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"GameInfo" { game "Counter-Strike Source" title "COUNTER-STRIKE'" title2 "source" type multiplayer_only nomodels 1 nohimodel 1 nocrosshair 0 advcrosshair 3 bots

1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } nodegraph 0 FileSystem { SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, mate rials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path i n front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path ca lled "MOD". // 4. For the first "Game" search path, it adds a search path ca lled "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is whe re hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is . // We always want to mount that directory relative to gameinfo.t xt, so // people can mount stuff in c:\mymod, and the main game resourc es are in // someplace like c:\program files\valve\steam\steamapps\<userna me>\half-life 2. // SearchPaths { Game |gameinfo_path|. Game cstrike

Game |hl2 } } }

|all_source_engine_paths

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