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Initialize engine version: 4.2.0f4 (38efbd14869d) Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.

0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ UnityEngine.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\UnityEngine .dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-CS harp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-CSharp.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-CS harp.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-Un ityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ICSharpCode .SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.683 seconds Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.dll (this message is harmless) Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.Core.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1657) UnloadTime: 1.809620 ms Version Alpha 1.1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Starting dedicated server level=Navezgane game name=My Game (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Maximum allowed players: 8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Game mode: Coop (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException: Object reference not set to an instance of an object () [0x00000] in <filename unknown>:0 at ConnectionHandler. at ConnectionHandler.OnServerInitialized () [0x00000] in <filename unknown>:0

UnityEngine.Network:InitializeServer(Int32, Int32, Boolean) ConnectionHandler:Awake() (Filename: Line: -1) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2469. Total: 2.479999 ms (FindLiveObjects: 0.174056 ms CreateObjectMapping: 0.060172 m s MarkObjects: 1.362566 ms DeleteObjects: 0.011307 ms) Initialize engine version: 4.2.0f4 (38efbd14869d) Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ UnityEngine.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\UnityEngine .dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-CS harp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-CSharp.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-CS harp.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-Un ityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ICSharpCode .SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.074 seconds Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.dll (this message is harmless) Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.Core.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1657) UnloadTime: 2.020022 ms Version Alpha 1.1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Starting dedicated server level=Navezgane game name=My Game (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Maximum allowed players: 8

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Game mode: Coop (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Failed to initialize network interface. Is the listen port already in use? (Filename: Line: 201) Error starting dedicated server: CreateSocketOrThreadFailure (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2469. Total: 2.536941 ms (FindLiveObjects: 0.187786 ms CreateObjectMapping: 0.052499 m s MarkObjects: 1.339950 ms DeleteObjects: 0.011307 ms) UnloadTime: 1.673929 ms Awake (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started NetTelnetServer thread on 25003 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_TelnetListenThread() (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Initialize engine version: 4.2.0f4 (38efbd14869d) Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ UnityEngine.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\UnityEngine .dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-CS harp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-CSharp.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-CS harp.dll into Unity Child Domain

Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-Un ityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ICSharpCode .SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.071 seconds Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.dll (this message is harmless) Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.Core.dll (this message is harmless) Awake done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 2887. Total: 3.771489 ms (FindLiveObjects: 0.113883 ms CreateObjectMapping: 0.070672 m s MarkObjects: 2.451730 ms DeleteObjects: 0.197075 ms) Start (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1657) UnloadTime: 1.768832 ms Version Alpha 1.1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Starting dedicated server level=Navezgane game name=My Game (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Maximum allowed players: 8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Game mode: Coop (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Failed to initialize network interface. Is the listen port already in use? (Filename: Line: 201)

Error starting dedicated server: CreateSocketOrThreadFailure (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2469. Total: 2.515537 ms (FindLiveObjects: 0.183748 ms CreateObjectMapping: 0.051288 m s MarkObjects: 1.328643 ms DeleteObjects: 0.011307 ms) InitStatic() needed 15.627ms (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) StartAsServer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_ListenForClients on port 25001 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_ListenForClients on port 25002 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) setConnectionMode Server_PlayMode, Coop, Navezgane, 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started WorldGenerationThread0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) DTM image size w= 2560, h = 2560 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Loading and parsing of dtm.png took 2786ms (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Biomes image size w= 640, h = 640

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Loading and parsing of biomes.png took 149ms (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) factors: widhtf=0.25, heightf=0.25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Loading and parsing of generator took 10ms (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) POI image size w= 2560, h = 2560 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Loading and parsing pois.png generator took 1379ms (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) GameManager.setConnectionMode() done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Start done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Initialize engine version: 4.2.0f4 (38efbd14869d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.9610] Renderer: NVIDIA GeForce 8600 GT Vendor: NVIDIA VRAM: 1136 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INT Z=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ UnityEngine.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\UnityEngine .dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-CS harp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-CSharp.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-CS harp.dll into Unity Child Domain

Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\Assembly-Un ityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ICSharpCode .SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.070 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0 Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.dll (this message is harmless) Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.Core.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1657) UnloadTime: 3.932218 ms Version Alpha 1.1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2479. Total: 2.754612 ms (FindLiveObjects: 0.307728 ms CreateObjectMapping: 0.064614 m s MarkObjects: 1.529353 ms DeleteObjects: 0.011307 ms) Coroutine 'Blinker' couldn't be started! (Filename: Line: 978) Coroutine 'Blinker' couldn't be started! (Filename: Line: 978) Failed to initialize network interface. Is the listen port already in use? (Filename: Line: 201) Coroutine 'Blinker' couldn't be started! (Filename: Line: 978) Coroutine 'Blinker' couldn't be started! (Filename: Line: 978) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist

(Filename: Line: 2470) Checking player: Player (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur

(Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur

(Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur

(Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur

(Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) result was:OK (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) OnPlayerChecked 'Player': True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur

(Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur

(Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) Unsupported: Hidden/Dof/DX11Dof View ID SceneID: 2 Level Prefix: 0 not found during lookup. Strange behaviour ma y occur (Filename: Line: 1677) Received state update for view id' SceneID: 2 Level Prefix: 0' but the NetworkVi ew doesn't exist (Filename: Line: 2470) UnloadTime: 2.606402 ms Awake (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Awake done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 2924. Total: 3.307877 ms (FindLiveObjects: 0.115902 ms CreateObjectMapping: 0.071076 m s MarkObjects: 2.079791 ms DeleteObjects: 0.188594 ms) Start (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ System.Xml.dll (this message is harmless) InitStatic() needed 1.270ms (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) StartAsClient (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_CommReader (127.0.0.1:25002) (Filename: C:/BSildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_CommWriter (127.0.0.1:25002)

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_CommReader (127.0.0.1:25001) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ConnectedToServer. Waiting for player id... (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_CommWriter (127.0.0.1:25001) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Start done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) tarted thread_CommReader (127.0.0.1:55708) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Added connetion NetConnectionToClient2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_CommWriter (127.0.0.1:55708) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_CommWriter (127.0.0.1:55710) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Added connetion NetConnectionToClient (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Started thread_CommReader (127.0.0.1:55710) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\Games\7 Days to Die\7 Days to Die\7DaysToDie_Data\Managed\ Boo.Lang.dll (this message is harmless) PlayerLogin: 0/Player. Waiting for 'SetNetworkPlayer'... (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Created player with id=0, skin=playerFemale (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) PlayerId(0, 0, Client, Coop) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Server received player id: 0 for connection channel2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Can't send RPC function because the target is not connected to the server. (Filename: Line: 2459) setConnectionMode Client, Coop, Navezgane, 25000 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) GameManager.setConnectionMode() done (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) SetNetworkPlayer(playerId=0, chunkViewDim=9) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Adding observed entity: 0 pos=(0.0, 200.0, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) SpawnOwnPlayer (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Created player with id=0, skin=playerFemale (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Found own player entity with id 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Adding observed entity: 0 pos=(0.0, 200.0, 0.0) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

onSpawnStateChanged: fpv=True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1156, 61, -125 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie02 at 1131, 61, -67 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1134, 61, -127 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie02 at 1153, 65, -54 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie02 at 1144, 61, -124 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie02 at 1118, 61, -74 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1184, 69, -27 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal02 at 1142, 66, -265 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1083, 61, -365 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1094, 61, -369 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal02 at 1103, 61, -347 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

BiomeSpawnManager spawned animalRabbit at 1160, 64, -417 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1121, 66, -342 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1152, 61, -396 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie05 at 1126, 55, -424 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal01 at 1125, 55, -424 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1132, 61, -383 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie07 at 1122, 61, -453 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1117, 74, -475 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal04 at 1125, 61, -527 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal04 at 1105, 76, -481 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal01 at 1147, 61, -552 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal03 at 1122, 71, -547 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

BiomeSpawnManager spawned animalRabbit at 1156, 61, -515 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1143, 61, -554 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1146, 61, -595 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1130, 61, -606 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned animalRabbit at 1177, 61, -630 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) InstantiateEntities: ignoring 402 as it is already added. (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) New ES for day: 1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie05 at (1142.5, 61.0, -930.5) total=1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1026.5, 61.0, -913.5) total=2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal03 at 1060, 61, -1027 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie07 at 1104, 61, -977 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal03 at (1132.5, 61.0, -911.5) total=3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombie06 at (1033.5, 61.0, -1080.5) total=4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1126.5, 61.0, -1075.5) total=5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1006.5, 58.0, -1043.5) total=6 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal01 at 1092, 61, -977 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1117.5, 61.0, -1087.5) total=7 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1154.5, 61.0, -1034.5) total=8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1031.5, 61.0, -925.5) total=9 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1180.5, 61.0, -1015.5) total=10 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1146.5, 61.0, -1070.5) total=11 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (992.5, 58.0, -1032.5) total=12 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal03 at (1088.5, 61.0, -1088.5) total=13 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1003.5, 58.0, -1047.5) total=14 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombiegal02 at (1169.5, 61.0, -982.5) total=15 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (992.5, 58.0, -975.5) total=16 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1123.5, 57.0, -906.5) total=17 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (999.5, 58.0, -1031.5) total=18 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (987.5, 58.0, -986.5) total=19 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1167.5, 61.0, -962.5) total=20 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie05 at 1058, 61, -970 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1043, 61, -970 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned fatzombie at 1087, 61, -1039 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1051, 61, -980 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1127, 61, -1005 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal02 at 1038, 54, -991 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

BiomeSpawnManager spawned zombie05 at 1111, 61, -967 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie07 at 1071, 61, -1031 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal01 at 1107, 61, -958 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie07 at 1039, 55, -975 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal01 at 1095, 61, -939 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1100.5, 61.0, -1087.5) total=1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (989.5, 58.0, -1019.5) total=2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (998.5, 58.0, -982.5) total=3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1167.5, 61.0, -1038.5) total=4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1109.5, 61.0, -1089.5) total=5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1152.5, 61.0, -924.5) total=6 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1154.5, 61.0, -921.5) total=7 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombiegal01 at (1058.5, 61.0, -908.5) total=8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1016.5, 61.0, -934.5) total=9 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1004.5, 54.0, -947.5) total=10 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1186.5, 61.0, -1027.5) total=11 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1154.5, 61.0, -926.5) total=12 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1104.5, 54.0, -902.5) total=13 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1120.5, 60.0, -908.5) total=14 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1025.5, 54.0, -1059.5) total=15 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1126.5, 56.0, -906.5) total=16 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1114.5, 61.0, -1079.5) total=17 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie05 at (994.5, 55.0, -924.5) total=18 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1002.5, 58.0, -1073.5) total=19 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombiegal01 at (1054.5, 61.0, -899.5) total=20 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned fatzombie at 1039, 56, -974 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie05 at 1075, 61, -1023 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1050, 61, -1026 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal04 at 1033, 54, -1021 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1055, 61, -949 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned fatzombie at 1040, 59, -1036 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie07 at 1058, 61, -1038 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1072, 61, -970 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie07 at 1079, 72, -985 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1107.0, 61.0, -966.0) total=1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1131.0, 61.0, -1018.0) total=2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombiegal03 at (1075.0, 61.0, -981.0) total=3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1066.0, 61.0, -979.0) total=4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie05 at (1108.0, 61.0, -1000.0) total=5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1093.0, 61.0, -1019.0) total=6 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1093.0, 61.0, -1010.0) total=7 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1078.0, 61.0, -966.0) total=8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1076.0, 61.0, -958.0) total=9 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1084.0, 61.0, -973.0) total=10 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1109.0, 61.0, -981.0) total=11 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1066.0, 61.0, -1001.0) total=12 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1125.0, 61.0, -1001.0) total=13 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1103.0, 61.0, -979.0) total=14 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombiegal02 at (1089.0, 61.0, -1005.0) total=15 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1123.0, 61.0, -963.0) total=16 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1088.0, 69.0, -986.0) total=17 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1087.0, 61.0, -1008.0) total=18 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) New ES for day: 2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1164.5, 61.0, -965.5) total=1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal02 at 1102, 61, -1017 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1173.5, 61.0, -974.5) total=2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1073.5, 61.0, -1073.5) total=3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal03 at (1171.5, 61.0, -1008.5) total=4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (987.5, 57.0, -954.5) total=5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1069.5, 61.0, -1081.5) total=6 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombie04 at (1085.5, 61.0, -1073.5) total=7 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1175.5, 61.0, -1009.5) total=8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie05 at (1116.5, 54.0, -901.5) total=9 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1024.5, 54.0, -1066.5) total=10 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1062.5, 61.0, -1080.5) total=11 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1057.5, 61.0, -1067.5) total=12 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1026.5, 61.0, -901.5) total=13 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1069.5, 54.0, -885.5) total=14 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1157.5, 61.0, -1046.5) total=15 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1023.5, 54.0, -1050.5) total=16 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1081.5, 54.0, -890.5) total=17 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1126.5, 54.0, -903.5) total=18 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombiegal03 at (1015.5, 58.0, -1044.5) total=19 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1129.5, 61.0, -1054.5) total=20 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal03 at (1150.5, 61.0, -1049.5) total=21 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1144.5, 61.0, -905.5) total=22 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1052.5, 61.0, -1064.5) total=23 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie05 at (1056.5, 61.0, -1066.5) total=24 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1062.5, 61.0, -887.5) total=25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1036, 61, -963 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal03 at 1047, 61, -990 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned fatzombie at 1051, 61, -990 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1071, 61, -1024 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1102, 61, -1009 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned fatzombie at (1175.5, 61.0, -991.5) total=1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1176.5, 61.0, -1019.5) total=2 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1054.5, 61.0, -1078.5) total=3 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1091.5, 55.0, -899.5) total=4 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1081.5, 61.0, -903.5) total=5 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1006.5, 58.0, -1028.5) total=6 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1138.5, 57.0, -904.5) total=7 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal02 at (1176.5, 61.0, -1024.5) total=8 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal01 at (1175.5, 61.0, -941.5) total=9 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1105.5, 54.0, -899.5) total=10 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie05 at (1153.5, 61.0, -922.5) total=11 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal04 at (1173.5, 61.0, -956.5) total=12 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombie06 at (1112.5, 54.0, -890.5) total=13 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1170.5, 61.0, -937.5) total=14 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1091.5, 54.0, -889.5) total=15 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1168.5, 61.0, -1023.5) total=16 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1055.5, 61.0, -889.5) total=17 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie05 at (1011.5, 58.0, -1026.5) total=18 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombiegal03 at (1119.5, 61.0, -1060.5) total=19 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie07 at (1132.5, 54.0, -902.5) total=20 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned fatzombie at (1034.5, 54.0, -1057.5) total=21 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1163.5, 61.0, -1017.5) total=22 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie04 at (1002.5, 58.0, -1032.5) total=23 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Spawned zombie06 at (1102.5, 54.0, -887.5) total=24 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

Spawned zombie04 at (1178.5, 61.0, -951.5) total=25 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie05 at 1077, 61, -1021 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie06 at 1074, 63, -961 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1126, 63, -1011 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie07 at 1064, 61, -1028 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal04 at 1127, 61, -975 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1077, 61, -1000 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal02 at 1061, 61, -1001 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal03 at 1105, 61, -1036 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1121, 61, -974 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombiegal03 at 1097, 61, -1023 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) onSpawnStateChanged: fpv=False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

1. Spawn pos: Sleeping Bag From Map: (1085.5, 61.0, -988.5) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) onSpawnStateChanged: fpv=False (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) BiomeSpawnManager spawned zombie04 at 1050, 61, -969 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ERROR in thread_CommReader: Read failure (FileOame: C:/BuiconndAgected 1 (Filename: C:/BuildAgent/work/Generated/StandalonePlayer/UnityEngineDebug.cpa Li ne: 54) ndalonePlayer/UnityEngineDebug.cpp Line: 54) Removing player with id 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ERROR in thread_CommReader: Read failure (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Removing observed entity: 0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Exited thread_Pathfinder (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ERROR in thread_CommReader: Read failure (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) ERROR in thread_CommReader: Read failure (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) No objects for the given player ID were deleted 1 (Filename: Line: 1369) StackTrace: at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, In t32 offset, Int32 size) [0x00000] in <filename unknown>:0

at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0 at NetworkUtils.readInt (System.Net.Sockets.NetworkStream clientStream) [0x000 00] in <filename unknown>:0 at NetConnection.thread_CommReader (System.Object _tcpClient) [0x00000] in <fi lename unknown>:0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) StackTrace: at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, In t32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0 at NetworkUtils.readInt (System.Net.Sockets.NetworkStream clientStream) [0x000 00] in <filename unknown>:0 at NetConnection.thread_CommReader (System.Object _tcpClient) [0x00000] in <fi lename unknown>:0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) StackTrace: at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, In t32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0 at NetworkUtils.readInt (System.Net.Sockets.NetworkStream clientStream) [0x000 00] in <filename unknown>:0 at NetConnection.thread_CommReader (System.Object _tcpClient) [0x00000] in <fi lename unknown>:0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) StackTrace: at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, In t32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0 at NetworkUtils.readInt (System.Net.Sockets.NetworkStream clientStream) [0x000 00] in <filename unknown>:0 at NetConnection.thread_CommReader (System.Object _tcpClient) [0x00000] in <fi lename unknown>:0 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Exited thread_CommReader(127.0.0.1:55708) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Exited thread_CommReader(127.0.0.1:55710) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 9685 unused Assets to reduce memory usage. Loaded Objects now: 10133. Total: 915.309692 ms (FindLiveObjects: 4.248831 ms CreateObjectMapping: 3.524337 ms MarkObjects: 739.298767 ms DeleteObjects: 101.378716 ms) The referenced script on this Behaviour is missing!

(Filename: Line: 1657) UnloadTime: 467.073883 ms Version Alpha 1.1 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 6956. Total: 33.540775 ms (FindLiveObjects: 0.262094 ms CreateObjectMapping: 0.176883 ms MarkObjects: 28.394199 ms DeleteObjects: 3.842162 ms) Error in telnetListenThread: Object reference not set to an instance of an objec t (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54) Stack Trace: at NetTelnetServer. () [0x00000] in <filename unknown>:0

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 54)

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