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Introduction to PIC Microcontroller Programming & Interfacing

August 19, 2010


Franz Duran

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PART 1

C Function
Day 1 Afternoon Session

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LED Blinker revisited


void main(void) { ... while(1) { RB0 = 1; for(i=0;i<50000;i++) ; RB0 = 0; for(i=0;i<50000;i++) ; } }
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2 distinct for() loops - occupies diff. spaces in the Program Memory

C FUNCTION: Basics
#include <pic.h> void delay(void) { unsigned int i; for(i=0;i<60000;i++); return; } void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 = 1; delay(); RB0 = 0; delay(); } } 19-Aug 2010 //count from 0 to 59999

Ex am ple

#1

//RB0 is output //LED is initially off

A function

//LED on //call delay() function //LED off //call delay() function

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C FUNCTIONS: Basics
return type

void delay(void) { unsigned int i;

function name function header parameter list

for(i=0;i<60000;i++); return; }
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function body

function definition

C FUNCTIONS: Basics
C function
a named independent, self-containing block of C code that perform a specific task code in the function body is executed when the function is called/invoke

Why use?
program size is reduced structured programming
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C FUNCTIONS: Parameters E xam ple #2


void delay(unsigned int delay_val) { unsigned int i; for(i=0;i<delay_val;i++); } void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 = 1; delay(60000); RB0 = 0; delay(30000); } }
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//do nothing

//RB0 is output //LED is off

//LED on //call delay function, and pass value 60000 //LED off //call delay function, and pass value 20000

C FUNCTIONS: Parameters
void delay(unsigned int delay_val) { unsigned int i; delay_val = 60000

parameter variable
for(i=0;i<delay_val;i++); }

Parameter list
void main() { ... delay(60000); }
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argument
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C FUNCTIONS: Parameters
// a function with several parameters void myfunc1(unsigned int var1, char var2) { .. .. //use var1 and var2 somewhere here .. .. }

void main() { ... myfunc1(15000, A); ... }

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C FUNCTIONS: Return Type


unsigned int sum(unsigned int var1, unsigned int var2) { function with a return type unsigned int temp; temp = var1 + var2; of unsigned int & accepts return temp; 2 arguments } void main() { unsigned int my_var1; ... my_var1 = sum(15000, 30000); ... } my_var1 = 45000

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C FUNCTIONS: Function Prototype


#include <pic.h> void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 = 1; delay(); RB0 = 0; delay(); } } void delay(void) { unsigned int i; for(i=0;i<60000;i++); return; } //RB0 is output //LED is initially off

Ex am ple
unknown! Compiler does not know what delay() is

#3

//LED on //call delay() function //LED off //call delay() function

This program will not compile! delay() is defined after main()


//count from 0 to 59999

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C FUNCTIONS: Function Prototype


#include <pic.h> void delay(void); void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 = 1; delay(); RB0 = 0; delay(); } } void delay(void) { unsigned int i; for(i=0;i<60000;i++); return; } //count from 0 to 59999 //function prototype

Ex am ple
a function declaration a function definition

//RB0 is output //LED is initially off

#3

//LED on //call delay() function //LED off //call delay() function

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C FUNCTIONS: Function Prototype


void myfunc1(unsigned int var1, char var2); void main() { ... myfunc1(15000, A); ... } void myfunc1(unsigned int var1, char var2) { .. .. .. .. }
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C FUNCTIONS: Function Prototype


void myfunc1(unsigned int, char); void main() { ... myfunc1(15000, A); ... }

compiler need to know the function signature only.

- return type - function name - parameter list - variable data type only void myfunc1(unsigned int var1, char var2) { .. .. .. .. }
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C FUNCTIONS: An Example
Exercise:
create new project in MPLAB
button_led_toggle

Toggle an LED when button is pressed

Ex am ple

#4

add main.c to project


#include __CONFIG empty main()

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C FUNCTIONS: An Example
void main() { //Initializations

Ex am ple

#4

while(1) { if( /* Test if button is pressed */ ) { /* Wait until user releases the button. */ /* Do task. */ } } A skeleton code! }

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C FUNCTIONS: An Example
void main() { //Initializations

Ex am ple

#4

while(1) { if( /* Test if button is pressed */ ) { /* Wait until user releases the button. */ LED ^= 1; //Toggle LED1 } } }

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C FUNCTIONS: An Example
void main() { //Initializations non-zero (button is pressed) zero (button not pressed)

func. with no parameter & return the ff:

Ex am ple

#4

while(1) { if( IsButtonPressed() ) { /* Wait until user releases the button. */ LED ^= 1; } } }

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C FUNCTIONS: An Example
void main() { //Initializations while(1) { if( IsButtonPressed() ) {

Ex am ple

#4

Wait4ButtonRelease();
LED ^= 1; } } }

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C FUNCTIONS: An Example
void main() { //Initializations while(1) { if( IsButtonPressed() ) { Wait4ButtonRelease() ; LED ^= TOGGLE; } } } unsigned char IsButtonPressed(void) { } void Wait4ButtonRelease(void) { }

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C FUNCTIONS: An Example
#include <pic.h> #define LED RB0 unsigned char IsButtonPressed(void); void Wait4ButtonRelease(void); void main() { //Initializations while(1) { if( IsButtonPressed() ){ Wait4ButtonRelease() ; LED ^= 1; } } } unsigned char IsButtonPressed(void) { return 1; } void Wait4ButtonRelease(void) { return; }

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C FUNCTIONS: An Example
unsigned char IsButtonPressed(void) { if(/* Poll if input pin is Logic 0 */) return TRUE; else return FALSE; }

Initial function design!

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C FUNCTIONS: An Example
Switch bounce
non-ideal behavior MCU will interpret as
multiple presses by the user

program should have a debounce algorithm


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td

Poll if Logic 0

Poll again if still Logic 0


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C FUNCTIONS: An Example
unsigned char IsButtonPressed(void) { if(/* Poll if input pin is Logic 0 */) return TRUE; else return FALSE; }

Initial function design


- not adequate!! - modify to include a button debounce
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C FUNCTIONS: An Example
unsigned char IsButtonPressed(void) { if(/* Poll if input pin is Logic 0 */) { /* time delay as simple debounce */ if(/* Poll again if input pin is still Logic 0 */) return TRUE; else return FALSE } else return FALSE; }
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C FUNCTIONS: An Example
unsigned char IsButtonPressed(void) { if(BUTTON1==PRESSED) //Poll if button is pressed. { Delay(5000); //Short time delay to debounce. if(BUTTON1==PRESSED)//Poll again if still pressed, // therefore press is valid. return TRUE; //Return 1, meaning true. else return FALSE; //Return 0, meaning false. } else return FALSE; }

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C FUNCTIONS: An Example
#include <pic.h> #define #define #define #define #define LED BUTTON PRESSED TRUE FALSE RB0 RB2 0 1 0

void Delay(unsigned int delay_val); unsigned char IsButtonPressed(void); void Wait4ButtonRelease(void); void main() { //Initializations while(1) { if( IsButtonPressed() ){ Wait4ButtonRelease() ; LED ^= 1; } } } unsigned char IsButtonPressed(void) { if(BUTTON1==PRESSED) //check if button is pressed { Delay(5000); //short time delay to debounce .....

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C FUNCTIONS: An Example
void Wait4ButtonRelease(void) { while(BUTTON1==PRESSED) { //Do nothing. Just loop around. } return; }

void Delay(unsigned int delay_val) { unsigned int i; for(i=0;i<delay_val;i++); return; }


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C FUNCTIONS: An Example
Exercise:
Toggle an LED when button is pressed Demonstrate structured programming
- Top-Down Approach - Initial design requirements
- Implementation

- skeleton code - functions def. - complete app.

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C FUNCTIONS: Summary
C FUNCTION
function definition
function header return type, function name, parameter function body

function prototype facilitates structure programming

C application program
essentially a collection of functions
main() user-defined functions
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PART 2

Modular Programming

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MODULAR PROG.
Modular programming
Divide an application into modules
C module - source (.c) & header (.h) files

Benefits:
Large, complicated C application projects are easy to manage code reuse

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MODULAR PROG: An Example


#include <pic.h> void Delay(unsigned int delay_val) { unsigned int i; for(i=0;i<delay_val;i++); } void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 = 1; Delay(60000); RB0 = 0; Delay(30000); } } 19-Aug 2010 Paranz 33 //do nothing

Ex am ple

#2

Modify Example#2 to use modular programming technique


//RB0 is output //LED is off

//LED on //call delay function, and pass value 60000 //LED off //call delay function, and pass value 20000

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MODULAR PROG: An Example


//delay.c

Ex am ple

#5

void Delay(unsigned int delay_val) { unsigned int i; for(i=0;i<delay_val;i++); } //do nothing

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MODULAR PROG: An Example


#include <pic.h> #include delay.c //insert content of delay.c here __CONFIG(HS & WDTDIS & PWRTDIS & UNPROTECT & LVPDIS); void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 = 1; Delay(60000); RB0 = 0; Delay(30000); } }
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MODULAR PROG: An Example


#include delay.c
instruct the preprocessor to insert the content of the indicated file
#include
automated copy and insert/replace operation


locate file in the same directory as the calling file (main.c)

< >
- locate file in default include directory of the compiler
\Program Files\HI-TECH Software\PICC\9.70\include

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MODULAR PROG: An Example


open main.pre (in project directory)
intermediate file, output of the preprocessor

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MODULAR PROG: An Example


#include delay.c
insert the content of another source (.c) file not truly modular
after preprocessing, there is only one module (main)

modular programming
should be #include delay.h

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MODULAR PROG: An Example


//delay.c void Delay(unsigned int delay_val) { unsigned int i; for(i=0;i<delay_val;i++); }

Ex am ple

#6

//do nothing

//delay.h void Delay(unsigned int delay_val); //function prototype

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MODULAR PROG: An Example


#include <pic.h> #include delay.h

//insert content of delay.h here

Ex am ple

__CONFIG(HS & WDTDIS & PWRTDIS & UNPROTECT & LVPDIS); void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 = 1; Delay(60000); RB0 = 0; Delay(30000); } }
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#6

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MODULAR PROG: An Example Add the 3 files in Project Window

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MODULAR PROG: An Example


To understand modular programming, we need to know compiler operation Hi-Tech C Compiler
1. 2. 3. 4. 5. 6.
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preprocessor (cpp.exe) parser (p1.exe) code generator (cgpic.exe) assembler (aspic.exe) linker (hlink.exe) objtohex (objtohex.exe)
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MODULAR PROG: An Example


main.c main.pre delay.pre main.p1 delay.p1

delay.c

cpp.exe

p1.exe

cgpic.exe
main.as delay.as blinker.obj

delay.h

main.obj delay.obj

blinker project

aspic.exe

hlink.exe

objtohex.exe

blinker.hex
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MODULAR PROG: An Example header (.h) file


interface file act as a bridge between the various source (.c) files typically contain the ff:
variable declarations #defines function declarations (function prototype) #include <>
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MODULAR PROG: An Example


I want to use delay()

lets negotiate delay.h main.c delay.c


I have delay()

preprocessor
main.obj

parser, cg, assembler

delay.obj

linker
Linker will reconcile addresses of code objects between modules
blinker.obj
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MODULAR PROG: An Example Benefits


Large, complicated C applications are easy to manage
application is divided into smaller parts (modules) shortens build/compilation time only modified source/header files are recompiled Project > Build (F10)

code reuse
reuse .c and .h files in next project, saves time and effort use .c and .h files created by other individuals
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MODULAR PROG: An Example Ex am EXERCISE: pl


modified LED Blinker

e#7

Use delay.c and delay.h that comes with the HI-TECH compiler Create new project
copy delay.h & delay.c from the directory:
\Program Files\HI-TECH Software\PICC\9.70\samples\LCDemo

create empty main.c Add all files to project

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MODULAR PROG: An Example


#include <pic.h> #include "delay.h" void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 ^= 1; DelayMs(250); DelayMs(250); } }
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Ex am ple

#7

//RB0 is output pin. //LED is off.

//Toggle LED. //Time delay for 500 ms.

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MODULAR PROG: An Example


//delay.h #ifndef XTAL_FREQ #define XTAL_FREQ #endif #define MHZ #define KHZ #if *1000L *1 4MHZ

/* Crystal frequency in MHz */

Ex am ple

#7

/* number of kHz in a MHz */ /* number of kHz in a kHz */

XTAL_FREQ >= 12MHZ

#define DelayUs(x) { unsigned char _dcnt; \ _dcnt = (x)*((XTAL_FREQ)/(12MHZ)); \ ... modify to match application ... ...

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MODULAR PROG: An Example Ex am EXERCISE: p


Modify the previous LED Blinker

le# 8

Use delay.c and delay.h that comes with the HI-TECH compiler Toggle LED1 and LED2 alternately every second
RB0, RB1

Use #defines to improve readability Use bitwise operators, mask values, etc

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MODULAR PROG: An Example Ex am EXERCISE: pl


Modify the previous button_led_toggle project to use the new delay.c and delay.h

e#9

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Built-in Delay Function


Built-in delay function (HI-TECH C version 9.70)
#include <pic.h> #ifndef _XTAL_FREQ #define _XTAL_FREQ 20000000 #endif void main() { TRISB0 = 0; RB0 = 0; while(1) { RB0 = 1; __delay_ms(35); __delay_ms(35); } } 19-Aug 2010 Paranz

Ex am ple

#10

//RB0 is output //LED is initially off

//turn on LED // delay for 35 milliseconds // delay for 35 milliseconds

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Character LCD
2x16, 1x16, 4x20 character LCDs uses the HD44780 controller (Hitachi) 14 pin no LED backlight 16 pin with LED backlight

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Character LCD Pinouts


Pin number 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Name VSS VCC VO RS RW EN D0 D1 D2 D3 D4 D5 D6 D7 LED_AN LED_CA Description GND +5V Contrast Voltage Register Select Read/Write Enable Data Bit 0 Data Bit 1 Data Bit 2 Data Bit 3 Data Bit 4 Data Bit 5 Data Bit 6 Data Bit 7 LED Backlight anode LED Backlight cathode

0 command 1 data 0 write to LCD 1 read from LCD

16

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2x16 Character LCD


Block Diagram

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2x16 Character LCD


PIC16F877A + 2x16 LCD nibble mode

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2x16 Character LCD


EXERCISE:
Build application circuit Create new project
main.c copy lcd.c and lcd.h from
...\Program Files\HI-TECH Software\PICC\9.70\samples\LCDemo

Ex am ple

#11

to project directory add all files to project

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2x16 Character LCD


#include <pic.h> #include "lcd.h #define LCD_2ND_LINE void main() { lcd_init(); lcd_clear(); lcd_puts("Hi Im a 2x16"); lcd_goto(LCD_2ND_LINE); lcd_puts("character LCD."); while(1); } 0x40

//Initialize the LCD. //Clear the LCD display. //Display text on first line. //Place cursor in this position //Display text on 2nd line.

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4x3 Keypad
input device

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4x3 Keypad
consists of 12 buttons arranged in a matrix
saves 5 I/O pins

4 rows 3 columns

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4x3 Keypad
PIC16F877A + 4x3 Keypad

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4x3 Keypad
Requires 7 I/0 pins
4 output pins ROW<3:0> 3 input pins COLUMN<2:0>
require 3 pull-up resistors

Implement scanning routine in software


1 row is Logic 0, others are Logic 1
check which column is Logic 0

Next row is Logic 0, others are Logic 1


Check (again) which column is Logic 0. Repeat for next rows.

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4x3 Keypad
Scanning Routine
1 0 1 1 1
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4x3 Keypad
Scanning Routine
1 1 0 1 1
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4x3 Keypad
Scanning Routine
1 1 1 0 1
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4x3 Keypad
Scanning Routine
1 1 1 1 0
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4x3 Keypad
Scanning Routine
1 0 0 0 0
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1 0

pressed!

4x3 Keypad
Scanning Routine
1 0 1 1 1
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pressed!

4x3 Keypad
Scanning Routine
1 1 0 1 1
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pressed!

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4x3 Keypad
Scanning Routine
101 1 1 1 0 ROW2 1
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1 0

pressed!

4x3 Keypad
EXERCISE
PORTD
PORTD<3:0> PORTD<6:4> ROW<3:0> COLUMN<2:0>

Ex am ple

#11

with 10k pull-up resistors

4 LEDS
display numbers when a corresponding key is pressed (PORTB<3:0>)

Create keypad.c and keypad.h


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4x3 Keypad
void main() { //Initializations

Ex am ple

while(1) { if ( /*Check if any column is Logic 0, a keypress!*/ ) { /* Start keypad scanning to determine row# and column bit patterns */ /* Convert row# & column bit pattern to equivalent key */ /* Then do stuffs, according to determined keypress. */ } } 19-Aug 2010 Paranz

#12

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4x3 Keypad
void main() { KeypadInit();

Ex am ple

while(1) { if ( KeypadIsKeyPress() ) { /* Start keypad scanning to determine row# and column bit patterns */ /* Convert row# & column bit pattern to equivalent key */ /* Then do stuffs, according to determined keypress. */ } } 19-Aug 2010 Paranz

#12

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4x3 Keypad
//Place in keypad.c void KeypadInit(void) { TRISD = 0b01110000; PORTD = 0b00001111; return; }

Ex am ple

#12

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4x3 Keypad
//Place in keypad.c

Ex am ple

unsigned char KeypadIsKeyPress(void) { PORTD &= 0b11110000; //All rows are Logic 0 if((PORTD & 0b01110000)!=0b01110000) return TRUE; //A key was pressed. else return FALSE; //No key press detected }

#12

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4x3 Keypad
//Place in keypad.h //#defines #define TRUE #define FALSE 1 0

Ex am ple

#12

//Function Prototype unsigned char KeypadIsKeyPress(void); void KeypadInit(void);

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4x3 Keypad
//keypad.c #include keypad.h void KeypadInit(void) { TRISD = 0b01110000; PORTD = 0b00001111; return; }

Ex am ple

#12

unsigned char KeypadIsKeyPress(void) { PORTD &= 0b11110000; //All rows are Logic 0 if((PORTD & 0b01110000)!=0b01110000) return TRUE; //A key was pressed. else return FALSE; }
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//No key press detected

4x3 Keypad
void main() { KeypadInit();

Ex am ple

while(1) { if ( KeypadIsKeyPress() ) { /* Start keypad scanning to determine row# and column bit patterns */ /* Convert row# & column bit pattern to equivalent key */ /* Then do stuffs, according to determined keypress. */ } } 19-Aug 2010 Paranz

#12

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4x3 Keypad
void main() { unsigned char keypad_bit_pattern = 0x00; KeypadInit();

Ex am ple

#12

while(1) { if ( KeypadIsKeyPress() ) { keypad_bit_pattern = KeypadRead(); /* Convert row# & column bit pattern to equivalent key */ /* Then do stuffs, according to determined keypress. */ } }

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4x3 Keypad
row variable
0,1,2,3

Ke

column bits

y 7

0110 - Column0 is Logic 0 0101 - Column1 is Logic 0 0011 - Column2 is Logic 0


e! m pl Exa
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res sed !

0
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4x3 Keypad
R0W0 keys Key 1 Key 2 Key 3 ROW1 keys Key 4 Key 5 Key 6 ROW2 keys Key 7 Key 8 Key 9 ROW3 keys Key * Key 0 Key # 19-Aug 2010

01100000 01010000 00110000 01100001 01010001 00110001 01100010 01010010 00110010 01100011 01010011 00110011

(0x60) (0x50) (0x30) (0x61) (0x51) (0x31) (0x62) (0x52) (0x32) (0x63) (0x53) (0x33)
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4x3 Keypad
void main() { unsigned char keypad_bit_pattern = 0x00; KeypadInit();

Ex am ple

#12

key_ascii = 1,2,.6,*,0,#

while(1) { if ( KeypadIsKeyPress() ) { keypad_bit_pattern = KeypadRead(); key_ascii = KeypadGetKeyAscii(keypad_bit_pattern); /* Then do stuffs, according to determined keypress. */ } } }
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4x3 Keypad
void main() { unsigned char key_bit_pattern = 0x00; unsigned char key_ascii = 0x00; TRISB &= ~0x0F; PORTB &= ~0x0F; KeypadInit();

Ex am ple

#12

while(1) { if ( KeypadIsKeyPress() ) { key_bit_pattern = KeypadRead(); key_ascii = KeypadGetKeyAscii(keypad_bit_pattern); if(key_ascii == '1') PORTB = 0b00000001; else if (key_ascii == '2') PORTB = 0b00000010; } 19-Aug 2010 Paranz 83 }

4x3 Keypad
unsigned char KeypadGetKeyAscii(unsigned char key_bit_pattern) { switch(key_bit_pattern) { case KEY1: return '1'; case KEY2: return '2'; case KEY3: return '3'; case KEY4: return '4'; case KEY5: return '5'; case KEY6: return '6'; case KEY7: return '7'; case KEY8: return '8'; case KEY9: return '9'; case KEYSTAR: return '*'; case KEY0: return '0'; case KEYHASH: return '#'; } return NULL; }

Ex am ple

#12

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4x3 Keypad
#define #define #define #define #define #define #define #define #define #define #define #define #define #define TRUE 1 FALSE 0 KEY1 0x60 KEY2 0x50 KEY3 0x30 KEY4 0x61 KEY5 0x51 KEY6 0x31 KEY7 0x62 KEY8 0x52 KEY9 0x32 KEYSTAR KEY0 0x53 KEYHASH

Ex am ple
keypad.h

#12

0x63 0x33

void KeypadInit(void); unsigned char KeypadRead(void); unsigned char KeypadGetKeyAscii(unsigned char key_bit_pattern); unsigned char KeypadIsKeyPress(void);
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4x3 Keypad
unsigned char KeypadRead(void) { if ( key1 = KeypadScan() ) { DelayMs(10); key2 = KeypadScan(); while(KeypadScan()); if (key1==key2) return key1; else return NULL; } else return NULL; } //If no key, return 0

//Detect which key was pressed.

Ex am ple

#12

//Time delay for key debounce. //Read again. //Wait until button is released. //If both readings are equal, a valid //keypress was detected, return key. //Else, not a valid key, return 0.

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4x3 Keypad
static unsigned char KeypadScan(void) { unsigned char column_bits = 0x00; unsigned char current_row;

Ex am ple

#12

for(current_row=0;current_row < 4;current_row++) { PORTD = ~(1 << current_row); //Current row pin is low, // other rows are high. DelayUs(50); //Short time delay to // make signal stable. //Read column bit pattern, PORTx<6:4> column_bits = PORTD & 0b01110000; if (column_bits != 0b01110000) { return (column_bits | current_row); } } return NULL; } 19-Aug 2010 Paranz 87 //No key detected.

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4x3 Keypad: Summary


keypad.h function prototype
void KeypadInit(void); unsigned char KeypadRead(void); unsigned char KeypadGetKeyAscii(unsigned char key_bit_pattern); unsigned char KeypadIsKeyPress(void);

Keypad.c functions
void KeypadInit(void) unsigned char KeypadRead(void) unsigned char KeypadGetKeyAscii(unsigned char key_bit_pattern) unsigned char KeypadIsKeyPress(void) static unsigned char KeypadScan(void)

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Modular Programming: Summary M.P.


Divides application into different files (.c & .h) Allows code reuse
Saves time and duplication of effort Facilitate team-based application development

LCD interfacing demo


Use codes written by others

Keypad interfacing demo


Created a keypad module
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