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TERRAN ALLIANCE (FTB+2, CD 6)

Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost
DR CR Mv HP CP

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost 9/11/7/5 Apollo MkII Baleship 1 Large, Capital 2 40% 185 points 7/8/6/5
DR CR Mv HP CP AP PD Mn SH FW

Titan Dreadnought 1 Large, Capital 2 30% 270 points


AP PD Mn SH FW

12

10

10

Model Assigned Rules


Torpedo Spook: Successful PD must be re-rolled Sector Shielding: Per acvaon, one arc SH+1, others 1 Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults

Model Assigned Rules 10/12/7/5 8/10/7/5


Torpedoes: None

12/10/6/4
Retro-Fit MARs

8/10/7/5

6/8/4/2

Torpedoes:

6/8/4/2

6/7/8/9

Sector Shielding: Per acvaon, one arc SH+1, others 1 Point Defence Barrage: PD can be used against small

5/6/7/8

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP CP

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost 7/8/6/5 Ares MkII Carrier 1 Large, Capital 2 30% 140 points 7/8/6/5
DR CR Mv HP CP AP PD Mn SH FW

Razorthorn Baleship 1 Large, Capital 2 40% 180 points


AP PD Mn SH FW

10

12

Model Assigned Rules


None Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1 Bigger Baeries: PD has 8 range

Model Assigned Rules 10/12/6/4 6/8/4/2


Torpedoes: Deck Crews: Once per game, replace 1D3 destroyed wings

6/8/4/2
Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1

4/6/2/-

Torpedoes:

5/6/7/8

3/4/5/6

4/6/2/-

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 7/8/6/5 Templar Heavy cruiser 2-3 Medium, Capital 1 70%, < Heavy Cruisers 85 points 6/7/5/4
DR CR Mv HP CP AP PD Mn SH FW

Zenith Carrier 1 Large, Capital 2 30% 130 points


AP PD Mn SH FW

Model Assigned Rules


None Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1 None Torpedoes:

Model Assigned Rules 4/6/2/Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1 Torpedoes:

4/6/2/-

3/4/5/6

7/8/4/2

3/4/4/5

7/8/4/2

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 5/6/4/3 Sennel Cruiser 2-3 Medium, Capital 1 70% 65 points 5/6/4/3
DR CR Mv HP CP AP PD Mn SH FW

Hermes MkII Cruiser 2-3 Medium, Capital 1 70% 75 points


AP PD Mn SH FW

Model Assigned Rules


None Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1 None Torpedoes:

Model Assigned Rules 5/7/3/1


Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1 Torpedoes:

5/7/3/1

2/3/4/5

5/7/3/-

2/3/4/5

5/7/3/-

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

Aegis R&D Cruiser 2-3 Medium, Capital 1 70%, Maximum 1 Squadron 70 points
CP AP PD Mn SH FW

Artemis Destroyer 2-3 Medium, Capital 0 70%, < Destroyers 70 points 5/6/7/4
AP PD Mn SH FW

10

5/7/4/2

Model Assigned Rules


Shield Projector: Shields extend in a 4 radius Sector Shielding: Per acvaon, one arc SH+1, others 1

Model Assigned Rules


Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above) Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1

3/5/-/-

3/5/-/-

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

TERRAN ALLIANCE (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost 3/4/2/1 Guardian PD Escort 1-3 Small 0 50% 15 points
CP AP PD Mn SH FW

Pilgrim Frigate 2-4 Small 0 50% 20 points


AP PD Mn SH FW

DR

CR

Mv

HP

11

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6 Torpedoes:

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

1/2/3/4

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost
DR CR Mv HP CP

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Bale Carrier) Cost
FW DR CR Mv HP CP

Medusa Dreadnought 1 Large, Capital 2 30% 270 points


AP PD Mn SH

Manta Bale Carrier 1 Large, Capital 2 30% 230 points


AP PD Mn SH FW

11

10

12

4/4/2/0

11

6/8/3/-

Model Assigned Rules Energy Transfer: Per acvaon, 1 AD +2, all others 1 Mineeld: Place 3 Mn5 mines aer deployment Drone Mines: Dropped mines can move 2 in acvaon Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Retro-Fit MARs Manoeuvrable: Turn as one class beer

Model Assigned Rules


None Torpedoes:

14/18/8/2

8/8/8/8

14/18/8/2

Retro-Fit MARs Manoeuvrable: Turn as one class beer Quick Launch: Flights acvate same turn as launched

12/15/7/-

Torpedoes:

6/6/6/6

12/15/7/-

3/2/-/-

6/8/3/-

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP CP

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
FW DR CR Mv HP CP

Hydra MkII Baleship 1 Large, Capital 2 40% 220 points


AP PD Mn SH

Poseidon Baleship 1 Large, Capital 2 40% 200 points


AP PD Mn SH FW

10

5/7/3/1

10

1/5/-/-

Model Assigned Rules


None Retro-Fit MARs Manoeuvrable: Turn as one class beer Energy Transfer: Per acvaon, 1 AD +2, all others 1 None Torpedoes:

Model Assigned Rules 11/14/7/3


Retro-Fit MARs Manoeuvrable: Turn as one class beer Drone Mines: Dropped mines can move 2 in acvaon Torpedoes:

11/14/7/3

5/5/7/7

11/14/7/-

6/6/6/6

11/14/7/-

5/7/3/-

5/7/3/-

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
FW DR CR Mv HP CP AP

Charybdis MkII Carrier 1 Large, Capital 2 30% 135 points


AP PD Mn SH

Triton Carrier 1 Large, Capital 2 30% 130 points


PD Mn SH FW

4/5/-/-

4/5/-/-

Model Assigned Rules


None Retro-Fit MARs Manoeuvrable: Turn as one class beer None Torpedoes:

Model Assigned Rules 7/8/3/Retro-Fit MARs Manoeuvrable: Turn as one class beer Torpedoes:

7/8/3/-

6/6/6/6

7/8/3/-

6/6/6/6

7/8/3/-

4/5/-/-

4/5/-/-

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

Tsunami Heavy Cruiser 2-4 Medium, Capital 1 70%, < Heavy Cruisers 80 points
AP PD Mn SH FW

Chironex MkII Cruiser 2-4 Medium, Capital 1 70% 70 points


AP PD Mn SH FW

10

6/5/1/1

10

5/6/3/-

Model Assigned Rules


None Retro-Fit MARs Manoeuvrable: Turn as one class beer 3/4/1/Torpedoes: None

Model Assigned Rules 1/1/-/Retro-Fit MARs Manoeuvrable: Turn as one class beer Torpedoes:

1/1/-/-

3/5/-/-

4/4/4/4

4/4/4/4

3/5/-/-

1/-/-/-

3/4/-/-

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
FW DR CR Mv HP CP

Storm Cruiser 2-4 Medium, Capital 1 70% 60 points


AP PD Mn SH

Sngray Destroyer 2-3 Medium, Capital 1 70%, < Destroyers 75 points


AP PD Mn SH FW

10

5/6/3/-

10

3/4/-/-

Model Assigned Rules


None Retro-Fit MARs Manoeuvrable: Turn as one class beer Torpedoes:

Model Assigned Rules 3/4/-/Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above)

3/4/-/-

4/4/4/4

5/6/7/5

5/6/7/5

3/4/-/-

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

Barracuda MkII Frigate 2-4 Small 0 50% 20 points


AP PD Mn SH FW

Piranha Frigate 2-4 Small 0 50% 20 points


AP PD Mn SH FW

11

1/3/-/-

11

1/3/-/-

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

3/4/1/-

3/4/1/-

3/4/1/-

3/4/1/-

1/3/-/-

1/3/-/-

AQUAN PRIME (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost
FW DR CR Mv HP

Remora Mine Escort 1-3 Small 0 50% 20 points


AP PD Mn SH

Broadsword Dreadnought 1 Large, Capital 2 30% 270 points 7/8/6/5


CP AP PD Mn SH FW

12

10

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules


Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Scaer Cannon: FF RB1 aack hits all ships in channel Lots of Guns: Immune to Weapon Damage CHE Retro-Fit MARs Experienced Engineers: Systems repaired on 1-4

Primary:

Primary:

15/17/11/6
Tier 2:

15/17/11/6
Tier 2:

1/4/6/7

1/4/6/7

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost 7/8/6/5
DR CR Mv HP CP

Swordbreaker Baleship 1 Large, Capital 2 40% 195 points


CP AP PD Mn SH FW

Xiphos MkII Carrier 1 Large, Capital 2 40% 125 points 8/9/6/AP PD Mn SH FW

10

Torpedoes 5/5/6/6

Model Assigned Rules


None Retro-Fit MARs Experienced Engineers: Systems repaired on 1-4 Reinforced Port/Starboard: +1CR rang from P/S aacks Torpedoes: Torpedoes:

Model Assigned Rules 11/14/8/3 11/14/8/3


None Retro-Fit MARs

5/7/4/-

5/7/4/-

5/6/6/6

5/6/6/6

Experienced Engineers: Systems repaired on 1-4 Repair Shules: Roll 5,6 on 1D6 to x CHEs on 1 ship in 8

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 8/9/6/Bombard Gunship 2-3 Medium, Capital 1 80%, < Gunships 75 points
CP AP PD Mn SH FW

Morning Star Carrier 1 Large, Capital 2 40% 125 points


AP PD Mn SH FW

7/9/5/3 Torpedoes 6/8/8/8 0

Torpedoes 3/6/6/6

DR

CR

Mv

HP

Model Assigned Rules


None Retro-Fit MARs Experienced Engineers: Systems repaired on 1-4 None

Model Assigned Rules 5/7/4/Retro-Fit MARs Experienced Engineers: Systems repaired on 1-4

5/7/4/-

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

Halberd Heavy Cruiser 2-4 Medium, Capital 1 80%, < Heavy Cruisers 85 points
AP PD Mn SH FW

6/8/4/2 Torpedoes 2/3/4/5 0

Skyhammer Cruiser 2-4 Medium, Capital 1 80% 60 points


AP PD Mn SH FW

5/7/4/Torpedoes 2/4/4/4 0

10

10

Model Assigned Rules


None Retro-Fit MARs Experienced Engineers: Systems repaired on 1-4 None

Model Assigned Rules


Retro-Fit MARs Experienced Engineers: Systems repaired on 1-4

7/8/4/2

7/8/4/2

6/8/3/-

6/8/3/-

Torpedoes 2/3/4/5

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

Kestros Destroyer 2-3 Medium, Capital 0 80%, < Destroyers 70 points


AP PD Mn SH FW

4/5/7/3 0 Torpedoes 2/4/4/5

Scythe Frigate 2-5 Small 0 60% 20 points


AP PD Mn SH FW

13

3/4/1/-

Model Assigned Rules


Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above) Retro-Fit MARs Experienced Engineers: Systems repaired on 1-4

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

1/3/-/-

1/3/-/-

3/4/1/-

3/4/1/-

SORYLIAN COLLECTIVE (FTB+1, CD 7)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost Apex Dreadnought 1 Large, Capital 1 30% 270 points 15/18/9/6
CP AP PD Mn SH FW

Arrow PD Escort 1-3 Small 0 60% 20 points


AP PD Mn SH FW

DR

CR

Mv

HP

11

11

Torpedoes: 9/9/10/10

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules Cloaking Field: When on, hit only on 5, 6, AD also halved Manoeuvrable: Turn as one class beer (included above) Bigger Baeries: PD has 8 range Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Point Defence Barrage: PD can be used against small Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4 Systems Network: Aached ships can use cloaking eld

10/12/7/4

10/12/7/4

5/8/4/2

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP CP

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost 4/7/3/1
FW DR CR Mv HP CP

Brood Baleship 1 Large, Capital 2 40% 185 points


AP PD Mn SH

Hive Carrier 1 Large, Capital 2 40% 120 points 3/6/1/AP PD Mn SH FW

10

Torpedoes: 7/7/8/8

Torpedoes: 6/6/7/7

Model Assigned Rules


Cloaking Field: When on, hit only on 5, 6, AD also halved Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4 Biohazard Ammo (S/P): Damage causes +1 CP or AP loss Systems Network: Aached ships can use cloaking eld

Model Assigned Rules 11/15/8/4


Cloaking Field: When on, hit only on 5, 6, AD also halved Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4 Systems Network: Aached ships can use cloaking eld Quick Launch: Flights acvate same turn as launched

11/15/8/4

7/10/5/1

7/10/5/1

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
FW DR CR Mv HP

Bane R&D Cruiser 2-3 Medium, Capital 1 70%, 1 Squadron Max. 120 points
AP PD Mn SH

Scarab Heavy Cruiser 2-3 Medium, Capital 2 70%, < Heavy Cruisers 80 points 5/7/3/1
CP AP PD Mn SH FW

5/7/2/1 Torpedoes: 3/4/4/5

Torpedoes: 4/4/4/5

Model Assigned Rules


Cloaking Field: When on, hit only on 5, 6, AD also halved Shunt Matrix: Can shunt 2-8 D6 on acvaon Split Berth: Squadron wings must form 1 combined ight Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4

Model Assigned Rules


Cloaking Field: When on, hit only on 5, 6, AD also halved Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4

6/8/4/-

6/8/4/-

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 3/6/2/FW DR CR Mv HP CP

Gila MkII Cruiser 2-3 Medium, Capital 2 70% 70 points


AP PD Mn SH

Swarm Cruiser 2-3 Medium, Capital 2 70% 65 points 3/6/2/AP PD Mn SH FW

Torpedoes: 4/4/4/5

Torpedoes: 3/3/4/5

Model Assigned Rules


Cloaking Field: When on, hit only on 5, 6, AD also halved Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4

Model Assigned Rules 5/7/4/Cloaking Field: When on, hit only on 5, 6, AD also halved Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4

5/7/4/-

5/7/4/-

5/7/4/-

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost 3/4/1/FW DR CR Mv HP CP

Venom Destroyer 2 Medium, Capital 0 70%, < Destroyers 75 points


AP PD Mn SH

Drone Frigate 2-4 Small 0 60% 20 points


AP PD Mn SH FW

10

Model Assigned Rules


Cloaking Field: When on, hit only on 5, 6, AD also halved Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above) Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

4/6/8/2

4/6/8/2

2/5/1/-

2/5/1/-

THE RELTHOZA (FTB+2, CD 8)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost
FW DR CR Mv HP

Snger Assault Escort 1-3 Small 0 60% 15 points


AP PD Mn SH

Retribuon Dreadnought 1 Large, Capital 2 30% 270 points


CP AP PD Mn SH FW

11/13/9/7 11/13/9/7 Torpedoes: 8/8/8/8 8/8/8/8

12

13

12

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6 Systems Network: Ship can use cloaking eld of aached

Model Assigned Rules


Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Protected Systems: D6; 4-6 CHE is ignored, 1 = extra CHE Superior Design: Crical hit AP/CP loss, no raging re Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits

8/11/6/4

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP CP

Nausicaa Mk II Baleship 1 Large, Capital 2 40% 180 points


CP AP PD Mn SH FW

13/16/10/6 Torpedoes: 7/7/7/7

Conqueror Baleship 1 Large, Capital 2 40% 170 points


AP PD Mn SH FW

13/16/10/6 Torpedoes: 7/7/7/7

12

10

12

10

Model Assigned Rules


Secured Bulkheads: When boarded, -2 enemy AP hits Double Mines: May drop 2 mines during movement None

Model Assigned Rules 6/10/4/Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits Mineeld: Place 3 Mn5 mines aer deployment

6/9/4/-

5/2/-/-

4/-/-/-

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP

Falchion MkII Carrier 1 Large, Capital 2 30% 115 points


AP PD Mn SH FW

7/8/6/5 Torpedoes: 6/6/6/6

Claymore Carrier 1 Large, Capital 2 30% 100 points


AP PD Mn SH FW

7/8/6/5 Torpedoes: 6/6/6/6

10

10

Model Assigned Rules


Deck Crews: Once per game, replace 1D3 destroyed wings Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits None

Model Assigned Rules 4/6/2/Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits Torpedo Spook: Successful PD must be re-rolled

4/6/2/-

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP

Gladius Gunship 2-3 Medium, Capital 1 60%, < Gunships 95 points


AP PD Mn SH FW

7/8/6/5 Torpedoes: 5/5/5/5 0

Victory Heavy Cruiser 2-3 Medium, Capital 1 60%, < Heavy Cruisers 80 points
CP AP PD Mn SH FW

7/8/6/5 Torpedoes: 5/5/5/5

Model Assigned Rules


None Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits None

Model Assigned Rules 8/10/5/3


Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits

8/10/5/3

6/8/3/-

3/4/2/1

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

Fury Cruiser 2-3 Medium, Capital 1 60% 70 points


AP PD Mn SH FW

6/7/5/4 Torpedoes: 4/4/4/4

Trident Destroyer 2-3 Medium, Capital 0 60%, < Destroyers 70 points 4/6/8/2
AP PD Mn SH FW

Model Assigned Rules


None Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits

Model Assigned Rules 4/6/2/Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above) Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits

1/3/-/-

1/3/-/-

2/-/-/-

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

DINDRENZI FEDERATION (FTB+3, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost 4/5/3/2 Buckler Escort 1-3 Small 0 40% 15 points
CP AP PD Mn SH FW

Hammer Frigate 2-3 Small 0 40% 25 points


AP PD Mn SH FW

DR

CR

Mv

HP

12

10

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

3/4/-/-

3/4/-/-

2/-/-/-

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost
DR CR Mv HP

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost 9/13/7/2
DR CR Mv HP CP

Persecuon Dreadnought 1 Large, Capital 2 30% 270 points


CP AP PD Mn SH FW

Judgement Baleship 1 Large, Capital 2 40% 180 points 9/13/7/2


AP PD Mn SH FW

13

11

Cannon: 9/13/7/2

11

6/9/5/2

Model Assigned Rules Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Disrupon Cannon: CR causes extra crical eect (not HP) Launch Tubes: Can iniate a boarding assault from 8 Firing Soluon: Can link same arc primary weapons Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks

Model Assigned Rules 6/9/5/2 Cannon: 6/9/5/2 6/9/5/2 Cannon: 6/9/5/2


Firing Soluon: Can link same arc primary weapons Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks Countermeasures: 1 squadron in 4 Out of Command

6/9/5/2 Torpedoes: 5/5/5/5

6/9/5/2 Torpedoes: 5/5/5/5

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 7/11/5/Tormentor R&D Cruiser 2-3 Medium, Capital 1 60%, 1 Squadron Max. 70 points
CP AP PD Mn SH FW

Overseer Carrier 1 Large, Capital 2 30% 110 points


AP PD Mn SH FW

DR

CR

Mv

HP

Model Assigned Rules


None

Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks Espionage: +1 STAR card hand size or +1 Iniave

Torpedoes: 5/5/5/5

Torpedoes: 5/5/5/5

Model Assigned Rules Cloaking Field: When on, hit only on 5, 6, AD also halved Disruptor: If uncloaked, can aack:1D6, +1 aer 1st ship. Works on RB1 4+, RB2 5+, RB3/4 6+. If successful, roll D6; 1 = PD Oine 2 = Engine Failure 3 = Weapon Damage 4-5 = Secondary Systems Oine Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks

Torpedoes: 5/5/5/5

Torpedoes: 5/5/5/5

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

Jusce Heavy Cruiser 2-3 Medium, Capital 1 60%, < Heavy Cruisers 90 points
AP PD Mn SH FW

Execuoner MkII Cruiser 2-3 Medium, Capital 1 60% 70 points


AP PD Mn SH FW

4/7/-/-

Model Assigned Rules


Cloaking Field: When on, hit only on 5, 6, AD also halved Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks

Model Assigned Rules 7/8/5/3 Torpedoes: 5/5/5/5 7/8/5/3 Torpedoes: 5/5/5/5


None Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks

6/7/3/1 Torpedoes: 4/4/4/4

6/7/3/1 Torpedoes: 4/4/4/4

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost Nemesis Destroyer 2 Medium, Capital 0 60%, < Destroyers 75 points
CP AP PD Mn SH FW

Vanquisher Cruiser 2-3 Medium, Capital 1 60% 65 points


AP PD Mn SH FW

DR

CR

Mv

HP

4/6/-/-

Torpedoes: 4/4/4/4

Model Assigned Rules


None Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks

Model Assigned Rules 6/7/3/1 Torpedoes: 4/4/4/4 6/7/3/1 Torpedoes: 4/4/4/4


Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above) Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks

5/6/9/2

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

THE DIRECTORATE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost Punisher Escort 1-3 Small 0 50% 15 points
CP AP PD Mn SH FW

Enforcer Frigate 2-3 Small 1 50% 20 points


AP PD Mn SH FW

DR

CR

Mv

HP

10

3/5/-/-

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

3/4/-/-

3/4/-/-

KURAK ALLIANCE, TARAKIAN (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP CP

KURAK ALLIANCE, TARAKIAN (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

Ganak Baleship 1 Large, Capital 2 30% 200 points


AP PD Mn SH FW

8/9/7/6 0 Torpedoes: 5/5/5/5

Sulan Cruiser 2-4 Medium, Capital 1 60% 70 points


AP PD Mn SH FW

6/7/5/4 0 Torpedoes: 5/5/5/5

10

Model Assigned Rules


Medical Shules: Roll 5,6 on D6 for +1AP/+1CP on all in 8 Repair Shules: Roll 5,6 on D6 to x CHEs on 1 ship in 8 Protected Systems: D6; 4-6 CHE is ignored, 1 = extra CHE

Model Assigned Rules 11/12/8/7 Torpedoes: 5/5/5/5 11/12/8/7 Torpedoes: 5/5/5/5


Protected Systems: D6; 4-6 CHE is ignored, 1 = extra CHE

Torpedoes: 5/5/5/5

Torpedoes: 5/5/5/5

KURAK ALLIANCE, TARAKIAN (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP AP

KURAK ALLIANCE, VEYDRETH (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 4/5/3/2 Carnivore Heavy Cruiser 2-3 Medium, Capital 1 60%, < Heavy Cruisers 85points
CP AP PD Mn SH FW

Tarl Frigate 2-5 Small 0 60% 30 points


PD Mn SH FW

DR

CR

Mv

HP

10

10

4/5/3/Torpedoes: 5/5/4/4

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules


Double Mines: May drop 2 mines during movement

Torpedoes: 4/3/2/1

Torpedoes: 4/3/2/1

6/7/5/3

6/7/5/3

KURAK ALLIANCE, VEYDRETH (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

KURAK ALLIANCE, VEYDRETH (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost Stalker Assault Cruiser 2-3 Medium, Capital 1 60% 70 points
CP AP PD Mn SH FW

Prowler Gunship 2-3 Medium, Capital 1 60%, < Gunships 90 points


AP PD Mn SH FW

DR

CR

Mv

HP

5/7/4/2 Torpedoes: 5/5/4/4

10

4/6/3/Torpedoes: 5/5/4/4

Model Assigned Rules


Double Mines: May drop 2 mines during movement Vulnerable: On CR, opponent may re-roll CHE dice

Model Assigned Rules


Double Mines: May drop 2 mines during movement

6/8/5/3

6/8/5/3

5/6/4/2

5/6/4/2

KURAK ALLIANCE, VEYDRETH (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

KURAK ALLIANCE, XELOCIAN (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost Shantu Dreadnought 1 Large, Capital 2 30% 300 points
CP AP PD Mn SH FW

Hunter Destroyer 2-3 Medium, Capital 1 60%, < Destroyers 65 points


AP PD Mn SH FW

DR

CR

Mv

HP

15/18/12/9

4/6/3/Torpedoes: 5/5/4/4

11

Model Assigned Rules


Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above)

Model Assigned Rules 2/4/7/6 2/4/7/6


Dirty Secrets: Once/game, discard 1 opponent STAR card Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Reinforced Fore: +1CR rang from Fore aacks

12/18/6/-

12/18/6/-

KURAK ALLIANCE, XELOCIAN (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

KURAK ALLIANCE, XELOCIAN (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP AP

Hantari Cruiser 2-3 Medium, Capital 1 60% 65 points


AP PD Mn SH FW

5/6/4/3 0 Torpedoes: 4/4/5/5

Karn Frigate 2-5 Small 0 60% 25 points 3/4/1/PD Mn SH FW

12

Model Assigned Rules


Reinforced Fore: +1CR rang from Fore aacks

Model Assigned Rules


This model does NOT benet from the Small Target MAR

4/6/2/-

4/6/2/-

2/3/1/-

2/3/1/-

KURAK ALLIANCE, TERQUAI EMPIRE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost
DR CR Mv HP CP

KURAK ALLIANCE, TERQUAI EMPIRE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost Arual Assault Cruiser 2-3 Medium, Capital 1 60% 65 points
CP AP PD Mn SH FW

Resulka Dreadnought 1 Large, Capital 2 30% 250 points


AP PD Mn SH FW

DR

CR

Mv

HP

12

10

10/15/5/Torpedoes: 5/7/7/9

4/6/1/Torpedoes: 3/4/4/5

Model Assigned Rules


Countermeasures: 1 squadron in 4 Out of Command Reinforced Fore: +1CR rang from Fore aacks Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults

Model Assigned Rules


Reinforced Port/Starboard: +1CR rang from P/S aacks

15/18/10/5

5/7/2/-

KURAK ALLIANCE, TERQUAI EMPIRE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

KURAK ALLIANCE, TERQUAI EMPIRE (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

Makalu Torpedo Cruiser 2-3 Medium, Capital 1 60% 65 points


AP PD Mn SH FW

Lhotze Cruiser 2-4 Medium, Capital 1 60% 65 points


AP PD Mn SH FW

4/6/1/Torpedoes: 5/7/7/9

4/6/3/1 Torpedoes: 3/4/4/5

Model Assigned Rules


Reinforced Port/Starboard: +1CR rang from P/S aacks

Model Assigned Rules


Reinforced Port/Starboard: +1CR rang from P/S aacks

5/7/2/-

5/7/3/1

KURAK ALLIANCE, HAWKER INDUSTRIES (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP CP

KURAK ALLIANCE, HAWKER INDUSTRIES (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost Resolute Cruiser 2-3 Medium, Capital 1 60% 65 points
CP AP PD Mn SH FW

Excelsior Baleship 1 Large, Capital 2 30% 180 points


AP PD Mn SH FW

DR

CR

Mv

HP

12

6/7/5/-

Model Assigned Rules


Espionage: +1 STAR card hand size or +1 Iniave Secured Bulkheads: When boarded, -2 enemy AP hits

Model Assigned Rules


Secured Bulkheads: When boarded, -2 enemy AP hits

6/7/5/-

8/10/6/4

6/7/5/-

4/5/3/-

3/6/-/-

4/5/3/-

KURAK ALLIANCE, RYUSHI (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Bale Carrier) Cost
DR CR Mv HP CP

KURAK ALLIANCE, RYUSHI (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP

Shautrai Bale Carrier 1 Large, Capital 2 30% 180 points


AP PD Mn SH FW

Onnisha Carrier 1 Large, Capital 2 30% 130 points


AP PD Mn SH FW

10

10

8/10/5/2 Torpedoes: 7/7/7/7

6/8/3/Torpedoes: 6/6/6/6

Model Assigned Rules


Bigger Baeries: PD has 8 range Deck Crews: Once per game, replace 1D3 destroyed wings

Model Assigned Rules 9/12/5/3 9/12/5/3


Bigger Baeries: PD has 8 range Deck Crews: Once per game, replace 1D3 destroyed wings

8/12/5/1

8/12/5/1

ZENIAN LEAGUE, RENSE SYSTEM NAVY (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost
DR CR Mv HP CP

ZENIAN LEAGUE, RENSE SYSTEM NAVY (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost
DR CR Mv HP CP

Banshee Dreadnought 1 Large, Capital 2 40% 230 points


AP PD Mn SH FW

Torpedoes: 6/7/8/9 0 13/15/12/9

Spectre Baleship 1 Large, Capital 2 40% 175 points


AP PD Mn SH FW

Torpedoes: 4/5/6/7 11/13/10/7 4

11

10

10

Model Assigned Rules


Dirty Secrets: Once/game, discard 1 opponent STAR card Espionage: +1 STAR card hand size or +1 Iniave Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults

Model Assigned Rules


Reinforced Port/Starboard: +1CR rang from P/S aacks

8/10/6/5

8/10/6/5

Superior Design: Crical hit AP/CP loss, no raging re Special Forces: Re-roll all boarding misses or enemy hits

6/8/4/-

6/8/4/-

4/5/3/2

4/5/3/2

ZENIAN LEAGUE, RENSE SYSTEM NAVY (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP AP

ZENIAN LEAGUE, RENSE SYSTEM NAVY (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost Cerberus Heavy Cruiser 2-3 Medium, Capital 1 50%, < Heavy Cruisers 80 points
CP AP PD Mn SH FW

Argus Carrier 1 Large, Capital 2 40% 110 points


PD Mn SH FW

DR

CR

Mv

HP

12

8/10/6/5

Model Assigned Rules


Deck Crews: Once per game, replace 1D3 destroyed wings Quick Launch: Flights acvate same turn as launched

Model Assigned Rules


Torpedo Spook: Successful PD must be re-rolled

4/6/3/-

Torpedoes:

5/5/5/5

4/6/3/-

4/6/3/-

Torpedoes:

5/5/5/5

4/6/3/-

ZENIAN LEAGUE, RENSE SYSTEM NAVY (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

ZENIAN LEAGUE, RENSE SYSTEM NAVY (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost Phoenix Destroyer 2-3 Medium, Capital 0 50%, < Destroyers 65 points
CP AP PD Mn SH FW

Spook Cruiser 2-3 Medium, Capital 1 50% 65 points


AP PD Mn SH FW

DR

CR

Mv

HP

8/9/6/5

4/5/7/6 Torpedoes: 3/4/5/6

Model Assigned Rules


Torpedo Spook: Successful PD must be re-rolled

Model Assigned Rules 3/4/2/Torpedoes:

4/4/4/4

3/4/2/-

Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above)

4/6/3/-

4/6/3/-

ZENIAN LEAGUE, RENSE SYSTEM NAVY (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

ZENIAN LEAGUE, RENSE SYSTEM NAVY (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost Siren Escort 1-3 Small 0 60% 20 points
CP AP PD Mn SH FW

Bulwark Frigate 2-4 Small 0 60% 20 points


AP PD Mn SH FW

DR

CR

Mv

HP

10

3/5/-/-

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules 3/4/-/3/4/-/Target Resoluon: Parent ship +1 to hit target within 8 Small Target: Capital ships hit only on a 5, 6

ZENIAN LEAGUE, BAKASH (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

ZENIAN LEAGUE, BAKASH (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 6/5/4/Torpedoes: 6/6/5/DR CR Mv HP CP

Varnak Heavy Cruiser 2-3 Medium, Capital 1 50%, < Heavy Cruisers 90 points
AP PD Mn SH FW

Sharnak Cruiser 2-3 Medium, Capital 1 50% 60 points


AP PD Mn SH FW

5/4/2/Torpedoes: 5/5/4/-

Model Assigned Rules


Pack Hunter (Fore): +1AD for each model over 1, Max+2

Model Assigned Rules


Pack Hunter (Fore): +1AD for each model over 1, Max+2

9/8/6/-

9/8/6/-

6/5/4/-

6/5/4/-

ZENIAN LEAGUE, BAKASH (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

ZENIAN LEAGUE, BAKASH (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost Kelor Frigate 2-5 Medium, Capital 0 60% 25 points
CP AP PD Mn SH FW

Tashak Destroyer 2 Medium, Capital 0 50%, < Destroyers 65 points


AP PD Mn SH FW

DR

CR

Mv

HP

10

4/7/8/-

10

Model Assigned Rules


Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above)

Model Assigned Rules


Small Target: Capital ships hit only on a 5, 6

6/5/4/-

6/5/4/-

5/4/2/-

5/4/2/-

ZENIAN LEAGUE, WORKS RAPTOR (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carrier) Cost
DR CR Mv HP CP

ZENIAN LEAGUE, WORKS RAPTOR (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost Interdictor Torpedo Cruiser 2-4 Medium, Capital 1 50% 65 points
CP AP PD Mn SH FW

Arion Assault Carrier 1 Large, Capital 2 40% 160 points 8/11/5/AP PD Mn SH FW

DR

CR

Mv

HP

5/6/1/-

Model Assigned Rules


Special Forces: Re-roll all boarding misses or enemy hits Stealth Systems: Re-roll hits from weapons in RB3/4

Model Assigned Rules


Stealth Systems: Re-roll hits from weapons in RB3/4

8/11/5/-

Torpedoes:

8/8/8/8

8/11/5/-

5/6/1/-

Torpedoes:

6/6/6/6

5/6/1/-

ZENIAN LEAGUE, WORKS RAPTOR (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

ZENIAN LEAGUE, KEDORIAN (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Baleship) Cost Dei-Nak Baleship 1 Large, Capital 2 40% 175 points
CP AP PD Mn SH FW

Tyranny Corvee 2-4 Small 0 60% 20 points


AP PD Mn SH FW

DR

CR

Mv

HP

15

3/4/1/-

12

8/12/6/-

Model Assigned Rules


Scout: Side with most Scout models redeploys 1 Squadron Elusive Target: Hit only on 5,6; Capital hit only on 6

Model Assigned Rules


Bigger Baeries: PD has 8 range Launch Tubes: Can iniate a boarding assault from 8

8/12/6-

8/12/6-

ZENIAN LEAGUE, KEDORIAN (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Carriers) Cost
DR CR Mv HP CP

ZENIAN LEAGUE, KEDORIAN (FTB+2, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost Gai-Shar Destroyer 2 Medium, Capital 0 50%, < Destroyers 60 points
CP AP PD Mn SH FW

Zhou-Nor Carrier 1 Large, Capital 2 40% 130 points


AP PD Mn SH FW

DR

CR

Mv

HP

10

6/8/5/-

3/4/6/-

Model Assigned Rules


Bigger Baeries: PD has 8 range Launch Tubes: Can iniate a boarding assault from 8

Model Assigned Rules 6/8/5/6/8/5/Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above)

3/4/6/-

3/4/6/-

CIVILIAN VESSEL (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

CIVILIAN VESSEL (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 5/6/4/DR CR Mv HP CP

Copernicus Ore Renery 2-4 Medium 1 50% 45 points


AP PD Mn SH FW

Hopper Planetary Lander 2-4 Medium 2 50% 40 points


AP PD Mn SH FW

Model Assigned Rules


Disengage Freight: 1/game recover 1HP, gain Vulnerable [Vulnerable: On CR, opponent may re-roll CHE dice] Limited Resources: AP hit on a 5, 6 if board another ship

Model Assigned Rules


Disengage Freight: 1/game recover 1HP, gain Vulnerable [Vulnerable: On CR, opponent may re-roll CHE dice] Limited Resources: AP hit on a 5, 6 if board another ship

4/5/3/-

4/5/3/-

CIVILIAN VESSEL (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost
DR CR Mv HP CP

CIVILIAN VESSEL (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Medium) Cost 4/5/3/DR CR Mv HP CP

Mans Cargo Freighter 2-4 Medium 1 50% 30 points


AP PD Mn SH FW

Nostradamus Gas Miner 1-3 Medium 2 50% 45 points 5/6/4/AP PD Mn SH FW

Model Assigned Rules


Limited Resources: AP hit on a 5, 6 if board another ship

Model Assigned Rules


Combusble Cargo: 10AD, 8 explosion when destroyed Limited Resources: AP hit on a 5, 6 if board another ship

CIVILIAN VESSEL (FTB+1, CD 6)


Name & Type Squadron Size Size/Designaon Turn Limit MFV (Small) Cost
DR CR Mv HP CP

MILITARY INSTALLATION
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Installaons) Cost
FW DR CR Mv HP CP AP

Aries Luxury Liner 2-6 Small 0 50% 25 points


AP PD Mn SH

Gun Drone 2-6 Small 0 20% 10 points


PD Mn SH FW

Model Assigned Rules


Limited Resources: AP hit on a 5, 6 if board another ship Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules 2/3/1/2/3/1/No FSD: Cannot perform or arrive by a shunt Small Target: Capital ships hit only on a 5, 6

3/4/2/-

MILITARY INSTALLATION
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Installaons) Cost
DR CR Mv HP CP AP

MILITARY INSTALLATION
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Installaons) Cost
FW DR CR Mv HP CP

Gun Plaorm 1-3 Small 0 20% 20 points


PD Mn SH

Energy Weapon Satellite 1-3 Medium 0 20% 50 points


AP PD Mn SH FW

4/7/4/2

Model Assigned Rules


No FSD: Cannot perform or arrive by a shunt Small Target: Capital ships hit only on a 5, 6

Model Assigned Rules


No FSD: Cannot perform or arrive by a shunt 4/6/3/-

4/7/4/2

4/7/4/2

4/7/4/2

MILITARY INSTALLATION
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Installaons) Cost
DR CR Mv HP CP

Torpedo Satellite 1-3 Medium 0 20% 45 points


AP PD Mn SH FW

Torpedoes: 4/4/4/4

Model Assigned Rules


No FSD: Cannot perform or arrive by a shunt

Torpedoes: 4/4/4/4

Torpedoes: 4/4/4/4

Torpedoes: 4/4/4/4

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