Beruflich Dokumente
Kultur Dokumente
PLAYER
Male
GENDER
Lawful Neutral
ALIGNMENT
REGION
CLASS
Humanoid
TEMPORARY, SCORE TEMPORARY MODIFIER
40
AGE
4'2"
190 lbs
WEIGHT WOUNDS/CURRENT HP
DEITY
LEVEL
TYPE
HEIGHT
EYES
ABILITY NAME
TOTAL
STR
STRENGTH
10 10 12 14 10 20
+0 +0 +1 +2 +0 +5
TOTAL
BASE,SAV E ABILITY MODIFIER
HP
HIT POINTS
7 10
TOTAL
30 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
+0
ARMOR BONUS
+0
SHIELD BONUS
+0
DEX MODIFIER
+0
SIZE MODIFIER
+0
NATURAL ARMOR
+0
DEFLECT MOD
+0
MISC MOD ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
INT
INTELLIGENCE
ARMOR CLASS
TOUCH
10
FLAT-FOOTED
ARMOR CLASS
10
CROSS-CLASS
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER
MAX RANKS
RANKS
4/2
MISC. MODIFIER
WIS
WISDOM
Appraise
INT DEX* CHA STR* CON CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT INT INT INT INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX
INITIATIVE
MODIFIER
CHA
CHARISMA
+0
TOTAL
TEMPORARY MODIFIER
+0
DEX MODIFIER
+0
MISC. MODIFIER
S Balance Bluff S Climb S Concentration Diplomacy Disguise S Escape Artist Forgery Gather Information S Heal S Hide Intimidate S Jump Knowledge (arch & eng) Knowledge (history) Knowledge (local - Duchy of Ten )
SAVING THROWS
MAGIC MODIFIER
MISC. MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
(CONSTITUTION)
+1 +0 +2
= = =
+0 +0 +2
+ + +
+1 +0 +0
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
REFLEX
(DEXTERITY)
WILL
(WISDOM)
+0
+0
TOTAL
+0
BASE ATTACK
+0
STR MODIFIER
+0
SIZE MODIFIER
+0
MISC. MODIFIER
TOTAL
STR MODIFIER
SIZE MODIFIER
MISC. MODIFIER
TEMPORARY MODIFIER
MELEE
ATTACK BONUS
+0 +0
TOTAL
= =
+0 +0
BASE ATTACK BONUS
+ +
+0 +0
DEX MODIFIER
+ +
+0 +0
SIZE MODIFIER
+ +
+0 +0
MISC. MODIFIER
+ +
TEMPORARY MODIFIER
RANGED
ATTACK BONUS
Perform Ride S Search Sense Motive Speak Language S Spot S Survival Swim
WEAPON Longspear
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
+0
SIZE
1d8
SPECIAL PROPERTIES
20/x3
9
AMMUNITION
Two-handed
DAMAGE
CRITICAL
S Use Rope
+2 +0 +9 +0 +1 +11 +5 +0 +6 +5 +0 +0 +9 +0 +6 +6 +6 +6 +6 +0 +0 +5 +0 +2 +2 +4 +0 +0 +0 +0
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2 0 5 0 1 5 5 0 2 5 0 0 5 0 2 2 2 2 2 0 0 5 0 2 0 0 0 0 0 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 4 0 0 4 0 0 4 0 0 0 4 0 4 4 4 4 4 0 0 0 0 0 0 4 0 0 0 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0
+0
SIZE
1d8
SPECIAL PROPERTIES
19-20/x2
80 ft
4
WEAPON
Two-handed
DAMAGE
AMMUNITION
TOTAL ATTACK BONUS
CRITICAL
= = =
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
0
AMMUNITION
Skills marked with can be used normally even if the character has zero (0) skill ranks.,Skills marked with S are cross-class skills.,* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES/FEATS
RACE ABILITIES -2 Dexterity, +2 Intelligence, +2 Charisma Base land speed of 30 feet. Bonus Feat: Skill Focus Favored Class: Noble
MAX DEX BONUS
CAMPAIGN
EXPERIENCE POINTS
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS
ACP
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM
CLASS ABILITIES Proficient in light and medium armor, and all shields(except tower shields) Proficient with all simple weapons. Noble Blood Secret Language Nobility Points FEATS Negotiator,
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM GP
Wgt
ITEM
GP
Wgt
0.0
0.0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 LIFT OVER HEAD LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Reb uking Check Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked
CARRYING INFO
33 66
TURN/REBUKE ATTEMPTS
Turning/Rebuking Check Modifier
133
3466
67100
Times/Day
Used
100
200
500
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
MONEY CP SP GP PP