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Conduit

The conduit is a new step in human evolution. Sensitive to natural energies they have evolved to the point of becoming psionically able to control certain elements and substances. Genre only allowed in campaigns that contain supernatural aspects. Alignment restriction: none Hit Points 1st level: 10 + Con mod Hit points each level: 1d10 + con mod Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Base attack bonus +0 +1 +2 +3 +3 +4 +5 +6/+1 +6/+1 +7/+2 +8/+3 +9/+4 +9/+4 +10/+5 +11/+6/+1 +12/+7/+2 +12/+7/+2 +13/+8/+3 +14/+9/+4 +15/+10/+5 Good +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 Average +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 Poor +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 Special Bonus feat Bonus feat Bonus feat Bonus feat Bonus feat Bonus feat Bonus feat Bonus feat Bonus feat Bonus feat Bonus feat Class Features Weapon and Armor Proficiency A Conduit is proficient with all simple weapons, and light armor. Total PP 2 4 4 5 5 7 7 9 9 10 10 12 12 14 14 15 15 17 17 21 Skill points at first level 4 + intelligence mod x4 Skill Points at Each Additional Level 4 + Int modifier.

Conduit power points: A conduit gains an amount of power points for use with the super powers supplement at various levels. These power points can be used to gain super powers but are restricted to create a chain of powers that share a binding theme. They can be used upon receiving or saved for greater power development later. Conduit bonus feats: As a conduit grows in strength they gain bonus feats that are only useable as a feat pool for power feats to modify and or create new power variants within their power theme..

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