McDsnwors Witt & EMaRy LLP
a
COPY
McDERMOTT WILL & EMERY LLP
ALLAN L. SCHARE (State Bar No. 126305)
GREGORY R. JONES (State Bar No. 229858)
2049 Century Park East, Suite 3800
Los Angeles, CA 90067-3218
Telephone: | 310.277.4110
Facsimile: 310.277.4730
aschare@mwe.com
gjones@mwe.com
DUFFY & SWEENEY, LTD.
STACEY P. NAKASIAN (pro hac vice appl. to be filed)
BYRON L. McMASTERS (pro hac vice appl. to be filed)
1800 Financial Plaza
Providence, RI 02903
Telephone: 401.455.0700
Facsimile: 401.455.0701
snakasian@duffysweeney.com
bmemasters@duffysweeney.com.
Attorneys for Plaintiff
SCRATCH DJ GAME, LLC
SUPERIOR COURT OF THE STATE OF CALIFORNIA
COUNTY OF LOS ANGELES CENTRAL DISTRICH | | ¢ 9 »
SCRATCH DJ GAME, LLC, a Delaware | CASE NO.
limited liability company,
COMPLAINT FOR:
Plaintiff, (1) INTENTIONAL INTERFERENCE
‘WITH CONTRACTUAL
. RELATIONSHIP;
ACTIVISION PUBLISHING, INC, a (2) UNFAIR COMPETITION (Bus. & Prof.
: Code §§ 17200 et seq.)
Delaware corporation; CALIFORNIA 7 .
STUDIOS, INC., a California corporation; | G) BREACH OF CONTRACT ONANT
LEWIS PETERSON, an individual; and | | @) BRIA 7 wel
DOES 1-10, inclusive, : GOOD FAITH AND FAIR DEALING;
7 : (5) CONVERSION;
(6) BREACH OF CONTRACT;
are (7) BREACH OF IMPLIED COVENANT OF
GOOD FAITH AND FAIR DEALING;
(8) MISAPPROPRIATION OF TRADE
SECRETS (Civil Code §§ 426 ef eq: and
common law);
(0) MISAPPROPRIATION OF TRADE
SECRETS (Civil Code §§ 3426 ef seq. and
common law)
DEMAND FOR JURY TRIAL
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‘COMPLAINTIcDsnworr Witt & Eat LLP
Plaintiff SCRATCH DJ GAME, LLC (“SCRATCH DJ” or “PLAINTIFF”) hereby
complains against defendants ACTIVISION PUBLISHING, INC. (“ACTIVISION”),
CALIFORNIA 7 STUDIOS, INC. (“7 STUDIOS”) and LEWIS PETERSON (“PETERSON”)
(collectively “DEFENDANTS”) as follows:
NATURE OF ACTION
1. Plaintiff SCRATCH DJ is the owner, by assignment from GENIUS PRODUCTS,
LLC (“GENIUS”), of the highly-anticipated video game Scratch: The Ultimate DJ (the “Game”),
which is an interactive, music video game incorporating all aspects of “disc jockey-style” game
play. The Game uses a proprietary custom-manufactured turntable and beat-button controller
created and designed specifically for the Game by NUMARK INDUSTRIES, LLC
(NUMARK”), which is one of the leading manufacturers of disc jockey equipment, SCRATCH
DJ is a joint venture between GENIUS and NUMARK:
2. ‘The Game was being developed for GENTUS on a work-for-hire basis by
defendant 7 STUDIOS pursuant to a development agreement with GENIUS, which has since
been assigned to SCRATCH DJ, The Game, which is in the late development stage, was
scheduled for release in September 2009, which would have made it the first DJ-based video
game released in the market ~a significant and valuable competitive advantage. However, that
release date and the Game’s “first to market” status have been severely jeopardized by the
intentional misconduct of ACTIVISION and 7 STUDIOS.
3. Defendant ACTIVISION, which is one of the world’s largest and most successful
video game publishers, is concurrently developing its own competing DJ-based video game to be
marketed as part of its Guitar Hero game franchise under the name DJ Hero. SCRATCH DJ,
however, is believed to be ahead of ACTIVISION in terms of the development of, and scheduled
telease date for, the Game. in addition, early consumer reviews
dicate that \TCH Dis
Game is far superior to ACTIVISION’s DJ Hero. Knowing this, ACTIVISION approached
GENIUS and expressed interest in acquiring the Game. In the course of the parties’ negotiations,
they entered into a non-disclosure agreement, which GENIUS relied upon when it shared
confidential information with ACTIVISION about the Game and demonstrated the Game for
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‘COMPLAINTMDeniorr Witt EMERY LLP
Ceo ne
ACTIVISION. Negotiations ceased after ACTIVISION leamed from GENIUS that its game
developer, 7 STUDIOS, was behind in the contractual development schedule for the Game and
that GENIUS and 7 STUDIOS were close to signing a revised development schedule. When
ACTIVISION attempted to renegotiate its offer price, suggesting a substantial reduction in price,
GENIUS terminated negotiations and entered into a joint venture with NUMARK to finish the
development of the Game.
4, Armed with this information, and frustrated that it was unable to purchase the
Game for itself, ACTIVISION then embarked on a sinister strategy of intentional interference and
‘unfair competition: rather than acquire the Game at the fair-market price-levels being negotiated
‘with GENIUS, ACTIVISION decided to purchase the financially-troubled 7 STUDIOS in order
to delay and prevent the completion of the Game ~ in effect, holding its competitor's game
hostage. ACTIVISION accomplished this goal by controlling GENIUS’s work product for the
Game and commandeering the individual game programmers who were devoted full time to
developing the Game.
5. Once ACTIVISION had locked up 7 STUDIOS, 7 STUDIOS abruptly refused to
finalize the previously-negotiated contract amendment and revised development schedule for the
Game. Instead, 7 STUDIOS demanded new terms that were commercially-unreasonable, in bad
faith, and punitive, including, among other things, a provision potentially transferring ownership
of the Game to 7 STUDIOS. 7 STUDIOS proposed these toxic terms on a “take it or leave it”
basis knowing full well that GENTUS would reject them. This tactic was a dramatic turnaround
from 7 STUDIOS’s previous persistent pressuring of GENIUS for cash advances due to 7
STUDIOS’s quickly deteriorating financial condition. 7 STUDIOS’s constant threat of financial
disaster caused great concern for GENIUS due to the significant investment it already made in the
| Game and the tig!
market” status.
6. Faced with ACTIVISION’s newly obtained control of GENTUS’s developer and 7
STUDIOS’s failure to perform its contractual obligations, GENIUS had no alternative but to
terminate the agreement with 7 STUDIOS and invoke its contractual right to require 7 STUDIOS
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‘COMPLAINT