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Make a Level 20 character with the following characteristics: Ability Score Options: 18, 14, 11, 10, 10,

08 16, 16, 12, 11, 10, 08 16, 14, 14, 13, 10, 08 Classes, must have a total of 11 levels of Druid, 7 levels of Scout, and 2 levels of Monk. Any Feat published by Wizards of the Coast excluding Sacred Vows of (such and such), Greenbound Summoning, Leadership, and Spellfire Wielder. Any Spell published in the Players Handbook or the Spell Compendium Starting Equipment: 760,000 GP in Equipment Any Non-Magical Item published in the Players Handbook, Arms and Equipment Guide, or any of the Ultimate Equipment Guide. Any Magical Item from the DMG or Magic Item Compendium. No Single Item may be worth over 72,000 GP No Vorpal Weapons Allowed. No Slaying Weapons Allowed, Ammunition or otherwise. Scrolls of Spells up to 6th Level are allowed. (Metamagic Feats may be applied to the spells) Wands of Spells up to 4th Level are allowed. (Metamagic Feats may be applied to the spells) Potions of Spells up to 3rd Level are allowed. (Metamagic Feats may be applied to the spells)

About the Contest: The contest will be between two characters, pets, familiars, summons, planar bindings, animal companions are allowed, cohorts are not allowed however, for this reason, leadership feat is removed. Each Contestant will be granted 1d4+1 rounds to buff/prepare themselves for combat. The actual arena will be rolled randomly using a d8, a 1 or 5 = Forest; 2 or 6 = Hills; 3 or 7 Plains; 4 or 8 = Swamps. The contest will last up to 5 minutes or 50 rounds at which time the duel is over. The winner will then be determined by the successes of each contestant. HP total at the end is not exactly the determining factor if one player happened to roll a lot of critical hits or the other fumbles. It is done by making use of the terrain, your abilities and strategy. The contest is till death, helpless, time run out or until someone forfeits. One cannot forfeit before 10 rounds have collapsed.

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