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Case Study

‘Hello Kitty’
A Japanese Superbrand

© 2006 The Icfai Center for Management Research (ICMR). All Rights Reserved. For accessing and procuring the
MARKETING MASTERMIND 60 June 2007
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‘Hello Kitty’

She (Hello Kitty) is the original, and it is hard to replace her. She became
the icon of cute for a whole generation. You can’t buy that kind of lucky coinci-
dence.1
– Ken Belson
Hello Kitty was the name of a Co-author, Hello Kitty: The Remarkable Story of Sanrio
cartoon cat developed in 1974 and the Billion Dollar Feline Phenomenon, in 2004.
by Sanrio Co. Ltd. (Sanrio), a
Japanese company that sold Hello Kitty was propelled from day one by the character’s cute and simple
character-branded goods in design. After 30 years, we’re glad to see that people are still buying her prod-
Japan and other parts of the ucts.2
world. Sanrio initially used the – Bill Hensley
Marketing Director, Sanrio Inc., in 2003.
character to adorn petty
merchandise like coin purses Hello Kitty Goes Luxe under the label the “Hello Kitty Col-
and pencil boxes targeted at In early 2005, Sanrio Co Ltd. lection by Little Lilly” at upscale bou-
small girls. However, after Hello (Sanrio), the Japanese company tiques in the US. On the technology
Kitty became hugely popular, which created the popular cartoon front, a Japanese company called
Sanrio extended the brand to a cat Hello Kitty, entered into a licens- Business Design Laboratory created a
variety of other products. ing agreement with jewelry designer 20-inch tall Hello Kitty robot4 that
Kimora Lee Simmons’ (Simmons) could perform the job of front-desk
By the early 2000s, Hello
company, Simmons Jewelry Co., to personnel in the early 2000s.
Kitty featured on products
create a line of diamond jewelry— Apart from luxury products, con-
ranging from vacuum cleaners the “Hello Kitty Collection by Kimora sumers could also buy affordable
to DVD players, toilet paper to Lee Simmons.” products like Hello Kitty pencil
cars, and computers to candy, Simmons’ jewelry line, which in- boxes, purses, and apparel from vari-
and was thought to be one of cluded pendants, rings, and diamond ous stores worldwide. Reportedly, as
the most powerful brands in the watches, was priced in the range of of early 2006, there were thousands
world. $350 to $3,5003, and was launched of different Hello Kitty products
in March 2005. The diamond available in over 40 countries around
This case discusses the
watches, which were reportedly the the world.
reasons for the popularity of
best selling items in the line, were Sanrio first introduced Hello Kitty
Hello Kitty, and tries to analyze priced between $1,875 and $3,250 in 1974, as an embellishment on a
the unique features of the and were available in eight different small coin purse sold by the com-
brand. It also talks about the designs. All of Simmons’ jewelry was pany. Children, especially small girls,
various steps Sanrio took over available exclusively at Neiman- loved the cartoon and the cat became
the years to revive and Marcus outlets across the US. (Refer very popular. Keeping the character’s
reinvent Hello Kitty when sales to Exhibit I for pictures of some of popularity in mind, Sanrio produced
showed signs of flagging. The Simmons’ jewelry pieces). several Hello Kitty branded products,
Diamond jewelry was only a aimed at small girls and preteens
role of celebrity endorsements
small part of the Hello Kitty mer- over the late 1970s.
in creating brand value is also chandising universe. The Hello Kitty However, during the 1980s, the
discussed. The case concludes brand was also used on designer ap- growing popularity of other cartoon
with a commentary on Sanrio’s parel, accessories, and perfumes. characters such as Doraemon (an-
efforts to convert Hello Kitty High-end pet accessories were sold other cat) resulted in the Hello Kitty
into a luxury brand. 1
Edward Gomez, “Pop: How Hello Kitty came to rule the world,” http://www.sfgate.com,
July 14, 2004.
2
Parija Bhatnagar, “Hello Kitty’s a whisker away from 30,” http://money.cnn.com,
November 14, 2003.
3
Dollars ($) refer to US Dollars in this case study.
4
The robot could recognize as many as 10 faces, ask visitors to speak their names, and tell
them when the person they had come to see was ready.

MARKE
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Case Study

Exhibit I: Hello Kitty Diamond Jewelry Collection by Kimora Lee Simmons brand once again by associating it
with jewelry and luxury products.

Background
Shintaro Tsuji (Tsuji), the founder of
Sanrio, was born in 1927 in the
Yamanashi region of Japan. Tsuji
was an engineering graduate, and
worked for the Japanese government
before resigning to pursue his entre-
preneurial ambitions. Tsuji set up the
Yamanashi Silk Center (YSC) in
1960, through which he sold silk
goods like purses, slippers, etc.7
However, Tsuji did not find much suc-
cess in this business initially.
In 1962, Tsuji started selling a line
of slippers that had the picture of a
strawberry on them. These slippers
went on to become a huge success and
gave a boost to Tsuji’s struggling busi-
ness. Tsuji realized then that consum-
ers were more attracted to items that
Source: Cheryl Kremkow, “Licensed to sell,” http://www.modernjeweler.com, June 1, 2006.
had been embellished with some de-
sign or character. He was later quoted
brand losing some of its appeal. toon characters like Mickey Mouse, as saying, “If you attach added value
Therefore, in the mid-1990s, Sanrio Snoopy, and Winnie the Pooh. Such or design to the product, they sell in a
repositioned the brand to make it ap- was Hello Kitty’s popularity that she completely different way.”8
pealing to a wider age range of fe- was chosen the UNICEF 5 ambassador After the success of the slippers
male customers. The repositioning for the USA in 1983 and for Japan in Tsuji concentrated on developing de-
was successful, and Hello Kitty re- 1994. signs and pictures that could be used
gained its popularity. By the early 2000s, however, to adorn his merchandise. In the
Over the years, Sanrio launched Hello Kitty began facing brand fa- meantime, he received a license from
the Hello Kitty brand in various coun- tigue6 in its domestic market, Ja- Charles Schulz9 to use the famous
tries in Southeast Asia, Europe, and pan. In 2002, Winnie the Pooh re- Snoopy character on his merchan-
the Americas. In Southeast Asia, ana- placed Hello Kitty as the best-selling dise. Apart from this, Tsuji also be-
lysts noted that girls showed almost a character among female consumers gan selling Hallmark 10 greeting
fanatical devotion to the brand. in Japan. This in turn had an impact cards and Barbie11 dolls in Japan.
Apart from Southeast Asia, Hello on Sanrio as Hello Kitty was the However, these products did not find
Kitty was also hugely popular in the company’s main brand and Japan a good market in the country as
US—so popular that she was consid- its key market. In the early 2000s, Japanese consumers considered them
ered to be in the same league as car- Sanrio was trying to reposition the to be too “western”.
5
Established by the United Nations in 1946, UNICEF is the acronym for United Nation’s Children’s Fund.
6
Brand fatigue occurs when consumers get bored of a particular brand, after purchasing too many products of the same brand.
7
The YSC did not actually manufacture any of these products. The manufacturing was contracted out to smaller companies, and YSC
concerned itself only with the marketing of the products.
8
“Pick of the Litter,” http://metropolis.japantoday.com, Issue 513.
9
Born in November 1922, Charles Schultz was the creator of the famous cartoon strip, Peanuts. Snoopy, a dog, was one of the main
characters in these cartoon strips.
10
A Missouri, US based company, Hallmark is one of the largest manufacturers of greeting cards in the world.
11
Barbie is one of the most well-known and also one of the best-selling dolls in the world. It is manufactured by the US-based toymaker,
Mattel Inc.

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‘Hello Kitty’

Over a period of time, Tsuji re- Exhibit II: Sanrio’s Main Businesses as of Early 2006
cruited artists to develop characters
that could be used to decorate items Segment Subsegment Major Businesses
like key chains, cups, etc. By the end Social communication gift Social communication Stationery, kitchen and tableware, interior
of the 1960s, he had put together an business gift products decorative goods, portable goods,
in-house creative team that was re- apparel, etc.
sponsible for churning out new de- Greeting cards Birthday cards, Christmas cards
signs and characters. Tsuji’s intention Publications Gift books, general publications and
was to take advantage of the Japa- magazines
nese custom of giving gifts. In Japan,
Movies, videos Film distribution, video software sales
people often exchange small and in-
expensive gifts like key chains and Theme park business Theme park service Amusement park, sales of merchandise,
other tokens. Even children like to ex- restaurants.
change small gifts and small statio- Tie-up commissions Commissions from collaborating
nery items. Tsuji noted that there was companies
a huge market for merchandise such Plays Revenues from musicals and other plays
as pencil boxes, small purses, etc., Other businesses Restaurants Restaurants, Kentucky Fried Chicken
that young people could afford to (franchise)
buy. Theatre Revenues from performances at Sanrio-
In 1973, Tsuji incorporated YSC as owned theaters
Sanrio Co. Ltd. The company adopted
Real estate Real estate rental
the motto “Small Gift, Big Smile, ” im-
Adapted from www.sanrio.co.jp.
plying that a small gift could bring
great joy to both the giver as well as their merchandise. Over the years, some of the older characters. How-
the receiver, and that gifts were a form Sanrio introdu ced several other ever, Hello Kitty remained the
of expressing one’s feelings to another popular characters like Chococat, company’s main brand. (Reportedly,
person. Sanrio focused on selling Keroppi, Cinnamoroll, etc., but the Hello Kitty brand was providing
character-branded goods to young Hello Kitty remained its most suc- almost half of Sanrio’s revenues by
people. The company defined its main cessful character. The brand’s suc- the early 2000s.)
business as “social communication cess made Sanrio one of the leading Sanrio opened an amusement
gift products” or small gifts that were companies in the lucrative character park called Puroland in Tokyo, Ja-
exchanged socially. branded goods market in Japan. pan, in 1990. In 1991, the company
During the early 1970s, Tsuji and Sanrio also made money by licens- opened another amusement park
his creative team introduced various ing its other cartoon characters to called Harmonyland in Oita, Japan.
characters and designs for use on other companies in Japan and Sanrio’s product range, which com-
merchandise. Prominent among worldwide. prised mainly stationery items in the
these were Patty and Jimmy (cartoon Apart from marketing character- 1970s, was extended to a wide array
characters of a girl and a boy) and branded goods, Sanrio also produced of products including apparel and
Hello Kitty, in 1974. Hello Kitty be- movies. In 1978, Tsuji received an accessories by the early 2000s (Refer
came an instant hit with children, Academy Award in the “best docu- to Exhibit II for Sanrio’s major busi-
who took a liking to the cute cat mentary film” category for the movie nesses in early 2006).
with the oversized head. Hello Kitty’s Who are the Debolts and Where Did Over the years, Sanrio launched
sales grew quickly, and this contrib- They Get 19 Kids? However, most of its characters in various countries
uted to Sanrio’s success in the 1970s. the company’s revenues still came mainly through licensing. In 2006,
Soon, Hello Kitty had become so from its “social communication busi- the International Licensing Industry
popular that many companies started nesses” or the sale of character- Merchandisers’ Association (LIMA)
approaching Sanrio for permission branded merchandise. inducted Tsuji into the Murray
to use the image. In 1976, Sanrio Over the years, Sanrio continued Altchuler Licensing Industry Hall of
started licensing the Hello Kitty im- to introduce new cartoon characters Fame. According to LIMA, Tsuji
age to various companies for use on at regular intervals while retiring was recognized for his 30-year ca-

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Case Study

reer in the licensing industry, dur- the company asked its creative team (Refer to Exhibit V for a picture of
ing which time he had built up to develop new characters based on the Hello Kitty coin purse). Over
Hello Kitty into a “global licensing these animals. In 1974, Shimizu time, Sanrio observed that the
phenomenon”. 12 Yuko (Shimizu), one of the designers purses featuring the cat were selling
Although Sanrio expanded its who mainly designed wallets for the better than the others. To make the
overseas market over the years, Ja- company, created several characters most of the cat’s popularity, the com-
pan remained its key market throu- including designs for a cat, a dog, pany decided to give it a solo launch
ghout. Tsuji was considered to be the and a bear. in 1975. Sanrio named the charac-
equivalent of Walt Disney in Japan The design of the cat character ter “Hello Kitty”, and began selling
because of the success achieved by was interesting in that it had an toys, stationery items, and other
Sanrio’s characters in the country oversized round face with two dots small gift articles with pictures of
and around the world. as eyes, a button nose, and no Hello Kitty. Explaining the rationale
As of early 2006, Sanrio sold its mouth. It also had six whiskers and behind the name, Bill Hensley
products in more than 40 countries in a red bow on its left ear. The cat, (Hensley), marketing director,
Asia, Europe, and the Americas (Refer like most other cartoon characters, Sanrio’s US business, Sanrio Inc.13
to Exhibit III for the various subsidiar- sat in a human-like posture. One of said, “Gift-giving is an important
ies of Sanrio as of early 2006). the most striking features of this cat, part of the Japanese culture. In Ja-
however, was that its face was com- pan, ‘Hello’ communicates the idea
Hello Kitty Through the pletely expressionless (Refer to Ex- of open communication. That’s why
Years hibit IV for a picture of the first she was named Hello Kitty.”14
During the early 1970s, Sanrio car- Hello Kitty design). Tsuji initially targeted the Hello
ried out a consumer survey which re- Sanrio first used the cat (which Kitty merchandise at girls aged be-
vealed that the most popular cartoon had no name at the time) to deco- tween 4 and 6. The goods were
characters in Japan were those of rate a coin purse, which it sold priced low so that they could be
dogs, bears, and cats. Accordingly, along with other wallets in 1974 bought by the target consumers.

Exhibit III: Various Subsidiaries of Sanrio as of Early 2006


Name Location Major Businesses Business Relationship
Sanrio Inc. San Francisco, USA Social communication gifts Imports and sales of Sanrio products, loyalty trading
Sanrio Do BrasilComercio e Tamboré, Brazil Social communication gifts Import and sales of Sanrio products
Representacoes Ltda.
Sanrio (HongKong) Co.,Ltd. Hong Kong Social communication gifts Manufacturing of Sanrio products, loyalty trading
Sanrio Korea Co. Ltd. Seoul, Korea Social communication gifts Manufacturing of Sanrio products, loyalty trading
Sanrio Taiwan Co.,Ltd. Taipei, Taiwan Social communication gifts Manufacturing of Sanrio products, loyalty trading
Sanrio GmbH Schleswig-Holstein,Germany Social communication gifts Imports and sales of Sanrio products, loyalty trading
Sanrio (Shanghai) Shanghai, China Social communication gifts Manufacturing ofSanrio products,loyalty trading
International TradingCo., Ltd.
Sanrio AsiaMerchandise Co.,Ltd. Hong Kong Social communication gifts Manufacturing ofSanrio products,loyalty trading
Sanrio Puroland Co.,Ltd. Tama-Shi,Tokyo Theme parks Purchase & sales of Sanrio products, loyalty trading
Harmony Land Co., Ltd. Hinode-cho, Hayami-gun, Oita Theme parks Purchase & sales of Sanrio products, loyalty trading
Sanrio Far East Co.,Ltd. Shinagawa-ku, Tokyo Social communication gifts Manufacturing of Sanrio products, loyalty trading
Note: This is the not the complete list of Sanrio’s subsidiaries.
Source: www.sanrio.co.jp
12
http://www.licensing.org/news.
13
Sanrio opened its first shop called “The Strawberry Shop” that sold Sanrio merchandise in the US in 1969. Later in 1976, the company
set up its American subsidiary, Sanrio Inc., in California.
14
Parija Bhatnagar, “Hello Kitty’s a Whisker Away from 30,” http://money.cnn.com, November 14, 2003.

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‘Hello Kitty’

Exhibit IV: The First Design in popularity throughout the 1980s dustry observers. In 1996, Yamaguchi
of Hello Kitty and the early 1990s, not only in Ja- designed “hip” products like Hello
pan, but also in other countries Kitty mobile phone cases, etc., tar-
(Mainly in Southeast Asia and North geted at high-school girls. These prod-
America). ucts were popular, and sold well.
In the mid-1980s, Sanrio re- Some analysts, however, believed
cruited a new designer, Yamaguchi that Hello Kitty’s revival during this
Yuko (Yamaguchi). Yamaguchi was time was the result of several factors,
believed to be responsible for ex- and could not be completely credited
tending the Hello Kitty brand to a to Sanrio. They believed that Hello
Source: www.sanrio.co.jp wide array of items including candy, Kitty experienced a sudden rise in
accessories, clothes, and electronic popularity due to the voluntary en-
Exhibit V: The Hello Kitty Coin Purse
goods. By this time, Sanrio had be- dorsement of the brand by Tomomi
gun efforts to make the Hello Kitty Kahara (Kahara), a young Japanese
brand more attractive to teenaged singer, in the mid-1990s.
girls (going beyond its traditional Kahara, who was very popular
market of small girls) in a bid to re- with high school girls, proclaimed
vive the fading brand. Reportedly, herself to be a big fan of Hello Kitty,
Sanrio got the idea after a high-school and sported a variety of Hello Kitty
girl wrote a letter to the company in products during her public appear-
1986 complaining that it did not pro- ances. Said Takahashi Ko (Ko), mar-
duce products for girls of her age. keting executive at Sanrio, “Kitty ex-
After this, Yamaguchi visited vari- perienced the greatest rise in popu-
Source: “Hello Kitty Celebrates Thirtieth
Anniversary,” http://web-japan.org, March 2004. ous shops in Japan to find out what larity since her creation thanks to
customers expected from Hello Kitty. pop singer Kahara Tomomi. She
Hello Kitty became an instant hit She realized that although the com- went on the highly rated TV program
with small girls because of her “cute- pany had positioned Hello Kitty as a —Utaban and told the hosts that she
ness”. As a result, Hello Kitty mer- character for small girls, the brand’s loved Kitty-chan16 more than any-
chandise began selling well in the appeal went far beyond the original thing. Within days sales in our outlets
market. The fact that the merchan- target market. Consequently, she con- had nearly doubled.”17
dise was priced affordably added to vinced the company to take steps to Analysts also attributed the popu-
its success. Hello Kitty’s popularity make Hello Kitty acceptable to di- larity of Hello Kitty among teenaged
continued to increase throughout the verse age groups. She even intro- girls in Japan to another fad preva-
1970s. Meanwhile, Sanrio launched duced a sober black and white Hello lent in Japan during the mid-1990s
Hello Kitty and other characters in the Kitty design in order to attract older — Print Club kiosks18. These kiosks
US. Here too, the company noticed consumers. However, in spite of these were mainly used by female consum-
that Hello Kitty was more popular efforts, Sanrio was not very success- ers aged between 13 and 28. Sanrio,
than its other Sanrio counterparts. ful in reviving the brand. spotting a business opportunity, set
However, in the 1980s, Hello Hello Kitty got a fresh lease of life up Print Club kiosks in its shops. Ac-
Kitty began losing its cachet in Ja- in the mid-1990s, after Sanrio man- cording to the company, young girls
pan, due to the growing popularity of aged to successfully change the posi- who were waiting to use a kiosk
new anime15 characters such as tioning of the brand. This period was browsed around the shop and bought
Doraemon. Anime continued to grow called the “Kitty boom” by some in- Hello Kitty merchandise.
15
Animation is referred to as anime by the Japanese. Anime is also the term popularly used the world over for Japanese animation work.
16
Hello Kitty was popularly called “Kitty-chan” by her Japanese fans.
17
Alex Jordan, “Big in Japan—Hello Kitty!” http://metropolis.japantoday.com.
18
Photo booths, popular in Japan. A typical booth is large enough to hold up to eight people, and some are even larger. They typically cost
between 300 and 600 yen per session. Once the money is inserted, between two to ten different pictures can be taken. Once the pictures
have been taken, the occupants select those that they wish to keep and print using a touch sensitive screen or pen-sensitive screen. The
pictures can then be decorated on the screen with a vast array of virtual stamps, borders, and text. (Source: http://en.wikipedia.org/
wiki/Print_Club)

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Case Study

Another reason for Hello Kitty’s Exhibit VI: Celebrities Endorsing the Hello Kitty Brand
revival, according to industry observ-
ers, was that young women who had
been fans of Hello Kitty in their child-
hood continued to buy the brand even
after they grew up. It was noted that
women liked to decorate their office
desks with Hello Kitty merchandise.
Further, young mothers were buying
merchandise for themselves (like
toasters, hair curlers, etc.) as well as Cameron Diaz wearing a Mandy Moore with a Hello Nicky Hilton wearing a Hello
their children, and Hello Kitty had, Tarantino necklace Kitty beaded purse Kitty Heatherette dress
by the early 2000s, become a brand Source: www.sanrio.com.jp
that attracted female consumers in in outfits with pictures of Hello Kitty high-end luxury items. The fact that
the age group of 4 to 30. and accessories (Refer to Exhibit VI it was voluntarily endorsed by celeb-
Interestingly, a “Kitty boom” oc- for pictures of celebrities with the rities helped Hello Kitty’s new posi-
curred outside Japan too at this time. Hello Kitty brand). tioning as a luxury brand. In April
During the 1990s, Hello Kitty had Becoming a “Hollywood favorite” 2003, the Hello Kitty brand was used
become hugely popular in the US and helped Hello Kitty gain visibility by Heatherette, a fashion label in the
some Southeast Asian countries. Ap- worldwide. Sanrio also acted quickly US, for its Spring/Summer 2003 col-
parently, Hello Kitty’s popularity to make the most of this popularity. lection. Designers Richie Rich and
among celebrities was not restricted During the “Kitty boom” the company Traver Rains launched a new line of
to Japan. The brand became a favor- entered into several licensing agree- clothing featuring exclusive Hello
ite with many celebrities in other ments and brought out a host of Kitty designs. Swarovski21 offered a
Asian and western countries, espe- Hello Kitty products. It licensed Hello range of Hello Kitty merchandise like
cially in the US, during the late Kitty for varied products targeted at watches, jewelry, charms for mobile
1990s. Reportedly, celebrities in the different consumer groups. While on phones, etc. By this time, there were
US like singer Christina Aguilera, the one hand, Hello Kitty was featured collectors of unique Hello Kitty mer-
musician and TV personality Lisa on small items like pencil boxes for chandise. The items ranged from
Loeb (Loeb), supermodel Tyra small girls and accessories for high- high-end products like a Hello Kitty
Banks, and singer Mariah Carey school girls, there was also a Hello watch by Swarovski to limited edi-
(Carey) were big fans of Hello Kitty. Kitty car targeted at young women. tion dolls like the Hello Kitty wed-
Carey made headlines when she Thanks to voluntary endorsements ding collection by Sanrio.
showed off her Hello Kitty hair dryer by celebrities, Hello Kitty had become In November 2004, Hello Kitty
and boom box19 while appearing in a fashion symbol by the early 2000s. completed 30 years. It was interest-
an episode of a popular television This allowed Hello Kitty to gain ac- ing to note that organizations other
show, MTV Cribs, in the early 2000s. ceptance as a “premium brand” even than Sanrio were also keen to cel-
Loeb, a popular singer in the US, though the brand was still used by ebrate Hello Kitty’s 30th “birthday”.
even dedicated an album to Hello Sanrio and other companies (under li- For example, the Japan Mint pro-
Kitty. The album was aptly titled cense) for small stationery items like duced 200,000 commemorative coin
Hello Lisa.20 Many celebrities such as pencils and sharpeners. sets to commemorate the anniver-
Cameron Diaz, Mandy Moore, Heidi In the early 2000s, the Hello Kitty sary. Another Japanese company,
Klum, Carmen Elektra, Nicky Hilton, brand had reached near saturation Tanaka Kikinzoku Kogyo KK, made
Ashley Judd, Madonna, and others point in traditional products. There- 12 solid platinum statues worth
posed for fashion magazines dressed fore, Sanrio looked for tie-ups with $30,000 each, and sold all 12 (Refer
19
Boom box refers to a portable stereo system.
20
Kelly Carter, “Hello Kitty is the Cat’s Meow,” http://www.usatoday.com, April 21, 2002.
21
Founded in 1895, Swarovski AG is a Switzerland-based company that is popular for its crystal glass products sold under the name
Swarovski. As of early 2006, the company sold jewelry, fashion accessories, home accessories, and eyewear under the brands Daniel
Swarovski and Swarovski.

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‘Hello Kitty’

to Exhibit VII for a picture of the Exhibit VII: The Hello Kitty items of its own every year. (Report-
Hello Kitty platinum statue). Platinum Statue edly, 90% of the creative design team
at Sanrio’s headquarters were
Sanrio’s Licensing of women. According to some analysts,
Hello Kitty this went in favor of the company as
According to analysts, Sanrio’s deci- the designers understood the needs
sion to put Hello Kitty on a wide vari- and preferences of the target market
ety of products was largely respon- well.)
sible for keeping the brand in the Sanrio replaced old Hello Kitty
public eye for more than three de- branded merchandise in shops with
cades. After featuring the cat on a new items every six months. This kept
coin purse in 1975, Sanrio had, over the merchandise trendy and relevant.
the years, branched out to include Sanrio’s amusement parks Puroland
several other items under the Hello and Harmonyland were “Kitty-
Kitty brand. Analysts commented themed”, and they even offered Hello
that Sanrio had put Hello Kitty on Kitty-theme weddings. By the early
practically everything. Only Hello 2000s, Sanrio was introducing close
Kitty featured on items ranging from Source: “Platinum Hello Kitty on sale in Japan,” to 100 new designs of Hello Kitty
vacuum cleaners to DVD players, toi- http://www.platinum.matthey.com, products per month, worldwide. 27
let paper to cars and computers to February 4, 2004. Even though the Hello Kitty brand
candy. Said Bruce Guiliano tion with gaming companies. For in- was used on a range of items, Sanrio
(Guiliano), senior vice president of stance, in 2006, Sanrio and MOffy, a took measures to protect the brand’s
licensing, Sanrio Inc., “In Japan, it’s Hong-Kong based mobile games de- image from being sullied. For ex-
possible to have your entire house veloper, launched a series of mobile ample, Sanrio did not permit compa-
decorated and fixturized in Hello games called Hello Kitty Saves the nies to use the Hello Kitty brand for
Kitty…. There’s even a Hello Kitty Beach, Hello Kitty Magic Block, Hello three categories of products—alco-
dishwasher.”22 Kitty Amazing Circus, and Hello Kitty hol, firearms, and tobacco. Report-
Sanrio was able to feature Hello Joyful Balloon. edly, Sanrio spent ¥1.5 bn28 every
Kitty on a variety of products through It was also through licensing that year on measures against unautho-
its licensing agreements with compa- Sanrio was able to extend the Hello rized copying to control its character-
nies. For instance, in Japan, Kitty brand to luxury products. For goods business.
toymakers like Takara Co. Ltd. 23 and instance, Daiwa Resort Co. Ltd., a It was also worth noting that
Bandai Co. Ltd. (Bandai)24 produced popular hotel chain in Japan, offered Sanrio used minimal advertising to
Hello Kitty toys under license from Hello Kitty-themed suites to its cus- promote Hello Kitty. The advertising
Sanrio. Matsushita Electrical Indus- tomers under license from Sanrio. mostly consisted of print and online
trial Co. Ltd. (Matsushita)25 had the Tarina Tarantino (Tarantino), a fa- advertising, which was primarily cre-
license to make Hello Kitty toasters. mous designer in the US, launched a ated in-house. The company believed
Mitsubishi Motor Corp. (Mitsubishi)26 new line of jewelry called the “Hello that word-of-mouth was more pow-
created a prototype “champagne Kitty Pink Head Collection” under li- erful than promoting the product in
pink” Hello Kitty minicar in 2006. cense from Sanrio. the media through TV advertise-
Sanrio also offered Hello Kitty video In addition to licensing out the ments, movie tie-ins, etc. Said
games and mobile games in associa- brand, Sanrio also introduced new Hensley, “The publicity feeds word-
22
Sandy Cohen, “Hello Kitty’s Sweet Puss on Everything from Toys to Toasters,” www.dailybreeze.com, November 4, 2004.
23
Founded in 1955, Takara Co. Ltd., is a well-known toy company in Japan.
24
Bandai is a major toy manufacturing company in Japan and belongs to Namco Bandai Holdings Ltd. As of early 2006, Bandai was the
third largest manufacturer of toys in the world.
25
Founded in 1918, Matsushita is an electronics goods company based in Kadoma, Japan. It produces several electronic goods like home
appliances, automotive components, microchips, etc., under the brand names Panasonic, Quasar, Ramsa, Nais, Technics, and National.
26
Mitsubishi is one of the largest auto manufacturing companies in Japan.
27
http://www.toydirectory.com
28
As of July 17, 2006, 1 Japanese yen was equivalent to 0.00862738 US$.

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Case Study

of-mouth better than advertising be one of the most successful com- lines and very little detail. Besides,
does, and that word-of-mouth is re- mercial images in the world. the design was kept unchanged over
ally what drives the Sanrio experi- the thirty years of its existence. While
ence.”29 Sanrio, unlike other cartoon What Made Hello Kitty other cartoon characters had evolved
companies, did not produce Hello Click? over time, Hello Kitty remained al-
Kitty based comic strips, movies, or Over the years, experts have tried to most the same. For instance, when
TV shows on a regular basis. analyze the reasons for Hello Kitty’s Mickey Mouse was first introduced,
However, Sanrio actively partici- extraordinary popularity worldwide. he looked like a rat. However, over
pated in co-branding and other pro- They were puzzled as to why only time, Disney “toned down” the look
motional programs. For instance, in Hello Kitty, from among the many to make him more likeable to chil-
1999, Sanrio entered into a market- other characters created by Sanrio, dren. The only major change in the
ing tie-up with McDonald’s30 in Tai- clicked in the market. They have tried design of Hello Kitty was made in
wan. As a part of the promotional to discover the reasons that made 1993 when Sanrio replaced the cat’s
program, McDonald’s gave away a Hello Kitty the “Queen of cute” for bow with a flower. Later on, the com-
limited edition of Hello Kitty wed- many female consumers worldwide. pany began selling Hello Kitty designs
ding collection dolls with every Many analysts attributed Hello that had either a flower or a bow. (The
“Happy Meal”. The campaign was so Kitty’s success in Japan to the preva- bow, however, remained the favorite.)
successful that it led to stampedes and lence of the Kawaii31 culture in the It was interesting to note that Hello
fights among consumers. Reportedly, country. The Japanese, regardless of Kitty’s “look”, however, changed with
many fans purchased Happy Meals their age, were known to have a pas- the times although the basic design re-
only to throw them away while keep- sion for “cute” objects. For instance, it mained the same. The change in looks
ing the dolls. The limited edition dolls was considered normal for grown was initiated by Yamaguchi in the mid-
were later sold for thousands of dol- women in Japan to be seen with mo- 1980s after she had spent time with
lars as collectors’ items. bile phone cases that were adorned customers at various Sanrio shops to
In 2005, Sanrio permitted Eva with cartoon characters, or for banks find out what they expected from Hello
Air, a Taiwanese airline, to decorate to print check books with pictures of Kitty. Yamaguchi found out that con-
some of its aircraft in the Hello Kitty cartoons. The postal department is- sumers wanted to see Hello Kitty in a
theme. It was said that these flights sued stamps featuring popular car- variety of costumes.
were booked more than 90% on an toon characters, and it was said that Based on this feedback, over the
average. The carrier also did brisk even the local police departments in years Yamaguchi dressed Hello Kitty
business in Hello Kitty branded duty- Japan had cute-looking mascots. up as a bride, a nurse, a teacher, and
free goods. In the US, Sanrio worked The Kawaii culture began to gain a rock star, among others. She also
with some retailers to develop prod- prominence in Japan during the 1970s, introduced the character in various
ucts that met their specific require- and persisted through the 1980s and postures — standing, playing the pi-
ments. For instance, Target, a US- 1990s. It helped that Hello Kitty came ano, etc. According to many analysts,
based retailer, carried an exclusive into existence at a time when the children and adults alike were fasci-
line of Hello Kitty merchandise such Kawaii culture was at a high in the nated with the different looks sported
as party invitations, small inflatable country. Because of this, it was widely by Hello Kitty. In Japan, Sanrio intro-
chairs, etc. Target even had a special believed that Hello Kitty had become duced close to 200 “localized” Hello
Hello Kitty princess costume consist- an icon of “cute” for the Japanese. Kitty dolls by 2003. The company in-
ing of a Kitty-themed dress, wand, Another reason for Hello Kitty’s troduced localized Hello Kitty for ev-
footwear, etc. success was considered to be its de- ery region and major city in Japan,
By the early 2000s, the Hello Kitty sign. It was generally believed that and this represented the region’s spe-
was recognized in more than 40 the simplicity of the character’s de- cialty. Some examples were those of
countries in Asia, Europe, and the sign appealed to consumers. The Hello Kitty peeking out of a cabbage
Americas. Hello Kitty was believed to Hello Kitty design consisted of simple in Gunma and one dressed like
29
James Betzold, “Bill Hensley,” Advertising Age, October 8, 2001, Issue 41.
30
McDonald’s Corporation is a US-based fast food restaurant chain company with operations spread in over 119 countries. The company
operated close to 30,000 local restaurants all over the world.
31
Kawaii means cute in Japanese.

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‘Hello Kitty’

Momotaro, a legendary character be- Exhibit VIII: A Brief Biography of Hello Kitty
longing to the region, for the
Hello Kitty was born in suburban London on November 1.
Okayama region.
Unlike other cartoon characters Her real name is Kitty White.
that were originally developed for Hello Kitty’s family consisted of her father, George White, mother Mary White and a twin sister,
cartoon strips, TV shows, etc., and Mimmy. Other family members included Anthony and Mary White, Hello Kitty’s grandfather and
later used on merchandise, Sanrio de- grandmother respectively. Sanrio also created several friends for Hello Kitty.
veloped Hello Kitty purely for its mer- Source: www.sanrio.co.jp
chandise. Although Sanrio did release dlers, a cuddly playmate for young little face.”36 She, along with a host
some Hello Kitty movies, comic strips, girls, and a walk down memory lane of other celebrities, created unique
and video games, it was done only af- for adults yearning for another taste Hello Kitty items while celebrating
ter the character had already been es- of childhood,” said Ken Belson and the 30th ‘birthday’ of Hello Kitty in
tablished in the public eye. Brian Bremner, authors of Hello November 2004.
Many also noted that Sanrio, un- Kitty: The Remarkable Story of On the Hello Kitty craze among
like other companies, did not de- Sanrio and the Billion Dollar Feline celebrities, one executive at Sanrio
velop Hello Kitty’s character traits. Phenomenon. 34 Further, the lack of a commented, “Our characters are all
For instance, children could easily mouth also gave Hello Kitty an emo- intended to look cute. But these
distinguish between the nature and tionless face, in stark contrast to the people seem to think of Hello Kitty as
personality traits of Mickey Mouse faces of other cartoon characters, something ‘cool’ and we haven’t ex-
and Donald Duck or Winnie the which were very expressive. actly figured out why. Kitty wouldn’t
Pooh. The characters were generally Some people believed that the emo- be cool if we meant her that way.”37
developed with the help of TV shows tionless face allowed consumers to However, according to Hensley,
and movies. Hello Kitty, in contrast, project their own emotions onto Hello “Kitty appeals because she’s really
was a “mysterious” cat. Although Kitty. Said Nakajima Seiji, a Sanrio cute and we create functional stuff
Sanrio’s website did give a brief biog- employee, “Without the mouth it is with a fun design. We listen to what’s
raphy of Hello Kitty, her family, and easier to imagine (that) Kitty-chan going on in the customer’s lifestyle
friends, it did not make an attempt to shares whatever feeling you have at and make things with Hello Kitty. So
communicate it aggressively to the that moment. If Kitty-chan was smiling whether it’s a teenage girl going to
consumers (Refer to Exhibit VIII for all the time, and you’d just broken up the prom or Tyra Banks going to the
the biography of Hello Kitty). Accord- with your boyfriend or something and MTV Awards, she can carry that fun
ing to the company this was done de- were very sad, the last thing you’d want Hello Kitty sequin purse.”38
liberately. “We work very hard to to look at was a grinning Hello Kitty.
avoid things that would define the Without a mouth you can imagine she Is Hello Kitty Losing Her
character. All of Sanrio’s characters is sad with you.”35 Charm?
are very minimalist,” said Giuliano. 32 Some analysts, however, attrib- Even though Hello Kitty was still
Much was also made of Hello uted Hello Kitty’s rise to popularity to among the top-selling brands in Ja-
Kitty’s lack of a mouth. Some people just plain luck. According to them, pan as of early 2006, the avenues for
opined that Hello Kitty’s lack of a Hello Kitty had gathered a huge fan future growth seemed limited. The
mouth (which implied that she could following thanks largely to the proc- increasing popularity of Winnie the
not speak) appeared to be more lamations of certain celebrities that Pooh among female consumers
‘Zen33-like’ to the consumers. “This they were Kitty’s fans. For instance, prompted analysts to say that Hello
Zen-like technique, intentionally or Tarantino, a famous designer in the Kitty’s cachet was at risk in Japan.
not, has allowed Kitty to become at US, was quoted as saying, “She’s so Analysts noted that Sanrio had
once the princess of purity to tod- sweet, it just radiates from her cute succeeded in reviving the brand in
32
“Pick of the Litter,” http://metropolis.japantoday.com, Issue 513.
33
A Japanese Sect of Mahayana Buddhism that aims at attaining enlightenment through meditation.
34
Yuki Allyson Honjo, “Kitty power,” http://www.japanreview.net.
35
Charles Spreckley, “What’s up Pussy Cat?” http://metropolis.japantoday.com.
36
Sandy Cohen, “Hello Kitty’s Sweet Puss on Everything from Toys to Toasters,” www.dailybreeze.com, November 4, 2004.
37
Tomoko Otake, “Hello Kitty, Pokemon, Doraemon Battle for Global Supremacy,” http://www.japantimes.co.jp, September 9, 2003.
38
Kelly Carter, “Hello Kitty is the Cat’s Meow,” http://www.usatoday.com, April 21, 2002.

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Case Study

the 1990s by repositioning Hello Kitty Exhibit IX: Operating Profit/(Loss) of Sanrio by Business Segment
to make her appealing to a larger from 2004 to 06 (In ¥100 mn )
number of people. However, they
Segment For the year ended For the year ended For the year ended
were doubtful if the company could March 31, 2004 March 31, 2005 March 31, 2006
pull off the same trick a second time.
Social communication 70.37 82 83
There were several reasons for this.
gifts business
Hello Kitty had already been placed
on a wide range of items and there Theme parks business (20.86) (11) (2)
were few new items left. Further, a Other businesses 0.41 (1) (0)
demographic shift was taking place in Source: www.sanrio.co.jp
Japan, with the number of young Sanrio had been increasingly fo- By 2005-06, Hello Kitty was un-
people decreasing over the years ow- cusing on the overseas market to im- dergoing another image overhaul in
ing to low birth rates. This in turn lim- prove the revenues from the Hello a bid to attract older consumers. As
ited sales as Sanrio’s target consumers Kitty brand. “In Japan, Hello Kitty is of early 2006, the Hello Kitty brand
were young people. Also, as the char- a mature brand, even though it has was used on a variety of luxury goods
acter-goods business in Japan had its seen substantial growth over the that were available at high-end re-
roots in the Kawaii culture, brands years,”40 said Hensley. He also said, tailers like Neiman-Marcus, Saks
like Hello Kitty and others were ex- “Our biggest market for her is still Fifth Avenue, etc., in the US.
pected to lose their appeal once the Japan and Southeast Asia, but our Sanrio’s target customers for
culture died out in the country. big push going forward is the West- Hello Kitty in the US mainly con-
Apart from these problems, ana- ern hemisphere, primarily the US sisted of Asian and Hispanic consum-
lysts also opined that Sanrio could market.”41 Sanrio also appointed ers. But in 2005-06 Sanrio was trying
soon face succession problems. Tsuji, Mas Imai, a former Disney executive, to target female consumers belong-
who was largely acknowledged to be as president and chief operating of- ing to all age groups, and all ethnic
the driving force behind the ficer of Sanrio Inc. in 2005 in order and cultural groups. Said Giuliano,
company’s growth, had turned 78 in to lead Sanrio’s US operations. “Hello Kitty is finding increasing ac-
2005, and it was thought that his Sanrio continued with its licensing ceptance as (a) symbolic icon of
eventual exit would create a leader- strategy, bringing out a variety of feminine style and taste.”43 However,
ship vacuum in Sanrio. Hello Kitty products like a guitar, a it remained to be seen whether
According to analysts, Sanrio’s fi- credit card, etc., in the US. In October Sanrio’s extensive licensing of the
nancial performance was also likely to 2004, the company started offering Hello Kitty brand would add to the
suffer as a result of Hello Kitty’s de- co-branded debit cards in association brand’s value or dilute it. r
creasing popularity. This was because with MasterCard Inc. targeted at girls
SS George
the brand contributed almost half of aged between 10 and 14. In the same Director,
the company’s revenues. “It’s needless month, it entered into an agreement The Icfai Center for Management Research (ICMR),
Hyderabad.
to say that Kitty is Sanrio’s most power- with Nokia, a major mobile phone The author can be reached at ssgeorge@icfai.org

ful product, their fortune,” said Kazuo manufacturer, and Cingular Wireless, Shirisha Regani
Rikukawa, president, Character a service provider to offer Hello Kitty Faculty Associate,
The Icfai Center for Management Research (ICMR),
Databank 39. Adding to Sanrio’s woes mobile phones. In 2006, Sanrio and Hyderabad.
was the fact that it had been making Fender Musical Instruments Corp. 42 The author can be reached at
shirisharegani@icmr.icfai.com
losses in the amusement park business launched a guitar called “Hello Kitty
and was relying heavily on its social Stratocaster”. The guitar was priced Smitha Moganty
Former Research Associate,
communication business (Refer to Ex- at $229 and was sold on the The Icfai Center for Management Research (ICMR),
Hyderabad.
hibit IX for Sanrio’s operating profit company’s website and at participat-
from various business segments). ing Sanrio boutiques in the US. Reference # 10M-2007-06-12-02
39
It is a consulting firm in Japan that tracks the country’s character-goods market.
40
Parija Bhatnagar, “Hello Kitty’s a whisker away from 30,” http://money.cnn.com, November 14, 2003.
41
Ibid.
42
Fender, a US-based company, is one of the leading manufacturers of guitars, amplifiers, basses, and related equipment in the world.
43
Brian Bremner, “Kitty glitter: Saving Hello Kitty,” www.businessweek.com, June 23, 2006.

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