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ACKNOWLEDGEMENT
DEDICATION
TABLE OF CONTENTS
I.Title page
II.Approval Sheet
III.Acknowledgement
IV.Dedication
V.Chapter I
a.Introduction
b.Statement of the problem
c.Objectives
d.Significant of the study
VI.Chapter II
a.Definition of terms
b.Computer addiction
c.Questionaire
VII.Chater III
a.Conclusion
b.Recommendation
c.Bibliography
OBJECTIVES
to some students.
APPROVAL SHEET
_______________ ________________
Mrs. Ms.
ADVISER
CLASSMATE
________________________
Mrs.
ENGLISH TEACHER
_______________________
Researcher
BIBLIOGRAPHY
REFERENCES
Based on no particular authority, or advice, but
simply other people's experiences and the reviews online
I'd recommend looking at the Intel Core2Quad Q6600. It's
getting quite old considering the number of CPUs that
have been released since, but it overclocks incredibly well
and will give you a lot of GHz for your cash. Just make
sure you get a decent cooler, especially if you overclock
it.
Not many people are waving their fingers and fists in the air
About video and work addictions. Not many newspaper articles
are written about these topics either. They are passé issues. The
fact that the media is turning so much attention to cyberspace and
internet addictions may simply reflect the fact that this is a new
and hot topic. It may also indicate some anxiety among people
who really don't know what the internet is, even though everyone
is talking about it. Ignorance tends to breed fear and the need to
devalue. Nevertheless, some people are definitely hurting
themselves by their addiction to computers and cyberspace.
When people lose their jobs, or flunk out of school, or are
divorced by their spouses because they cannot resist devoting all
of their time to virtual lands, they are pathologically addicted.
These extreme cases are clear cut. But as in all addictions, the
problem is where to draw the line between "normal" enthusiasm
and "abnormal" preoccupation. "Addictions" - defined very loosely
- can be healthy, unhealthy, or a mixture of both. If you are
fascinated by a hobby, feel devoted to it, would like to spend as
much time as possible pursuing it - this could be an outlet for
learning, creativity, and self-expression. Even in some unhealthy
addictions you can find these positive features embedded within
(and thus maintaining) the problem. But in truly pathological
addictions, the scale has tipped. The bad outweighs the good,
resulting in serious disturbances in one's ability to function in the
"real" world. Almost anything could be the target of a pathological
addiction - drugs, eating, exercising, gambling, sex, spending,
working, etc. You name it, someone out there is obsessed with it.
Looking at it from a clinical perspective, these pathological
addictions usually have their origin early in a person's life, where
they can be traced to significant deprivations and conflicts.
QUESTIONAIRE
COMPUTER ADDICTION
In 1995, I noticed that I was spending more and more time playing solitaire on my computer. I
was trying to learn a new computer program and was very frustrated by it. My anger and
inability to decipher the manuals led me to escape to solitaire. I became aware that I started my
game program at an earlier time each evening, and at times I would avoid my primary reasons
for using the computer. I was not alone.
Some of my patients told me about their computer use and how they were unable to stop
spending time online or arranging electronic files.
I decided that these patterns might indicate a form of dysfunctional behavior associated with a
new technology, and was worth investigating. I found support for my idea from colleagues,
friends and reports in the media (Murray, 1996). As a trained cognitive behavior therapist, I often
treat gamblers, alcoholics and people with obsessive-compulsive disorder, and have also studied
mood changes resulting from the recreational use of psychotropic medication. I concluded that
this inappropriate and excessive use of the computer might be a distinct disorder (Orzack et al.,
1988).
This behavior has variously been called Internet addiction, pathological Internet use, problematic
Internet use, and a mere symptom of other disorders. I am often asked why I call it computer
addiction. I was not the first to use this term. Shotton (1989) coined the term in her book
Computer Addiction. After searching the literature about alcoholism, gambling and other
addictive behaviors, Shotton decided that she was witnessing computer addiction in a very
specialized group of men who were developing hardware and software for computers. According
to Shotton, these men were completely focused on their activities in the laboratory to the point of
neglecting both family and friends.
The information superhighway did not exist when Shotton wrote her book. Few ordinary citizens
outside of academia, the military and the computer industry had their own PCs, and fewer still
had access to the Internet. Since then we have moved into the Information Age. The computer
industry is now the fastest growing industry in the world. In 1997, the population of Internet
users in the United States was estimated at 50 million to 80 million, and is projected to increase
to 150 million to 200 million by the year 2000 (Pohly, 1995).
Any new technology requires a shakedown period in which the flaws and its effects on both
society and individuals become evident. This is also true of the computer. As this rapidly
evolving technology develops, so do the opportunities for negative consequences from its use. It
is for these reasons that we must examine the phenomenon.
No epidemiological studies on computer addiction have been done. There have been online
studies (Brenner, 1997; Young, 1998) and targeted group studies (Anderson, 1998; Scherer,
1997; Shotton, 1989), but to my knowledge no one has either interviewed a randomized sample
of people about their computer use or recorded usage directly.
CHAPTER II
DEFINITION OF TERMS
PHENOMENON
(from Greek φαινόμενoν, pl. φαινόμενα - phenomena) is
any observable occurrence.[1] In popular usage, a
phenomenon often refers to an extraordinary event. In
physics a phenomenon may be a feature of matter,
energy, or spacetime.
SEEMINGLY
CHAPTER III
CONCLUSION
RECOMMENDATION