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2000 Pts - Grey Knights

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HQ: Inquisitor Coteaz (1 , 100 pts) Inquisitor Coteaz

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1 4 4 3/6 3 3 4/1 3 10 2+ 100 (C:GK, pg. 45); Infantry (Character); Assault Grenades; Krak Grenades; Psyk-out Grenades; Artificer Armour; Psyber-Eagle; Bolt Pistol; Master-crafted Nemesis Daemonhammer; I've Been Expecting You; Independent Character; Psyker (Mastery Level 2); Spy Network; Stubborn; Dark Excommunication; Hammerhand; Sanctuary

HQ: Lord Kaldor Draigo (1 , 275 pts) Lord Kaldor Draigo 1 7 6 5 5 4 5 4 10 2+/3(i) 275 (C:GK, pg. 38); Infantry (Character); Assault Grenades; Krak Grenades; Psyk-out Grenades; Storm Shield; Terminator Armour; Storm Bolter; The Titansword; Eternal Warrior; Fearless; Grand Strategy; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 2); The Aegis; Warlord ; Hammerhand; Psychic Communion; Sanctified Flame Elite: Vindicare Assassin (1 , 145 pts) Vindicare Assassin 1 8 8 4 4 2 7 4 10 4+/4(i) 145 (C:GK, pg. 52); Infantry (Character); Assault Grenades; Blind Grenades; Synskin; Exitus Pistol; Exitus Rifle; Deadshot; Fearless; Fleet; Infiltrate; Lightning Reflexes; Move Through Cover; Stealth Troops: Grey Knight Strike Squad (5 , 100 pts) Grey Knight Strike Squad 1 100 (C:GK, pg. 28); Infantry ; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Deep Strike; Preferred Enemy (Daemons); The Aegis; Hammerhand; Warp Quake Justicar 1 4 4 4 4 1 4 2 9 3+ [20] Assault Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter Grey Knight 1 4 4 4 4 1 4 1 8 3+ [20] Assault Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter Grey Knight 1 4 4 4 4 1 4 1 8 3+ [20] Assault Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter Grey Knight 1 4 4 4 4 1 4 1 8 3+ [20] Assault Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter Grey Knight 1 4 4 4 4 1 4 1 8 3+ [20] Assault Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter

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180

Troops: Inquisitorial Henchmen Warband (12 , 180 pts) Inquisitorial Henchmen Warband 1 (C:GK, pg. 48-51); Infantry Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour; Death Cult Assassin 1 5 3 4 3 (C:GK, pg. 49); Infantry ; Flak Armour;

1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes 1 6 2/3 8 5+/5(i) Power Sword (x2); Uncanny Reflexes

[15] [15] [15] [15] [15] [15] [15] [15] [15] [15] [15] [15]

Troops: Inquisitorial Henchmen Warband (8 , 130 pts) Inquisitorial Henchmen Warband 1 130 (C:GK, pg. 48-51); Infantry Jokaero Weaponsmith 1 1 3 2 3 1 3 1 8 -/5(i) [35] (C:GK, pg. 50); Infantry ; Defence Orbs; Digital Weapons; Inconceivable Customization; Jokaero Ingenuity Jokaero Weaponsmith 1 1 3 2 3 1 3 1 8 -/5(i) [35] (C:GK, pg. 50); Infantry ; Defence Orbs; Digital Weapons; Inconceivable Customization; Jokaero Ingenuity Psyker 1 3 3 3 3 1 3 1 8 5+ [10] (C:GK, pg. 51); Infantry ; Flak Armour; Laspistol; Psychic Barrage Psyker 1 3 3 3 3 1 3 1 8 5+ [10] (C:GK, pg. 51); Infantry ; Flak Armour; Laspistol; Psychic Barrage Psyker 1 3 3 3 3 1 3 1 8 5+ [10] (C:GK, pg. 51); Infantry ; Flak Armour; Laspistol; Psychic Barrage Psyker 1 3 3 3 3 1 3 1 8 5+ [10] (C:GK, pg. 51); Infantry ; Flak Armour; Laspistol; Psychic Barrage Psyker 1 3 3 3 3 1 3 1 8 5+ [10] (C:GK, pg. 51); Infantry ; Flak Armour; Laspistol; Psychic Barrage Psyker 1 3 3 3 3 1 3 1 8 5+ [10] (C:GK, pg. 51); Infantry ; Flak Armour; Laspistol; Psychic Barrage

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Troops: Inquisitorial Henchmen Warband (5 , 150 pts) Inquisitorial Henchmen Warband 1 150 (C:GK, pg. 48-51); Infantry ; Inquisitorial Chimera Inquisitorial Servitor 1 3 3 3 3 1 3 1 8 4+ [20] (C:GK, pg. 49); Infantry ; Carapace Armour; Plasma Cannon; Mindlock Inquisitorial Servitor 1 3 3 3 3 1 3 1 8 4+ [20] (C:GK, pg. 49); Infantry ; Carapace Armour; Plasma Cannon; Mindlock Inquisitorial Servitor 1 3 3 3 3 1 3 1 8 4+ [20] (C:GK, pg. 49); Infantry ; Carapace Armour; Plasma Cannon; Mindlock Jokaero Weaponsmith 1 1 3 2 3 1 3 1 8 -/5(i) [35] (C:GK, pg. 50); Infantry ; Defence Orbs; Digital Weapons; Inconceivable Customization; Jokaero Ingenuity Inquisitorial Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 0 [55] (C:GK, pg. 51); Vehicle (Tank); 12 model capacity; 1 Access Point; Smoke Launchers; Heavy Bolter; Multilaser; Amphibious Troops: Paladin Squad (5 , 335 pts) Paladin Squad 1 335 (C:GK, pg. 30); Infantry ; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Hammerhand; Holocaust Paladin 1 5 4 4 4 2 4/6 2 9 2+/5(i) [80] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Master-craft Ranged Weapon; MC Psycannon; Nemesis Force Halberd Paladin 1 5 4 4 4 2 4/6 2 9 2+/5(i) [55] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Paladin 1 5 4 4 4 2 4/6 2 9 2+/5(i) [55] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Paladin 1 5 4 4/8 4 2 4/1 2 9 2+/5(i) [85] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Master-craft Nemesis Weapon(s); Master-craft Ranged Weapon; MC Psycannon; MC Nemesis Daemonhammer Paladin 1 5 4 4/8 4 2 4/1 2 9 2+/5(i) [60] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Master-craft Nemesis Weapon(s); Storm Bolter; MC Nemesis Daemonhammer : Imperial Bastion (2 , 125 pts) Imperial Bastion
1 Emplaced Heavy Bolters (x4); Medium Building (Armour Value 14) Gun Emplacement 1 7 2 Quad-gun 125 3+ [50]

Heavy Support: Land Raider Redeemer (1 , 255 pts) Land Raider Redeemer 1 Grp: 255 BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 (C:GK, pg. 36); Power of the Machine Spirit; Vehicle (Tank, Transport); 12 model capacity; Frag Assault Launchers; Smoke Launchers; Multi-melta; 2x Flamestorm Cannons; TwinLinked Assault Cannon; Assault Vehicle; Psychic Pilot; The Aegis; Fortitude Fast Attack: Stormraven Gunship (1 , 205 pts) Stormraven Gunship 1 Grp: 205 BS: 4 FA: 12 SA: 12 RA: 12 HP: 3 (C:GK, pg. 37); Vehicle (Flyer w/ Hover mode, Transport); 12 model capacity; Ceramite Plating; 4x Mindstrike Missiles; Twin-Linked Multi-melta; Twin-Linked Lascannon; Assault Vehicle; Deep Strike; Power of the Machine Spirit; Psychic Pilot; Shadow Skies; The Aegis; Fortitude
Total Cost: 2000

Option Footnotes Warlord Traits Warlord Dark Excommunication Fortitude See WH40k, pg. 111. Psychic Powers Dark Excommunication (see C:GK, pg. 25, note FAQ update). Fortitude (see C:GK, pg. 33).
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Hammerhand Holocaust Psychic Barrage Psychic Communion Sanctified Flame Sanctuary Warp Quake

Hammerhand (see C:GK, pg. 25, note FAQ update). Holocaust (see C:GK, pg. 30). Psychic Barrage (see C:GK, pg. 51). Psychic Communion (see C:GK, pg. 23). Sanctified Flame (see C:GK, pg. 39). Sanctuary (see C:GK, pg. 25, note FAQ update). Warp Quake (see C:GK, pg. 28). Special Rules Amphibious See C: IG, pg. 39. And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 33). Fear Assault Vehicle Assault Vehicle (see WH40k, pg. 33). Brotherhood of Psykers Brotherhood of Psykers (see C:GK, pg. 21). Combat Squads Combat Squads; see (C:SM, pg. 51). Deadshot Deadshot (see C:GK, pg. 53). Deep Strike Deep Strike (see WH40k, pg. 36). Eternal Warrior Eternal Warrior (see WH40k, pg. 35). Fearless Fearless (see WH40k, pg. 35). Fleet Fleet (see WH40k, pg. 35). Grand Strategy Grand Strategy (see C:GK, pg. 22). I've Been Expecting You I've Been Expecting You (see C:GK, pg. 45). Inconceivable Inconceivable Customization (see C:GK, pg. 50). Customization Independent Character Independent Character (see WH40k, pg. 39). Infiltrate Infiltrate (see WH40k, pg. 38). Jokaero Ingenuity Jokaero Ingenuity (see C:GK, pg. 50). Lightning Reflexes Lightning Reflexes (see C:GK, pg. 52). Mindlock See C:GK, pg. 49, note FAQ update. Move Through Cover Move Through Cover (see WH40k, pg. 40). Power of the Machine Power of the Machine Spirit (see WH40k, pg. 40). Spirit Preferred Enemy Preferred Enemy (see WH40k, pg. 40). (Daemons) Psychic Pilot Psychic Pilot (see C:GK, pg. 21). Psyker (Mastery Level 2) For each Mastery level a character has, he can use one psychic power per turn (see C:GK, pg. 21). Shadow Skies Shadow Skies (see C:GK, pg. 37). Spy Network Spy Network (see C:GK, pg. 45). Stealth Stealth (see WH40k, pg. 42). Stubborn Stubborn (see WH40k, pg. 43). The Aegis The Aegis (see C:GK, pg. 21). Uncanny Reflexes Uncanny Reflexes (see C:GK, pg. 49). Terrain Type Medium Building Medium Building (Armour Value 14) (See WH40K, pg. 97) (Armour Value 14) Unit Type Infantry See WH40K rulebook, pgs. 44-49. Infantry (Character) See WH40K rulebook, pgs. 44-49. Vehicle (Flyer w/ Hover See WH40K rulebook, pgs. 44-49. mode, Transport) Vehicle (Tank) Vehicle (Tank) (see WH40k, pg. 85-86). Vehicle (Tank, Transport) See WH40K rulebook, pgs. 44-49. Wargear Artificer Armour Confers a 2+ Armour save. Assault Grenades Range 8"; S 3; AP -; Assault 1, Blast. Carapace Armour Confers a 4+ Armour Save. Ceramite Plating Ceramite Plating (see C:GK, pg. 37). Defence Orbs Defence Orbs (see C:GK, pg. 50). Digital Weapons Digital Weapons; see (C:SM, pg. 98). Emplaced Heavy Bolters Range 36"; S5; AP4; Heavy 3. Flak Armour Confers a 5+ Armour Save. Frag Assault Launchers Frag Assault Launchers; see (C:SM, pg. 82).
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Gun Emplacement with Quad-Gun Krak Grenades Master-craft Nemesis Weapon(s) Master-craft Ranged Weapon Multi-melta Power Armour Psyber-Eagle Psyk-out Grenades Smoke Launchers Storm Shield Synskin Terminator Armour 2x Flamestorm Cannons 4x Mindstrike Missiles Blind Grenades Bolt Pistol Exitus Pistol Exitus Rifle Heavy Bolter Laspistol Master-crafted Nemesis Daemonhammer MC Nemesis Daemonhammer MC Psycannon Multilaser Nemesis Force Halberd Nemesis Force Sword Plasma Cannon Power Sword Quad-gun Storm Bolter The Titansword Twin-Linked Assault Cannon Twin-Linked Lascannon Twin-Linked Multi-melta

Range 8"; S 6; AP 4; Assault 1. Master-craft Nemesis Weapon(s) Master-craft Storm Bolter Range 24"; S 8; AP 1; Heavy 1, Melta. Confers a 3+ Armour Save. 24" Range; S4; AP-; Assault D6. Psyk-out Grenades (see C:GK, pg. 61). (see WH40k, pg. 87). 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. Synskin (see C:GK, pg. 52). Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons Range: Template; S6; AP3; Heavy 1. 72" Range; S4; AP5; Heavy1, Blast, One shot, Psi-shock, see C:GK, pg. 57. See WH40K, pg. 62. 12" Range; S 4; AP 5; Pistol. 12" Range, Sx; AP1; Pistol, Sniper, Special Ammunition, see C:GK, pg. 53. 36" Range, Sx; AP1; Heavy1, Sniper, Special Ammunition, see C:GK, pg. 53. Range 36"; S5; AP4; Heavy 3. Range: 12"; S 3; AP -; Pistol. Master-crafted Nemesis (see C:GK, pg. 54). Nemesis Daemonhammer (see C:GK, pg. 54). 24" Range; S7; AP4; Assault2 or Heavy4, Rending. Range: 36"; S 6; AP -; Heavy 3. Nemesis Force Halberd (see C:GK, pg. 54). Nemesis Force Sword (see C:GK, pg. 54). Range 36"; S 7; AP 2; Heavy 1, Blast, Gets Hot! S User; AP 3; Melee. Range 48"; S 7; AP 4; Heavy 4, Interceptor, Twin-linked, Skyfire. Range 24"; S 4; AP 5; Assault 2. The Titansword (see C:GK, pg. 39). 24" Range; S6; AP4; Heavy 4 Rending Linked 48" Range; S9; AP2; Heavy 1 Linked 24" Range; S8; AP1; Heavy 1 Linked Melta

Roster Design Information Grey Knights Special Rules: Brotherhood of Psykers (Codex: GK, pg. 21) Psyker Mastery Levels (Codex: GK, pg. 21) Psychic Pilot (Codex: GK, pg. 21) Preferred Enemy (Daemons) (Codex: GK, pg. 21) And They Shall Know No Fear (Codex: GK, pg. 21) Combat Squads (Codex: GK, pg. 21) The Aegis (Codex: GK, pg. 21) Validation Report c-1. File Version: 1.11 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Allies of Convenience Roster satisfies all enforced validation rules Roster Statistics % HQ: 18.8 % Elite: 7.3 % Troops: 44.8 % Fast: 10.3 % Heavy: 12.8
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% Fortification: 6.3 % Wargear: 0 Model Count: 41 Files version: 1.11 Group Min 1 0 2 0 0 0 Max 2 3 6 3 3 1 Used 2 1 5 1 1 1

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