Beruflich Dokumente
Kultur Dokumente
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Dreadnought) Cost
DR CR Mv HP CP
12
10
10
12/10/6/4
Retro-Fit MARs
8/10/7/5
6/8/4/2
Torpedoes:
6/8/4/2
6/7/8/9
Sector Shielding: Per acvaon, one arc SH+1, others 1 Point Defence Barrage: PD can be used against small
5/6/7/8
10
12
6/8/4/2
Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1
4/6/2/-
Torpedoes:
5/6/7/8
3/4/5/6
4/6/2/-
Model Assigned Rules 4/6/2/Retro-Fit MARs Sector Shielding: Per acvaon, one arc SH+1, others 1 Torpedoes:
4/6/2/-
3/4/5/6
7/8/4/2
3/4/4/5
7/8/4/2
5/7/3/1
2/3/4/5
5/7/3/-
2/3/4/5
5/7/3/-
Aegis R&D Cruiser 2-3 Medium, Capital 1 70%, Maximum 1 Squadron 70 points
CP AP PD Mn SH FW
Artemis Destroyer 2-3 Medium, Capital 0 70%, < Destroyers 70 points 5/6/7/4
AP PD Mn SH FW
10
5/7/4/2
3/5/-/-
3/5/-/-
DR
CR
Mv
HP
11
1/2/3/4
11
10
12
4/4/2/0
11
6/8/3/-
Model Assigned Rules Energy Transfer: Per acvaon, 1 AD +2, all others 1 Mineeld: Place 3 Mn5 mines aer deployment Drone Mines: Dropped mines can move 2 in acvaon Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Retro-Fit MARs Manoeuvrable: Turn as one class beer
14/18/8/2
8/8/8/8
14/18/8/2
Retro-Fit MARs Manoeuvrable: Turn as one class beer Quick Launch: Flights acvate same turn as launched
12/15/7/-
Torpedoes:
6/6/6/6
12/15/7/-
3/2/-/-
6/8/3/-
10
5/7/3/1
10
1/5/-/-
11/14/7/3
5/5/7/7
11/14/7/-
6/6/6/6
11/14/7/-
5/7/3/-
5/7/3/-
4/5/-/-
4/5/-/-
Model Assigned Rules 7/8/3/Retro-Fit MARs Manoeuvrable: Turn as one class beer Torpedoes:
7/8/3/-
6/6/6/6
7/8/3/-
6/6/6/6
7/8/3/-
4/5/-/-
4/5/-/-
Tsunami Heavy Cruiser 2-4 Medium, Capital 1 70%, < Heavy Cruisers 80 points
AP PD Mn SH FW
10
6/5/1/1
10
5/6/3/-
Model Assigned Rules 1/1/-/Retro-Fit MARs Manoeuvrable: Turn as one class beer Torpedoes:
1/1/-/-
3/5/-/-
4/4/4/4
4/4/4/4
3/5/-/-
1/-/-/-
3/4/-/-
10
5/6/3/-
10
3/4/-/-
Model Assigned Rules 3/4/-/Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above)
3/4/-/-
4/4/4/4
5/6/7/5
5/6/7/5
3/4/-/-
11
1/3/-/-
11
1/3/-/-
3/4/1/-
3/4/1/-
3/4/1/-
3/4/1/-
1/3/-/-
1/3/-/-
12
10
Primary:
Primary:
15/17/11/6
Tier 2:
15/17/11/6
Tier 2:
1/4/6/7
1/4/6/7
10
Torpedoes 5/5/6/6
5/7/4/-
5/7/4/-
5/6/6/6
5/6/6/6
Experienced Engineers: Systems repaired on 1-4 Repair Shules: Roll 5,6 on 1D6 to x CHEs on 1 ship in 8
Torpedoes 3/6/6/6
DR
CR
Mv
HP
Model Assigned Rules 5/7/4/Retro-Fit MARs Experienced Engineers: Systems repaired on 1-4
5/7/4/-
Halberd Heavy Cruiser 2-4 Medium, Capital 1 80%, < Heavy Cruisers 85 points
AP PD Mn SH FW
5/7/4/Torpedoes 2/4/4/4 0
10
10
7/8/4/2
7/8/4/2
6/8/3/-
6/8/3/-
Torpedoes 2/3/4/5
13
3/4/1/-
1/3/-/-
1/3/-/-
3/4/1/-
3/4/1/-
DR
CR
Mv
HP
11
11
Torpedoes: 9/9/10/10
Model Assigned Rules Cloaking Field: When on, hit only on 5, 6, AD also halved Manoeuvrable: Turn as one class beer (included above) Bigger Baeries: PD has 8 range Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Point Defence Barrage: PD can be used against small Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4 Systems Network: Aached ships can use cloaking eld
10/12/7/4
10/12/7/4
5/8/4/2
10
Torpedoes: 7/7/8/8
Torpedoes: 6/6/7/7
11/15/8/4
7/10/5/1
7/10/5/1
Bane R&D Cruiser 2-3 Medium, Capital 1 70%, 1 Squadron Max. 120 points
AP PD Mn SH
Scarab Heavy Cruiser 2-3 Medium, Capital 2 70%, < Heavy Cruisers 80 points 5/7/3/1
CP AP PD Mn SH FW
Torpedoes: 4/4/4/5
6/8/4/-
6/8/4/-
Torpedoes: 4/4/4/5
Torpedoes: 3/3/4/5
Model Assigned Rules 5/7/4/Cloaking Field: When on, hit only on 5, 6, AD also halved Retro-Fit MARs Stealth Systems: Re-roll hits from weapons in RB3/4
5/7/4/-
5/7/4/-
5/7/4/-
10
4/6/8/2
4/6/8/2
2/5/1/-
2/5/1/-
12
13
12
8/11/6/4
12
10
12
10
Model Assigned Rules 6/10/4/Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits Mineeld: Place 3 Mn5 mines aer deployment
6/9/4/-
5/2/-/-
4/-/-/-
10
10
Model Assigned Rules 4/6/2/Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits Torpedo Spook: Successful PD must be re-rolled
4/6/2/-
Victory Heavy Cruiser 2-3 Medium, Capital 1 60%, < Heavy Cruisers 80 points
CP AP PD Mn SH FW
8/10/5/3
6/8/3/-
3/4/2/1
Trident Destroyer 2-3 Medium, Capital 0 60%, < Destroyers 70 points 4/6/8/2
AP PD Mn SH FW
Model Assigned Rules 4/6/2/Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above) Retro-Fit MARs Secured Bulkheads: When boarded, -2 enemy AP hits
1/3/-/-
1/3/-/-
2/-/-/-
DR
CR
Mv
HP
12
10
3/4/-/-
3/4/-/-
2/-/-/-
13
11
Cannon: 9/13/7/2
11
6/9/5/2
Model Assigned Rules Impervious: When boarded, aackers AP halved aer PD Pride of the Fleet: Magazine Explosion only gives 2HP Elite Crew: CP/AP get +1 to hit in Boarding Assaults Disrupon Cannon: CR causes extra crical eect (not HP) Launch Tubes: Can iniate a boarding assault from 8 Firing Soluon: Can link same arc primary weapons Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks
DR
CR
Mv
HP
Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks Espionage: +1 STAR card hand size or +1 Iniave
Torpedoes: 5/5/5/5
Torpedoes: 5/5/5/5
Model Assigned Rules Cloaking Field: When on, hit only on 5, 6, AD also halved Disruptor: If uncloaked, can aack:1D6, +1 aer 1st ship. Works on RB1 4+, RB2 5+, RB3/4 6+. If successful, roll D6; 1 = PD Oine 2 = Engine Failure 3 = Weapon Damage 4-5 = Secondary Systems Oine Retro-Fit MARs Reinforced Fore: +1CR rang from Fore aacks
Torpedoes: 5/5/5/5
Torpedoes: 5/5/5/5
Jusce Heavy Cruiser 2-3 Medium, Capital 1 60%, < Heavy Cruisers 90 points
AP PD Mn SH FW
4/7/-/-
DR
CR
Mv
HP
4/6/-/-
Torpedoes: 4/4/4/4
5/6/9/2
DR
CR
Mv
HP
10
3/5/-/-
3/4/-/-
3/4/-/-
10
Torpedoes: 5/5/5/5
Torpedoes: 5/5/5/5
DR
CR
Mv
HP
10
10
4/5/3/Torpedoes: 5/5/4/4
Torpedoes: 4/3/2/1
Torpedoes: 4/3/2/1
6/7/5/3
6/7/5/3
DR
CR
Mv
HP
10
4/6/3/Torpedoes: 5/5/4/4
6/8/5/3
6/8/5/3
5/6/4/2
5/6/4/2
DR
CR
Mv
HP
15/18/12/9
4/6/3/Torpedoes: 5/5/4/4
11
12/18/6/-
12/18/6/-
12
4/6/2/-
4/6/2/-
2/3/1/-
2/3/1/-
DR
CR
Mv
HP
12
10
10/15/5/Torpedoes: 5/7/7/9
4/6/1/Torpedoes: 3/4/4/5
15/18/10/5
5/7/2/-
4/6/1/Torpedoes: 5/7/7/9
5/7/2/-
5/7/3/1
DR
CR
Mv
HP
12
6/7/5/-
6/7/5/-
8/10/6/4
6/7/5/-
4/5/3/-
3/6/-/-
4/5/3/-
10
10
6/8/3/Torpedoes: 6/6/6/6
8/12/5/1
8/12/5/1
11
10
10
8/10/6/5
8/10/6/5
Superior Design: Crical hit AP/CP loss, no raging re Special Forces: Re-roll all boarding misses or enemy hits
6/8/4/-
6/8/4/-
4/5/3/2
4/5/3/2
DR
CR
Mv
HP
12
8/10/6/5
4/6/3/-
Torpedoes:
5/5/5/5
4/6/3/-
4/6/3/-
Torpedoes:
5/5/5/5
4/6/3/-
DR
CR
Mv
HP
8/9/6/5
4/4/4/4
3/4/2/-
Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above)
4/6/3/-
4/6/3/-
DR
CR
Mv
HP
10
3/5/-/-
Model Assigned Rules 3/4/-/3/4/-/Target Resoluon: Parent ship +1 to hit target within 8 Small Target: Capital ships hit only on a 5, 6
Varnak Heavy Cruiser 2-3 Medium, Capital 1 50%, < Heavy Cruisers 90 points
AP PD Mn SH FW
5/4/2/Torpedoes: 5/5/4/-
9/8/6/-
9/8/6/-
6/5/4/-
6/5/4/-
DR
CR
Mv
HP
10
4/7/8/-
10
6/5/4/-
6/5/4/-
5/4/2/-
5/4/2/-
DR
CR
Mv
HP
5/6/1/-
8/11/5/-
Torpedoes:
8/8/8/8
8/11/5/-
5/6/1/-
Torpedoes:
6/6/6/6
5/6/1/-
DR
CR
Mv
HP
15
3/4/1/-
12
8/12/6/-
8/12/6-
8/12/6-
DR
CR
Mv
HP
10
6/8/5/-
3/4/6/-
Model Assigned Rules 6/8/5/6/8/5/Hidden Killer: Cannot hit in RB3/4 if cut engines Manoeuvrable: Turn as one class beer (included above)
3/4/6/-
3/4/6/-
4/5/3/-
4/5/3/-
MILITARY INSTALLATION
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Installaons) Cost
FW DR CR Mv HP CP AP
Model Assigned Rules 2/3/1/2/3/1/No FSD: Cannot perform or arrive by a shunt Small Target: Capital ships hit only on a 5, 6
3/4/2/-
MILITARY INSTALLATION
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Installaons) Cost
DR CR Mv HP CP AP
MILITARY INSTALLATION
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Installaons) Cost
FW DR CR Mv HP CP
4/7/4/2
4/7/4/2
4/7/4/2
4/7/4/2
MILITARY INSTALLATION
Name & Type Squadron Size Size/Designaon Turn Limit MFV (Installaons) Cost
DR CR Mv HP CP
Torpedoes: 4/4/4/4
Torpedoes: 4/4/4/4
Torpedoes: 4/4/4/4
Torpedoes: 4/4/4/4