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COMPUTE

R
ADDICTIO
N
ACKNOWLEDGEMENT

I’m happy and thankful that I finish this research


work,with labor
Of love.I dedicated first to our lord,to my parents Mrs. and
Mr..,to our vey own teachers of kapayapaan.
I also like to extend my gratitude to my fellow friend I’ve
met here .

DEDICATION

I would like to dedicate this work for my loving


friends here in
kapayapaan and those students engaging in this
curricular activities or
hobbies that they haven’t stop it.To be not addicted,but
to be generous
in using computer in right way.

TABLE OF CONTENTS
I.Title page
II.Approval Sheet
III.Acknowledgement
IV.Dedication
V.Chapter I
a.Introduction
b.Statement of the problem
c.Objectives
d.Significant of the study
VI.Chapter II
a.Definition of terms
b.Computer addiction
c.Questionaire
VII.Chater III
a.Conclusion
b.Recommendation
c.Bibliography

OBJECTIVES

This research work has the aim to know the


importants
of computer and the discourages that it bring to one of
us.The purpose of gaining knowledge I using this our
new technology.

SIGNIFICANT OF THE STUDY

This study serve as the basic teaching importance in


computer

to some students.
APPROVAL SHEET

_______________ ________________
Mrs. Ms.
ADVISER
CLASSMATE

________________________
Mrs.
ENGLISH TEACHER

_______________________
Researcher

BIBLIOGRAPHY

• Clinical Psychiatry News (Letter to Editor), February 1997


• Harvard Mental Health Letter, January 1999
• Psychiatric Times, August 1998

REFERENCES
Based on no particular authority, or advice, but
simply other people's experiences and the reviews online
I'd recommend looking at the Intel Core2Quad Q6600. It's
getting quite old considering the number of CPUs that
have been released since, but it overclocks incredibly well
and will give you a lot of GHz for your cash. Just make
sure you get a decent cooler, especially if you overclock
it.

If the Q6600 is a bit expensive then take a look at the


E7300. It's cheaper and amazing when overclocked (quite
a few people manage to get it up to at least 4GHz). Of
course, you will have to take the hit from quad core to
dual core, but a lot of applications don't actually take
advantage of four core
CHAPTER I
INTRODUCTION

Psychologists are not even sure yet what to call this


phenomenon. Some label it an "Internet Addiction Disorder." But
many people are addicted to their computers long before the
internet enters their lives. Some people are extremely attached to
their computer and don't even care about the internet. Perhaps
we should call the phenomenon a "Computer Addiction." Also,
let's not forget the very powerful, but now seemingly mundane
and almost accepted addiction that some people develop to video
games. Video games are computers too... very single-minded
computers, but computers nevertheless. Or how about
telephones? People get addicted to those too, and not just the
sex lines. Like computers, telephones are a technologically
enhanced form of communication and may fall into the category of
"computer mediated communication" (aka, CMC) - as the
researchers are dubbing internet activities. In the not too distant
future, computer, telephone, and video technology may very well
merge into one, perhaps highly addictive, beast. Perhaps, on a
broad level, it makes sense to talk about a "Cyberspace
Addiction" - an addiction to virtual realms of experience created
through computer engineering. Within this broad category, there
may be subtypes with distinct differences. A teenager who plays
hooky from school in order to master the next level of Donkey
Kong may be a very different person than the middle aged
housewife who spends $500 a month in AOL chat rooms - who in
turn may be very different from the businessman who can't tear
himself away from his finance programs and continuous internet
access to stock quotes.

Some cyberspace addictions are game and competition


oriented, some fulfill more social needs, some simply may be an
extension of workaholicism. Then again, these differences may be
superficial.

Not many people are waving their fingers and fists in the air
About video and work addictions. Not many newspaper articles
are written about these topics either. They are passé issues. The
fact that the media is turning so much attention to cyberspace and
internet addictions may simply reflect the fact that this is a new
and hot topic. It may also indicate some anxiety among people
who really don't know what the internet is, even though everyone
is talking about it. Ignorance tends to breed fear and the need to
devalue. Nevertheless, some people are definitely hurting
themselves by their addiction to computers and cyberspace.
When people lose their jobs, or flunk out of school, or are
divorced by their spouses because they cannot resist devoting all
of their time to virtual lands, they are pathologically addicted.
These extreme cases are clear cut. But as in all addictions, the
problem is where to draw the line between "normal" enthusiasm
and "abnormal" preoccupation. "Addictions" - defined very loosely
- can be healthy, unhealthy, or a mixture of both. If you are
fascinated by a hobby, feel devoted to it, would like to spend as
much time as possible pursuing it - this could be an outlet for
learning, creativity, and self-expression. Even in some unhealthy
addictions you can find these positive features embedded within
(and thus maintaining) the problem. But in truly pathological
addictions, the scale has tipped. The bad outweighs the good,
resulting in serious disturbances in one's ability to function in the
"real" world. Almost anything could be the target of a pathological
addiction - drugs, eating, exercising, gambling, sex, spending,
working, etc. You name it, someone out there is obsessed with it.
Looking at it from a clinical perspective, these pathological
addictions usually have their origin early in a person's life, where
they can be traced to significant deprivations and conflicts.

They may be an attempt to control depression and anxiety, and


may reflect deep insecurities and feelings of inner emptiness.

As yet, there is no official psychological or psychiatric diagnosis of


an "Internet" or "Computer" addiction. The most recent (4th)
edition of Diagnostic and Statistical Manual of Mental Disorders
(aka, DSM-IV) - which sets the standards for classifying types of
mental illness - does not include any such category. It remains to
be seen whether this type of addiction will someday be included in
the manual. As is true of any official diagnosis, an "Internet
Addiction Disorder" or any similarly proposed diagnosis must
withstand the weight of extensive research. It must meet two
basic criteria. Is there a consistent, reliably diagnosed set of
symptoms that constitutes this disorder? Does the diagnosis
correlate with anything - are there similar elements in the
histories, personalities, and future prognosis of people who are so
diagnosed. If not, "where's the beef?" It's simply a label with no
external validity.

So far, researchers have only been able to focus on that first


criteria - trying to define the constellation of symptoms that
constitutes a computer or internet addiction.
STATEMENT OF THE
PROBLEMS

• Do you feel preoccupied with the Internet or on-line services


and think about it while off line?

• Do you feel a need to spend more and more time on line to
achieve satisfaction?

• Are you unable to control your on-line use?

• Do you feel restless or irritable when attempting to cut down
or stop your on-line use?

• Do you go on line to escape problems or relieve feelings
such as helplessness, guilt, anxiety or depression?

• Do you lie to family members or friends to conceal how often
and how long you stay online?

• Do you risk the loss of a significant relationship, job, or
educational or career opportunity because of your on-line
use?

• Do you keep returning even after spending too much money
on on-line fees?

• Do you go through withdrawal when off line, such as
increased depression, moodiness, or irritability?

• Do you stay on line longer than originally intended?

QUESTIONAIRE

1.Can people really become addicted to computers?


---The subject is quite complex. "Computers" are a
very large field, encompassing many subdomains
and programs, each of which tends to reflect or
magnify various aspects of reality.

2Are they addicted to the computers themselves, the


particular programs they are running, or the real-life
aspects embodied by those programs?
---They feel the compulsion to spend so much of
their time computing that it causes problems with
their health, finances, relationships, etc. -- the same
kinds of problems caused by other addictions with
which we are more familiar. However, whether they
are truly "addicted," and what exactly they are
addicted to, is not clear.
3.When do you know you're an addict?
---when you have no time to your self.
4.Why is computer addiction serious?
---because, it make students addicted in computer
and spending more time for it.They cannot focus to there
study.

COMPUTER ADDICTION
In 1995, I noticed that I was spending more and more time playing solitaire on my computer. I
was trying to learn a new computer program and was very frustrated by it. My anger and
inability to decipher the manuals led me to escape to solitaire. I became aware that I started my
game program at an earlier time each evening, and at times I would avoid my primary reasons
for using the computer. I was not alone.

Some of my patients told me about their computer use and how they were unable to stop
spending time online or arranging electronic files.

I decided that these patterns might indicate a form of dysfunctional behavior associated with a
new technology, and was worth investigating. I found support for my idea from colleagues,
friends and reports in the media (Murray, 1996). As a trained cognitive behavior therapist, I often
treat gamblers, alcoholics and people with obsessive-compulsive disorder, and have also studied
mood changes resulting from the recreational use of psychotropic medication. I concluded that
this inappropriate and excessive use of the computer might be a distinct disorder (Orzack et al.,
1988).

This behavior has variously been called Internet addiction, pathological Internet use, problematic
Internet use, and a mere symptom of other disorders. I am often asked why I call it computer
addiction. I was not the first to use this term. Shotton (1989) coined the term in her book
Computer Addiction. After searching the literature about alcoholism, gambling and other
addictive behaviors, Shotton decided that she was witnessing computer addiction in a very
specialized group of men who were developing hardware and software for computers. According
to Shotton, these men were completely focused on their activities in the laboratory to the point of
neglecting both family and friends.

The information superhighway did not exist when Shotton wrote her book. Few ordinary citizens
outside of academia, the military and the computer industry had their own PCs, and fewer still
had access to the Internet. Since then we have moved into the Information Age. The computer
industry is now the fastest growing industry in the world. In 1997, the population of Internet
users in the United States was estimated at 50 million to 80 million, and is projected to increase
to 150 million to 200 million by the year 2000 (Pohly, 1995).

Any new technology requires a shakedown period in which the flaws and its effects on both
society and individuals become evident. This is also true of the computer. As this rapidly
evolving technology develops, so do the opportunities for negative consequences from its use. It
is for these reasons that we must examine the phenomenon.

No epidemiological studies on computer addiction have been done. There have been online
studies (Brenner, 1997; Young, 1998) and targeted group studies (Anderson, 1998; Scherer,
1997; Shotton, 1989), but to my knowledge no one has either interviewed a randomized sample
of people about their computer use or recorded usage directly.

CHAPTER II
DEFINITION OF TERMS
PHENOMENON
(from Greek φαινόμενoν, pl. φαινόμενα - phenomena) is
any observable occurrence.[1] In popular usage, a
phenomenon often refers to an extraordinary event. In
physics a phenomenon may be a feature of matter,
energy, or spacetime.
SEEMINGLY

outwardly or superficially evident but not true or real


<the seeming immortality of our heroes>
SOLITAIRE
a game played by one person alone, as a game played
with marbles or pegs on a board having hollows or holes.
COGNITIVE
of or pertaining to the mental processes of perception,
memory, judgment, and reasoning, as contrasted with
emotional and volitional processes.
COLLEAGUES
A fellow member of a profession, staff, or academic
faculty; an associate.

CHAPTER III

CONCLUSION

I have been through this and I know how this


habit eats your
valuable time, but thanks to my reading habits, I got well
out of it now.
You have provided good tips. I suggest one other thing
that could help.
Try to find some negative/not so enjoyable aspects about
the game
which will (in time) detach you from the game. If you
can't find one,
then try to play it in the most difficult mode--when you
lose several
times, you will lose your passion for the game, too!!!

RECOMMENDATION

Based on no particular authority, or advice, but


simply other
people's experiences and the reviews online I'd
recommend looking at
the Intel Core2Quad Q6600. It's getting quite old
considering the
number of CPUs that have been released since, but it
overclocks
incredibly well and will give you a lot of GHz for your
cash. Just make
sure you get a decent cooler, especially if you overclock
it.

If the Q6600 is a bit expensive then take a look at the


E7300. It's
cheaper and amazing when overclocked (quite a few
people manage to
get it up to at least 4GHz). Of course, you will have to
take the hit from
quad core to dual core, but a lot of applications don't
actually take
advantage of four cores.

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