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Warhammer 40k Warmachine Mod

Da GW es jetzt ja endgltig geschafft hat ihr Spiel zu Grunde zu richten h abe ich und ein paar Kumpels beschlossen eine Mod zu schreiben mit deren ilfe man Warhammer 40k nach Warmachine !egel Spielen kann" Die Grund regeln sind des#egen die Warmachine$ ordes !egeln und ihr solltet euch des#egen auch als erstes mal eines dieser !egelbcher besorgen" Sojetzt geht%s also &os " Was man zum Spielen 'raucht( Ma)imal *+ , Seitige Wrfel ein Ma-band in .oll Dieses /df eine Kumpel der es auch mal testen #ill und natrlich eure 0rmeen" Da es ein guter Mod sein soll und nicht nur so ein schei- Wird es unter umst1nden et#as langsam 2oran gehen aber #ir #ollen ja #as brauchbares auf die 'eine stellen"

0lso los geht%s(

Death Wing Armee


3$Warcaster 'elial Master of the Death Wing S/D * S4! 9 M04 9 !04 , D56 :4 0!M :; 78M :0

6eat( While in 'elials 7ontrol area+ 6riendl< 6action models gain =>S/D and an additional Melee attack"

Sturm'olter !?G :0 !86 > 085 @ /8W :>

Sch#ert der Stille /8W , /=S :4

Schwert der Stille !each Magical Weapon Weapon Master S/5&&S obliteration Cron flesh Snipe 4rue /ath 78S4 4 > > D !?G :0 , , S5&6 085 4 @ @ 74!& /8W :* @ @ @ A/ ?8 B5S B5S ?8 866 B5S ?8 ?8 ?8

4arget friendl< #arrior model$Anit gains D= D56 but suffers @: S/D 4arget friendl< models$units ranged #eapons gain =4 !?G 6riendl< 6action #arrioer models$ Anits beginnig ther acti2ations in this models control area gaine =>E mo2ement and /athfinder during their acti2ations" 4rue /ath lasts fr one F:G turn" 6ocus( , Damage ( >0 6ield 0llo#ance( 7 Warjack /oints ( , Medium 'ase

Death Wing Terminators


Death Wing 4erminatoren S/D S4! 4 6earless Sturm'olter !?G :0 5nergiefaust /8W 4 Weapon Master Damage ( 9 ea 6ield 0llo#ance( > &eader and > Grunts ( , Medium 'ase !86 > 085 @ /8W :> 9 M04 H !04 * D56 :: 0!M :H 7MD ;

/=S :>

Death Wing Terminatorne Sergeant und Heavy weapon


Death Wing 4erminatoren Sergeant S/D S4! M04 4 9 H !04 , D56 :: 0!M :H 7MD ;

Sturmbolter( siehe oben 5nergie ammer und Sturmschild 5nergie ammer /8W , Weapon Master Shield F=> 0!MG !each Death Wing 4erminatoren ea2< Weapon S/D S4! M04 4 9 H

/=S :4

!04 *

D56 ::

0!M :H

7MD ;

Sturmkanone= 5nergiefaustFsiehe obenG !?G !86 :0 :

085 @

/8W :>

!apid 6ire ( WeIhen <ou decide to make initial attacks #ith this #eapon at the beginning of this models combat action+ roll a dD" 4he total rolled is the number of initial attacks this model can make #ith this #eapon during the combat action+ignore !86" Damage ( 9 ea 6ield 0llo#ance( : &eader and ea2< Weapon ( D Medium 'ase

Scout Trupp
Scouts S/D , S4! , M04 * !04 * D56 :4 0!M :> 7MD 9

0d2ance Deplo<ment /athfinder 7amouflage( 4his Model gains an aditional => D56 #hen benefiting from concelment or co2er Sniper !ifle !?G :4 0rmor /iercing Magical 0ttack Kampfmesser /8W >

!86 :

085 @

/8W ,

/=S 9

Damage (: ea 6ield 0llo#ance( > &eader and * Grunts( * Small base

Ordensprister in Terminatorrstung
S/D 4 6earless Sturmbolter !?G :0 7rozius 0rcanum /8W 4 Weapon Master Magical #eapon !each /=S :> S4! 9 M04 H !04 , D56 :> 0!M :H 7MD :0

!86 >

085 @

/8W :>

Communion( Spezial Angri ! ( !?G *" 4arget 6riendl< 6action Warjack" Cf the #arjack is n range+ spend up to D soul tokens to allocate it : focus point for eache soul token spent" "ate#eeper$ 4his model gains soul tokens for e2er< frendl< faction #arrior model destro<ed in its command range b< a enem< attack" 4his model can ha2e up to * soul tokens at a time"During its acti2ation+ this model can spend soul tokens to gain additional attacks or boost attack or damage rlls at one soul token per attack ore boost" Damage (9 ea 6ield 0llo#ance( > : 8rdensprister Solo ( D medium 'ase

Deathwing Cy%ot heavy War&ac#$


S/D 4 S4! :> M04 H !04 , D56 :: 0!M :; 7MD @

/lasma 7annon F!G !?G :>

!86 :

085 D

/8W :4

Smack Do#n( Models critical hit b< this #eapon are knocked do#n 7<bot 5nergiefaust F&G /8W ,

/=S :9

!eliJuar<( 4his model gain : 6ocus piont during <our 7ontrole /hase" Cf the S 'o)es are destroied this model looses reliJuar<

>

& & & M 6ield 0llo#ance ( > piont cost ( ; &arge base$FSuper &arge baseG

S M M

S 7 7

! ! 7 !

Or# Armee$ 'ag%la da tester(


S/D 4 S4! 9 M04 9 !04 4 D56 :D 0!M :9 7MD ;

6eat( While in this models controle area friendl< faction models gain /athfinder and boostet meleee attack rolls Wumme !?G :0

!86 :

085 @

/8W :0

)apid *ire ( When <ou decide to make initial attacks #ith this #eapon at the beginning of this models combat action+ roll a dD" 4he total rolled is the number of initial attacks this model can make #ith this #eapon during the combat action+ignore !86" 5nergieklaue /8W , Weapon master Magical #eapon

/=S :4

S/5&&S 6ur<

78S4 >

!?G , :0

085 @ @

/8W @ :4

A/ B5S ?8

866 ?8 B5S

4arget 6reindl< #arrior model$ unit gains =D to meele damage rolls but suffers @: D56 4hunder Strike 4 Cnstead of suffering a normal damage roll+ a non@incorporal model hit b< 4hunder Strike is slammed d,E dirctl< a#a< from the spells point of origin regadless of its base size and suffers a /8W:4 damage roll"7olleteral damage from this slam is /8W:4 Sings /ortents and 4 Self 74!& @ ?o ?o

While in this models controle area+ friendl< 6action models gain an additional die on attack and damage rolls" Discard the lo#est die in eche roll" Sings and /ortents last fore one F:G 4urn" Cron 0ggression D , @ @ Bes ?8

4arget friendl< Warjack can run+ charge+or make slam or trample po#er attacks #ithout spending focus and gains boostet meele attack rolls" 6ocus( , Damage ( >* 6ield 0llo#ance( 7 Warjack /oints ( , &arge 'ase

Or# +oyz
S/D , and gun !?G , Spalta /8W , 7ombined Melee 0ttack /o#erful 7harge Damage ( :5a 6ield 0llo#ance( A &eader and *Grunts (, Small 'ase S4! * M04 * !04 4 D56 :D 0!M :D 7MD H

!86 :

085 @

/8W :0

/=S ::

+oss and Waaaaaahhhrg%anna


+oss S/D , /o#erful 7harge 4actics( 4ough Get up <ou made( once per game its unit acti2ation+ this model can use Get up <ou made" 6or one round+ #hile in formation models in this unit can not be knockt do#n and are tough on a roll of 4=" and Gun= 5nergiekralle 5nergiekralle /8W , Weapon master Waaaaahhhrg%anna S/D S4! , , S4! , M04 , !04 4 D56 :D 0!M :D 7MD ;

/=S :>

M04 *

!04 4

D56 :D

0!M :D

7MD H

and GunF siehe obenG Standard 'earer Damage 'oss( * Damage ( :5a 6ield 0llo#ance( : 'oss and banna ( D 'oss meduim base $Small 'ase

Sturm%oyz
S/D * S4! , M04 * !04 4 D56 :D 0!M :D 7MD H

!aketen /ack( Cnstead of ad2ancing this Model can be placed up to 9 inches" Ct ma< attck normal< but counts as ha2ing charged" Models #ith a smaler or similar base+ hit are knocked do#n" 4his model taks dD Damage after the attack" 4ough 6earless and Gun !?G , Stick< 'omb( !?G

!86 :

085 @

/8W :0

!86

085 D

/8W :>

4 : Ma< not be used #hen other #eapons are firing Spalta /8W , /o#erful 7harge Damage ( *5a 6ield 0llo#ance( > &eader and >Grunts ( , Medium base

/=S :>

Waaaaaahrg +OT Heavy War&ac#


S/D * S4! :: M04 , !04 * D56 :D 0!M :H 7MD @

/o#erful charge 0ggresi2e ( 4his model can run ore charge #ithout spending focus or being forced Sch#erer 6lammen#erferF G !?G S/9 'onesa#F&G /8W ,

!86 :

085 @

/8W :>

/=S :H

'onesa#F!G /8W ,

/=S :H

>

& & & M 6ield 0llo#ance ( > piont cost ( 9 &arge base M M 7 7

! ! 7 !

,e#%oy

S/D *

S4! ,

M04 ,

!04 *

D56 :>

0!M :4

7MD 9

!epair F9G FSpezial actionG@ 4his model can attempt repairs on an< damaged friendl< faction #arjack" 4o attemt repairs+ this model must be '>' #ith the damaged Warjack and make a skill check" Cf successful+ remo2e d, damage points from the Warjacks damage grid" 4ough
Stick< 'omb( !?G !86 085 D /8W :>

4 : Ma< not be used #hen other #eapons are firing

Monke< Wench
/8W > /=S 9

Gets an additional damage die against Warjacks"


Damage (* ea 6ield 0llo#ance( D : Mekbo< Solo ( D Medium base