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THE BOSS SIMULATION STARTS IN YEAR 40 OF THE VIDEO GAME CONSOLE ERA
The Magnavox Odyssey and the Atari Pong were the first home video game consoles marketed in the early seventies. At that time, consoles were analog rather than digital, and they had rather simple graphics, poor controller responsiveness and no sound! 40 years later, tremendous progress has been made and a handful of competitors are engaged in a fierce battle to dominate this market.
THERE ARE TWO BROAD GEOGRAPHIC MARKETS, ROUNDLAND AND STARLAND, LIKE TWO CONTINENTS
ROUNDLAND
STARLAND
Population of 125 million Resembles North America. Home country of all competitors. Market where new products are launched first Region-wide media and channels
Population of 130 million Resembles Europe with multiple languages and countries. Local media and channels Geographic expansion into this market is financially rewarding, although it takes more investment initially.
7 COMPETING FACTORS ARE MOST IMPORTANT TO RED OCEAN CUSTOMERS AND COMPETITORS
1. 2. 3. 4. 5. 6. 7. Price Sophistication of Gaming Experience Graphics Sophistication Controller Sophistication Multimedia Add-ons Quality of Online Support Online Gaming Consoles can be upgraded through Development projects The higher the features of the console, the higher the unit production cost
10
THE MARKET IS DIVIDED IN 3 GROUPS OF CUSTOMERS HAVING SIMILAR NEEDS AND PURCHASING BEHAVIOR
36+ Year Olds 22-35 Year Olds 6-21 Year Olds Not price sensitive, Gaming Experience, Audio & Graphics sophistication, Online support Price sensitive, Gaming Experience, Controller sophistication, Multimedia add-ons, Simple fun online gaming Highly price sensitive, Controller sophistication, Simple fun online gaming
Specialized Electronics Stores : Independent regional distributors or major multiples with national presence
Sell electronic & computing goods such as televisions, computers, MP3 players,
How to read this chart: 30% of the 22-35 Year Olds will usually shop in Low Price-Oriented Channels
Pricing trends
$300 $250
Year 41
Year 42
Year 43
Year 44
Year 45
Year 46
Year 47
Year 48
Year 49
Information on your company and your products, feedback messages, key performance indicators etc.
Information on marketed brands, competitors, customer preferences, market size and growth rate, etc.
Choice boxes to zoom in on a specific year, company, brand, customer group, distribution channel, etc.
Menu and Sub-Menu Selected data, in tabulated and graphical formats
MAKING DECISIONS
The Red Round focuses on the existing market You will have to make the following decisions each year in the Red Round
Product Upgrades Production level Price Marketing Budget and Segmentation Strategy Geographical Expansion & Distribution Coverage Corporate Projects to build the capability of the organization Finance
The simulation computes both the unit cost of the upgraded product and the required R&D budget Product upgrades are immediately available within the market.
YOUR PRODUCTION PLAN DECISION INFORMS THE PRODUCTION DEPARTMENT OF FORECASTED SALES
Your Production Plan decision will depend on
The forecasted market size as a whole Your expected market share Expected moves of your competitors Your own product upgrades and your marketing plan
The Production department is highly flexible and will always manufacture the required quantities in the best possible conditions Your forecast should be as accurate as possible as errors in planning have financial consequences
Number of units actually produced. This is equal to the number of units sold.
= Units produced Production plan The higher this number (in absolute value), the higher your error in sales forecasting Cost for producing one unit of your brand. This cost depends on the characteristics of your product Total reduction negotiated by the Production department, based on the production plan Cost charged by the Production department in case it had to produce more or less units than what was specified in the production plan. The penalty is proportional to the production surplus or deficit. = (Units produced x Unit cost) Volume based COGS reduction + Penalty for under- or over- production = Cost of Goods Sold Units produced
Dumping is strictly forbidden in the BOSS world: the price of a product must be equal to or higher than its unit production cost
Price changes greater than 30% in one period are highly discouraged as they often result in negative market reactions
You must indicate which customer group(s) you want to focus on:
6-21 Year Olds, 22-35 Year Olds and 36+ Year Olds This decision should be aligned with your upgrade decisions The total segmentation strategy must add up to 100%
GEOGRAPHICAL EXPANSION : YOU DECIDE WHAT PORTION OF THE TOTAL TERRITORY TO COVER
Geographical Expansion is in the form R%/S% where
R% is the expansion in Roundland S% the expansion in Starland.
For example: your product will be distributed only in Roundland if you enter a value lower than or equal to 100%/0% Geographic Expansion in Starland starts with a value of 100%/10% or more
Your Sales department will automatically calculate the cost of your sales force
Salaries and benefits of sales people, POS materials, promotions, trade-shows, etc.
You may have to make choices and concentrate your efforts on the channels where your target customers shop
Refer to the shopping preferences chart presented in the handbook.
You do not have to spend your entire budget each year: if you are granted a large budget, spending it completely might be a waste of resources
GROUP DYNAMICS
Establish a good working relationship within your team Each team member must be involved in the all discussions in order for everyone to have the same understanding of the business situation
Try to avoid letting each member concentrate solely on his/her area of professional expertise
Rotate responsibilities at regular intervals Maximize your internal resources and make sure that everyone benefits equally from the BOSS experience and key learnings