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--- General features --Requested API:

Automatic
Graphics card:
NVIDIA GeForce GT 630M
Graphics driver:
nvd3dum.dll - 8.17.12.8580
Driver qualification: Newer than qualified!
HW TV Out:
No
Free video Memory:
2014MB
Max Texture Size:
8192,8192
PShader Version:
3.00 (Effects&ColorConversion)
VShader Version:
3.00
--- Special features --Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations --Resolution:
NTSC
Render API used:
DX9
3D Hardware used:
Yes
YUY2 AUX Buffers:
30
RGBA AUX Buffers:
20
Recursive Buffers:
8
Output Buffers:
15
--- System rating --Overall rating
SD Playback
SD & video IO
HD Playback

:
:
:
:

passed
passed
passed
passed

--- System validation --Passed:


75
Warnings:
3

PAL
DX9
Yes
30
20
8
15

720p
DX9
Yes
30
20
8
15

1080i
DX9
Yes
30
20
8
15

1080p
DX9
Yes
30
20
8
15

(12.46)
(10.35)
(22.45)
(4.59)

(16 ,33 ,34 )

__________________________________Detailed Report_______________________________
__________
AppVersion: Check3D - V2.1.0.4 started.
System
: 8 CPUs found
Date&Time : 04/23/2012 19:39
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
NVIDIA GeForce GT 630M
- [nvd3dum.dll - 8.17.12.8580 (Newer
than qualified!)] - [0DE9,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=2014MB, (RGB,YUV
,REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor


red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
NVIDIA GeForce GT 630M
- [nvd3dum.dll - 8.17.12.8580 (Newer
than qualified!)] - [0DE9,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=2014MB, (RGB,YUV
,REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed...

In-RGBA32, Out-RGBA,ColorAPattern,CheckColor

passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor


red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
passed (Y3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
green = worst(1 off,140pels~0.1%, Loc:(40,243)x(20,129)) - (40,243)x(20,129)
blue = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
alpha = worst(1 off,260pels~0.1%, Loc:(0,65)x(40,366)) - (0,65)x(40,366)
Resolution: 1280x720p @ DirectX9
Device:
NVIDIA GeForce GT 630M
- [nvd3dum.dll - 8.17.12.8580 (Newer
than qualified!)] - [0DE9,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=2014MB, (RGB,YUV
,REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9


Device:
NVIDIA GeForce GT 630M
- [nvd3dum.dll - 8.17.12.8580 (Newer
than qualified!)] - [0DE9,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=2014MB, (RGB,YUV
,REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce GT 630M
- [nvd3dum.dll - 8.17.12.8580 (Newer
than qualified!)] - [0DE9,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=2014MB, (RGB,YUV
,REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce GT 630M
- [nvd3dum.dll - 8.17.12.8580 (Newer
than qualified!)] - [0DE9,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=2014MB, (RGB,YUV
,REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce GT 630M
- [nvd3dum.dll - 8.17.12.8580 (Newer
than qualified!)] - [0DE9,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=2014MB, (RGB,YUV
,REC,OUT)=(20,30,8,15), ILPP
47.40sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (935,39)mb/s (up,down)
[(73.05,2),(40.99,19)]
43.42sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (856,39)mb/s (up,down)
[(67.35,2),(37.44,19)]
36.04sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL
(1422,39)mb/s (u
p,down) [(49.70,2),(32.62,19)]
35.78sp In: YUY2 streams, Out: Screen SimpleTL (706,0)mb/s (up,down) [(46.03,
2),(33.22,19)]
31.67sp In: YUY2 streams, Out: Out-RGBA SimpleTL
(625,39)mb/s (up,down)
[(26.15,2),(33.05,19)]
32.20sp In: YUY2 streams, Out: Out-YUY2 SimpleTL
(635,19)mb/s (up,down)
[(27.97,2),(33.26,19)]
32.13sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL
(634,19)mb/s (up,down)
[(27.94,2),(33.18,19)]
Resolution: 1920x1080i @ DirectX9 - IL-Field render
Device:
NVIDIA GeForce GT 630M
- [nvd3dum.dll - 8.17.12.8580 (Newer
than qualified!)] - [0DE9,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=2014MB, (RGB,YUV
,REC,OUT)=(20,30,8,15), ILPP
17.47sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (2068,236)mb/s (up,down)
[(15.94,2),(17.85,16)]
18.11sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (2144,236)mb/s (up,down)
[(14.85,2),(18.93,15)]
11.99sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL
(2840,236)mb/s (
up,down)
[(12.26,2),(11.92,13)]
10.69sp In: YUY2 streams, Out: Screen SimpleTL (1266,0)mb/s (up,down) [(8.91,2
),(11.14,9)]
7.81sp In: YUY2 streams, Out: Out-RGBA SimpleTL
(924,236)mb/s (up,down)
[(5.64,2),(8.35,6)]
8.42sp In: YUY2 streams, Out: Out-YUY2 SimpleTL
(996,118)mb/s (up,down)
[(6.10,2),(9.00,7)]
8.29sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL
(981,118)mb/s (up,down)
[(6.08,2),(8.84,7)]

Resolution: 0x0p - Result


Device:
NVIDIA GeForce GT 630M
than qualified!)] - [0DE9,10DE]
10.35sp SD Playback
22.45sp SD & video IO
4.59sp HD Playback
12.46sp Overall rating

- [nvd3dum.dll - 8.17.12.8580 (Newer

________________________________________END_____________________________________
__________

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