take a little longer than the others because Yuki lacks a sufcient beat-down move to nish a combo with. If Yuki is too weak, then just ght this battle the same way that you did with the Aero Dragon. The difference in this ght is that the White Tiger will have to reverse Raigars element if it hopes to win. Although you dont have much in the way of opposing elements, you do have the Mega Light Force at your disposal, provided you have been using Lapis Magina. After you win the battle, you will receive the Byako Core and the Earth Orb. WHITE TIGER EARTH
LEVEL 69 11500 HP 1070 EP
ATTACK SKILLS

OPTIONAL EVENTS APPENDICES

AREA 02: ELEMENTAL TEMPLES

Meteor Fang Reverse Roar Earth Grav Roar Drain Fang

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QUEST GUIDE: OPTIONAL EVENTS

03

CHARACTERS

HOLY BEAST SHRINE


LOCATION: JUNK CITY ROCK PINNACLES
MAP CONNECTION A MAP CONNECTION B LOST GOLEM: GREAT MAMMOTH LOST GOLEM: EARTH GUARDIAN

OPTIONAL EVENTS

WALKTHROUGH

TRAINING

MAP CONNECTION C

MAP CONNECTION D (FLOOR 12)

AREA 03: HOLY BEAST SHRINE

APPENDICES

LOST GOLEM: LENIALIS

MIND GEM x128 MAP CONNECTION D

BOSS: FIRE GUARDIAN SPEED GEM x128

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KITTY CORE

TREASURE CHEST
Enchant Cube Enchant Wire Ether Pod Ether Port

KEY

Shop

Recharge Station

MAP CONNECTION D MEDUSA CORE

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

MIND GEM x160 TRAINING POWER GEM x160

WALKTHROUGH OPTIONAL EVENTS

LOST GOLEM: SG DOMINION 5800TB POWER GEM x160 LOST GOLEM: GROUND BREAKER SPEED GEM x160

APPENDICES

AREA 03: HOLY BEAST SHRINE

GODS AMBROSIA x2 RETURN POWDER x2

BOSS: HYDRA GRENADER CORE AVEI CORE

MAP CONNECTION C

MAP CONNECTION E
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Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

107

SECTION

04

MAP CONNECTION E LOST GOLEM: AQUA JELLY

3200TB

SPEED GEM x96

LOST GOLEM: WOODIAN CHARACTERS

SPEED GEM x96 TRAINING MIND GEM x96 LOST GOLEM: FOLLY CAROL WALKTHROUGH 3000TB, DABRAD CORE

POWER GEM x96, MIND GEM x96

POWER GEM x96

MIND GEM x96

OPTIONAL EVENTS

LOST GOLEM: PEGASUS

BOSS: WIND GUARDIAN

APPENDICES

MIND GEM x96

SPEED GEM x96

AREA 03: HOLY BEAST SHRINE

LOST GOLEM: RAIKO

MEGA SKILL GEM x3 MAP CONNECTION F POWER GEM x96 MAP CONNECTION B MEGA SKILL GEM x3 SPEED GEM x96

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KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

PRIMA OFFICIAL STRATEGY GUIDE

SPEED GEM x128

CHARACTERS TRAINING

MIND GEM x128

WALKTHROUGH

FRIEND GEM x5 ALIBARAD CORE MAP CONNECTION F

MEGA SKILL GEM x5

MIND GEM x96

OPTIONAL EVENTS

MIND GEM x96

MIND GEM x96 APPENDICES

MIND GEM x96

LOST GOLEM: EXECUTOR

AREA 03: HOLY BEAST SHRINE

APOSTLE CORE

MAP CONNECTION G

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Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

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SECTION

04

TRAINING

CHARACTERS

MAP CONNECTION G BOSS: OMEGA MAP CONNECTION A

OPTIONAL EVENTS

WALKTHROUGH

BOSS: SPHINX APPENDICES


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AREA 03: HOLY BEAST SHRINE

KEY

Shop

Recharge Station

Enchant Cube

Enchant Wire

Ether Pod

Ether Port

EVENT

Entering the Shrine 1

TACTICS

BATTLE Lost Golem


GREAT MAMMOTH
LEVEL 59 4000 HP 640 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

You can enter the Holy Beast Shrine only if you have defeated each of the bosses in the four elemental temples. When you rst arrive at the approach, you will see a large door. There are four stone tablets in front of the door, and to open the door you must insert the God Orbs. Once all of the orbs have been inserted, the path inside will open. Be aware that once you are inside, the enemies you face will be the strongest of their types in the game. Cancel Gravity is a useful skill early on. Most of the enemies try to stick you to the oor. The whole shrine is one giant maze and you will nd yourself using many elevators and other devices throughout. On levels 3, 6, 9, and 12 there is a teleporter that will take you out to the approach. You should use these as much as you can because it will allow you to return to where you were without going through the maze again. The other advantage is that you can use the Recharge Station. To advance past oors 3, 6, 9, and 12, you must defeat bosses to open doors. All but the fourth and tenth oors contain Lost Golems, detailed in the following charts:

EARTH

CHARACTERS

Earth Giga Gasp Gravity Gasp Mega Earth Gasp

TRAINING

2nd LEVEL 1st LEVEL


TACTICS TACTICS

WALKTHROUGH

BATTLE Lost Golem


LENIALIS
LEVEL 67 1307 HP 689 EP
ATTACK SKILLS

BATTLE Lost Golem


EARTH GUARDIAN
LEVEL 60 3676 HP 556 EP
ATTACK SKILLS

EARTH

OPTIONAL EVENTS

EARTH

Cure Voice Earth Sonic Reverse Sonic No-Protect Sonic

High Earth Blow Strong Charge Earth Wave

APPENDICES

3rd LEVEL
TACTICS

BOSS Fire Guardian AREA 03: HOLY BEAST SHRINE

The rst order of business is to remove the Minotaurs from the ght. They are weaker than the boss itself, but you also take away a means of attack from the enemy. Make sure that Raigar is in the party, because from now on he will start the ght by using Tiara Crusade. It may limit your attacking possibilities, but the damage that you receive will be minimal. If you are able to regain the energy that you lose, then this ght is yours. Stick to non-element attacks like Mega Blow or Meteor Rush when using Atsuma. After the battle you will receive the Moon Fist Core.

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EARTH GUARDIAN

111

SECTION

04

FIRE GUARDIAN
LEVEL 75 14000 HP 9999 EP
ATTACK SKILLS

FIRE

CHARACTERS

Flare Giga Gasp Giga Hammer

MINOTAUR x2
LEVEL 58 1643 HP 345 EP

FIRE

TRAINING

ATTACK SKILLS

High Quake Flare Crush

OPTIONAL EVENTS

WALKTHROUGH

FROUND BREAKER
TACTICS

BATTLE Lost Golem


SG DOMINION WIND
LEVEL 77 3110 HP 752 EP
ATTACK SKILLS

X Cutter Aero Impulse Mega Slash

and Poison during this ght. Once the Medusas are taken care of, just have one character heal every turn. When you have the Hydra low in HP, it will use Octo Devour. By the time its HP gets down that low, you should have all of your characters Combo Gauges maxed out. Use a four-person combo ending with Mega Flare Rush to nish this ght. After the battle you will receive the Moon Leg Core. HYDRA WATER
LEVEL 90 17000 HP 9999 EP
ATTACK SKILLS

AREA 03: HOLY BEAST SHRINE

APPENDICES

6th LEVEL 5th LEVEL


TACTICS TACTICS

BOSS Hydra
MEDUSA x2

Octo Giga Vour Octo Devour Poison Field

BATTLE Lost Golem


GROUND BREAKER
LEVEL 82 12400 HP 2200 EP
ATTACK SKILLS

WIND

N-Barrier Shot No-Power Sonic Mega Shot


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You will want to concentrate on getting rid of the Medusas and then the Hydra. You dont need to use Tiara Crusade because the Hydra doesnt have a Water attack. The reason that it is important to get rid of the Medusas rst is that they will try to keep you in place with Gravity, and their only Water attack can hurt Atsuma greatly. Make sure that you have a Golem like Orpheus, or a character that can heal a negative status to get rid of Gravity

WATER
LEVEL 57 1413 HP 646 EP
ATTACK SKILLS

Gravity High Aqua Bolt Mega EP Drain

TACTICS

BATTLE Lost Golem


WODDIAN
LEVEL 68 1308 HP 442 EP
ATTACK SKILLS

TACTICS

BATTLE Lost Golem


PEGASUS
LEVEL 85 2122 HP 765 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

EARTH

WIND

CHARACTERS

Barrier Earth Bolt No-Protect Touch Clear Aid

Power Up Plus Mega Cure Aid High Light Bolt Body Attack

TRAINING

8th LEVEL
TACTICS

TACTICS

BATTLE Lost Golem


FOLLY CAROL EARTH
LEVEL 82 2787 HP 756 EP

WALKTHROUGH

BATTLE Lost Golem


RAIKO
LEVEL 91 13500 HP 3300 EP
ATTACK SKILLS

DARK

ATTACK SKILLS

Snow Gift Snow Gravity

OPTIONAL EVENTS

7th LEVEL
TACTICS

Mega Blade Iron Cut Dark Impulse

BATTLE Lost Golem


AQUA JELLY WATER
LEVEL 85 4200 HP 483 EP
ATTACK SKILLS

APPENDICES

Aqua Giga Blow Aqua Giga Wave Recover Body

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AQUA JELLY

PEGASUS

113

AREA 03: HOLY BEAST SHRINE AREA 03: HOLY BEAST SHRINE AREA 03: HOLY BEAST SHRINE

SECTION

04 9th LEVEL
TACTICS

CHARACTERS

BOSS Wind Guardian

OPTIONAL EVENTS

More than likely you will be caught off guard. Dont worry about it as long as Raigar can survive the rst attacks. Similarly to the previous boss ghts in this area, you will want to get rid of the minions. Using Tiara Crusade is a must as well, because the Wind Guardian just does too much damage. Once the HP barrier from Tiara Crusade has been set up, you should have no trouble with this battle. Just make sure that you have a strong healer in your group. If you have been hording SP, pump some of it into HP to give yourself more of a cushion from attacks. After the battle you will receive the Moon Gun Core and the Wind Core.
WIND GUARDIAN

WALKTHROUGH

TRAINING

WIND GUARDIAN
APPENDICES LEVEL 90 19000 HP 9999 EP
ATTACK SKILLS

WIND

12th LEVEL
TACTICS

Aero Giga Breath Aero Breath

BOSS Sphinx

LILLY-LILLY

WIND
LEVEL 79 1504 HP 564 EP
ATTACK SKILLS

AREA 03: HOLY BEAST SHRINE

11th LEVEL
TACTICS

Mega Hammer Mega Quake Gravity Hammer Mega Crush

BATTLE Lost Golem


EXECUTOR
LEVEL 92 19000 HP 2600 EP
ATTACK SKILLS

FIRE

Justice Mega Burst

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114

Take the minions out of the ght rst. This battle is more of a marathon than anything else because of the Sphinxs Gravity Drain Skill. A Windattack character like Yuki or the Aero Dragon comes in handy here, but you dont need them. Just start the ght by having Raigar use Ethereal Armor, and then attack with your strongest attacks. You must beat the Sphinx to death with combos because of Gravity Drain. Gravity Drain sucks away your HP and sends it back to the Sphinx. You can keep the Sphinx from recovering if you spread your characters out. Make sure that you heal often and keep an eye on your Combo Gauge. If you are going to go for a combo, make sure that its with all four characters. Also, note that the Sphinx is not immune to Reverse Element, so make use of it if you have

it. After the Sphinx is defeated, you will receive the Moon Sword Core. SPHINX EARTH
LEVEL 90 22000 HP 9999 EP
ATTACK SKILLS

Gravity Drain Earth Strike

LENIALIS
LEVEL 65 785 HP 486 EP

EARTH

ATTACK SKILLS

Cure Voice Earth Sonic Reverse Sonic No-Protect Sonic

falls in battle use a Return Powder to bring them back to life. (This will likely happen on turn one, since Omega outclasses you in Speed.) As long as you have a healer in the group, you should win this battle. Late in the ght Omega will use Near Death Edge, a last-ditch attack that reduces all the characters in range to 1 HP. If this happens, use an item that heals HP, such as Gods Ambrosia. The best skill for defeating Omega is Sniper Shot; it will do 37.5% of Omegas current HP every hit. You can obtain this by purchasing it at the Casino for Yuki, or by acquiring the Golem Sebastian from the casino. After Omega is defeated, you will receive the Omega Core. OMEGA
LEVEL 100 99999 HP 9999 EP
ATTACK SKILLS

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH

NONE

OPTIONAL EVENTS

God Scream Burning Edge Near Death Edge Impulse

APPENDICES

AREA 03: HOLY BEAST SHRINE

GOD TEMPLE
TACTICS

BOSS Omega

Tiara Crusade is a must here, since God Scream deals 1798 damage and inicts Gravity; your main concern is minimizing the damage. Youll also need to use element attacks; non-element attacks will only deal half damage. If a character

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OMEGA

115

SECTION

05
APPENDICES: GAME DATA

01
Skill Name Act Unit Aero Bite None Wind Wind Wind Wind Wind Wind Wind Wind Wind Wind Wind Wind Wind Wind Wind Wind Wind None None None Water Water Water Water Water Water Aero Bolt Aero Breath Aero Breath Aero Burst Aero Drain Aero Energy Aero Giga Breath

CHARACTERS

ATTACK SKILLS

TRAINING

Element

PP 40 36 72 60 30 95 80 72 120 48 45 40 40 42 40 36 52 40 42 40 100 40 53 70 60 52

EP 0 10 13 96 110 17 108 16 126 135 36 26 13 13 36 10 16 96 12 12 27 100 10 36 135 30 33

Effect Cover: Exposes absorbed humans Direct: Weak bite on enemy column Ranged: Weak Enchant blasts Wind Ether on enemy rank Ranged: Blast of breath to enemy in range Ranged: Wide breath blast to enemy in range Direct: Weak burst of re to enemy in range Ranged: Breath blast drains EP from single enemy Ranged: Weak Enchant Wind Ether attack to single enemy Ranged: Breath blast to enemy in range Ranged: Gravity breath blast to single enemy Direct: Sword stroke on enemy column Ranged: Narrow Wind Ether blast to single enemy Ranged: Roar hits enemy column with Wind Ether Ranged: Weak Enchant Wind Ether blast to enemy in range Ranged: Sonic blast to enemy rank Direct: Weak spear thrust on enemy column Direct: Weak shockwave on enemy column Ranged: Grab with Wind Ether discharge on single enemy Direct: Bite enrages enemy column Direct: Cut enrages enemy rank Direct: Kick enrages enemy column Ranged: Enchant enrages enemy in range Direct: Weak punch to enemy column Direct: Swing with knockback to enemy rank Ranged: Enchant drains EP from enemy in range Direct: Attack on enemy in range Direct: Shockwave on enemy in range

Skill Name Aqua Impulse Aqua Mist Aqua Quake Aqua Shoot Aqua Sight Aqua Sonic Aqua Spike Bad Edge Cut Barrier Barrier Accel Barrier Song Beat Sonic Blade Blizzard Blow Blow Crusher Body Attack Body Attack Burning Edge Burst Clear Aid Clear Dance Clear Voice Cure Aid Cure Ballad Cure Dance Cure Loop Cure Loop Cure Melody

Element Water Water Water Water Water Water Water None None None None None None Water None None None None None None None None None None None None None None None

PP 48 32 50 38 40 42 28 200 75 75 75 40 42 80 40 90 40 40 90 30 45 80 50 50 48 100

EP 36 10 33 10 13 36 15 10 26 13 30 11 11 135 8 126 9 12 117 17 30 36 30 16 16 18 11 11 156

Effect Direct: Sword stroke on enemy column Ranged: Weak revel with Water Ether blast to enemy rank Direct: Quake to enemy column Direct: Weak kick to enemy column Ranged: Weak Enchant Water Ether blast to enemy in range Ranged: Sonic blast to enemy rank Ranged: Weak stab with Water Ether to enemy in range Direct: Carves enemy in range Cover: Reduces own and in-range allies HP damage by 25% Cover: Reduces HP damage to self and in-range allies by 25% Cover: Reduces own and in-range allies HP damage by 25% Ranged: Sonic blast to enemy rank Direct: Weak cut on enemy rank Cover: Magic ice attack causes knockback to all enemies Direct: Weak punch to enemy column Direct: Hyper quake with knockback to enemy in range Direct: Body slam to enemy column Direct: Body slam to enemy column Direct: Max carve on enemy in range Direct: Weak burst of re to enemy in range Cover: Negates status problems of self and in-range allies Cover: Negates own and in-range allies status problems Cover: Negates own and in-range allies status problems Cover: Recovers small amounts of own and close allies HP Cover: Recovers small amount of own and in-range allies HP Cover: Recovers small amount of own and in-range allies HP Cover: Recovers small amount of own and nearby allies HP Cover: Recovers small amount of own and nearby allies HP Cover: Recovers one ally to full HP

APPENDICES

OPTIONAL EVENTS

WALKTHROUGH

Aero Gravity Aero Impulse Aero Pain Aero Roar Aero Sight

APPENDIX 01: ATTACK SKILLS

Aero Sonic Aero Spear Aero Wave Air Force Anger Bite Anger Blade Anger Shoot Aqua Anger Aqua Blow Aqua Crush Aqua EP Drain Aqua Giga Blow

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Aqua Giga Wave

116

Skill Name Cure Song Cure Voice Dark Blow Dark Bolt Dark Breath Dark Crush Dark Gravity Dark Impulse Dark Quake Dark Wave Dark X Cutter Death Grasp

Element None None Dark Dark Dark Dark Dark Dark Dark Dark Dark None None None

PP 40 50 40 36 45 53 64 48 50 36 96 120 120 120 67 161 350 24 65 30 65 40 36 40 80 60 60 60 48 42 64 80 36 20

EP 18 16 10 13 48 36 82 36 33 16 90 117 117 117 117 117 36 13 72 36 67 11 13 15 16 135 48 60 36 36 15 135 16 10

Effect Cover: Recovers small amount of own and nearby allies HP Cover: Recovers small amount of own and in-range allies HP Direct: Weak punch to enemy column Ranged: Weak Enchant blasts Dark Ether on enemy rank Ranged: Blast of breath to enemy in range Direct: swing with knockback to enemy rank Ranged: Gravity Enchant attacks enemy in range Direct: Sword stroke on enemy column Direct: Quake to enemy column Direct: Weak shockwave on enemy column Direct: X-Shaped cut on single enemy Range: Combo that absorbs EP from random enemySingle Range: Combo that absorbs EP from random enemySingle Range: Combo that absorbs EP from random enemySingle Direct: Cut negates HP barrier on enemy in range Direct: Ultrastrong slash on enemy in range Direct: Halves auto HP/EP recovery of enemy in range Cover: Bark drains HP from enemy in range Direct: Bite drains HP from enemy column Cover: Enchant drains EP from enemy in range Ranged: Earth Ether blast to enemy rank Direct: Weak cut on enemy rank Ranged: Weak Enchant blasts Earth Ether on enemy rank Ranged: Weak Earth Ether attack on enemy in range Ranged: Weak Enchant Earth Ether attack to single enemy Assist: Giant Earth pound that absorbs EPArea Ranged: Breath with knockback to enemy in range Ranged: Earth roar hits enemy column with gravity Direct: Sword stroke on enemy column Ranged: Sonic blast to enemy rank Ranged: Weak stab with Earth Ether on enemy in range Ranged: Strong Enchant rains Earth Ether on enemy in range Direct: Weak shockwave on enemy column Cover: Weak Enchant drains HP from enemy rank

Skill Name EP Drain Bite EP Drain Blow EP Drain Dance EP Drain Roar EP Drain Spear Ether Charge Ethereal Armor Falling Blossoms Flame Saber Flare Bite Flare Blow Flare Crush Flare Force Flare Giga Gasp Flare Impulse Flare Rush Flare Shoot Flare Wave Gaybolg Giga Barrier Giga Bite Giga Breath Giga Charge + Giga Hammer Giga Protection God Scream Grab Roar Grav-Force Gravity Gravity Bite Gravity Blade Gravity Breath Gravity Dance Gravity Drain

Element None None None None None None None None Fire Fire Fire Fire Fire Fire Fire Fire Fire Fire None None None Earth None None None None None None None None None Dark None None

PP 40 37 30 40 64 40 50 60 130 40 40 53 52 64 48 80 38 36 50 50 80 60 150 72 0 180 40 60 42 40

EP 10 39 36 60 140 117 156 90 126 10 10 36 96 56 36 15 10 16 0 159 99 14 62 102 99 135 10 28 11 36 25 55 36

Effect Direct: Bite drains EP from enemy column Direct: Drains EP from all enemies in range Cover: Dance drains EP from enemy in range Cover: Roar drains EP from enemy column Direct: Thrust drains EP from enemy column Cover: Drains EP, negates param boosts to enemy in range Cover: Reduces HP damage to self and in-range allies by 50% Direct: X Cut on enemy in range Assist: Flameblade that clears raised parametersArea Direct: Weak bite on enemy column Direct: Weak punch to enemy column Direct: Swing with knockback to enemy rank Ranged: Grab with Fire Ether discharge on single enemy Ranged: Breath blast to enemy in range Direct: Sword stroke on enemy column Direct: Weak barrage on single enemy Direct: Weak kick to enemy column Direct: Weak shockwave on enemy column Direct: Delivers counterstroke against attacker Cover: Reduces own and nearby allies HP damage by 50% Direct: Bite on enemy in range Ranged: Breath blast to enemy in range Cover: Boosts own and in-range allies parameters by 50%
PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH OPTIONAL EVENTS

Death Rush L Death Rush R Dis-Auto Cure Drain Bark Drain Fang Drain Sight Earth Ball Earth Blade Earth Bolt Earth Cloud Earth Energy Earth EP Drain Earth Giga Gasp Earth Grab Roar Earth Impulse Earth Sonic Earth Spike Earth Strike Earth Wave EP Drain

None None None None None None Earth Earth Earth Earth Earth Earth Earth Earth Earth Earth Earth Earth Earth None

APPENDICES

APPENDIX 01: ATTACK SKILLS

Direct: Shock to enemy in range Cover: Protects self and nearby allies from status problems Ranged: Ultra-high-power shockwave on enemy in range Cover: Roar with knockback and gravity on enemy column Ranged: Weak gravity grab on single enemy Cover: Gravity Enchant attacks enemy in range Direct: Gravity-powered bite on enemy column Direct: Cut hits enemy rank with gravity Ranged: Gravity breath blast to enemy in range Cover: Dance with knockback and gravity to single enemy Cover: Gravity Enchant that drains HP from enemy in range

20

117

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117

SECTION

05

Skill Name Gravity Gasp Gravity Hammer Gravity Shot

Element Earth None None None None None Fire None None None Wind Wind Wind Wind Water Water Water Water Water Water None None None None None None None None None None None Dark Dark Dark Dark

PP 45 70 52 80 81 50 70 45 52 52 52 52 46 50 52 52 36 50 55 52 39 150 150 53 63 70 56 70 52 52 46 50

EP 32 45 54 160 172 44 144 10 11 12 39 27 33 30 33 39 30 27 39 45 78 33 24 51 26 93 33 48 54 54 48 30 30 39 30

Effect Ranged: Wide gravity breath blast to enemy in range Direct: Gravity quake to enemy column Direct: Burst re with gravity to enemy column Direct: Max-power stab to enemy column Direct: Max autore to enemy in range Ranged: Weak bite on enemy rank Ranged: Flame strike with gravity to enemy in range Cover: Makes self harder to hit Cover: Makes self harder to hit Cover: Makes self harder to hit Ranged: Medium Wind Ether blast to enemy in range Direct: Medium shot to enemy column Direct: Medium spear thrust on enemy column Direct: Medium punch to enemy column Direct: Medium cut on enemy rank Ranged: Medium Enchant blasts Water Ether on enemy rank Direct: Medium kick to enemy column Direct: Medium shot to enemy column Ranged: Mid Enchant Water Ether blast to enemy in range Ranged: Medium stab with Water Ether on enemy in range Cover: Reduces own and in-range allies HP damage by 50% Direct: Medium cut on enemy rank Direct: Medium punch to enemy column Direct: Medium burst of re to enemy in range Cover: Boosts parameters by 50% Cover: Boosts own and nearby allies parameters by 50% Direct: Medium swing with knockback to enemy rank Cover: Recovers medium amount of own and close allies HP Cover: Recovers medium amount of own and in-range allies HP Cover: Recovers medium amount of own and nearby allies HP Cover: Recovers medium amount of own and in-range allies HP Direct: Medium bite on enemy column Direct: Medium punch to enemy column Ranged: Medium Enchant blasts Dark Ether on enemy rank Direct: Medium kick to enemy column

Skill Name High Dark Shot High Dark Sight High Drum Roll High Earth Blade High Earth Blow High Earth Cloud High Earth Shake High EP Drain High Flare Bite High Flare Blade High Flare Blow High Flare Rush High Flare Sight High Flare Spike High Flash High Grav-Force High Hammer High Hell Fang High Light Bolt High Light Force High Light Shoot High Light Sight High Light Spike High Light Zone High Mach Shoot High Potshot High Power Accel High Quake High Recover High Return Song High Shoot High Shot High Slash

Element Dark Dark None Earth Earth Earth Earth None Fire Fire Fire Fire Fire Fire None None None None Light Light Light Light Light Light None None None None None None None None None

PP 52 52 39 52 52 52 52 30 52 52 52 104 52 36 30 52 104 65 46 104 50 52 36 32 44 88 150 32 60 66 50 52 44

EP 27 39 51 33 30 45 38 30 30 33 30 45 39 45 30 84 24 55 39 48 30 39 45 45 33 81 35 30 27 84 27 24 36

Effect Direct: Medium shot to enemy column Ranged: Mid Enchant Dark Ether blast to enemy in range Direct: Medium autore to enemy in range Direct: Medium cut on enemy rank Direct: Medium punch to enemy column Ranged: Medium Earth Ether attack on enemy in range Direct: Medium shockwave on enemy in range Cover: Medium Enchant drains HP from enemy rank Direct: Medium bite on enemy column Direct: Medium cut on enemy rank Direct: Medium punch to enemy column Direct: Medium barrage on single enemy Ranged: Mid Enchant Fire Ether blast to enemy in range Ranged: Weak stab with Fire Ether on enemy in range Direct: Medium thrust on enemy in range Ranged: Medium gravity grab on single enemy Direct: Medium strike to single enemy Ranged: Medium bite on enemy rank Ranged: Medium Enchant blasts Light Ether on enemy rank Ranged: Medium Enchant Light Ether attack to single enemy Direct: Medium kick to enemy column Ranged: Mid Enchant Light Ether blast to enemy in range Ranged: Weak stab with Light Ether on enemy in range Ranged: Medium Enchant Light Ether blast to wide area Direct: Medium urry of kicks to enemy in range Ranged: Medium sniper shot to single enemy Cover: Boosts own parameters by 50% Direct: Medium quake to enemy in range Cover: Medium recovery of own HP and EP Cover: Revives allies front and back with medium recovery Direct: Medium kick to enemy column Direct: Medium shot to enemy column Direct: Medium slash on enemy in range

CHARACTERS

Gungnir Happy Trigger Hell Fang Hellre

TRAINING

Hide Blade Hide Dance Hide Roar High Aero Pain

WALKTHROUGH

High Aero Shot High Aero Spear High Air Blow

OPTIONAL EVENTS

High Aqua Blade High Aqua Bolt High Aqua Shoot High Aqua Shot

APPENDICES

High Aqua Sight High Aqua Spike High Barrier High Blade High Blow High Burst High Charge High Charge + High Crush High Cure Aid High Cure Dance High Cure Song High Cure Voice High Dark Bite High Dark Blow High Dark Bolt

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APPENDIX 01: ATTACK SKILLS

118

High Dark Shoot

Skill Name High Smash High Sonic High Spear High Spear High Stampede High Wide Shoot Hi-Return Dance Horseplay HP Drain HP Drain Bite HP Drain Dance HP Drain Roar HP Drain Voice Ice Giga Blow Ice Giga Zone Ice Lancer Ice Sonic Ice Storm Impulse Invoke Iron Cut Justice Kaisers Cure Life Vacuum Light Energy Light Mist Light Sight Light Sonic Lords Cure Mach Shoot Mega Aero Burst Mega Aero Pain Mega Aero Shot Mega Aero Spear

Element None None None None None None None None None None None None None Water Water Water Water Water None None None None None None Light Light Light Light None None Wind Wind Wind Wind

PP 42 42 52 52 42 44 60 200 20 40 30 60 30 72 90 88 40 145 48 50 81 48 40 80 42 40 42 80 34 48 45 64 64

EP 30 33 30 24 30 33 90 13 16 18 33 60 36 30 135 126 13 100 33 10 180 172 72 90 16 56 13 36 72 11 153 52 81 108

Effect Direct: Generic punch to enemy in range Ranged: Sonic blast to enemy rank Direct: Medium spear thrust on enemy column Direct: Medium thrust to enemy column Direct: Medium impact attack on all enemies in range Direct: Medium urry of kicks to enemy in range Cover: Revives allies in range with medium recovery Cover: Boosts own parameters by fooling bodyguards Cover: Enchant drains HP from enemy in range Direct: Bite drains HP from enemy column Cover: Dance drains HP from enemy in range Cover: Roar drains HP from enemy column Cover: Song drains HP from enemy in range Direct: Ice attack on enemy in range Ranged: Magic freezing Ether attack on all enemies Assist: Freeze stab that cancels HP barrierArea Ranged: Ice sonic attack to enemy in range Ranged: Intense magic ice attack on enemy rank Direct: Sword stroke on enemy column Cover: Summons Golem for use Direct: Vertical stroke cuts single enemy HP by half Direct: Autore metes out justice to enemy in range Cover: Recovers large amount of one allys HP Cover: Enchant drains HP from all enemies Ranged: Weak Enchant Light Ether attack to single enemy Ranged: Revel with Light Ether blast to enemy rank Ranged: Weak Enchant Light Ether blast to enemy in range Ranged: Sonic blast to enemy rank Cover: Recovers large amount of one allys HP Direct: Weak urry of kicks to enemy in range Direct: Strong burst re to enemy in range Ranged: Wide Wind Ether blast to enemy in range Direct: Strong shot to enemy column Direct: Strong spear thrust on enemy column

Skill Name Mega Aqua Mist Mega Aqua Shoot Mega Aqua Spear Mega Aqua Spike Mega Blade Mega Blow Mega Burst Mega Charge Mega Crush Mega Cure Aid Mega Cure Dance Mega Cure Song Mega Cure Voice Mega Dark Force Mega Dark Spear Mega Dark Spike Mega Dark Zone Mega Drum Roll Mega Earth Blade Mega Earth Cloud Mega Earth Gasp Mega Earth Shake Mega EP Drain Mega Flare Blow Mega Flare Force Mega Flare Rush Mega Flare Shoot Mega Flare Spear Mega Flare Wave Mega Flare Zone Mega Flash Mega Hammer Mega Hell Fang Mega Light Blow

Element Water Water Water Water None None None None None None None None None Dark Dark Dark Dark None Earth Earth Earth Earth None Fire Fire Fire Fire Fire Fire Fire None None None Light

PP 56 60 64 44 68 64 48 175 65 81 90 72 90 128 64 44 40 48 64 64 60 64 40 64 128 128 60 64 58 40 38 128 80 64

EP 96 90 108 135 99 72 153 62 99 144 162 162 144 144 108 135 135 153 99 135 110 102 90 90 144 135 90 108 142 135 90 72 66 90

Effect Ranged: Strong revel with Water Ether blast to enemy rank Direct: Strong kick to enemy column Direct: Strong spear thrust on enemy column
PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Ranged: Strong stab with Water Ether to enemy in range Direct: Strong cut on enemy rank Direct: Strong punch to enemy column Direct: Strong burst of re to enemy in range

TRAINING

Cover: Boosts parameters by 75% Direct: High-power swing with knockback to enemy rank Cover: Recovers large amount of own and close allies HP Cover: Recovers large amount of own and in-range allies HP Cover: Recovers large amount of own and nearby allies HP Cover: Recovers large amount of own and in-range allies HP Ranged: Strong Enchant Dark Ether attack to single enemy Direct: Strong spear thrust on enemy column Ranged: Strong stab with Dark Ether on enemy in range Ranged: Strong Enchant Dark Ether blast to wide area

WALKTHROUGH OPTIONAL EVENTS APPENDICES

Direct: Strong autore to enemy in range Direct: Strong cut on enemy rank Ranged: Strong Earth Ether attack on enemy in range Ranged: Wide breath blast to enemy in range Direct: Strong shockwave on enemy in range Cover: Strong Enchant drains HP from enemy rank Direct: Strong punch to enemy column Ranged: Strong Enchant Fire Ether attack to single enemy Direct: Strong barrage on single enemy Direct: Strong kick to enemy column Direct: Strong spear thrust on enemy column Direct: Strong shockwave on enemy column Ranged: Strong Enchant Fire Ether blast to wide area Direct: High-power thrust to enemy in range Direct: Strong strike to single enemy Direct: Strong bite on enemy rank Direct: Strong punch to enemy column

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APPENDIX 01: ATTACK SKILLS

SECTION

05

Skill Name Mega Light Force Mega Light Sight Mega Light Wave

Element Light Light Light Light None None None None None None None None None None None None None None None None None None None None None None None None None None None None None None

PP 128 64 58 40 100 100 100 100 54 175 175 40 72 88 60 64 55 64 52 58 160 140 110 42 100 33 42 38 33 42

EP 144 117 142 135 90 36 12 33 99 105 171 90 81 252 81 72 108 99 90 117 0 160 180 100 39 18 760 117 42 36 11 12 42 36

Effect Ranged: Strong Enchant Light Ether attack to single enemy Ranged: Strong Enchant Light Ether blow to enemy in range Direct: Strong shockwave on enemy column Ranged: Strong Enchant Light Ether blast to wide area Cover: Enchant maximizes combination gauges of all allies Cover: Maximizes own and nearby allies combination gauges Cover: Maximizes own and in-range allies combination gauges Cover: Maximizes own and nearby allies combination gauges Direct: Strong urry of kicks to enemy in range Cover: Boosts own parameters by 75% Cover: Boosts own and in-range allies parameters by 75% Direct: High-power quake to enemy in range Cover: Heavy recovery of own HP and EP Cover: Revives allies front and back with high recovery Direct: Strong kick to enemy column Direct: Strong shot to enemy column Direct: Strong slash on enemy in range Direct: Strong spear thrust on enemy column Direct: High-impact attack on all enemies in range Direct: Strong shockwave on enemy column Cover: Absorbs humans into self Direct: Gravity bite to single enemy Direct: Max-power barrage on single enemy Direct: Max-power punch to single enemy Cover: Bark negates HP barrier of enemy in range Direct: Cut negates HP barrier on enemy rank Direct: Max stroke negates HP barrier on enemy in range Ranged: Magic null Ether attack on all enemies Cover: Salvo negates HP barrier of enemy in range Ranged: Sonic blast negates HP barrier of enemy rank Cover: Enchant negates HP barrier of enemy in range Cover: Salvo resets combination gauge of enemy rank Cover: Salvo negates parameter boost of enemy in range Ranged: Sonic blast negates parameter boost of enemy rank

Skill Name No-Protect Shot No-Protect Sonic No-Protect Touch N-Protect Howl Octo Devour Octo Giga Vour Omega Spectrum Poison Poison Ball Poison Bite Poison Blade Poison Field Poison Force Poison Giga Bite Poison Giga Gasp Poison Mist Poison Roar Poison Shoot Poison Shot Potshot Power Charge + Power Dance Power Implant Power Omega Power Rise Power Up Power Up Plus Power Up Self Power Voice Protection Protection Accel Protection Link Queens Cure Reborn

Element None None None None None None None None Earth None None None None None Earth Water None None None None None None None None None None None None None None None None None None

PP 33 42 60 100 50 118 20 40 40 42 20 10 40 60 40 40 52 68 125 125 200 200 150 125 150 150 150 127 60

EP 42 36 11 126 108 117 126 11 16 16 18 39 27 33 45 39 30 20 40 27 39 12 90 90 30 19 11 10 30 11 39 30 72 270

Effect Cover: Salvo negates status barrier of enemy in range Ranged: Sonic blast negates status barrier of enemy rank Cover: Enchant negates status barrier of enemy in range Ranged: Strong magic negates HP barrier of all enemies Ranged: Multiple bites on enemy in range Ranged: Multiple bites on enemies in wide area Direct: Powerful Ether Wave attack to enemy in range Cover: Enchant inicts strong poison on enemy in range Ranged: Earth Ether poison blast to enemy in range Direct: Bite poisons enemy column Direct: Cut poisons enemy rank Cover: Enchant inicts intense poison on enemy in range Cover: Fighting st poisons all enemy columns Direct: Bite poisons enemy in range Ranged: Poison breath blast to enemy in range Ranged: Poison water revel to enemy rank Cover: Roar poisons enemy column Direct: Poison kick to enemy column Direct: Burst of re with poison to enemy column Ranged: Weak sniper shot to single enemy Cover: Boosts own and nearby allies parameters by 25% Cover: Boosts own and in-range allies parameters by 25% Cover: Boosts one allys parameters by 100% Cover: Boosts own parameters by 100% Cover: Boosts own parameters by 50% Cover: Boosts own and in-range allies parameters by 25% Cover: Boosts own and in-range allies parameters by 50% Cover: Boosts own parameters by 50% Cover: Boosts own and in-range allies parameters by 50% Cover: Prevents own and in-range allies status problems Cover: Protects self and in-range allies from status problems Cover: Protects self and in-range allies from status problems Cover: Recovers large amounts of one allys HP Cover: Revives allies in range (high recovery)

CHARACTERS

Mega Light Zone Mega Link Mega Link Dance

TRAINING

Mega Link Gain Mega Link Voice Mega Mach Shoot

WALKTHROUGH

Mega Power Accel Mega Power Up Mega Quake

OPTIONAL EVENTS

Mega Recover Mega Return Song Mega Shoot Mega Shot Mega Slash

APPENDICES

Mega Spear Mega Stampede Mega Wave Melt Unit Meteor Fang Meteor Rush

APPENDIX 01: ATTACK SKILLS

Mighty Blow N-Barrier Bark N-Barrier Blade Near Death Edge Nightmare No-Barrier Shot No-Barrier Sonic No-Barrier Touch No-Link Shot No-Power Shot

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No-Power Sonic

Skill Name Recover Body Requiem Restoration Resurrection Return Dance Reverse Reverse Bark Reverse Bite Reverse Dance Reverse Order Reverse Roar Reverse Sonic Sabertooth Sealing Dance Servant Call Shadow Self Shoot Shot Slash Sniper Shot Snow Gift Snow Gravity Soldiers Shield Spear Spirit Drain Spirit Hunter Spoilsport Spoilsport Squair Stampede Strong Gain Strong Up Swallows Return Swing Call Taunt Unlink Bite

Element None None None None None None None None None None None None None

PP 48 80 40 120 40 40 88

EP 9 270 99 330 30 30 33 15 11 33 36 11 30

Effect Cover: Light recovery of own HP and EP Cover: Revives allies in range (high recovery) Cover: Recovers maximum HP, EP, and EX Cover: Revives nearby allies (high recovery) Cover: Revives allies in range (low recovery) Cover: Reverses attribute Enchant attack on enemy rank Cover: Reverses attribute bark attack to enemy rank Direct: Reverses attribute bite on enemy column Cover: Reverses attribute dance on enemy column

Skill Name Unlink Spear Wave Wide Shoot X Cutter

Element None None None None

PP 64 36 34 85

EP 81 13 11 40

Effect Direct: Resets combination gauge of enemy in range Direct: Weak shockwave on enemy column Direct: Weak urry of kicks to enemy in range Direct: X-Shaped cut on single enemy
PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING WALKTHROUGH

Cover: Reverses attribute Enchant to enemy rank Cover: Reverses attribute roar on enemy rank Cover: Reverses attribute sonic attack on enemy rank Direct: Bite single enemy Cover: Dance seals enemy in range

OPTIONAL EVENTS

None None None None None None Water Water None None None Dark None None None None None None None None None None

2 38 40 33 75 80 45 50 40 60 65 180 40 80 32 150 150 40 40

30 10 9 8 12 320 128 45 65 9 99 68 0 0 72 10 36 57 0 9 9 10

Cover: Summons Golem for use Cover: Summons clones of self Direct: Weak kick to enemy column Direct: Weak shot to enemy column

APPENDICES

Direct: Weak slash on enemy in range Ranged: Max-power sniper shot kills single enemy Ranged: Snow-breath blast to all enemies Ranged: Gravity snow breath to enemy in range Cover: Reduces HP damage to self and in-range allies by 50% Direct: Weak spear thrust on enemy column Ranged: Magic drains EP from enemy in range Direct: Sword thrust on enemy rank Direct: Inicts heavy damage on all enemies when immobile Direct: Inicts much damage on all enemies when immobile Cover: Recovers large amount of own and in-range allies EP Direct: Low-impact attack on all enemies in range Cover: Boosts own and nearby allies parameters by 50% Cover: Boosts own and in-range allies parameters by 50% Direct: Counterstrikes attacker, except when using EX Cover: Calls Yo-Yo Cover: Enrages enemy column Direct: Resets combination gauge of enemy column

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APPENDIX 01: ATTACK SKILLS

SECTION

05
APPENDICES: GAME DATA

02
Support Skill Attribute Shield Auto Recover EP Auto Recover HP Cancel Gravity Cancel Overbreak Cut EP Use Cut VP Use Direct +20% Double EXP Effect

CHARACTERS

SUPPORT SKILLS

TRAINING

Required SP 250 1500 15000 15000 5000 10000 10000 10000 50000

Prevents damage from attacks of same attribute Recovers 10% of current EP per turn Recovers 10% of current HP per turn Prevents character from effects of gravity Prevents overbreak-upper effect Reduces EP use by 20% Reduces VP use by 50% Increases direct attack parameter by 20% Doubles a characters earned experience points Doubles a characters earned SP Doubles a characters earned TB Helps avoid enemy when moving (does not work on all enemies) Increases max EP by 20% Drains 10% of current EP from all enemies Increases max HP by 20% Makes EX gauge stay permanently full Protects character from knockback when attacked Prevents character from being poisoned Prevents character from becoming enraged Protects character from reverse attribute attack Protects character from status problems Increases ranged attack parameter by 20% Increases speed parameter by 20% Increases support parameter by 20% Widens range of motion to full grid during combat

APPENDICES

OPTIONAL EVENTS

WALKTHROUGH

Double SP Double TB Encounter Evade

EP +20% Ether Vacuum

5000 5000 1500 250 250 5000 1500 5000 30000

APPENDIX 02: SUPPORT SKILLS

HP +20% Innite EX Negate Knockback Negate Poison Negate Rage Negate Reverse Negate Status Ranged +20% Speed +20% Support +20% Wide Range

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PRIMA OFFICIAL STRATEGY GUIDE

APPENDICES: GAME DATA

03

CHARACTERS

BATTLE ITEMS

TRAINING

Battle Item Black Stone Bullet Pendant Curing Powder Flower Bookmark Friend Gem Gods Ambrosia Gods Liquid Gods Nectar Gods Vigor Liquid Ether Mega Skill Gem Recovery Powder Release Ether Return Powder Skill Gem

Effect Revives all allies at full HP Fills up EX Combination gauge for all allies Heals own HP Heal all allies EP and HP Increases own FP Heals own HP and EP Completely heals own EP Completely heals own HP Completely heals own VP Heals own EP Increases own SP Heals own HP and EP Removes all status abnormalities from user Revives allies on either side with 50% HP Increases own SP

Price

Chip Cost

WALKTHROUGH

80

3600 2400 880 1000 2000 400

OPTIONAL EVENTS APPENDICES

70 4200 600 900 1200 1200 50

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APPENDIX 03: BATTLE ITEMS

SECTION

05
APPENDICES: GAME DATA

04
Enemy Name A3 Info Ofcer A3 Leader A3 Member Aero Dragon Alibarad Amazonia

CHARACTERS

ENEMIES

TRAINING

Notes Before the Festival Before the Festival Before the Festival Wind Shrine Sages Tower Holy Beast Shrine

LV 1 1 1 66 40 81 20 15 48 60 80 20 89 85 43 1 75 45 50 84 30 76 37 20 72 80 21 22 54 39 82 46 10 73 16 27 90 1 1

HP 40 60 40 10500 956 1916 424 920 1349 729 6300 1520 7069 4200 1027 58 8750 560 2200 2787 1050 2289 3200 234 1092 9200 392 1000 1258 1008 1849 1650 101 1106 330 980 6017 100 60

EP 54 54 54 1700 348 697 151 126 294 445 1060 151 834 483 388 72 539 350 816 924 227 533 357 211 567 1115 199 355 407 248 468 470 129 527 169 210 1299 54 54

Direct 30 30 30 642 315 774 135 108 489 456 960 221 999 918 336 50 916 573 385 802 452 770 582 135 422 990 335 335 911 756 996 880 100 527 243 386 969 30 10

Ranged 30 30 30 932 550 901 174 139 571 766 813 135 548 493 336 35 692 432 831 999 556 907 668 305 777 916 224 233 510 240 477 278 104 647 176 290 881 30 10

Support 30 30 30 604 458 979 215 172 558 862 724 174 702 632 551 35 692 432 485 802 356 907 428 254 885 692 265 275 601 240 477 278 152 895 245 290 521 30 10

Speed 30 30 30 842 498 979 135 108 289 656 814 135 548 493 445 45 916 509 300 648 190 488 229 350 666 916 254 233 510 308 611 357 104 547 188 326 969 30 10

Vitality

Movement 2 2 2 2 2 2 2 2 2 2 3 2 2 2 2

Size 1 1 1 1 1 1 4 4 4 1 1 4 4 4 1 1 1 1 1 1 4 4 4 1 1 1 1 1 1 1 1 1 1 1 1 4 4 1 1

Element Wind Earth Earth Wind Dark Dark Earth Earth Earth Fire Dark Water Water Water Light Fire Fire Fire Dark Dark Earth Earth Earth Dark Dark Wind Dark Dark Dark Earth Earth Earth Wind Wind Wind Dark Dark Water Water

WALKTHROUGH

OPTIONAL EVENTS

Nordnia Mine Military path Water Shrine

Angelina Anubis Aqua Jelly

Water Shrine Protecting the God weapon Ragau Coast Holy Beast Shrine Lost Golem

APPENDICES

Archangel Atsuma

Sages Tower Starting Stats Berserk mode Last Boss

100

2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

Baglanji

Extra dimension Holy Beast Shrine

Basilisk

Zuala Desert Holy Beast Shrine

APPENDIX 04: ENEMIES

Lost Golem Belladonna Inferno Temple Holy Beast Shrine Black Dragon Blood Fencer Protecting the God weapon London Castle Ooka Second Battle Minion Wind Shrine Blue Imp Ascetic Court Holy Beast Shrine Lost Golem Bulldog Ragau Coast Earth Shrine Lost Golem Cerberus Magic lab Casino: Golem Battle

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Counselor Coach Crawford

Before the Festival Golem tent Fight 1

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING

Attack Skill 1 Aero Sight High Blow Blow Aero Breath Barrier Barrier Giga Breath Giga Breath Giga Breath No-Barrier Sonic Mega Aero Spear Aqua Giga Blow Aqua Giga Blow Aqua Giga Blow Mega Cure Song Blow Dis-Auto Cure EP Drain Blow Dark Gravity Dark Gravity Poison Giga Gasp Poison Giga Gasp Poison Giga Gasp Dark Bolt Dark Bolt Mega Slash High Blade High Blade High Blade High Hammer High Hammer High Hammer Reverse Bite Reverse Bite Reverse Bite Mega Hell Fang Mega Hell Fang Shoot Bad Edge Cut

Attack Skill 2

Attack Skill 3

Attack Skill 4

Attack Skill 5

EXP Gain 3 5 3

TP Gain 20 30 20 1400 180 762 130 400 445 225 5500 800 812 1720 220

SP Gain 10 10 10 7500 600 1200 300 350 1540 800 8100 770 1250 3200 660

Power Gems

Mind Gems

Speed Gems

WALKTHROUGH

Aero Gravity High Dark Bolt High Dark Bolt Drain Bark Drain Bark Drain Bark Protection Link Mega Spear Aqua Giga Wave Aqua Giga Wave Aqua Giga Wave Mega Return Song Flare Rush

Aero Drain Mega Power Up Mega Power Up Poison Ball Poison Ball Poison Ball Reverse Sonic EP Drain Spear Recover Body Recover Body Recover Body Barrier Song

Reverse Bark Clear Aid Clear Aid

20000 2000 3376 550 400 4870

0 0 0 0 0 0 0 0 6 6 6 0

8 0 0 2 5 2 0 0 0 0 0 4

16 4 4 0 0 0 1 0 0 0 0 0

OPTIONAL EVENTS

Cure Voice

2780 24500 900 3442 7800

APPENDICES

No-Barrier Sonic

2600

0 Mega Dark Zone Mega Dark Zone Earth Ball Earth Ball Earth Ball High Cure Aid High Cure Aid Dark X Cutter X Cutter X Cutter X Cutter High Crush High Crush High Crush do Drain Bite do Drain Bite do Drain Bite High Hell Fang High Hell Fang Aqua Shoot Impulse High Quake High Quake High Quake Unlink Bite Unlink Bite Unlink Bite Hell Fang Hell Fang Grab Roar Grab Roar Grab Roar High E P Drain High E P Drain Power Up Power Up Drain Sight Drain Sight 39999 3442 1600 3350 3850 420 3489 24500 470 760 3155 1550 3420 3010 55 2995 145 1800 3202 12 12

0 3700 812 170 675 442 69 525 5500 70 180 244 135 650 235 28 262 51 500 788 30 30

0 9660 1250 550 1112 1748 200 962 8100 220 600 766 700 1087 870 60 744 132 1525 1005 20 25 0 0 3 3 3 0 0 0 0 0 0 4 4 4 0 0 0 4 0 16 12 0 0 0 2 2 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0

APPENDIX 04: ENEMIES

0 0 0 24 2 2 2 0 0 0 0 0 0 4 4

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SECTION

05

Enemy Name Crazy Pizza

Notes Fire Shrine Yokohama City Destroyed Yokohama City: Save Citizens

LV 75 1 1 18 30 53 38 30 35 55 11 61 5 20 67 13 24 69 14 7 62 63 18 60 60 24 52 50 40 92 16 18 63 27 43 8 75 52 91 82 35 35 1 1 11 66 27 54 34 30

HP 473 30 30 163 511 1041 1408 735 2000 1548 184 937 76 234 1022 160 629 1326 150 80 952 9500 485 1676 3676 380 810 4800 3800 19000 355 395 1220 828 1460 620 14000 8200 1443 2787 1300 1600 30 40 86 796 445 1059 806 888

EP 253 54 54 141 227 357 373 202 228 330 114 403 98 192 489 167 354 448 154 110 457 1750 141 356 556 194 352 1200 9999 2600 151 172 371 267 364 309 9999 552 738 756 314 287 64 64 120 431 210 363 290 227

Direct 245 30 30 124 356 751 638 302 345 759 157 771 105 215 823 170 460 894 102 64 467 458 304 863 966 365 901 385 416 973 113 124 472 193 799 65 959 892 559 999 280 407 30 30 86 589 366 710 520 245

Ranged 245 30 30 124 190 387 234 190 218 428 80 561 69 174 505 125 355 754 132 83 570 960 124 356 356 202 400 561 416 973 280 315 788 489 558 50 912 804 883 999 407 280 40 40 111 698 276 710 337 245

Support 245 30 30 124 302 552 371 245 280 521 104 563 120 254 734 193 250 640 163 103 680 608 160 456 456 157 312 631 389 597 146 160 577 309 315 45 521 400 999 999 345 280 50 50 137 754 276 710 337 356

Speed 245 30 30 124 342 702 401 245 280 521 210 856 95 245 623 155 280 640 350 260 999 571 124 356 356 202 400 476 458 973 146 160 577 309 245 40 428 312 999 999 280 345 40 40 111 598 368 776 448 190

Vitality

Movement 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

Size 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 12 1 1 1 1 1 4 4 4 4 1 1 1 1 1 1 1 1 1 1 1 4

Element Fire Fire Fire Fire Earth Earth Earth Dark Dark Dark Earth Earth Wind Wind Wind Wind Dark Dark Dark Dark Dark Water Earth Earth Earth Light Light Fire Fire Fire Dark Dark Dark Dark Fire Fire Fire Fire Light Water None None Wind Wind Wind Wind Wind Wind Wind Earth

CHARACTERS

Lost Golem Crowberry Zuala Desert Wind Shrine Lost Golem Dabrad Zuala Desert With Giggling Man

TRAINING

Wind Shrine Daisy Blue Londinus Plains Holy Beast Shrine Dariaslez Castle Dam London Castle

WALKTHROUGH

Earth Shrine Lost Golem Death Scythe Inferno Temple Holy Beast Shrine Devilin Magic lab Londinus Plains Holy Beast Shrine Divine Turtle Earth Guardian Water Shrine Nordnia Mine Earth Shrine / Holy Beast Shrine

APPENDICES

OPTIONAL EVENTS

Lost Golem Eldorada Inferno Temple Water Shrine Emperor of Fire Magicore Emperor or Fire Executor Existence Appears with Innitys second form Inferno Temple Lost Golem Magic lab Nordnia Mine Holy Beast Shrine

APPENDIX 04: ENEMIES

Lost Golem Fire Guardian Vorbios Volcano Sealed Ward Holy Beast Shrine (Boss) Lost Golem Floresia Folly Carol Fubial Fubials Aide Funny Clown Holy Beast Shrine Lost Golem Prove Yukis Innocence Prove Yukis Innocence Yokohama City Destroyed Yokohama City: Save Citizens Yokohama City Frozen Water Shrine Gale Lancer Nordnia Mine Wind Shrine

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Lost Golem Galirya Zuala Desert

Attack Skill 1 Flare Blow Flare Blow Flare Blow Flare Blow High Burst High Burst High Burst Mighty Blow Mighty Blow Mighty Blow Shoot Shoot High Shot High Shot High Shot High Shot Spirit Hunter Spirit Hunter Poison Roar Poison Roar Poison Roar Aqua E P Drain High Earth Blow High Earth Blow High Earth Blow High Hammer High Hammer Kaisers Cure Blow Crusher Justice Gravity Breath Gravity Breath Gravity Breath Gravity Breath Flare Giga Gasp Flare Giga Gasp Flare Giga Gasp Flare Giga Gasp Mega Cure Voice Snow Gift Drain Sight Blow Power Up Plus Power Up Plus Power Up Plus Power Up Plus High Aero Spear High Aero Spear High Aero Spear Life Vacuum

Attack Skill 2 Mega Charge

Attack Skill 3

Attack Skill 4

Attack Skill 5

EXP Gain 2815 3 3

TP Gain 234 30 30 30 120 257 120 120 350 280 34 387 40 69 290 50 100 487 39 25 400 1150 65 285 375 80 188 0 1350 7800 52 90 412 350 240 200 3250 650 837 812 450 230 40 40 33 165 120 244 120 150

SP Gain 865 20 20 20 310 787 410 380 1000 798 50 825 40 175 788 100 235 925 90 30 837 5100 180 801 1000 190 720 0 5200 9500 155 175 850 650 1035 190 6000 2000 1275 1250 1400 1200 20 20 75 680 240 767 270 500

Power Gems 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 0 14 0 0 0 0 0 4 3 16 4 0 0

Mind Gems 0 0 0 0 0 0 0 3 3 3 0 0 1 1 1 1 0 0 0 0 0 24 0 0 0 0 0 0 0 0 2 2 2 2 0 0 0 0 0 0

Speed Gems 0 0 0 0 2 2 2 0 0 0 2 2 0 0

PRIMA OFFICIAL STRATEGY GUIDE

Mega Charge Poison Shot Poison Shot Poison Shot High Dark Blow High Dark Blow High Dark Blow Mach Shoot Mach Shoot Strong Gain Strong Gain Strong Gain Strong Gain Mega Dark Force Mega Dark Force Poison Bite Poison Bite Poison Bite Giga Protection High Charge High Charge High Charge High Crush High Crush Giga Barrier Earth Wave Earth Wave Earth Wave High Quake High Quake Reverse Mega Link Gain Mega Link Gain Mega Link Gain Mega Link Gain Taunt Taunt Taunt

180 1150 3220 1150 1100 1300 3356 60 3480 15 418 3327 75 599 3499 150 40 3555 8200 290 3320 4600 492 2859 0

CHARACTERS TRAINING WALKTHROUGH

0 0 2 2 1

OPTIONAL EVENTS

1 1 0 0 0

APPENDICES

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

HellFire Mega Burst Dark Breath Dark Breath Dark Breath Dark Breath Giga Hammer Giga Hammer Giga Hammer Giga Hammer Mega Cure Song Snow Gravity Earth Energy Mega Wave Aero Bolt Aero Bolt Aero Bolt Aero Bolt High Flash High Flash High Flash

Restoration

Act Unit

Melt Unit

10100 24500 220 420 3462 1350 2500 85 15600 7200

APPENDIX 04: ENEMIES

Power Voice

Light Sonic

3472 3442 3500 2000

Body Attack Body Attack Body Attack Body Attack Aero Spear Aero Spear Aero Spear Clear Aid Clear Aid

4 4 75 2300 780 3302 1030 1400

0 0 0 0 1 1 1 2

1 1 1 1 0 0 0 2

0 0 0 0 2 2 2 0

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SECTION

05

Enemy Name Gargoyle

Notes Ice Castle Sages Tower@ Holy Beast Shrine

LV 41 41 79 18 52 35 80 43 60 59 23 23 6 23 23 5 5 82 26 65 30 3 80 32 42 90 45 55 60 62 64 40 31 36 55 40 1 15 56 16 45 4 20 13 70 7 28

HP 982 1182 1704 206 810 1100 9414 1488 1876 4000 410 390 192 440 410 164 128 12400 363 1344 711 52 1205 364 7900 17000 1600 7200 9800 8000 5000 5000 791 879 1279 1360 38 400 1300 275 1059 98 370 250 1344 156 1300

EP 290 390 504 180 394 314 1116 269 356 640 332 332 126 332 332 110 101 2200 205 454 287 65 458 181 870 9999 1600 1600 1600 1600 1600 1600 244 261 369 334 82 161 419 148 363 70 171 116 407 85 243

Direct 669 669 856 198 693 218 931 915 999 999 215 215 112 215 215 135 101 996 217 626 245 48 797 274 879 989 432 820 745 768 703 389 715 785 912 885 40 108 484 271 710 77 215 195 749 103 231

Ranged 466 466 590 160 400 407 476 915 999 999 215 215 94 215 215 85 101 887 267 626 385 42 233 185 879 989 573 519 663 683 791 458 328 354 519 389 40 108 484 146 514 47 174 97 411 64 336

Support 251 251 460 234 581 218 561 336 456 449 215 215 76 215 215 69 85 611 316 765 392 55 637 194 406 822 573 612 663 580 484 458 328 354 519 389 45 172 658 146 514 62 174 125 526 83 336

Speed 897 897 999 420 853 280 831 336 456 666 195 195 76 195 195 101 101 996 396 859 502 42 466 135 406 822 432 519 562 580 597 389 348 374 619 554 45 139 528 196 610 62 174 125 526 83 231

Vitality

Movement 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 0 2 2 2 2 2 2 2 2

Size 1 1 1 1 1 1 1 4 4 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 4 1 4 12 12 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Element Dark Dark Dark Dark Dark Water Light Earth Earth Earth Earth Earth Earth Earth Earth Earth Earth Fire Wind Wind Wind Fire Fire Fire Water Water Light Light Light Light Light Light Light Light Light Light Water Dark Dark Dark Dark Water Water Water Water Water Dark

CHARACTERS

Garnet Kitty

Nordnia Mine Water Shrine

Giggling Man Gold Squat Great Mammoth

Nordnia Mine Three Pillar Guardian Ice Castle Earth Shrine / Holy Beast Shrine Lost Golem

TRAINING

Green Light Knight Lancer

Dolmen Ruins Dolmen Ruins Castle Dam

WALKTHROUGH

Green Light Knight Swordsman

Dolmen Ruins Dolmen Ruins Castle Dam Castle Dam

Ground Breaker

Lost Golem Yazelmp Gorge Earth Shrine Lost Golem

OPTIONAL EVENTS

Harpy

House Guardian

Sealed Ward Wind Shrine Lost Golem

APPENDICES

Hydra

Ascetic Court Holy Beast Shrine (Boss)

Innity

First Form Second Form Third Form (arc) Third Form (Torso) Third From (Head) Destruction From (Final Fight)

Kabuki

APPENDIX 04: ENEMIES

Yamashiro Marsh / Ninja Hideout Ascetic Court Wind Shrine Lost Golem

Karin Knight Avei

PC (Starting Stats) Magic lab summoned by Kou Water Shrine

50

2 2 2 2 2 2 2 2 2 2 2

Knight Grenadier

Magic lab Water Shrine

Knight Servant

Sealed Ward Dolmen Ruins Enchant University (Frozen) Earth Shrine Lost Golem

Kou
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Magic lab

128

Attack Skill 1 High Dark Bite High Dark Bite High Dark Bite High Shoot High Shoot Protection Mega Light Blow Earth Giga Gasp Earth Giga Gasp Earth Giga Gasp Mega Spear Mega Spear High Spear Mega Blade Mega Blade High Blade High Blade N-Barrier Shot Power Voice Power Voice Power Voice Flare Shoot Flare Shoot Flare Shoot Octo Giga Vour Octo Giga Vour Power Implant Ice Lance Death Rush R Ether Charge N-Protect Howl

Attack Skill 2 Gravity Bite Gravity Bite Gravity Bite E P Drain Dance E P Drain Dance N-Barrier Touch Mega Light Wave Gravity Gasp Gravity Gasp Gravity Gasp

Attack Skill 3 do Drain Roar do Drain Roar do Drain Roar Hide Dance Hide Dance Poison Mighty Blow Mega Earth Gasp Mega Earth Gasp Mega Earth Gasp

Attack Skill 4

Attack Skill 5

EXP Gain 2250 9000 3464

TP Gain 186 800 612 65 255 440 5500 405 555 880 125 125 75 125 125 60 55 4000 120 255 120 30 225 65 1300 4500 0 0 0 0 0 0 110 125 266 128

SP Gain 600 1020 1050 200 730 1200 8100 1190 1580 1750 225 225 65 225 225 55 55 4550 230 794 260 30 700 180 6200 6800 0 0 0 0 0 0 400 480 756 636

Power Gems 0 0 0 0 0

Mind Gems 0 0 0 0 0

Speed Gems 3 3 3 2 2

PRIMA OFFICIAL STRATEGY GUIDE

High Dark Shoot High Dark Shoot Power Up Plus

292 2445 1700 24500 3100 6420 7200 500 500 28 500 500 25 25

CHARACTERS

10 5 5 5

0 0 0 0

12 0 0

TRAINING

WALKTHROUGH

N-Power Shot High Cure Voice High Cure Voice High Cure Voice E P Drain Dance E P Drain Dance E P Drain Dance Octo Devour Octo Devour

Mega Shot Aero Sonic Aero Sonic Aero Sonic Poison Shoot Poison Shoot Poison Shoot Poison Field Poison Field

17350 770 3216 880 7 2979 300 18000 18250 0

0 0 0 0 0 0 0 8 8 0 0 0 0 0 0 0 0 0 0

0 0 0 0 1 1 1 0 8 0 0 0 0 0 0 0 0 0 0

0 2 2 2 0 0 0

OPTIONAL EVENTS APPENDICES

0 0 0 0 0 0 0 0 3

Flame Saber Death Rush L Omega Spectrum Death Grasp

Earth EP Drain

Nightmare

0 0 0 0 0

High Shoot High Shoot High Shoot High Shoot Shoot Protection Protection High Dark Shot High Dark Shot Blade High Blade High Blade High Blade High Blade Servant Call

High Light Shoot High Light Shoot High Light Shoot High Light Shoot Cure Dance HP Drain HP Drain N-Link Shot N-Link Shot X Cutter X Cutter X Cutter X Cutter X Cutter High Dark Bolt

Mega Link Dance Mega Link Dance Mega Link Dance Mega Link Dance Aqua Mist High Barrier High Barrier

Gravity Dance Gravity Dance Gravity Dance Gravity Dance

1000 1210 3170 2010

APPENDIX 04: ENEMIES

5 3 3

160 2685 220 2575 14

40 221 52 202 35 80 50 298 36 460

200 710 175 700 35 190 130 760 30 1850

0 0 0 0 1 2 2 2 2

1 1 0 0 0 0 0 0 0

0 0 1 1 0 0 0 0 0

Aqua Impulse

Protection Accel

320 156

Aqua Impulse Aqua Impulse

Protection Accel Protection Accel

3150 25 2000

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SECTION

05

Enemy Name Kunoichi

Notes Ninja Hideout Holy Beast Shrine Lost Golem

LV 31 72 38 40 12 14 20 40 64 19 42 80 55 8 65 67 43 81 35 79 50 50 21 22 9 59 10 3 20 13 76 1 45 45 82 41 57 11 61 16 40 30 58 45 57 30 53 37

HP 791 1849 1100 1600 220 380 400 899 980 460 837 1645 1399 89 785 1307 1382 2359 720 1504 1000 3600 392 1000 169 1364 248 42 280 148 907 38 872 1988 2529 982 1413 117 1184 325 1198 1800 1643 2480 2900 985 1997 2800

EP 274 583 356 393 136 142 192 318 470 190 362 690 666 117 476 689 388 735 370 564 1100 1200 157 312 101 350 115 75 171 131 487 82 382 324 578 355 464 161 515 197 253 202 345 379 669 255 400 400

Direct 418 887 638 577 86 91 135 245 378 130 256 521 328 69 383 394 336 681 488 962 586 385 335 335 131 752 152 42 135 97 444 35 432 969 999 322 636 86 601 113 780 406 972 960 489 556 901 708

Ranged 387 887 438 418 180 200 285 889 797 250 639 999 800 121 606 623 790 989 276 727 601 561 141 146 53 350 80 68 215 178 801 40 509 449 840 660 932 111 663 146 315 245 442 597 679 302 502 389

Support 328 753 371 354 152 170 215 389 597 207 479 969 612 121 606 623 640 989 224 590 713 631 181 188 69 449 104 42 135 97 444 40 509 449 840 660 966 185 756 242 245 190 345 466 595 245 407 315

Speed 436 996 493 571 144 165 194 315 484 190 329 667 421 90 491 505 415 840 408 962 385 476 254 233 85 554 129 55 174 165 569 35 432 630 989 417 536 111 463 146 429 302 545 736 777 245 407 315

Vitality

Movement 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 2 2 2 2 2 2 2 2 2

Size 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 4 4

Element Fire Fire Fire Fire Water Water Water Water Water Water Light Light Light Earth Earth Earth Light Light Wind Wind Earth Earth Dark Dark Dark Dark Dark Light Light Light Light Light Light Water Water Water Water Water Water Water Fire Fire Fire Fire Light Earth Earth Earth

CHARACTERS

Honoka Lady Azlight Enchant University (Frozen) Yokohama City Frozen Event London Castle Ice Castle Holy Beast Shrine

TRAINING

Lost Golem Lapis Magina Sages Tower Holy Beast Shrine Lost Golem Lenialis Londinus Plains Holy Beast Shrine Lost Golem Light Apostle Sages Tower Holy Beast Shrine Lilly-Lilly Nordnia Mine Earth Shrine / Holy Beast Shrine Lord of Earth Lord of Earth Magicore Lord Onyx Ascetic Court Appears with Innitys second form London Castle Ooka Second Battle Minion Castle Dam Fire Shrine / Holy Beast Shrine Lost Golem Mage Guardian Sealed Ward Dolmen Ruins Enchant University (Frozen) Earth Shrine Makoto PC (Starting Stats) PC (Last Boss) Marlin Glave Ice Castle Holy Beast Shrine Medusa Sages Tower Earth Shrine / Holy Beast Shrine Mermaid Ragau Coast Earth Shrine Lost Golem Minotaur Vorbios Volcano Nordnia Mine Earth Shrine Lost Golem Mystery Man Na Eil Gravekeep Holm Zuala Desert Wind Shrine

APPENDICES

OPTIONAL EVENTS

WALKTHROUGH

60

2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

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APPENDIX 04: ENEMIES

130

Lost Golem

Attack Skill 1 High Flare Blade High Flare Blade High Flare Blade High Flare Blade Ice Sonic Ice Sonic Ice Sonic Ice Sonic Ice Sonic Ice Sonic Mega Light Force Mega Light Force Mega Light Force Cure Voice Cure Voice Cure Voice Mega Light Zone Mega Light Zone Mega Hammer Mega Hammer Spirit Drain Lords Cure High Blade High Blade High Blade High Blade High Blade Light Energy High Light Force Light Energy High Light Force Cure Ballad Cure Ballad High Blade High Blade Gravity Gravity High Cure Voice High Cure Voice High Cure Voice High Quake High Quake High Quake High Quake Cure Ballad Giga Bite Giga Bite Giga Bite

Attack Skill 2 Hide Blade Hide Blade Hide Blade Flare Impulse Cure Voice Cure Voice Cure Voice Cure Voice Cure Voice Cure Voice High Aqua Sight High Aqua Sight High Aqua Sight Earth Sonic Earth Sonic Earth Sonic Reverse Order Reverse Order Mega Quake Mega Quake Invoke

Attack Skill 3 Flare Impulse Flare Impulse Flare Impulse High Power Accel Protection Link Protection Link Protection Link Protection Link Protection Link Protection Link High Flare Sight High Flare Sight High Flare Sight Reverse Sonic Reverse Sonic Reverse Sonic Mega Light Sight Mega Light Sight Gravity Hammer Gravity Hammer

Attack Skill 4 High Power Accel High Power Accel High Power Accel

Attack Skill 5

EXP Gain 1250 3420 1950 3000 112 158 465 2460 3528 248 2300 3358 3100

TP Gain 110 650 136 200 47 90 73 230 425 80 400 750 300 30 437 462 370 775 120 612 2600 0 73 180 35 362 40 35 80 50 236

SP Gain 450 1087 666 500 100 120 210 780 862 176 720 1187 875 35 875 900 700 1212 285 1050 9100 0 225 600 32 800 36 30 180 120 748

Power Gems 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 10 0 2 2 2 2 2 0 0 0 0

Mind Gems 0 0 0 0 2 2 2 2 2 2 5 5 5 1 1 1 5 5 0 0 0 0 0 0 0 0 0 1 2 2 2

Speed Gems 4 4 4 4 0 0 0 0 0 0 0 0 0 0

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING

No-Protect Sonic No-Protect Sonic No-Protect Sonic

28 3591 3547 2100 3393

WALKTHROUGH

0 0 0 0 0

Mega Crush Mega Crush

1080 3464 32000 0

OPTIONAL EVENTS

0 0 0 0 0 0 0 0 0 0 0 0

Impulse Impulse Impulse Impulse Impulse Light Sight High Light Sight Light Sight High Light Sight Beat Sonic Beat Sonic Barrier Accel Barrier Accel High Aqua Bolt High Aqua Bolt No-Power Sonic No-Power Sonic No-Power Sonic Flare Crush Flare Crush Flare Crush Flare Crush Beat Sonic Poison Giga Bite Poison Giga Bite Poison Giga Bite Swing Call Mega Power Accel Mega Power Accel Mega E P Drain Mega E P Drain Cure Melody Cure Melody Cure Melody Aqua Impulse Aqua Impulse Clear Aid Clear Aid HP Drain Voice HP Drain Voice HP Drain Voice Body Attack Body Attack Body Attack Body Attack

470 760 24 3485 48 11 311 157 2890

APPENDICES

APPENDIX 04: ENEMIES

3200 3393 2200 3280 72 3300 189 2200 2500 3680 2778 5200 1700 5890 5740

276 775 305 335 43 272 43 220 600 200 255 450 180 620 399

860 1212 630 812 75 810 75 655 1650 870 830 6100 600 1870 1980

0 0 0 0 0 0 0 3 3 3 3

0 0 2 2 2 2 2 0 0 0 0

0 0 2 2 0 0 0 0 0 0 0

0 0 0

3 3 3

0 0 0
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131

SECTION

05

Enemy Name NB Destroyer

Notes Magic lab Wind Shrine Lost Golem

LV 17 58 22 35 35 35 38 42 1 60 93 100 25 30 0 31 63 34 13 15 28 77 85 60 2 1 13 6 75 18 62 40 91 10 26 65 35 80 1 65 66 1 1 60 50 1 91 15 63

HP 360 1343 500 920 880 880 4800 5600 875 6200 5571 99999 907 1120 170 570 1220 811 312 396 555 1743 2122 9700 36 60 108 58 951 163 751 2500 4606 80 265 785 495 4500 50 785 8000 9999 9999 12000 2400 70 13500 204 966

EP 136 345 236 300 300 300 616 664 332 926 1051 99999 434 495 99 252 505 320 106 126 243 552 765 1580 60 54 116 80 458 198 499 796 951 129 230 476 367 510 64 425 9999 9999 9999 508 1200 64 3300 161 463

Direct 193 642 273 468 468 468 561 632 321 853 999 999 305 356 50 217 477 273 195 225 361 876 702 509 60 20 125 76 797 124 367 458 999 80 168 383 218 966 30 683 610 190 190 610 385 50 916 172 788

Ranged 119 445 141 428 428 428 561 632 321 821 999 999 209 245 35 217 873 673 86 108 231 776 702 903 36 15 97 58 566 234 883 389 961 129 267 606 745 966 30 683 613 190 190 613 561 35 816 139 477

Support 119 445 141 428 428 428 385 435 218 561 999 999 209 245 35 316 693 397 111 139 379 939 999 673 48 20 125 76 687 234 683 389 901 152 316 714 407 736 50 806 610 100 100 610 631 35 692 172 588

Speed 279 645 309 482 482 482 631 711 356 676 901 999 305 356 40 217 477 273 111 139 336 836 999 709 36 15 97 58 466 234 683 389 901 139 287 606 345 736 50 706 100 100 100 100 476 40 816 260 693

Vitality

Movement 2 2 2 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0

Size 1 1 1 1 1 1 1 1 1 1 1 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 12 1 1 1 1 1

Element Wind Wind Wind Dark Dark Dark Dark Dark Dark Dark Dark None Wind Wind Wind Water Water Water Water Water Wind Wind Wind Fire Water Water Water Water Water Light Light Water Water Wind Wind Wind Wind Light Light Light Water Water Water Water Light Earth Dark Dark Dark

CHARACTERS

Ninja

Yamishiro Marsh / Iwato Village Yamishiro Marsh / Iwato Village Kyoto City

Oboro

Ninja Hideout Iwato Village

TRAINING

Shadow Self Odin Sages Tower Holy Beast Shrine Omega Holy Beast Shrine First ght Second Fight Third Fight Orpheus Nordnia Mine Earth Shrine

WALKTHROUGH

Ooka

OPTIONAL EVENTS

Lost Golem Palace Gunner Yokohama City Frozen Lost Golem Pegasus Nordnia Mine Holy Beast Shrine Lost Golem

APPENDICES

Phoenicia Plant Guardian

Fire Shrine Sealed Ward Fist Fight Enchant University (Frozen) Castle Dam Wind Shrine

Plione

Nordnia Mine Earth Shrine

Poseidon

Inferno Temple Holy Beast Shrine

APPENDIX 04: ENEMIES

Prill Cotton

Ragau Coast Nordnia Mine Earth Shrine Lost Golem

Primrose

Casino: Golem Battle Golem Tent Fight 1 Fire Shrine

Queen of Ice

Human Form First Fight Second Fight Final Form

Queen of Ice Magicore Raigar Raiko


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Appears with Innitys second form PC (Starting Stats) Lost Golem Magic lab Earth Shrine

70

2 2 2 2

Rat The Ripper

132

Attack Skill 1 Burst Burst Burst Impulse Impulse Impulse Shadow Self Shadow Self High Blade Mega Dark Spike Mega Dark Spike God Scream Mega Blade Mega Blade Mega Blade Mega Link Voice Mega Link Voice Mega Link Voice High Aqua Shot High Aqua Shot Power Up Plus Power Up Plus Power Up Plus Mega Flare Zone Aqua Blow Aqua Blow Aqua Blow Aqua Blow Aqua Blow High Light Force High Light Force Mega Aqua Spear Mega Aqua Spear Cure Aid Cure Aid Cure Aid Cure Aid Burst Burst Burst Ice Giga Zone Ice Giga Zone Ice Giga Zone Blizzard Queens Cure Blade Mega Blade Poison Force Poison Force

Attack Skill 2 Aero Burst Aero Burst Aero Burst High Blade High Blade High Blade High Blade High Blade Impulse Gungnir Gungnir Burning Edge Power Axle Omega Power Axle Omega Power Axle Omega High Cure Song High Cure Song High Cure Song High Burst High Burst Mega Cure Aid Mega Cure Aid Mega Cure Aid Mega Flare Force

Attack Skill 3 Shot Shot Shot Hide Blade Hide Blade Hide Blade Impulse Impulse

Attack Skill 4

Attack Skill 5

EXP Gain 280 3210 320

TP Gain 55 255 63 134 135 136 1050 1050 0 3200 862 99999 220 350 100 109 287 130 60 60 130 587 1024 1200 30 25 41 36 219 65 267 700 862 29 135 246 133 4500 50 214 2800 0 0 5200 0

SP Gain 140 745 180 430 430 430 4600 4800

Power Gems 2 2 2

Mind Gems 0 0 0

Speed Gems 0 0 0

PRIMA OFFICIAL STRATEGY GUIDE

Spoilsport Spoilsport Spoilsport X Cutter X Cutter

1150 1150 1150 12000 12000 0

CHARACTERS TRAINING

0 12000 1300 99999 850 1300 1000 360 805 566 50 50 280 1025 2020 2400 25 20 90 30 689 190 775 2500 1300 40 235 738 610 3600 15 834 7200 0 0 12500 0 16 0 16 0 0 0 0 0 0 2 2 0 0 0 0 1 1 1 1 1 0 0 1 1 0 0 0 0 0 0 0 0 2 2 2 0 0 3 3 3 12 0 0 0 0 0 1 1 2 2 1 1 1 1 0 0 0 16 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 10 1 1 8 10 10 0 5 5 0 0 0 0

Mega Dark Spear Mega Dark Spear Near Death Edge Impulse Impulse Impulse High Sonic High Sonic High Sonic Clear Voice Clear Voice Clear Voice Impulse

40000 3500 99999 900 1500 1000 985 3321 1104 23 155

WALKTHROUGH OPTIONAL EVENTS

High Light Bolt High Light Bolt High Light Bolt Reverse Order

Body Attack Body Attack Body Attack Resurrection

820 3534 4080 5500 6 5

APPENDICES

Wave Wave Wave Reverse Order Reverse Order High Aqua Spike High Aqua Spike High Barrier High Barrier High Barrier High Barrier Shot Shot Shot Drain Sight Drain Sight Power Rise Power Rise Strong Up Strong Up Strong Up Strong Up Cure Loop Cure Loop Cure Loop Aero Bolt Aero Bolt Aero Bolt Aero Bolt

88 12 2887 290 3018 5400 3500 54 870 3004 1150 6500 9 2809 31000 0 0

APPENDIX 04: ENEMIES

Ice Storm

61000 0

Barrier Accel Iron Cut Dark Blow Dark Blow Dark Impulse Taunt Taunt Dark Wave Dark Wave 20000 148 2960 5500 44 225 6900 135 712 0 0 0 0 0 0 0 2 2
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133

SECTION

05

Enemy Name Rio Mimoza

Notes Zuala Desert Wind Shrine

LV 30 58 23 60 31 35 61 7 20 60 24 40 57 14 45 16 31 34 54 36 43 58 40 95 46 82 77 83 8 20 18 55 42 50 78 23 26 53 40 90 15 53 20 34 60 40 7 1 70 1 1

HP 511 1131 223 829 637 736 1184 105 295 1166 679 1058 1313 280 690 390 757 856 1380 1355 1688 2025 5000 17000 2085 2645 3110 1822 115 300 206 853 1304 8800 1881 447 780 1041 3600 22000 184 825 354 706 1166 956 110 50 1064 40 40

EP 255 432 188 397 268 293 451 75 151 356 262 348 464 120 279 150 268 293 420 380 301 386 658 9999 356 684 752 606 85 151 141 330 331 581 627 188 205 357 1100 9999 163 357 201 281 445 318 110 54 407 54 54

Direct 245 552 152 356 519 588 871 70 174 756 302 716 911 175 709 214 437 527 710 680 969 999 699 999 920 999 936 983 115 174 160 421 256 300 515 371 401 842 558 999 159 507 255 870 999 999 115 35 799 30 30

Ranged 245 552 455 893 259 287 463 53 135 656 187 458 632 90 273 113 259 287 510 287 415 545 528 999 841 892 810 816 115 174 160 421 833 879 958 195 217 407 558 999 192 602 285 337 562 397 64 30 511 30 30

Support 356 682 195 456 259 287 463 101 215 782 350 458 632 90 273 113 259 287 510 287 489 642 528 999 657 723 676 883 116 215 198 519 466 496 814 152 168 317 558 999 192 602 285 397 663 469 64 30 511 30 30

Speed 302 645 281 562 397 438 673 53 135 456 207 836 956 177 659 214 319 354 420 354 336 442 699 999 780 999 836 999 192 288 325 688 406 476 814 152 168 317 315 730 255 702 300 337 562 397 145 50 749 30 30

Vitality

Movement 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

Size 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 4 1 1 1 1 1 1 1 1 1 1 1

Element Wind Wind Dark Dark Fire Fire Fire Earth Earth Earth Earth Fire Fire Fire Fire Fire Fire Fire Fire Fire Water Water Light Light Wind Wind Wind Light Dark Dark Dark Dark Water Water Water Earth Earth Earth Earth Earth Dark Dark Dark Dark Dark Dark Earth Earth Earth Wind Wind

Rosewhip

Inferno Temple Wind Shrine

CHARACTERS

Round Master

Yamashiro Marsh Ascetic Court Earth Shrine

Royal Bone

Castle Dam London Castle

TRAINING

Water Shrine Lost Golem Ruby Buttery Vorbios Volcano Earth Shrine

WALKTHROUGH

Sabertooth

Ragau Coast Fire Shrine Lost Golem

Samurai

Yamashiro Marsh Ascetic Court

OPTIONAL EVENTS

Wind Shrine Lost Golem Sasquatch Ice Castle Earth Shrine Sayaka Sebastian Iwato Village Casino: Golem Battle Casino: Golem Battle Holy Beast Shrine Lost Golem SG Sentor Silent Assassin Holy Beast Shrine Military path Dolmen Ruins Nordnia Mine Fire Shrine Siren Ice Castle Sages Tower

APPENDICES

SG Dominion

APPENDIX 04: ENEMIES

Holy Beast Shrine Skeleton Inferno Temple Inferno Temple Water Shrine Sphinx White Flower Field Holy Beast Shrine Spooky Boo Magic lab Holy Beast Shrine Lost Golem Straw Shaman Ninja Hideout Earth Shrine Lost Golem Taigalion Londinus Plains Golem tent Fight 2

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Wind Shrine TFC Member 007 TFC Member 035 Before the Festival Before the Festival

134

Attack Skill 1 High Cure Dance High Cure Dance High Dark Sight High Dark Sight High Flare Blow High Flare Blow High Flare Blow Spear Spear Spear Spear Mega Flare Shoot Mega Flare Shoot Sabertooth Sabertooth Sabertooth Impulse Impulse Impulse Impulse Ice Giga Blow Ice Giga Blow Swallows Return Sniper Shot X Cutter X Cutter X Cutter Mega Spear Poison Blade Poison Blade Poison Blade Poison Blade Aqua Sonic Aqua Sonic Aqua Sonic Blade Blade Blade Gravity Drain Gravity Drain Gravity Gravity Gravity Gravity Hammer Gravity Hammer Gravity Hammer Blow Blow Blow Blow Aero Energy

Attack Skill 2 Shoot Shoot Drain Sight Drain Sight High Smash High Smash High Smash Soldiers Shield Soldiers Shield Soldiers Shield Soldiers Shield Anger Shoot Anger Shoot Flare Bite Flare Bite Flare Bite Iron Cut Iron Cut Iron Cut Iron Cut Giga Charge + Giga Charge + Fallen Blossom Mega Shot Aero Impulse Aero Impulse Aero Impulse High Light Spike Aqua Impulse Aqua Impulse Aqua Impulse Aqua Impulse High Return Song High Return Song High Return Song Gravity Blade Gravity Blade Gravity Blade Earth Strike Earth Strike E P Drain E P Drain E P Drain Dark Quake Dark Quake Dark Quake Mighty Blow Mighty Blow Mighty Blow

Attack Skill 3 HP Drain Dance HP Drain Dance

Attack Skill 4 Clear Dance Clear Dance

Attack Skill 5

EXP Gain 1080 3100 515 3005

TP Gain 120 250 90 245 122 125 235 50 68 195 93 200 301 39 266 67 110 125 256 121 320 550 1150 10000 240 850 620 837 35 80 65 198 240 850 737 80 100 177 900 5000 53 287 80 120 226 198 40 30 226 30 30

SP Gain 280 750 160 720 350 420 800 35 180 675 216 620 828 70 855 112 340 440 724 601 1200 1720 5200 8800 920 1287 1980 1275 40 155 160 911 650 2400 1175 200 220 666 3500 10000 80 725 175 415 890 737 45 30 714 20 20

Power Gems 0 0 0 0 2 2 2 1 1 1 1 0 0 1 1 1 2 2 2 2 2 2

Mind Gems 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2

Speed Gems 2 2 0 0 0 0 0 0 0 0 0 4 4 0 0 0 0 0 0 0 0 0

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Grav-Force Grav-Force Grav-Force

High Charge High Charge High Charge

990 1080 3190 18 392

Earth Spike Earth Spike High Cure Dance High Cure Dance HP Drain Bite HP Drain Bite HP Drain Bite Blade Blade Blade Blade Power Dance Power Dance

2500 600 2390 3506 64 3003 155 960 1150 3500 1512 3200 6700 13500

TRAINING WALKTHROUGH OPTIONAL EVENTS

Gravity Shot Mega Slash Mega Slash Mega Slash High Flash Flare Impulse Flare Impulse Flare Impulse Flare Impulse Cure Song Cure Song Cure Song Earth Impulse Earth Impulse Earth Impulse Hide Blade Hide Blade Hide Blade Hide Blade Clear Voice Clear Voice Clear Voice

14000 2480 3486 4020 3472 28 310 290 2714 2400 10500 3340 495 540 2197 7800 22000

0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 5 0 0 0 3 3 3 1 1 1

15 0 0 0 0 1 0 1 1 4 12 4 0 0 0 8 10 1 1 1 0 0 0 0 0 0

APPENDICES

5 5 5 4 1 2 2 2 0 0

APPENDIX 04: ENEMIES

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Body Attack Body Attack Body Attack Dark Crush Dark Crush Dark Crush

150 3174 290 1200 3010 2155 34 10

Power Charge

2890 5 5

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135

SECTION

05

Enemy Name TFC Member 801 Tiem-Tops

Notes Before the Festival Golem tent Fight 2 Water Shrine

LV 1 1 76 40 4 60 47 12 43 50 40 57 70 30 1 1 11 55 11 67 69 43 90 9 34 82 68 1 1 1 3 12 54 15 57 18 2 16 0 0 33 37 52 42

HP 40 50 907 2800 57 10000 1308 363 4319 1383 956 1513 1596 907 30 40 86 673 143 1022 11500 3088 19000 160 300 2557 1308 40 60 40 196 212 1059 407 550 48 48 259 48 48 632 731 1024 806

EP 54 72 545 418 90 1144 416 106 269 304 318 426 553 350 54 54 106 330 114 437 1070 547 9999 103 250 721 442 54 54 54 65 106 325 126 312 72 72 183 72 72 317 345 452 437

Direct 30 25 584 389 45 802 530 200 715 676 658 882 849 520 30 30 86 428 178 834 988 415 901 69 212 577 450 30 30 30 42 126 523 178 432 45 20 173 45 45 266 294 400 329

Ranged 30 30 584 389 50 822 596 86 262 300 415 535 749 402 30 30 86 428 80 394 612 801 999 125 303 881 612 30 30 30 42 126 523 178 432 40 35 153 40 40 328 363 693 506

Support 30 50 771 458 45 680 530 86 262 300 389 546 649 302 30 30 86 428 104 505 519 489 999 130 337 923 732 30 30 30 42 126 523 178 432 35 43 132 35 35 447 552 581 779

Speed 30 40 609 315 50 796 596 163 489 561 580 692 765 356 70 50 290 719 173 734 812 336 730 69 234 477 400 30 30 30 42 86 523 128 777 50 82 193 50 50 348 383 493 406

Vitality

Movement 2 2 2 2

Size 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Element Wind Wind Wind Earth Water Water Water Water Water Water Water Water Dark Dark Wind Wind Wind Wind Wind Wind Earth Wind Wind Earth Earth Earth Earth Earth Earth Earth Wind Wind Wind Wind Light Wind Wind Wind Wind Wind Light Light Light Light

CHARACTERS

Tokimune Toya

Kyoto Castle Starting Stats Controlled Toya (Last Boss)

50

2 2 2 2 2 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

Uhabongo

Ragau Coast Gravekeep Holm: Rescue the Elder Fire Shrine

TRAINING

Valkyrie

Sages Tower Earth Shrine

Vampire

Holy Beast Shrine Lost Golem

WALKTHROUGH

Vandog

Trade District Trade District Yokohama City Frozen Holy Beast Shrine

OPTIONAL EVENTS

Werewolf

Ragau Coast Wind Shrine

White Tiger Wind Guardian

Earth Shrine Sages Tower Holy Beast Shrine

Woodian

Londinus Plains Summoned by the Lord of Earth Earth Shrine / Holy Beast Shrine Lost Golem

APPENDICES

YEC Executive YEC Leader YEC Rookie Yokohama Guard

Before the Festival Before the Festival Before the Festival Yokohama City Destroyed: Save Yuki Yokohama City Frozen

APPENDIX 04: ENEMIES

Fire Shrine / Holy Beast Shrine Lost Golem Yo-Yo Yuki Summoned by Mystery Man PC (Starting Stats) Golem tent Fight 2 Dolmen Ruins Destroyed London City Gravekeep Holm Yuzuriha Yamashiro Marsh Ascetic Court Wind Shrine Lost Golem

50

2 2 2 2 2 2 2 2 2

primagames.com

136

Attack Skill 1 Blow Clear Aid Clear Aid Hide Dance High Spear Unlink Spear High Spear Aqua Crush Aqua Crush Aqua Crush High Aqua Blade High Aqua Blade Gravity Bite Gravity Bite Aero Bite Aero Bite Aero Bite Aero Bite High Air Blow High Air Blow Meteor Fang Aero Giga Breath Aero Giga Breath Barrier Barrier Barrier Barrier Blow High Blow Blow High Aero Shot High Aero Shot High Aero Shot High Aero Shot Mega Light Blow Shot Shot Shot High Shot Mega Shot Mega Cure Dance Mega Cure Dance Mega Cure Dance Mega Cure Dance

Attack Skill 2

Attack Skill 3

Attack Skill 4

Attack Skill 5

EXP Gain 3

TP Gain 20 30 176 500

SP Gain 10 30 640 700

Power Gems

Mind Gems

Speed Gems

PRIMA OFFICIAL STRATEGY GUIDE

Aero Bolt Aero Bolt Horseplay Aqua Spike Mega Aqua Spike Mega Aqua Spike Aqua Quake Aqua Quake Aqua Quake Aqua Impulse Aqua Impulse HP Drain Roar HP Drain Roar

Body Attack Body Attack Return Dance

Barrier Barrier HP Drain Dance

9 2245 8000

0 0

0 0

1 1

CHARACTERS

Gaybolg Mega Flash

48000

3800

15000

68 2300 2900 N-Barrier Blade N-Barrier Blade Hide Roar Hide Roar 2300 3350 3546 1240 1 1

43 190 255 205 299 500 140 20 20 31 312 38 237 4400 800 4000 45 135 254 650 20 30 20 55 44 300 50 0

72 1020 902 525 840 937 240 15 15 70 750 65 738 12000 1520 8900 45 300 765 1320 10 20 10 35 85 737 100 0

0 0 0 0 0 0 0 0 0 0 0 0 0 14 0 0 0 0 0 0

0 0 0 0 0 3 3 0 0 0 0 0 0 0 5 16 1 3 3 3

2 2

TRAINING

2 4 4 0 0 1 1 1 1 1 1 10 0 0 0

WALKTHROUGH

Aero Roar Aero Roar Recover Body Recover Body Reverse Roar Aero Breath Aero Breath Earth Bolt Earth Bolt Earth Bolt Earth Bolt No-Protect Touch No-Protect Touch No-Protect Touch No-Protect Touch Clear Aid Clear Aid Clear Aid Clear Aid Air Force Air Force Earth Grab Roar Drain Fang

70 3254 66 3050 58000 5800 18000 38 1000 3010 4200 3 5 3

OPTIONAL EVENTS APPENDICES

0 0 0

Shot Shot Shot Shot

Burst

N-Protect Shot

20 96

1 1 1 1

0 0 0 0

0 0

APPENDIX 04: ENEMIES

Burst Burst

N-Protect Shot N-Protect Shot

3135 130 0

0 0

High Drum Roll 28 High Drum Roll Mega Drum Roll Mega Drum Roll Hi-Return Dance Hi-Return Dance Hi-Return Dance Hi-Return Dance Pot Shot High Pot Shot Light Mist Light Mist Light Mist Light Mist Clear Dance Clear Dance Clear Dance Clear Dance 0 0 0 1080 1350 3540 2250 50 0 0 0 158 135 266 217 40 0 0 0 400 580 790 810 0 0 0 0 4 4 4 4 0 0 0 0

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137

SECTION

05
APPENDICES: GAME DATA

05

CHARACTERS

GOLEMS

TRAINING

WALKTHROUGH

AERO DRAGON
LV 1 HP 58 EP 90 Direct 70 Ranged 70 Support 50 Speed 70 Vitality 15 Movement 2 Size 1

ATTACK SKILLS
Name Aero Breath Aero Gravity Aero Drain Reverse Bark Element Wind Wind Wind None PP 72 120 95 EP 96 135 108 33 Effect Ranged: Blast of breath to enemy in range Ranged: Gravity breath blast to single enemy Ranged: Breath blast drains EP from single enemy Cover: Reverses attribute bark attack to enemy rank

APPENDICES

OPTIONAL EVENTS

ALIBARAD
LV 40 HP 823 EP 368 Direct 298 Ranged 386 Support 528 Speed 465 Vitality 45 Movement 2 Size 1

ATTACK SKILLS
Name Barrier Element None Dark None None PP 75 46 175 45 EP 26 39 171 16 Effect Cover: Reduces own and iN -range allies HP damage by 25% Ranged: Medium Enchant blasts Dark Ether on enemy rank Cover: Boosts own and iN -range allies parameters by 75% Cover: Recovers small amounts of own and close allies HP

APPENDIX 05: GOLEMS

High Dark Bolt Mega Power Up Cure Aid

AMAZONIA
LV 10 HP 191 EP 107 Direct 77 Ranged 122 Support 137 Speed 84 Vitality 50 Movement 2 Size 4

ATTACK SKILLS
Name Giga Breath Drain Bark Poison Ball
primagames.com

Element Earth None Earth

PP 60 24 40

EP 48 13 16

Effect Ranged: Breath with knockback to enemy in range Cover: Bark drains HP from enemy in range Ranged: Earth Ether poison blast to enemy in range

138

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS TRAINING

AERO DRAGON
Element Wind Skill Category Breath Support Skill 1 Cancel Gravity Support Skill 2 Attribute Shield Support Skill 3 Power Gems 0 Mind Gems 128 Speed Gems 128

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

ALIBARAD
Element Dark Skill Category Energy2 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 42 Speed Gems 86

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

AMAZONIA
Element Earth Skill Category Breath Support Skill 1 Negate Poison Support Skill 2 Negate Knockback Support Skill 3 Power Gem 10 Mind Gem 12 Speed Gem 4

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

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SECTION

05 ANGELINA
LV 1 HP 30 EP 72 Direct 30 Ranged 40 Support 50 Speed 40 Vitality 30 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name No-Barrier Sonic Protection Link Reverse Sonic Element None None None None PP 42 50 EP 36 30 11 16 Effect Ranged: Sonic blast negates HP barrier of enemy rank Cover: Protects self and in-range allies from status problems Cover: Reverses attribute sonic attack on enemy rank Cover: Recovers small amount of own and iN -range allies HP

TRAINING

Cure Voice

WALKTHROUGH

ANUBIS
LV 1 HP 70 EP 90 Direct 70 Ranged 70 Support 60 Speed 60 Vitality 15 Movement 3 Size 1

ATTACK SKILLS
Name Mega Aero Spear Mega Spear EP Drain Spear Element Wind None None PP 64 64 64 EP 108 99 140 Effect Direct: Strong spear thrust on enemy column Direct: Strong spear thrust on enemy column Direct: Thrust drains EP from enemy column

APPENDICES

OPTIONAL EVENTS

APO
LV 1 HP 48 EP 82 Direct 40 Ranged 60 Support 70 Speed 50 Vitality 20 Movement 2 Size 1

ATTACK SKILLS
Name Mega Link Element None None PP 100 40 EP 90 90 Effect Cover: Enchant maximizes combination gauges of all allies Cover: Enchant drains HP from all enemies

APPENDIX 05: GOLEMS

Life Vacuum

AQUA JELLY
LV 55 HP 1661 EP 328 Direct 685 Ranged 307 Support 411 Speed 261 Vitality 60 Movement 2 Size 4

ATTACK SKILLS
Name Aqua Giga Blow Aqua Giga Wave Recover Body
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Element Water Water None

PP 60 52 48

EP 30 33 9

Effect Direct: Attack on enemy in range Direct: Shockwave on enemy in range Cover: Light recovery of own HP and EP

140

ANGELINA
Element Fire Skill Category Sound Support Skill 1 Negate Rage Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 8 Speed Gems 0

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

ANUBIS
Element Dark Skill Category Spear Support Skill 1 Cancel Gravity Support Skill 2 Support Skill 3 Power Gems 64 Mind Gems 256 Speed Gems 192

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

APO
Element Earth Skill Category Energy2 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 66 Mind Gems 4 Speed Gems 2

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

AQUA JELLY
Element Water Skill Category Fist Support Skill 1 Negate Knockback Support Skill 2 Cut VP Use Support Skill 3 Power Gems 32 Mind Gems 2 Speed Gems 2

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

141

SECTION

05 ARCHANGEL
LV 45 HP 884 EP 413 Direct 355 Ranged 352 Support 691 Speed 462 Vitality 60 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Mega Cure Song Mega Return Song Barrier Song Element None None None None PP 72 88 75 42 EP 162 252 30 36 Effect Cover: Recovers large amount of own and nearby allies HP Cover: Revives allies front and back with high recovery Cover: Reduces own and iN -range allies HP damage by 25% Ranged: Sonic blast negates HP barrier of enemy rank

TRAINING

No-Barrier Sonic

WALKTHROUGH

BAGLANJI
LV 48 HP 979 EP 569 Direct 377 Ranged 818 Support 395 Speed 282 Vitality 10 Movement 2 Size 1

ATTACK SKILLS
Name Dark Gravity Mega Dark Zone Drain Sight Element Dark Dark None PP 64 40 30 EP 82 135 36 Effect Ranged: Gravity Enchant attacks enemy in range Ranged: Strong Enchant Dark Ether blast to wide area Cover: Enchant drains EP from enemy in range

APPENDICES

OPTIONAL EVENTS

BASILISK
LV 32 HP 887 EP 242 Direct 314 Ranged 378 Support 426 Speed 196 Vitality 90 Movement 2 Size 4

ATTACK SKILLS
Name Poison Giga Gasp Element Earth Earth PP 60 65 EP 45 67 Effect Ranged: Poison breath blast to enemy in range Ranged: Earth Ether blast to enemy rank

APPENDIX 05: GOLEMS

Earth Ball

BELLADONNA
LV 26 HP 321 EP 254 Direct 165 Ranged 274 Support 323 Speed 273 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Dark Bolt High Cure Aid High EP Drain
primagames.com

Element Dark None None None

PP 36 63 30 125

EP 13 48 30 19

Effect Ranged: Weak Enchant blasts Dark Ether on enemy rank Cover: Recovers medium amount of own and close allies HP Cover: Medium Enchant drains HP from enemy rank Cover: Boosts own and iN -range allies parameters by 25%

142

Power Up

ARCHANGEL
Element Light Skill Category Sound Support Skill 1 Support+20% Support Skill 2 Support Skill 3 Power Gems 16 Mind Gems 98 Speed Gems 24

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

BAGLANJI
Element Dark Skill Category Energy1 Support Skill 1 EP+20% Support Skill 2 Ranged+20% Support Skill 3 Negate Knockback Power Gems 0 Mind Gems 142 Speed Gems 34

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

BASILISK
Element Earth Skill Category Breath Support Skill 1 Negate Knockback Support Skill 2 Support Skill 3 Power Gems 40 Mind Gems 40 Speed Gems 24

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

BELLADONNA
Element Dark Skill Category Energy2 Support Skill 1 Cancel Gravity Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 32 Speed Gems 8

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

143

SECTION

05 BLACK DRAGON
LV 1 HP 70 EP 90 Direct 70 Ranged 70 Support 50 Speed 70 Vitality 15 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Mega Slash Dark X Cutter Element None Dark PP 55 96 EP 108 90 Effect Direct: Strong slash on enemy in range Direct: X-Shaped cut on single enemy

TRAINING

WALKTHROUGH

BLOOD FENCER
LV 31 HP 642 EP 261 Direct 378 Ranged 299 Support 372 Speed 319 Vitality 35 Movement 2 Size 1

ATTACK SKILLS
Name Hide Blade X Cutter Element None None PP 85 EP 10 40 Effect Cover: Makes self harder to hit Direct: X-Shaped cut on single enemy

APPENDICES

OPTIONAL EVENTS

BLUE IMP
LV 43 HP 1046 EP 269 Direct 584 Ranged 258 Support 270 Speed 341 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name High Hammer Element None None None PP 104 53 32 EP 24 33 30 Effect Direct: Medium strike to single enemy Direct: Medium swing with knockback to enemy rank Direct: Medium quake to enemy in range

APPENDIX 05: GOLEMS

High Crush High Quake

BULLDOG
LV 16 HP 178 EP 159 Direct 116 Ranged 136 Support 213 Speed 150 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name Reverse Bite EP Drain Bite Unlink Bite
primagames.com

Element None None None None

PP 40 40 40

EP 15 10 10 10

Effect Direct: Reverses attribute bite on enemy column Direct: Bite drains EP from enemy column Direct: Resets combination gauge of enemy column Cover: Roar with knockback and gravity on enemy column

144

Grab Roar

BLACK DRAGON
Element Wind Skill Category Sword Support Skill 1 Cancel Gravity Support Skill 2 Support Skill 3 Power Gems 64 Mind Gems 128 Speed Gems 256

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

BLOOD FENCER
Element Dark Skill Category Sword Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 18 Mind Gems 6 Speed Gems 24

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

BLUE IMP
Element Earth Skill Category Hammer Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 99 Mind Gems 21 Speed Gems 20

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

BULLDOG
Element Wind Skill Category Fangs Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 6 Mind Gems 6 Speed Gems 6

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

145

SECTION

05 CALABAZA
LV 1 HP 48 EP 72 Direct 50 Ranged 50 Support 70 Speed 50 Vitality 20 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Anger Bite High Flare Bite Spoilsport Element None Fire None PP 40 52 180 EP 12 30 0 Effect Direct: Bite enrages enemy column Direct: Medium bite on enemy column Direct: Inicts heavy damage on all enemies when immobile

TRAINING

WALKTHROUGH

CERBERUS
LV 1 HP 58 EP 64 Direct 60 Ranged 30 Support 30 Speed 60 Vitality 20 Movement 2 Size 4

ATTACK SKILLS
Name Mega Hell Fang High Hell Fang Hell Fang Element None None None PP 80 65 50 EP 66 55 44 Effect Direct: Strong bite on enemy rank Ranged: Medium bite on enemy rank Ranged: Weak bite on enemy rank

APPENDICES

OPTIONAL EVENTS

CRAZY PIZZA
LV 18 HP 162 EP 138 Direct 119 Ranged 121 Support 131 Speed 120 Vitality 100 Movement 2 Size 1

ATTACK SKILLS
Name Flare Blow Element Fire None PP 40 175 EP 10 62 Effect Direct: Weak punch to enemy column Cover: Boosts parameters by 75%

APPENDIX 05: GOLEMS

Mega Charge

CROWBERRY
LV 38 HP 725 EP 274 Direct 471 Ranged 237 Support 384 Speed 403 Vitality 60 Movement 2 Size 1

ATTACK SKILLS
Name High Burst Poison Shot
primagames.com

Element None None

PP 39 52

EP 51 40

Effect Direct: Medium burst of re to enemy in range Direct: Burst of re with poison to enemy column

146

CALABAZA
Element Fire Skill Category Fangs Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 10 Mind Gems 10 Speed Gems 10

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

CERBERUS
Element Dark Skill Category Fangs Support Skill 1 Negate Knockback Support Skill 2 Support Skill 3 Power Gems 24 Mind Gems 0 Speed Gems 24

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

CRAZY PIZZA
Element Fire Skill Category Fist Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 6 Mind Gems 0 Speed Gems 2

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

CROWBERRY
Element Earth Skill Category Gun Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 32 Mind Gems 32 Speed Gems 32

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

147

SECTION

05 DABRAD
LV 35 HP 945 EP 234 Direct 343 Ranged 214 Support 259 Speed 269 Vitality 40 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Mighty Blow High Dark Blow Provoke Element None Dark None PP 110 52 EP 100 30 9 Effect Direct: Max-power punch to single enemy Direct: Medium punch to enemy column Close: Enrages enemy column

TRAINING

WALKTHROUGH

DAISY BLUE
LV 12 HP 115 EP 132 Direct 151 Ranged 84 Support 126 Speed 206 Vitality 60 Movement 2 Size 1

ATTACK SKILLS
Name Shoot Mega Shoot Element None None PP 38 60 EP 9 81 Effect Direct: Weak kick to enemy column Direct: Strong kick to enemy column

APPENDICES

OPTIONAL EVENTS

DARIASLEZ
LV 13 HP 126 EP 147 Direct 160 Ranged 118 Support 183 Speed 158 Vitality 45 Movement 2 Size 1

ATTACK SKILLS
Name High Shot Element None None None PP 52 150 100 EP 24 36 12 Effect Direct: Medium shot to enemy column Cover: Boosts own and nearby allies parameters by 50% Cover: Maximizes own and iN -range allies combination gauges

APPENDIX 05: GOLEMS

Strong Gain Mega Link Gain

DEATH SCYTHE
LV 55 HP 1011 EP 385 Direct 640 Ranged 670 Support 513 Speed 505 Vitality 35 Movement 2 Size 1

ATTACK SKILLS
Name Spirit Hunter Mega Dark Force
primagames.com

Element Dark Dark

PP 65 128

EP 68 144

Effect Direct: Sword thrust on enemy rank Ranged: Strong Enchant Dark Ether attack to single enemy

148

DABRAD
Element Dark Skill Category Fist Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 48 Mind Gems 26 Speed Gems 20

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

DAISY BLUE
Element Earth Skill Category Dance Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 12 Mind Gems 4 Speed Gems 8

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

DARIASLEZ
Element Wind Skill Category Gun Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 2 Mind Gems 6 Speed Gems 8

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

DEATH SCYTHE
Element Dark Skill Category Energy1 Support Skill 1 Negate Reverse Support Skill 2 Support Skill 3 Power Gems 20 Mind Gems 30 Speed Gems 0

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

149

SECTION

05 DEVILIN
LV 19 HP 210 EP 192 Direct 126 Ranged 173 Support 202 Speed 312 Vitality 30 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Poison Roar Poison Bite Element None None PP 40 EP 30 16 Effect Cover: Roar poisons enemy column Direct: Bite poisons enemy column

TRAINING

WALKTHROUGH

DIVINE TURTLE
LV 1 HP 70 EP 90 Direct 50 Ranged 60 Support 70 Speed 40 Vitality 15 Movement 2 Size 1

ATTACK SKILLS
Name Aqua EP Drain Giga Barrier Reverse Element Water None None PP 70 50 EP 135 159 30 Effect Ranged: Enchant drains EP from enemy in range Cover: Reduces own and nearby allies HP damage by 50% Cover: Reverses attribute Enchant attack on enemy rank

APPENDICES

OPTIONAL EVENTS

EARTH GUARDIAN
LV 60 HP 1756 EP 366 Direct 707 Ranged 332 Support 453 Speed 322 Vitality 60 Movement 2 Size 1

ATTACK SKILLS
Name High Earth Blow Element Earth None Earth PP 52 150 36 EP 30 26 16 Effect Direct: Medium punch to enemy column Cover: Boosts parameters by 50% Direct: Weak shockwave on enemy column

APPENDIX 05: GOLEMS

High Charge Earth Wave

ELDORADA
LV 33 HP 457 EP 244 Direct 381 Ranged 271 Support 219 Speed 255 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name High Hammer High Crush High Quake
primagames.com

Element None None None

PP 104 53 32

EP 24 33 30

Effect Direct: Medium strike to single enemy Direct: Medium swing with knockback to enemy rank Direct: Medium quake to enemy in range

150

DEVILIN
Element Dark Skill Category Fangs Support Skill 1 Negate Rage Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 4 Speed Gems 20

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

DIVINE TURTLE
Element Water Skill Category Energy2 Support Skill 1 Cancel Gravity Support Skill 2 Attribute Shield Support Skill 3 Power Gems 32 Mind Gems 128 Speed Gems 2

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

EARTH GUARDIAN
Element Earth Skill Category Fist Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 32 Mind Gems 0 Speed Gems 0

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

ELDORADA
Element Light Skill Category Hammer Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 42 Mind Gems 0 Speed Gems 10

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

151

SECTION

05 EXECUTOR
LV 1 HP 70 EP 72 Direct 70 Ranged 70 Support 40 Speed 70 Vitality 15 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Justice Mega Burst Element None None PP 81 48 EP 172 153 Effect Direct: Autore metes out justice to enemy in range Direct: Strong burst of re to enemy in range

TRAINING

WALKTHROUGH

EXISTENCE
LV 23 HP 336 EP 161 Direct 147 Ranged 249 Support 188 Speed 189 Vitality 60 Movement 2 Size 1

ATTACK SKILLS
Name Gravity Breath Dark Breath Element Dark Dark PP 40 45 EP 55 48 Effect Ranged: Gravity breath blast to enemy in range Ranged: Blast of breath to enemy in range

APPENDICES

OPTIONAL EVENTS

FIRE GUARDIAN
LV 43 HP 1189 EP 302 Direct 643 Ranged 470 Support 338 Speed 251 Vitality 60 Movement 2 Size 4

ATTACK SKILLS
Name Flare Giga Gasp Element Fire None PP 64 72 EP 56 102 Effect Ranged: Breath blast to enemy in range Direct: Shock to enemy in range

APPENDIX 05: GOLEMS

Giga Hammer

FLORESIA
LV 20 HP 241 EP 212 Direct 140 Ranged 207 Support 356 Speed 273 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Mega Cure Voice Mega Cure Song Power Voice
primagames.com

Element None None None Light

PP 90 72 150 42

EP 144 162 30 36

Effect Cover: Recovers large amount of own and iN -range allies HP Cover: Recovers large amount of own and nearby allies HP Cover: Boosts own and iN -range allies parameters by 50% Ranged: Sonic blast to enemy rank

152

Light Sonic

EXECUTOR
Element Fire Skill Category Gun Support Skill 1 Direct+20% Support Skill 2 Support Skill 3 Power Gems 256 Mind Gems 64 Speed Gems 64

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

EXISTENCE
Element Dark Skill Category Breath Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 6 Mind Gems 18 Speed Gems 6

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

FIRE GUARDIAN
Element Fire Skill Category Breath Support Skill 1 Negate Knockback Support Skill 2 Negate Reverse Support Skill 3 Power Gems 102 Mind Gems 52 Speed Gems 28

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

FLORESIA
Element Light Skill Category Sound Support Skill 1 Support+20% Support Skill 2 Support Skill 3 Power Gems 6 Mind Gems 14 Speed Gems 8

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

153

SECTION

05 FOLLY CAROL
LV 42 HP 892 EP 375 Direct 485 Ranged 471 Support 601 Speed 498 Vitality 20 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Snow Gift Snow Gravity Element Water Water PP 80 45 EP 128 45 Effect Ranged: Snow-breath blast to all enemies Ranged: Gravity snow breath to enemy in range

TRAINING

WALKTHROUGH

FUNNY CLOWN
LV 15 HP 127 EP 151 Direct 118 Ranged 147 Support 171 Speed 133 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name Power Up Plus Aero Bolt Body Attack Clear Aid Element None Wind None None PP 150 36 40 EP 11 13 9 30 Effect Cover: Boosts own and iN -range allies parameters by 50% Ranged: Weak Enchant blasts Wind Ether on enemy rank Direct: Body slam to enemy column Cover: Negates status problems of self and iN -range allies

APPENDICES

OPTIONAL EVENTS

GALE LANCER
LV 34 HP 653 EP 265 Direct 346 Ranged 355 Support 347 Speed 413 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name High Aero Spear Element Wind None Wind PP 52 30 40 EP 33 30 10 Effect Direct: Medium spear thrust on enemy column Direct: Medium thrust on enemy in range Direct: Weak spear thrust on enemy column

APPENDIX 05: GOLEMS

High Flash Aero Spear

GALIRYA
LV 40 HP 1066 EP 301 Direct 323 Ranged 311 Support 484 Speed 235 Vitality 90 Movement 2 Size 4

ATTACK SKILLS
Name Life Vacuum Element None PP 40 EP 90 Effect Cover: Enchant drains HP from all enemies

primagames.com

154

FOLLY CAROL
Element Water Skill Category Breath Support Skill 1 Negate Reverse Support Skill 2 Support Skill 3 Power Gems 48 Mind Gems 96 Speed Gems 64

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

FUNNY CLOWN
Element Wind Skill Category Energy2 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 4 Speed Gems 16

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

GALE LANCER
Element Wind Skill Category Spear Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 22 Mind Gems 0 Speed Gems 48

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

GALIRYA
Element Earth Skill Category Energy2 Support Skill 1 Negate Poison Support Skill 2 Negate Knockback Support Skill 3 Power Gems 48 Mind Gems 48 Speed Gems 12

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

155

SECTION

05 GARGOYLE
LV 44 HP 839 EP 363 Direct 526 Ranged 341 Support 259 Speed 454 Vitality 50 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name High Dark Bite Gravity Bite EP Drain Roar Element Dark None None PP 52 60 40 EP 30 36 60 Effect Direct: Medium bite on enemy column Direct: Gravity-powered bite on enemy column Cover: Roar drains EP from enemy column

TRAINING

WALKTHROUGH

GARNET KITTY
LV 52 HP 780 EP 383 Direct 484 Ranged 398 Support 567 Speed 827 Vitality 65 Movement 2 Size 1

ATTACK SKILLS
Name High Shoot EP Drain Dance Hide Dance High Dark Shoot Element None None None Dark PP 50 30 50 EP 27 36 11 30 Effect Direct: Medium kick to enemy column Cover: Dance drains EP from enemy in range Cover: Makes self harder to hit Direct: Medium kick to enemy column

APPENDICES

OPTIONAL EVENTS

GOLD SQUAT
LV 1 HP 70 EP 82 Direct 70 Ranged 50 Support 60 Speed 70 Vitality 15 Movement 2 Size 1

ATTACK SKILLS
Name Mega Light Blow Element Light Light None PP 64 58 110 EP 90 142 100 Effect Direct: Strong punch to enemy column Direct: Strong shockwave on enemy column Direct: Max-power punch to single enemy

APPENDIX 05: GOLEMS

Mega Light Wave Mighty Blow

GRAND CROSS V
LV 1 HP 70 EP 64 Direct 70 Ranged 40 Support 40 Speed 50 Vitality 80 Movement 2 Size 4

ATTACK SKILLS
Name Mega Flare Spear Power Rise High Flare Spike
primagames.com

Element Fire None Fire

PP 64 150 36

EP 108 30 45

Effect Direct: Strong spear thrust on enemy column Cover: Boosts own parameters by 50% Ranged: Weak stab with Fire Ether on enemy in range

156

GARGOYLE
Element Dark Skill Category Fangs Support Skill 1 Negate Gravity Support Skill 2 Support Skill 3 Power Gems 88 Mind Gems 32 Speed Gems 88

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

GARNET KITTY
Element Dark Skill Category Dance Support Skill 1 Speed+20% Support Skill 2 Support Skill 3 Power Gems 4 Mind Gems 8 Speed Gems 28

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

GOLD SQUAT
Element Light Skill Category Fist Support Skill 1 Direct+20% Support Skill 2 Negate Gravity Support Skill 3 Power Gems 100 Mind Gems 80 Speed Gems 76

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

GRAND CROSS V
Element Fire Skill Category Spear Support Skill 1 Negate Poison Support Skill 2 Negate Knockback Support Skill 3 Power Gems 102 Mind Gems 0 Speed Gems 24

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

157

SECTION

05 GREAT MAMMOTH
LV 46 HP 1329 EP 286 Direct 481 Ranged 563 Support 356 Speed 355 Vitality 70 Movement 2 Size 4

CHARACTERS

ATTACK SKILLS
Name Earth Giga Gasp Gravity Breath Mega Earth Gasp Element Earth Dark Earth PP 60 40 60 EP 48 55 110 Effect Ranged: Breath with knockback to enemy in range Ranged: Gravity breath blast to enemy in range Ranged: Wide breath blast to enemy in range

TRAINING

WALKTHROUGH

GROUND BREAKER
LV 1 HP 58 EP 82 Direct 70 Ranged 60 Support 40 Speed 70 Vitality 15 Movement 3 Size 1

ATTACK SKILLS
Name N-Barrier Shot No-Power Shot Mega Shoot Element None None None PP 33 33 60 EP 42 42 81 Effect Cover: Salvo negates HP barrier of enemy in range Cover: Salvo negates parameter boost of enemy in range Direct: Strong kick to enemy column

APPENDICES

OPTIONAL EVENTS

HARPY
LV 30 HP 503 EP 225 Direct 237 Ranged 305 Support 345 Speed 416 Vitality 35 Movement 3 Size 1

ATTACK SKILLS
Name Power Voice Element None None Wind PP 150 70 42 EP 30 48 36 Effect Cover: Boosts own and iN -range allies parameters by 50% Cover: Recovers medium amount of own and iN -range allies HP Ranged: Sonic blast to enemy rank

APPENDIX 05: GOLEMS

High Cure Voice Aero Sonic

HOUSE GUARDIAN
LV 32 HP 432 EP 207 Direct 269 Ranged 219 Support 262 Speed 203 Vitality 70 Movement 2 Size 1

ATTACK SKILLS
Name Flare Shoot EP Drain Dance Poison Shoot
primagames.com

Element Fire None None

PP 38 30 40

EP 10 36 20

Effect Direct: Weak kick to enemy column Cover: Dance drains EP from enemy in range Direct: Poison kick to enemy column

158

GREAT MAMMOTH
Element Earth Skill Category Breath Support Skill 1 Negate Knockback Support Skill 2 Cut VP Use Support Skill 3 Power Gems 192 Mind Gems 20 Speed Gems 20

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

GROUND BREAKER
Element Fire Skill Category Gun Support Skill 1 Speed+20% Support Skill 2 Cancel Gravity Support Skill 3 Power Gems 64 Mind Gems 20 Speed Gems 256

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

HARPY
Element Wind Skill Category Sound Support Skill 1 Cancel Gravity Support Skill 2 Attribute Shield Support Skill 3 Power Gems 0 Mind Gems 12 Speed Gems 52

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

HOUSE GUARDIAN
Element Fire Skill Category Dance Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 2 Mind Gems 4 Speed Gems 0

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

159

SECTION

05 HYDRA
LV 40 HP 1254 EP 428 Direct 529 Ranged 474 Support 389 Speed 404 Vitality 20 Movement 2 Size 4

CHARACTERS

ATTACK SKILLS
Name Octo Giga Vour Octo Devour Poison Field Element None None None PP 50 100 20 EP 117 108 39 Effect Ranged: Multiple bites on enemies in wide area Ranged: Multiple bites on enemy in range Cover: Enchant inicts intense poison on enemy in range

TRAINING

WALKTHROUGH

KABUKI
LV 40 HP 899 EP 291 Direct 510 Ranged 396 Support 391 Speed 399 Vitality 85 Movement 2 Size 1

ATTACK SKILLS
Name High Shoot High Light Shoot Mega Link Dance Gravity Dance Element None Light None None PP 50 50 100 EP 27 30 36 36 Effect Direct: Medium kick to enemy column Direct: Medium kick to enemy column Cover: Maximizes own and nearby allies combination gauges Cover: Dance with knockback and gravity to single enemy

APPENDICES

OPTIONAL EVENTS

KNIGHT AVEI
LV 56 HP 1274 EP 416 Direct 284 Ranged 277 Support 540 Speed 428 Vitality 20 Movement 2 Size 1

ATTACK SKILLS
Name Protection Element None None None PP 20 50 EP 11 16 78 Effect Cover: Prevents own and iN -range allies status problems Cover: Enchant drains HP from enemy in range Cover: Reduces own and iN -range allies HP damage by 50%

APPENDIX 05: GOLEMS

HP Drain High Barrier

KNIGHT GRENADIER
LV 45 HP 864 EP 313 Direct 441 Ranged 352 Support 341 Speed 433 Vitality 20 Movement 2 Size 1

ATTACK SKILLS
Name High Dark Shot N-Link Shot
primagames.com

Element Dark None

PP 52 38

EP 27 12

Effect Direct: Medium shot to enemy column Cover: Salvo resets combination gauge of enemy rank

160

HYDRA
Element Water Skill Category Energy1 Support Skill 1 Negate Knockback Support Skill 2 Support Skill 3 Power Gems 64 Mind Gems 64 Speed Gems 20

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

KABUKI
Element Light Skill Category Dance Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 48 Mind Gems 12 Speed Gems 48

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

KNIGHT AVEI
Element Dark Skill Category Energy2 Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 30 Speed Gems 0

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

KNIGHT GRENADIER
Element Dark Skill Category Gun Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 14 Mind Gems 4 Speed Gems 14

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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SECTION

05 KNIGHT SERVANT
LV 7 HP 99 EP 83 Direct 94 Ranged 66 Support 72 Speed 77 Vitality 50 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name High Blade X Cutter Aqua Impulse Element None None Water None PP 55 85 48 EP 33 40 36 39 Effect Direct: Medium cut on enemy rank Direct: X-Shaped cut on single enemy Direct: Sword stroke on enemy column Cover: Protects self and iN -range allies from status problems

TRAINING

Protection Accel

WALKTHROUGH

KUNOICHI
LV 38 HP 837 EP 299 Direct 438 Ranged 452 Support 378 Speed 670 Vitality 40 Movement 3 Size 1

ATTACK SKILLS
Name High Earth Blade Hide Blade Flare Impulse High Power Accel Element Earth None Fire None PP 52 48 150 EP 33 10 36 35 Effect Direct: Medium cut on enemy rank Cover: Makes self harder to hit Direct: Sword stroke on enemy column Cover: Boosts own parameters by 50%

APPENDICES

OPTIONAL EVENTS

LADY AZLIGHT
LV 19 HP 220 EP 185 Direct 119 Ranged 212 Support 197 Speed 171 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Ice Sonic Element Water None None PP 40 50 EP 13 16 30 Effect Ranged: Ice sonic attack to enemy in range Cover: Recovers small amount of own and iN -range allies HP Cover: Protects self and in-range allies from status problems

APPENDIX 05: GOLEMS

Cure Voice Protection Link

LAPIS MAGINA
LV 52 HP 801 EP 565 Direct 275 Ranged 726 Support 587 Speed 399 Vitality 35 Movement 2 Size 1

ATTACK SKILLS
Name Mega Light Force High Aqua Sight High Flare Sight
primagames.com

Element Light Water Fire

PP 128 52 52

EP 144 39 39

Effect Ranged: Strong Enchant Light Ether attack to single enemy Ranged: Mid Enchant Water Ether blast to enemy in range Ranged: Mid Enchant Fire Ether blast to enemy in range

162

KNIGHT SERVANT
Element Water Skill Category Sword Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 10 Mind Gems 2 Speed Gems 2

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

KUNOICHI
Element Fire Skill Category Sword Support Skill 1 Speed+20% Support Skill 2 Support Skill 3 Power Gems 32 Mind Gems 26 Speed Gems 58

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

LADY AZLIGHT
Element Water Skill Category Sound Support Skill 1 Negate Reverse Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 16 Speed Gems 12

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

LAPIS MAGINA
Element Light Skill Category Energy1 Support Skill 1 EP+20% Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 192 Speed Gems 0

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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SECTION

05 LENIALIS
LV 45 HP 545 EP 356 Direct 259 Ranged 452 Support 431 Speed 361 Vitality 35 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Cure Voice Earth Sonic Reverse Sonic Element None Earth None None PP 50 42 42 EP 16 36 11 36 Effect Cover: Recovers small amount of own and iN -range allies HP Ranged: Sonic blast to enemy rank Cover: Reverses attribute sonic attack on enemy rank Ranged: Sonic blast negates parameter boost of enemy rank

TRAINING

No-Power Sonic

WALKTHROUGH

LIGHT APOSTLE
LV 52 HP 1303 EP 479 Direct 397 Ranged 603 Support 611 Speed 477 Vitality 25 Movement 2 Size 1

ATTACK SKILLS
Name Mega Light Zone Reverse Order Mega Light Sight Element Light None Light PP 40 64 EP 135 33 117 Effect Ranged: Strong Enchant Light Ether blast to wide area Cover: Reverses attribute Enchant to enemy rank Ranged: Strong Enchant Light Ether blow to enemy in range

APPENDICES

OPTIONAL EVENTS

LILLY-LILLY
LV 48 HP 940 EP 375 Direct 627 Ranged 434 Support 355 Speed 592 Vitality 45 Movement 2 Size 1

ATTACK SKILLS
Name Mega Hammer Element None None None None PP 128 65 70 40 EP 72 99 45 90 Effect Direct: Strong strike to single enemy Direct: High-power swing with knockback to enemy rank Direct: Gravity quake to enemy column Direct: High-power quake to enemy in range

APPENDIX 05: GOLEMS

Mega Crush Gravity Hammer Mega Quake

LORD ONYX
LV 10 HP 149 EP 100 Direct 140 Ranged 85 Support 103 Speed 131 Vitality 35 Movement 2 Size 1

ATTACK SKILLS
Name High Blade Impulse
primagames.com

Element None None

PP 55 48

EP 33 33

Effect Direct: Medium cut on enemy rank Direct: Sword stroke on enemy column

164

LENIALIS
Element Earth Skill Category Sound Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 2 Mind Gems 16 Speed Gems 0

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

LIGHT APOSTLE
Element Light Skill Category Energy1 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 46 Mind Gems 160 Speed Gems 0

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

LILLY-LILLY
Element Wind Skill Category Hammer Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 100 Mind Gems 20 Speed Gems 60

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

LORD ONYX
Element Dark Skill Category Sword Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 12 Mind Gems 2 Speed Gems 4

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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165

SECTION

05 MAGE GUARDIAN
LV 8 HP 67 EP 103 Direct 67 Ranged 116 Support 73 Speed 93 Vitality 40 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name High Light Force High Light Sight Body Attack Element Light Light None PP 104 52 40 EP 48 39 9 Effect Ranged: Medium Enchant Light Ether attack to single enemy Ranged: Mid Enchant Light Ether blast to enemy in range Direct: Body slam to enemy column

TRAINING

WALKTHROUGH

MARLIN GLAVE
LV 32 HP 728 EP 253 Direct 396 Ranged 316 Support 332 Speed 364 Vitality 30 Movement 2 Size 1

ATTACK SKILLS
Name High Blade Barrier Accel Mega Power Accel Aqua Impulse Element None None None Water PP 55 75 175 48 EP 33 13 105 36 Effect Direct: Medium cut on enemy rank Cover: Reduces HP damage to self and iN -range allies by 25% Cover: Boosts own parameters by 75% Direct: Sword stroke on enemy column

APPENDICES

OPTIONAL EVENTS

MEDUSA
LV 57 HP 1060 EP 507 Direct 431 Ranged 646 Support 702 Speed 533 Vitality 45 Movement 2 Size 1

ATTACK SKILLS
Name Gravity Element None Water None None PP 46 40 EP 11 39 90 30 Effect Cover: Gravity Enchant attacks enemy in range Ranged: Medium Enchant blasts Water Ether on enemy rank Cover: Strong Enchant drains HP from enemy rank Cover: Negates status problems of self and iN -range allies

APPENDIX 05: GOLEMS

High Aqua Bolt Mega EP Drain Clear Aid

MEGA PENGA
LV 20 HP 441 EP 196 Direct 129 Ranged 253 Support 221 Speed 206 Vitality 20 Movement 2 Size 4

ATTACK SKILLS
Name Aqua Anger Element Water PP 100 EP 100 Effect Ranged: Enchant enrages enemy in range

primagames.com

166

MAGE GUARDIAN
Element Light Skill Category Energy1 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 20 Speed Gems 0

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

MARLIN GLAVE
Element Water Skill Category Sword Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 42 Mind Gems 32 Speed Gems 26

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

MEDUSA
Element Water Skill Category Energy2 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 64 Mind Gems 82 Speed Gems 58

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

MEGA PENGA
Element Water Skill Category Energy1 Support Skill 1 Negate Knockback Support Skill 2 Attribute Shield Support Skill 3 Power Gems 44 Mind Gems 88 Speed Gems 66

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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167

SECTION

05 MERMAID
LV 16 HP 213 EP 182 Direct 112 Ranged 151 Support 240 Speed 144 Vitality 40 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name High Cure Voice No-Power Sonic Cure Melody Element None None None None PP 70 42 100 30 EP 48 36 156 36 Effect Cover: Recovers medium amount of own and iN -range allies HP Ranged: Sonic blast negates parameter boost of enemy rank Cover: Recovers one ally to full HP Cover: Song drains HP from enemy in range

TRAINING

HP Drain Voice

WALKTHROUGH

MINOTAUR
LV 45 HP 1076 EP 280 Direct 535 Ranged 335 Support 267 Speed 404 Vitality 60 Movement 2 Size 1

ATTACK SKILLS
Name High Quake Flare Crush Element None Fire PP 32 53 EP 30 36 Effect Direct: Medium quake to enemy in range Direct: Swing with knockback to enemy rank

APPENDICES

OPTIONAL EVENTS

NA EIL
LV 32 HP 819 EP 276 Direct 417 Ranged 308 Support 249 Speed 258 Vitality 70 Movement 2 Size 4

ATTACK SKILLS
Name Giga Bite Element None None PP 80 40 EP 99 33 Effect Direct: Bite on enemy in range Direct: Bite poisons enemy in range

APPENDIX 05: GOLEMS

Poison Giga Bite

NB DESTROYER
LV 22 HP 364 EP 161 Direct 199 Ranged 129 Support 122 Speed 247 Vitality 45 Movement 2 Size 1

ATTACK SKILLS
Name Burst Aero Burst Shot
primagames.com

Element None Wind None

PP 30 30 40

EP 17 17 8

Effect Direct: Weak burst of re to enemy in range Direct: Weak burst of re to enemy in range Direct: Weak shot to enemy column

168

MERMAID
Element Water Skill Category Sound Support Skill 1 Negate Reverse Support Skill 2 Support Skill 3 Power Gems 3 Mind Gems 18 Speed Gems 3

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

MINOTAUR
Element Fire Skill Category Hammer Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 128 Mind Gems 2 Speed Gems 6

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

NA EIL
Element Earth Skill Category Fangs Support Skill 1 Negate Knockback Support Skill 2 Support Skill 3 Power Gems 96 Mind Gems 4 Speed Gems 2

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

NB DESTROYER
Element Wind Skill Category Gun Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 20 Mind Gems 2 Speed Gems 10

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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169

SECTION

05 ODIN
LV 50 HP 1581 EP 491 Direct 690 Ranged 678 Support 564 Speed 472 Vitality 20 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Mega Dark Spike Gungnir Mega Dark Spear Element Dark None Dark PP 44 80 64 EP 135 160 108 Effect Ranged: Strong stab with Dark Ether on enemy in range Direct: Max-power stab to enemy column Direct: Strong spear thrust on enemy column

TRAINING

WALKTHROUGH

OMEGA
LV 1 HP 70 EP 90 Direct 70 Ranged 70 Support 70 Speed 70 Vitality 10 Movement 2 Size 4

ATTACK SKILLS
Name God Scream Burning Edge Near Death Edge Impulse Element None None None None PP 180 90 48 EP 135 117 760 33 Effect Ranged: Ultra-high-power shockwave on enemy in range Direct: Max carve on enemy in range Direct: Max stroke negates HP barrier on enemy in range Direct: Sword stroke on enemy column

APPENDICES

OPTIONAL EVENTS

ORPHEUS
LV 34 HP 593 EP 320 Direct 267 Ranged 269 Support 404 Speed 268 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Mega Link Voice Element None None None None PP 100 56 42 EP 33 54 33 30 Effect Cover: Maximizes own and nearby allies combination gauges Cover: Recovers medium amount of own and nearby allies HP Ranged: Sonic blast to enemy rank Cover: Negates own and iN -range allies status problems

APPENDIX 05: GOLEMS

High Cure Song High Sonic Clear Voice

PALACE GUNNER
LV 15 HP 233 EP 125 Direct 181 Ranged 101 Support 127 Speed 140 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name High Aqua Shot High Burst
primagames.com

Element Water None

PP 52 39

EP 27 51

Effect Direct: Medium shot to enemy column Direct: Medium burst of re to enemy in range

170

ODIN
Element Dark Skill Category Spear Support Skill 1 Negate Knockback Support Skill 2 Support Skill 3 Power Gems 100 Mind Gems 100 Speed Gems 56

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

OMEGA
Element None Skill Category Sword Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 256 Mind Gems 256 Speed Gems 256

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

ORPHEUS
Element Water Skill Category Sound Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 4 Mind Gems 32 Speed Gems 28

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

PALACE GUNNER
Element Water Skill Category Gun Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 8 Mind Gems 6 Speed Gems 14

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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SECTION

05 PEGASUS
LV 53 HP 1292 EP 417 Direct 397 Ranged 403 Support 664 Speed 585 Vitality 65 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Power Up Plus Mega Cure Aid High Light Bolt Element None None Light None PP 150 81 46 40 EP 11 144 39 9 Effect Cover: Boosts own and iN -range allies parameters by 50% Cover: Recovers large amount of own and close allies HP Ranged: Medium Enchant blasts Light Ether on enemy rank Direct: Body slam to enemy column

TRAINING

Body Attack

WALKTHROUGH

PHOENICIA
LV 1 HP 58 EP 90 Direct 60 Ranged 70 Support 70 Speed 60 Vitality 15 Movement 2 Size 1

ATTACK SKILLS
Name Mega Flare Zone Mega Flare Force Reverse Order Resurrection Element Fire Fire None None PP 40 128 120 EP 135 144 33 330 Effect Ranged: Strong Enchant Fire Ether blast to wide area Ranged: Strong Enchant Fire Ether attack to single enemy Cover: Reverses attribute Enchant to enemy rank Cover: Revives nearby allies (high recovery)

APPENDICES

OPTIONAL EVENTS

PLANT GUARDIAN
LV 3 HP 39 EP 65 Direct 57 Ranged 40 Support 52 Speed 40 Vitality 70 Movement 2 Size 1

ATTACK SKILLS
Name Aqua Blow Element Water None PP 40 36 EP 10 13 Effect Direct: Weak punch to enemy column Direct: Weak shockwave on enemy column

APPENDIX 05: GOLEMS

Wave

PLIONE
LV 18 HP 151 EP 194 Direct 127 Ranged 241 Support 218 Speed 233 Vitality 30 Movement 2 Size 1

ATTACK SKILLS
Name High Light Force Reverse Order Drain Sight
primagames.com

Element Light None None

PP 104 30

EP 48 33 36

Effect Ranged: Medium Enchant Light Ether attack to single enemy Cover: Reverses attribute Enchant to enemy rank Cover: Enchant drains EP from enemy in range

172

PEGASUS
Element Wind Skill Category Energy2 Support Skill 1 Cancel Gravity Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 18 Speed Gems 42

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

PHOENICIA
Element Fire Skill Category Energy1 Support Skill 1 Cancel Gravity Support Skill 2 Attribute Shield Support Skill 3 Power Gems 20 Mind Gems 48 Speed Gems 60

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

PLANT GUARDIAN
Element Water Skill Category Fist Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 4 Mind Gems 2 Speed Gems 0

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

PLIONE
Element Light Skill Category Energy1 Support Skill 1 Negate Rage Support Skill 2 Support Skill 3 Power Gems 10 Mind Gems 24 Speed Gems 24

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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SECTION

05 POSEIDON
LV 29 HP 644 EP 268 Direct 383 Ranged 317 Support 293 Speed 290 Vitality 25 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Mega Aqua Spear High Aqua Spike Power Rise Element Water Water None PP 64 36 150 EP 108 45 30 Effect Direct: Strong spear thrust on enemy column Ranged: Medium stab with Water Ether on enemy in range Cover: Boosts own parameters by 50%

TRAINING

WALKTHROUGH

PRILL COTTON
LV 33 HP 356 EP 281 Direct 202 Ranged 335 Support 404 Speed 324 Vitality 35 Movement 2 Size 1

ATTACK SKILLS
Name Cure Aid High Barrier Strong Up Aero Bolt Element None None None Wind PP 45 50 150 36 EP 16 78 11 13 Effect Cover: Recovers small amounts of own and close allies HP Cover: Reduces own and iN -range allies HP damage by 50% Cover: Boosts own and iN -range allies parameters by 50% Ranged: Weak Enchant blasts Wind Ether on enemy rank

APPENDICES

OPTIONAL EVENTS

PRIMROSE
LV 1 HP 30 EP 64 Direct 30 Ranged 30 Support 50 Speed 50 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Burst Element None None None PP 30 40 50 EP 17 8 11 Effect Direct: Weak burst of re to enemy in range Direct: Weak shot to enemy column Cover: Recovers small amount of own and nearby allies HP

APPENDIX 05: GOLEMS

Shot Cure Loop

RAIKO
LV 1 HP 70 EP 82 Direct 70 Ranged 60 Support 50 Speed 60 Vitality 10 Movement 2 Size 1

ATTACK SKILLS
Name Mega Blade Iron Cut Dark Impulse
primagames.com

Element None None Dark

PP 68 50 48

EP 99 180 36

Effect Direct: Strong cut on enemy rank Direct: Vertical stroke cuts single enemy HP by half Direct: Sword stroke on enemy column

174

POSEIDON
Element Water Skill Category Spear Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 32 Mind Gems 18 Speed Gems 10

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

PRILL COTTON
Element Wind Skill Category Energy2 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 26 Speed Gems 32

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

PRIMROSE
Element Light Skill Category Gun Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 4 Mind Gems 4 Speed Gems 4

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

RAIKO
Element Dark Skill Category Sword Support Skill 1 Cancel Gravity Support Skill 2 EP Auto Cure Support Skill 3 Power Gems 128 Mind Gems 112 Speed Gems 96

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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SECTION

05 RAT THE RIPPER


LV 19 HP 221 EP 193 Direct 208 Ranged 169 Support 204 Speed 242 Vitality 35 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Poison Force Dark Blow Provoke Element None Dark None Dark PP 10 40 36 EP 27 10 9 16 Effect Cover: Fighting st poisons all enemy columns Direct: Weak punch to enemy column ????? Direct: Weak shockwave on enemy column

TRAINING

Dark Wave

WALKTHROUGH

RIO MIMOZA
LV 6 HP 87 EP 102 Direct 81 Ranged 72 Support 110 Speed 93 Vitality 45 Movement 2 Size 1

ATTACK SKILLS
Name High Cure Dance Shoot HP Drain Dance Clear Dance Element None None None None PP 70 38 30 EP 54 9 33 36 Effect Cover: Recovers medium amount of own and iN -range allies HP Direct: Weak kick to enemy column Cover: Dance drains HP from enemy in range Cover: Negates own and iN -range allies status problems

APPENDICES

OPTIONAL EVENTS

ROSEWHIP
LV 32 HP 301 EP 265 Direct 163 Ranged 379 Support 262 Speed 304 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name High Dark Sight Element Dark None PP 52 30 EP 39 36 Effect Ranged: Mid Enchant Dark Ether blast to enemy in range Cover: Enchant drains EP from enemy in range

APPENDIX 05: GOLEMS

Drain Sight

ROUND MASTER
LV 38 HP 706 EP 294 Direct 395 Ranged 303 Support 307 Speed 453 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name High Flare Blow High Smash Grav-Force
primagames.com

Element Fire None None None

PP 52 42 40 150

EP 30 30 28 26

Effect Direct: Medium punch to enemy column Direct: Generic punch to enemy in range Ranged: Weak gravity grab on single enemy Cover: Boosts parameters by 50%

176

High Charge

RAT THE RIPPER


Element Dark Skill Category Fist Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 10 Mind Gems 6 Speed Gems 16

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

RIO MIMOZA
Element Wind Skill Category Dance Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 4 Speed Gems 12

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

ROSEWHIP
Element Dark Skill Category Energy1 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 38 Speed Gems 16

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

ROUND MASTER
Element Fire Skill Category Fist Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 62 Mind Gems 12 Speed Gems 18

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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177

SECTION

05 ROYAL BONE
LV 24 HP 371 EP 172 Direct 196 Ranged 152 Support 244 Speed 145 Vitality 75 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Spear Soldiers Shield Earth Spike Element None None Earth PP 40 50 64 EP 9 65 15 Effect Direct: Weak spear thrust on enemy column Cover: Reduces HP damage to self and iN -range allies by 50% Ranged: Weak stab with Earth Ether on enemy in range

TRAINING

WALKTHROUGH

RUBY BUTTERFLY
LV 45 HP 915 EP 377 Direct 584 Ranged 501 Support 512 Speed 547 Vitality 60 Movement 2 Size 1

ATTACK SKILLS
Name Mega Flare Shoot Anger Shoot High Cure Dance Power Dance Element Fire None None None PP 60 40 70 125 EP 90 27 54 12 Effect Direct: Strong kick to enemy column Direct: Kick enrages enemy column Cover: Recovers medium amount of own and iN -range allies HP Cover: Boosts own and iN -range allies parameters by 25%

APPENDICES

OPTIONAL EVENTS

SABER TIGER
LV 16 HP 198 EP 132 Direct 219 Ranged 113 Support 108 Speed 221 Vitality 45 Movement 2 Size 1

ATTACK SKILLS
Name Sabertooth Element None Fire None PP 88 40 40 EP 30 10 18 Effect Direct: Bite single enemy Direct: Weak bite on enemy column Direct: Bite drains HP from enemy column

APPENDIX 05: GOLEMS

Flare Bite HP Drain Bite

SAMURAI
LV 36 HP 671 EP 288 Direct 441 Ranged 282 Support 286 Speed 337 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Impulse Iron Cut Blade
primagames.com

Element None None None

PP 48 50 42

EP 33 180 11

Effect Direct: Sword stroke on enemy column Direct: Vertical stroke cuts single enemy HP by half Direct: Weak cut on enemy rank

178

ROYAL BONE
Element Earth Skill Category Spear Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 26 Mind Gems 16 Speed Gems 0

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

RUBY BUTTERFLY
Element Fire Skill Category Dance Support Skill 1 Negate Reverse Support Skill 2 Support Skill 3 Power Gems 12 Mind Gems 62 Speed Gems 64

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

SABER TIGER
Element Fire Skill Category Fangs Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 18 Mind Gems 0 Speed Gems 6

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

SAMURAI
Element Fire Skill Category Sword Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 64 Mind Gems 12 Speed Gems 12

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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179

SECTION

05 SASQUATCH
LV 15 HP 317 EP 140 Direct 175 Ranged 177 Support 195 Speed 138 Vitality 70 Movement 2 Size 4

CHARACTERS

ATTACK SKILLS
Name Ice Giga Blow Giga Charge + Element Water None PP 72 150 EP 30 62 Effect Direct: Ice attack on enemy in range Cover: Boosts own and in-range allies parameters by 50%

TRAINING

WALKTHROUGH

SEBASTIAN
LV 1 HP 48 EP 72 Direct 70 Ranged 60 Support 60 Speed 60 Vitality 7 Movement 2 Size 1

ATTACK SKILLS
Name Sniper Shot Mega Shot Gravity Shot Element None None None PP 75 64 52 EP 320 72 54 Effect Ranged: Max-power sniper shot kills single enemy Direct: Strong shot to enemy column Direct: Burst re with gravity to enemy column

APPENDICES

OPTIONAL EVENTS

SG DOMINION
LV 50 HP 1398 EP 385 Direct 624 Ranged 523 Support 367 Speed 606 Vitality 15 Movement 2 Size 1

ATTACK SKILLS
Name X Cutter Element None Wind None PP 85 48 55 EP 40 36 108 Effect Direct: X-Shaped cut on single enemy Direct: Sword stroke on enemy column Direct: Strong slash on enemy in range

APPENDIX 05: GOLEMS

Aero Impulse Mega Slash

SG SENTOR
LV 40 HP 738 EP 294 Direct 382 Ranged 307 Support 377 Speed 480 Vitality 70 Movement 2 Size 1

ATTACK SKILLS
Name Mega Spear High Light Spike High Flash
primagames.com

Element None Light None

PP 64 36 30

EP 99 45 30

Effect Direct: Strong spear thrust on enemy column Ranged: Weak stab with Light Ether on enemy in range Direct: Medium thrust on enemy in range

180

SASQUATCH
Element Water Skill Category Fist Support Skill 1 Negate Knockback Support Skill 2 Cut VP Use Support Skill 3 Power Gems 32 Mind Gems 10 Speed Gems 0

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

SEBASTIAN
Element Light Skill Category Gun Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 128 Mind Gems 128 Speed Gems 128

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

SG DOMINION
Element Wind Skill Category Sword Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 86 Mind Gems 48 Speed Gems 68

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

SG SENTOR
Element Light Skill Category Spear Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 66 Mind Gems 66 Speed Gems 66

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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SECTION

05 SILENT ASSASSIN
LV 19 HP 207 EP 149 Direct 168 Ranged 163 Support 193 Speed 282 Vitality 35 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Poison Blade Aqua Impulse Flare Impulse Element None Water Fire None PP 42 48 48 EP 18 36 36 10 Effect Direct: Cut poisons enemy rank Direct: Sword stroke on enemy column Direct: Sword stroke on enemy column Cover: Makes self harder to hit

TRAINING

Hide Blade

WALKTHROUGH

SIREN
LV 48 HP 1019 EP 408 Direct 291 Ranged 588 Support 495 Speed 455 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Aqua Sonic High Return Song Cure Song Clear Voice Element Water None None None PP 42 66 40 EP 36 84 18 30 Effect Ranged: Sonic blast to enemy rank Cover: Revives allies front and back with medium recovery Cover: Recovers small amount of own and nearby allies HP Cover: Negates own and iN -range allies status problems

APPENDICES

OPTIONAL EVENTS

SKELETON
LV 28 HP 461 EP 225 Direct 279 Ranged 224 Support 181 Speed 173 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name Blade Element None None Earth PP 42 42 48 EP 11 25 36 Effect Direct: Weak cut on enemy rank Direct: Cut hits enemy rank with gravity Direct: Sword stroke on enemy column

APPENDIX 05: GOLEMS

Gravity Blade Earth Impulse

SPHINX
LV 1 HP 70 EP 82 Direct 60 Ranged 60 Support 60 Speed 40 Vitality 20 Movement 2 Size 4

ATTACK SKILLS
Name Gravity Drain Earth Strike
primagames.com

Element None Earth

PP 20 80

EP 117 135

Effect Cover: Gravity Enchant that drains HP from enemy in range Ranged: Strong Enchant rains Earth Ether on enemy in range

182

SILENT ASSASSIN
Element Dark Skill Category Sword Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 6 Mind Gems 2 Speed Gems 12

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

SIREN
Element Water Skill Category Sound Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 24 Mind Gems 128 Speed Gems 64

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

SKELETON
Element Earth Skill Category Sword Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 20 Mind Gems 20 Speed Gems 8

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

SPHINX
Element Earth Skill Category Energy1 Support Skill 1 Negate Poison Support Skill 2 Negate Knockback Support Skill 3 Power Gems 32 Mind Gems 32 Speed Gems 38

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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SECTION

05 SPOOKY BOO
LV 20 HP 230 EP 169 Direct 167 Ranged 215 Support 213 Speed 242 Vitality 35 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Gravity EP Drain Body Attack Element None None None PP 20 40 EP 11 10 9 Effect Cover: Gravity Enchant attacks enemy in range Cover: Weak Enchant drains HP from enemy rank Direct: Body slam to enemy column

TRAINING

WALKTHROUGH

STRAW SHAMAN
LV 42 HP 763 EP 331 Direct 566 Ranged 398 Support 494 Speed 393 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Giga Hammer Dark Quake Dark Crush Element None Dark Dark PP 72 50 53 EP 102 33 36 Effect Direct: Shock to enemy in range Direct: Quake to enemy column Direct: swing with knockback to enemy rank

APPENDICES

OPTIONAL EVENTS

TAIGALION
LV 1 HP 38 EP 54 Direct 50 Ranged 30 Support 30 Speed 50 Vitality 30 Movement 2 Size 1

ATTACK SKILLS
Name Blow Element None None None PP 40 110 125 EP 8 100 39 Effect Direct: Weak punch to enemy column Direct: Max-power punch to single enemy Cover: Boosts own and nearby allies parameters by 25%

APPENDIX 05: GOLEMS

Mighty Blow Power Charge +

TIEM-TOPS
LV 1 HP 30 EP 72 Direct 30 Ranged 30 Support 50 Speed 40 Vitality 30 Movement 2 Size 1

ATTACK SKILLS
Name Cure Aid Aero Bolt Body Attack
primagames.com

Element None Wind None None

PP 45 36 40 75

EP 16 13 9 26

Effect Cover: Recovers small amounts of own and close allies HP Ranged: Weak Enchant blasts Wind Ether on enemy rank Direct: Body slam to enemy column Cover: Reduces own and iN -range allies HP damage by 25%

184

Barrier

SPOOKY BOO
Element Dark Skill Category Energy2 Support Skill 1 Cancel Gravity Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 16 Speed Gems 16

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

STRAW SHAMAN
Element Dark Skill Category Hammer Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 64 Mind Gems 24 Speed Gems 26

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

TAIGALION
Element Earth Skill Category Fist Support Skill 1 Negate Rage Support Skill 2 Support Skill 3 Power Gems 6 Mind Gems 0 Speed Gems 2

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

TIEM-TOPS
Element Wind Skill Category Energy2 Support Skill 1 Negate Rage Support Skill 2 Support Skill 3 Power Gems 0 Mind Gems 4 Speed Gems 4

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

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SECTION

05 UHABONGO
LV 49 HP 1349 EP 300 Direct 503 Ranged 294 Support 243 Speed 488 Vitality 55 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name Aqua Crush Aqua Quake Element Water Water PP 53 50 EP 36 33 Effect Direct: Swing with knockback to enemy rank Direct: Quake to enemy column

TRAINING

WALKTHROUGH

VALKYRIE
LV 48 HP 1037 EP 395 Direct 621 Ranged 379 Support 459 Speed 694 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name High Aqua Blade Aqua Impulse N-Barrier Blade Element Water Water None PP 52 48 42 EP 33 36 18 Effect Direct: Medium cut on enemy rank Direct: Sword stroke on enemy column Direct: Cut negates HP barrier on enemy rank

APPENDICES

OPTIONAL EVENTS

VAMPIRE
LV 30 HP 650 EP 317 Direct 305 Ranged 330 Support 327 Speed 367 Vitality 15 Movement 2 Size 1

ATTACK SKILLS
Name Gravity Bite Element None None None PP 60 60 EP 36 60 12 Effect Direct: Gravity-powered bite on enemy column Cover: Roar drains HP from enemy column Cover: Makes self harder to hit

APPENDIX 05: GOLEMS

HP Drain Roar Hide Roar

VANDOG
LV 15 HP 133 EP 126 Direct 110 Ranged 103 Support 114 Speed 167 Vitality 80 Movement 3 Size 1

ATTACK SKILLS
Name Aero Bite Aero Roar
primagames.com

Element Wind Wind

PP 40 40

EP 10 13

Effect Direct: Weak bite on enemy column Ranged: Roar hits enemy column with Wind Ether

186

UHABONGO
Element Water Skill Category Hammer Support Skill 1 HP+20% Support Skill 2 Negate Knockback Support Skill 3 Cut VP Use Power Gems 84 Mind Gems 21 Speed Gems 46

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

VALKYRIE
Element Water Skill Category Sword Support Skill 1 Speed+20% Support Skill 2 Negate Rage Support Skill 3 Cancel Gravity Power Gems 68 Mind Gems 24 Speed Gems 78

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

VAMPIRE
Element Dark Skill Category Fangs Support Skill 1 Cancel Gravity Support Skill 2 Negate Poison Support Skill 3 Cut EP Use Power Gems 20 Mind Gems 20 Speed Gems 20

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

VANDOG
Element Wind Skill Category Fangs Support Skill 1 Negate Poison Support Skill 2 Support Skill 3 Power Gems 4 Mind Gems 0 Speed Gems 20

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

187

SECTION

05 WEREWOLF
LV 7 HP 78 EP 103 Direct 129 Ranged 59 Support 88 Speed 122 Vitality 45 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name High Air Blow Recover Body Air Force Element Wind None Wind PP 52 48 52 EP 30 9 96 Effect Direct: Medium punch to enemy column Cover: Light recovery of own HP and EP Ranged: Grab with Wind Ether discharge on single enemy

TRAINING

WALKTHROUGH

WHITE TIGER
LV 1 HP 70 EP 82 Direct 70 Ranged 60 Support 50 Speed 60 Vitality 15 Movement 2 Size 1

ATTACK SKILLS
Name Meteor Fang Reverse Roar Earth Grav Roar Drain Fang Element None None Earth None PP 160 60 65 EP 160 36 60 72 Effect Direct: Gravity bite to single enemy Cover: Reverses attribute roar on enemy rank Ranged: Earth roar hits enemy column with gravity Direct: Bite drains HP from enemy column

APPENDICES

OPTIONAL EVENTS

WIND GUARDIAN
LV 1 HP 70 EP 72 Direct 50 Ranged 70 Support 60 Speed 40 Vitality 75 Movement 2 Size 4

ATTACK SKILLS
Name Aero Giga Breath Element Wind Wind PP 72 60 EP 126 110 Effect Ranged: Breath blast to enemy in range Ranged: Wide breath blast to enemy in range

APPENDIX 05: GOLEMS

Aero Breath

WOODIAN
LV 46 HP 976 EP 318 Direct 275 Ranged 327 Support 434 Speed 227 Vitality 50 Movement 2 Size 1

ATTACK SKILLS
Name Barrier Earth Bolt No-Protect Touch
primagames.com

Element None Earth None None

PP 75 36 45

EP 26 13 11 16

Effect Cover: Reduces own and iN -range allies HP damage by 25% Ranged: Weak Enchant blasts Earth Ether on enemy rank Cover: Enchant negates status barrier of enemy in range Cover: Recovers small amounts of own and close allies HP

188

Cure Aid

WEREWOLF
Element Wind Skill Category Fist Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 4 Mind Gems 0 Speed Gems 12

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

WHITE TIGER
Element Earth Skill Category Fangs Support Skill 1 Cancel Gravity Support Skill 2 Attribute Shield Support Skill 3 Power Gems 192 Mind Gems 12 Speed Gems 64

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

APPENDICES

WIND GUARDIAN
Element Wind Skill Category Breath Support Skill 1 Cancel Gravity Support Skill 2 Negate Knockback Support Skill 3 Power Gems 24 Mind Gems 164 Speed Gems 48

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

APPENDIX 05: GOLEMS

WOODIAN
Element Earth Skill Category Energy2 Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 2 Mind Gems 12 Speed Gems 4

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

primagames.com

189

SECTION

05 YOKOHAMA GUARD
LV 15 HP 207 EP 120 Direct 105 Ranged 113 Support 107 Speed 105 Vitality 65 Movement 2 Size 1

CHARACTERS

ATTACK SKILLS
Name High Aero Shot Shot Burst Element Wind None None None PP 52 40 30 33 EP 27 8 17 42 Effect Direct: Medium shot to enemy column Direct: Weak shot to enemy column Direct: Weak burst of re to enemy in range Cover: Salvo negates status barrier of enemy in range

TRAINING

No-Protect Shot

WALKTHROUGH

YUZURIHA
LV 41 HP 746 EP 427 Direct 318 Ranged 399 Support 539 Speed 395 Vitality 40 Movement 2 Size 1

ATTACK SKILLS
Name Mega Cure Dance Requiem Light Mist Clear Dance Element None None Light None PP 90 80 42 EP 162 270 56 36 Effect Cover: Recovers large amount of own and iN -range allies HP Cover: Revives allies in range (high recovery) Ranged: Revel with Light Ether blast to enemy rank Cover: Negates own and iN -range allies status problems

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APPENDIX 05: GOLEMS

APPENDICES

OPTIONAL EVENTS

YOKOHAMA GUARD
Element Wind Skill Category Gun Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 14 Mind Gems 6 Speed Gems 8

PRIMA OFFICIAL STRATEGY GUIDE

CHARACTERS

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

TRAINING

YUZURIHA
Element Light Skill Category Dance Support Skill 1 Support Skill 2 Support Skill 3 Power Gems 10 Mind Gems 72 Speed Gems 26

WALKTHROUGH

Attack Range Chart: Attack Skill 1

Attack Range Chart: Attack Skill 2

Attack Range Chart: Attack Skill 3

Attack Range Chart: Attack Skill 4

OPTIONAL EVENTS

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191

APPENDICES

APPENDIX 05: GOLEMS APPENDIX 05: GOLEMS

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