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Andres F.

Galarraga Year 9

My Game in Action
ENEMY

Our Character

In the action all types of enemies shoot blips and missiles towards the main character to try to stop him reaching the end of the obstacle track. The jet can also shoot blips and missiles to defend himself, it moves with the arrow keys and it fly's very low making it difficult to pass through the obstacle track.

Programming Details
The most important part of Kodu is programming the characters to do things.

In my game a very important character to win the game is the apple. At the end of the track there is an huge apple that is programed to end the game making the main character (the jet) the winner of the game.

Main character programming details


I have programmed my jet to do some basic things, it can move fast, shoot blips and missiles, avoid enemies and die. It has a limit of life, when shot too many times it will change to page two and give you an helpful message.

Also it is programed to shoot the enemies (stick) and folow the path very quickly.

ENEMIES!!

The enemies of the the jet (main character) are the sticks. The are all around the map and programmed to shoot blips and missiles at him when see. They also can be destroyed by the jet if shot many times with blips or once with the missile.
This are the only enemies in the game but they can ruin your chance of winning it.

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