Beruflich Dokumente
Kultur Dokumente
With Good/Neutral Companions: Jaheira, Minsc, Keldorn, Aerie & Imoen; playing Cleric/Ranger
BALDUR'S GATE II ENHANCED EDITION: © 2014 Beamdog Corp and Overhaul Games. All Rights Reserved
BALDUR'S GATE II: SHADOWS OF AMN: Developed and © 2000 BioWare Corp. All Rights Reserved
Contents
page
4
Why Cleric/Ranger and party members remarks …………………………………………………………………
Game installation set-up, patches and minimal but essential mods / essential tweaking ………………… 4
Baldur's Gate 2 mod installation order and some good mods …………………………………………………7
14, 16
Enhanced Edition New NPC Quests overview and walkthrough ……………………………………………
Chapter 2 ………………………………………………………………………………………… 33
Plan for phase 1 ……………………………………………………………………………… 33
Jaheira romance guide / walkthrough / Harper Quests Overview ………………… 33-72
Ertof Dand and Bandits appearance / spawn ……………………………………………49
Xzar/Montaron and Meronia …………………………..……………………………………57
Reviane and Harpers appearance / spawn ………………………………………………61-62
Dermin appearance / spawn 1, 2 and 3 ………………………………………………… 63, 69
Terminsel appearance / spawn 1 and 2 ………………………………………………… 64, 72
Melee Buffing Spell Tips (buffs) for melee fighting in Ch. 2 ……………………………35
Melee Buffing Spell Tips (buffs) for Minsc in Ch. 2 ……………………………………. 36
Recruit Keldorn and Jan …………………………………………………………………… 38-40
Pick pockets (PP) round 1 ……………………………………………………………………40
De'Arnise Hold and the Flail of Ages +3…………………………………………………. 44
Nalia's Quest beginning…………………………………………………………………….. 47
Chapter 3 ………………………………………………………………………………………… 53
Plan for phase 2 ……………………………………………………………………………… 53
Pick pockets (PP) round 2 ………………………………………………………………… 54-55
Buying nice, useful items/gear ("big buy") ………………………………………………… 56, 79, 84
Main plot quests (for the Shadow Thieves) ………………………………………………57, 59-61
How to defeat Kangaxx the Lich ……………………………………………………………65-66
Melee Buffing Spell Tips (buffs) for melee fighting in Ch. 3 ……………………………67
Useful Potions List ………………………………………………………………………… 68
© bg2mez 2
Chapter 4 ………………………………………………………………………………………… 87
Plan for phase 4 ……………………………………………………………………………… 87
Spellhold ……………………………………………………………………………………… 89
Sahuagin City / City of Caverns ……………………………………………………………. 96
Chapter 6 ….………………………………………………………………………………………120
Plan for phase 6 ……………………………………………………………………………… 121
Fighter Stronghold Quest part 2 and 3 ……………………………………………………123
Anomen's Quest part 1 ………………………………………………………………………125
Anomen's Quest part 2 (knighthood) ………………………………………………………135
Skinner Murders Quest ……………………………………………………………………. 137
Thieves Guild Quest / Mae'Var's Quest …………………………………………………… 139
Main plot quest (Rhynn Lanthorn Quest / Bodhi's Lair) …………………………………140-142
Ranger Stronghold Quest part 1, including possible Ranger Stronghold bugs………144, 147, 150
Chapter 7 ……………………………………………………………………………………….…192
Nine Hells ………………………………………………………………………………………198
Chapter 9 ……………………………………………………………………………………….…222
228
Chapter 10 ……………………………………………………………………………………….…
© bg2mez 3
A few reasons to try Cleric/Ranger
*Begins with two proficiency points in the Two-Weapon Style (**) skill
*Can use Stealth: strike first, THAC0 reduced by 4 for first hit, and explore without being detected!
*Can cast Righteous Magic (Level 5 spell): all hits are at maximum damage! Increases hit points and strength!
*Optional: can cast Iron Skins (Level 5 spell): immune to melee weapons! (We no longer use this spell)
*Optional: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents
*THAC0 and number of attacks per round as per Fighter: base THAC0 gets to 0; base attacks/round gets to 3½!
*Can cast other good buffing and damage-dealing spells, while wearing armor!
*Role-playing purposes (i.e. who are you and what type of character do you want to play?)
Party remarks
Good/Neutral-alignments only:
*Jaheira: the most rewarding romance; can cast Iron Skins and Creeping Doom; excellent fighter; companion from BG1
*Minsc: has Stealth to do sneak attacks; excellent fighter; funny; companion from BG1
*Keldorn: can use the Two-Handed sword Carsomyr +5; can cast Dispel Magic and True Sight; excellent fighter
Alternate: Mazzy, Fighter, is perhaps a worthy alternative to Minsc or Keldorn (in keeping with Good/Neutral-alignments only)
*Imoen: a very good mage; has enough thieving skills to get you through the game; BG2 storyline; companion from BG1
*Aerie: great for Cleric and Mage buffing spells, breaching and dropping Fireballs and Horrid Wilting
Alternate: Anomen, Fighter/Cleric, is a worthy alternative to Aerie (in keeping with Good/Neutral-alignments only)
*Part-time party member: Jan Jansen, Illusionist mage/Thief, used occasionally for thieving skills in Chapters 2 and 3
*Install the game: EE 1.3 was good, 2.0 was terrible, but v.2.6.6.0 is good once again!
*The best mods to make EE 2.6.6 more like BG2 original: Shader Pack v3.1 and Lefreut's enhanced UI v4.5
See below for more mods to consider
EE 1.3, 2.0, etc.: in order for the Cleric Ranger to receive Druid class spells beyond level 4: change the baldur.ini file thus:
'Cleric Ranger Spells', '0', (just change the default '1' to a '0')
The file is found in your documents folder: C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition
However, as a test, this play through I will not use Iron Skins but rather Righteous Magic instead.
1) At the end of BGEE, a Final Save file is created in the "save" folder; copy/paste that file into BG2EE "save" folder:
E.g.: C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition\save\000000002-Final-Save
1, alt.) From BGEE, anytime you are ready, click the Export button on the Record page; this saves a file "Char"
Then copy the exported "Char" file from the "Character" folder in BG1; paste it into the "Character" folder for BG2EE
2) Start a new game in BG2EE and click on New Game, Create, Import, Saved Game (alt.: Character File) & then select Final-Save
© bg2mez 4
*Imported my Lawful Good Half-Elf Cleric/Ranger from BGEE (see BGEE walkthrough at Scribd.com) with 161,000 xp:
*STR 19, DEX 19, CON 19, INT 19, WIS 21, CHA 6; Two-Weapon Style*** Flail** War Hammer** Mace*
*(If not importing: roll until getting STR 18/91-00; CHA 3 is enough and INT 6-11 is enough; have DEX CON WIS all at 18)
*Chose Racial Enemy: e.g. Mind Flayer (+4 THAC0 bonus when fighting them)
*Starts with THAC0 14/10, 2 attacks/round, +3/+7 to hit, 98 hp, 161k xp, Stealth 82, AC6, saves 7/11/10/12/12, Lore 39
*Imported with Fallorain's Plate Mail +1 in inventory or on person (doesn't matter which)
*If weapons do carry from BGEE, do not use them - too overpowered for beginning of BG2EE; changes to game too much
*Imported with the Golden Pantaloons in inventory
*Maximize experience points (xp's)! Do as many quests, side quests and miscellaneous fights as possible!
*[…] square brackets throughout this walkthrough = could do this but don't
[Can pause the game and press "H" at start of game during the black screen before the first "sigh" to see inventory of imported char]
[If power gaming with Good and Evil companions, party could be Jaheira, Minsc, Viconia, Jan/Imoen and Edwin. To use them:
Temporarily park (dismiss) Viconia and Edwin to finalize REP-reward quests if you have REP 18 or higher (cannot
finalize with Edwin/Viconia if REP 18-20 - must kick them out temporarily).
Edwin/Viconia will join with REP 20 and can be removed/parked safely with REP 20; or use the Happy Patch.]
Thank-you / credits
To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)
To: SlashR4! Thank-you for the great romance FAQ! (see gamefaqs.com)
To: Beamdog! Thank-you for increasing the popularity of and interest in BG by developing the Enhanced Editions!
To: Fans, Spellhold Studios and Gibberlings 3! Thank-you for all your contributions to mods and forums, especially the "Did you know" thread
located at https://forums.beamdog.com/discussion/29289/did-you-know/p1 from which I have gleaned-off a lot of good tips and tricks.
© bg2mez 5
A few Baldur's Gate 2 beginner tips
Pause: Use the pause key (space bar) often to plan each battle; plan each party member's action and select their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"
Hit Pause as soon as a party member isn't doing what you want or is in trouble
Party Formation: Keep the party "tight packed" for narrow roads, walkways and passages -->
Waypoints: To set waypoints (in BG2 and BG): left-click the first waypoint, then SHIFT + left-click
subsequent waypoints, using the map if necessary to cover large distances
Combat: Buff with the special ability "Draw Upon Holy Might" before going into battle
Cast spells that summon creatures for tough battles (try Animate Dead), they will distract the enemy
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting
Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
See pages 35 and 67 for some Baldur's Gate 2 buffing tips (Baldur's Gate 2 buffs)
Serious trouble: Gulp a Potion of Invisibility, or use a Ring of Invisibility on yourself, and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself
Weapon details:Get the +3 weapon called "Flail of Ages" very early in the game, from Nalia's quest "De'Arnise Keep"
Vampires: use +2 weapons or better; be protected with Negative Plane Protection to avoid being level drained
Get the Mace of Disruption and upgrade it with illithium as soon as possible to effectively fight Vampires
Buff vs mind Chaotic Commands is vital in a lot of battles to avoid being confused, dominated or charmed
effects: Resist Fear/Remove Fear is vital in a lot of battles to avoid being panicked in fear
Free Action (Cleric spell) and the Ring of Free Action prevents you from being held/stunned/unable to attack
Minsc's special ability "Berserk" is very effective against mind effects as well (also when fighting Liches)
Rest & save: Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC
Healing: If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation
The Rod of Resurrection can fully heal a wounded character, with infinite range! Just use it on the injured characters portrait
One can be purchased from Ribald for 5920 gp with 10 charges (assuming you have REP 20 and CHA 20)
Curing Remove Paralysis (Priest Level 3) cures Stun and Held conditions
conditions: Remove Disease (Priest Level 3) cures Blindness and Deafness as well as Disease
Buying items: Reputation 20 and Charisma 20 maximizes the discount for buying items
Use the Mage spell Friends to raise Charisma early in the game to get reduced prices
Buy from merchants with the party member with the highest Charisma as the leader of the party
© bg2mez 6
Mod installation order, good mods and detailed notes
Explanations
Type of installation process:
A - install directly from your downloads folder (or the folder where
you have saved the downloaded file)
B - unrar/unzip to your BGII - SoA folder and then run the setup file
added by the mod, which is located in the BGII - SoA folder
© bg2mez 7
C - unrar/unzip to your BGII - SoA folder, move the setup file and
folder added by the mod, to your BGII - SoA folder, and then run the
setup file from the BGII - SoA folder
Ok to install the mod later, during a current play through, e.g. in Ch.6?:
YES = Ok to install the mod after starting a new game and after
leaving the Irenicus Dungeon; will be able to complete it
NO = Must start from before leaving the Irenicus Dungeon, or, for
mods that have content in the first dungeon: must start a brand new
game
Type of install
Install Order Name / description BG2 Original only?
process
Official patch
not used (BG2 A ToB patch 26498 Yes
only)
not used (BG2 B TobEx (Throne of Bhaal Extender, v0026) core components only Yes
only)
This is a must for larger mod installations and for TDD. It allows
spellbooks to contain more spells per page; adds the scroll-up/scroll-
down function in the spellbook; you can change some basic rules if
you install non-core components as well (we do not)
Corrections
not used (BG2 A BG2 Fixpack v10: currently includes all of the fixes addressed by Yes
only) Baldurdash (including the Game Text Update) and several hundred
new bug fixes
Note: do not install any Baldurdash fixes or patches! E.g. do not
install BG2ThroneOfBhaalFixPack112 as it is not compatible with
the World map mod (step 11 below)
-> RUN THE GAME, SET OPTIONS, START A NEW GAME (JUST
A TEST GAME)
-> Make a back-up copy ("clean install") of the program
Copy the entire game (not necessary, but I do), i.e. the entire BGII -
SoA folder, to a back-up folder
We use: D:\Misc\Games\Black Isle\BGII - SoA is copied to
D:\...\backup BG2 clean install\BGII - SoA
not used (BG2 not required - we Install these components of 1PP now only if you are going to install
only) will install 1PP Item Revisions and Spell Revisions:
© bg2mez 8
later (9.1) Core Paper dolls, Core Updates and Item Patches, Improved
Projectile Effects
Can install
Type of install
Install Order Mod name / description (BOLD = excellent, recommended) later, e.g. Start location / Chapter
process
in Ch.6?
2. Big mods
2.1 B The Darkest Day v1 .1 4 (TDD) No Very start of a new BG2
Note: this is a decent mod with a lot of side quests but it changes game
the original game somewhat, e.g. it makes the Irenicus Dungeon
more difficult (but not too bad), and gives some joinable NPC's
magical weapons (+2's, +3's) that weren't originally intended to be in
the game and are over-powered (we do not use or sell)
not used (2.5) not installed Baldur’s Gate Trilogy v1.18 (BGT) would be installed here if you
have also installed BG1 on your computer. This mod is highly
recommended if not yet tried! We have played it and enjoyed it, but
it makes for a very long game! Therefore we begin in BG2 in current
play through's.
not used (2.6) none installed Item Revisions and Spell Revisions would be installed here ? -
3. Quest mods
not used (3.3) not installed Assassinations (too evil, and lowers Reputation) Yes Bernard in the Copper
Coronet with REP<17
3.6 B Tales of the Deep Gardens v10.1 Yes Government, outside the
Council of Six
not used (3.7) B Innershade would be installed here
3.9 B I Shall Never Forget v5.2 ("ISNF") Yes Government, new "2nd
Floor Observatory" near
the Prison
© bg2mez 9
Can install
Type of install
Install Order Mod name / description (BOLD = excellent, recommended) later, e.g. Start location / Chapter
process
in Ch.6?
not used (3.11) B Southern Edge (Athkatlan Ground mod series is excellent) No Adds a new areas to the
Tangled Oak Isle Athkatla map
Alabaster Sands
B Bridge's Block
Ooze's Lounge
not used (3.12) B Fishing for Trouble 3.0 with hotfix would be installed here No In Chapter 2, Gates
district: a map is given.
Adds a new area to the
Athkatla map
5. NPC mods
not used (5.1) none installed NPC mods such as Imoen Friendship, Alora, Amber, Ajantis, Auren, ? -
Kivan and Deheriana Companions for BG2, Xan for BG2, Isra BG2,
Kelsey and Keto are noteable and have good quests and new
encounters
Note: The Darkest Day will add four NPC's including Yeslick
(Temple District) and Kivan (Umar Hills)
5.2 B Banter Packs v15 (with Accelerator), IEP Extended Banter v4.2 ? -
6. Miscellaneous mods/mini-mods
not used (6.1) B Almateria's Restoration would be installed here ? -
not used (6.2) B Unfinished Business for BGII would be installed here ? -
8.9 B Gerri's NPC Portrait Pack (Gerri's BGT NPC Portraits 3.0) ("BGT
NSC Portraits 3.1" "nsc_Portraits-3.0.rar")
HIGHLY RECOMMENDED
https://github.com/gboeck/NSC-Portraits/tree/master
© bg2mez 10
Type of install
Install Order Mod name / description
process
not used (BG2 B Aurora's Shoes and Boots 5 with patch files would be installed here ? -
only)
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WARNING: Do not enhance the mages! Even on your second time
with SCS! Mages simply become too tough and some of the Liches
are broken! Only install if you have played through the game with
SCS as per section 10.24 below already!
12.21 Make a back-up copy of your install now, before installing SCS.
This is because sometimes if we changed just one optional
component of SCS after starting a game, the old saves could not be
loaded again, nor could we start a new game!
12.22 On your second or later play through, you could install SCS
components from AI Enhancements and Tactical Challenges for
BG2 (only these sections are necessary for your first, and second
time with SCS).
Note: some enhancements are too tough (line through them
below) or simply frustrating and not recommended because they
detract from the gaming experience!
12.24 For your third+ play through it is recommended to install only these
components (all are from the two categories of SCS: AI
Enhancements and Tactical Challenges for BG2):
Initialize AI, Smarter general AI, and Better calls for help
HLA's for selected spellcasters in ToB (not in SoA) (1)
Smarter mages (for Ch1-5: Mages never cast spells instantly)
Smarter Priests (simulate pre-battle buffing) (1 or 5)
Smarter Dragons, normal hit points (2)
Increased difficulty of level-dependent groupings: significant (2)
Smarter/improved: Golems, Mind Flayers, Illithids (4),
Smarter/improved: Shade Lord, Githyanki, Vampires
Improved De'Arnise Keep (WARNING: the fight vs TorGal becomes
very hard even for veteran players)
Improved Bodhi (1. toned down)
Improved Sahuagin
Improved Beholder Hive
Improved Sendai's Enclave, Abazigal Lair
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not used (BG2 B Infinity Sounds v13
only)
We install 3 components only: Restored BG1 Weapon Attack
Sound Effects, BG1 Armor Hit Sound Effects, Gulp! Sound Effect
not used (BG2 copy/paste 15. Jaheira romance patch: copy/paste the 3 files into the override folder
only)
Install JaheiraRomanceAndHarpersPlotPatchV21 (from
http://www.sorcerers.net/Games/BG2/Jaheira.php)
Bug solution:
Save the game and quit. Move the file Jaheira.bcs from the Override
folder, then reload the save game; perhaps reload once more and
change maps a few times, and Terminsel will appear!
© bg2mez 13
Enhanced Edition New NPC Quests Overview
Neera: Alignment: Chaotic Neutral
Where to find: Bridge District; will appear as you walk through the north area. Then
she will encounter you a second time when you change maps. Then
she will wait for you in the new Wild Forest area which is near
Watcher's Keep.
When to do her Possibly do only a couple of the side quests very early in the game
quests: to get an Amulet of Protection +2 and a Tankard that can provide
healing 3x per day; but even these items are only nice-to-have. Save
the rest, if not all, until Imoen re-joins.
Sequence: One part after the other with no waiting time. Quests do not require
Neera to be in your party for a set amount of time. Can park Neera
and do her quests without her if desired.
Quest overview: Meet in the Bridge District and then again after the next map
change.
When to do his If following the below walkthrough (which goes for Chapter 4 very
quests: early) then do the first half of his quest just before instigating
Chapter 4 because the fights are challenging in the early game.
Save the rest until Imoen re-joins so she gets more xp's.
Sequence: One part after the other with no waiting time. Can park Rasaad and
do his quests/fights on each new map without him if desired.
Quest overview: Meet in Trademeet. In EE 1.3 cannot use Jan to pick pocket Treya
3x to get the Cloak of Unerring Strikes
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Part 3: Heretic Temple
-No remarkable items are to be had and the final fight is
difficult, therefore wait until Imoen rejoins later in the game.
-Early in the game do at most only the small side quest that is
related to Neera's side quest (Wilson the bear) so there is no need
to enter the Temple.
-Worth about 196k xp in total, or 33k xp each in a party of 6.
-That's all until ToB (I haven't played ToB with EE yet).
Hexxat: Alignment: Neutral Evil (must have Reputation 18 or lower for her to join; can
use Viconia to lower REP by 2 points but must keep Viconia in the
party)
Where to find: Copper Coronet (must start quest 1 prior to Chapter 4 or she leaves
for good!)
When to do her Do part 1 only after making the Mace of Disruption +2 in Chapter 3.
quests: Save the rest of Hexxat's quest until Imoen re-joins.
Sequence: Part 2: 7 days after completing part 1, it must be night and you must
be in Athkatla. She does not have to be in your party continuously.
Part 3: 7 days after completing part 2, it must be night and you must
be in Athkatla. She does not have to be in your party continuously.
Part 2:
-Bring a Potion of Master Thievery in case of bug.
-Medium difficulty, but must fight three Mind Flayers: summon
creatures as fodder, use Shield of Harmony (from Trademeet) and
Chaotic Commands.
-7 days after part 1, at night and with Hexxat in your party, Cabrina
will appear. Go to the Graveyard District and you are brought to a
new dungeon area (Crypts of Durkon).
-Worth about 162k xp in total, or 27k xp each in a party of 6.
-Possible Hexxat quest bug fighting the six guardians forcing
Hexxat to pick-pocket Ki Chin Sang for the key (might need to use a
Potion of Master Thievery)
Part 3:
-Medium difficulty; bring some extra potions of healing; final fight
summon creatures as fodder and cast 3x Fireball.
-7 days after part 2, at night Cabrina will appear again; go to the
Graveyard District and you are brought the new dungeon.
-Worth about 288k xp in total, or 48k xp each in a party of 6.
-That's all until ToB (I haven't played ToB with EE yet)
Remarkable I have no idea. Can't do his quest with Keldorn in your party; his
treasure: quest sounds way too evil anyway.
© bg2mez 15
Enhanced Edition New NPC Quests Walkthrough
Neera's quest: Bridge: North area: ENCOUNTER Neera and Red Wizards
Map change: ENCOUNTER Neera: map is updated to include Wild Forest; can
pick-pocket her Adoy's Belt (worth only 1 gp) and she is wearing
another when you meet her next time.
Neera 1st Wild Forest: Neera joins! Wild Mage Level 10, 250k xp. Could use her instead of
quest (part 1): Aerie, or Keldorn or Minsc. Use her to learn spells for xp's!
- The wagon/cart and east of the cart near the rocky outcrop
- North of the cart between trees
South-east: Ogre Mage can drop a high level spell scroll (have seen
Khelben's Warding Whip and Spell Trigger!)
North-east corner: loot and use Stones (a pile of sand) to cross the
bridge 2k xp all!
Hidden Refuge: ENCOUNTER Hayes and Telana: can pick-pocket Hayes (Darts of
Stunning, worth 600 gp)
Talk to Telana in the camp for Neera's main quest (mage Daxus
Taralom is in Delosar's Inn downstairs, in the evening).
You will get 5k xp for each of the below quests in part three of
Neera's quest (most give 0 xp now).
2. Mereth's quest: get hair band from crate in the Bridge District,
north; award is Amulet of Protection +2 (Wooden Horse Necklace), *Amulet of Protection +2
0 xp.
3. Amanis Khal's quest: talk to Kirik first, tell him you have a chest of
dragon gold; speak with him a 2nd time and play a game with him,
after which he walks off.
© bg2mez 16
4. Knocktor the Fizzled's quest: give 3k gp, silver necklace and two
Diamonds; award is 3500 xp and Talisman of Hearthfire (must have
this item to successfully complete the below quest with Daxus).
5. Zaviak's quest: Wilson the Bear; talk to the caged bear in the
Heretic Temple map of Rasaad's quest and buy him to free him.
Talk to the bear a second time in the NW area of the map, join to
become a party member (!) and bring to Zaviak.
Return Wilson for 0 xp and five Green Dragon Potions (STR 25!)
6. Barad Ding's quest: find and return his eight cats from the Wild
Forest (save lots!) for 0 xp and an amulet (Collar Bell). Can get *Collar Bell
more cat food from him if necessary.
7. Reginald (north of Amanis Khal): talk to get him to fight you but do
not fight back! Then wait approximately 15 seconds for him run back
to his starting spot. Talk to him twice; he says he will remember this
lesson. He landed 0 hits but it's ok.
King Gramm: probably has no side quest; just speak nicely to him.
Trademeet: Get the cask of beer from Vyatri's Pub for Mironda.
Bridge: Get the Hairband from the crate in the north for Mereth.
Heretic Temple: Get Wilson from the NE, or pay for him to free him from his cage if
not yet done, for Zaviak.
Neera 2nd Note: must finalize the above side quests before proceeding if you
quest (part 2): want to successfully complete them.
Note: Daxus must use the Talisman now in order to survive to the
end.
Leave for the Hidden Refuge with Neera, or send her to the mage
camp now and meet her there later.
Neera 3rd Promenade: Note: memorize 2x Death Spell, Invisibility 10' Radius and 2-4x
quest (part 3): Purge Invisibility for the battle with Lanneth.
Bring 10k gp or so to buy spell scrolls.
© bg2mez 17
Talk to the Bouncer to gain access (can do without Neera in the
party), talk 4 to fight 3500 xp
Park Neera to enter peacefully and see what the Merchants are
selling (no worth while items except Robe of the Neutral Archmagi
15170 gp; one of the Merchants has some good/rare scrolls such as
Mordenkainen's Sword (Mordy's), Protection From Magic Energy,
Protection from Acid, and Ruby Ray of Reversal).
South room: ENCOUNTER Red Wizards and Ghallus: tell him you
are here to release them but do not release now.
After the fight talk to Mironda 10k xp and 150 gp; talk to Ghallus to
free him and the slaves 7500 xp. Save game.
De-trap the first north chest and south cabinet for minor loot; unlock
the next door to the east.
Save game (in case King Gramm dies).
Note: Daxus might not survive, because Hayes was a traitor, if you
did not let Daxus use the Talisman.
© bg2mez 18
Get Neera and she will say to go to the Refuge.
Hidden Refuge: With Neera in the party, enter the Hidden Refuge for Telana to
spawn: receive the Robe of Goodman Hayes, a Mechanical Bird and
10k xp all!
Reginald gives The Brick +2 (war hammer that returns to the user). *The Brick +2
Trademeet: Hayes is in the Tavern; can fight for 7k xp (or let him go). No xp
given if you then report to Telana in the Hidden Refuge.
Neera done for SoA (except for scribing spells for xp's).
Rasaad Trademeet: By fountain: ENCOUNTER Rasaad, Sun Soul Monk and Treya
quests: (cannot PP the Cloak of Unerring Strikes in EE 1.3)
Rasaad quest Gates: ENCOUNTER Cloaked Figure (with Rasaad in party): map is
part 1: updated to include the Abandoned Amphitheatre; no need to wait
until evening or night, so go now.
Rasaad quest Abandoned ENCOUNTER Geld Quickblade (can pick-pocket 4x): seems to offer
part 2: Amphitheatre: advice but do not pay; fight 3k xp + 2k xp
NW: four traps are "spawned" on the northwest curve of the road but
only after speaking with Geld
Full buff, Protagonist only melee, all other ranged, Aerie will cast 2-
3x Fireball: walk with Rasaad the to centre of the amphitheatre.
Can temporarily park Rasaad during fight so the party gets more xp's.
ENCOUNTER Hammerhelm: to fight talk 7x1, 2, 3x1, 3, 1, 1
Fight 17 enemies 43k xp, pick-up note/map 3k xp all! Rasaad
rejoin, save game and then leave the map.
Map change: ENCOUNTER Sixcar, Treya, Ghello and Sahana: talk 4x1, 2 to fight,
use summoned creatures from items! Cast Insect Plague, melee ***Cloak of Unerring
fighters use Protection from Fire, 26k xp. Can temporarily Strikes
park Rasaad during fight so that party gets more xp's. -> Minsc later
Drop includes Cloak of Unerring Strikes! No other good items.
© bg2mez 19
Rasaad rejoin, talk 1, 1, 1, 2k xp all!
Note: save the rest of Rasaad's quest until Imoen , with the
exception of perhaps going to the Heretic Temple map to talk to the
bear and return him (Wilson) to the Hidden Refuge
Rasaad quest Heretic Temple: Note: this map has Wilson the Bear for Neera's side quest. You
part 3: must talk to the caged bear, buy him to release and then meet him
in the northwest corner of the map to join your party.
Inside the Temple can loot trapped and locked containers and the
north room for about 2400 gp total, but no significant treasure.
Talk to Bound Sun Soul Monk to get ropes, 0 xp. Can use the ropes
to enter the temple through the roof (temple skylight) for 2k xp all,
can do so after the final battle!
Inside Temple, ENCOUNTER Collus Darathon, with Rasaad in the party : talk 2, 5x
center area: 1. If Rasaad is not in the party you will have to fight now and will
miss out on the four trials portion of the quest.
Imoen de-trap: north door, one chest in north room and one chest in *Star Sapphire
NE room. Unlock one chest in each of the side rooms. (Will need *Diamond
two Diamonds for Neera's quests if not yet done.) *Potion of Magic Shielding
Four trials/challenges:
SE: Trial of the Blinding Sun (light):
Talk to Blinding Sun Monk: fight three Invisible Stalkers 9k xp; 10k
xp and Gem of Seeing (casts True Seeing 1x/day) awarded.
SW: Bright Moon Trail (dark):
Fight many Shadows using the Mace of Disruption +2, stand in the
south portion of the central shadow for crowd control.
Or fight none by standing in the light.
Walk to the center of the room: ENCOUNTER The Truth: tell a
secret; 10k xp and Gauntlets of Aln Zekk (for a Monk).
© bg2mez 20
Rest in preparation for a big battle
Hexxat 1st Graveyard: After joining in the Copper Coronet (must do before Chapter 4), go
quest (part 1): to the Graveyard and walk towards the small east tomb
South: walk Hexxat through the force field to find the real Hexxat
Protagonist walk toward the statue just north of the sarcophagus
If you talk 5x 1, and quickly follow her back to where you picked-up
the Cloak, talk 5x 1 and Hexxat will join, 10k xp. A minute or so *Bag of Holding
later she gives a Bag of Holding! (Dragomir's Respite)
She is an evil Thief (Level 13, 800k xp) so use her only to complete
her personal quests
Click on the Rod device to open the exit and return to the Slums
Optional: sell looted items (worth about 1100 gp)
Slums: Approximately 24 hours after Hexxat joins she will speak of business
with Mr. L.
You can send her back to the Copper Coronet at any time and the
quest timer continues.
Hexxat 2nd Slums: Note: might need a Potion of Master Thievery due to a possible bug.
quest (part 2):
Note: if you are in Chapter 6 and haven't met Bodhi yet, the clock
will be moved forward to midnight, but you will likely be able to tomb
walk without having the dialog with Bodhi.
After 7 days from the real Hexxat joining and when it is night (after
20:30 or so) get Hexxat from the Copper Coronet with your
Reputation at 18 or lower (might need to have Viconia join to lower
your REP by two points; must keep her in the party)
© bg2mez 21
otherwise Hexxat will leave if your REP rises above 18
Keldorn must not be in the party with Hexxat!
Graveyard: Party "tomb walks" to Shou Lung tomb; must complete the tomb in
order to leave
Tomb 2 (Crypts Save game; floor trap just after the two locked sarcophagus
of Durkon):
Note: save game and then dismiss Viconia; Hexxat will ask to leave
the party (since REP>18) but she actually does not leave!
ENCOUNTER Keno: opens door to the east; will give a key after
performing his request. [Option to fight Keno and Ghosts, now or
later.] De-trap the sarcophagus; enter the east room
Bonus xp's! [Option to fight Ghostly Priests, Monks and Keno for a bonus 180k
xp!]
Final room: immediately two floor traps between the two statues
ENCOUNTER Nan Kung Chi: fight, Breach him, 16k xp.
Save game
Get the Claw of the Black Leopard from the unlocked container 15k
xp and then Hexxat return's the party to the Graveyard. If you are in
Chapter 6 and haven't met Bodhi yet, you still have a second or two
to change areas (Slums).
Value of gold and items from this quest: 3500 gp (plus more from
the drops from the six guardians)
Hexxat 3rd Slums: Note: bring 5-10 Potions of Healing for this dungeon.
quest (part 3):
© bg2mez 22
ENCOUNTER Cabrina: she takes the Claw of the Black Leopard
and gives Hexxat's final quest (Shroud of the Unproved, a cloak) for
SoA. Save game.
Tomb 3 (Tomb of ENCOUNTER Rabi'ah and Aminah: talk. Do not take the items in
the Unproved): the chest to avoid fighting several Statues in the south area at this
time, return to get them a bit later.
Option to fight these four ghosts by pressing F2/force fight, but wait
until the end of the quest.
: buff with Chaotic Commands and Shield of the Archons, no good
drops but a Short bow +3, 4x 10k xp
West corridor: open the door to the south, two immediate floor traps;
carefully fight three Bloated Spiders 5k xp.
One more floor trap by rock piles.
Bonus item! South room with Statues (before fighting): cast Stone to Flesh on
one of the mage statues -> easy fight vs eight mages!
Can find a Stone to Flesh scroll in the east room (with three mages)
After killing the eight mages that attacked you, the "untouchable"
chest now is activated (press TAB), use Imoen to unlock it for Boots *Boots of Elvenkind
of Elvenkind (move silently +30%)
South "statue" container: back-track to get the four items from the
chest (the Gold Statue is not actually needed). Keep them all in
inventory, except the Gold Statue, if you want to fight. However, if
you:
a) Place the Piece of Silk in the statue container the fights with the
Statues and Djinni and weight gain from the Gold Statue (boy) will
not happen.
b) Place the Scimitar: the fights with the Statues will not happen.
c) Place the Lamp of Oil: fight with the Djinni will not happen.
d) Place the Gold Statue: you will not become encumbered when
crossing the floor traps (could just leave this item in the original
chest or drop it on the floor).
Note: the Lamp of Oil shows 1 charge. Some drained items in SoA
when drained still show 1 charge (a false indication), so I believe
that this Lamp cannot be made functional. Another summoned
creature is not needed in this game, anyway.
South room with Statues, wait up to 30 seconds: easy fight vs six *Full Plate armors
Statues, 6x 1k xp. *Scimitar +2
Spiked floor traps can barely be avoided so run across, unless you
cross along the very bottom edge (the Gold Statue will not gain
weight either). Drop the Statue if you become encumbered.
East side of floor trap, after 20-30 seconds: fight Furious Djinni 5k
xp if you carry the Lamp of Oil.
SE room with three mages: full buff; dialog choices to make depend *Stone to Flesh
on whether Hexxat is in the room or not. Either way get them *Summon Efreeti, Djinni
bickering amongst themselves which causes them to fight; kill the and Hakeashar
first two mages only.
With Hexxat : she speaks, talk 1, then talk with Diya al-Hafiz (2nd
mage) 2, 1, they argue a bit, 2, 2, 1, 2, 2 and then they fight among
themselves.
© bg2mez 23
Without Hexxat in the room : talk to Diya al-Hafiz (2nd mage) 2, 2, 1,
they argue a bit, 2, 2, 1, 2, 2 and then they fight among themselves.
If you kill the first two mages, Diya al-Hafiz and Iqbal al-Din, 12k xp
each, then Qais Ra'id will speak with you (even if he became
hostile) and let you explore the tomb, but you could fight him now, or
return later to force-fight/F2.
Room after "bridge": one floor trap by rock piles; fight Bloated Spider
1700 xp
Statue "hand in mouth" answers: 1 (Rabi'ah, A., B., S.), 2 (Raffiyah),
1 (Muharr), 1 (Badiat), 2 (no name) -> next door opens.
After the fight get the Shroud from the large container, 22k xp all!
Option to fight the four ghosts back at the entrance area by pressing
F2/force fight: buff with Chaotic Commands and Shield of the
Archons, no good drops but a Short bow +3, 4x 10k xp
© bg2mez 24
Walkthrough for Shadows of Amn (SoA)
Day:Hour
Chapter 1 Gold Notes/Items/Level-ups
Irenicus Level 1: Imoen joins! Get the key from the table to open Jaheira's cell, 3k xp Day 0:00 Reputation (REP) = 12 at
Dungeon: and Jaheira joins! Talk to Minsc until he gets mad and breaks the 0 gp start
cell open, 3k xp and Minsc and Boo join! Imoen: Mage 8 Thief 7
Plan for Jaheira: Sling or Club with shield in off-hand until attaining Jaheira: Fighter 6/Druid
Fighter level 12 then dual wield Clubs (Blackblood +3 and Gnasher 7*, 77 hp with bg2_tweaks
+2), or use Belm +2 in off-hand
Proficiency points: Club**, Quarterstaff/Sling/Scimitar/Sword &
Shield*; at future level-ups select Two-Weapon Style
Plan for Minsc: Two-handed sword until attaining Ranger level 12 Minsc: Ranger 7*, 84 hp
then dual wield axes (Frostreaver +3 and Stonefire +3); Longbow as with bg2_tweaks
alternate weapon
Proficiency points: Two-Handed Sword/Mace/Longbow/Two-
Weapon Style**; at future level-ups select Axe; Two-Weapon Style
Spell Selection
Select mostly healing spells, but also:
Protagonist: Sanctuary x1, Bless x1; Slow Poison x1, Draw Upon
Holy Might (many), Animate Dead, Protection from Fire, Protection
from Evil 10' Radius
Jaheira: Bless, Slow Poison x1, Barkskin, Call Woodland Beings
Imoen: Armor, Magic Missiles, Identify, Fireball, Monster
Summoning I, Stoneskin, Improved Invisibility
De-trap and unlock picture: contains the Golden Pantaloons if *Golden Pantaloons
imported from BG1
Lightning Kill seven Mephits 2940 xp, then turn off the lightning machine for 2k
machine: xp (i.e. 2000 experience points)
Crystal room: ENCOUNTER Aataqah, everyone gets healed! Answer 1: "I will
press the button" 3500 xp
Buff with Draw Upon Holy Might to fight Ogre Mage, 650 xp
Note: for some melee buffing spell tips, see a couple of pages
below (page 35)
Golem room: Proceed west and north; loot the Sewage Golem room (locked chest) *Long Sword +1
Glass tubes room: Room to the west: second crate is trapped and locked *Quarterstaff +1
-> Jaheira
Mod note : if the improved starting dungeon mod (or TDD mod, the
Darkest Day) is installed there will be four Bug Bears to fight 2480
xp. Fight very carefully: full buff, Jaheira cast Entangle, Imoen cast
Fireball, Minsc use ranged
Rielev: Talk to Rielev with at least Imoen in the room to get 4k xp (if Jaheira
comments before Imoen the award is 1k xp only); loot the Activation
Stone, return to the Golem and activate 3k xp, and follow ->
© bg2mez 25
Note: in general " north " = top of the screen , "south = bottom of
screen, "west" = left of screen and "east" = right of screen
Central area: Fight Otyugh 650 xp, pick-up the Wand key, collect 6 of them in total *Wand key
(most are found in the next level); de-trap one chest, unlock two *Oil of Speed
Mod note : if the improved starting dungeon mod (or the TDD mod)
is installed there will be two more Otyugh's here to fight 1300 xp.
Fight very carefully: use full buff, Jaheira cast Entangle, Imoen cast
Fireball, Minsc try to keep a distance by standing on the stairs while
using his two-handed sword
East bedroom: One floor trap and two trapped bookcases! Loot the Helm of ***Helm of Balduran
Balduran from the bookcase. It provides bonuses of THAC0 +1, -> Protagonist: THAC0
saves +1, and +5 hp -> 99 hp in BG2 or 103 hp in BG2EE 13/9 (2 attacks per round)
103 hp [or TH 13/9/11 (3)
Loot the Air Elemental Statue (a key) from the drawer if dual wielding]
Recommended to deposit all loot temporarily in the containers here;
return later to sort and screen the loot before leaving the dungeon
Library: Back track to the central room and go north through the Library; loot *Oil of Speed
an Oil of Speed from the mid-east bookshelf
Ilyich room: Continue north, use Stealth to locate Ilyich and several Dwarves.
Buff with Protection from Evil 10' Radius, Draw Upon Holy Might,
Chant, Bless and Protection from Fire
Jaheira can cast Call Woodland Beings (Druid level 4 spell;
summons a Nymph which can cast Confusion and Mass Cure!)
Protagonist and Minsc use Stealth for a sneak attack *Plate Mail +1
Imoen cast Monster Summoning or Fireball, 2820 xp -> Protagonist: AC-3 (-6*)
Ilyich drops Mail of the Dead +2 or Plate Mail +1 (AC2) if imported *=buffed
from BG1, and Acorns (needed for Ulene) *Club -> Jaheira
Equip one or two Flails -> THAC0 13/9 (2 attacks/round if using a *Flail -> Protagonist:
shield) or 13/9/11 (3 attacks/round if dual wielding) THAC0 13/9 (2
attacks/round)
Locked portal Use the Air Statue key to enter the locked door
door to the Carefully fight Mephits (or use Stealth to avoid altogether!), Imoen
Elemental Plane cast Monster Summoning as fodder
of Air: Talk to Malaaq the Genie: gives a Quest to retrieve the flask
(Freeing the Djinni)
Backtrack through the library to the east bedroom and then go south
Dryads: ENCOUNTER Ulene, Cania and Elyme: 9500 xp if you have the World map: Windspear
Acorns, a Quest is given (deliver acorns for the Dryads) Hills
Talk again to ask for the Genie's flask and then return to the Genie
Elemental Plane Finalize with Malaaq the Genie for 15k xp and Sword of Chaos +2 *Sword of Chaos +2
of Air: (1d10+2 = 3-12 damage) even if you imported from BG1 to BG2 -> Minsc: THAC0 14/9 (2
attacks/round)
North east room: Continue south from the portal door, de-trap one floor trap in *Bastard Sword +1
hallway; Imoen cast Haste to easily fight Cambion 6k xp, 146 gp,
Bastard Sword +1
Prison cells: Return to near the cages; Jaheira kill Jailkeep Golem with the
Quarterstaff +1 (blunt damaging +1 weapon required) 5k xp
© bg2mez 26
South bedroom: In bedroom south of the Dryads: four floor traps and three trapped *Potion of Master Thievery
containers, Potion of Master Thievery, Portal Key. The alarm sound *Pommel Jewel of the
means that two Lesser Clay Golems are on their way, carefully fight Equalizer (component)
(use Draw Upon Holy Might) for 4k xp
[Do not do: Ulene and Druids: BG2: can easily pick pocket Ulene
and Cania; may need to drink a Potion of Master Thievery to PP all
2x] [do not kill or will miss a quest later]
Portal to the next Imoen learn spells from scrolls for xp's -> all party members gain *Fireball scroll (#1)
level: from 5k to 6k xp, depending on the scrolls that we have found
Bonus xp's! These spells will be wiped clear of Imoen's spellbook when meeting
her again later, meaning the exact same spells will be scribed later
as well for bonus xp's!
Possible bug Note: possible Chateau Irenicus portal bug where the game crashes
to desktop. A solution is to restart the game and load the autosave
and retry, or to position all party members right next to the portal
and retry
Irenicus Level 2: ENCOUNTER Yoshimo (Bounty Hunter/thief Level 10, 160k xp, 80
Dungeon: hp): Yoshimo joins! 45 gp (gold) given; skills levels are Open Locks
65, Find Traps 100, Pick Pockets 25
*Can get a high level spell scroll (Level 7-8 if you are lucky) in the
Mephit portal room in the Bookcase or first Chest: use Sanctuary to
safely explore the room prior to fighting
*Such chests will be indicated (*) throughout this walkthrough
Values in Athkatla: Level 6 scroll: 600 gp; level 7: 900 gp; level 8:
1500 gp; Laeral's Tear necklace: 1800 gp
Keep Yoshimo for the extra help or dismiss so that your core party
gets more xp's; give him a load of loot (encumbered is ok!)to sell
later because he goes to the Copper Coronet and his inventory is
maintained!
Mephit portal Buff with Draw Upon Holy Might, Bless, Haste and Protection vs Fire Jaheira Fighter7 Druid8
room: for the Magma Mephit portal option: destroy portals 1, [2] and 4, 5k +6hp->89hp TH 14/12
xp each, and then continuously fight Magma Mephits at portal 3 for (1½ attacks/round with a
xp's! Kill e.g. 200-300 Mephits for 84-126k xp! (totally unnecessary, Sling) or TH 14/13 (2)
but why not! Can kill about 12 per minute) with a Club
NEW NOTE: Ice Mephit portal ( portal 2 ) option: Ice Mephits seem
to do much less damage! Also, can cast Animate Dead to summon
a Skeleton or two; they have 100% resistance to cold damage and
last for up to 8 hours if kept healed!
Bonus xp's! Position Protagonist (the Magma Mephit's target) directly below the Imoen L9 +6hp->63hp
Mephit, Minsc directly to the left of the Mephit, and Jaheira between Level 5 spell slot
us using Quarterstaff +1. To re-buff with Protection from Fire, walk
to the doorway immediately after a Mephit is killed. Haste and Bless
help a lot here; Imoen cast Strength on Jaheira
© bg2mez 27
Note: Fire Mephit damage will heal if buffed with Resist Fire and
Cold and Protection from Fire!
Clone room: Fight the Clone 1250 xp and pick-up Wand of Missiles Key (key #5 *Fireball scroll (#2)
of 6); loot two barrels *Pearl necklace
Loot the table near Khalid's body: Wand of Fire Key (key #6 of 6)
Next hallway: kill the Assassin 750 xp; fight Mephit and Goblins
Columns room Can kill Shadow Thief 750 xp and Duergars 2x420 xp if quick with
(wands): ranged weapons or Fireball; use Stealth to find the first target
Click on all six columns for a variety of wands that can be sold and *Wand of Fire
bought back recharged in Athkatla (e.g. Bernard in the Copper *Wand of Cloudkill
Coronet); loot the statue for a Ring of Protection +1 *Ring of Protection +1
-> Minsc
Note: Imoen can detect but cannot de-trap these floor traps
Note: when you soon leave this dungeon, if the time is pushed
forward to "07:00"; therefore leaving on e.g. Day 2 08:00 would
mean starting in the Promenade at Day 3 07:00 ("D3:7")
North room: ENCOUNTER Ulvaryl and Assassin from a guild: Assassin says that
Irenicus has betrayed the Shadow Thieves! Fight with Fireball,
Bonus xp's! ranged weapons and then melee 8300 xp
Mid-south room:
ENCOUNTER Frennedan: loot the 1st room with a trapped *Knock scroll
bookcase and chest; free Frennedan (use the key) (will eventually *Invisibility
fight him for 3k xp); 2nd room has one trapped chest (Blur scroll and *Elixer of Health (x4)
a Cursed Scroll of Foolishness); loot 101 gp *Blur scroll
*Oil of Speed
Third hall to the south (to the exit): ENCOUNTER Assassin
The Assassin speaks of a Guild War! Fight three of them for 2500
xp, Composite Longbows
© bg2mez 28
Mod note : if the improved starting dungeon mod is installed there
will be an Ettin here to fight 9k xp, whom summons two Half-ogres
Galoomp: sell gems, rings and necklaces; could selectively sell 1700- *Large shield
items, although you don't need to at this time or for quite a while! 1800 gp
Consider to only buy a large shield from Mira at this time
Do not sell:
- Spells scrolls: learn (scribe) later with Aerie and other NPC's for
experience points; keep excess scrolls for Imoen to scribe later
- Wands: can sell to Bernard in the Copper Coronet and then buy
them back fully recharged! (Do later, though, after freeing Hendak
for better prices.) The Wand of Fire and Wand of Cloudkill are very
nice but not essential
- Amulet of Metaspell Influence and Bracers of AC8 (keep for Aerie)
- Pommel Jewel of the Equalizer (a component)
- Pantaloons (to be used in Throne of Bhaal)
Bonus dialog! Talk to Ler (4x 1), near Mira's shop, and ask about where we are in
order to get a bonus Jaheira dialog! "I know this place…this is
Athkatla. We are in the state of Amn." Talk 1, 2, 2
Ler informs that casting magic is forbidden on the streets of Athkatla
unless getting permission (a license) from the Cowled Wizards (in
the Government District)
Note: loot the Den of the Seven Vales and the Adventure Mart
during pick-pocketing round (see eight pages below) to allow re-
loading if pick pocketed spell scrolls are no good
© bg2mez 29
Note: preference is to rescue Aerie from the Circus Tent now (easy
quest) as she will be a core party member; although we could firstly
get Keldorn [or Anomen, etc.]
Talk to the Soldier: Quest given (Circus Tent); talk to Giran for
another Quest (Find the boy's mother)
Enter the tent: ENCOUNTER Genie: answer 3, 19500 xp
Clear the 3 Shadows around tent (or get Aerie first) 1260 xp;
(Keldorn's True Seeing can dispel illusions such as the
Werewolves!)
Aerie finalize 18500 xp, Aerie joins! Cast Stoneskin, select spells Aerie Cleric level 7 / Mage
including 1x Negative Plane Protection, Bless, Chant, Slow Poison, level 7, 161k xp, 42hp,
healing spells, Holy Smite; Identify, Magic Missiles and Slow INT 16, WIS 16
Use a Sling with +1/+2 bullets whenever possible, and a TH 16/14 (1)
mace/shield as an alternate
Aerie plan: Sling only in SoA and ToB, but much later Aerie could
use Quarterstaff, so improve her Two-Handed Weapon Style
proficiency at Level 8
Buff, enter the doorway: loot the two containers; only need to kill the *Web scroll
two Shadows or just run to the next doorway; ENCOUNTER Genie: *Dispel Magic scroll
take the stairs to final fight
Upstairs: ENCOUNTER Kalah and Quayle: fight Kalah (only), can ***Girdle of Piercing
use Holy Smite, Magic Missiles, 2k xp + 25k xp, 724 gp, Ring of *Ring of Human
Human Influence (sets Charisma to 18)! Influence
Finalize with Hannah in the Tent for 500 xp *Stoneskin scroll
Outside: finalize with Giran 2500 xp [Cannot do in EE: quickly re-enter the
tent to finalize with Hannah again for 500 xp]
Note: do not finalize this quest with the Soldier yet, we will finalize it
a bit later! Must keep Reputation under 16 to maximize Jaheira's
romance so that we get the option to fight Dermin and gang when
he encounters the party for the 3rd time (this will be for "LD33", at
about the 75% completion point of her romance) which yields some
loot including a Full Plate armor!
© bg2mez 30
in the Temple of Talos for a Wand of the Heavens;
or, at Gaelan Bayle's in the Slums: can knock the trapped/locked
chest of drawers upstairs which contains 110 gp, Pearl Necklace,
and a Wand of Magic Missiles (10 charges).
Could also use Yoshimo or Nalia for de-trapping/unlocking.
© bg2mez 31
Slums: ENCOUNTER Gaelan Bayle: gives Main Quest (Collect 20k gold)
Can talk 1, 2, 1, 4 for some variety in the dialog
Meeting Gaelan Bayle (BG2 with widescreen mod at 1280 x 720 and 3D Acceleration enabled)
© bg2mez 32
Chapter 2
Plan for phase 1: Loot a War Hammer +1 from Borinall's house
First priority is to advance Jaheira's romance (in my opinion)
Get companions (Good or Neutral only): Keldorn and Jan (part-timer)
Visit the Gates District to activate the world map
Pick Ribald's pockets for the Ring of Regeneration (use Jan)
Go to De'Arnise Hold to get the Flail of Ages +3 and a lot of gold
Collect loot and gold to attain 15,000 gold
Instigate Chapter 3 to get some good magical items for free
Slums: Gaelan Bayle's: Loot first floor only (consider to save upstairs de-trapping and Day 3:10
unlocking for Imoen's return so she gets more xp's, although
upstairs has a chest of drawers that contains 110 gp, a Pearl
necklace and a Wand of Magic Missiles)
Upstairs: buy a Gem Bag from Arledrian for 238 gp (otherwise *Gem Bag
inventory slots will fill too quickly); and perhaps a Sling +1 for 119 gp *Sling +1 -> Aerie
Outside: ENCOUNTER Brus: talk 1 -> outside of the south entrance to the
Copper Coronet
Aerie romance: You can romance Aerie, at least for the first dozen or so of her love
dialogs, until you are forced by the ladies to choose one over the
other. It is very interesting to hear the two ladies talk amongst
themselves.
You also get to learn about Aerie's background; therefore it is highly
recommended to talk nicely to Aerie so you get her love dialogs as
well!
If not Romancing Jaheira, Sequence of Events for Harper Hold Quests with Jaheira in the Party:
The Harper events with Jaheira in the party but without romancing
her are timed as below. If you are doing the romance, the events are
not timed; rather, see the walkthrough. See pages 54, and 62-76 for
the full details of these events.
© bg2mez 33
2. Encounter Xzar: gives Quest (get the thief/bird/Montaron from the
Harper's Hold)
Give the bird/Montaron to Xzar; Lucette appears; Encounter
Meronia: she takes Jaheira! (Romance OK if doing)
4. With Jaheira in the party enter the Harper's Hold -> confrontation
with Galvarey and four Harpers (Kail, Bessen, Nadinal, and Iko)
10. In 14 days and rest in the wild: Dermin III (LD33): Jaheira says
"Stop! Do you see him? Ready yourself."
Big fight if REP is under 16 vs Dermin and four others attack
(Thenry, Jeremon, Chrost and Lennah).
Note: after this battle you may increase REP if desired
11. In 5 days (rest not required for BG2, but is for EE): Terminsel II
Must have REP higher than 16 for the next encounter to get the
greatest reward if not doing the Jaheira romance
Terminsel appears for second time "Hello young lady. Might I have a
word or two?...This is my question Jaheira: Did you do the right
thing?"" She answers "Undoubtedly!" and gets a Harper Pin!
Armor plan: *Protagonist use the best armor found and eventually Full Plate
(AC1) from Jaheira romance confrontations
*Minsc use the next best armor found until getting Full Plate from
Jaheira romance confrontations
*Keldorn use his own Full Plate +1 (AC0, with Free Action and +1
bonus to all saving throws) and then consider to use the third set of
Full Plate (from Nalia's personal quest)
*Jaheira use Plate Mail +1 (AC2), or Plate Mail armor and a Ring of
Protection, until getting Full Plate in Chapter 5 when she will be
levelled-up enough to be a potent front-line fighter
*Aerie: Robe of the Good Archmagi and buy her the Bracers of AC3
from Ribald
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General tips: *Minimize the use of Jan (thief) by temporarily dismissing him
("park" him e.g. in the Slums) when a thief is not absolutely needed,
so your core party doesn't waste xp's on him
Vampire encounter #1: can be done without fighting (let her flee)
Vampire encounter #2: an easy fight vs the two Thieves only
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There is no need to buy equipment or potions at this time!
Slums: Outside: Loot the containers on the roof-top of the Copper Coronet; loot the *War Hammer +1
Borinall's house Temple of Ilmater; at Borinall's house force attack/bash (F2; requires -> Protagonist: THAC0
(roof-top of STR 19, or use Draw Upon Holy Might) the door open or get Nalia 12/7/10 (3 attacks/round)
Coronet): first, and loot the War Hammer +1 and 70 gp from the table! at Ranger level 8
Copper Coronet: Enter from the south door to avoid Amalas and Surly until later
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ENCOUNTER Nalia: gives Quest (De'Arnise Keep), join, 45 gp Map: De'Arnise Hold
given if you have an available slot in your party Nalia: Mage level 9 /
Dismiss her (we prefer Imoen for the story line, and she has better Thief level 4, 166k xp, INT
thieving skills), or keep her in the party for a little while until we 17
locate Keldorn. Set spells: Knock, Strength, Slow, Stoneskin, Chaos
Talk to Anomen, join to heal your party if needed and to get his D2:10 Anomen Fighter level 7 /
quest in approximately 5½ days; dismiss (we prefer Aerie for her Cleric level 8, 174k xp, 94
spellcasting abilities; party is melee heavy already) hp, AC2, STR 18/52,
(Or: Talk to Anomen when have reached Ranger 9 / Cleric 9 and he TH 14/11 (2)
will be a much more skillful Fighter 7 / Cleric 11 with 675k xp!)
Talk to Yoshimo now or later: join/dismiss to unload his loot; sell 2500 gp
junk (i.e. items that are worth less than 5 gp), gems, necklaces and
Consider to bring Yoshimo to de-trap/unlock a chest in the Temple
of Talos for a Wand of the Heavens; and to carry more loot
Buy Bernard's scroll case now for convenience (300 gp, or 254 gp *Scroll case
with CHA 18, or 224 gp with CHA 20), otherwise inventory slots will
fill too quickly
Note: talk to Amalas later when better equipped; must fight him
before Chapter 4 otherwise he leaves!
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Nalia can rest to memorize Knock to test and see if the two letters
are present to confirm that SOS is installed correctly (or use Jan with
his Open Locks skill level of 95). Firstly, use Jaheira to convince
Lehtinan to open the door to the back rooms.
You only need to bring these two letters to Umar Hills, once you
have acquired a Stronghold, to initiate the SOS main quest line - you
do not need to do any of Selence's quests! It's advised to wait until
the party is at least level 15, or just wait until Chapter 6.
Travelling between areas: Could get "waylaid" by Slavers or Bandits at any time travelling
between maps but try to avoid getting waylaid until you have made
the Flail of Ages +3 (save before crossing maps)
Jaheira romance: At some time will get Love Dialog (LD) number 2: "It has been some
time since I have been this far south.…Hmm…seems I cannot help
but speak of the dead lately...." talk 1, 2, 1
Outside, east: ENCOUNTER Gaal and Dawnmaster Kreel: quest given (Cult of the
Eyeless); ENCOUNTER High Mornmaster Arval
Save game; loot only the south-east bookcases and cabinets (do not
get caught!) for 99 gp
Sewers (use mid- Avoid the centre-north area for now (save the fight for when Imoen
east entrance): re-joins so she get's more xp)
Minsc and Protagonist use Stealth (or cast Sanctuary) and walk
through the centre of the sewers to north-west area to get Keldorn
Keldorn joins! Plan: use Two-Handed Sword**; X-bow** and Long Keldorn Inquisitor 8
Sword** as alternatives. Also can cast True Sight, Dispel Magic and 161k xp*, TH 13/9 (2),
Protection from Evil! Use his own sword and armor for a long time: 104 hp, AC0, STR 17 (or
damage is 1d10+2 and +5 if he is hit; Full Plate +1 (AC0) TH 13/12 (2) with X-bow)
(*could be higher in EE)
Plan for Keldorn: Two-handed sword as main weapon throughout
SoA and ToB. X-bow is a good alternate weapon, Daystar +2 is an
option; followed by Halberd later (at Level 12)
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Note: Keldorn will want to visit his home within 8 days; do so
otherwise he may leave the party and go to the Order of the Radiant
Heart and potentially force you to do his personal quest at an
inconvenient time
Center area: Use Stealth; buff with Aid, Draw Upon Holy Might, Bless and
Protection from Evil. Kill the Shaman first then Witch Doctor, Aerie
use Slow and Holy Smite
Keldorn use Dispel and True Sight on Rakshasa, and use melee as
well since his sword does 5 magical damage to those who strike
him! 3200 xp
Drop includes Cloak of the Sewers! (AC +1 bonus; can transform *Cloak of the Sewers
into a Troll to heal and be immune to hold person, stun and sleep) -> Protagonist: AC
improved by 1
Loot the container in middle area for +2 bullets and arrows *Bullets +2; Arrows +2
Old Tunnels: Down hallway from entrance: an Otyugh could spawn for 5k xp, and
can re-spawn approximately each day! Otyugh is randomly
generated; could otherwise get a Carrion Crawler (974 xp) or Mephit
(400 xp). Return later to explore the Old Tunnels area
Return outside.
Temple of Talos: Save game, then enter. Loot the desk in the backroom and chest in
the north-east room for Antidotes and Potions of Extra Healing
*Back room desk: can get a high level spell scroll, or a Laeral's Tear
necklace, including: Abi-Dalzim's Horrid Wilting, Cacofiend,
Incendiary Cloud, Mantle, Ruby Ray of Reversal, Spell Sequencer,
Summon Nishruu, or Symbol Fear (can re-load a save prior to
entering the area to experiment)
Note: the east room has trapped/locked chest of drawers that could
be knocked (Lightning Bolt trap) for a Wand of the Heavens, 210 gp
and 5x Potions of Healing (worth 675 gp)
Could use Jan to de-trap/unlock after he has joined or Nalia/Aerie
Knock, or Yoshimo de-trap and unlock
EE only: Dorn is outside near the Radiant Heart (he's evil so leave him)
High Hall of the Loot area, including 2x Potion of Heroism (if lucky can get a high *Potion of Heroism (x2)
Radiant Heart: level scroll from the desk such as Mantle, Tensors Transformation,
Control Undead, Summon Djinni or Globe of Invulnerability)
No need to talk to Sir Ryan Trawl until much later
Jaheira romance: At some time will get LD3 (or use "Pause"): "Ehh, I think I still have
a stitch in my leg…" talk 1, 2
Note: the next dialog requires you to rest first
Aerie romance: If you have rescued Aerie, her romance may start now or soon: LD1:
"My wings have been clipped…oh, I wish you could understand how
it feels to be bound to the ground..."
Talk 1. Her dialogs are 60 minutes apart or so
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Government: Plan for Government
Get Jan and collect a couple of quests at this time
Begin the first (minor) pick pocketing round with Jan (drink a Potion
of Master Thievery)
Note: avoid Viconia (west side of map; evil NPC) for now; no need
to rescue her for quite some time
ENCOUNTER Delon: he talks to Minsc, Quest given (Investigate the Map: Umar Hills
deaths in the Umar Hills)
Center area: Talk to Jan, he talks to Trax 8500 xp, Jan joins! 11500 xp; select Jan Illusionist level 7 /
spells including 2x Invisibility 10' Radius and Improved Invisibility Thief level 8, 161k xp, 45
His alignment is chaotic neutral, which is ok as a temporary member hp, INT 16, TH 17/12 (1)
of our "good" party
Plan for Jan: use X-bow/Boomerang +2; use part-time only for
removing traps, lock picking and for picking pockets, but park him
unless really needed so that the core party gets more xp's
Note: Jan can create his Flashers daily! Can sell them
Pick pockets ( PP ) round 1 with Jan: PP only a few targets for now (will do more PP later) D3:17
Government: Outside: Jan drink 1x Potion of Master Thievery -> PP 120 (can actually PP
Amnish Soldiers with PP 105)
PP: Amnish Soldiers (can have high level spell scrolls; can even get
lucky and loot a Flail +1 or Arrow of Detonation!) and Body Guards
4x each
Council of the PP: Tolgerias (Ring of the Ram) 2x, Corneal 2x, Brega 2x (can *Ring of the Ram
Six: have spell scroll), Amnish Soldiers, Bylanna 2x
Talk to Tolgerias: Quest given (The hunt for Valygar Corthala)
Talk to Brega and Bylanna for dialog/story
PP: Corneil, Bylanna
Jystev Estate Talk to Butler about Sarles (must do now if following this
(Sarles): walkthrough) and then to Sarles (illithium quest) (can PP); he is
present after getting the illithium quest from the Temple of
Lathander and speaking to the Butler
*Can very rarely get a high level spell scroll in first unlocked
chest/chest of drawers!
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Between areas (to Gates): Try to avoid getting waylaid for now by crossing to very few city
districts until we are better equipped. You will likely get waylaid
when travelling to the Gates, but this fight can sometimes not
happen until returning from De'Arnise Hold with the Flail of Ages!
Note: Nymph (druid spell) can cast spells (e.g. Confusion) and you
may use Wands without repercussion in the streets of Athkatla!
WAYLAID 1: Suna Seni, Eldarin and 4 Slavers: attack the Wizard *Plate +1
first (casts Lightning Bolt); 5900 xp, Arbanes sword +2 (casts Haste; -> Minsc AC0
can sell for 3k gp now or 5k gp in Chapter 4), Plate +1, Mace +1 (-> *Mace +1
Aerie/Anomen alternate weapon) and 816 gp *Arbanes sword +2
Note: Arbanes sword can cast Haste once per day even if just *Frost Giant Strength
sitting idle in a weapon quickslot! *Stone Giant Strength
Important note: in the Gates District move your party to the north of
the map (into the gate) and then click to leave the map (e.g. go to
another area within Athkatla) so that De'Arnise and other outlying
areas become highlighted as reachable destinations
NEW NOTE (2018): Minsc can actually defeat the Lich in the
Crooked Crane Inn at this time (but we do not)! The Lich can be
found behind the locked, hidden door. You could then acquire the
Daystar Long Sword +2 (+4 THAC0 vs. evil creatures, does double
damage against Undead, and can cast Sunray)
See Minsc Melee Buffing Spell Tips above, but the essential buffs to
win the battle are Protection from Fire (might need to re-cast if
dispelled), Berserk, Improved Invisibility, and drink an Oil of Speed,
to be able to land the first hit
Waukeen's Adventure Mart: PP: Ribald (need PP skill at 105): Ring of Regeneration; Amnish *Ring of Regeneration
Promenade: Soldier and Brelm
Early purchases plan: Without SCS you do not need to buy any equipment for a very long
time; however, with SCS you may want to buy at least a +2 medium
shield. Costs with REP 12, CHA 20 (Aerie cast Friends and be the
party leader):
2800 gp: Promenade, Arnolinus: Medium Shield +2 (recommended)
3920 gp: Promenade, Arnolinus: Large Shield +2 (not worth it)
4060 gp: Temple of Helm: Large Shield +2 (not worth it)
6960 gp: Temple of Helm: Full Plate armor (wait for free ones)
The cheapest weapons are (might buy a sling +2 with SCS is installed):
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870 gp: Docks, Gorch: Sling +2 (or from Ribald for 922 gp/1050
gp with CHA 18; or from the Slums Thief at night)
2900 gp: Docks, Gorch: Mace +2 (not worth it; we will soon go to
De'Arnise Hold to get a Flail +3)
3480 gp: Temple of Helm: War Hammer +2
3480 gp: Promenade, Jayes: Flail +2 (night time 20:30-04:00)
Weaponsmith: Consider to sell just enough loot to buy from Arnolinus: Medium **Medium Shield +2
Shield +2 for 2800 gp with CHA 20, REP 12 (he is cheaper than -> Protagonist
Ribald). Could also buy a Sling +2 now from Ribald for 922 gp for **Sling +2 -> Jaheira
Jaheira (recommended if using Sword Coast Stratagems (SCS) (optional purchases)
Buy Potion of Master Thievery from Ribald (492 gp) or get a free
one from the Docks; could also buy a Gem Bag (246 gp) if you did't
buy the one from Gaelan Bayle's
Shadow Thief Loot tables by Black Market Thief for Potion of Master Thievery *Potion of Master Thievery
Guildhall Loot unlocked containers, and perhaps the locked west chest only *Potion of Invisibility
("Thieves"): which contains 234 gp (save the other locked containers for Imoen)
Note: Black Market Thief sells Invisibility and Knock scrolls for 202
gp with CHA 20
Note: if you unlock all the chests in the Shadow Thief Guildhall and
loot/sell all items you will net 2500 gp (and gain 7500 xp in total)
Near Valygar's: Daytime, merchant Jahaboam: buy the Locket for Jaheira for 20 gp
Temple of Oghma Loot the table for a Potion of Invisibility and 20 gp *Potion of Invisibility
South house: De-trap/unlock door (do not enter yet! Kangaxx is in the basement)
Loot a Battle Axe +1 from the crate near the Galvarey Estate
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Mae'Var's Talk to Gorch and give the Letter of Transfer from Renal; buy a Gem *Strength scroll
Guildhall: Bag (262 gp) for convenience if you do not have one, loot all
unlocked containers, and perhaps the locked north chest only which
contains 190 gp (save the other locked containers for Imoen); sell
the murky Oil of Speed
If Sword Coast Stratagems is installed: consider to buy a Sling +2 **Sling +2
for the low price of 870 gp if not already bought (optional purchase)
2nd floor: first locked chest has a Pearl Necklace and Antidote
De-trap/unlock: the last "door" (at the north-east corner) for a Short *Buckler +1
Sword +2 (worth 900 gp), Buckler +1 and Studded Leather Armor -> Protagonist: AC-6 (or
+1; the 3rd door from the end (Rogue Stone worth 1500 gp) and the Jaheira, then to Imoen)
6th door (3x Potion of Master Thievery and 300 gp) *Rogue stone
*Potion of Master Thievery
(x3)
Save the other doors and top floor for Imoen (3rd floor west chest: *Studded Leather Armor
can rarely have a Level 7 spell; unlocked cabinet has a Spear +1; +1
the first chest has a Bastard Sword +1, worth 750 gp) *Short Sword +2
Cromwell's: Can carefully loot the south-west table (Short Bow +1) using Stealth *Short Bow +1
without being caught if you approach the table from the south-west
corner; do not loot the other containers
Between areas (to De'Arnise): You likely will get waylaid when travelling to De'Arnise Hold
Between areas: Should be able to delay this encounter until after De'Arnise
WAYLAID 3: six Orogs and two Slavers 4600 xp, 375 gp
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De'Arnise Hold / De'Arnise Keep Quest
De'Arnise Hold: Jaheira romance: Use "Pause" to pass the time (if necessary) and then Rest in the D4:6
wild (i.e. at De'Arnise, or the Graveyard) or in an Inn/Tavern
Note: can clear the Hold, not finalize (i.e. do not fight Torgal) and
then re-clear in 24 hours to fight several re-spawned Trolls worth
10k xp in total
Mod note Note: having SCS installed adds a lot of extra Trolls, including
Spectral Trolls, worth about 125k xp; must clear the Hold much
more carefully; use Slow! Can also re-clear each 24 hours for a
bonus 58k xp!
Outside south- Proceed due west (clear the outside area after getting the Flail of
west: Ages): talk to Nalia; leave her at palisades/small fort
Talk to Captain Arat; at the end of the dialog he gives 20 arrows of
fire (can PP Arat and two Guards) *Arrows of Fire (20)
Enter the Keep through a hidden door in rocks just north of the two
guards
Main floor: Entrance rooms: locked door; loot Light X-bow +1, lots of ammo: *Light X-bow +1
Arrows of Fire, Arrows of Acid, Bullets +2, etc. *Long Bow +1
*2nd and 3rd chests near entrance can have Level 6-8 spell! *Arrows of Acid (12)
*Chest by Forge can rarely have Level 6-7 spell! *Arrows of Fire (50)
*Bullets +2 (40)
*Arrows +2 (20)
ENCOUNTER Daleson: gives hints about the basement fight
North rooms (hidden): Cold Flail Head, Ring of Earth Control (AC +1 *Ring of Earth Control
bonus, casts Stone to Flesh), 810 gp -> Protagonist: AC-8 with
Medium Shield +2 (AC-11
buffed)
Forge: Can actually make/forge the Flail of Ages +1! (1d6+2, +1 cold) *Flail of Ages +1
South hallway: de-trap and unlock chest, 450 gp, Dagger +2 -> Jan *Dagger +2
alternate weapon
North-east room: Breach scroll in unlocked chest; loot a Star sapphire *Breach (Aerie learn)
*Star sapphire
Upstairs: *First cabinet, locked: can have a high level spell scroll including:
can get Globe of Invulnerability, Mass Invisibility, Mordenkainen's
Sword "Mordy's", Protection from Magic Energy, Sphere of Chaos,
Summon Efreeti, or Protection from Energy!
Walk south to the Library: full buff then enter. ENCOUNTER Yuan-ti
Mage: fight 8600 xp. Get the Keep Key from the bookshelf (keep!) *Keep Key
and loot Arrows of Fire (20) *Arrows of Fire (20)
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West hallway: fight Trolls; clear the small room
Through the two hidden doors Protagonist (or Aerie) use Sanctuary
to sneak the weapon(s) from the three containers/statues, but it is
recommended to wait until later
Or: first cast a summoned creature into the middle of the room and
then loot all the weapons using Sanctuary; the hostile Golems will
attack the summons in the north and stay there, allowing the party to
walkthrough passage to the south in safety
War Hammer +1/+4 vs giant humanoids/giants: 1d4 +2 damage or *War Hammer +1/+4 vs
1d4 +5 vs giants; useful for fighting Iron Golems as it counts as a +4 giant humanoids
weapon vs giants and thus can hit them successfully!
Elven Court Bow +3 Minsc use as alternate weapon until *Elven Court Bow +3
Heartseeker much later in game (looting activates the Iron golem) -> Minsc TH 13/5 (3!) with
bow with +2 arrows
Basement: Go downstairs into the basement but de-trap and loot the first room
only at this time to get the Shield Amulet (for 5 turns sets base AC *Shield Amulet
to 4 and reduces AC vs missile by 2) *Arrows of Fire (50)
Note: Nalia is unable to de-trap the first chest; use Jan now *Arrows of Acid +1 (40)
Loot more ammo
Bedroom to Upstairs, east side (use the Keep key to unlock): find the hidden
Glaicus: doors that lead into the center area
First room is a bedroom with a trapped fire place (Wand of Frost
with 6 charges)
Clear the Troll(s) to the trapped and locked door (to Glaicus/Glacius)
Loot more ammo: Arrows of Acid +1, Bullets +2, Bolts of Lightning, *Bullets +2 (40)
and then save game *Arrows of Acid +1 (20)
If not yet done: de-trap and unlock all of the upstairs area with Jan *Bolts of Lightning (20)
(we will soon send him home) *Spell Thrust scroll
Glaicus room: BG2: Jan pick-pocket Glaicus/Glacius: drink a Potion of Master *Potion of Fire Giant
Thievery and cast Invisibility (Potion of Fire Giant Strength, Oil of Strength
Speed and Potion of Extra Healing x2; Acid Flail Head) *Oil of Speed
Then, give Jan a full load of loot (encumbered OK!) to take back to
Athkatla and then dismiss (he returns to his home in the Slums)
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For BG2 : how to maximize the Glaicus encounter:
2) Cast Doom and then Charm at him several times; can use Ring of
Human Influence, but he can save vs spell
3) Glaicus turns green; stop everyone; he turns red again and will Aerie Mage8 Cleric7
speak after approximately one second "Wh…what's going on?...", +2hp->44
22550 xp, gives Acid Flail Head!
4) Load-up Jan with loot (encumbered OK!) and dismiss him to his
home in the Slums (he will be there on the lower floor)
[ 5) Evil: can fight Glaicus 9500xp (he must be surrounded otherwise he leaves), drop
includes Potions of Extra Healing and a Full Plate armor!]
3) Glaicus will talk, 22550 xp if you Charm him, he turns green then
cyan and then speaks "Wh…What's going on?..."
Main floor: Make the Flail of Ages +3 at the forge 22350 xp (1d6+4, +1 acid, +1
***Flail of Ages +3
fire, +1 cold = 8-13 damage; 33% chance of Slow victim: movement
-> TH 12/5 (2)
halved, AC and attack penalty of 4! And -4 penalty to saves)
The elemental damage can interrupt spellcasters!
Use this fantastic weapon for the rest of SoA and into ToB!
Outside: Courtyard: kill four dogs and get the Dog meat x4
Exit the Hold and clear the Trolls (south-east, east and north-east)
Main floor: Make the Dog stew by clicking five times on the stove 11500 xp
Upstairs: Clear both outside roof areas, 2nd floor and outside of the keep
Rest outside if necessary for major fighting vs Golems
Jaheira romance: At some time will get LD5 (or use "Pause"): "A copper for your
thoughts…" talk 1, 1, 1, 1
Aerie romance: LD2: "Have you…have you ever heard of my people? The Avariel?"
Eventually you will get LD3, LD4, etc. See three pages below for the
next dialogs for Aerie's romance
Outside: Courtyard: prepare for battle and send someone to turn the gate Aerie Cleric8 Mage8
lever/handle to lower the gate 29750 xp: Captain Cernick joins you +4hp->48 Two-Handed
in an immediate fight vs Greater Yuan-ti 5k xp and two Trolls [can kill Weapon Style* TH 16/13
the Guards for extra xp] (1) with +1 bullets
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Inside: Fight one Troll inside 1400 xp
Golems room: Fight the Golems extremely carefully! Equip the Girdle vs Blunt Minsc Level9 +12hp
damage, a shield and summon creatures as fodder; drink an Oil of ->108 Axe* TH 12/7 (2)
Speed, Potion of Fire Giant Strength and use the Special Ability
"Draw Upon Holy Might" (DUHM)
Consider to send someone in as a decoy transformed into "Rat
form" by using the Cloak of the Sewers (the rat has 90% physical
resistance!)
Fight for 47k xp:
- Iron Golem: use +3 weapons or the War Hammer +1/+4 vs giant Jaheira Fighter8 Druid10
humanoids +9hp->104
- Stone/Flesh Golem: use at least +2 weapons TH 13/9 (1½) w/ Sling and
- Clay Golem: use at least +1 Blunt weapons +2 bullets
Level 5 spell slot (#2)
Downstairs: Protagonist and Minsc sneak past the Umber Hulks to place the
Stew 18750 xp; buff with Chaotic Commands or summon a creature
and carefully fight five as they go to eat, 20k xp
Consider to cast Slow, Holy Smite, Web/Entangle + Free Action and
Fireball
Loot Bullets +2, Orc Leather +3 (AC4, good for a Ranger or Thief, or **Orc Leather +3
the protagonist with a shield); get Nalia to unlock the middle chest *Bullets +2 (40)
*Bullets +1 (40)
Nalia's quest: Note: do not open the final door (to TorGal) yet! To get Nalia's
personal quest she must be in the party when confronting TorGal
Outside: Leave for now, go outside to get Nalia and then save game
Outside: to get Nalia's quest (can get a Full Plate armor for free
during her quest!) drop Jan if not done and ask Nalia to join just
before opening the door to TorGal
Nalia has dialog with Daleson and in the upstairs bedroom with the
trapped fireplace
Bonus dialog! Nalia should confront TorGal for a nice piece of dialog! (Must be the
party leader temporarily and approach TorGal first; she must click on
TorGal while he is "cyan"/neutral to get the dialog)
Mod note Note: having SCS installed might mean that Nalia must see TorGal
while he is cyan and click on him; she must be the party leader, be
hasted and invisible to get the "bonus dialog"
Downstairs: Prepare for a tough fight (very tough if SCS is installed): full buff with
DUHM, Aid and Bless; use an Oil of Speed and fight very carefully,
consider to use the doorway as a choke point.
Save game. Nalia lead the way to TorGal to get the nice dialog:
ENCOUNTER TorGal: "Weak grrthunks! Me smell you. You stupid
to come here! TorGal kill you all, make you food for Rocksmash
pack!"
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Nalia: "We've come to get you out of my home! You will leave this
place or die here!"
TorGal: "TorGal not die here!…"
Nalia: "I am here because this is my home! You will pay for this
affront to the dignity of this place!
TorGal: "You live this place?…"
After the battle Nalia will exclaim "Dead! Die you beast!"
The De'Arnise quest is essentially completed now.
Outside: Return outside with Nalia (roof top area is ok!): "My…my home. My
father…what is left?..."
Nalia richly rewards you, 44500 xp all! 10650 gold! Accept her offer Aerie Mage9 Cleric8
of the Stronghold! +2hp->50 Level 5 spell
(The same reward is given with or without the unlimited Strongholds slot (scribe Breach)
mod installed)
-> Ceremony with Major Domo, Fighter Stronghold given ([Anomen D6:2 Next Quest/Visit in 7 days
and] Jaheira are part fighter)! Return in 7 days for the first 21000 gp for FIGHTER I
Stronghold quest
Note: do not raise taxes for quick gold; this is not really your
Stronghold (you could raise up to 8k gp now but don't!)
If asked, Major domo will inform you about how things fare: "As for
the people of your land…they do well enough."
Upstairs: The Keep is reset, adding one locked container in the first room
upstairs (Nalia cannot unlock it) and the fireplace is trapped (save
for Imoen), but both are empty
Outside: Leave De'Arnise Hold with Nalia or give her a load of loot and then
send her to the Copper Coronet
This is a good time to Rest outside (in the "wild") for LD14 (fight
Ertof Dand)
Jaheira romance: At some time will get Love Dialogues number 6B to 13 (or use
"Pause") if outside:
LD6B: Jaheira says "It is good to be back in Amn, even under these
conditions…" talk 3
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LD9: "I…This may be a bad time or not but you asked a question of
me and I brushed it aside…" talk 1, 2
LD10: "We continue on our path, and I cannot help but wonder if we
walk in balance…" talk 1, 2 (or 2, 2)
LD12: "I do wish these scars would heal. I've a life to continue and I
do not need to be picking at old wounds" talk 1, 1
Can do LD14 now, or wait until getting better equipment as the fight
can be tough. Must Rest in the wild e.g. at De'Arnise, (not the
Graveyard this time) to get the next dialog
De'Arnise Hold: Jaheira romance: Save game. (No pause): Rest in the Wild (not the Graveyard this
time)
(Rest in the Pallisade/small fort in to fight fewer enemies at a time!)
Buff for a tough fight, kill Wurn quickly (summon a skeleton, Jaheira *Plate armor (x3)
cast Insect Plague and Call Lightning), 11500 xp, 268 gp -> Jaheira AC-1
LD14B: Jaheira must talk after the battle: "Are…are you alright?" talk
1, 1, 1
Aerie romance: At some time will get Aerie's Love Dialogues number 3 to 12 (or use
"Pause", but her romance doesn't activate while outside at
De'Arnise), 9 being the dialog in which you must nicely let Aerie
down, and 12 being the last one due to romancing Jaheira
LD4: "I...I have been looking at the scars...on my back. The stumps D6:2
that were...that were once my wings…am I ugly to you?"
Jaheira interjects: "Have some backbone, girl. Do not wilt like a
flower and expect him to pick you up. Have some respect for
yourself."
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LD5: "Have I told you of how I was captured and enslaved,
initially?..." Talk 1
LD8: Rest (in an Inn or outdoors e.g. the Graveyard). While resting
Aerie has a nightmare: "Ahhh! Help me!...Help me pleeeaaase!"
Talk 1, 1, 1
Save game before LD9 as Aerie might leave the party for good
LD12 (last dialog from Aerie): "I…I need you to tell me what the D8:4
worth of a life on the ground is..." Talk 1, 2
Near Galoomp: Store/drop-off loot in the containers; no need to sell more than 21000 gp
gems, necklaces and rings, and a few unique weapons
Temple: Sewers: Old Tunnels: fight Otyugh daily (re-spawn #1, 5k xp)
© bg2mez 50
Note: if installed, must do the Alternatives mod quests now, prior to
paying Gaelan Bayle the 15k gp, or they will be unavailable! You
will encounter Malficus Rodendril who offers alternative ways to
travel/locate Imoen
Jansen's: Downstairs: get Jan (keep making Flashers 1x/day) *Potion of Freedom
Loot unlocked containers only in Jansen's (save the locked ones for
Imoen later)
Outside: loot the small hole in the wall near Jan's house
Loot the Derelict house
Copper Coronet: Talk to the Bouncer at the top of the stairs -> talk to Lehtinan (need
good Charisma, e.g. Jaheira or Keldorn talk 1, 2, 2, 3) Quest given
(Backrooms) -> talk to Bouncer (allows entry to backrooms)
Loot the Gloves of Pick Pocketing upstairs in first room (trapped *Gloves of Pick
chest) but are not needed now if using Jan; take them for Imoen Pocketing
later
Unlock the drawer in second room (with Lynis) for an Emerald, *Resist Fear -> Aerie
Resist Fear scroll and Luck scroll (these are not present if Shadows scribe
Over Soubar is installed! Consider to buy a Resist Fear from
Galoomp or loot the scroll from Prebek's)
Gaelan Bayle's: Pay 15k gp to instigate Chapter 3*! 45k xp all! Jan Mage8 Thief8
Gaelan gives the Shadow Thief Cellar Key +3hp->48
[If needed: upstairs trapped/locked chest of drawers has 110 gp,
Pearl Necklace, and a Wand of Magic Missiles (10 charges)]
Consider to buy a Potion of Master Thievery from Arledrian (will
need 3-4 for the upcoming pick pocketing activities)
*) Must do Alternatives mod prior to paying Gaelan Bayle or those quests disappear
for good
Note for EE 1.3: save game before leveling up to Cleric level 9 Cleric9 Ranger8
At Cleric level 9 in BG2: Iron Skins! Together with Flail of Ages +3 +6hp->123hp Level 5
you are set for SoA! Righteous Magic (all hits do maximum spell x2: Righteous
damage) and Insect Plague are also good level 5 spells Magic [Optional: Iron Skins]
EE 1.3: in order for Cleric Ranger to receive Druid class spells beyond level 4 , as per EE 1.2 and BG2, change the baldur.ini file thus:
Change this before leveling-up to receive Iron Skins and the few
other Druid class spells beyond spell level 4
The ini file is found in your documents folder:
C:\Users\...\Documents\Baldur's Gate II - Enhanced Edition
However, we no longer use Iron Skins but rather Righteous Magic
© bg2mez 51
Paying Gaelan Bayle (BG2 at 800 x 600 and 3D Acceleration enabled)
© bg2mez 52
Chapter 3
Plan for phase 2: Focus on completing the main plot quests (first one requires it to be night)
Focus also on advancing Jaheira's romance to fight Reviane for Full Plate armor (keep REP <16)
Fight Vampires each night (five times)
Pick more pockets (major PP round)
Consider to buy: Girdle of Hill Giant Strength, Medium Shield +2, Sling +2 (with REP still at 12)
Rescue the bird (Montaron) from the Harper's Hold
Get the Ring of Wizardry
Get the Horn of Valhalla and the Boots of Avoidance
Get illithium
Get the Pale Green Ioun Stone
Get the Mace of Disruption and upgrade it with the illithium
Optional: Do Anomen's quest part 1 (if he is a party member)
Challenge Liches to get the Ring of Gaxx !
Docks: Shadow Use the Key to open door to the south-east area D6:13
Thieves: Talk to Aran Linvail: main Quest given (Mook/shipment at the MAIN ***Amulet of Power
docks), gives magical items including the Amulet of Power which QUEST ***Ring of Protection +2
protects against Level Drain from Vampires, improves casting time -> AC-8 with Buckler +1
by 1, and gives 5% Magic Resistance (MR) (AC-11 buffed) or AC-9
with Medium Shield +2
Loot the area (90 gp in a coat in the north-west), save game
North-east: talk to the Shadow Thief in very back room (or PP) to get
Ring of Lock Picks (+25% pick locks skill); can fight for 140 xp *Ring of Lock Picks
If night (after 21:30 and before 5am): do the main Quest (Mook
quest; see four pages below); otherwise continue with looting and
other minor quests and Jan will soon do a major round of pick
pocketing
Loot buildings: Note: do not loot the first floor of Valygar's house! If his servant
Hervo catches you then Valygar will not join your party later! If
necessary, change the variable HERVOANGRY back to 0 from 1
Loot the Temple, House by Temple first floor only, next building
(Barracks), and the north "Warehouse" near the Shadow Thief
Guildhall; can get high level scrolls at:
*Valygar's: upstairs in unlocked bookcase
*Barracks 2nd area: very rarely can get spell scroll
*Mae'Var's: top floor west chest, locked: can get a Level 7 spell!
First locked chest has a Bastard sword +1 (worth 750 gp!) *Bastard sword +1
NW Warehouse: Fight Thugs in the Warehouse 2400 xp, 4 gp (can fight every night
for bonus xp's), and at the north-west exit point for 2400 xp (and on
rare occasion near the Temple/House)
Between areas: WAYLAID: Bandits; attack the mage first, 5100 xp, 181 gp
It should be possible to get Waylaid every day for bonus xp's and
scrolls that could be sold later
Illithium Quest
Promenade: Ore Merchant: Jerlia (illithium quest), daytime: talk 5x1, 2 (must pay 1000 gp for the
Daytime name of her source to be able to also get real illithium),
2 (ask about a substitute alloy: "I don't deal with the likes of
Duegar..."),
2 ("Sounds like a good idea…" pick-up the alloy tomorrow), and then
talk 2 again
Return in 24 hours or (much) longer
Galoomp: Aerie: set mage spell book level 1 to include 2x Friends (buy the
spell scroll if needed) for possible upcoming purchases
Empty nearly all inventory into a container; sell gems and rings 6900 gp
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Poisoned Man / Xzar / Montaron Quest
Docks: Near Galvarey Give Renfeld's body to Rylock (talk 4) 14550 xp, 300 gp (in EE) (do
Estate: not ask for a reward)
Rylock leaves for now; proceed back to the stairs
Jaheira romance: Harper's Quest : this entire quest is part of Jaheira's romance
(remember to keep REP under 16 for quite a while yet):
Galvarey Estate Talk to Rylock outside: Quest given (clear Prebek's). Do this quest
(Harper's Hold): now in order to eventually pick pocket Meronia and her friends
Note: must talk to Rylock before fighting Prebek and Sanasha to get
Rylock's reward of 14500 xp
Prebek's: ENCOUNTER Sanasha and Prebek: kill Prebek first since he casts *Wand of Magic Missiles
Hold Person; use Chaotic Commands or Keldorn's Dispel, 5100 xp, *Knock scroll
40 gp; Wand of Magic Missiles (10 charges) is dropped *Dispel
*Fireball
Trapped containers! Imoen (later) can hardly detect the three *Potion of Insight
trapped containers, therefore use Jan (or Jaheira cast Find Traps)
Note: the first trapped/locked container has a War Hammer +1, 70 *Resist Fear
gp, Conjure Fire Elemental (rare spell) and Resist Fear; there is *Invisible Stalker
Invisible Stalker in the 2nd trapped/locked container (take for Imoen *Conjure Fire Elemental
to learn/scribe) *War Hammer +1
Since Meronia and friends are present and can pick their pockets,
get Jan for a major pick pocketing round…
PP round 2: Starting at Aran Linvail, Jan drink 3-4 Potions of Master Thievery D6:15
(can buy cheapest from Arledrian or Gorsch) -> Jan 225 PP skill or
higher; remove his equipped items to save weight or drink a Potion
of Strength, and drink an Oil of Speed
Focus on the best targets only during this PP round, e.g. Amnish
Soldiers (can have up to Level 8 spell scrolls!); can PP all others
(nobles, town criers, commoners, etc.) later; otherwise the potions
will wear off
Docks: PP: Aran Linvail 4x (8x in EE) for Light X-bow +2, all Shadow *Light X-bow +2
Thieves in the Guild building 1x, Tassa 2x, Booter (torturer), coat -> Keldorn (alternate
check girl, Pelanna 2x; main floor: Black Market Thief 3x weapon) TH 12/8 (2) with
+1 bolts
Renal Bloodscalp: carefully PP 5-6x (Fire Opal ring worth 150 gp,
Oil of Speed, Potion of Invisibility x2, Potion of Extra Healing x3) *Oil of Speed
Shadow Thief to the west of Renal: PP 5-6x [for a Cloak of [*Cloak of Protection +1
Protection +1 (EE only)] (EE only)]
Harper's Hold: Meronia 4x, Pace 3x, Berinvar 2x for an Oil of Speed, *Oil of Speed
Potion of Invisibility x2, Potion of Extra Healing x5 (chance of up to
three high level scrolls)
Mae'Var's: Mae'Var 6x, Gorvin 2x, Zyntris 4x, Anishai 3x *Oil of Speed (x2)
© bg2mez 54
Between areas: WAYLAID on way to Bridge: Bandits; attack the mage first, 5100 xp,
181 gp
Neera's Quest: ENCOUNTER Mereth, Lanneth and Neera! Map: Wild Forest
Plan is to wait for Imoen before doing Neera's quests
Note: on the next map change Jan (hasted) can PP Adoy's Belt
from Neera! When you meet her later she has one as well.
Night ENCOUNTER, 19:00 or later: carefully fight Muggers near the "Fish
house" (north of the Five Flagons) 3k xp
First house: Acton Balthis 2x: must be invisible upon entering (e.g. *Ruby ring
go to the "fish house" and cast Invisibility) and then drink a Potion of
Invisibility immediately after pick pocketing him very quickly; has a
Ruby ring (worth 525 gp) and can have a high level spell scroll
Promenade: PP: Amnish Soldiers, Amnish Soldier by tent 3x, Ophal's 5x each,
Feargus
Seven Vales upstairs, if you have the time: Brennan Risling 4x, *Potion of Fire Giant
Smaeluv Orcslicer, Sorcerous Amon 3-4x, Mencar Pebblecrusher 3x Strength
(can rarely be level 6-7 spell on Brennan, Sorcerous or Smaeluv) for *Cloak of Non-detection
an Oil of Speed, Invisibility and 5x Potions of Extra Healing *Wand of Lightning
Gates: If not yet done in daytime: PP two-three Guards and Town Crier
Talk to Flydian if not done yet (quest)
© bg2mez 55
If not yet done: with Jan: consider to return to the Temple of Talos;
the east room has trapped/locked chest of drawers containing a
Wand of the Heavens (6 charges), 210 gp, and 5 Potions of Extra
Healing
NEW: as an option, sell unique magical weapons or bolts of biting, etc., to Galoomp in order to buy a few useful items even though REP is still
only 12 (costing you 66% more than with REP 20); use Aerie with Ring of Human Influence and cast Friends:
Note: if you do sell all items saved up thus far, including potions and
scrolls, you can earn approximately 27k gp, but there's no need to!
Or, after looting the Harper's Hold, sell all Potions of Extra Healing
for 9500 gp!
Big Buy #1 : Jan (or Aerie) cast Friends to get CHA 20: Cost
Adventure Mart Girdle of Hill Giant Strength: Keldorn (or Jaheira) gets more benefit 12300 -> Keldorn TH 12/6 (2)
(Ribald): (Daytime than Minsc
after 8:00 only if SOS
installed)
Ribald/Gorch: [Sling +2: +2 THAC0 and damage (already purchased)] 0
TOTAL: 12660
Slums: Night, east: Got the minor Slaver quest on Day 10 at 23:30 on this play-through,
but have gotten it on Day 4 at 23:30 previously:
Docks: North: ENCOUNTER Habib, 23:30 or later: can kill, pick-up two scimitars.
He attacks in the north Slums or north-east Docks
Docks (Slums/ Night VAMPIRE ENCOUNTER A: Hareishan: no fighting required (can let D6:00 *Spell Thrust scroll
Bridge/Gates/ her flee); or optionally fight using +2 weapons or better 8500 xp and
Promenade): loot worth 900 gp, plus scrolls, if unable to save the three Shadow
Thieves (can PP 2-3x each) [Can kill the Shadow Thieves after they talk to
you and if you are fast, 900 xp, 267 gp and a pearl necklace]
© bg2mez 56
Note: must get the Vampire encounter's each night at approximately
23:30-05:00 in Chapter 3 - they are not available in future chapters
Warehouse, Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4
northwest: gp, and sometimes at the north-west map exit, 2400 xp as well
Thieves: With Jan in the party (to get the quest reward) talk to Aran Linvail to Jaheira Fighter9 Druid11
finalize 28500 xp all!, Quest given (contacts in the Five Flagons Inn) +5hp->110
Two-Weapon Style*
Aerie romance: LD9 at this time: "I have been thinking...I shall never fly again..." Talk TH 12/6 (1½) w/ +2 sling
1 or 2 to keep her in the party & +2 bullets
Galvarey Estate Loot the Harper Amulet in the last desk (not locked), no need to Aerie Cleric9 Mage9
(Harper's): wear. Loot the desks for 110 gp and potions but leave the trapped +4hp ->54 TH 16/12 (1)
painting for Imoen (contains a Helm of Charm Protection) with +2 sling Level 5 spell
Chaotic Commands!
Note: Jaheira will leave with Meronia later in this quest (Romance *Potion of Mind Focusing
OK even though she leaves your party) *Potion of Insight
Loot the bookshelves (upper last two; lower fourth) *Phantom Blade scroll
(The 40 Bolts of Biting are worth 900 gp!) *Potion of Extra Healing x5
Go up the stairs and loot the barrel on the roof-top!
Outside: Give the bird to Xzar 35500 xp all!, 907 gp + gems worth 255 gp, *Bracers AC6
Bracers AC6, scrolls, Staff Spear +2 -> Aerie AC2
*Staff Spear +2
Lucette appears [can surround her and quickly kill 3950 xp] *Friends scroll
*Slow
ENCOUNTER: Meronia takes Jaheira! *Vampiric Touch
Jaheira says: "My own Harpers have used us…I will not be gone
long..." Talk 1
Note: romance ok even though Jaheira has left the party (this
instance only, though)
Slums: Copper Coronet: REST in e.g. Copper Coronet or Crooked Crane (Gates) not in the
Seas Bounty, or the Graveyard or De'Arnise -> Jaheira is back!
"There you are! I…I missed you while I was gone. I mean…well, I
am glad to see you...we must go to the Harper Hold." Talk 1
Note: keep REP low! REP 16 or higher could mean you miss out on REP 12 (still)
fighting Reviane and Dermin (for Full Plate armors) later in Jaheira's
romance
© bg2mez 57
Docks: Mae'Var's: In a building near the Harper's (such as Mae'Var's) do a full buff for
a tough fight (use at least Chaotic Commands, True Sight, Draw
Upon Holy Might, Haste, Stoneskin [and Iron Skins])
Harper's Hold: With Jaheira enter the Harper's -> confrontation with Galvarey and
four Harpers
ENCOUNTER Galvarey: "Jaheira my dear, it is good to see you!..."
Jaheira eventually says "I…I will stand by your side if you will have
me. You are…you are better than this, I know. I…"
After Galvarey's questions: talk 2 (I had hoped...I had hoped you
would, but I do not wish to harm your friends.)
Big fight: kill Bessen first, use Wand of the Heavens, Slow, Holy ***Ring of Wizardry
Smite, 12500 xp, 189 gp; Ring of Wizardry (extra Lev 5-7 spells) is *Cloak of Protection +1
on Nadinal; drops can be Level 7-8 spell scroll! (can get Protection *Bracers AC6 (x2)
from Energy or Protection from Magic!) *Katana +1
Note: Nadinal is worth 0 xp even with EE and BGT! *Potion of Fire Giant
Strength
*Plate mail +1
Jaheira romance: Eventually will get Love Dialogues number 17 to 19 followed by a
very tough fight (LD20/21) with Reviane; therefore do not use
pause but rather do a few quests and looting to be better prepared
for the fight
LD17: Jaheira says "So, what do you think about Amn so far…" talk
1, 2, 2
LD18: "We have had many people seek our deaths so far. Some
would have been friends had things been different. This weighs on
my mind…" talk 3, 1
LD19: "Again I must say how much I prefer the forest to artificial
structures…" talk 3, 1, 1 -> major save game for very tough fight
upon map change in 30 minutes (60 minutes without the patch)
Slums: Copper Coronet: Talk to Unger Hilldark (illithium quest) to learn the whereabouts of D7:7
his stolen shipment of real illithium: talk 5x 2, 1
Note: if Unger doesn't talk to you, it's because you made a mistake
during the Jerlia conversation or have not yet spoken to Sarles. Use
Shadowkeeper to change add the variable
"TOLDABOUTDUERGAR" and make it equal "1"
Talk to Lord Jierdan if not yet done, gives Quest (Firkraag) Map: Windspear Hills
Talk to Amalas -> fight, buff (Draw Upon Holy Might) 11300 xp
Fight him before Chapter 4 otherwise he leaves!
Graveyard: East building: Loot the first east building (locked door, locked chest) only, get Staff
of Curing +1 (worth 750 gp, AC bonus +2; can give to Aerie), might *Staff of Curing +1
be worth keeping as it can cure disease and poison
Night 18:00 or later: ENCOUNTER Wellyn: Quest given (retrieve his bear)
Central building: (No fights.) Trapped sarcophagus has a Battle Axe +2 (worth 900 *Battle Axe +2
gp); locked chest can have a high level spell scroll or Laeral's tear
NW, daytime : Click on grave -> ENCOUNTER Tirdir, gives Quest (kidnappers/man
in red), 6500 xp -> talk to Sethle
Continue the quest in the Bridge District, south house
© bg2mez 58
Bridge: "Fish" house: Fish house is the house north of the Five Flagons **Silver Horn of Valhalla
De-trap the floor, loot table only (87 gp)
Upstairs: de-trap the chest by bed only (has Silver Horn of Valhalla),
loot first desk (Moonbar, worth 112 gp)
[The main floor does have a trapped bookshelf with a Wand of
Magic Missiles if needed now; we wait until Imoen]
Five Flagons: Downstairs: ENCOUNTER Receptionist: pay 5 gp, watch the play
starring Kirinaldo, Lunisia and Biff the Understudy!
Talk to Raelis Shai: Quest given (Free Haer'Dalis from Mekrath, in
the sewers), can PP Raelis and the two Nobles; loot three *Confusion scroll
containers in the south-east; loot the tables near Biff (can get a level *Ghost Armor
5-7 scroll in east desk) *Stoneskin
Upstairs (main quest): talk to Jaylos 3, 3, 1, then Caehan says "Kill MAIN
'em before Gracen gets here…" -> fight 2800 xp QUEST
Guild Contact appears, talk 4 ("Nothing, Gracen, just some spies...") *Two-handed Sword +2
Fight 1400 xp, drop includes Potion of Invulnerability (keep for *Potion of Invulnerability
fighting Kangaxx!)
Ercias is here (not sure of his purpose)
Unlock the other three containers later with Imoen
South: Talk to Am-Si (Man in Red) near the south house, follow him into *Boots of Avoidance
house, ENCOUNTER Am-Si, Camitis and Reti. Follow them outside *Plate armor
to fight, 4250xp, Reti drop includes the Boots of Avoidance *Large Shield
Later with Imoen: Upstairs: finalize the quest with Lady Elgea for
8500 xp later, talk 1,3 (hold for ransom to get the Silver Pantaloons)
South house: De-trap the first door, loot containers (house has a Lich in
basement)
Derelict house: Unlock the door (Jan), save game and then enter
Kill Neb (drops illithium!), do not hit the four ghosts/children ***illithium
Use True Sight can buff with Negative Plane Protection but all will *Neb's head
be restored afterwards; 3500 xp + 4x 2500 xp, 50 gp, 4x Pearl
Keep Neb's head for later (bring to Brega for +1 REP)
(Can wait for Imoen to loot 450 gp behind the trapped picture)
© bg2mez 59
Docks: Thieves: Finalize Aran Linvail 28500 xp all! Quest given (Graveyard/Bodhi's MAIN Ranger9 Cleric9
Lair) QUEST +8hp-> 131hp Mace** (or
Two-weapon style*** if do
Note: before going to the Graveyard have 7500 gp and memorize not already have)
Chaotic Commands to safely fight Vampires TH 11/4/7 (3) w/ Mace of
Disruption +2 in off-hand;
can buff to STR 25!
Jaheira romance: Got Love Dialogue 19 approximately here: save game! Have Oils of Jan Thief10 Mage9
Speed, Potion of Fire Giant Strength, Potion of Defense, Potion of +3hp->57 PP 85->110 TH
Agility (Keldorn), potions of healing ready for the upcoming tough 16/12 (2)
fight in 30 minutes (60 minutes without the patch)
Go to the Graveyard as the LD21 big fight does not activate there,
giving you time to buff, although using potions only is a viable option
as well
Bodhi's Lair, Enter the Lair from the north-east entrance with Jan in the party D8:2
north-east: Cast Improved Invisibility to de-trap one trap near entrance and two
in the west passage area, as well as two trapped/locked chests, and
then park Jan outside
Spider area west Two floor traps, two trapped chests (worth checking now; reload *Protection from Fire
passage: Autosave if no good scrolls), Protection from Fire spell scroll!
*Can get a high level spell scroll, or a Laeral's Tear necklace,
including:
Abi-Dalzim's Horrid Wilting
Khelben's Warding Whip
Mantle
Power Word Stun
Protection from Energy
Protection from Magic Energy
Spell Shield
Summon Fiend
Tenser's Transformation
Spider Lair: ENCOUNTER Pai'Na: full buff, can use Slow, Fireball, Holy Smite ***Pale Green Ioun
4200 xp; loot the Pale Green Ioun Stone (+10% hit points, +1 Stone
THAC0) ->Minsc TH 11/6 (2) and
+10hp -> 118
Pai'Na drops the Black Spider Figurine (Kitthix): is immune to Web **Black Spider Figurine
and Hold! The spider can cast "Web Tangle" in the streets of (Kitthix)
Athkatla without being caught by the Cowled Wizards!
Avoid the Southern Dungeons for now (big fight; wait for Imoen)
unless desperate for a pearl necklace and 100 gp (first container)
Spiders, north- Fight Spiders 3880 xp (they re-spawn approximately each day)
west:
Bodhi's Lair: ENCOUNTER Haz and Lassal: [can kill 1400 xp] can kill Golem 2k xp MAIN *Staff Mace +2
Haz drops a one-handed Staff Mace +2 (2d4+2 = 4-10 damage) QUEST -> Aerie alternate weapon
Note: use Chaotic Commands and wear the Amulet of Power when
fighting Vampires; Keldorn cast Protection from Evil
© bg2mez 60
North-west room: Use Stealth, Invisibility or Sanctuary to avoid the Vampires and ***Mace of Disruption
sneak the Mace of Disruption from the blood pool, but do kill the
single Clay Golem by the three tombs 8k gp
Leave to upgrade the Mace of Disruption at Cromwell's for 7500 gp Aerie Mage10 Cleric9
+2hp->56
Docks: Cromwell's: Upgrade Mace of Disruption to with illithium and 7500 gp to get the
***Mace of Disruption +2
+2 version (1d6+3 = 4-9 damage, or 2d6+4 = 6-16 damage
vs Undead; immune to Level Drain; can instantly kill Undead!) D8:7 -> Minsc alternate weapon
[Takes 24 hours in EE 1.3; 0 hrs in BG2) to make the weapon!
Spells are memorized]
Docks (Slums/ Night (23:30- VAMPIRE ENCOUNTER B: Salia: fight two thieves (only) 3600 xp, 8 D8:23:30 *Find Familiar scroll
Bridge/Gates/ 05:00) gp, gems worth 197 gp, and scrolls worth 930 gp
Promenade):
Note: must get Vampire encounter's every night at approximately
23:30-05:00 in Chapter 3 - not available in future chapters
Graveyard: Bodhi's Lair: Clear the area of Vampires and Fledgling Vampires, 58k xp Minsc L10 +4hp->122
Hall to blood room: full buff, Minsc use Stealth and fight Tanova TH 10/5 (2) or 10/2 (3) w/
(Aerie cast Breach, Keldorn cast Dispel), 10k xp + her Simulacrum +2 arrows; Level 2 spell
image 975 xp
Nothing to fight in the blood room at this time
Note: you still get Vampire encounters even though tombs are
staked; Vampires do not re-spawn in Bodhi's Lair if leave Lair or
rest, unlike in Chapter 6
Get Jan to de-trap/unlock the downstairs chest, and unlock the chest *Katana +2
in main floor "bedroom" *Ashen Scales
Jaheira romance: LD20 does not activate in Bodhi's Lair and the LD21 fight does not
activate in the Graveyard. If not in the Graveyard, LD21 will follow
LD 20 immediately which does not allow time to buff
© bg2mez 61
While still in Graveyard the LD21 fight does not activate, giving time
to buff! Full buff including Oil of Speed or Jan cast Haste. LD21 will
activate on next map change; save game
Alternatively can achieve success with potions only: Oil of Speed,
Potion of Fire Giant Strength, Potions of Defense, and a Potion of
Agility (Keldorn)
Jaheira is surrounded so must be very tactical here (perhaps she ***Full Plate! (#1)
should drink a potion of invisibility), fight nets 12,500 xp. Loot -> AC-8
includes Full Plate, Cloak of Protection +1, Flail +1, Small Shield +1, *Ring of Protection +1 x2
2x Ring of Protection +1, Bracers AC6, War Hammer +1, Short *Cloak of Protection +1
Bow +1 and a Halberd +2; can get a high level spell scroll as well! *Small Shield +1
Loot is worth 7500 gp, plus the Full Plate and any scrolls (can be a -> Aerie AC0
high level scroll if lucky)
The mage is worth 0 xp, again (even in EE)! *Potion of Invulnerability
*Potion of Heroism
*Halberd +2
Note: keep Rep under 16 until LD33 (to be able to fight Dermin in
his third encounter)
LD22: Jaheira says "Skies are a bit grey no matter where we go,
aren't they?" talk 2, 2, 2
Docks (Slums/ Night (23:30- VAMPIRE ENCOUNTER C: Sansuki: fight Del and two Vampires D9:23:30
Bridge/Gates/ 05:00) 25500 xp [can kill Sansuki 4k xp]. Tough fight! Full buff in a building
Promenade): including use Negative Plane Protection or Berserk; can use Wand
of the Heavens, fight on a set of stairs or in a tight corner
Thieves: Get Jan, finalize with Aran Linvail for 50k xp all! Sail later to MAIN
Spellhold/the island of Brynnlaw QUEST
North-west Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp D9:21
Warehouse: 1000 gp
Between areas: WAYLAID: Bandits; attack the mage first, 5100 xp, 181 gp
Jaheira at Druid 12: Barkskin now casts protection of AC3, which is Jaheira Druid12 F9
useful for casting onto mages. Duration is 4 rounds + 1 round/level +1hp->111 TH 12/6 (2)
(=16 rounds) and provides a +1 bonus to all saving throws except with Sling +2 and Bullets
vs. magic +2
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Gates: Outside: A new merchant (Hanj) has appeared (noticed on Day 8 02:00, or
even D6 21:00); wait until later to talk to him (to buy spells when
Reputation at 20; can wait until the end of Chapter 6!)
LD26: "Your old injuries feeling alright? I thought I saw you wince a
moment ago..." talk 1, 1
Temple: Old Tunnels: With Jan, take the hallway to the south, one floor trap at the
beginning of the wooden bridge
In the "trap room": turn the wheel in the center of the room to open
the door; fight Vampiric Mists x2, 2k xp
Talk to Gaal 6x1, 2 -> gives Gaal's key, Quest given (retrieve the Rod)
Use the key to open the north door, de-trap one floor trap ->
ENCOUNTER Sassar: says to get the rod and return [top chest has
Lower Resistance scroll, open later with Imoen]
Loot the table in last room and PP all including Elite Guards 4x each
[PP Gaal in EE for the Girdle of Fortitude! Minsc or Aerie use for
+18-19 hp]
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Old Tunnels, Click on the sarcophagus to talk to Shade Lich: use Mace of *Golden arm and leg!
north: Disruption +2 and Haste/Oil of Speed to get a quick blow in! 22k
Click on the sarcophagus again to acquire the item
Graveyard: Spider area: Re-clear (#1) spiders on west side of Bodhi's Lair, 3880 xp
Jaheira romance: Get Jan (equipped with 2x Oil of Speed) and use Pause:
LD29: Jaheira says "How…hmm...how did that battle make you feel?
Did you enjoy it?..." talk 2, 1, 1
Dermin II Dermin will appear for the 2nd time a few seconds later (or up to
one minute; or change maps): "Jaheira! I would have words with
you!..." Jaheira's execution has been ordered!
He asks Jaheira to come with him…talk 2
If quick can PP for 3 Potions of Healing and a scroll if lucky
Aerie romance: Next Rest on this play through was the last love talk with Aerie:
Aerie says "We're - we're stopping? I just feel like collapsing here
and dying; I just don't think I can go on..."
Jaheira gets mad and says "If you continue to cry in such a
fashion…for the last time: pull yourself together girl!"
Aerie tells Jaheira to shut-up! Jaheira replies "I suggest you let the
girl down easy before more harm is done."
Talk 3 (talk 4 = Aerie leaves)
Terminsel I LD30: No pause: with Jan (to PP) Rest in the Graveyard (or a wild
area; EE must be at De'Arnise or other wild area*) to get the first
Terminsel encounter! "Good morning my lad. How are ye this
morn?...this note blowing in the wind."
He gives a letter and Jaheira is gone! Jan drink a Potion of Master ***Ring of Protection +2
Thievery and pick pocket him two times (or 4x in EE as if 2x wasn't -> Jaheira AC-3
enough!) *Amulet of Protection +1
*) Wild areas can also be from mods: Tangled Oak Isle, Alabaster
Sands
Docks: Galvarey Estate LD31: No pause: fight three Mercenaries at the Harper's 8k xp
(Harper's): Upstairs: get Jaheira! "What are you doing? Why are you here?
Talk 1, 1, 2, 1
Downstairs: tough fight, full buff vs Fire, use Summons, Chaotic *Flail +1
Commands, Resist Fear and True Seeing; Nymph cast Confusion; *Sling +1
15k xp; loot includes a Dagger +2, Flail +1 and a Sling +1 *Dagger +2
Note: must kill these bandits for the romance to progress *Oil of Speed
Bridge: South house: Downstairs: click on the sarcophagus to talk to Elemental Lich, use *Golden torso!
Mace of Disruption +2, buff with Haste/Oil of Speed to get a quick
blow in! 22k xp
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Kangaxx prep: Preparation to fight and defeat Kangaxx the Lich:
Recommended to use a Potion of Invulnerability (saves +5),
Potion of Heroism and a Potion of Fire Giant Strength to improve
THAC0; also have an Oil of Speed on hand
These potions also damage Kangaxx I and II: Potion of Fire Breath
(Ribald has 2), and Potion of Explosions (Foven has 3)
[As a last resort: buy a Potion of Clarity from Roger; or a Scroll of Protection from
Undead from Ribald or Dawnmaster Kreel]
Docks: South house: De-trap door and unlock if not done; fight Minotaurs 9k xp, loot
Downstairs: after buffing and setting up (see below) click on the
sarcophagus to talk to Kangaxx, Quest given (retrieve body parts)
Minsc with Kangaxx's Bones and Mace of Disruption +2, fully buffed and hasted, Potion of
Invulnerability, Potion of Heroism and Potion of Fire Giant Strength to get THAC0 down
A summoned Berserker and Nymph in position for Kangaxx appearing just north of the Nymph;
Keldorn ready to cast True Seeing, far north of Kangaxx's sarcophagus
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South house Downstairs: Using Haste/Oil of Speed/Arbane's Sword +2 with the
(Kangaxx): Mace of Disruption +2 and summoned creatures is key
The set-up:
K <- Position K: Kangaxx appears here, beside the sarcophagus
3 Position 1: Summon Berserker, Kitthix or a Fire Elemental (Kangaxx
1
2 will cast vigorously at him!)
Position 2: Summon e.g. Nymph
Position 3: Minsc (alternate: Protagonist) with Kangaxx's Bones and
Mace of Disruption +2, fully buffed and hasted, Potion of
Invulnerability, Potion of Heroism and Potion of Fire Giant Strength
to get THAC0 down
Far north of Kangaxx's sarcophagus: Keldorn cast True Seeing
when Kangaxx casts Mislead, etc., use +2 Bolts
All others: stay near the doorway; can use Melf's Minute Meteors;
can use +2 projectiles after Kangaxx's Protection from Magical
Weapons has worn off (in 4 rounds) and be ready to re-cast
Bless and Resist Fear, and most importantly summon creatures to
position 1.
(They can throw a Potion of Explosions for damage as well, but
protect Minsc against fire first!)
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Melee Buffing Spell Tips: Buffing tips when fighting melee
THAC0 AC / Hit Points (hp) /
(APR) Strength (STR)
Cleric 9 / Ranger 9: Flail of Ages +3 and Mace of Disruption +2 11/4/7 (3) -9 / 127 / 19
[Iron Skins** (12 hours)] Note: we now use Righteous Magic, never Iron Skins
Remove Fear (1 hour) Raises moral to maximum; prevents and removes fear
Jaheira/[Viconia] cast: Chaotic Commands (1 turn/level)
Protection From Evil 10’ Radius (1 turn/level) +2 bonus for saves from
attacks from evil-aligned creatures; their attacks suffer a -2 penalty
Or: Protection From Evil (Level 1 spell; 3 rounds/level)
Free Action (10 rounds + 1 round/level) Immune to Web, Entangle, Hold
Person, Paralyze, Slow, Haste and Grease
Jaheira cast: Barkskin (4 rounds + 1 round/level) +1 bonus to all
saves except vs. magic; base AC is improved, e.g. the recipient gets base AC3 when
cast by a level 12 priest
Armor of Faith (3 rounds + 1 round/level) 5% of all magical/non-magical
damage is absorbed, plus another 5% for every 5 levels
Use Holy Power only if Cleric level is greater than Ranger level:
Holy Power (1 round/level) STR to 18/00 but can help THAC0 & hit points 11/4/7 (3) -9 / 136 / 18/00
Righteous Magic (1 round/level) Bonus to strength and hit points; all hits 11/3/6 (3) -9 / 145 / 21
for maximum damage!
Aid (1 round + 1 round/level) +1 bonus to attack and all saves; +1d8 hp 10/2/5 (3) -9 / 149 / 21
Draw Upon Holy Might (1 turn) Raises STR, CON & DEX 10/0/3 (3) -10 / 158 / 24
Jan/Aerie cast: Improved Invisibility (3 rounds + 1 round/level) 10/-4/-1 (3) -14 / 158 / 24
Jan/Aerie cast: Haste (3 rounds + 1 round/level) Note: rarely used 10/-4/-1 (4)
Chant (10 rounds) +1 bonus to attack, damage and all saves; enemies get a -1
penalty to all of their rolls
Bless (6 rounds) + 1 bonus to attack, +1 bonus for saves vs. fear effects 9/-5/-2 (4)
Defensive Harmony (6 rounds) +2 bonus to AC 9/-5/-2 (4) -16 / 158 / 24
With an optional (purchased) Medium Shield +2 9/-5 (3) -19 / 158 / 24
STEALTH (3 rounds; checked every 3rd round; does not stack with 9/-5 (3) or
Improved Invisibility) +4 bonus to your first melee attack; temporarily invisible, 9/-5/-2 (4)
but must remove plate/chain mail armors first
Rarely used Holy Power, Improved Invisibility, Haste this play through:
Haste (3 rounds + 1 round/level): +1 attack per round
Holy Power, Improved Invisibility (see above)
Potions can help melee fighting further but we very rarely use:
Potion of Heroism, Potion of Defense, Potion of Mind Focusing, Oil
of Speed, and various potions of strength
*Note: Improved Haste is considered too over-powered and was not used on this play through, until we reached Throne of Bhaal
© bg2mez 67
Useful Potions http://mikesrpgcenter.com/bgate2/potions.html
Potion Effect Duration
Oil of Speed +1 attack per round (APR) 5 turns
Potion of Agility 18 DEX for 15 turns (Minsc and Keldorn: improves AC)
Potion of
0 AC (= Full Plate +1) 10 turns
Defense
Potion of Mind +3 Dexterity and Intelligence for 12 hours (Minsc and Keldorn:
Focusing improves AC further)
Potion of
At Level 9: THAC0 lowered by 2, and +5 hit points (hp) 10 turns
Heroism
Potion of
0 AC and +5 bonus to saving throws 5 turns
Invulnerability
Potion of Stone Strength set to 20: THAC0 bonus of 3, damage bonus of 8
2 hours
Giant Strength (Note: STR 19 has bonuses of +3/+7)
Potion of Frost
Strength set to 21: THAC0 bonus of 4, damage bonus of 9 1 turn
Giant Strength
Potion of Fire
Strength set to 22: bonus of 4, damage bonus of 10 1 turn
Giant Strength
Potion of
Enemies will suddenly ignore you! 12 hours
Invisibility
Potion of Clarity Prevents Feeblemind, confusion, fear, and charm for 5 turns 5 turns
Note: the party rarely used any potions other than Antidotes and potions of healing
© bg2mez 68
Plan for phase 3: First priority is to keep advancing Jaheira's romance
Do Hexxat's quest part 1
Increase Reputation (REP) after the third Dermin encounter
If not yet done: Aerie's quest to get the Ring of Human Influence
Do the Back Rooms quest in the Copper Coronet
Major sell to get gold to soon buy good items
Do Nalia's quest part 1
Go to Trademeet to get the Shield of Harmony and REP 20 for buying items cheaply
Do the Animal Troubles and Genie Embargo quests
Buy great items in Trademeet
Visit Umar Hills (briefly)
Do Rasaad's quest part 1 and 2
Buy great items in Athkatla
Do Nalia's quest part 2
Get spell scrolls and stored equipment to take for Imoen
If installed: begin the Shadows over Soubar (SOS) mod: talk to Selence Hillstar
Instigate Chapter 4
Jaheira romance: Prepare for a very tough fight: useful potions include Fire Giant or
Frost Giant Strength, Oils of Speed, Potions of Defense, and Potion
of Agility for Keldorn
LD32: no pause: Rest in the wild (e.g. Graveyard), Jaheira says "Ah,
the dawning of our day, though it is very rarely that we seem to
match our sleep to the cycle of day or night." talk 2, 2, 1 ->
immediate fight:
Note: for EE, must rest again in a wild area such as De'Arnise, not
the Graveyard, and the fight will happen upon waking-up
Docks: Dermin III (fight) LD33: change maps and Dermin and four others attack (Thenry,
Jeremon, Chrost and Lennah)!
Jaheira says "Stop! Do you see him? Ready yourself."
Dermin retorts: "As sharp-eyed as ever, though your choice in
companions has not improved…"
Big fight (use Slow, summons, Draw Upon Holy Might, 14500 xp
After the fight Jaheira says "I did not wish this. I did not..." talk 1, 1
Loot includes Full Plate, Medium Shield +1, Bracers AC5 and AC6, ***Full Plate! (#2)
Cloak of Protection +1, Light X-bow +1, Flail +1, War Hammer +1, -> Minsc AC-4 (with Ring
Small Shield +1, Ring of Protection +1, Amulet of Protection +1 and of Earth Control)
two arrows of slaying (worth 1500 gp), 122 gp *Bracers AC5
Drops can be a Level 6-8 scroll! -> Aerie AC-1
*Cloak of Protection +1
*Amulet of Protection +1
Note: after this battle you may increase REP if desired; get Viconia
to reduce the cost of buying Reputation points
Between areas: WAYLAID: Bandits; attack the mage first, 5100 xp, 181 gp Keldorn L10 +3hp->120
TH 11/5 (2) w/ STR 19
Jaheira romance: LD34: no pause: Rest (e.g. in a Tavern or the Graveyard), Jaheira
says: "Ugh, it is about time we rested…" talk 2, 1, 2, 2, 1, 1
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LD36: "You needn't keep a distance between us. I am in less of a
mood now…" talk 1, 1, 2
Graveyard: Spider area: Re-clear (#2) spiders on west side of Bodhi's Lair, 3880 xp
Must do Hexxat's first quest before Chapter 4 or she leaves for good!
Hexxat's second quest can begin 7 days after the first; she does not
have to be in the party continuously. Note: I did try to do her 2nd
quest in Chapter 3 and succeeded but it wasn't easy; I decided to re-
start and wait until Imoen rejoins
Plan for Viconia: use her only to lower REP when ready to buy
Reputation points from a Temple to save some gold
Party will eventually attain REP 18 & 19 in Athkatla and then REP 1100 gp
20 in Trademeet (from Logan). REP 20 means you are then ready
to buy great items at 50% lower prices (REP 19 with CHA 20 gives
a 40% discount)
Government: Council of Six: Take Neb's head to Brega -> 2500 gp, REP+1 REP+1 -> 19
Keldorn's quest:
If Keldorn has asked to visit his home, you probably should or he
may leave the party (but can be found later waiting at the High Hall
of the Radiant Heart)
Firecam Estate: With Keldorn in party, if not yet done: talk to wife (talk 4)
Unlock and loot chest (Pearl necklace and 55 gp)
-> Promenade: Mithrest Inn: talk to Sir William of Thorpe (talk 3)
As long as Keldorn does not remind us of his quest, you can save
the final part of the quest until Imoen in Chapter 6 :
-> Firecam Estate: Lady Maria finalize 15500 xp (talk 3)
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(If he does remind the party, complete the quest otherwise there is a
risk that he leaves the party!)
Slums: Gaelan Bayles: Upstairs: Arledrian has the cheapest Bullets +2: consider to buy 80
for 840 gp (Promenade west merchant has the 2nd cheapest
bullets)
Bernard: Buy Scroll Case (#1) from Bernard if not bought already; buy now for *Scroll Case
150 gp or it will disappear from his inventory upon completion of the
back rooms quest
Coronet back Talk to Frankie (near pits) -> ENCOUNTER Announcer; watch fight
rooms:
Go down the hall past the two hidden doors (do not open yet)
Save game; fight the guards back there for 6k xp. Drops are
generated upon opening door and can be Level 6-8 spells (including
Flesh to Stone, Invisible Stalker, Protection from Energy, Spell
Shield, Summon Djinni, Summon Efreeti, Tensors Transformation,
Tue Sight)
Fight the Beastmaster and his animals 9500 xp, 87 gp; get the Key *Tuigan Bow +1 (base
and Tuigan Bow +1, sell (unless playing with Mazzy) as the rate set to 3 shots/round)
Boomerang +2 results in Imoen doing 30% more damage on
average than if using the Tuigan Bow +1 with +2 arrows
Free the two kids 2500 xp x2, and then open Hendak's cell door
Bernard's inventory now expands to include some high level spells, 6800 gp
the Sling of Seeking and the Stonefire +3 Axe, which will be
purchased later with REP 20. (If SCS is installed, consider to buy
the Sling of Seeking +2 for 1350 gp now, or for 990 gp with CHA20
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Graveyard: Jaheira romance: LD37 (no pause): Rest in the wild (e.g. the Graveyard)
Jaheira says "I have…had a realization. I have been walking with my
eyes downcast for so long I had forgotten the beauty of the land…"
Talk 5x 1
Use "pause" for LD38:
LD38: Jaheira: "We have to be nearing our goal. It has been so long
a journey, and we've been through so much!…" talk 2, 2, 1
Must have REP higher than 12 for the next Love Dialog (if following
this walkthrough REP is 19 at this time)
Between areas: Waylaid: Bandits (get mage first) 5100 xp, 181 gp
Docks: Night Fight Thugs in north warehouse 2400 xp, 4 gp, and near
entranceway 2400 xp
Bridge: Near Derelict Night, before 4:00am: note that Cutpurse merchant sells high level
house: spells! Noticed first during the night on D9:2
Slums: Jaheira romance: Get Jan for LD39 (final rest before PP Terminsel for 2nd time; must
have higher than 12 Reputation)
LD39 (no pause): with Jan Rest in the wild (e.g. the Graveyard or
De'Arnise)
Upon waking-up Jaheira says "We are ready to move on?…" talk 1
[Note for BG2 Enhanced Edition : must Rest again (e.g. Inn or
Graveyard) for Jaheira to ask "We are ready to move on?..."]
Possible bug Likely Terminsel bug (Terminsel not appearing for second time
spawn bug):
If he does not appear after 60-70 minutes there likely a bug
(Terminsel would not appear for us even after 5 hours with EE 1.3
or with BG2)
Save the game and quit. Move the file Jaheira.bcs from the
Override folder, then reload the save game; perhaps reload once
more and change maps a few times, and Terminsel will appear!
© bg2mez 72
Alternate bug solution: if Terminsel is not appearing for the second
time, same the game, quit, then use Shadowkeeper or the Console
command to get Terminsel to appear immediately:
CLUAConsole:SetGlobal("TerminselAppear","GLOBAL",1)
This variable was at 2229506 for the current play through, but
changing it to 1 worked like a charm!
Terminsel II LD40: Terminsel appears for second time "Hello young lady. Might I ***Harper Pin (+5 saves
have a word or two?...This is my question Jaheira: Did you do the vs spells, non-detection,
right thing?" She answers "Undoubtedly!" 100% electrical
Protagonist gets 100k xp! Jaheira gets the Harper Pin! resistance)
Jan pick pocket Terminsel 2x [four times in EE!] ***Ring of Protection +2
-> Jaheira AC-4
Save game; there is no need to place Jaheira.bcs back into the *Amulet of Protection +1
Override folder
Note: finalizing the illithium quest at the Temple now will result in
forfeiting the Ring of Holiness; therefore, wait to finalize until Cleric
Stronghold quests are done much later in Chapter 6
Many areas, daytime and night: Jan pick pocket (PP) low value targets (commoners, etc.): nets 500+
gp plus 5-10 low-level scrolls:
- Slums outside, Copper Coronet
- Bridge outside, Five Flagons, Temple
- Docks outside, Barracks
Gates: Crooked Crane Optional, but good (or wait for Imoen): fight the Lich behind the
Inn: locked, hidden door. Full buff, use the Mace of Disruption +2, 22k
xp; can use Stealth (or Sanctuary) or Improved Invisibility with high
strength to get a quick blow in!
Can also buff Minsc with Protection from Fire and use Berserk
Locked chest can contain a level 7-8 spell, and has the Daystar ***Daystar +2
Long Sword +2: 1d8+2 damage, +4 THAC0 vs. evil creatures, does -> Keldorn alternate
double damage against Undead for 14-28 damage (worth 3k gp); weapon
the sword can cast Sunray even if only held in quick slot!
The Lich drops a Wand of Cloudkill, Wand of Fire and a Wand of *Wand of Cloudkill
Lighting (each has 10 charges); and a Ring of Invisibility *Ring of Invisibility
Sell enough to acquire minimum 69k gp (if playing with Aerie) in order to buy most of the best items in Trademeet and Athkatla before
instigating Chapter 4 if have already bought the Girdle of STR19; to buy additional optional but very good items in Athkatla 87k gp (or 74k
without the Robe of Vecna) total is needed now (this includes factoring in receiving 32k gp in Trademeet from rewards, gems and loot)
Note: see 8 pages below ("more easy gold") if more gold is needed
now, such as doing part of the Slaver Stockade in the Slums
© bg2mez 73
Try to keep the very most valuable items to sell in Chapter 4 (e.g. Rogue stone = 2500 gp vs 1500; Arbanes = 5k gp vs 3k, i.e. the payout is
66% higher in Sahuagin City compared with Athkatla now):
Did not sell: 1x Rogue stone, 2x Laeral's tear necklaces, Arbanes sword, Bolts of Biting/Lightning, Arrows of Slaying
Did not sell: scrolls: keep to learn with other NPC's later (even though we are rich in scrolls at this time; could sell all of them for 55k gp!)
Did not sell: any of the new enhanced edition items or mod items! Dump them all in a container somewhere
Keep 1x Ring of Protection +1, Buckler +1, 1x Potion of Insight for Imoen; 2x Potions of Invisibility and Potions of Healing
Keep for fighting Mind Flayers later: Potions of Genius and Potions of Mind Focusing (do not sell these)
Do Mega Sell #1 (now, or at or after Trademeet) at Galoomp, Storekeep, Enge, Arnolinus, Perter and Joluv:
Galoomp: sell a load of all ordinary items; sell other loads to:
Storekeep (south platform): ordinary armor and shortbows
Enge: ordinary ranged weapons
Arnolinus: more ordinary ranged and melee weapons
Perter: more ordinary melee weapons
Joluv (Copper Coronet): all remaining ordinary items
Result: sold all ordinary items (5k gp); and then sold all non-ordinary
items to Galoomp:
magical armor (10k gp); magical weapons (8-18k gp); all Potions of
Extra Healing (18-19k gp) (will find nine to eleven of them in
Trademeet and Brynnlaw);
enchanted Ammo (11k gp) and scrolls of protection and healing only
(1k gp); bracers, cloaks, ring and wands (12k gp) 70700 gp
Trademeet: East gate: ENCOUNTER Militia Captain: seek out Lord Logan Coprith D12:10
Town gates: Fight animals at East, West and North gates (avoid Neeber until
Imoen)
PP up to six Militia Soldiers, can get high level spell scrolls!
PP Taquee outside the Blue Tent for a Bottle of Summon Efreeti **Efreeti Bottle
© bg2mez 74
Plan for Rasaad: only use to be able to do his well done personal
quest
Smithy: *Loot Smithy: both locked chests can contain a high level spell
scroll, or a Laeral's Tear necklace, including:
Abi-Dalzim's Horrid Wilting
Cacofiend
Carrion Summons
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Mass Invisibility
Pierce Shield
Project Image
Protection from the Elements
Ruby Ray
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Spell Turning
Stone to Flesh
Summon Fiend
Symbol Fear (very rare spell)
True Sight
Near Fentan's: Lure Neeber away from Fentan's if he is there (wait until Imoen)
West Tent: Talk to Wilfred the Red 1, 1, 2 with someone who has 18 Wisdom
(or talk 1, 1, 2, 1 with 16 Wisdom), 1k xp, 1k gp (easy money) [can
surround kill 650 xp, 500 gp]
Tavern: PP: Viekang 3x for a Potion of Master Thievery, 2x Potion of Extra *Potion of Master Thievery
Healing and chance to get a high level spell scroll (have seen Abi-
Dalzim's Horrid Wilting! Might need PP skill of 145)
Mod note If SOS is installed: must talk to Ceeb Isson -> cut scene with
Soldiers who fire a couple of arrows at "gold" bandits:
"Soldier…hush yourself. I hear noises yonder!..."
Talk to Ceeb once more ("Seek out those who collect
information…") which enables getting the first quest from Selence in
the Promenade
North Gate: ENCOUNTER Itona (shadow thief) (after speaking to Khan Zahraa): *Gloves of Missile Snaring
informs where the Rakshasa can be found -> Minsc
In EE can PP Gloves of Missile Snaring (AC +2 bonus vs missile;
worth 1500 gp)
Park Jan.
© bg2mez 75
Animal Troubles of Trademeet Quest
Mayor's House: Talk to High Merchant Logan Coprith: Quest given (Animal troubles *Potion of Invisibility
in Trademeet); loot for 45 gp, Potion of Extra Healing x2, Potion of
Invisibility
Downstairs: get Cernd (Shapeshifter Level 10, True Neutral, has Map: Druid Grove
161k xp), select spells
Outside: dismiss Cernd, he goes to the Druid Grove (north-west)
Get Jan.
Blue Tent (Dao Sell gems, rings and necklcaes to Khan Zahraa
Djinn Tent): Unload all inventory into container e.g. near Wallace - unless you
have the Bag of Holding from Hexxat
Bring Jan to use his Invisibility 10' Radius at the Druid Grove
Troll mound Sneak the Bracers of Archery and 420 gp without fighting by using *Spear of the Unicorn +2
(south-west): the Ring of Gaxx or equipping a Ring of Invisibility; use Stealth to *Bracers of Archery
enter the Troll mound, loot the containers and then activate the Ring -> Keldorn TH 11/4 (2)
to leave unharmed, saving the fight for Imoen later with +2 bolts
Central area: 1st fight (can skip now and return later, save for Imoen):
[Shadow Druids: Mage, Druid and two Fighters; use Resist Fear,
9200 xp]
Park Jan temporarily while we do a couple of fights
Tower (north- Sneak the Belm +2, gives an extra attack per round for main hand, ***Belm +2 (extra attack
east): even without being proficient in Scimitar! per round!)
Jaheira could use the Belm in her off-hand when at Level 12 but
wielding the Blackblood and Gnasher does more damage (test
result: ~13% more)
Minsc could also use the Belm at Level 12, but he deals more
damage using Frostreaver and Stonefire axes (~8% more)
House: Full buff including vs Electricity, use Righteous Magic, DUHM; use *Cleric's staff +3
Stealth and then enter the house (consider to enter solo firstly for *Periapt of Proof Against
this tough fight and use Zone of Sweet Air to counteract the Poison
Cloudkill that will be cast)
Talk to Adratha/Ihtafeer: fight her, Saadat and Jalaal 21k xp
Unlocked chest has ammo worth 1680 gp, including Arrows of Fire *Arrows of Acid +1 (40)
and Arrows of Acid +1, and Bolts of Lightning *Arrows of Fire (40)
Note: can optionally finalize the Genie Embargo quest with Busya (*Shield of Harmony +2)
now to get the Shield of Harmony, gold and gems! Then, complete
Trademeet with Imoen !
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North-west 3rd fight (cannot skip): *Club +2, Gnasher
Temple: ENCOUNTER Dalok and two Shadow Druids: use Stealth, -> Jaheira (can use now
Protection from Electricity/Lightning; fight 11k xp. Drop includes Club or keep using Sling +2)
+2, Gnasher (1d6+2, +2 sliver damage = 5-10 damage) and
the Long Sword Flame Tongue +1/+4 vs Undead: The Burning Earth *Flame Tongue +1: The
(1d8 +4 vs Undead = 5-12 damage to Undead; 1d8 +2 vs Burning Earth (+4 vs
regenerating creatures such as Trolls) Undead)
Outside Temple: Park Jan (can park him in the Temple if needed) and get Cernd
Tell Cernd a Shadow Druid named Faldorn has taken over
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Temple: Save game and then talk to Faldorn
If the Unlimited Strongholds mod is not installed, Jaheira can fight
Faldorn (use e.g. the Gnasher and Belm)
If the Unlimited Strongholds mod is installed: Cernd or Protagonist
(Jaheira cannot!) can challenge Faldorn: fight 14k xp (Cernd use
e.g. Ring of the Ram and Animal Summoning II)
Pick-up your equipment from the ground! Drop Cernd, get Jan.
Note: if you rest in the Grove now to begin the Druid Stronghold
quest, the Root of the Problem +1/+3 club is given; we do the
quests near the end of Chapter 6!
If you bring Cernd to the Slums now, his personal quest will begin
(Igarol will approach the party) but we do this much later with Imoen
near the end of Chapter 6!
Trademeet: Blue Tent (Dao Can sell items to Khan Zahraa before finalizing (drop Ihtafeer's D13:11
Djinn Tent): Head): normal armor (he has Chain Mail, so that price is diluted)
- enchanted armor (he has Chain Mail +1, Med. Shield +1)
- weapons (he has +1's only)
- mage items (he has amulet of protection +1)
- potions (he has extra healing, speed, agility, antidote, perception or
fire strength)
- ammo (he has bolt of biting/lightning; acid arrow, piercing arrow;
dart +1)
Can now also buy some +2 bullets and Potion of Master Thievery at
low prices!
With the Rakshasa Head in inventory finalize with Khan 10k xp,
Rashad's Talon +2 (Scimitar)
-> can now buy items from the Merchants but wait until REP 20
[Can fight Taquee outside Blue Tent for 5k xp, then quickly enter tent to finalize before
they turn hostile]
Busya finalize 7500 gp, Shield of Harmony +2, Diamond, Pearl ***Shield of Harmony
necklace and a Rogue stone! The Shield of Harmony gives a -> AC-9(-12/-15)
penalty of 3 vs missiles, but grants immunity to charm, confusion, -> or to Jaheira or Aerie
domination and hold person! (It does not protect vs Stun, however)
Note: the gold and gems from the above quests nets the party 25k
gp, plus loot worth about 5500 gp!
Marketplace, Big sell (#2) at Wallace: gems, ammo, magical items, armor, and
daytime: potions (except those types he has). Could also sell Aerie's robe,
bracers and shield
After the big sell we still have Arbanes +2, Daystar +2, Belm +2, a
Rogue Stone and a few other high value items to sell in Chapter 4
for a much higher price; we still have all spell scrolls, too, for
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scribing with Imoen, and NPC's in Chapter 6
NE, night: After 6 pm can meet Kich, a merchant, with +2 ammo and two rare
spells: Spell Deflection (1380 gp) and Conjure Lesser Fire
Elemental (690 gp) [Can kill nearby Shadow Thief 950 xp]
Big Buy #2 : Jan (or Aerie) cast Friends (or use Nymph Cloak) to get CHA 20: Cost
Smithy: Buy if playing with Aerie: Robe of the Good Archmagi (Base AC 5) 15170 -> Aerie
[No need to buy Tansheron Bow +3 for 3450 gp; it's good but not 0
needed; could try it if Mazzy is in your party]
[Do not buy Ras +2: it functions as a summoned creature but is too
expensive at 8625 gp]
[Also sells Flail +2 for 2070 gp, same price as Jayes]
Red Tent: Optional: Necklace of Missiles (has only 2 charges now, but can sell 240
to Bernard and he will recharge it for 2250 gp)
Optional: Arrow +2 (cheapest price in the land at 240 gp per 40) 240
[Optional for Imoen later: Protection from Magical Energy 1480 gp] 0
TOTAL: 33724
Mod note If SOS is installed: must talk to Ceeb Isson 2x to enable getting the
first quest from Selence in the Promenade
Optional, but recommended to briefly visit Umar Hills with Jan to pick pocket ( PP ):
Umar Hills: Outside: ENCOUNTER Minister Lloyd, Nelleck, Dale and villagers D13:21
If daytime: PP merchants: Elence 2x, Beherant 4x (can get a high
level spell scroll such as Protection from Magic, Simulacrum,
Summon Efreeti or Protection from Energy!)
If night: PP them in the Tavern (a 2nd time!)
Minister Lloyd's Talk to Minister Lloyd: Quest given (Investigate the death's in the
home: Umar Hills); loot, PP
Umar Inn: Loot the first (south) locked closet 410 gp and a small chance of a
Level 6-8 spell scroll; leave the north room (trapped) for Imoen
Loot the south shelf for 2x Potion of Extra Healing
North of 2nd Avoid Dirbert! Wait until Ranger Stronghold quests are completed or
House: you might become "Fallen." Also, must do Dirbert quest quickly after
getting it, so wait until much later
Note: in BG2 the Dirbert quest will cause your Ranger status to
become "Fallen". This seems to have been fixed in EE, but save
this minor quest until much later, to be safe
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North of Tavern: Talk to Jeb: pay 30 gp -> talk to Erlin, pay 100 gp [or less] to buy a *Beljuril gem
Beljuril gem (which can be used together with 5k gp to upgrade the
Horn of Valhalla after upgrading it with 2k gp + a diamond)
Outside, north: Talk to Madulf once only (1, 1, 2, 2, 1, 2) (Quest: Madulf wants to
bring word to Mayor, and make a deal with the village) but do no
more of this quest until later with Imoen
PP Madulf 2x, Minotaur 4x, Ogre 2x, Orc and Gnoll
Note: Madulf and the Gnoll can have a high level spell such as
Globe of Invulnerability, Incendiary Cloud, Protection from the
Elements, Power Word Stun, Spell Shield, Spell Trap, Summon
Djinni, or Tensors Transformation
Best combination we have gotten: Pierce Magic and a Laeral's tear
necklace!
South-west Loot the cabin but do not loot the dining table or pick-up the scroll on *Acid Arrows (20)
Ranger Cabin: the floor (wait for Imoen) *Bolt of Lightning (20)
Trademeet: Get Rasaad from near the fountain or Temple and bring him to
Athkatla
To De'Arnise: Waylaid: Bandits (attack the mage first) 5100 xp, 181 gp
De'Arnise Hold: Fighter Stronghold quest 1: with CHA 18 talk to Major Domo in the
main hall to start the quest -> Tolmus Bendelia appears. Pay 500 gp D14:11 Next Visit in 7 days for
twice, 15k xp FIGHTER II
[Optional: get 500 gp from upstairs in the "library" shelf each week,
but this is not really your Stronghold as a Cleric/Ranger]
Temple: Old Tunnels: Fight Otyugh (re-spawn) 5k xp; do daily (did 8 times!)
Graveyard: Spider area: Fight Spiders (re-spawn) 3880 xp; do daily (did 8 times!)
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Docks: Night Fight Thugs in north warehouse 2400 xp, 4 gp; do daily (did 8 times!)
Nalia will speak after leaving the funeral: "I am sorry for that
extended exchange…"
Nalia's Quest continues in 24 hours (OK to wait much longer)
Abandoned ENCOUNTER Geld Quickblade (can pick-pocket 4x): talk; seems to D15:11
Amphitheatre: offer advice but will eventually fight 3k xp + 2k xp
Full buff, Protagonist only fight melee, all other ranged, Aerie cast 2-
3x Fireball. Walk with Rasaad the to centre of the amphitheatre; can
temporarily park him during the fight so that party gets more xp's!
Map change (to ENCOUNTER Sixcar, Sahana, Ghello and Treya: talk 5x1, 2, 1 to
anywhere): fight; cast Insect Plague, melee fighters use Protection from Fire,
26k xp. Can temporarily park Rasaad during the fight so that party
gets more xp's
Drop includes Cloak of Unerring Strikes! No other good items ***Cloak of Unerring
Strikes
Rasaad rejoin, talk to him 1, 1, 1; 2k xp all! -> Protagonist or Minsc
later
Note: save the rest of Rasaad's quest until Imoen , with the
exception of perhaps going to the Heretic Temple map to talk to the
bear and return him (Wilson) to the Hidden Refuge
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Slums: Park Rasaad.
Temple: Old Tunnels: Fight Otyugh (re-spawn) 5k xp; do daily (did 8 times!)
Can also re-clear the sewers for up to 2k xp (avoid the north, though)
Graveyard: Spider area: Fight Spiders (re-spawn) 3880 xp; do daily (did 8 times!)
Docks: Night Fight Thugs in north warehouse 2400 xp, 4 gp; do daily (did 8 times!)
Gates: Crooked Crane: Rest to pass the time for Nalia's personal quest part 2!
Docks: Near Sea's Talk to Barg (5x 1), he reveals information on Isaea and Dirth [can
Bounty: fight 9k xp however anyone who sees you fighting might become hostile]
Sea's Bounty: Without bringing Jaheira inside (do the Ployer quest later): talk to ***Full Plate! (#3)
Officer Dirth, fight 3200 xp, drop includes Slavery Documents (if not -> Keldorn AC-1 with Ring
PP'ed already) and a Full Plate armor! of Protection +2
or give to Jaheira AC-6
Note: save the rest of this quest for Imoen in Chapter 6 with a shield
[De'Arnise Hold:] We are too slow this play through to get the next Fighter quest (buy
medicines for Lastin for 500 gp -> 15500 xp reward; return to
De'Arnise in 7 days for quest 3) so it will be done in Chapter 6
We have enough loot and gold for the final Big Buy before instigating Chapter 4; however, if you need
more easy gold, or items to sell, you could:
We do not do, but if desperate for some more gold use Sanctuary,
Improved Invisibility, or a combination of Stealth/Invisibility from a
ring or potion to loot but avoid the fights in two locations:
- Docks District, hidden door in the Sea Bounty tavern: loot the pool
for three Pearls, a Pearl necklace and 1100 gp
We do not do, but if desperate for some more gold can do some
minor fighting in two locations for bonus loot that can be sold:
- Slums District, Slaver Compound (the ship): enter from the Slums,
up the long flight of stairs and then bash the locked door
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Save game. Enter the compound; there is a trap on the set of five
stairs leading up into the north room; carefully fight the two Wizards
and seven Slavers for 5k gp in gold and loot including a Cloak of
Protection +1 (fight for 4300 xp only)
Could also sell the 450 gp in scrolls also found in the unlocked *Oil of Speed
containers (only junk is found in the locked or trapped containers in *Dire Charm scroll
the first four rooms)
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Buy some great items in Athkatla!
To raise CHA 2 points: cast Friends, wear the Sensate Amulet for 8820 gp from Deidre (preference), the Nymph Cloak (3105-3465 gp) from
Gorsch, or wield the Blade of Roses from Bernard (3150 gp)
Big Buy #3 : with CHA 20 (Sensate Amulet, Nymph Cloak, Blade of Roses or Aerie cast Friends): Cost
Adventure Mart: Scroll Case from Yuth (#5) (optional for EE) 144
Ribald: Girdle of Hill Giant Strength (probably bought it already!) 7400 -> Keldorn or Jaheira
Deidre: Robe of Vecna (party has 2 mages; can easily wait until Ch. 6 ) 12600 -> Imoen later
Deidre: Shield of Balduran +3 (for the Underdark) 10100
Deidre: Optional, but good (nice to have): Sensate Amulet (+2 CHA, +5 hp, 8820 -> Protagonist when not
Protection vs Evil) fighting Vampires, or to
Aerie [or Anomen]
Jayes, night: Scroll Case from Jayes (#6) (optional for EE) 144
Armorer: [Not installed: buy an Ammo Belt from Perter (154-196 gp)] 0
Bridge/Sewers: [Containers mod not installed: buy a Potion Case from Mrs.
Cragmoon or Roger the Fence (144-176 gp)]
SUB-TOTAL: 76503
Optional items:
Temple: Temple of Dawnmaster Kreel: buy the Boots of Grounding 648 -> Aerie
Lathander:
Gaelan Bayle's: Potion of Master Thievery (4 are needed for Imoen in Ch. 4) 252
Mae'Var's: Potion of Master Thievery (if more are needed) 276
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Note: early in Chapter 4 a lot of good ammo can be looted: 200x
Bullet +2; 180x Arrow +2, 40x Acid arrows, 120x Bullet +1, 60x Bolt
of Lightning and 110x Bolt +2; no need to buy ammo at this time
Very optional (Chapter 4 has a lot of good ammo for free): good ammo is cheapest at:
Bullets +2: Arledrian (bought 2x40; Aerie and Jaheira to use +2 bullets) 378
Promenade, Elence (Umar Hills) 402
Jayes, Trademeet (Merchant and Kich), Brynnlaw, and Black Market 414
Thief near the temple in the Slums
Note: Bridge: Bel has a Full Plate for 4020 gp (not needed!)
Temple of Helm: Sir Lothtyran has a Full Plate for 4140 gp
Adventure Mart: Wait until Chapter 6: Vhailor's Helm 13230 gp, grants +1 AC bonus
(do not use the Simulacrum ability in SoA, though)
Bring Imoen's items for Chapter 4: spell scrolls to scribe for xp's (for Imoen and Aerie), a Robe, Ring/Cloak of Protection +1, Boomerang
Dagger +2, Buckler +1, Bracers of Archery, Gloves of PP, Ring of Lock Picks, 4x Potion of Master Thievery (Jan may have these items)
The Boomerang Dagger +2 does about 30% more damage on average than Tuigan Bow +1 when used by Imoen with +2 arrows
Potions of Master Thievery used at: Sahuagin City, Carlig the Innkeeper and with Drizzt & Co. in Chapter 6; a Potion of Insight is needed as
some point for the Limited Wish spell (the potion can be purchased in the Temple in Brynnlaw; not in Chapter 5)
Also bring: Shield of Balduran, magical items and valuables to sell in Ch. 4, 1-2x potion of healing only, 2x Oil of Speed, and Potions of
Genius and Potions of Mind Focusing to safely fight Mind Flayers
Docks: Night Fight Thugs in north warehouse 2400 xp, 4 gp, and near D15:11
entranceway 2400 xp 4600 gp
Slums: Outside: Park Jan and take items for Imoen: Boomerang Dagger +2, rings or
potions he might have
Recommended to check that Keldorn's quest is completed if he
mentioned his wanting to visit his wife and family
In Chapter 6 we will use the key and give her the owed gold. She
then gives her 2nd quest (rob the Adventure Mart at night and bring
the ten items to her in the Five Flagons) after which she rewards us
with the key to the chest upstairs in the Copper Coronet back
rooms (Llynis' room). The chest contains two letters that are to be
brought to Umar Hills
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OPTION 2: pick pocket the key from Selence before she goes
invisible, no need to talk to her (or have Keldorn or someone cast
Dispel near her); use the key to unlock the chest upstairs in the
Copper Coronet back rooms (Llynis' room). Her quests are not that
great anyway
OPTION 3: unlock the chest by lock picking or cast Knock; the chest
is located upstairs in the Copper Coronet back rooms (Llynis' room).
Get the two letters, do not Identify the Sealed Letter; bring them to
Umar Hills after acquiring a Stronghold to start the main adventure!
See Chapters 4 and 6 below for the next steps and more details of
the mod (or see page my BG2 original walkthrough on scribd.com
for the entire walkthrough for Shadows Over Soubar)
Maheer (south Very optional (we usually wait until Chapter 6): [as a bonus give a
Promenade): Diamond + 2k gp to Maheer, and then a Beljuril gem + 5k gp to
upgrade the Silver Horn of Valhalla (summons a 5th level warrior) to
the Iron Horn (summons a 9th level warrior)]
Docks: Thieves: Talk to Aran Linvail, with Yoshimo, to set sail (spells are re-
memorized) and instigate Chapter 4!
Enjoy the cutscene with Aran Linvail, Saemon Havarian and Sime
Asking Linvail to set sail! (BG2 at 800 x 600 and 3D Acceleration enabled)
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Chapter 4
Plan for phase 4: Get into Spellhold via Brynnlaw
If the mod is installed: Shadows over Soubar (SOS): in the daytime speak with Sir William (safe key)
Imoen joins! Learn (scribe) spells for xp's
Spellhold maze
Spellhold asylum/sanity tests
Finish Brynnlaw completely
Sahuagin City
Sell loot for a lot of gold! Buy spell scrolls to learn for xp's
Instigate Chapter 5
Jaheira with Sling of Seeking +2 and +2 bullets: TH 11/6 (1 ½), AC- 0.816 Fighter 9 / Druid 12
8 with Fortress Shield +3 (later: Blackblood +3 and a girdle of
strength)
Minsc with Sword of Chaos +2 and Pale Green Ioun Stone: TH 10/5 0.819 Ranger 10
(2) with STR 18/93 (or TH 10/4 (2) with Joril's Dagger +3), AC-4 with
Ring of Earth Control
Keldorn with Hallowed Redeemer and Girdle of Hill Giant Strength: 0.737 Paladin 10
TH 10/5 (2), AC0 (or AC-1 w/ Full Plate and Ring of Protection +2)
Aerie with Sling +2: TH 16/10 (1) with +2 bullets, AC-4 with Shield of 0.749 Cleric 9 / Mage 10
Harmony +3
Brynnlaw: Ship: Park Yoshimo immediately and buff with Chaotic Commands to fight D24:0
three Vampires: kill Parisa first, then Del and Valen 25500 xp (takes 7+
days to sail!)
Sime informs: "Go to the Tavern. Speak with a man named Sanik."
South-east: Talk to Ginia: gives Quest (Chremy and Calahan); loot a Wand of *Wand of Paralyzation
Paralyzation (5 charges) in nearby container in the wall up the stairs
Near The Vulgar Talk to Chremy: fight (drops Galvena's Medallion) 1100 xp, 112 gp Aerie Mage11 Cleric9
Monkey: Finish Ginia's quest later with Imoen +1hp->57
Vulgar Monkey: Talk to Sanik: fight Assassin (sent by Lady Galvena) 900 xp MAIN
QUEST
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ENCOUNTER Innkeeper: he informs how to gain entry to Galvena's
Guildhouse
Lady Galvena's: With CHA 18 and the Medallion in inventory: talk to the female
Courtesan*: 1, 1, 2 ("I plan on standing up to her…") 2, 2, 3, 2 (take
me inside) -> small room: talk 2 (gives potion/draught) ->
Hallway: ENCOUNTER Guard: talk 4
Lady Galvena's Sir William is in Lady Galvena's bedroom next to the bed! Daytime
bedroom: only (may need to rest): speak to him (2, 1; and then talk again 5x1,
2, 1, 1, 1, 3, 1) and he admits to having an affair with Bylanna! He
gives you the safe key! Item is Sir William's Safe Key *Sir William's Safe Key
"CBWLKEY1" which enables you to open the safe in Deril's Estate (SOS)
for the gold to pay Selence. If he is missing consider to use the
command: CLUAConsole:CreateCreature("CBWILLMA")
Note: after the fight vs Galvena in the dungeon the party probably
cannot return back into Galvena's Guildhouse to fight the three
guards that have fallen asleep; this is because her operation gets
shut-down after you defeat her and the courtesan's
outside disappear. Fight the four guards now or just after defeating
Galvena!
Last chance to fight the four guards (cannot do later) 14500 xp and *Halberd +1 (x2)
loot worth 1100 gp; Mug of Ale is worth 0 gp *Plate mail (x3)
Optional: return to the Courtesan in the small room to finalize, 0 xp
Return to Ellie in the kitchen to finalize 2250 xp all!
Outside north-east: [Kill Sime 10k xp (must do now else she leaves)]
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Pirate Lord's: Talk to Pirate Door Guard to enter [Can fight 2k xp]
Loot the drawers in bedroom and barrel for 109 gp and two Potions
of Extra Healing (the 2nd chest is trapped and has two more Potions
of Extra Healing and a Light x-bow +1; the trapped east-corner
picture has a Long Bow +2 but wait to de-trap and unlock with Imoen)
Spellhold: Main floor: ENCOUNTER Lonk the Sane: save game. Open the locked door to
dining room, get five gems from Naljier Skal (can get two Rogue
stones if lucky!) and several Memos from Wanev which can be sold
later in Chapter 4 for 150 gp each (16 gives a bonus 2400 gp!)
South room: loot the small table and the talk to Dradeel, he gives a *Rogue stone
Recipe (can sell)
Remove Yoshimo's inventory!
Walk west; hit Bhaal to "near death" and lure him to within sight of
the Demon standing at the entrance to Candlekeep
Note: if SCS is installed, you must turn the level of difficulty to the
easiest setting in order that Bhaal will follow you inside!
Note: in BGT (Trilogy) you might need to first see Bhaal, get him to
follow you into Candlekeep and then fight him once you are inside
The Demon talks: choose 2 ("I give of my mind") to lose one point of
intelligence (INT 19->18)
Enter the door to Candlekeep with Bhaal following; find Imoen inside
and lure Bhaal to within sight of her
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Imoen's previously scribed spells are gone from her spellbook; she
begins with 27 spells only!
Time to scribe spell scrolls for a lot of xp's…
Park Minsc, Keldorn and Aerie temporarily and learn (scribe) Jaheira Fighter10 D12
Imoen's spells with Imoen & Jaheira (only) so that Imoen gets more +1hp->112 TH 11/5 (1½)
xp's; then, Aerie join to learn her spells w/ +2 bullets
-> Imoen +142-166k xp -> Imoen now has 582-598k xp
Imoen cast Stoneskin and then select her spells: Magic Missile, Ranger10 Cleric10
Identify, Web, Resist Fear (scroll in Spellhold), Dispel, Slow, +1hp->133 or 138hp with
Breach x1, and once have: Chaos and Animate Dead Sensate Amulet
Protagonist equip Sensate Amulet, but have Negative Plane TH 10/3/3 (3)
Protection when fighting Vampires (Mace of Disruption or the
Amulet of Power)
East stairs/east Fight Clay Golem wearing the Girdle of Bluntness 8k xp ***Bag of Holding
room: De-trap the barrel, loot Opal Stone (keep), Rogue stone and a Bag *Rogue stone
of Holding! Do not follow the hallway to the north (a death trap that *Arrow +2 (40)
cannot be de-trapped!) Return to the west side
North-west stairs/ No traps; loot a Ruby Stone (keep), Star Sapphire, Spear +3 and *Star Sapphire
small room: 758 gp *Bullet +2 (40)
*Spear +3
Full buff, use the three Stones (Opal, Ruby, Sapphire) at "mirror,"
buff with Protection from Evil, Resist Fear -> two fights 24k xp, *Doomplate
Doomplate (AC0, but sell for 3300 gp!) given. [Can fight genie immediately
as he appears for 5k xp]
Statue of Riddles: Click on the statues for 12 riddles/questions: 5k xp all! Ring of *Ring of Regeneration
Regeneration awarded
"Downstairs" via Take the eastern-most exit to the next level. Click on the Tome to ***Ring of Free Action
East exit: fight five creatures: after the Mind Flayer use the Shield of Balduran, *Simulacrum scroll
29k xp; click again to get the reward of scrolls and a Ring of Free *Summon Fiend
Action!
Loot the immediate south room, fight a Mist *Bullet +2 (80)
*Spirit Armor
*Simulacrum (#2)
*Monster Summoning III
*Bolt of Lightning (40)
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Kobold area: Fight Kobolds 9k xp, get the Kurtulmak's Crystal Shard from the
crystal, and pick-up the Wooden Stake
South-west: ENCOUNTER Dace Sontan: buff with Chaotic Commands, kill him *Bullet +2 (40)
here 8500 xp, and then walk back to "office" room *Arrow +2 (40)
[BG2 only: fight him twice more in the office for 2x 8500 xp! (Might *Finger of Death scroll
need to force fight/F2)] *Power Word Stun
North hallway: Two rooms with six Umber Hulks: use the Shield of Harmony or
Chaotic Commands; cast Animate Dead or other summons to be
used as fodder, 24k xp and Imoen can unlock the two gates when
they automatically close for 2x 400 xp
Upstairs: Return to the starting area (upstairs) and take the west stairs, fight
Yuan-ti and Umber Hulks for 27k xp
Container near Statue Head has a Project Image scroll! *Project Image scroll
Use the Hand of Dace and Kurtulmak's Crystal Shard to open the
Statue Head for 29500 xp all!
Spellhold South/south-west Fight Trolls, Spirit Trolls and Minotaurs for approximately 31k xp, Aerie Cleric10 Mage11
Level 2: area: clearing just into the room with several "orbs"; do not proceed further +1hp->58 TH 14/8 (1) with
east until a bit later! +2 ammo
Use the 2nd orb to heal; click on the 3rd orb for Haste
Avoid Bodhi (in the next room east) until later! Keldorn L11 +3hp->123
TH 10/4 (2) w/ STR 19
Small circular room: save game. Only the Mind Flayer Painting from
the pool is needed. Buff with Bless and Aid to improve savings
throws and then get the four "paintings."
South room: loot a Minotaur Horn (#1 of 2); loot the small container *Sunfire scroll
in the Minotaur room for two more tokens (#6 of 21) *Arrow +2 (40)
Return north to the starting area
Cleric Level 11: the level 3 spell Animate Dead will now summon a Cleric11 Ranger10
much better Skeleton that will have 60 hp (vs 40 hp for Cleric level 7- +1hp-> 134/139hp
10), Bastard Sword +1, 1½ attacks per round, THAC0 13. Their Level 6 spell!
resistances are: magic (65), poison/cold/electricity (100),
slashing/piercing (50), missile (60); and are immune to stun, hold,
domination, confusion, charm, fear, level-drain, petrification,
paralyze, sleep, poison and fatigue
Use the "paintings" to open the four walls with pictures on them; *Flame of the North +2
Noble Djinni can rarely drop a good spell, 29k xp
Golems room: Prepare to fight three Golems: full buff including Defensive Harmony ***Gesen Bow String
and Righteous Magic, use blunt weapons 15k xp *Star Sapphire
Unlock the chest for Gesen Bow String, Star Sapphire *Maze scroll
Next room (to the south): loot five tokens, Maze scroll, Diamond *Diamond (x2)
Machine: Use (click on) the Machine: spend 15 tokens for the Boots of Speed! ***Boots of Speed
(5 tokens = Boots of the North; 10 = Boots of Grounding; 20 = Armor -> Imoen (do not use with
of the Jester) front-line fighters)
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Note: although it's fun, front-line fighters are not using the Boots of
Speed on current play through to avoid making the game even
easier
Note: last chance to Rest before turning into the Slayer!
Room just to the north of large statue: fight one or two Gauths and *Chain Lightning
three Minotaurs; loot four more tokens *Bullet +2 (40)
South room: Southernmost room: fight Minotaurs 12k xp; loot two more tokens ***Limited Wish (#1)
(the last two), a Limited Wish scroll (Imoen scribe and use as soon *Acid arrows (40)
as can cast Level 7 spells) and the 2nd Minotaur Horn
Machine: Use the Machine again: spend 5 tokens to get Boots of the North *Boots of the North
(no need to keep the remaining token)
South: Use the two Horns on the Minotaur Statue -> the exit door opens
29500 xp all!
Save game as there are multiple paths to take through the next
series of small areas (Sanity Trials)
Small area 2: Spore Colony area: fight vs Myconids and Spore Colony 3800 xp
ENCOUNTER Apparition: answer 6 (Splinter)
Small area 3: Small area 3: dining room with large table: loot table and drawer *Cloak of Reflection
Talk to Apparition: both options result in 51250 xp to each character
at the end:
OPTION 3: for the Troll Area: answer all questions correctly (3, 6, 7,
3)
Small area 4a: *Puzzle Room: the order is Mithril (3), Ruby (1), Emerald (3),
Sandalwood (3), Jade (1), Onyx (1) -> Bracers AC5 (worth 1080 gp *Bracers AC5
vs 300 for the Bone Club +2, +3 vs Undead) 10k xp
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Small area 4b: Sahuagin Area: fight Sahuagin Baron and two Sahuagin Baronial (*Mass Invisibility
Guard for a chance of a level 7 scroll drop, 1500 xp; loot the dropped)
container. In this area we have seen Flesh to Stone, Invisible
Stalker, Mass Invisibility, Power Word Stun and Protection from
Magic Energy!
Small area 4c: Troll Area: fight three Trolls 6300 xp, Bone Club +2 [and an amulet
for Shaman only in EE]
Platform with ENCOUNTER Apparition: Freedom! 51250 xp all! Imoen L12 +1hp->68
hidden stairs: Important: save game now in case of Saemon Havarian not *Two-Handed Weapon
appearing bug Style, Level 6 spell
(Protection from Magic
Energy!)
Learn spells with Imoen, Aerie & Jaheira only -> Imoen +21-27k xp
(meaning Imoen gained 21-27k xp, depending on how many scrolls
were found); temporarily park Minsc and Keldorn so that Imoen and
Jaheira get more xp's from scribing spell scrolls!
Note: can Rest on the platform, but will change to Slayer so watch-
out! Will attack nearest companion, so give Boots of Speed to them
if resting
Possible bug Important note: save game now in case of Saemon Havarian not
appearing bug ; however, resting and changing into the Slayer at
least 1x before meeting Saemon in the Brynnlaw Tavern should
avoid the bug
Spellhold: Main floor: ENCOUNTER Saemon Havarian: be nice and listen to his suggestion
Follow the lower hall eastward, loot container and eastern small *Arrows of Dispelling (5)
room for 424 gp and a small chance for a high level scroll!
Save game; mega buff for Irenicus fight including vs magic, save
again, and then take the northeast stairs
Save quickly, cast True Sight and fight Murderers and Yoshimo (0
xp), 7x 1400 xp. Yoshimo pleas "…Ilmater take my heart, I have no *Yoshimo's heart
choice!" Pick-up his heart
Leave the area through the north exit
© bg2mez 93
Main floor, north Talk to Saemon Havarian once more (1, 1, 1, 3) and accept his
hallway: suggestion to take his ship. He also mentions that Irenicus is
destined for the elven city of Suldanessellar!
Party is teleported outside
Outside: Clear the area (can re-clear in the evening after 18:00 as well)
Spellhold: Re-enter Spellhold (fight Stone Golem 8k xp) to loot a couple of *Rogue stone
rooms (no traps) and get stored items from dining room table *Staff of Thunder and
The Horn of Silence is worth 1000 gp Lightning +2
Brynnlaw: East House: Talk to Perth the Adept: fight 20k xp, de-trap and unlock chest, loot
Potion of Extra Healing x4
The Book of Infinite Spells and Wardstone are worth 0 gp
Mid dock, night: 19:00 or later (or 24 hours after you first arrive in Brynnlaw): near the
stairs just south of the Tavern: ENCOUNTER Pirate Leader: fight
seven Pirates 10300 xp, 350 gp
Mid dock: Talk to Calahan, pay 200 gp, 2k xp -> Ginia finalize 9k xp
Pirate Lord's: De-trap/unlock the east-corner picture, and de-trap the 2nd chest *Long Bow +2
Vulgar Monkey: Talk to Saemon: main Quest given (Leaving the Island/Pirate horn) MAIN
and agree to the plan. He walks away and leaves the Tavern; wait QUEST
for him to leave before the party exits (to hopefully avoid a bug)
Rest until night if necessary (-> Slayer ability if have not rested
already)
Cayia's, night: After 20:30 (8:30pm) ENCOUNTER Cayia and Algo: fight Pirates
2850 xp, loot the Pirate Horn from the table
Cabinet can rarely have a high level spell scroll (once saw Summon
Efreeti)
Spellhold: Outside: Can re-clear the outdoor area around Spellhold at night to fight
Mists and Shadows for 18k xp
Brynnlaw: Weaponsmith: Last chance to buy spells from Brynnlaw: e.g. buy rare spells for 207
gp: Find Familiar; 690 gp: Lower Resistance, Conjure Lesser Fire
Elemental; 1380 gp: Disintegrate, Spell Deflection
Sell items later to the Sahuagin for 65% more!
South-east dock: In the southeast-most area of dock: talk to Saemon Havarian with
the Pirate Horn
Possible bug Possible Saemon Havarian bug in Brynnlaw, it's possible that
Saemon Havarian is not appearing:
If Saemon does not appear during night, it could be a bug. Can re-
load a save game from just after regaining freedom, or this:
Add debug mode=1 to the baldur.ini file. Start the game, and then
move your party to the south docks
Hit Control+Space and type:
© bg2mez 94
CLUAConsole:CreateCreature("ppsaem3")
This will cause Saemon to appear; talk to him and he recognizes
that you have the Horn
Ship: ENCOUNTER Desharik and Cayia: Protagonist must have at least Minsc L12 +3hp->128
one inventory slot open (for the Silver Blade); must force-fight (F2) Axe** TH 8/2/6 (3) w/ STR
Desharik otherwise you will set sail immediately after the fight 18/93 and Pale Green
Ioun Dual wield Axes!
Fight Desharik, 11k xp, Scimitar +1 (x2), and crew 3100 xp Lev. 3 spell, AC-4
Mid dock: [Can kill Calahan, 70 xp, Short sword +2, 330 gp]
Temple: [Can kill Priestess 14k xp (no need to buy the Girdle of Bluntness)]
Buff, including Chaotic Commands, and then talk to Saemon again **Silver Blade (component
to set sail: "Cast of the mains! We are away! Set sights on the #1)
mainland!" He gives the Silver Blade (keep)
In transit (ship): Let the text during cut-scene play all the way through to be able to
fight some Githyanki for 9-23k xp, but not the Githyanki Captain [Can
fight Saemon's crew, 7k xp; don't kill Saemon]
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Sahuagin City / ENCOUNTER Royal High Priestess Senityili and Captain D25:23
City of Caverns: Feerlattiys -> King Ixilthetocal -> all are healed -> fight giant Ettin 5k 4800 gp
xp -> King: Quest given (The Prophecy of Sekolah/retrieve the
Rebel's heart)
North of King: Talk to Royal High Priestess Senityili: accept two Quests (Sekolah's
Tooth/Tooth key; Betray the King) Rebel's Orb given
"Fish jaws"/mid- Buff vs Fire, fight Priestess and three Rebels -> Cloak of Mirroring! ***Cloak of Mirroring
map: Note: it is ok to store loot on the ground while at the City of Caverns, -> Protagonist
if you cannot access the treasury container/door
Bonus xp's! Buy ammo (300-600 bullets or bolts each) from the Priestess of
Sekolah to fight a Rebel Cleric's continuous summons for a lot of
bonus xp's! The north Cleric seems to work best:
3a. See set-up positions below. Minsc equip Mace of Disruption +2 Keldorn L12 +3hp->126
and Belm +2. Minsc stand at Protagonists' side so he can reach the Halberd* TH 9/2 (2) w/
summons but make sure the summons attack the Protagonist first STR 19, w/ Joril's Dagger
+3, AC-3
3b. Keldorn use X-bow or Two-Handed sword, his own armor Jaheira Fighter11 D13
(having Free Action) and a shield, and stand beside Minsc but not +2hp->114 TH 10/4 (1½)
becoming the target of the summoned creatures w/ Sling of Seeking and
+2 bullets
4. Imoen use Boomerang Dagger +2; optionally, others use slings Aerie Cleric11 Mage11
with full allotment of ammo (no need to use +2's, save them for the +1hp->59, Level 6 Cleric
Underdark), and stand back! spell!
Can accumulate 250k-275k xp per hour vs one Cleric caster in EE Cleric12 Ranger11
(slows down as more bodies accumulate, can Rest to clear the +2hp->136/141hp
bodies) TH 9/2/4 (3), Level 6
spell #2
Fought for Imoen 854k -> 1.054m xp = +200k xp for Imoen! (i.e.
+1.2 million xp for the entire party; totally unnecessary but why not!)
Keldorn, Minsc and Protagonist: continuous (automatic) generation Rebel Cleric: summoning
of xp's by fighting summoned creatures which target the protagonist creatures continuously
© bg2mez 96
Imoen with
Boomerang
Dagger
Alternate stance: Protagonist, Minsc and Jaheira: using the north Rebel Cleric: summoning
Cleric for continuous (automatic) generation of xp's by fighting creatures continuously
summoned creatures which target the protagonist. In this case, give
the Cloak of Mirroring to Minsc; Jaheira uses Blackblood
Drow area, mid- Trap just after the first and third "columns"; fights for 26k xp
south:
ENCOUNTER Imps: play their puzzle game! De-trap six traps on the
platform with the chests
Note: can unlock the southern chest but do not open!
Answers to Imps riddle/questions: necklace @ 12:00, helm @ 2:00, ***Cloak of Protection +2
sword@ 5:00, pipe @ 7:00, 18500 xp all! -> Imoen AC-3 (or Aerie)
Talk to the Spectator (Beholder) with a character having wisdom 14 *Boots of Etherealness
or higher to be able to get Sekolah's Tooth (Tooth key) from the -> Minsc or Keldorn
chest, 15k xp (unlock the chest first for 400 xp) [Can kill for 4k xp]
South: Save game. Protect vs level drain for the Sea Zombie Lord fight: use Minsc L13 +4hp->132 TH
e.g. 2x Fireball, 12400 xp and a chance of a high level spell scroll 7/1/5 (3½!) w/ STR 18/93
(have seen Control Undead, Death Spell, Mordy's, Spell Shield and
Summon Efreeti)
Note: fight all the rebels in the King's area now, before siding with
Prince Villynaty or they will be killed!
Prince area, Use the Shark Tooth key to enter Prince's area:
south-east: ENCOUNTER Sahuagin Chieftain -> Prince Villynaty
Agree to the Prince's plan; he gives the Fake Rebel's Heart
Imoen equip Gloves of Pickpocketing and drink 1x Potion of Master *Wave Blade (component
Thievery to pick pocket the Wave Blade from him (PP 2x) #1)
Note: this is the only chance to get the Wave Blade, which is a
component for Halberd +4: Wave which can instantly slay Fire
Elementals, Efreeti, and Salamanders (will be useful for ToB)
King area: Return to the King's area to do a mega sell of items (finalize the ***Protection from the
quest later, after the next big buy) and PP the Treasury key Elements (in treasury)
Imoen can actually do so with PP skill of 55 only. The Rod of Lordly *Rod of Lordly Might
Might is worth 2500 gp! [BG2 only: can PP Death Fog and Chain
Lightning scrolls]
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Mega Sell #2 to Priestess of Sekolah:
Priestess Sell to the Priestess of Sekolah for 2/3rds more than normal
(merchant): merchants! E.g. Arbanes short sword nets 5k gp, a Rogue stone
2500 gp, Full plate armor 3k gp, Composite Longbow 50 gp!
However, Ribald Special Wares in Chapter 6 pays 10% more than
the Priestess, so try to save the most valuable items if possible,
except for ammo which Ribald does not buy.
Optional:
Recharge the Necklace of Missiles: can be sold and then bought for
2700 gp with 25 charges!
[Recharge wands: we use spells not wands; however if desired:
Wand of Magic Missiles costs 2700 gp to recharge with 100 charges!
Wand of Cloudkill costs 4860 gp to recharge with 50 charges! But
Bernard charges 6750 gp, or 1900 gp more;
Wand of Fire costs 4590 gp to recharge with 50 charges]
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Try to wait to sell these to Ribald Special Wares in Chapter 6 for the
highest payout in SoA
[Note: an evil party would need an additional 15500 gp if wanting to
buy the Robe of the Evil Archmagi from a Drow merchant]
Big buy of spell scrolls (Level 3 spells cost 162 gp vs the usual price
of 180 gp, which is essentially the cheapest until Chapter 7; we
bought for 13k gp), including the rare spell Feeblemind and others
such as Reflected Image, Invisibility 10' Radius
Learn spells with Imoen, Aerie & Jaheira (temporarily park Minsc Imoen L13 +1hp->69
and Keldorn) -> Imoen +54-57k xp TH 16/10 (2) with
Boomerang Dagger +2
Sell more stuff if required to reach around 65-76k gp (min. 48k gp) 76000 gp
This play through we still have valuable items to sell later to Ribald:
11k gp in magical items and 6x Rogue Stones!
Did not use Improved Haste this play through (too over-powered)
Give the Fake Rebel's Heart to the King, Magical Rope given -> fight *Implaler +3
16k xp (or kill all the rebels and then finalize with the King for 58,500
xp all)
Loot corpse: Key, Magical Rope, Implaler +3 (spear)
Prince Villynaty appears shortly, all are healed! 60500 xp all! Aerie Mage12 Cleric11
[Can fight everyone except the Senior Priestess for an extra 14400 xp] +1hp->60, Level 6 Mage
spell
South-east: Use the Magical Rope to go down the hole to instigate Chapter 5!
20k xp all!
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Chapter 5
Plan for phase 5: Three Mind Flayers (how to defeat Mind Flayers)
Three Portals
West Caverns/Kuo-Toa area to get Girdle of Strength
- Fight Kuo-Toa's and Gauths (how to defeat)
Soul Prison
Svirfneblin Village
Beholder Lair
Illithid Lair / Eastern Caverns
Fight Adamantite Golems (how to defeat) from the Limited Wish spell
Ust Natha
- Buy nice items!
- Do quests
- Buy spell scrolls
Adalon's Lair
Leave the Underdark to instigate Chapter 6 !
Underdark South-west: Save game; walk slightly north to fight three Mind Flayers 27k xp D28:21
caverns:
Good alternative:
- Shield of Harmony (or a Potion of Clarity) + Ring of Free Action
Other options:
- Melf's Minute Meteors, especially if used by two mages at the
same time (the spell has no saving throw!)
- Chaotic Commands + Mustard Jelly form (from the Cloak of the
Sewers) which grants 100% magic resistance (no INT loss!), but
only lasts long enough to take down about three Flayers
South (Duegar Talk to Carlig, Finderlig and Uder Mordin to get a Quest (A Mage
Encampment): Imprisoned? Vithal) and learn that Irenicus and Bodhi have been
seen near the Drow city
Note: Therndle (north village) sells spells and ammo for the lowest
cost in the Underdark, and pays the most for gems, necklaces and
rings
© bg2mez 100
Buy spells later; prices when party is Drow are:
Carlig: buy 1x Freedom spell (560 gp) but use a bit later
He also sells good spells such as Project Image and Spell
Sequencer (3360 gp); Improved Haste (2240 gp), etc., but wait until
later to buy
Portals: Before casting "Freedom": go to each portal (earth, fire and air) to Keldorn L13 +3hp->129
fight 11 enemies from each for 209k xp! Full buff vs earth portal, TH 8/1 (2½!) w/ STR 19
consider to use a summoned creature and Girdle of Bluntness vs with Joril's Dagger
Air Elemental
North of portals: Full buff for big fight vs seven Drow, Aerie use Holy Smite vs evil
opponents such as Drow; 31k xp plus summons, 240 gp
Note: the Drow drop their equipment including Drow Full Plate +5
(AC-4) which could improve a fighter's AC by 3 points; however, we
do not use any Drow equipment (keep it to sell later)
West: Fight Spore Colony's and a lot of Myconids for 185k xp!
Plan: should do the Kuo-Toa dungeon now (west edge of the map)
to get some excellent items; but could do the Soul Prison, Vithal or
the northwest village area first
Rest to prepare for a very tough fight in the Western Tunnels (can
rest here in the Caverns or north at the Svirfneblin village inn)
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Summon Djinni
Summon Efreeti
Tensors Transformation
Note: keep the Kuo-Toa bolts! Their damage and stun effect is
excellent, and especially helpful against tough enemies such as
Mind Flayers and Umber Hulks
Note: Keldorn can equip the Bracers of Archery and use Kuo-Toa ***Kuo-Toa bolts
bolts (2d6 + chance of stun for 4 rounds) + Potion of Ability, from -> Keldorn TH 8/4 (3½) at
now and for a long time -> give Girdle of Hill Giant Strength to Minsc Level 13
(THAC0 reduced by 1, damage increased by 2) -> Minsc TH 7/0/2 (3½)
w/ STR 19 at Level 13
Clear the south-east area of the dungeon first to get the great items
Note: Protagonist can reach AC-12 (or -15 with a shield, and -18
buffed) with the Armor of the Hart, but instead give it to Minsc -> AC-
6 (-10/-12). This results in Protagonist at AC-9 (-12/-15)
South: Tadpole room: click on the pool to get a Tainted or Corrupted D29:14 *Bracers of Blinding Strike
Tadpole, and bring to the north-east room with the Prince
North-east: Buff with Chaotic Commands and Free Action to fight a lot of Kuo-
Toas one area at a time
Using Stealth place the tainted tadpoles, clear the rooms 19k xp and
kill the Prince 4k xp, 4540 gp, Bracers of Blinding Strike, 17 Horn
coral, 3 Pearls, 5 Water Opals and 10 Garnet gems worth 3400 gp
at Ribald special wares; pick-up the Kuo-Toan's Blood
Note: if you'd like to finish the Tanner's quest part 2 you need to kill
Adalon (can't PP) at the end of U/D to get Blood of a Silver Dragon.
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Therefore do not fight the Drow near the exit doors in the NW of this
Kuo-Toa area - wait until teleported there (see below)
Eventually killing Adalon for the Blood enables a bonus encounter
in Umar Hills and can get the evil Flesh Armor +5 (worth only 1 gp)
[Only in EE 1.3: you can both finalize Adalon's "eggs" quest, and
then return to her lair to fight her for the Blood of a Silver Dragon;
she does not appear in her lair after finalizing in BG2]
Caverns, mid: Soul prison: From the right side of the soul prison:
1) Gont of Riatavin: let him go [or fight 7k xp, but no good drops];
talk 1, 1, 2 for some advice about ambushes to the east and north
Note: can do the rest of the soul prison later, even in Ch. 6
3) Alchra Diagott (Lich): use Mace of Disruption +2, Daystar +2 and *Spell Turning
Haste, 22k xp and three spell scrolls are dropped (Delayed Fireball
Blast, Spell Turning and Summon Nishruu)
4) Riti: fight 8k xp, drops a cursed spear (Backbiter +3) and *Improved Haste
Improved Haste scroll!
6) Madman Aganalo: fight 6k xp and a bastard sword Jhor the *Jhor the Bleeder +2
Bleeder +2 (sell for 3850 in U/D or 6050 gp at Ribald special wares)
Caverns, north: Svirfneblin Note: unlocking chests now are still worth only 400 xp; they become
village: 950 xp a bit later, seemingly during the Illithid Lair dungeon, so wait
before unlocking these two chests
Talk to Therndle Daglefodd, finalize quest about his son, 10k xp and *Bracers AC4
bracers AC4 -> Imoen AC-4
Sell low value gems to Therndle for the best prices in the
Underdark: Laeral's Tear/Full Plate armor 2100 gp vs 1380-1800 at
other U/D merchants, but 3300 gp at Ribald Special wares;
therefore, keep the most valuable gems and magical items until
Ribald Special wares in Chapter 6
Buy +2 bullets from Therndle for the low price of 402 gp per 40!
Arrows +2 for 268 per 40!
Note: do not sell the Silver Blade (to be able to fight Kruin later)
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Melee Buffing Spell Tips: Buffing tips when fighting melee
THAC0 AC / Hit Points (hp) /
(APR) Strength (STR)
Cleric 12 / Ranger 11: Flail of Ages +3 and Defender of Easthaven 9/2/4 (3) or -9 / 136 / 19
+3 9/1/3 (3) -9 / 136 / 21
[Iron Skins** (12 hours)] Note: we now use Righteous Magic, never Iron Skins
Remove Fear (1 hour) Raises moral to maximum; prevents and removes fear
Aerie/Jaheira/[Anomen] cast: Chaotic Commands (1 turn/level)
Protection From Evil 10’ Radius (1 turn/level) +2 bonus for saves from
attacks from evil-aligned creatures; their attacks suffer a -2 penalty
Or: Protection From Evil (Level 1 spell; 3 rounds/level)
Imoen/Aerie cast: Spirit Armor (10 turns) +3 to save vs. magic; AC1
Free Action (10 rounds + 1 round/level) Immune to Web, Entangle, Hold
Person, Paralyze, Slow, Haste and Grease
Jaheira cast: Barkskin (4 rounds + 1 round/level) +1 bonus to all
saves except vs. magic; base AC is improved, e.g. the recipient gets base AC2 when
cast by a level 16 priest!
Armor of Faith (3 rounds + 1 round/level) 5% of all magical/non-magical
damage is absorbed, plus another 5% for every 5 levels
Use Holy Power only if Cleric level is greater than Ranger level:
Holy Power (1 round/level) STR to 18/00 but helps THAC0 & hit points 8/1/3 (3) -9 / 148 / 18/00
Righteous Magic (1 round/level) Bonus to strength and hit points; all hits 8/0/2 (3) -9 / 160 / 22
for maximum damage!
Aid (1 round + 1 round/level) +1 bonus to attack and all saves; +1d8 hp 7/-1/1 (3) -9 / 164 / 22
Draw Upon Holy Might (1 turn) Raises STR, CON & DEX 7/-4/-2 (3) -10 / 173 / 25
Imoen/Aerie cast: Improved Invisibility (3 rounds + 1 r./lev.) 7/-8/-6 (3) -14 / 173 / 25
Chant (10 rounds) +1 bonus to attack, damage and all saves; enemies get a -1
penalty to all of their rolls
Bless (6 rounds) + 1 bonus to attack, +1 bonus for saves vs. fear effects 6/-9/-7 (3)
Defensive Harmony (6 rounds) +2 bonus to AC -16 / 169 / 25
STEALTH (3 rounds; checked every 3rd round; does not stack with 6/-9/-7 (3) -16 / 169 / 25
Improved Invisibility) +4 bonus to your first melee attack; temporarily invisible,
but must remove plate/chain mail armors first
Potions can help melee fighting further but we very rarely use:
Potion of Heroism, Potion of Defense, Potion of Mind Focusing, Oil
of Speed, and various potions of strength
*Note: Improved Haste not used on this play through until Throne of Bhaal
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Defeat the Balor / Light Gem
Svirfneblin Talk to Goldander Blackenrock: Quest given (use scroll to defeat the MAIN
village: Balor), he informs of a way to get into the Drow city; do not PP him! QUEST
or he will be angry (but not hostile) upon finalization
Innkeeper: after getting the quest from Uder Mordin, with Imoen at
PP 95, pick pocket Book of Rituals for Vithal (or buy for 300 gp later,
after talking to Vithal; or get for free if in Drow form!), and then return
to the south to cast the mage spell Freedom
Portal 1: Let him get badly injured (to easily fight him for 20k xp after
portal 3) while fighting Greater Earth Elemental, 10k xp
After the first fight can carefully PP (pick pocket) Vithal 5x ***Time Stop (#1)
(Simulacrum*, Abi-Dalzim's Horrid Wilting*, Incendiary Cloud, Time ***Abi-Dalzim's Horrid
Stop and Wail of the Banshee) Wilting (#1)
*must PP Vithal to get these two scrolls (PP fail not ok!)
Can PP again after the 2nd and 3rd fights but it is not necessary
Portal 2: fight: 10k xp
Portal 3: fight: 11k xp; he returns, 20k xp all! Rod of Absorption *Rod of Absorption
awarded; talk 2, 2, 2 to fight him for 20k xp (use True Sight and *Skull of Death
Haste) and the Skull of Death (can cast Death Spell 1x/day:
enemies' summoned creatures are automatically slain)!
Note: use the Skull of Death to fight and vanquish Magical Swords
South-east bridge ENCOUNTER Kuo-Toan Leader: big fight 16k xp; can sell Drow
Bolts later so keep them
Save, full buff vs Beholder's, equip the Shield of Balduran, and then
enter the Lair
Immediate Elder Orb and Beholder battle! Breach the Elder Orb, use *Amulet of Spell Ward
Magic Missiles 28k xp, drops Amulet of Spell Ward (+2 saves vs -> Minsc
spells; keep throughout SoA) *Blade of the Equalizer
(component #2 of 3)
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Note: the first small container as well as two containers on the east
side can have high level spells (use Stealth to sneak over and
check, else reload the autosave):
Good alternative:
- Potion of Clarity + Ring of Free Action
Other options:
- Summon a Skeleton Warrior
- Melf's Minute Meteors, especially if used by two mages at the
same time (the spell has no saving throw!)
- Mordenkainen's Sword (Mordy's): 100% resistant to physical
damage
Elder Orb (in the south-east corner of dungeon only): use the Ring
of Free Action; Minsc use Shield of Balduran. Very tough! Attack
firstly with a Summoned creature. Full buff including Death Ward,
Haste, Resist Fear, Protection vs Fire
Elder Orbs cast Imprisonment so must kill them quickly!
Kuo-Toa Bolts can stun them!
Mod note Note: SCS adds a Hive Mother, Elder Orb, and some Gauth's and
Beholder's worth about 130k xp
South-west: Carefully fight three Mind Flayers and three Gauths 54k xp
South-east: Very carefully clear the Beholders and Gauths first by drawing them D29:23
out of the corner to leave the Elder Orb until last. Send a Summoned
creature as fodder, or use Greenstone Amulet
Pick-up the Eyestalk of an Elder Orb
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Jaheira at Fighter 12: after next Rest put Jaheira on the front line at Jaheira Fighter12 D13
the side of Protagonist, with Iron Skins so no shield is needed! +1hp->115 Two-Weapon
Wield Blackblood +3 and Belm +2 [or Gnasher +2], wear the girdle Style** TH 9/1/7 (4) with
of STR 19 -> TH 9/2/8 (4), or 21; wear Full Plate and the Belm and STR21
Dusty Rose Ioun stone -> AC-5. Jaheira's main hand damage is [or: TH 9/2/8 (4) with
much more potent now! STR19]
or: TH 9/3 (1½) with Sling
of Seeking and +2 bullets
Caverns SE- Eastern Tunnels Equip the Shield of Harmony and buff with Chaotic Commands
East: (Illithid Lair): Save game and then enter (the party cannot leave until the dungeon
is completely done)
Mod note Fighting tips vs Mind Flayers and Ulitharid's with Sword Coast
Stratagems (SCS) with Improved Mind Flayers/Illithids
Use the Shield of Harmony or Chaotic Commands; all others stay
back and consider to fight solo! Summons don't seem to be
advantageous as they draw attention to the caster! Might need Free
Action (the ring, or priest spell) as well if stunned
Mages: Horrid Wilting works very well, but requires level 7 spell
slots; otherwise Melf's Minute Meteors and Mordy's Swords should
work well
ENCOUNTER Ogre: 5x Potion of Extra Healing given *Potion of Extra Healing (5)
Open the north door: talk to Simyaz and four Githyanki; they leave
the cell to fight
They return after ~30 seconds; talk 1, 1 to make a deal with them
Loot the table for Hilt of the Equalizer (no traps) *Hilt of the Equalizer
Go through the east door, make 1x Liquid (Illithid Serum) (component #3 of 3 for the
Equalizer)
Unlock the two small rooms above and below the east door to fight a
Sahuagin and Kuo-Toa, 3400 xp. Save game!
Go though the south door: fight two Mind Flayers 18k xp, input liquid
into a machine (click on it 3x) -> ENCOUNTER Slave Leader
Camaris Highcastle gives Quest (exiting the dungeon)
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Make Circlets of Control (4 is maximum)
Position the party in a safe place such as the west half of the circular
room, and then protagonist with Shield of Harmony enter the
easternmost room to lure a Mind Flayer:
East room: Use a Mind Flayer to unlock the "tough" door in the north (by mind
control or lure one to the door); loot Methild's Harp (worth 0 gp)
ENCOUNTER Simyaz, 25k xp all!
If needing another melee fighter: e.g. Minsc and Keldorn use the
Greenstone Amulet or drink a Brine Potion before fights (their
duration is 10 rounds
Mages casting Melf's Minute Meteors is also a good alternative
West room: Save game, full buff (Spirit Armor, Chaotic Commands, Summons, Imoen L14 (see below)
Aid, Chant, Bless), use the Greenstone Amulet and then carefully
fight 3x Ulitharid's, 2x Umber Hulks and a Mind Flayer 74k xp
North room: Carefully fight an Ulitharid and 2x Mind Flayers 37k xp; make 8x *Brine Potion (x8)
Brine Potions
Next west room: Save game and then full buff for tough fight, carefully fight 3x Aerie Cleric12 Mage12
Ulitharid's, 2x Umber Hulks and 3x Mind Flayer's 92k xp +1hp->61 Sword &
Shield Style* Level 6
Cleric spell #2
South room: Three fights 7750 xp, drops include Ring of Fire Control (50%
protection against fire) *Ring of Fire Control
North-west room: Save game once more; fight 2x Ulitharid's and 1x Umber Hulk: use *Staff of Command
Circlet of Control on a Mind Flayer, or lure as an enemy, to open the
final "tough" door in the NW (cannot cast Dire Charm this time) 60k
xp
Note: unlocking doors and containers are now worth 950 xp each!
Bonus xp's! East room: buff with Chaotic Commands and fight re-appearing Minsc L14 (see below)
Mind Flayers each 60 seconds, seemingly limited to 20-25 only
in EE 1.3 (in EE 1.2 and 2.6.6.0 killed 55-60 of them for 540k xp!) Cleric13 Ranger11 (see
(Maximum number in BG2 is 80-85) below)
Note: the time between Mind Flayers will increase to 110 seconds if Keldorn L14 +3hp->132
you have the Cloak of Mirroring animation on; Disable it via TH 7/2 (2½) w/ Kuo-Toa
BG2_Tweaks bolts or 7/2 (2½) with
Joril's Dagger w/ STR17
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Master Brain room:
Full buff, cast Animate Dead for Skeletons (immune to mind effects),
front line fighters drink Brine Potion for big fight
After the first hit to Master Brain: a Brain Golem is summoned each
Bonus xp's! 48 seconds, use crushing (flail, mace, quarterstaff) damage, 10k xp
each! [can fight continuously for xp's but they are dangerous]
Fight Umber Hulk, Mind Flayer and an Ulitharid 32k xp; kill the
Master Brain 10k xp, 40k xp all! 540 gp, Kings tears, 2x Emerald, 3x *Kings tears
Diamond and 53x Shandon gems! *Diamond (x3)
Pick-up the Elder Brain Blood and proceed to the exit!
North-east (exit): Finalize with Slave Leader near exit 45k xp, REP+1 D30:6 REP+1
Imoen at Level 14: can use Project Image to increase the number Imoen L14 +1hp->70
of spells Imoen can effectively cast between rests; the image is Level 7 spell
also an effective decoy to absorb damage
Imoen equip the Ring of Wizardry!
At some point cast Limited Wish to ask for the one-time wishes:
a) to be rich: get 2k gp and 1k gp in gems
b) more experienced: fight tough Golems for 55k xp
c) magical item: get a Full Plate +2 armor (AC-1, worth 55 gp)
d) to see all as it really is: drink a Potion of Insight (to get Wisdom
higher than 12) and then cast the spell to get Glasses of ID
e) ask for "an adventure like none I've ever experienced before" to
obtain a scroll and initiate a bonus quest (do in Ch. 6)
Minsc at Ranger 14: because he already has decent strength give Minsc L14 +3hp->135
his belt of strength to Jaheira. [In EE: once Minsc gets three pips in TH 6/-1/3 (3½) with
Two-Weapon Style give his Cloak of Unerring Strikes to her as well!] STR19 (or: TH 6/0/4 (3½)
with STR18/93)
At Cleric 13 / Ranger 11 (not in EE): first HLA (high level ability) is Cleric13 Ranger11
awarded and can select another upon each subsequent level-up. +1hp->133/138hp with
Plan to get nine or ten Greater Whirlwinds and three or four Sensate Amulet
Hardiness; the other selections are not critical, but do not use the TH 9/2/4 (3) with STR19
HLA's until Throne of Bhaal [or: TH 9/1/3 (3) w/
Protagonist wear the Cloak of Mirroring (give the Cloak of the STR21]
Sewers to Minsc or Jaheira) from now onwards
Caverns: Tent (south-east): Talk to Simyaz and three Githyanki: big fight, can breach Simyaz,
14k xp, 400 gp
Kuo-Toa area: Re-clear I: After 24 hours have past can re-clear the Kuo-Toa area for 16k xp D30:19
and possible good spell scroll drops. Can re-clear again daily 92k gp
Caverns: Svirfneblin village: Imoen unlock two containers, 2x 950 xp; sell the cursed ring (Ring of
Folly)
Sell cheap gems and a load of Light X-bows, store loot in a
container to make more room in inventory
Learn spells with Imoen, Aerie & Jaheira (temporarily park Minsc
and Keldorn) -> Imoen +23-32k xp
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Caverns, north- Bridge to north- Continuing on the main quest…
east: east: Ambushed by five Drow: fight 20k xp; preference is to not wear or
use any Drow equipment [Keldorn could use their Drow X-bow of
Speed +3 but did not]
Cave: ENCOUNTER Adalon: main Quest given (Recover the Silver MAIN
Dragon's Eggs): transforms party into Drow! Protagonist becomes QUEST
"Veldrin" from Ched Nasad, going to Ust Natha (cannot PP Adalon).
Even though the party is Drow, we do not wear or use their
equipment
Note: Carlig's (south) inventory has now changed while you are
"Drow" to include high level spells such as Khelben's Warding
Whip, Limited Wish and Mordenkainen's Sword (Mordy's)
Bonus xp's! Can get "rest interrupted" by Umber Hulks (again), fight for 8k xp in
BG2 [fight three in EE 1.3 for 12k xp]
Bonus scrolls! Can get "rest interrupted" by Lizard Men, fight for 1900 xp and
approximately 150 gp in gold and gems/necklaces/rings! They can
drop a high level spell scroll including:
Conjure Lesser Air Elemental
Conjure Lesser Earth Elemental
Control Undead
Death Spell
Fireshield (Red)
Flesh to Stone
Globe of Invulnerability
Invisible Stalker
Mass Invisibility
Minor Spell Turning
Mislead
Mordenkainen's Sword (Mordy's)
Pierce Magic
Power Word Stun
Project Image
Protection from Energy
Protection from Magic Energy
Protection from Normal Weapons
Simulacrum
Spell Shield
Sphere of Chaos
Summon Djinni
Summon Efreeti
Tenser's Transformation
True Sight
Imoen cast Limited Wish if not done: select a "one time wish" and
ask to be rich to get 2k gp + 1k gp in gems;
Full buff including Protection from Magic Energy and then cast again
asking to be more experienced: carefully fight Golems 55k xp (the
bridge in the Caverns north-east is tactically useful, or anywhere
else with a choke point)
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Weapons that we have: War Hammer +1/+4 vs giant
humanoids/giants; Flail of Ages +3; Blackblood +3; Frostreaver +3
Gates to the North-east: can kill the "running" Drow with Kuo-Toa bolts or use
Drow city: Stealth, 4k xp
Talk 4 at the gates to Ust Natha for the main quest (Inside the Drow MAIN
City; protagonist claims to be Veldrin from Ched Nasad) QUEST
We are allowed entry to Ust Natha and instructed to seek Solaufein
at the Male Fighter's Society
Ust Natha: Marketplace: Save game [can kill Duergar (only) 370 xp]
Note: avoid the Djinn and Drow Torturers to the east of the
marketplace to be able to fight the torturers later
Weapons merchant (mid): Sentinel Shield +4 (AC +5! But is optional with this party) 8100 -> Aerie AC-6/-7 [or
Protagonist AC-13]
Firetooth +3 (2d4+3 +1d2 fire = 6-13 damage) 4455 -> Imoen TH 16/11 (2)
[Robe of the Evil Archmagi is 16600 gp]
Potions merchant (north): Kaligan's Amulet (+10% Magic Resistance!) 1134 -> Protagonist or Minsc
Can buy Potion of Master Thievery for 252 gp if needed 252
Not recommended: optional: could buy Rod of Smiting (+3), a 0
Quarterstaff that can instantly kill Golems, 6237 gp: have tried to use
but it's not better than FoA +3 due to the Slow effect of FoA
Scrolls merchant (south): Later [or now]: buy rare and unknown spells including Summon 0
Fiend (4050 gp), Ruby Ray/Mass Invis./Spell Sequencer (3000 gp)
TOTAL: 13941
Caverns: Near bridge: Fight across first bridge: use Stealth, buff with Protection from Magic ***Abi-Dalzim's Horrid
and use True Sight; 23k xp, Halberd Dragon's Breath +4 (1d10 + 5 Wilting (#2)
elemental damage) dropped. In EE Keldorn eventually use it but is ***Dragon's Breath +4
not necessary. Full Plate armor also dropped! ***Full Plate! (#4)
At Ranger Level 12: four pips for weapon proficiencies remain until Ranger12 Cleric13
reaching the maximum level of 21 (in ToB). Sword & Shield* is a +1hp->143 w/ Sensate
good choice: helps AC vs Missile while using the Shield of Harmony Amulet Sword & Shield*
(which penalizes AC vs Missile) TH 8/1/3 (3) with STR19
or 8/-1/1 (3) with DUHM
[or: TH 8/0/2 (3) w/ STR21]
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South-east: Talk to Solaufein across the south-east bridge and then prepare for
battle: summon skeletons, Fire Elemental, cast Chant, Bless and
Draw Upon Holy Might -> fight! Kill Mind Flayers first, 39k xp,
Phaere speaks to finalize 20k xp
Re-clear #1: Re-clear the Southern Tunnels/Beholder Lair (two Beholders in the
SE and three Gauths in the NE, 55k xp). Can re-clear the Beholder
Lair and the Kuo-Toa area (two groups to fight) every 24 hours
Ust Natha: Marketplace: Finalize with Solaufein (and Imrae) 0 xp, Quest given (talk to Phaere
in the Tavern within one day)
Qilues: Full buff including Resist Fear, Protection from Fire, use Breach on *Bone Blade +4
the mages, 57k xp; rare scroll of Summon Fire Elemental dropped! *Summon Fire Elemental
scroll
Tavern: Tavern Duels I: Szordin duels net 36k xp and 2500 gp from Umber
Hulk, Nabassu, Sahuagin Prince (rarely can drop Level 6-8 spell),
and a Beholder. Do not talk to him after finalizing the last battle (to
fight him later!)
Tavern Duels II: Sondal duels net 67k xp: ***Blade of Searing +3
A) Protagonist fight 2x (fight 2: 2500-4800 xp from summons BG2
only): Lasaonar and Chalinthra
B) Aerie talk to Sondal to fight 3x Drow Mages: equip all the best
equipment, buffed, summon Djinni and use Improved Invisibility for
the last fight
Collect loot from duel pit
Talk to Phaere for another Quest (rest and then meet at marketplace MAIN
platform); her quests are the main plot quests QUEST
Must Rest one time to progress the plot (memorize 1-2x Protection
from Magic) but can Rest cheaper at the Svirfneblin village or in the
Caverns for free
Caverns: Rest; can get "rest interrupted" again by Lizard Men 1900 xp (can
rarely get drop good spell scrolls, see two pages above) or Umber
Hulks to fight for 8k xp
Imoen cast Limited Wish again, ask for a magical item to get a Full
Plate Armor +2 (AC-1, worth 55 gp); Imoen drink a Potion of Insight
(high Wisdom) and ask to see all as it really is to get the Glasses of
Identification (ID items 3x/day)
Next time, ask for "an adventure like never before" to get an
entertaining side quest in Chapter 6
South-east Talk to Phaere again, fight the Beholder (only) 14k xp + 20k xp
platform: Must finalize with Phaere in the Tavern within three days
© bg2mez 112
Caverns: West side: Talk to Solaufein but send him away (talk 3, 1)
ENCOUNTER Svirfneblin Leader: peacefully acquire the Patrol
Leader's Helmet [or kill them for 9k xp]
Consider to visit Therndle to sell cheap gems and junk; and to store
some loot in the nearby containers
Male Fighters: With CHA 18: talk 3, 2 to Solaufein (don't kill; can PP in BG2EE)
Female Fighters: Save game; with CHA 18: finalize Phaere 30k xp all!
Phaere wishes to speak alone to the Protagonist! This is a chance
to be intimate with her, but talk 1, 2, 1 to avoid the incident (must
avoid if in a relationship)
Jaheira says "Hmmm…out so soon? Did the Drow woman not dig
her claws into you successfully? That is good..." (= romance OK!)
Temple of Lolth: ENCOUNTER Phaere and Matron Mother Ardulace: Quest given but
finalize later (The Drow Summoning Ritual; get the blood or eye of
an Elder Orb, or blood of an Elder Brain or of a Prince of a Kuo-Toa)
[Can PP with skill at 115 but no need to, the items will be dropped
later]
Near Female ENCOUNTER Taso Kala for a Quest (fight the worshippers of
Fighters: Ghaunadaur and creatures in the south-east)
SE platform: Big fight, 38k xp, use Fireball; do not finalize the quest (worth 0 xp)
to be able to fight her later for 7k xp!
Deirex's Tower: Save then enter. ENCOUNTER Lich Deirex: [can kill with Flail of
Ages only, 22k xp] ->
ENCOUNTER Jarlaxle and Visaj: Quest given (Soul gems; must
complete within 24 hours) -> teleported outside
Re-enter; fight the Lich (use Mace of Disruption +2 and Daystar +2) *Armor of the Viper +5
then pick-up Lich Deirex's drops (Lich Tooth, and Jaellat *Limited Wish (#2)
Wardstone); west and north chests are trapped and locked *Melf's Minute Meteors
Buff (Protection from Magic Energy, True Sight), save game and
then take Deirex's gems from the east container -> talk 4, 1 to fight
Visaj and Jarlaxle 26k xp; pick-up drops very quickly (Visaj:
Quarterstaff +1, 20 gp; Jarlaxle: Dagger +2, Drow armor and
weapon), worth 1k gp [or finalize peacefully for 10k xp]
Deirex's upper Loot upstairs: 1128 gp, Rogue stone, 2x Kings tears, 5x Pearls, *X-bow of Affliction +4
floor: Ruby Ray of Reversal, Cacofiend, Spear +3, Two-handed sword +2, -> Keldorn TH 7/0 (2½) at
Short sword +2 and the Crossbow of Affliction +4 (+4 THAC0 and level 14 w/ Kuo-Toa bolts
+4 damage! Keep through SoA) -> Keldorn [or Minsc] *Ruby Ray of Reversal
There is also a cursed ring (Ring of Clumsiness) *Rogue stone
*Kings tears (x2)
House Jaellat: Buff and then save game for a tough fight; use Web, Free Action, *Scimitar +3
Chaos, Slow, summoned creatures and Kuo-Toa bolts for crowd *Diamond (x4)
control!
ENCOUNTER Hindra Jae'llat: melee only needed 116k xp, 2500 gp, Imoen L15 +1hp->71
45 pearls, 4 emeralds, Scimitar +3 and 4 diamonds! (can now summon a
© bg2mez 113
Note: both doors go to the same area Skeleton Warrior!)
Marketplace: Note: do not do the Djinn quest near the marketplace (worth 5k xp)
because this will forfeit fighting the four Torturers for 41k xp later
Caverns: Re-clear #2: Re-clear Kuo-Toa area (16k xp and possible good drops) and re-
clear Southern Tunnels/Beholder Lair (two Beholders and three
Gauths, 55k xp). Can re-clear again 24 hours later
Big Sell of Drow items; Big Buy #5 of spell scrolls from Drow merchants in Ust Natha:
Svirfneblin village: Party is nearing the end of Ust Natha quests. Time to get Drow D31:21
items from storage near Therndle (a large number of unidentified 86k gp
armor and weapons), can ID with a high Lore (80 needed for Drow
armors), or use Shadowkeeper, and then sell back the Drow items
to the Drow merchants
Empty inventory of all other items to make a lot of room!
Sell cheap gems, junk and Potions of Extra Healing (787 gp for 5
potions) to Therndle. Only sell more to him if you need more gold to
be able to buy spells and items from Drow Merchants before the city
becomes locked down (we used 58k gp to buy their spell scrolls,
and 30k gp to buy from Carlig while still Drow), otherwise wait for a
mega sell at Ribald Special Wares for the best prices in SoA
Buy rare spells from south and mid Drow Merchants for other NPC's
to learn for xp's later (spent 50-58k gp) e.g.:
4050 gp: Incendiary Cloud, Maze and Summon Fiend!
2430 gp: Cacofiend, Finger of Death, Mantle, Mass Invisibility,
Prismatic Spray, Spell Sequencer, Spell Turning, Summon Djinni,
Ruby Ray of Reversal
© bg2mez 114
1620 gp: Carrion Summons, Chain Lightning, Conjure Fire
Elemental, Spell Thrust
And lower level spells such as: Find Familiar, Protection from Fire,
Cold, Spell Thrust, Secret Word and Spell Turning
Learn bought spells with Imoen, Aerie & Jaheira -> Imoen +47-53k xp
Plan for Minsc in Throne of Bhaal : Axe of the Unyielding & Crom
Faeyr (or Belm) is a good combination
Female Fighters: Talk to Phaere with entire party present (Jaheira at least, or the
dialog will not complete properly): she gives her silver eggs (Fake
Dragon Eggs, Phaere's) and Despana Treasury Key; Quest given
(steal the real dragon's eggs and replace them with fakes)
Near Temple: ENCOUNTER Solaufein: gives his own fake eggs (Fake Dragon
Eggs, Solaufein's) which we will be giving to Phaere
Temple of Lolth: Save game, equip a couple of Potions of Invisibility or use a ring
Minsc and Protagonist use STEALTH, Invisibility from the Ring of
Gaxx, Invisibility Potion or Imoen cast Invisibility, in order to sneak
by the Egg Guards (they become hostile but do not fight), enter the
egg room and close the doors quickly
Place Phaere's eggs in the container and take the real Dragon
Eggs -> use Stealth or Invisibility and fight later, after the ceremony
(or fight the Golems now for 40k xp)
Use Stealth to exit (do not fight the guards) or Potion of Invisibility.
It's OK if the guards both turn hostile, but do not fight them!
Female Fighters: Talk to Phaere: give Solaufein's eggs, finalize 20k xp Keldorn L15 +3hp->135
An Imp portals in to give advice (In BG2: OK if Phaere just remains Halberd** TH 6/0 (2½) w/
there and does not walk away; can actually fight later for 12k xp!) Dragon's Breath, or
TH 6/1 (2½) w/ Kuo-Toa
bolts and Bracers of
Archery
© bg2mez 115
Temple of Lolth: (Do not buff) ENCOUNTER Phaere -> ceremony with Matron Mother Aerie Cleric13 Mage13
Ardulace and Phaere; they die! Lesser Demon Lord appears, 25k +2hp->63 TH 12/4 (1) w/
xp all! Can leave the city now or fight the Drow for bonus xp's Sling of Avoreen and +2
bullets
Matron Ardulace drops 3500 gp, Ring of Spell Turning, gems ***Gorgon Plate +4
including 3 Rogue stones, 6 Black Opals, and Gorgon Plate +4 *Rogue stone (x3)
(nice, but sell or bring into Throne of Bhaal) *Drow Piwafwi Cloak
Can now fight all Drow in the city for xp's! All become hostile after
approximately 2 minutes (real-time) or walk to the hostile Egg
Guards and start fighting
Bonus xp's! To optimize (sneaky): take the party back to the Marketplace and
save game. Imoen talk 1 (or 2) to a Merchant and attempt to "steal"
but of course will be caught in the act! 5x Drow will teleport in which
can be fought for 20k xp and their equipment sold for 1k gp
Market area: fight Drow for 12k xp; use Invisibility or Protection Cleric14 Ranger12
from Magic near Djinn and Torturers to safely fight them 41k xp +1hp->144hp w/ Sensate
Level 7 spell (Fire Storm)
Attack (F2) the caged creatures: 13400 xp (Do not use HLA's, if
Tavern: fight for 10k xp given, until ToB)
Tavern upstairs: 17k xp
North-west area: 3k xp
Jaheira F13 D13
[Female Fighter's: a fightable copy of Phaere might be there; if very +1hp->116/127
quick (full buff including Haste) can take her down for 12k xp] TH 7/-1/5 (4½!) with Pale
Green Ioun Stone, STR21
and Belm +2
Upper area: fight for 7900 xp (or TH 7/-1/4 with
North-east area: 1800 xp Gnasher +2)
Temple: fight for 51k xp (In EE: Imrae is here)
South-east platform: 4k xp
Caverns: South (Carlig): Last chance to buy Carlig's spells before REVERTING back after
finalizing with Adalon, so sell enough stuff at Therndle, e.g. Drow
Elven Chain, Flail, X-bows, some +2 weapons (2H, Dagger, X-bow),
but keep most of the loot to sell to Ribald
Buy rare spells from Carlig now, while the party is still in Drow form,
to learn with other NPC's for xp's later (spent 25-35k gp):
1520 gp (but only 1340 at Therndle): Flesh to Stone x2, Globe of
Invulnerability x2, Tensors x2, Invisible Stalker x2
1520 gp: Disintegrate x3
2280 gp: Limited Wish, Mordy's, Warding Whip, Finger of Death,
Cacofiend
3800 gp: Improved Mantle
Kuo-Toa dungeon Could re-clear the dungeon now, including fighting the Drow in the
north-west (prior to finalizing with Adalon)
Adalon's Lair: Save game; full buff including True Sight, then give Adalon the MAIN *Necaradan's X-bow +3
Dragon Eggs 78500 xp all! and Necaradan's X-bow +3 awarded QUEST [-> Minsc alternate
[Minsc use as alternate weapon with Kuo-Toa bolts; speed factor of weapon]
only 2]
-> teleported to the exit doors in the north-west area of the Kuo-Toa
dungeon. Adalon will help you fight the Drow, 11-35k xp (Adalon will
very likely kill one Drow, the Drow Wizard, worth 20k xp!)
© bg2mez 116
Adalon says "The way to the surface is clear. Good luck to you!"
Bonus xp's! Note: can rarely get "rest interrupted" to fight two Drow at this
location, 8k xp and more Drow equipment to sell
After assisting you Adalon does not return to her Lair in BG2 or BGT
(the latest patch makes her not re-appear in her Lair), [she seems to
return to her lair in EE 1.3, though]
Fighting Adalon is the only chance to get the Blood of a Silver
Dragon (cannot PP the Blood) which enables an evil armor to be
made in Chapter 6; without the blood you can still get the quest's
fight vs three mages, worth approximately 20k xp
War Elf: "Flee this place, lest you fall as a casualty of circumstance!
Get to the surface and report to Elhan, he will see to your safety."
[Can fight the last party of Elves without consequence after they have spoken to you]
War Elf: "You are not of the Drow! Get to the surface before you fall
between our forces. Elhan will see to your safety."
© bg2mez 117
Consider to rest here (in the Elven Temple) twice to be able to re-
clear the Kuo-Toa area and Beholder Lair for more xp's; can rarely
get "rest interrupted" to fight three Drow, 12k xp and more Drow
equipment to sell
Therndle (North): Sell one load to Therndle for the best prices: Full Plate (245 gp
each), Elven Chain (175 gp), Adamantine armor (175 gp), Shield (84
gp), Flail (201 gp), Halberd (140 gp), Scimitar (159 gp), Long Sword
(105 gp), Lance (105 gp), X-bow of Speed (105 gp), Drow Bolts
Sold Drow gear for 17k gp!
Carlig (South): Sell excess Drow equipment to Carlig: Full Plate (161 gp each), Flail
(132 gp), etc.
Buy spell scrolls from Therndle and Carlig (spent 16-21k gp) now or
return in Chapter 6 or 7
Therndle's scroll prices are 12% higher than standard prices in
Athkatla, but here has some good scrolls:
670 gp: Spell Immunity
1340 gp: Death Spell, Flesh to Stone, Invisible Stalker, Tensors
Buy good/rare spells from Carlig now or return to the Caverns later
in Chapter 6; note that the prices are very high so consider to wait
to buy these non-unique spell scrolls:
560 gp: Protection from Electricity, Spell Shield
1120 gp: Animate Dead, Cloudkill
2240 gp: Improved Haste, Stone to Flesh
3360 gp: Mass Invisibility, Prismatic Spray, Project Image, Spell
Sequencer
Learn spells with Imoen, Aerie & Jaheira -> Imoen +16k xp
Therndle (North): Get equipment and gems if they were stored in a container!
You can return to Therndle and Carlig in Chapter 6 to buy spells
Note: Deirex's gems, Patrol Leader's helm, Fake Dragon Eggs and
Book of Rituals cannot be sold anywhere, so leave them in the U/D
Save items for a major sell at Ribald Special Wares for the highest
payout in SoA for most items except ammo! Ribald has +2/+3
armors & weapons, Full Plate +1, and a few potions, BUT the best
prices are given even though he has those in inventory!
Caverns: Re-clear #3: Rest to re-clear Kuo-Toa area (16k xp and possible good drops) and D32:22
re-clear Southern Tunnels/Beholder Lair (two Beholders and three
Gauths, 55k xp). Can re-clear once again in 24 hours
[Can kill Carlig 4k xp and 600 gp; can kill the 3 mid-north Svirfneblin 8k xp]
Exit to surface: Note: if inventory is totally full can store some items in one of the D33:3
bodies near the exit to the surface to make room if necessary; will
need 25 inventory spaces or so during upcoming quests before
returning to Athkatla
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Note: place the Drow Piwafwi Cloak in a container now! Do not
bring it to the surface yet because it will disintegrate during the next
cut-scene; return a bit later to get it if wanting to bring it into Amn
This play through will attempt to bring the Drow Piwafwi Cloak
(+75% hide in shadows, +75% move silent, +6 save vs breath) by
dropping it on the ground then "bucket brigade" it to the edge of the
map (works in EE 1.3 as well!) a bit later
Inventory is checked for Drow items approximately two times per
round in Underdark Exit and the following map with Drizzt, but not
elsewhere in Amn
Leave the Drow Piwafwi Cloak in the Underdark for now; we will
return later to get it
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Chapter 6
Underdark exit: ENCOUNTER Elven Warrior -> General Sovalidaas -> Elhan: MAIN Cleric14/Rgr.12 2.94m xp
Suldanessellar has been concealed! Main Quest given (Rhynn QUEST Jaheira F.13/Dr.13 2.75m
Lanthorn); Elven Holy Water given Keldorn Lev15 2.33m
Minsc Lev15 2.38m
Note: cannot park Jaheira even though the romance is done. Imoen M.15/Th.7 2.24m
If Terminsel re-appears (due to a "bug"): set Terminselspawn=5 Aerie Cl.13/M.13 2.48m
using Shadowkeeper on a previous save and re-load
Party has 15.1m xp
Note: the Silver Blade causes Kruin to appear in Athkatla but was
fairly "buggy" in BG2. Kruin can also appear in Forest of Tethir (see
two pages below); we will meet him there
Save; leave the area for Small Teeth Pass or Rest and re-clear the
Underdark for xp's if not done
Between areas: ENCOUNTER Drizzt Do'Urden and friends: be peaceful, ask for help
against Bodhi and they will assist you later
Drop the Drow Piwafwi Cloak onto the ground before it turns to dust!
Note: cannot fight Drizzt with Jaheira or Keldorn (they will leave)
Note: Drizzt will not offer to help you with Bodhi if you PP'ed his
Scimitar in Baldur's Gate 1 (BG1)
Bonus items! Imoen can pick pocket Drizzt's party as they leave the map with 1-2
Potions of Master Thievery and Boots of Speed
Regis: Ruby Pendant (can cast Dire Charm 1x/day; worth 90 gp), Oil *Ruby Pendant of
of Speed, Potion of Healing Beguiling
Catti-Brie: Ring of Invisibility (worth 900 gp), Long Sword +2, 2x *Ring of Invisibility
Potion of Healing
Wulfgar: War Hammer Aegis Fang +3 (2d4+3 damage), 2x Potion *War Hammer Aegis Fang
of Heal, Strength Potion +3
[Can kill Catti-Brie and others as they walk away (Jaheira romance OK!) for good xp's
and items worth a lot of gp; they will still help you in Bodhi's Lair!]
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Plan for phase 6: Clear three new areas
Fight Kruin (in the Forest of Tethir)
Continue to do Fighter Stronghold quests (parts 2-4)
Return to Athkatla!
Finish Keldorn's personal quest (if not yet done)
Anomen's quest part 1
Finish Nalia's quest
De-trap and unlock containers
Miscellaneous fights: Promenade, Docks, Temple, Bridge
Get the Staff of the Magi +5
Mega sell of loot to Ribald special wares; do not sell items from mods
Buy and learn (scribe) spells for xp's with Jan, Nalia (and Neera if present)
Enhanced Edition quests:
- Finish Rasaad's quest
- Do Neera's quest
Anomen's quest part 2
Fighter Stronghold quest 5
Skinner Murders quest to get Gesen Bow component (could do Bodhi's Lair first)
Mae'Var's and Thieves Guild quests
Learn spells with Edwin for xp's
Optional: Fight the Thieves to get Boots of Speed
Bodhi's Lair (Rhynn Lanthorn quest)
Resurrect girlfriend at Temple Ruins
Rescue Mazzy and finish the Temple Ruins quest with her
Initiate Ranger Stronghold quest
Bonus xp's! Return to the north corner; Shadows can respawn for a bonus fight
worth 5680 xp!
Day (after 5am): If daytime: buff immediately (no stepping) with Protection from Fire
and Improved Invisibility (e.g. use ring), fight solo and kill Dao first,
all others ranged, 13k xp
Night: If night, or re-visit at night: fight Vampires near sarcophagus, 29k xp!
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Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Power Word Stun
Project Image
Protection from the Elements
Ruby Ray of Reversal
Simulacrum
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Sphere of Chaos
Stone to Flesh
Summon Fiend
Summon Nishruu
Symbol Fear
Day or night: West: fight 43k xp, use True Sight and kill the mage first otherwise ***Time Stop (#2)
he will cast Time Stop and consume the scroll ***Full Plate (#5)
South: fight Greater Wyvern 5500 xp and Trolls 3k xp or Mists *Wand of Paralyzation
25500 xp
North-east: fight Yuan-ti 14500 xp
ENCOUNTER Kruin (wants the Silver Blade): big fight vs Kruin and *Silver Hilt (component #2
seven Githyanki (unless you've been to Athkatla already) 32k xp of 2)
*Potion of Extra Healing x8
Possible bug Note: possible Kruin and Githyanki bug because the Githyanki are Minsc L16 +3hp->129
spawned about 1½ times the field of vision of Kruin. Spread out TH 5/-2/0 (3½) with
your party members to the north of Kruin's field of vision and then STR19
encounter Kruin
South-east cave: Loot the pond for Mana Bow +4 (good Minsc alternative weapon) *Mana Bow +4
Trap on floor near rock archway; fight Kuo-Tao 10k xp *Bullets +2 (10)
North-west house: ENCOUNTER Coran: Quest given (Safana/Wolfweres/Lanfear) Imoen L16 +1hp->72
Buff, cast True Sight and then enter: fight Mists 40k xp; de-trap TH 15/8 (2) w/ Bracers of
and unlock three containers (Chain mail +2, 75 gp, Bullets +2 x20 Archery, Level 8 spell
and Potion of Extra Healing x6)
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New areas re-visit #1:
Bonus xp's! Can re-clear the new areas, as well as some Underdark areas daily
if desired, for a bonus 175-200k xp each time!
Forest of Tethir: Did not re-visit, might be too early for re-spawns [mid-map: fight
Wolfweres 7k xp, or Yuan-ti 14500 xp or Mists 25500 xp; Mists on
NW fallen tree 6-9k xp; and a minor fight in the south-west]
Night time: fight Drow with Elves near entrance to U/D, 20-30k xp *Elven Chain +1 (x3)
(BG2: plus summons 2k xp)
Rest and dream: "Awaken….Awaken and hear me…" Keldorn L16 +3hp->138
Rest in the Caverns again to get interrupted by Umber Hulks 8k xp, TH 5/-1 (2½) or TH 5/0
and Lizard Men who can drop good scrolls including: (2½) with Kuo-Toa bolts
Protection from Energy, True Sight, Death Spell, Tensors
Transformation, Mordy's, Flesh to Stone, Power Word Stun,
Summon Hakeashar, Control Undead, Invisible Stalker or
Simulacrum (see 12 pages above for the complete list)
De'Arnise Hold: Continue the Fighter Stronghold quests from Chapter 3 (do quest 2
or 3 at this time). We refrain from raising taxes (which we could do
about 8x after doing stronghold quest 2, for an easy 8k gp) since
the party is basically awash with gold for the rest of the game
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Return to Athkatla! Note: wait to visit the Graveyard since this resets the clock to
midnight and your girlfriend is taken from the party. Do a few simple
quests first or mod quests
Slums: Temple: Temple above the Copper Coronet: give Yoshimo's heart to the D36:11
Priest of Ilmater, 200k xp! 23500 gp
Copper Coronet: Sell the Rod of Absorption to Bernard for 75 gp and buy back fully
charged for only 1125 gp! Protects against nine spell levels!
Consider to sell the Necklace of Missiles (originally has only 2
charges) to him for 250 gp and buy back fully charged for 2250 gp!
Temple: Radiant Heart: ENCOUNTER Squire Catheras: ask Prelate Wessalen for help in
defeating Bodhi -> "I shall send a group led by Sir William Reirrac to
fight by your side."
Promenade: Adventure Mart: Drop-off inventory in Ribald's cabinets to sell after getting some
more loot and gems [could sell gems, necklaces and unique magical
items now and buy spells to learn with companions, but we will wait
a bit; keep 1x Rogue Stone]
Buy the Robe of Vecna if not done already, or wait until the end of
Chapter 6 to buy this powerful item
*Anti-cheese: do not sell items from any mods [or from EE]!
Note: during the night or day-time eventually do the following in Athkatla (excluding the Graveyard - visit later):
Promenade: Night: NE: buy missing spells from Jayes (approximately 20:30 - 04:00)
Bridge: Night: SW: buy missing spells from Cutpurse (approximately 20:30 - 04:00)
Promenade: Day: Ore Merchant: pay Jerlia 500 gp to get the Illithium Alloy
Bridge: Day: South: talk to Faraji about Mrs. (Missus) Cragmoon, then talk to
Cragmoon and report that she is a witch to Lieutenant Aegisfield
Keldorn's Quest:
Government: Firecam Estate: If not yet done, with Keldorn in party: ENCOUNTER Peony, his D60:11
daughters and wife Lady Maria: talk 4 (after the
-> Promenade: Mithrest Inn: talk to Thorpe (talk 3) SOS mod)
-> Firecam Estate: Lady Maria finalize 15500 xp (talk 3, or for the
same reward talk 2 and Keldorn will be in his estate again to join the
party 24 hours later)
Unlock and loot chest if not yet done (Pearl necklace)
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Mod note Shadows Over Soubar (SOS)
This is when we did the fantastic SOS mod! It took about 24 days of
game time. We rolled-back the xp and gold that we gained to the
pre-SOS amounts (each character gained 300k xp by doing SOS;
Protagonist gained 400k xp, non-completionist though;
second time we all gained 100k xp more than that.)
#REF!
2. Talk to her again for the second quest (steal from Ribald's
Adventure Mart at night); the 2nd lion statue from the south in the
Promenade now has a stair at night only. Details are in the
walkthrough above
Awesome Anomen speaks with his father (nice voice acting!): "Nay Father. It
Voice Acting is time for this foolishness to end…" To which Cor Delryn retorts:
"Shut your mouth! If you leave now you are forever banished from
this place…" 10500 xp
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Council of Six: Talk to Bylanna: choose to decline vengeance (talk 2), 7500 xp and Ranger13 Cleric14
Anomen will eventually be able to upgrade his Wisdom by 4 points +1hp->140/145 with
in approximately 10 days and he will get 50k xp's; however, Saerk Sensate Amulet
and company will not appear in Saerk's Estate TH 7/0/2 (3½!) w/ STR19
WHIRLWIND
(Fighting Saerk would yield a Full Plate armor) (first HLA in Enhanced
Quest complete! Park Anomen for 10 days, until his next quest and Edition and in BGT; do not
get Minsc to rejoin use until ToB)
Bridge: Note: the following looting does not affect the Knighthood of
Anomen (his personal quest part 2)
Estate of Saerk Walk up the stairs and then enter the Estate (can enter the ground
Farrahd: floor door if Anomen is in the party) *Potion of Master Thievery
(related to ENCOUNTER Guard: use Stealth or Improved Invisibility to sneak (x2)
Anomen's quest) around, or fight all 7500 xp and loot *Potion of Invisibility
Mid north-east room: safe is trapped, has 1250 gp, Star Sapphire, *Star sapphire
Ruby ring; table has Flail +1; Bastard Sword +1 dropped
Council of Six: Talk to Corgeig Axehand with the two pieces of evidence (Slavery
Document and Financial Statements) -> trial with Corgeig and Isaea
Roenall; Nalia is present, 7k xp all!
Nalia remains there unless you join/dismiss and send her back to
the Copper Coronet
[Can kill Isaea as he leaves 6k xp]
De-trap and unlock containers for approximately 220k xp; loot (worth 6k gp + items) with full party
Also, do some miscellaneous fights (if desired can save the fights until much later having the Crom Faeyr)
Note that de-trapping is worth 2750 xp and unlocking is 950 xp! (vs
950/ 400 xp in Ch. 1-4) 2k xp more per trapped/locked container
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Miscellaneous fight
Seven Vales Inn Upstairs: ENCOUNTER Mencar Pebblecrusher: big fight, attack the ***Full Plate
(fight): mage first, then Brennan (surround to avoid fleeing), then Smaeluv, *War Hammer +1
28k xp, 250 gp, drop includes Ring of Invisibility *Ring of Invisibility
(If fighting early in game in Chapter 2 can use Jaheira's Entangle, *Cloak of Non-detection
Free Action, Slow and Woodland Beings/Chaos) *Cursed Berserker Sword
De-trap one chest, unlock all chests and loot 212 gp +3
Ore Merchant: Daytime, if not yet done: pay Jerlia 500 gp to get the Illithium Alloy *Illithium Alloy
(keep until much later)
Armorsmith's: Unlock three chests and weapons rack (do not loot now; do so later
to fight some Amnish guards)
Temple: Temple of Talos: Night: sneak the Necklace of Talos/Amulet from locked drawer, 20k
xp (to eventually give to Mae'Var)
Day: Imoen can PP Mistress Ada 2x for the Necklace of Talos
Trapped and locked chest/cabinet in north and east (210 gp) rooms *Potion of Storm Giant
Strength (STR 24)
*Wand of the Heavens
Temple of Helm: Unlock north chest
Lathander: De-trap chest in east (loot ok); unlock south safe and chest but do
not loot (or use Improved Invisibility to carefully loot the containers
without being caught for a Wand of Monster Summoning)
Miscellaneous fight
Guarded ENCOUNTER Sion & Ketta: they teleport upstairs
Compound Buff with Protection from Fire then fight summoned creatures just
(fight): past the grand piano 0 xp (22k xp in BG2)
Full buff, consider to have the party invisible, with Imoen detecting
traps, and then go upstairs
Note: new strategy is Free Action and Web/Entangle against Sion
and Ketta upstairs
Upstairs: big fight, Imoen detect traps and Keldorn cast True Sight. ***Celestial Fury
Can cast Fireball (aim just above the column) 44500 xp, 350 gp; (overpowered - sell)
Koshi has Celestial Fury. A lot of loot is dropped but in EE the *Helm of Defence
Strange Rogue Stone (worth 0 gp) is not present, *Full Plate +1 (x2)
which in BG2 gives access to the Mages in Bridge District (southern *Mace +2, Battle Axe +2
door). Must use a regular Rogue Stone in EE *Large Shield +2
*BG2 only: Strange Rogue
Stone
*Leather armor +3
West room: loot three trapped/three locked chests *Wand of Paralyzation
South room: loot a Sling +2, Bullets +2 (10) *Sling +2
Mid east room: trapped table; loot room for 700 gp *Spear +3 (x2)
Note: items and gold from the above location are worth 48k gp, plus
scrolls, from Ribald Special wares!
Miscellaneous fight
Sewers, north ENCOUNTER Tarnor the Hatchetman and five henchmen: full buff, *Full Plate
(fight): big fight 34200 xp; drops include Full Plate, Full Plate +1, Hangard's *Full Plate +1
Axe +2 (ranged), 2x Small Shield +2, Wyvern's Tail +2 (flail), 300 *Wyvern's Tail +2
gp, can also get a level 7-8 spell or a Laeral's tear *Hangard's Axe +2
Scrolls spells dropped can include Horrid Wilting, Improved Mantle, *Plate +1
Khelben's Warding Whip, Spell Sequencer or Symbol Fear
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Government: Vulvula Estate: Unlock one chest of drawers
Firecam Estate: Unlock one chest if not yet done
Sarles Estate: De-trap/unlock one chest; unlock the 2nd chest
Bridge: East Mid dock: Morning/day: ENCOUNTER Qadeel: kill the two Ogres 540 xp, do
not hit Qadeel accidentally; finalize 6500 xp, 200 gp
[Can kill Qadeel as he leaves 3500 xp]
Fish house: De-trap and unlock: main floor: trapped bookshelf with Wand of *Wand of Magic Missiles
Magic Missiles (10 charges)
Upstairs: de-trap the chest of drawers; unlock 2nd chest of drawers *Potion of Insulation
House south of Trapped/locked crate (do not loot yet, save to fight some guards
Bathis Estate: later)
Miscellaneous fight
House NE of Five Big fight in warehouse 38k xp, 90 gp, Bracers AC7; two trapped *Laeral's tear
Flagons (fight): containers contain 460 gp, Laeral's tear, Star Sapphire, Spirit Armor *Star Sapphire
and Breach scrolls *Spirit Armor
Five Flagons: Upstairs: unlock two chests, one drawer and one cabinet
Downstairs: unlock one chest and loot 101 gp
Derelict house: De-trap painting and unlock for 452 gp, 2x Silver necklace and an
Angel Skin ring
South House, Door near entrance to South House: de-trap and unlock. A Rogue
back door: Stone is required to enter but we do this tough fight later…
South House Unlock one chest on main floor; unlock two upstairs
(Tirdir quest):
Upstairs: we will momentarily hold Lady Elgea for ransom (talk 1, 3)
and take the Ransom Note from the cabinet; Welther is now present
in the Slums in the evening/night (after 19:00)
(If you release Elgea immediately: 16750 xp but no Welther and no
pantaloons)
Much later, we will return here and be accused of crimes; and then
be attacked by Cowled Enforcer/Legionary/Centurions who teleport
in for a lot of bonus xp's)
Gates: Tavern: Unlock hidden door if not done; enter and fight Lich if not yet done
Docks: North Warehouse De-trap and unlock; possible fight vs Thugs 2400 xp
Prebek's: Imoen can barely de-trap three containers; can use Jan *Conjure Fire Elemental
*Invisible Stalker
Valygar's: Unlock one chest on main floor and upstairs *Potion of Insight
Optional: talk nicely to Hervo
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Sea's Bounty Unlock hidden door (do not bring Jaheira inside the tavern yet)
(fight):
Miscellaneous fight
Downstairs without Jaheira: enter hidden door -> Pirates hideout:
use Chaotic Commands, 24k xp, 1100 gp, Pearl necklace, and two
pearls
Harper's: De-trap and unlock painting; upstairs: unlock five chests (one *Acid Arrow +1 (40)
trapped), get Montaron's body 20k xp (not sure where to bring it) *Bullets +1 (40)
2nd floor: de-trap and unlock one chest (Pearl necklace), all the *Potion of Perception
doors (550 gp) and de-trap/unlock the containers on the north wall *Emerald
Cromwell's: Unlock one chest (do not loot or Cromwell becomes hostile)
Later, if desired: return to Cromwell to craft the Silver Sword or
Equalizer Sword for 7500 gp each (takes 16 hours to make in EE)
House/apartment Unlock two containers (do not loot yet; do so later to get caught and
above Cromwell's:fight guards for xp's)
House by Temple: Unlock main floor container and upstairs cabinet *Potion of Heroism
Copper Coronet: Optional: Aerie talk to Salvanas (Elf) by bar for funny conversation
Gaelan Bayle's: Main floor: unlock one container; upstairs: de-trap and unlock three *Wand of Magic Missiles
containers (chest of drawers contains 110 gp, Pearl necklace and a
Wand of Magic Missiles)
Slaver's ship: Walk up the long staircase and unlock door into the dry-docked "ship"
Note: if desired can wait until much later (having the Crom Faeyr)
before doing the following miscellaneous fight.
Bring a Rogue Stone to be able to enter the door
Mage area: do not step! Buff first especially vs Fire and use Shield
of the Archons/Spell Trap or Rod of Absorption
Minsc equip: Shield of Balduran, Daystar (use Sunray ability)
ENCOUNTER Shangalar: tough fight vs Vaxall, Revanek, Shyressa ***Staff of the Magi +5
and Layene (casts Improved Mantle and Timestop) 84500 xp, 3890 *Full Plate
gp, Staff of the Magi +5 (mages only may use) with 1d6+1 damage, *Heavy X-bow +2
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AC +2 bonus, +2 saves, can cast Spell Trap, and dispels magic
upon each hit! Also dropped: Heavy X-bow +2 (TH+2, damage +4)
Slums: Mega learn spells from scrolls from those that were stored-up in D72:17
Chapter 3 and looted/bought in Chapter 4-6! Temporarily park Minsc
and Keldorn to scribe the spells firstly with Imoen, Jaheira and Aerie
and then together with Jan and then Nalia (and Neera a
bit later when starting her quests) -> Imoen +75-117k xp
Cleric Level 15: the level 3 spell Animate Dead will now summon a Cleric15 Ranger13
much better Skeleton that will have 80 hp (vs 60 hp for Cleric level +1hp->146 w/ Sensate
11-14), Two-Handed Sword +1, 2 attacks per round, THAC0 11. Amulet GREATER
Their resistances are: magic (90), poison/cold/electricity (100), WHIRLWIND (GW #1)
slashing/piercing (50), missile (60); and are immune to stun, hold, (do not use HLA's in SoA)
domination, confusion, charm, fear, level-drain, petrification,
paralyze, sleep, poison and fatigue
Jan join to learn spells -> ENCOUNTER Beeloo Jansen gives Jan's
personal quest (Lissa)
OK to park Jan and continue his quest much, much later
Neera (if present, otherwise wait) join to learn spells -> she speaks
of Protagonist's encounter with Phaere!
Promenade: Adventure Mart: Mega Sell #3 to Ribald Special Wares (pay 50 gp to access) for the
best prices in SoA even if he has some of the items in inventory
already! (E.g. he pays 600 gp more per Short sword +2 vs other
merchants.)
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Plan is to sell the first load of valuable items (e.g. Full Plate armors
1-16) to Ribald, then 2nd load (17-32) to Reirra in Chapter 7 and
then the 3rd load (of Full Plates) to Therndle; therefore store-up loot
in containers in Adventure Mart until the end of Ch. 7
Do not sell spell scrolls until having scribed spells with Aerie, Jan,
Nalia, Edwin and Haer'Dalis; then sell excess scrolls to Ribald in
Chapter 7 in one lot for the highest pay-out
- Sell gems, necklaces and unique magical items only. [Can sell the
Skull of Death for 2750 gp, and 2x Ring of Invisibility for 1650 gp
each if in need of more gold]
- Important: keep 1x Rogue Stone for access into the south house in
the Bridge district!
- Consider to not sell yet as you will find more of them: regular
magical items such as Long Sword +2 (2125 gp), Elven Chain +1
(4125 gp), Leather +3, Spear +3 (1000 gp), Full Plate +1 (8500 gp)
- Now (and/or later): buy some of the highest level spells from
Ribald Special Wares (spent 70k gp) for Imoen and Aerie to
scribe/learn, but keep 7500-15k gp to soon craft the Equalizer and
Gesen Bow at Cromwell's
Slums, Buy missing spells for Imoen, Aerie, Jan and Nalia (spent ~80k gp Level 3
Promenade, plus more for items, see below). Spell costs in order of cheapness: scroll
Docks, Gates, cost:
Bridge: 1) Bernard (Level 1 scrolls cost 45 gp) 135 gp
- 1350 gp: Spell Sequencer, Spell Turning
- 2250 gp: Summon Fiend
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3a) Thieves Guildhall (Level 1 scrolls cost 60 gp) 180 gp
3b) Cutpurse (Bridge SW, night time only, before 4am) 180 gp
- 1200 gp: Improved Haste, Protection from Magical Weapons
7a) Ribald (normal items; Special Wares: buy Freedom spell scrolls 222 gp
now, but buy the other Level 9 spells later)
7b) Trademeet: Smithy (visit later) 222 gp
Mega learn spells from scrolls that were bought! Temporarily park Jaheira F14 Druid14
Minsc and Keldorn and then scribe scrolls with Imoen, Jaheira and +2hp->118
Aerie together with Jan, and then Nalia (and later with Neera after TH 7/0/6 (4½) w/ STR19
starting her quests) -> Imoen +87k xp WHIRLWIND +
GREATER WHIRLWIND
Level 7 spell (Creeping
Doom!)
(do not use HLA's in SoA)
Big Buy #6 :
Optional:
Ribald: Helm of Brilliance (40% fire resistance) for 5838 gp 5838
Maheer Very optional: upgrade the Horn of Valhalla to the Iron Horn with 1x 0
(Promenade): diamond, 1x Beljuril (total cost is 7k gp)
Joluv: Sling of Everard +5 (now or at the end of Ch. 6) 15750 --> Aerie
TOTAL: 47418
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Jayes, Trademeet (Merchant and Kich), Gorsch 414
Docks: Cromwell's: Consider to make the Equalizer Long sword for 7500 gp at **Equalizer +3
Cromwell's, which is a good option for Minsc's off-hand if putting
pips into Long Sword; however, we did not use it during our current
play through.
Possible bonus BG2 only (not with BGT/Trilogy; yes with BG2_Tweaks-v14 and The
damage! Tweaks Anthology v.4):
[The Equalizer also increases damage for main hand weapon! This
results in Minsc potentially doing 10-32% more damage vs using the
Frostreaver and Stonefire axes]
The Daystar Long Sword is still a viable weapon for main hand for
Keldorn, and Minsc if he has two pips in Long Sword
It does 1d8 +2 damage, +4 THAC0 and damage vs. Evil creatures,
does double damage against Undead for 14-28 damage with TH+4!
Can cast Sunray even if only held in quick slot
Between areas (night or day): WAYLAID by bandits disguised as the party! 18k xp
Will occur once; being Waylaid there after will be by the mage and
muggers as per Chapter 2-3
New areas re-visit #2: Can re-clear the new areas, as well as some Underdark areas
daily if desired, for 150k-200k xp each time! Some of the fights may
Bonus xp's! be dependent on night or day time
Typically we re-clear these areas ten times in a play through:
Forest of Tethir: Fight mid-map: Yuan-ti (14500 xp), Wolfweres or Mists (25500 xp)!
Fight north-west fallen tree 6-9k xp
Fight mid-east fallen tree: Spiders and Ettercaps 4-5k xp
Underdark re-visit #2: Do not allow the Drow Piwafwi cloak to turn to dust if you have it!
Drop it on the ground and pick-up later
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Fight two Beholders and three Gauths in Beholder Lair 55k xp
I think the messenger probably spawned during SOS but the party
did not notice him or see him, thus we missed his message
Trademeet: Buy missing spells and learn -> Imoen +12k xp D74:21
Underdark: Caverns: Buy unknown spells from Therndle and Carlig; scribe for xp's
-> Imoen +10k xp
Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time
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Rasaad's quest:
Slums: Park Minsc, get Rasaad to complete his quest, although you can
continue his quest without him
Heretic Temple: Talk the caged bear (Wilson) and buy him from Jolstead
Dismiss Rasaad and get Wilson from north-west corner! Bring him
to Athkatla and park him in the Slums (for Neera's quest later)
Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time
North Forest: Fighter ENCOUNTER Keep Messenger: says that Lord Roenall is waiting to
Stronghold quest see us
Slums: Anomen's Anomen join -> ENCOUNTER Sir Ryan Trawl (must be in Athkatla):
Quest: Anomen is requested back at the Order of the Radiant Heart
[Can kill Sir Ryan as he departs for 2500 xp, 67 gp and a Plate mail, and he still
appears in the Radiant Heart for Anomen's Knighting]
Anomen is Knighted by the Prelate and becomes Sir Anomen! Anomen +4 WIS
10k xp; 50k xp to Anomen and his Wisdom is increased 4 points to
16! 2x Level 1 and 2x Level 2 spell slots are gained
Anomen finalize with Sir Ryan Trawl
Anomen's personal quest done!
Neera's quest:
Wild Forest: Bring the entire party to the Wild Forest to meet Neera (for the first
time in the Wild Forest); join, park Minsc and Keldorn to learn spells -
> Imoen +84k xp
Send Neera to the Wild Mage camp; do the Wild Forest map as per
above walkthrough (page 9)
Trademeet: A) Get the cask of beer from Vyatri's Pub for Mironda.
Bridge: B) Get the Hairband from the crate in the north for Mereth.
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Slums or Heretic C) Get Wilson from the NE, or pay for him to free him from his cage
Temple: if not yet done, for Zaviak.
Can re-clear the new areas, as well as some Underdark areas daily Aerie Mage14 Cleric14
if desired, for 150k-200k xp each time! Some of the fights may be +1hp->65/70
dependent on night or day time Mage Level 7 spell
EXTRA L6 SPELL SLOT
Hidden Refuge: Finalize Zaviak's quest, park Wilson (he stay's there for good even
though the Refuge later gets attacked)
Slums: Park Neera and use her only to learn unknown spells for xp's
Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time
Bridge: Clear and loot the Estate of Saerk if not done D72:20
East Mid dock: If not done: Morning/day: Qadeel: kill the 2 ogres 2x 270 xp, do not
hit Qadeel accidentally; finalize 6500 xp, 200 gp
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Skinner Murders Quest
Near Bel: Talk to Rose Bouquet (pay 20 gp) -> talk to Bel (he gives three
items) -> talk to Rose Bouquet with the three items
Note: can complete this quest quickly for easy xp's, 500 gp and a
Reputation point: talk to Rampah to get the "exotic hide", then
speak with Bel about the elephant hide (you do not actually have to
speak with Rose Bouquet at all), and then talk to the tanner Rejiek
Hidesman (ask where he was during the murders); he will admit
guilt and flee downstairs.
Possible bug Possible Rose Bouquet bug in the Bridge District, it's possible that
Rose Bouquet is missing:
If Rose Bouquet is missing, it could be a bug or conflict with a mod
(Back to Brynnlaw). You do not need her to successfully complete
the quest (see above note), or use the Console thus:
Add debug mode=1 to the baldur.ini file under [Program Options]
and save it. Start the game and move your party to near Bel
Hit Control+Space and type:
CLUAConsole:CreateCreature("MURDGIRL")
This will cause Rose to appear; talk to her to continue the quest
Tanner Shop: Talk to Rejiek Hidesman (2, 1, 1 or 4, 1, 1, 1): he says "Then I will
have armed guards waiting. Go."
South/south- South: talk to Faraji (give 2 gp) about Mrs. (Missus) Cragmoon
west: ("Mean evil witch…")
Bonus SW, day time : talk to Missus Cragmoon and learn that she's a
encounter! witch! Report this to Lieutenant Aegisfield and he will inform the
Cowled Wizards that she is a witch. This will cause Strachan
Fireblade and four others to attack you in two days for 1800 xp
Tanner Shop: Talk to Rejiek Hidesman, he admits guilt: "I see. You have gathered
this…er, evidence?" 23250 xp, fight the three thugs 1100 xp
Downstairs: three floor traps; trapped bed and cabinet (get the
scroll/Tanner's Letter); Rejiek escapes! De-trap before following him
Click on the 2nd bed for an evil, upgradeable armor
Note: the tub of water has something in it (spooky)
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The 1st of his last is mine plus one
The 2nd of my last equals the last of his first plus one
The last of my last are 3rd and 2nd, coming in 1st for him
V E L L I N D A H N
__ __ __ __ __ __ __ __ __ __
North: Lieutenant Aegisfield finalize 45k xp, 500 gp, REP+1 (he leaves) REP+1
Between areas (night or day): WAYLAID by bandits disguised as the party! 18k xp
Docks: Cromwell's: Make the Short Bow of Gesen +4 for 7500 gp! (EE: 24 hours pass!) ***Short Bow of Gesen
Imoen use the Gesen with +2 arrows for much more damage than +4
without using arrows; and electrical damage is still done as well! -> Imoen TH 15/7 (2) with
+2 arrows, or 15/5 with
Bracers of Archery
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Thieves Guild Quest and Mae'Var's Quest
Mae'Var's Bring/get the necklace for Mae'Var from the Temple of Talos
Guildhall:
Finalize with Mae'Var (give necklace) 29500 xp
Top floor: talk to Edwin Odesseiron, Quest given (kill Rayic
Gethras, a Cowled Wizard)
Rayic's home: Rayic's (grey house): need +2 weapons for Stone Golems
First floor: use Protection from Fire to fight the Mephits, 2520 xp; *Protection from Magic
bookcase is trapped/locked Energy
3rd floor: buff with Protection from Evil Resist Fear (or Dispel) and
Chaotic Commands (or Minsc use Berserk, Keldorn cast Dispel);
can use Breach, Silence 10' Radius, Fireball, 9k xp
De-trap two containers containing 220 gp, Wand of Fire (worth 510 *Wand of Fire (10
gp) charges)
Mae'Var's: Finalize with Edwin 20k xp, Quest given (get Marcus' documents)
Sea's Bounty Do not bring Jaheira here yet (we will talk to Ployer later)!
downstairs:
Imoen with CHA 18 talk to Marcus: get Edwin's Documents for free
(talk 2, 3) [or PP, or use Aerie/Viconia to talk, or pay 250 gp]
Mae'Var's: Finalize with Edwin 10k xp. Continue the quest with Mae'Var
Sea's Bounty Talk to Embarl, discuss the situation, allow him to flee and get his
upstairs: Dagger [or PP failure to fight for 750 xp (REP ok), Potion of Invisibility]
Mae'Var's: Finalize with Mae'Var: talk 1 "This Embarl, he had some interesting
things to say about you" for 28750 xp, or talk 4 for 18750 xp
Upstairs: Edwin joins! (Level 13 Conjurer, evil alignment, INT 18, -> Strongbox Key
Adventurer's Robe)
Join/dismiss to get the key from Edwin's inventory, and then get the *Evidence Letter
evidence letter from drawer on the 2nd floor, as well as Boots of *Boots of Stealth
Stealth; send Edwin to the Copper Coronet -> Minsc or Imoen
Last chance to buy items from Gorsch (maybe buy +2 bullets for 414
gp but that's it)
Shadow Thief Renal Bloodscalp finalize (give evidence letter) 48250 xp, Quest
Guildhall given (kill Mae'Var); Mae'Var's Guild is now hostile!
(Thieves):
Mae'Var's: Buff, clear Mae'Var's, includes 750 gp from drops, 9600 xp *Shadow Armor +3 (#1 of
Downstairs: big fight 44k xp; 0 xp for freeing the prisoner Kamuzu 2)
but he will show up in the Thieves' Stronghold quest
Thieves: Renal finalize 45500 xp all! Offered to join the guild (if Unlimited Cleric16 Ranger14
Strongholds mod installed) but rejected it! Awarded 10500 gp! and +2hp->148 w/ Sensate
the Short Sword of Backstab +3 (given only if rejected the Stronghold) Amulet TH 6/-1/1 (3½)
w/ STR19, GW2 &
HARDINESS
(or TH 6/-2/0 (3½) with
STR21)
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Buy any missing spells from Black Market Thief now if you are going Keldorn L17 +3hp->141
to fight them (for a pair of Boots of Speed) TH 4/-1 (2½) w/ STR15 w/
Kuo-Toa bolts (or
Note: we do not attack the Thieves on current play through's as we TH 4/-2 2½ w/ Dragon's
are not using the Boots of Speed for front-line fighters Breath +4)
Slums: Buy and learn unknown spells together with Jaheira, Aerie and Jaheira F15 D14 +1hp
Edwin -> Imoen +40-52k xp ->130 Two Weapon
Style*** TH 5/-3/1 (4½) w/
STR21, Belm +2 & Pale
Green Ioun; GW2
Promenade: Adventure Mart: Now or later: Sell unique magical items, gems, necklaces and some
ordinary items to Ribald Special Wares:
Sell e.g. Shadow Armor (5775 gp x2), Elven Chain Mail +1 (4125
gp x4), other unique magical items (spears +3?, Joril's Dagger?)
Sell 1st load of ordinary armor: Plate, splint mail, chain mail
Sell 1st load of ordinary weapons: Composite longbow, Longbow,
Heavy and Light X-bows, 2-Handed Swords
Maheer: If not done (very optional): upgrade the Horn of Valhalla to Iron Horn 71000 gp
with a diamond, Beljuril and 7k gp (we rarely use it)
Plan: optionally re-clear U/D and the three new areas, and buy
unknown spell scrolls in U/D and Trademeet; otherwise rest in
preparation for the Graveyard
Rest if before 16:00 as the clock will get pushed forward to around
midnight/00:30 of the next day; memorize Chaotic Commands and
Protection from Evil in particular; mages have items or potions of
invisibility to hide from the Vampires
Bring the 3x Elven Holy Water (no need to bring wooden stakes)
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Outside: ENCOUNTER Bodhi: Bodhi takes girlfriend! MAIN
[Therefore arrive firstly without Aerie or Viconia if girlfriend, then QUEST
get her after fighting these Vampires]
Mages use an item of invisibility to hide, and then fight the five
Vampires 42500 xp (Keldorn cast Sunray from Daystar +2)
Bodhi's Lair: Buff, e.g. in the central grave building, especially with Chaotic
Commands and Protection vs Evil, and then enter Bodhi's; do not
buff with Invisibility
Loot the chest for a Finger of Death scroll *Finger of Death
North-east room: Sneak the Gauntlets of Weapon Expertise from the large blood ***Gauntlets of Weapon
pool (+1 THAC0 and +2 damage!), loot a Wooden Stake Expertise
-> TH 5/-2/0 (3½) with
STR19 at Ranger 14, or
North-west room: Drizzt and his party: TH 5/-3/-1 (3½) w/ STR21
Get Jan to eventually pick pocket your allies! Can park Jan in
Bodhi's Lair if needed
Bonus items! Give Jan (has PP skill of 155!) Boots of Speed [and a Potion of
Master Thievery], buff others to rush-in to Drizzt room and kill most
or all of the four Vampires for xp's
Jan can PP Tansheron's Bow (worth 2750 gp), Aegis Fang, Drizzt's
Scimitar +3* (worth 6050 gp), Ruby Pendant, and perhaps Cattie-
Brie's Long Sword +2. These items will be taken from you, and thus
can't be used, but they can be sold (see below)
*Note: the latest patch or a mod may prevent pick-pocketing this sword (target has no
items)
[Can fight Cattie-Brie 12k xp, Brugar 3500 xp, Drizzt 12k xp]
Protagonist meet Drizzt near the stairs to lower level; talk to him and
then go downstairs. Can use Holy Water on blood pools (0 xp)
Downstairs: Fight along side of Drizzt after Jan PP's his Scimitar +3* again!
*Note: the latest patch or a mod may prevent pick-pocketing this sword
Two traps in hallway
[Can buff with Invisibility so that Drizzt falls after killing just 2 Vampires, then sell his
items! His Scimitar +3 is worth 6050 gp from Ribald, Mithril Chain +4 5197 gp]
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Prepare for a tough fight if SCS is installed! Keldorn and Minsc drink
a Potion of Fire Giant Strength; use Haste; remember to click on a
pool of blood with the Holy Water from Elhan
ENCOUNTER Bodhi and girlfriend! Fight Vampires 46k xp; kill Bodhi
91k xp and "girlfriend" for 8500 xp
If Drizzt survives he says "You've done well, friend. I bid you fair
journey!" But if he falls you can take his items to sell
Stake grave 48500 xp all! for getting the Rhynn Lanthorn Minsc L18 (see below)
55k xp all! Imoen's soul is restored! "Thank-you for everything you Keldorn L18 +3hp->144
have done. I am restored…" Two-Weapon Style* TH
3/-2 (2½) WHIRLWIND
or TH 3/-2 (2½) w/ Kuo-
Toa bolts w/ STR15
Get Bodhi's Black Heart and Jaheira's body; loot also Cutthroat +4 ***Abi-Dalzim's Horrid
(short sword, worth 6k gp) and Abi-Dalzim's Horrid Wilting scroll Wilting
*Cutthroat +4
De-trap the nearby container later with Jaheira (contains books with *Symbol Fear
clues on how to revive girlfriend)
Minsc Level 18 options: we select War Hammer so that Minsc can Minsc L18 +3hp->135
use the Crom Faeyr +5 instead of giving it to the Protagonist who War Hammer* (or Long
can cast Draw Upon Holy Might and Righteous Magic to get strength Sword*) TH 3/-4/-2 (3½)
to 25 easily and as needed w/ STR19, WHIRLWIND
As an example, tests show that with Crom Faeyr + Belm Minsc does (or Two-Weapon Style***
approximately 90% more damage per round that wielding the two +3 if not yet selected)
axes!
Could also select Scimitar for using the Belm but no pips are
required to get the extra attack per round
Could also select X-bow to use the cheesy Kuo-Toa bolts! ;-)
Note: try to avoid doing anything that gains xp's until Jaheira is back
so she gets more xp's!
Leaving Bodhi's Note: the following only are taken from your inventory by Malchor
Lair: Harpell:
- Two armors only: the Mithril armors
- Five weapons only: Drizzt's swords, Battle Axe +3, Aegis Fang +3,
Tansheron's Bow +3
- Ruby Pendant (Regis)
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Bonus scrolls! Before selling the items you can get "caught" by Malchor Harpell,
e.g. in the Slums immediately upon leaving the Copper Coronet and
by using Jan to quickly PP 3x as he teleports in, then quickly return
inside the Copper Coronet and drop the Drizzt party item
Can PP Malchor for high level scrolls, or a Laeral's tear, such as:
Cacofiend
Carrion Summons
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Project Image
Protection from Energy
Protection from the Elements
Ruby Ray of Reversal
Simulacrum
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell)
Spell Turning
Sphere of Chaos
Stone to Flesh
Summon Fiend
Summon Nishruu
Symbol Death (very rare)
Symbol Fear (very rare)
To avoid being caught retreat back into the Copper Coronet before
his dialog sequence begins and drop the Drizzt party item(s) on the
floor; then, return outside to "clear" Malchor from the area
We are now on our way to resurrect Jaheira; we will also begin the
Ranger Stronghold quests since we will be in Umar Hills
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Umar Hills: Ranger Stronghold Quest note : D77:10
Possible bug Must talk to Lloyd now* or will very likely will get a bug with the
Ranger Stronghold quest (Delon won't appear and you won't be able
to talk to Lloyd about the stronghold quest). See three pages below
for Ranger Stronghold quest initiation
*or at least before destroying the altar in Temple Ruins
Lloyd's home: Talk to Minister Lloyd to finalize (1, 1, 1): "I have spoken to the ogre,
Madulf, and…" 27500 xp; he goes to see Madulf (if you skip this
step you will likely get a Ranger Stronghold quest bug)
Mid-east: Note: do not talk to Dirbert if playing Ranger until much later or risk
getting "Fallen" status, although this seems to have been fixed in EE
1.3 (also: must do Dirbert's quest within a short time upon receiving
it, but wait until much later to be safe)
Outside Umar Inn: A new merchant named Fael is here; talk to him when Jaheira is
back for a bonus encounter
Temple Ruins: Note: minimize fighting and xp's until Jaheira is resurrected and
then continue the dungeon and re-clear the outside map with her
Outside: Lellyn dies [can kill for 14 xp!]; his Journal contains a clue
Cave (north-west) ENCOUNTER Anath. Save game and then enter cave
*Can get rarely level 7 spell in cave (tree)! E.g. Flesh to Stone,
Mordy's, or Power Word Stun
Be nice to Anath [but, can kill as she leaves cave 2200 xp and she re-appears at
Dungeon entrance!]
Bonus xp's! Clear map now, or wait for Jaheira to fight the Shadows at the
dungeon entrance. Creatures re-spawn in the middle-north, north-
east and south-west areas
Dungeon ENCOUNTER Anath: fight Shadows and Shade Wolves and then
entrance: click on the rectangular mirror (window)
Dungeon: *Save game and then enter the dungeon. Skeleton Warriors can
drop a Level 7-8 spell e.g. Cacofiend, Horrid Wilting,
Improved Mantle, Khelben's Warding Whip, Pierce Shield,
Protection from the Elements, Spell Sequencer, Spell Trap, Spell
Trigger, Sphere of Chaos, or Summon Fiend
North-west: ENCOUNTER Shadow Jailor: can fight for his key now but use it a
little later (unless you want Mazzy to join the party now)
Get the Sun Gem from crystal column, use to open the *Sun Gem
barriers/transparent "doors of darkness"
Plan: Revive Jaheira , clear the dungeon; and then talk to Mazzy
and destroy the Shadow Altar portal with Mazzy in the party
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To resurrect girlfriend :
Walk across "A M A U N A T O R" letters only. Place Bodhi's Black
Heart and Jaheira's body in the container/statue.
Jaheira revives! "You have saved me, and I am in your debt once D77:15
more…I am…I am glad you risked so much to come for me." Talk 1
Loot the Sun Gem from the container/statue, and loot the small *Sun Gem
container in the adjacent room with the Shadow. Use Stealth or Ring *Arla's Dragonbane +3
of Invisibility or Potion of Invisibility to return back to the party in the *Protection from Magical
north before resuming fighting Weapons
Lich room: Room north of "lava floor" room: Lich: use Resist Fear, send in *Pearly White Ioun Stone
summons; use the Mace of Disruption +2, 22k xp, drop can be (heals 2hp/min, good for
Laeral's tear; trapped container in room, trapped picture Mages)
Tomb room: Give the Bones to Badon's Ghost 17750 xp -> Dawns Light Symbol Imoen L19 +1hp->75
(part 2 of 3), and Wardstone TH 14/4 (2) w/ +2 arrows
Loot Sunstone Bullets +1 (20), Pierce Magic scroll and Bracers of Archery,
EXTRA L7 SLOT
South: Next Lich: fight using Resist Fear, Mace of Disruption +2, 22k xp
(BG2 only: 8k xp for summoned Efreeti if you wait for it)
Cleric 17 / Ranger 14: remember to not select Summon Deva Cleric17 Ranger14
because Jaheira and Aerie will know that spell and Imoen can +1hp->149 w/ Sensate
summon Planetar (better than Deva) Level 7 spell (#2) GR.
WHIRLWIND 3
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Spell Sequencer of 3x Magic Missile
Also memorize Time Stop, 2x Horrid Wilting, and Shield of the
Archons, or use the Rod of Absorption
Downstairs: ENCOUNTER Shadow Dragon Thaxll'ssyllia: full buff including Spell *Rogue stone
Trap, Shield of the Archons or Rod of Absorption, and send in a ***Crom Faeyr scroll
couple of summons; fight 45k xp, Crom Faeyr scroll, 3300 gp, (Crom Faeyr component
Shadow Dragon Scales and 1k in gems #2)
Imoen can take down the dragon solo with Time Stop, a Spell *Shadow Dragon Scales
Trigger, a Spell Sequencer (Magic Missiles x3), and 2x Horrid (component)
Wilting. Otherwise Imoen or Aerie cast Khelben's Warding Whip,
Breach, and Magic Missiles, while the party fights melee
Bonus xp's! Can still do laps in upper part of the dungeon to fight Shadows and
Shade Wolves for xp's
Upstairs and ENCOUNTER Shade Lord: fight the Shade Lord and Shadows 25k xp
outside: but do NOT destroy the altar until having Mazzy in party if you want *Dusk Blade +2 (halberd)
to eventually get her 2nd quest (see below)
Outside: Note: last chance to re-clear the map (many times if desired) for
xp's; back-track through the dungeon to the jail cell
MAZZY FENTAN
To get Mazzy's 2nd personal quest in Trademeet ("Mazzy's quest
part 2") temporarily swap Minsc or Keldorn for her:
Dungeon: Use Shadow Prison Key to free Mazzy, send Minsc to the Copper Mazzy: Fighter 12, 1.2m
Coronet or Keldorn to the Order, Mazzy joins! 12250 xp xp
Note: you must destroy the altar and finalize this quest with Mazzy
in order to get Mazzy's 2nd quest. (Otherwise you can only get
Mazzy's 1st quest, in the Slums). That means Minsc
will forfeit approximately 45k xp in return for Mazzy's 2nd quest
worth 47k xp total; but it might be something new to try!
Plan for Mazzy: finalize this quest with her including in Umar Hills,
and then do her first quest in the Slums. Then dismiss her for a very
long time; re-join near end of game to get her 2nd quest
Her proficiencies: Short Bow*****! Short Sword***! DEX 18
Her special ability Invoke Courage improves all melee fighters
THAC0 by one point!
Note: destroying the Altar will push the clock forward to the next
09:00, spells not re-memorized but 1x/day items are recharged
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Walk through the area where the dragon was and go up the stairs to Aerie Cleric16 Mage14
the altar area. Destroy the Shadow Altar portal with Mazzy in the +1hp->67/72 *Flail (or
party Club) TH 10/2 (1)
-> Merella appears, 44250 xp all! Mazzy consecrates the altar, EXTRA L8 SLOT
Outside: Talk to Merella; loot includes 4872 gp, Rogue stone, Kings tears and *Rogue stone
the Cloak of the Stars (worth 3575 gp at Ribald special wares) *Kings tears
Note: can now exit the Altar area via a new path through the trees
towards the west
Dungeon: Return to the start of the dungeon; talk to the Statue to finalize and
to de-trap the eye to loot a diamond *Diamond
Keep Mazzy in the party so as to get her first quest upon returning to
Athkatla
Re-clear the outside map including several Bears, ~3k xp
Umar Hills: Walk along the top edge of the map to the east, down the east set of
stairs; save game
Lloyd's home: Talk to Minister Lloyd with Mazzy in the party; firstly the quest with
(Ranger Madulf is finalized: Lloyd says "Well…I've spoken with the, er…with
Stronghold quest Madulf. They just want to live in peace…"
initiation)
Secondly the Shade Lord quest is finalized; Lloyd is pleased to see
Mazzy in the party! The Night's Gift +5 (Leather armor, AC3, Hide in *Night's Gift +5
Shadows +20%) is awarded (worth 4675 gp at Ribald special wares)
but 0 xp; nice armor, but we sell it
Thirdly, the Ranger Stronghold is offered! Talk 2 to accept ("It would Next Visit in 2 days for
be an honor. I accept, and will do my best to be here for the RANGER I quest
village.") and to begin the Ranger Stronghold quests!
Lloyd gives the Cabin to Rangers! REP+1 (0 xp) D78:13 REP+1
3. Five days later (after quest 2) you will get the 3rd and final
Ranger Stronghold quest from Delon if in Chapter 6 (not 7); can
get this quest if in Umar Hills (but can also be buggy in BG2)
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Outside, north: Talk to Madulf to finalize; he gives a nice shield for BG2: Shield of *Shield of the Lost +2
the Lost +2 (AC +3 bonus, 5% MR)
Umar Inn: De-trap, unlock; can PP Merchants: Beherant 4x, Elence 2x, Fael
and Min Mining (they can have a level 8 spell such as Protection
from Energy!)
Ranger cabin Loot the Cabin (300 gp, Composite Longbow +1, Long Sword +1,
(south-west): Sling +2); loot is worth 2140 gp or 3660 gp at Ribald special wares
Now (or later) bring Mazzy to the Slums for her first quest
(If dismissed, she will return to her home in Trademeet)
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Plan for phase 7: Finish quests related to the Crom Faeyr as a priority
Fighter Stronghold quest 6
Mazzy's quest part 1
Finalize the Lanthorn quest (but do not initiate Chapter 7 yet)
Ranger Stronghold quest 1 (Mairyn)
Umar Hills quests: Mimic's Blood quest, fight Fael
Finish Trademeet quests
- Tiris and Jenia / Darsidian Moor; Temple Ruins; Dueling Families
Windspear Hills: decline Garren Windspear's hospitality!
Fighter Stronghold quest 7
Fight a squad of Paladins in Athkatla
Ranger Stronghold quest 2 (Madulf/Orcs/Ogrons)
Windspear Hills: rescue Garren Windspear's daughter (only)
Return to Athkatla to begin the Paladin Stronghold quests
Hexxat's 2nd quest
Paladin Stronghold quest 1 and 2
Ranger Stronghold quest 3 (Umar the Witch)
Get Valygar to be able to enter the Sphere
Fighter Stronghold quest 8
Paladin Stronghold quest 3 and 4 ( Carsomyr +5 )
Windspear Hills: get the Sewer Key and Carsomyr (Paladin Stronghold quest)
Ployer and Jaheira quest (before entering the Sphere)
Planar Sphere quest
Get the final component for the Crom Faeyr
Make the Crom Faeyr +5 !
Slums: Bonus ENCOUNTER Strachan Fireblade, Dunbar the Fifth and four
encounter! Adventurers attack (because we reported Mrs. Cragmoon to Lt.
Aegisfield before finalizing the Skinner Murderer quest)! Fight 1800
xp, 40 gp and 150 gp in mundane items
Mazzy's Quest part 1: Note: this quest is not a prerequisite to get Mazzy's 2nd personal
quest
Slums: Outside the Daytime (after 03:00, before 17:00), with Mazzy :
Copper Coronet, ENCOUNTER Gorf the Squisher: "What this? Baby paladin? Girl
south entrance: play dress-up like big warrior?..." Gorf will hit a peasant/bystander
and Mazzy will challenge him to a duel! Shortly after Mazzy speaks
"How dishonourable!..."
ENCOUNTER Gorf: Mazzy fights Gorf! Equip the given sword and
shield that appear in her inventory, use Haste and Strength special
abilities, 2500 xp + 5k xp
Pick-up Mazzy's items from the floor near Bunkin; quest done!
(Mazzy talk to Salvanas for a funny dialog)
Bridge: Five Flagons: Talk to Bartender (Samuel Thunderburp) with Mazzy in the party for *Boots of Stealth (#2)
a pair of Boots of Stealth!
Mazzy done until near the end of Chapter 6
Slums: Learn unknown spells with Imoen, Aerie & Jaheira together with Jan,
Nalia, Neera and Edwin -> Imoen +40k xp
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Promenade: Adventure Mart: Note: empty all loot to temporarily store in containers, especially if
you only have one Bag of Holding, as lots of space in inventory is
needed for upcoming journeys, and it may be a while before
returning to Athkatla
Docks: Cromwell's: Consider to make the Shadow Dragon Armor +6 (AC1) for 5k gp!
AC and saves are worsened by 2 vs Full Plate and a Ring of
Protection +2, but it allows Stealth and gives +50% resistance to
acid. Protagonist will have AC-8 with this armor wearing the Ring of
Earth Control and Ring of Gaxx. Use a shield if better AC is needed.
At the least, bring this armor to Throne of Bhaal
Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time
Underdark: Caverns: Buy unknown spells from Therndle and Carlig; sell junk
Forest of Tethir: Elhan opens the passageway with the Lanthorn! 74500 xp all! Ranger15 Cleric17
(The award is given one time only unlike in an unpatched version of +1hp->150 w/ Sensate
BG2) Sword & Shield**
TH 4/-3/-1 (3½) with
STR19; GW 4
Note: Ranger Stronghold quest cannot be completed in Chapter 7. Aerie Mage15 Cleric16
Ranger Stronghold quest bug for Delon first encounter if Chapter 7 +1hp->68
is instigated prior, so wait SUMMON DEVA
Note: if you wait a long time to initiate the stronghold quests (we
tested after 16 days) speak directly to Minister Lloyd because
Mairyn likely will not appear; this has no impact on the quest line
Temple Ruins: South-east: Fight Skeleton Warrior and Skeletons, 6200 xp, drop can rarely be
Laeral's tear or Level 8 spell (e.g. Symbol Fear or Khelben's!)
Get the "Mithral Medallion" and Lord Tombelthen's Note from the
south-east rocks
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Proceed west: talk to Lord Igen Tombelthen: talk 3 to finalize for 10k
xp (give the Medallion and letter) [Do not surround kill for 6k xp or
will lose Ranger Protector status and become a Fallen Ranger!]
[Can fight the mage and others as they walk away, 974 xp and Bracers AC6]
Near Cabin: Talk to Mairyn: she says "...You have chosen your course wisely and D82:7 Next Visit in 4 days for
have protected your charge…Bless you, good Ranger" 21500 xp. RANGER II
(No need to talk to Lloyd)
Ranger Stronghold Quest 1 finalization with Mairyn (BG2 at 800 x 600 and 3D Acceleration enabled)
Save game and test for Delon's 1st appearance (Delon I) where he
tells of Orcs attacking (Ogrons, actually) in approximately 4 days
and note the time he appears
Possible bug [Must rest minimum 1x for EE, might have to be outside/camping as
well, within the 4 days for Delon to appear]
Ranger Stronghold quest important note: do a major save and then test that Delon will appear in 4 days
Test for Delon especially if you have started the Fighter or Cleric Stronghold quests
Delon I appears at least in Athkatla Slums, Docks; De'Arnise, Entrance to U/D, Trademeet, Small Teeth Pass, Druid Grove,
Windspear Hills, Temple Ruins, Forest of Tethir, Hidden Refuge and Abandoned Amphitheatre
Delon causes a bug if you encounter him in Umar Hills, resulting in losing your Ranger status and Cabin!
Possible bug Possible Ranger Stronghold quest bug if Delon appears in Umar
Hills (script reverts back to the very first encounter with him in
Government district) so might need to re-load or time it so that
Delon appears on a different map
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2nd House: Jermien finalize 19250 xp and Short Sword +1 Ilbratha -> fight *Short Sword +1 Ilbratha
Stone Golem 8k xp -> Minsc (quick slot)
ENCOUNTER Colette, Jermien and Daar: 21250 xp awarded [then
surround and kill Jermien for 4k xp and 4k gp! Evil but tempting]
Minsc equip Ilbratha +1, can use via Quick slot (casts Mirror Image
once a day)
Loot two locked chests
De-trap and unlock the north cabinet in Tavern; loot Wand of Fear
Elence Fielding: buy +2 Bullets for the low price of 402 gp per 40
Tanner quest part 2: a new merchant is here, Fael, but we will not be [Next Visit: fight in 4 days]
getting the Blood of a Silver Dragon from the Underdark and so
forfeit the evil armor
[To complete this quest you need to keep the Human Flesh from the
Tanner's in Athkatla and kill Adalon (in her Lair) to get the Blood of
a Silver Dragon at the end of U/D. The reward will be an evil armor
and a fight with Mages, 20k xp, in 4 days]
[Can't in BG2 due to patches: return to Adalon's Lair to fight her for the Blood of a
Silver Dragon, and then return to Fael to order the evil armor]
Bonus xp's! Speak to Fael: buy book History of the Zhentarim -> answer 5
(Darcin Cole) then talk 2, or 1, 1; he will say "You'll be dealt with
soon enough if you are crossing the Rune."
He will go inside the tavern; follow him inside the tavern, prepare for
a tough fight and then provoke a fight with F2/force attack (or PP
fail) to fight three Mages 20,450 xp
Worst case, you may need to simply force attack (F2) to begin the
dialog, at which point the mages will teleport in
Rare chance of a mage dropping a high level spell scroll (e.g.
Improved Mantle) or a Laeral's tear necklace
Fael drops a Leather armor +1
Valygar can be found on this map but we wait to finish the Paladin
Stronghold quests before starting the Sphere/Mage Stronghold
(gives a bug if these two Stronghold's are run at the same time)
Could get Valygar now, of course, and park him somewhere
convenient until it's time to enter the Sphere
Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time
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Trademeet: Could complete the Trademeet quests and buy spell scrolls now, or
return much later
Outside: ENCOUNTER Jenia: Quest given (Helping Tiris in Trademeet)
Red Tent and Buy missing spells (spent 15-20k gp) and +2 Arrows for the low
Smithy: price of 240 gp per 40
South-west gate: Near the blue tent: talk to Darsidian Moor, offer to help him
Alibakkar's Talk to Lord Skarmaen Alibakkar for a quest (get the Circlet); he
Estate: gives a key to the crypt (Trademeet Tomb Key)
Crypt: Save game and then open the door -> ENCOUNTER Logan Coprith
(can PP up to Level 7 spell)
*Can get good drops in the Crypt e.g. Cacofiend, Improved Mantle,
Incendiary Cloud, Mantle, Pierce Shield, Power Word Stun, Spell
Sequencer, Summon Efreeti/Nishruu or Ruby Ray!
Fight 2x Skeleton Warrior 8k xp
Major's: Finalize with Logan Coprith 8k xp, 250 gp, REP+1 REP+1
Alibakkar's Can "pick pocket fail" Alibakkar to provoke a fight, 2500 xp, Elven *Elven Chain Mail
Estate: Chain Mail! [can kill all inside/outside guards, also at Lurraxol's]
Windspear Outside: Fighter ENCOUNTER Keep Messenger: tells of a flood (Fighter Stronghold READY TO DO FIGHTER
Hills: Stronghold quest quest 7): "…My Lord! *pant*…There has been a terrible flood on VII
your *pant* on your land!" OK to get this encounter at De'Arnise
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Bonus items! of Paladins for approximately 40k xp and 21k gp in loot (12k gp if in
Chapter 3) including a Full Plate +1!
ENCOUNTER Garren Windspear: decline his offer for now ("I do not
need your charity.") [or: accept -> outside his cabin]; he says that
priests of Helm (paladins) will seek justice (i.e. you will be attacked!)
Later, we will accept and resume the quest, though
4) Garren will stop walking for a second or two as the party walks by
him but he must not "stick" and just stand there
5) Free his child Iltha from the dungeon (no need to clear the entire
dungeon at this time)
6) Exit the dungeon (after rescuing the child)
8) Garren will also be in his home where the quest can be finalized
for a second time! (Works in EE 2.6.6 as well)
North-west: Fight Gnolls then Fighters who become Werewolves 2520 xp, drops
can rarely be a level 6 spell scroll
South-east: ENCOUNTER Vaelasa: give acorns 32500 xp, 9750 xp [kill all 3900 xp]
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Plan for phase 7b: Before speaking with Garren Windspear again:
- Do the next Fighter Stronghold quest (#7)
- Go to Athkatla to fight the Paladin squad (you can still eventually
get the Paladin Stronghold quests)
- Re-clear the New Area's and the Underdark
- Fight the Paladin squad once more in Athkatla
- Do Ranger Stronghold quest #2
- Return to Windspear Hills to finish Garren's quest
- Continue the plan for phase 7
Bridge District: Note: the only way to get the following bonus encounter is to decline
Garren Windspear's initial proposal of sanctuary (see page above)
Bonus xp's! You will be attacked by a Paladin squad of five Paladins and a Mage
(may need to rest first) in either the Bridge, Slums, Promenade or
Docks; the Bridge District location is the "easiest" as it always
occurs between the "fish house" and Balthis Estate
Near "fish house": Ambush (#1) by five Paladins and a Mage! Fight, but one must Aerie Cleric17 Mage15
survive in order to get the exact same fight in 24 hours +1hp->69
Fight, 45k xp! Sir Jolus (7600 xp) drops a Full Plate +1, Large Shield Cleric Level 7 spell #2
+2; total value of drops is 21k gp (in Chapter 6)! IMPLOSION
Bonus items! Select Sir Beverus to survive (worth only 7100 xp), or anyone else
(Sir Branet Al-Thon 7300 xp, Sir Paritin 7730 xp, Sir Laren 11700 *Full Plate +1
xp), if you want to battle again in 24 hours (I did not); the surviving *Full Plate
Paladin will announce at the end "…the Knights of the Most Noble
Order of the Radiant Heart will return!"
Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time
Note: when the time is right, before changing maps save game for
Delon's 1st appearance. [Must rest minimum 1x for EE]
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Ranger Stronghold Quest 2:
Forest of Tethir: ENCOUNTER Delon (1st appearance): "…There's orcs…big D86:11
ones!..." Notifies of Ranger Stronghold 2nd quest
(Orcs/Madulf/Ogrons) which must be completed within 3 days or
you will lose the Ranger stronghold
Possible bug Possible Ranger Stronghold quest bug with Delon appearing in
Umar Hills (script reverts back to the very first encounter with him in
Government district) so might need to re-load or time it so that
Delon appears on a different map
Bridge District: Bonus xp's! Ambush (2nd time) by squad of five Paladins and a Mage (may
need to rest first) in either Bridge, Slums, Promenade or Docks
District; the Bridge District location is the "easiest" as it always
occurs between the "fish house" and Balthis Estate
Select Sir Beverus to survive (worth only 7100 xp), or anyone else, if
you want to battle again in 24 hours (I did not); they will announce at
the end "…the Knights of the Most Noble Order of the Radiant Heart
will return!"
Cave: Enter Cave: talk to Madulf and Atta 21750 xp D86:21 Next Visit in 5 days for
Lloyd's home: Finalize with Lloyd 25k xp RANGER III
Save game and test for Delon's 2nd appearance (Delon II) in 5
days and note the time he appears; appearing at Umar Hills is OK
this time [might need to rest once in EE within the 5 day period]
Ranger Stronghold quest important note: do a major save and then test that Delon will appear in 5 days
Appearing at Umar Hills is OK this time. Test for Delon especially if you have started the Fighter or Cleric Stronghold quests
Bug solution: if Delon does not appear on time, just talk to Lloyd after 5 days have passed and the quest will be given.
Windspear Windspear Cabin: Set spells for the upcoming Forced Rest
Hills:
ENCOUNTER Garren Windspear (he goes to the Order of the
Radiant Heart to plead your cause) and Iltha
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North-east ENCOUNTER Chieftain DigDag: fight Hobgoblins 600 xp [can
(dungeon): (quickly) kill him 2k xp and Delver's Plate +2 with AC1] and then
save game before (just in case) the Vampiric Mists have noticed us
ENCOUNTER Ruhk Transmuter and Kobolds: fight 7600 xp, Ring of *Ring of Fire Resistance
Fire Resistance (40% protection from fire)
Pond: Fight Orcs and Mists 6k xp; in pond area Crimson Death's and
Vampiric Mist's can re-spawn approximately 8-10x in EE (but
probably not until after resting in BG2) for 50-70k xp!
Loot the pond and the other small container *Amulet of Protection +1
North room: ENCOUNTER Derg the Orc: talk, let them both go
South: Fight Vampires, Mummy's and Ghasts 87k xp! Keldorn L19 +3hp->147
De-trap chest TH 2/-4 (2½) or TH 2/-3
(2½) w/ Kuo-Toa bolts w/
Southernmost room: fight Fiends and Wraiths 14800 xp, get Chapel STR17; GREATER
Key from container and +2 bullets (40) WHIRLWIND
North: Use Chapel Key -> ENCOUNTER Samia; she gives Samia's Key Minsc L19 +3hp->138
which opens the door to the east half of the dungeon. She warns of TH 2/-5/-3 (3½) w/ STR19,
seven guardians. We will do that area of the dungeon later (see five GREATER WHIRLWIND
pages below), after getting the Carsomyr +5 as part of Paladin
Stronghold quest #4. Imoen can PP Samia 2x
De-trap three doors but then go west, saving the east side until later
Slightly north and through hidden entrance in rock: fight Adamantite *Beljuril
Golem and two Golems 41k xp; loot the rock container for the ***Heartseeker +4
Heartseeker +4 Longbow (+4 THAC0, +2 damage) which adds STR
bonus to damage so it does approximately 57% more damage
on average than the Elven Court Bow
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Continue west: unlock the next door
ENCOUNTER Grancor: fight Greater Wolfwere and Wolfweres 17k *Chaos (spell scroll)
xp; loot next room (no traps) 2120 gp and a lot of ammo including
bullets +2 (40) (Horn of Blasting is worth 0 gp)
Bridge to north: North across the smaller bridge north of the well:
Fight Adamantite Golem and two Golems 41k xp; fight Orogs 1400
xp; unlock door to stairway "bridge", immediate trap
ENCOUNTER Chieftain DigDag and Tazok: fight, drops Full Plate ***Sewer Key
+1, Delver's Plate +2, Sewer Key (opens door in Sewers in Athkatla *Full Plate +1
to get another component for the Crom Faeyr); loot two Rogue *Star Sapphire (x2)
stones, Laeral's tear, Kings tears; two Star Sapphires from *Rogue stone (x2)
the table; 8100 xp and approximately 1400 gp total *Laeral's tear
*Kings tears
Downstairs: Note: defeating Firkraag now forfeits 35k xp from Reirrac for the
final Paladin Stronghold quest, and a few other xp's; therefore only
talk with Firkraag now, and then return upstairs (to where Tazok
was) to fight the Conster, who drops a key to Iltha's cell.
Freeing her is the prerequisite for he Paladin Stronghold Quests.
Then, finalize the quest with Garren, and then go to the Radiant
Heart in the Temple district to begin the Paladin Stronghold Quests
Bonus xp's! Note: must Rest in the dungeon itself to get re-spawns by the pond
in the cavern/rock area if have not yet rested
Bonus scrolls! Rest #1 in the dungeon: can get "rest interrupted" by Skeleton
Warriors, fight for 8k xp and can sell their Two-Handed sword +1!
They can drop a high level spell scroll, or a Laeral's Tear necklace,
including:
Cacofiend
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Project Image
Protection from the Elements
Ruby Ray of Reversal
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Sphere of Chaos
Stone to Flesh
Summon Fiend
Symbol Fear
Bonus xp's! Rest #2 in the dungeon: can get "rest interrupted" by Shadow Fiends
8k xp
Cavern: Ready to leave the dungeon for now; can Rest in cavern/rock area
to get "rest interrupted" by a Mist 1k xp
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Bonus xp's! If not yet done: fight re-spawns (Crimson Death's and Vampiric
Mists) by the pond, 55-74k xp
Can re-clear the new areas, as well as some Underdark areas daily
if desired, for 150k-200k xp each time! Some of the fights may be
dependent on night or day time
Promenade: Fighter ENCOUNTER Keep Messenger: gives stronghold quest 8, the final D88:9
Stronghold quest and says "My Lord! The…the worst has happened!…Roenall
Quest: forces mobilizing!..."
OK to wait a few days before returning to the Keep (at least, but not
tested beyond three)
Adventure Mart: Ribald: sell some gems, necklaces and rings as well as unique Jaheira F16 D14 +1hp
enchanted items; buy remaining unknown spells for other NPC's ->132 TH 4/-4/0 (4½) with
now or later after Windspear Hills completion STR21 and Pale Green
Ioun Stone; GW3
Slums: Learn unknown spells with Imoen & Jaheira together with Aerie, Jan, Imoen L20 +1hp->76
Nalia and Edwin -> Imoen +49k xp Level 9 spell (#2) EXTRA
L8
Hexxat's quest:
This is a good time to lower REP by 2 points and do Hexxat's 2nd
quest (refer to the walkthrough on page 14 above)
Talk to Welther to lower REP by 2 to 18 so that Hexxat will join,
otherwise use Viconia in the party
Note: memorize 1x Detect Evil for the third paladin quest or use
Keldorn's special ability
Temple: Radiant Heart: Talk to Prelate Wessalen, join the Most Noble Order of the
Radiant Heart!
Talk to Sir William Reirrac for the first Paladin Stronghold quest
(First Test/Knights in Umar Hills attacked)
Must do this quest immediately ("Your first task is urgent; you must
set out within the hour...") or lose 2 REP; save game.
Tests show that you must get to Umar Hills within 24 hours
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Umar Hills: ENCOUNTER Sir Alynar -> fight Ettins. Orcs and Ogre Mages,
11500 xp, 220 gp; drops can be Cacofiend, Carrion Summons,
Horrid Wilting, Improved Mantle, Incendiary Cloud, Mantle, Pierce
Magic, Protection from the Elements, Spell Trap, Spell Trigger, Spell
Turning, Sphere of Chaos, Stone to Flesh, Summon Efreeti/Nishruu,
Summon Fiend, Symbol Fear or a Laeral's tear! (Can easily get
three scrolls)
If the two Knights and Squire Elotte survive more xp's are awarded
when finalizing this quest back at the Order. After the fight talk to
Squire Elotte or one of the Knights and then leave for Athkatla
Note: save game for Delon's 2nd appearance (Umar Hills OK)
Temple: Ranger ENCOUNTER Delon (II): gives the 3rd and final Ranger Stronghold D92:1
Stronghold quest (Umar the witch): "I…I've found you again. My Lord!…It's
Quest: Umar! The witch!...She's come back..."
This is Delon's final appearance
Possible bug Possible Ranger Stronghold quest bug with Delon not appearing for
the 2nd time: if Delon will not appear, use Shadowkeeper to set the
variable "DELONSPAWN" to "1". Delon will appear when you load
the game again; his dialog will be incorrect but just go to
Umar Hill and talk to Minister Lloyd for the quest involving Umar the
Witch!
Radiant Heart: Finalize with Sir William Reirrac: "With drive and conviction we have Cleric18 Ranger15
prevailed..." 10k xp (only 1k xp if a Knight died during battle); he +1hp->146/151 with
gives the 2nd Paladin Stronghold quest (A Baron's Request/Baron Sensate Amulet, GW5
Metrich and Squatters) (H1)
Tavern: ENCOUNTER Lanka and Baron Metrich: stand-up for the squatters
(for the most xp for this quest) fight the Barron, sorcerer and three
fighters 18k xp
Dungeon: Clear the dungeon 39k xp; can get a good spell drop from the
Skeleton Warrior
ENCOUNTER Umar: fight her and Imp 5400 xp, she drops Bracers *Robe of Fire Resistance
AC6 and a Robe of Fire Resistance
Outside, Finalize with Mairyn 26750 xp, REP+1, and she awards an REP+1
north-east: idol of the Moon Dog: summons a Cerebus for 1 hour, and has
several useful abilities: ***Moon Dog Figurine
- Moon Dog Sight: similar to True Sight but can also detect traps;
can cast 3x/day
- Moon Dog Howl: dispels fear and protects party from evil
- Healing Lick: 3x/day heals 20 hp and cures disease, poison,
removes blindness and deafness!
- Can self-buff with Improved Invisibility, and Mirror Image 3x/day
© bg2mez 160
Umar Hills: North of 2nd ENCOUNTER Dirbert: Quest given (ale and swords); buy the Ale
house: from Min and three Bastard swords from Elence; finalize 2k xp
Note: you will not lose your Ranger status by doing this quest after
completing the stronghold quests. In 24 hours time after giving
swords to Dirbert, find the boys in the north cave fighting a "dragon!"
Outside/Tavern: Can talk to Fael (we bought the book earlier: History of the
Zhentarim), call him a fiend; he will walk to the tavern
Enter the tavern and force fight (F2) him or PP fail; three mages
teleport in to fight 20450 xp and a chance for a high level spell scroll
or Laeral's tear
Note: now is a good time to get Valygar. You can ask him to join the
party, e.g. in place of Keldorn, or refuse his offer at this time and he
will travel on his own to his house in the Docks District
Plan for Valygar: bring him to the Slums and park until ready to do
the Sphere quest; use him only to get into Sphere [and perhaps to
finalize the Sphere quest]
Plan for Valygar: when ready to do the Sphere quest, meet Valygar
in his house (2nd floor) and the party is rewarded with 9500 xp; use
him only to get into Sphere
ENCOUNTER Lord Roenall: fight, but take down Roenall last, 12k
xp + 21k xp -> ceremony 50k xp party experience awarded! Drops *Full plate +1
include Full plate +1 (from Roenall), Chain mail +1 (x2), Bastard *Arrows of Fire (80)
sword +1
Docks: Optionally get Valygar now, but preference is to finish the Paladin
Stronghold quests
Government: Optional: confront Tolgerias with Valygar; he departs for the Sphere
© bg2mez 161
Paladin Stronghold Quest 3 :
Temple: Radiant Heart: Finalize the Baron's Request quest with Sir William Reirrac 25500
xp; he gives the 3rd Paladin quest ("A child in distress"; deliver
Tyrianna to Hurgis Baltezan). Proceed to the safe house.
Docks: House by ENCOUNTER Franco and Tyrianna: talk to Franco and Tyrianna;
Temple: fight the four Assassins 14k xp; Quicksave!
[Can fight Franco as he leaves, 2500 xp, plate armor]
In BG2: might need to go upstairs to talk to Tyrianna to continue:
"Eww, there's blood on the carpet…"!
ENCOUNTER Hurgis Baltezan: cast Detect Evil (e.g. Keldorn *Potion of Cloud Giant
special ability) - Hurgis is evil! Re-load if he is not evil, i.e. does not Strength
glow, to be able to get the full reward from Reirrac (25k xp)
otherwise the reward is 0 xp; fight (force fight/F2) Hurgis 3500 xp
Upstairs: talk to Tyrianna 5k xp! She stays there; we are done! *Potion of Heroism
Temple: Radiant Heart: Finalize with Sir William Reirrac 25k xp (only if Hurgis was detected
to be evil and you dispatched him), Pride of the Legion Armor (AC-1,
i.e. Full Plate +2 = Full Plate plus Ring of Protection +2) and a Large
Shield +2 awarded (but drop them, do not sell, either)
Windspear Outside: Return to Windspear; re-clear the map for approximately 2k xp and
Hills: some areas of the dungeon for up to 24k xp (can re-clear every 48
hours or so)
Dungeon: Re-clear certain areas of the cavern area and dungeon that have re-
Bonus xp's! spawned monsters:
Cavern: can fight re-spawning Mists, Ogrillons and Orcs 6100 xp
Dungeon areas: south-east large room: Mummy's, Ghasts 10300 xp
South-east small room: Shadows 6840 xp
North-west bridge: Orogs 1450 xp
East side: East of Samia: passageway has a trapped door Keldorn L20 +3hp->150
TH 1/-6 (2½) GW2
Small room north of book pile: trapped door; ENCOUNTER
Guardian (#1 of 6): fight 8k xp, Piece of Burial Mask dropped
First door : buff with Protection from Fire, fight Director 10k xp
© bg2mez 162
One trapped door in this room
(if installed the mod "Oozes Lounge", pick-up the Director's Eye and
bring it to the Floating Eye to finalize the quest)
Next several doors and small rooms : fight five more Guardians, 40k
xp, to collect all six parts of the Mask of King Strohm III
North-east: The Mask forms 24550 xp! Protagonist must wear the mask to be
able to see and fight the final Guardian, or cast True Sight, 10k xp ->
can access the final tomb
Proceed north and loot the Tomb -> ENCOUNTER Samia: use True *Dragonslayer +2
Sight, fight, attack Ferric Ironblade first and then the mage Kaol, 45k *Dragon Scale Shield +2
xp, 125 gp *Large Shield +2
The Dragon Scale Shield +2 adds 25% resistance to cold, fire, and
electrical damage; the Dragonslayer +2 grants immunity to Fear (but Minsc L20 +3hp->141
sell it) TH 1/-6/-4 (3½) with
STR19; GREATER
WHIRLWIND #2 (GW2)
[or w/ Pale Green Ioun
Note: the Red Dragon Scale +2 (AC-1) armor costs 5k gp to craft; Stone and STR18/93:
unfortunately it reduces saves and reduces bonuses vs +4hp->155, TH 0/-6/-4
missile/piercing/slashing compared with Full Plate + Ring of (3½)]
Protection +2, and it results in 1 AC worse compared to wearing
Armor of the Hart +3. However, it does look cool on Keldorn and
could replace his own armor; therefore consider to make it either
now, or later for bringing into ToB for its protection vs fire
Bonus xp's! Rest outdoors by Garren's cabin to get "rest interrupted" by a dozen
Orcs for 768 xp and about 300 gp in gold and loot, and a chance for
a high level scroll!
Note: can re-clear the map and parts of the dungeon every 48 hours
or so for nearly 7k xp each character!
Temple: Radiant Heart: Sir William Reirrac finalize 35k xp and keep the Carsomyr! D97:12
Docks: Cromwell's: Consider to make the Red Dragon Scale +2 (AC-1, +50% resistance
to fire) for 5k gp! This becomes Keldorn's armor
Docks: Sea's Bounty, With Jaheira talk to Baron Ployer -> Terrece, Gracien and
downstairs: Malacazar teleport in and Jaheira gets cursed!
"By the horns of Silvanus, I'll plant him beneath the stones of Aisath
if I…if I…" Talk 1, 1, 1, 2 (or 1 or 3)
Government: Council of Six: Talk 3 to Corneil about Ployer; equip the Ring of Human Influence
and then exit the building
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Outside: ENCOUNTER Terrece: with CHA 18 talk 3 or 4 (ask for help), 2, 3
(turn on Ployer), 2 (pay 2k gp), 19750 xp [can kill for 5k xp, 2020 gp,
Bracers AC6, and he will also appear later!]
Slums: Copper Coronet: Optional: with Jaheira talk to Bernard about Belgrade
Derelict home: Save game (in case of a bug) and then enter
ENCOUNTER Baron Ployer (talk 4) -> Terrece and two mages
arrive and Ployer is killed! "It has been a pleasure helping you…"
As they depart can kill Terrece (again) and the two mages as they *Bracers AC6
teleport in and as they leave for 5k xp, 2x 3500 xp, Cloak of *Cloak of Protection +1
Protection +1 (on Gracien)
Drops can include a high level spell scroll, or a Laeral's Tear
necklace, including:
Abi-Dalzim's Horrid Wilting, Carrion Summons, Flesh to Stone,
Globe of Invulnerability, Incendiary Cloud, Spell Shield, Sphere of
Chaos, or Summon Fiend!
Promenade: Adventure Mart: In preparation for the Sphere bring 1x Potion of Master Thievery,
can buy from Ribald, Arledrian, or Roger the Fence
If not yet done: open the Sphere with Valygar (get him from his house
in the Docks; 9500 xp awarded if you did not let him join the party in
his cabin in Windspear Hills) and then park him inside the Sphere in
the first round room; rejoin Minsc or Keldorn
Entrance area: West room: fight Clay Golem 8k xp; open containers (two locked, no *Breach scroll
traps) and get the Planar Key, Golem Arm and Coal *Haste scroll
*Emerald
East room: fight Steam Mephit; enjoy the bird's eye view of the *Bullets +2 (40)
Copper Coronet *Arrows +2 (40)
North door: use the Planar Key 17500 xp
Save game; open the next north door (creatures generate now) to
the main dungeon area
ENCOUNTER Reyna of the Knights of Solamnia; loot the table ***Khelben's Warding
Whip
North room: fight Sahuagin 3200 xp; can get a good drop such as *Cloak of Protection +1
Mass Invisibility or Protection from Energy!
Third fight: immediate Breach on mage Kayardi and attack him first; *Gauntlets of Ogre
Entu has Gauntlets of Ogre Power (component for the Crom Faeyr!) Power STR18/00
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35k xp, Coal (#2) (Crom Faeyr component
#3)
West round room (with tubes): fight Sword Spiders and Ettercaps
5300 xp; table contains Coal (#3), emerald
Unlock the door to the east; de-trap the walkway to the east, but we
will return here once the barred door is opened for us
North-west: fight; kill Necre (mage) first, 21k xp; one floor trap on the *Stiletto of Demarchess
east side, and one on the walkway to the east +2 (dagger)
Next room to the east, with gears: fight Golems and an Adamantite
Golem 41k xp; get the Golem Head
Make the golem 23500 xp, de-trap the first walkway to the east;
follow the golem
Fight Elder Orb 14k xp, loot the corpse for 2x Diamonds, 3x *Diamond (x2)
Moonbar gems (worth 112 gp each), Breach and Spell Thrust scrolls
Navigator's/ Imoen use Hide in Shadows and drink 1x Potion of Master Thievery *Ring of Acuity (#1)
Lavok's room: to PP him 2x while "neutral" (cyan), and then PP again after the
initial fight to get two Rings of Acuity! (gives extra Mage spell slots: *Ring of Acuity (#2)
2x level 2, 1x level 3, 1x level 4; stackable!)
(Get Valygar for dialog with Lavok)
Fight Lavok, use Breach or Keldorn Dispel, 28750 xp
West room: fight many Myconids that re-spawn 10k xp; loot 150 gp,
Sling +2 and 10x Potion of Extra Healing (worth 1350 gp!)
North room/Control room: Lizard Men, 350 gp, Battle Axe +2, *Bolt of Lightning (40)
Protector of the Second +2 (Leather armor +2)
Backtrack to the entrance of the Sphere
"Outside": "Leave" the Sphere through the entrance. Note the magic pool near
the exit now shows a view of a demonic valley
Buff with Protection from Fire, summon a Fire Elemental; fight
Quasit's, Imp's, Salamander's and Maurezhi 54k xp
Get demon hearts from Tanar'ri 2x 10k xp and Lea'liyl 16k xp (only 1
heart is actually needed)
Central room: In the middle of the main dungeon, click on the runes on the floor in
order: North ("tee"), South, East ("3") and then West ("4") -> door to
downstairs opens 24500 xp
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Downstairs/ Buff vs fire and cold, use elemental arrows to carefully clear 38k xp, *Shield of the Falling
Fire and Cold two small (round drains) floor traps per room Stars +1
rooms: The Staff of Fire +2 can summon a Fire Elemental (20 charges!) that *Staff of Fire +2
has 8 HD (hit dice) *Spirit Armor
*Helm of Defence (#2)
Engine room: Carefully fight two Adamantite Golems (use Mordenkainen's Sword *Ring of Danger Sense
and summoned creatures as fodder), four Stone Golems and a Clay
Golem 90k xp
North-east trapped container has 6666 gp, Ring of Danger Sense Aerie Cler18 Mage16
(keep for ToB) and gems worth 1500 gp including a King's tears +2hp->76 w/ Sensate
[also in EE 1.3: Bala's Axe] Amulet TH 10/2 (1)
Mage Level 8 spell
ELEMENTAL SUMMON,
STORM OF VENGEANCE
Click the Engine with a Demon Heart in your inventory 45500 xp Jaheira F17 D14 +1hp
We are back in Athkatla! Return to the Navigator's Room ->121/133 TH 3/-5/-1 (4½)
with STR21, Pale Green
Ioun, Belm +2; GW4
Navigator's/ Talk to Lavok -> outside in the Slums 45500 xp all! Planar Sphere Ranger16 Cleric18
Lavok's room: is given to Mages! Accept it if using the Extra Strongholds mod +1hp->147 TH 3/-4/-2
Save game w/ STR19, GW6 (H1)
Planar Sphere ENCOUNTER Reyna (talk 1, 1; Quest given requesting help) and Imoen L21 +1hp->77
(Stronghold): then ENCOUNTER Teos: talk 1 (or 3), 3 (or any), 2, 1, 1 (accept his SUMMON PLANETAR
deal), 3 ("Prove your intent. Help me return the Solamnic (saving throws are max'ed
Knights…"); after some dialog Teos suggests speaking with Ribald at mage level 21)
(this dialog is required for the quest to progress otherwise it's gone)
Return to talk to Teos for the first Mage Stronghold quest in 24 Next Visit to Sphere in 24
hours! hours
Talk to Valygar for optional dialog
Promenade: Adventure Mart: Ribald: talk 5 ("I need to send a group of Solamnic Knights…"), 1, 2, D98:8 Next Visit to Sphere in 24
2 (pay 9k gp), 1; return to the Sphere to finalize with Reyna in 24 hours
hours
Sell some gems or unique magical items if you do not have 10k gp
for creating the Crom Faeyr soon
Have the Sewer Key and Letter regarding Vittorio (Gong quest) in
inventory
Temple: Sewers, north Use the Sewer Key from Thaxll'ssyllia in the Sewers north hallway
locked door: Full buff including Chaotic Commands; use Magical (Mordy's)
swords and Skeletons vs Mind Flayers
Third and final room: full buff including Potion of Mind Focusing or a
Brine Potion (from the Underdark) and potions of strength
Big fight including several Ulitharid's and Mind Flayers 83k xp; loot
the Hammer of Thunderbolts +3 (final component for the Crom *Hammer of
Faeyr!) Thunderbolts +3
Container also has the Wand of Wonder (worth 5500 gp!) (Crom Faeyr component
#4 of 4!)
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With the Letter regarding Vittorio talk to Roger the Fence: talk 2, 1, 1
(ask for coin) Quest given -> kill Sea Troll 1400 xp and then finalize
9500 xp, 500 gp
Talk again (3, 1); he informs that the Gong is with Grae in the Druid
Grove (we will finish the Gong Quest much later)
Docks: Cromwell's: Give the four components and 10k gp to Cromwell to make the ***Crom Faeyr +5
Crom Faeyr +5! It does 2d4+3, +5 electrical damage = 10-16 -> Minsc TH 1/-11/-4 (4½)
damage; set strength to 25! Has chance to instantly kill Trolls, Ettins at Level 20
and Stone, Clay, Bone or Sand Golems
Making the Crom Faeyr (BG2 at 800 x 600 and 3D Acceleration enabled)
Give the Crom Faeyr +5 to Minsc, who will soon have 2 pips in War
Hammer at level 21; wield the Belm +2 in off-hand for an extra
attack per round with the Crom Faeyr! (No pips in Scimitar required
to get the extra attack per round!)
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Strength Plan and THAC0's: Note: THAC0 bonuses are the same at: STR 19 & 20 (+3); or 21 &
22 (+4)
STR THAC0 / AC
Cleric 18/Ranger 16 with FoA +3, Defender of Easthaven +3 19 3/-4/-2 (3½) AC-9
…buffed with Draw Upon Holy Might (or Righteous Magic) 25 3/-8/-6 (3½) AC-11
Cleric 18/Ranger 16 with FoA+3 and Crom Faeyr +5: 25 3/-8/-8 (3½) AC-8
Minsc Level 20 STR 18/93 with Crom Faeyr +5, Belm +2 off-hand, 25 1/-11/-4 (4) AC-5
with War Hammer*, no pips in Scimitar, Two-Weapon Style***
Minsc Level 20 with Frostreaver +3, Crom Faeyr +5 off-hand, War 25 1/-10/-9 (3½) AC-5
Hammer*, Axes**, Two-Weapon Style***
Minsc Level 21 with Crom Faeyr +5, Belm +2, War Hammer**, no 25 0/-13/-5 (4½) AC-5
pips in Scimitar, Two-Weapon Style***
Minsc Level 21 dual wielding Frostreaver +3 and Stonefire +3 18/93 0/-6/-4 (3½) AC-5
Minsc Level 21 with Frostreaver +3, Crom Faeyr +5 off-hand 25 0/-11/-11 (3½) AC-5
Keldorn Level 20 with Carsomyr +5 (will get a girdle of strength in 17 TH 1/-6 (2½) AC-2
Chapter 7)
Jaheira Fighter 16/Druid 14 with STR 19, Blackblood +3 and Club 19 TH 4/-3/0 (3½) AC-5
+2, Gnasher; and the Pale Green Ioun Stone
Imoen Mage 21 with Gesen Bow +4 and +2 arrows TH 14/4 (2) AC-2
Aerie Cleric 18/Mage 16 with Sling of Avoreen +4 and +2 bullets TH 10/2 (1) AC-6
[If playing with Anomen: Anomen Fighter7 Cleric25 STR 19: TH 6/0
(2) AC-6 with Sling of Seeking, or TH 6/-2/1 (3) AC-1 with Maces, or
TH 6/-7 (2) with the Crom Faeyr!]
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Minsc at Level 21: War Hammer** Two-Weapon Style***
Minsc (and Boo) Ranger, of Rasheman; wielding the Crom Faeyr +5 and Belm +2 with THAC0 0/-13/-5 (4½ attacks/round) at Level 21
THAC0 0/-13/-5 (4½ attacks per round) at Ranger Level 21 (will be there soon!)
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Cleric/Ranger at Ranger Level 16: Flail** Two-Weapon Style***
Protagonist, wielding the Flail of Ages +3 and Defender of Easthaven +3, with THAC0 3/-4/-2 (3½ attacks/round) at Ranger Level 16
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Plan for phase 8: Finish all quests that grant a large amount of experience
Rest to remove Jaheira's curse
Continue doing the Mage Stronghold quests
Continue doing the Fighter Stronghold quests if not completed
Cult of the Unseeing Eye quest
Begin the Cleric Stronghold quests
Rescue Haer'Dalis / Astral Prison quest (Planar Prison)
Continue doing the Cleric Stronghold quests
Graveyard quests
Get the Pantaloons (lose 2 REP)
Slaver Stockade quest (gain 2 REP)
Fallen Paladins quest
Promenade: Ore Merchant: Daytime, if not done: pay Jerlia 500 gp to get the Illithium Alloy *Illithium Alloy
(keep until much later)
Note: do not make the Ring of Protection, Larz will die and you will
not have the option to make the Ring of Wizardry in Part 3, and you
will get 0 xp instead of 50k xp at the final ceremony
Talk to Khollynnus Paac: finalize 45k xp, Reyna gives Golden ***Golden Girdle
Bonus xp's! Girdle! Can also quickly finalize with Reyna (talk 2x) for sending the
Solamnic Knights to the Radiant Heart, even if you didn't talk to the
Prelate, 45k xp! [Can kill Reyna, 2k xp, no good drops]
Downstairs/ De-trap the container on the Statue/north wall for scrolls and gems *Tensors Transformation
Lower Reaches: *Enchanted Weapon
Click on the "mouth" to fight a Wandering Horror and Sword Spiders
Bonus xp's! 9k xp, can click 5 times for 45k xp in fights!
Can answer the 2nd question incorrectly (e.g. talk 7, 7) to fight re-
Bonus scrolls! spawning Skeleton Warriors, 0 xp, but they can drop a high level
spell scroll, or a Laeral's Tear necklace, including:
Abi-Dalzim's Horrid Wilting
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
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Pierce Shield
Project Image
Protection from the Elements
Ruby Ray of Reversal
Simulacrum
Spell Sequencer
Spell Shield
Spell Trap
Spell Trigger (level 8 spell, very rare)
Spell Turning
Stone to Flesh
Summon Fiend
Summon Nishruu
Symbol, Fear
Tenser's Transformation
Bonus items! The Skeleton Warriors also drop a Two-Handed sword +1 which
can be sold for 270 gp each! Very rarely, they can drop an Arrow of
Detonation!
Ancient temple: ENCOUNTER Empathic Manifestation: get Cure Serious Wounds *Skull Trap scroll
from altar and cast, or cast a healing spell or two onto the Empathic *Cure Serious Wounds
Manifestation, [25750 xp in EE] 0 xp (BG2)
Awesome Voice Avatar appears! He asks that we kill the Unseeing Eye and return
Acting with the assembled Rod; enjoy the awesome voice acting! "…This
simple act of bringing together the two parts of the rod will instill a
small amount of faith, for an instant…"
The Avatar gives Rift Device Part
Old Tunnels: Talk to Sassar: he says to not speak to Gaal, speak only to Tad
Note: speaking to Gaal gives an alternate good solution to this quest
Talk to Tad, say "the eye is blind"; this allows access down a new
set of "stairs" (just beside Tad) to the Pit of the Faithless
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a) After speaking with Tad save game and then talk to Gaal: "give"
Bonus xp's! him the rod which "finalizes" the quest for 75k xp! He turns hostile
but do not fight him. Also, the Unseeing Eye appears just to the
north, but move the party to the west side.
Important: do not kill Gaal yet; allow him to cast a spell and leave
the room. Move the party to the north-west and clear the area
Note: can finalize with Gaal two extra times if quick!
c) Once the Eye has been killed, allow Gaal to vacate his room and
walk east or teleport over to the entrance to the cult (small south
room), and cast a low level spell
e) Fight Gaal for 14k xp and his guards; the Elite Guard Captain
(2500 xp) will drop the Heavy X-bow of Accuracy +5
Must fight the Elite Guard quickly or they will leave the area
(Can finalize the quest with High Mornmaster Arval now if desired)
Minsc at Level 21: lowest base THAC0 attained! Minsc L21 +3hp->144
Select War Hammer** and use the Crom Faeyr +5 with Belm +2 in War Hammer** (or Long
off-hand to maximize party damage per round; give the Pale Green Sword** or Two-Weapon
Ioun Stone to Jaheira if not already done Style***)
TH 0/-13/-5 (4½) with
For BG2 only: Minsc using the Equalizer in off-hand with no pips in Crom + Belm [or 0/-6/-4
Long Sword, with the Crom Faeyr main hand, vs Evil opponents (3½) with two +3 Axes w/
gives 12% more damage per round than if using the Belm in off- STR 18/93]; GREATER
hand WHIRLWIND (GW3)
Ghoul Town/ Full buff including Resist Fear and then enter the cave
Cave: ENCOUNTER Theshal: small fight vs Undead and the Ghoul Lord *Skin of the Ghoul +4
9k xp; try not to let the enemies in the northwest notice you yet *Bullet +2 (20)
*Arrow of Fire (30)
Full buff for large fight against Undead and a Lich, 56k xp; cast 2x
Sunray, Horrid Wilting, use the Mace of Disruption +2
Loot the Gauntlets of Dexterity (sets DEX to 18) in pile/container, ***Gauntlets of Dexterity
which can reduce Minsc's AC by 2 or Keldorn's by 4! -> Minsc or Keldorn
Beholder Lair: *Can get a high level spell in the north-east 3rd container (e.g. Cleric19 Ranger16
Khelben's Warding Whip, Project Image or Symbol Fear) +1hp->148
Loot Dragons Bane +3 (halberd) from the 2nd container GW7 (H1)
Central area: Minsc equip the Shield of Balduran; big fight including *Full Plate
vs Summons, use Protection from Magic, 28k xp
South-east area: easy fight; loot the Rift Device component #2 from
the south-east container -> Device forms! 26250 xp (0 xp if you've
fought the Unseeing Eye already); equip in a quick slot
Kill the Unseeing Eye with the Device, 30k xp, drops Amulet of 5% *Amulet of 5% Magic
Magic Resistance (keep through rest of SoA) Resistance
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Can rarely get "rest interrupted" by a Gauth, fight for 9k xp!
Return upstairs
Sassar will warn not to take the device above ground
Upstairs: ENCOUNTER Gaal (if not already fought): fight 14k xp and quickly
kill any escaping Elite Guards (with "blue cyan circles") 2200 xp x4
and Cultists (500 xp + 95 gp x4)
Use Girdle of Fortitude with Minsc (or Jaheira or Aerie) for +18 hp: ***Girdle of Fortitude
use once/day, then switch back to another belt or girdle -> to Minsc for +18 hp
An Elite Guard drops the X-bow +5 with THAC0 +5 and +2 damage! *Heavy X-bow of
[Can kill Garuk and Zaelas near Sassar, 1k xp] Accuracy +5
-> Keldorn
Temple of Finalize with High Mornmaster Arval 45750 xp all!, 8k gp, REP+1 REP+1
Lathander:
(Stronghold) Asked to join the Temple!
Instigate Cleric Stronghold quest 1 in the north-east area with Lara
Note (EE): to kill some time you could get Cromwell to make
something (takes 24 hours in EE 1.3) or travel somewhere and then
return to the Temple District
Note (EE): to kill some time you could get Cromwell to make
something or travel somewhere
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Raelis Shai / Free Haer'Dalis from Mekrath Quest
Note: this is a juicy quest with a lot of xp's (one million xp's in total,
plus 325k xp for scribing scrolls with Haer'Dalis), gold (26k gp in
gold, gems, items and ammo by selling to a normal merchant) and
some nice items as well; therefore could consider to do
this quest as a higher priority upon returning to Athkatla in Ch. 6
Temple: Sewers, Secret Fight Mephits 2100 xp; carefully scout the east small rooms *Necklace of Form
Entrance: East rooms: fight Yuan-ti 27500 xp; unlock and de-trap three chests, Stability
loot 489 gp *Carrion Summons
*The first chest only to east is random and is trapped; can rarely get *Spell Deflection
Level 7-8 spell! (e.g. Summon Hakeashar) *Oil of Speed
Can go up the spiral staircase for a balcony view of the Bridge District!
Sewers, south- ENCOUNTER Imp and Lesser Earth Elemental: fight 2420 xp, pick-
east: up Mekrath's Mirror
Secret Entrance: Mekrath finalize 18750 xp [in EE 1.3 can fight him now as well, 14k ***Rod of Resurrection
xp] and the container behind him unlocks, which contains a Rod of *Wand of Cloudkill
Resurrection (10 charges) and Wand of Cloudkill (6 charges) *Potion of Mind Focusing
Bonus xp's! In BG2: can kill Mekrath if very quick (he has 75 hp): use a Wand of *Robe of Fire Resistance
Frost (fire from just outside of the doorway), Ring of the Ram, Magic
Missiles, Wand of Magic Missiles, Wand of the Heavens; then talk
just as the frost hits him and he must not save! 14k xp
Plan for Haer'Dalis: will use him only to learn spells for xp's now (or
later); [can take his blades to sell for 225 gp each]
Option 2 is selected this play through (to be able to scribe spells now!)
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Slums: Option 2: Learn/scribe spells now with Haer'Dalis but must remove
the Gem from inventory before talking with him/dismissing him back
to the Five Flagons!
Note: if Haer'Dalis takes the Gem with him you cannot complete the
quest; drop the Gem on the ground before dismissing him!
Learn spells with Imoen, Jaheira and Aerie with Haer'Dalis -> Imoen
+30-50k xp (depending on how many scrolls we've bought for him)
The Altar to the east is now unlocked; de-trap and get the Portal *Laeral's tear
Gem *Portal Gem
Bonus xp's! Can kill the Bounty Hunter for 2900 xp but no good drops (just a
basic necklace and a standard Quarterstaff): 2x Magic Missiles,
Jaheira with Sling of Seeking, one hit of melee by a fighter, and 1x
Finger of Death
Astral Prison Full buff including Stoneskin on Mages, Defensive Harmony, cast
(Planar Prison): True Sight and then enter the portal
ENCOUNTER Aawill, Tagget and Bounty Hunter: kill Bounty Hunters ***Boots of Speed (#2 or
first (Breach or Dispel), 33400 xp, drop can be Lev 7-8 spell! Cloak 3; do not use with fighters)
of the Shield has 50 charges! *Cloak of the Shield (#2)
Do not accidentally injure Tagget or will miss a small quest
Drops include Boots of Speed!, as well as: Dagger +3 (Pixie Prick), *Pixie Prick +3
Melodic Chain +3 (worth 3k gp at regular merchants or 5500 at *Melodic Chain
Ribald Special Wares in Chapter 6) *Wand of the Heavens
South-east: Tough fight, consider to use Stealth; full buff including Chaotic ***Gauntlets of Weapon
Commands, do very carefully, kill Yuan-ti first, 33k xp. Female Thrall Skill
drops Gauntlets of Weapon Skill (+1 THAC0) and Kundane Short -> Jaheira TH 2/-5/-1 (3½)
Sword +2 (+1 attack per round) at Fighter 17, STR19
**Kundane Short Sword +2
Consider to give the Kundane +2 to Minsc for his off-hand and the (gives +1 APR)
Belm to Jaheira for her off-hand! This results in an extra attack per *Ring of Protection +1
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round from both the Crom Faeyr and the Blackblood club! *Chain Lightning scroll
Save game
North-east: ENCOUNTER Wyvern: fight solo with Protection from Electricity; *Staff of Air +2
move north carefully to fight Wyvern 4k xp; fight Master of Thralls *Potion of Stone Giant
16k xp and two Air Elementals 14k xp; pick-up the Mastery Orb and Strength
Staff of Air +2 which are dropped by the Master
Prisons: Clear all five small prisons via the "portals" on the floor; consider to
do solo or with one or two fighters at most; full buff including
Protection from Magic:
- North jail 1: fight Greater Wolfweres 21k xp Aerie Cleric19 Mage16
+1hp->72/77 TH 8/0 (1)
- North jail 2: use Protection from Fire to fight Efreet 27k xp MASS RAISE DEAD
- South jail: use True Seeing to fight Githyanki 6k xp; loot the
container in the room
- West jail 2: full buff including Protection from Lightning, kill Golems *Wand of Fire
first 27k xp + 1k xp summons *Ring of Protection +1
Note: must clear the small prisons now (before fighting the Warden)
or they disappear!
South: Just before going in for the final battle send someone to the south
area to get ready to place the Mastery Orb
Get ready to place the Orb (24750 xp) when there still is one Thrall
or Warden Thrall remaining so that Tagget's quest can be finalized
(for 5k xp), although he may still be located in the south-west area
North-west: Big fight vs Warden: use Creeping Doom, Wand of Flamestrike, *Wave Shaft (component)
Moon Dog Figurine cast True Sight; 57k xp total; 2577 gp, Star *Adjatha the Drinker +2
Sapphire x3, Emerald x2, Wave Shaft, and the Planar Prison Key *Star Sapphire x3
Container check: make sure the containers have been looted: north
of brazier, north of the Master of Thralls, and just south of the
Warden area. Save game
Far north-west: With the key in inventory finalize with Raelis Shai 44k xp all!
Haer'Dalis answers: "Miss Raelis…I…I cannot come with you. Not
this time." and he receives 44k xp
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Five Flagons: Bard Stronghold quest: talk to Higgold, playhouse director; return in
7 days while he finds some actors.
Main floor (only) of the Five Flagons has reset!
Slums: Learn spells that have been collected with Imoen, Jaheira, Aerie and Imoen L22 +1hp->78
Haer'Dalis TH 13/5 (2) or 13/3 (2)
Buy missing spells from Galoomp, Yuth and Ribald (spent 10k gp) with Bracers of Archery
and learn with Imoen, Jaheira, Aerie and Haer'Dalis -> Imoen +37k DRAGON'S BREATH
xp (total) Level 9 spell (#3)
(THAC0 max'ed at mage
Send Haer'Dalis to the Five Flagons or park him in the Slums level 22)
Learn spells with Imoen, Jaheira and Aerie and Jan, Nalia, Neera
and Edwin -> Imoen +35k xp
Partial sell to Ribald special wares: unique magical items and gems, 200k gp
necklaces
Docks: Cromwell's: Make now or later for 7500 gp: Halberd +4: Wave (1d10+4 = 5-14 *Halberd +4: Wave
damage; 15% chance of an extra 15 damage; slays Fire Elementals,
Efreeti and Salamanders) which is useful in ToB
Graveyard: Note: all the small Graveyard quests can be done even in Chapter 7 D101:19
Morning Between 06:30 - 09:00; and 15:00 also OK: Minsc L22
South-west: talk to Arenthis -> north-west by the Crypt King's grave: +3hp->147/161 GW4
talk to Kamir 12250 xp -> finalize with Arenthis 3k xp
Daytime West: ENCOUNTER Nevin: kill Uncle Lester before he kills Nevin (if
you can; he might have 225 hit points) -> fight 6500 xp for saving
Nevin, 1k xp for killing Lester
Evening/night After 17:00: talk to Stein who is grave robbing; fight 2k xp (Stein is
worth 0 xp, even in EE 1.3)
Tomb looting
Generally: save game and then enter the small areas to check for
good drops/scrolls!
South tomb: Fight two Skeleton Warriors (favorite tomb to loot!) 8k xp; drops can
include a high level spell scroll (or a Laeral's Tear necklace, or even
a piece of equipment), including:
Bonus scrolls! Abi-Dalzim's Horrid Wilting
Carrion Summons
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Project Image
Protection from Magic Energy
Protection from the Elements
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Ruby Ray of Reversal
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Stone to Flesh
Summon Nishruu
Symbol Fear (level 8 spell, very rare)
From the tomb (locked): can rarely get Invisible Stalker, Mordy's,
Power Word Stun, Protection from Magic Energy, Summon Djinni,
Summon Nishruu
Middle building/ Fight Shadows and Mummy 7k xp; unlock tomb, which can rarely
Stein's tomb: have: Ruby Ray and Mordy's together! Or Horrid Wilting, Improved
Mantle, Invisible Stalker, Khelben's Warding Whip, Mordy's, Pierce
Shield, Protection from the Elements, Spell Sequencer, Spell Shield,
Spell Trap, Summon Nishruu, or a Laeral's Tear necklace
North-east tomb: No fights; unlock the tomb, can rarely get True Sight
North tomb: Fight Skeleton Warrior: can get a good drop e.g. (in addition to the
above list) Cacofiend, Mordy's or a Laeral's tear
Center building: No fights; unlock chest (have gotten Spell Sequencer) and de-trap *Battle Axe +2
and unlock the tomb for a Battle Axe +2 (if not yet done)
Next to Bodhi's ENCOUNTER Crypt King: easy fight, use Resist Fear, 15k xp; have *Namarra +2
Lair/ Crypt King: rarely gotten as a drop: Tensors Transformation, Protection from
Energy!
Locked chest (and a locked tomb) can have Abi-Dalzim's Horrid
Wilting, Incendiary Cloud, Ruby Ray of Reversal, Summon Djinni,
Summon Nishruu, Sphere of Chaos, or Summon Fiend!
Bodhi's Lair/ Since Jaheira is with us, finish off Bodhi's Lair and area
Entrance to Re-enter Bodhi's Lair from the north-west: de-trap chest; stake the
Lower Tombs: three Vampire tombs 3x 9k xp (there are stakes to be found in the
chests south of the Lair)
Hallway to blood room (if not already done): fight Guard 8500 xp, 5x
Mists 5k xp
Re-entering the Lair (e.g. walking through the blue doors and then
returning to the main table room) spawns more Vampires in hallway
to blood room or in the blood room, 77k xp
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South dungeon: Fight Undead 10k xp; four traps in the first large room (the eyes,
chin and left hand); three traps in the next north-south hallway after
the first intersection, and one in east-west hall at mummy case
Loot the container for a Pearl necklace, 100 gp, Protection from Fire
Bonus xp's! Click twice on the Mummy case to fight a Skeleton Warrior 4k xp;
Bonus item! drop includes the Halcyon (a +1 spear, with 1 electrical damage);
can also get a high level spell scroll
East hallway: fight Mummy's and Ghasts 13,300 xp; loot the two
containers
Note: these Undead (3x Mummy and 2 Ghasts) can re-spawn every
24 hours for another 10300 xp
De-trap the south hallway (two more traps) but return to this area
later with Edwin and Korgan during their personal quests
Jaheira at Level 18: select Scimitar** (will wield in ToB); Minsc give Jaheira F18 D14 +1hp
her the Pale Green Ioun Stone if he has the Crom Faeyr; Jaheira ->122 Scimitar**
use the Gauntlets of Expertise [and, in EE: the Cloak of Unerring TH 1/-6/-3 (4½) with Belm
Strikes] to help her THAC0 even-out with the other fighters STR19; ELEMENTAL
SUMMONING (GW4)
Pantaloons Quest
Slums: Near Coronet: Save game; get the Pantaloons now [or later]:
[To do good method: PP Silver Pantaloons from Welther (no loss of *Silver Pantaloons
REP), then release Elgea in southern house at Bridge, 8500 xp]
Talk to Welther with Ransom Note (it might need to be at night after
19:00) -> Silver Pantaloons, REP-2 -2 REP -> 18
Not so good method (but more xp's):
Bridge: South house: Upstairs: talk very quickly (i.e. use Haste) to release Elgea and free Cleric20 Ranger17
her 8500 xp; then fight up to 2 Cowled Enforcers, 4 Legionaries and +2hp->150/155 TH 2/-5/-3
one Centurion for 28k xp! Drops can be Improved Mantle, (3½) [or TH 2/-9/-9 (3½)
Khelben's, Mantle, Mordy's, Protection from Magic Energy, w/ Crom Faeyr]
Spell Trigger, Spell Turning, Stone to Flesh, Summon Djinni, GW8, HARDI 2
Summon Hakeashar or Summon Fiend!
Note: do not kill Amnish Soldiers (big Rep loss)
Proceed south; click on the two skeletons on the wall for The Lover's
Ring
East hall: fight Mustard Jelly 2k xp, then proceed up the stairs
Upstairs: Myconids area, fight 4600 xp. Andorian the Minotaur is here
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South-east: room with four pipes: the pipes puzzle starts; return to
Quallo to ask for clues to solving the puzzle
Pipes puzzle: 1) Hand: click pipe #3 from the left; 2) Ring: click pipe *Lilarcor +3 (Immune to
#1; 3) Blood: click pipe #2; 4) Staff: click pipe #4, 18k xp all! Charm and Confusion, but
Optional: finalize with Quallo, 0 xp sell)
Upstairs: ENCOUNTER Captain Haegan: big fight, full buff 5200 xp, 120 gp *Composite Longbow +1
Traps: by stairs; and then just before doorway to the next room (x2); Arrow of Fire (20)
Note: Haegan's key is not actually used!
Next small room: fight Yuan-ti 3k xp; loot 325 gp in table, de- *Oil of Speed
trap/unlock chest
East room: ENCOUNTER Slaver Wizard: fight 3k xp, 100 gp; de-trap/unlock *Cloak of Protection +1
chest of drawers *Composite Longbow +1
Traps: on stairs after big fight; de-trap 2nd bookcase near exit (x2)
Loot the barrel near the exit door (101 gp, scroll of Lightning Bolt)
Copper Coronet: Hendak finalize 38k xp all!, 3900 gp, REP+1, Bastard Sword +1, +3 REP+1 -> 20
vs Shapeshifters, Plate armor
Bridge: North of Balthis ENCOUNTER Reynald de Chatillon and Rindus: can use Stealth to *Potion of Fire Giant
Estate: pick pocket (PP skill level of 100-140). Fight Rindus and six Strength
Smugglers 3800 xp ->
ENCOUNTER Reynald de Chatillon: talk 2, 2, 1, 2 (he asks us to get
the cup from the Radiant Heart)
Temple: Radiant Heart: Talk to Sir Ryan Trawl, he gives Anarg's Cup
Bridge: North, behind To maximize xp's and be able to fight place Keldorn temporarily (but
house: still in the party) in a nearby building and then give the cup to
Reynald de Chatillon 10250 xp
Anarg arrives; without Keldorn in sight talk 2 "Yes, I shall join you."
7250 xp, then fight all 22k xp, 150 gp *Potion of Invulnerability
[Or with Keldorn in party: talk 1 for 0 xp, and then fight 17k xp] *Halberd +1
Temple: Radiant Heart: Sir Ryan Trawl finalize, with the cup in inventory, 17500 xp all!
Awards the Gloves of Healing and REP+1 REP+1
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Plan for phase 9: Finish NPC personal quests and Stronghold quests
Continue doing the Cleric Stronghold quests
Continue doing the Mage Stronghold quests
Jan's personal quest
Korgan's personal quest
Edwin's personal quest
Finish the Fighter Stronghold quests
Gong quest (Limited Wish quest)
Clear the Druid Grove
Start the Druid Stronghold quests
Get Cernd; do Cernd's personal quest
Cast spells outside to fight Cowled Enforcers
Finish the Illithium quest (Ring of Holiness)
Talassans/Dawn Ring quest
Finish the Mage Stronghold quest (Ring of Wizardry)
Anywhere outside: Cast a mage spell outside (e.g. Imoen cast Resist Fear or Improved
Invisibility) to be warned by Cowled Enforcers (do not fight)
Wait one or two hours (e.g. do quests or travel somewhere) and
cast again to encounter them for a fight…
Bonus xp's! Two hours later cast a mage spell outside again to fight four
Cowled Enforcers 14-15k xp; at most they dropped 4 spell scrolls!
Bonus scrolls! Drops can include a high level spell scroll, or a Laeral's Tear
necklace, including:
Abi-Dalzim's Horrid Wilting
Cacofiend
Improved Mantle
Incendiary Cloud
Khelben's Warding Whip
Mantle
Pierce Shield
Project Image
Protection from the Elements
Spell Sequencer
Spell Trap
Spell Trigger (level 8 spell, very rare)
Spell Turning
Stone to Flesh
Summon Fiend/Hakeashar/Nishruu
Symbol Fear
Jan's Quest:
Slums: Park Keldorn or Minsc; Jan re-join to do his personal quest
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Downstairs: talk to Uncle Gerhardt and ask where we can find "such
a person"; he will say go to the Jysstev Estate for information about
"the Hidden", 3300 xp
Government: Jysstev Estate: Talk to Lady Jysstev about the Hidden, 8900 xp
Slums: Copper Coronet: Take the stairs down to the sewer area; talk to Hidden mid-map at
the "sewer stream", at the south end
Docks: Sea's Bounty: Talk to the bartender (The Thumb), saying "I am a Seeker"
Slums: Sewers: Finalize with Hidden 17500 xp; he is a Mind Flayer [can kill 9k xp]
Mod note : Jan's Extended Quest will begin in 24 hours if the mod
is installed; must have Jan in the party at that time, or there could
be a bug
Korgan's Quest:
Slums: Park Keldorn or Minsc to do Korgan's personal quest (worth 45k xp
and will net 1800 gp in gold and loot)
[In EE 1.3 must get Viconia to drop REP to 18 otherwise Korgan will
leave the game for good part-way through his quest]
Copper Coronet: Pay Korgan 500 gp to re-join for his quest (tomb looting/Book of Kaza)
Graveyard: Bodhi's Lair/ Enter the Lower Tombs/Bodhi's Lair and proceed to the Southern
Southern dungeons. (We have de-trapped the three hallway traps already.) In
dungeons: the southernmost room with the tomb Korgan must see the Mummy
(hostile)
Korgan will declare "This tomb looks to be looted!" and the Mummy
must speak "Ssssstinking meat…" 11250 xp
Fight the Mummy and two Skeleton Warriors 11k xp
Temple: Pimlico Estate: Enter the west bedroom with Korgan; he will say "By the looks of *Oil of Speed
it…" 8750 xp
Return later without Korgan to de-trap one chest and unlock two
chests (134 gp, 2x Potion of Extra Healing)
Slums: Copper Coronet: Roof top: ENCOUNTER Shagbag and four goons 5k xp, fight 6500
xp, 650 gp. Sell the Book of Kaza for 1350 gp now, or sell later for
2250 gp in Chapter 7 to Reirra
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Edwin's Quest:
Graveyard: Bodhi's Lair/ Edwin re-join! Go to the sarcophagus in the Southern dungeon Imoen L23 +1hp->79
Southern Fight 3x Mummy and 2 Ghasts in east hallway 10300 xp IMPROVED ALACRITY
dungeons:
Note: these Undead can re-spawn in approximately 24 hours for
another 10300 xp
(Can get "Rest Interrupted" here as well to fight Ghasts 3900 xp)
Note: do not make the scroll of Meteor Swarm, Nara will die and
you will not have the option to make the Ring of Wizardry in Part 3,
and you will get 0 xp instead of 50k xp at the final ceremony
South-west: ENCOUNTER Grae: talk 3, fight but do not kill; he informs where the
gong is located: talk 1, Grae replies "The gong…I sold it to
Drush…in the tower to the north-west", talk 1
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South: ENCOUNTER Nilthiri: fight four Trolls 14200 xp -> ENCOUNTER D105:4 Next Visit in 10 days for
Spirit of the Grove, 18500 xp all! She says to "go for a time...return DRUID II
to the Grove….and sleep within the Grove itself…"; do so in
approximately 10 days
Mid-north: While in the Grove send Keldorn or Minsc back to Athkatla and get Aerie Mage17 Cleric19
Cernd to begin his personal quest +1hp->78 w/ Sensate
ENERGY BLADES
Level 8 spell #2
Outside: Cast mage spells anywhere outside (e.g. Imoen cast Resist Fear)
for Cowled Enforcers fight #5; drops can be high level spells
The set-up:
1) Cast several Summons to surround one or two Mercenaries to
prevent them from fleeing ((not Efreeti as their fireballs can kill
innocents)
2) Aerie stand near Vittorio but do not talk yet
The fight:
3) Unlock, open and loot the northern chest to get caught stealing
-> the Mercenaries (or Dennis) turn hostile!
4b) Dennis and company will either leave or attack you, and since
you've been caught stealing, two Cowled Enforcers, one Amnish
Centurion, and four Legionaries teleport in to fight for a bonus 28k
xp
Cernd's Quest:
Park Minsc or Keldorn and get Cernd
Promenade: Cernd's former ENCOUNTER Catis: says to speak with Fennecia
home (below
Enge's):
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Government: Deril Estate: ENCOUNTER Glut: he talks to Cernd
ENCOUNTER Deril and Lagole Gon: talk 4 to fight! Can park Cernd
at this time and then fight! Fight the Lich first otherwise he teleports
away, 52k xp
Cernd re-join, pick-up the Baby, and get Cernd to rejoin after the
battle. Quest finalized 20k xp; Cernd gets 50k xp and returns to
Druid Grove with his child
Anywhere outside: Full buff (including Spell Trap, Shield of the Archons and Mass
Invisibility) inside a building; step outside and then cast a mage spell
to fight the Cowled Enforcers for the 6th and final encounter
ENCOUNTER: Zallanora and three Cowled Enforcers: "Your
transgressions against the Cowled Wizards has come to an end.
Prepare to face the wrath of the highest members of our order."
Learn spells with Imoen, Jaheira and Aerie -> Imoen +20k xp Minsc L23
+4hp->150/165
HARDINESS (GW4)
Edwin has now translated the Nether scroll and gains 50k xp and 20
points of Lore skill!
OPTION 2: Order the Ring of Wizardry for 3k gp (however this kills Next Visit in 4 days for
two Apprentices and thus you do not graduate, forfeiting 50k xp, and MAGE IV
Morul will not make potions for you). Morul must say "It will take a
few days" for success here; return in 4 days]
Temple of Talos: Fight the four Storm Knights and Mistress Ada 18k xp Keldorn L23 +3hp->159
Finalize with Lara, 35k xp, 1k gp HARDINESS (GW4)
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Cleric Stronghold quests done! Now that the Cleric quests are
done, finish the Sarles/Illithium quest!
Illithium quest
Government: Sarles Estate: Talk to Sarles (with the entire party if Keldorn is in), give the Illithium
alloy; with Keldorn in the party you cannot lie here
Sarles leaves the city in a fit! Optionally, talk to the Jysstev's
Temple: Lathander: Note: an earlier patched version of BG2 only: if the Cleric
Stronghold quests not yet done, you forfeit the Ring of Holiness, so
finalize the Illithium quest after the Cleric quests are done
This no longer happens so it is ok to finalize this quest right after
starting the Cleric stronghold quest
Finalize Dawnbringer Sain 10k xp, 0 gp. Since the Cleric quests are
done (or started) and am considered a "blessed follower", can
choose the reward:
- Ring of Holiness (extra Lev 1-4 Cleric spells; worth 900 gp) *Ring of Holiness
- Armor of Faith (chainmail, AC1, +1 all saves; worth 1050 gp) -> Jaheira [or Anomen]
- Staff Spear (worth 1200 gp)
[If you have not started the Cleric quest yet, the reward will be 1500
gp and a Periapt of Life Protection]
Docks, Slums: Can fight Muggers in the docks and on the roof of Copper Coronet
Slums: Night time North, night 21:00 or later: talk to Travin (don't pay; can't PP) [can kill
100 xp]
Borinall's House: ENCOUNTER Borinall: easy fight 3100 xp, pick-up Dawn Ring
Rest or travel or visit Cromwell to kill some time for next Mage
quest, e.g. make the Red Dragon Scale armor at Cromwell's, or the
Halberd +4: Wave
OPTION 1: ENCOUNTER Teos -> Graduation ceremony with Morul, [Next Visit in 2 days for
Larz and Nara! 50k xp party experience awarded since all MAGE V]
apprentices survived . Continued in 48 hrs
Rest or travel to kill some time for the next Mage quest
Rest or travel to kill some time for the next Mage quest
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Mage Stronghold Quest Part 5
Note: will not get the Mage Stronghold finale if the Paladin
Stronghold quests are also running/active
Gates, etc.: ENCOUNTER Sergeant Natula [can kill 8k xp; even in EE 1.3 he still appears D119:10
in the Sphere!]
Slums: Planar Sphere Full buff and then enter the Sphere
(Stronghold): ENCOUNTER Teos; ENCOUNTER Sergeant Natula and six *Full Plate
opponents appear, big fight 36k xp + summons 2k xp, cast True
Seeing
Teos gives the final Quest: use the Rune of Imprisonment on Lord
Ketlaar Argrim to make him disappear
Gates: Tavern: Upstairs: save game; fight vs four thugs, must either imprison Lord *Arrow of Dispelling (6)
Ketlaar Argrim with the Rune of Imprisonment or kill him -> 1974 xp
+ 8k xp; drop includes Arrows of Dispelling
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Plan for phase 10: Finish Shadows of Amn
Get caught stealing to fight Cowled Enforcers and Legionaries
Drop Minsc or Keldorn, get Mazzy to travel with for 15 days
Finish the Druid Stronghold quests
Mazzy's quest part 2
Ensure that Athkatla and Amn is completely done
Instigate Chapter 7 !
Temple of Rillifane
Extra Cloaks of Displacement!
Buy REP if needed
Final sell of loot
Palace and the Tree of Life
Nine Hells / end of Chapter 7
Drops can include Abi-Dalzim's Horrid Wilting, Improved Mantle, Khelben's Warding Whip, Mantle, Mass Invisibility, Mordy's Sword,
Pierce Shield, Project Image, Protection from Energy, Protection from Magic Energy, Protection from the Elements, Ruby Ray of Reversal,
Spell Shield, Spell Trap, Summon Cacofiend, Summon Fiend, Summon Nishruu/Djinni or Symbol Fear!
Bridge: Balthis Estate: Might be able to get caught looting the north container (contains 102
gp). Otherwise, fight Amnish Bodyguards 2800 xp but do not fight
any Militia Soldiers!
Docks: By Harpers: Night time: in BG2 can provoke Foven to fight, 3500 xp
Cromwell's: Steal (#2) from the 3 east chests and the SW table but do not use
Improved Haste before looting
Position one person per container -> 2x "someone noticed…" and
then fight Cowled Enforcer/Legionary/Centurion = 3/3/3 (or 4/8/2 if
lucky) -> 43500 xp
[Can fight Cromwell for 8500 xp] *War Hammer +2
*Chain Mail +3
House by Steal (#3) from the three small tables and the chest to fight Cowled
Cromwell: Enforcer/Legionary/Centurion = 3/3/3 or 3/10/1 -> 43-51k xp
Valygar's house: Bonus fight : talk to Hervo (without Valygar in the party); he will call
the garrison whom will appear a few seconds later for a fight vs
Cowled Enforcer/Legionary/Centurion = 2/4/1 -> 28k xp
Promenade: If you want to buy/sell with Perter (e.g. sell a load of Plate Armor
and Splint) and Arnolinus (e.g. long bow and heavy x-bow) do so
now and then get caught stealing by opening their chests
Armorer's: Steal (#4) from the table and weapon stand (only) to fight Cowled
Enforcer/Legionary/Centurion = 3/3/3 and 2/4/1 (or 4/8/2 if lucky) ->
72k xp
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Mazzy's Quest part 2:
Slums: Park Minsc or Keldorn, go to Trademeet to get Mazzy
Trademeet: Fentan's: Mazzy joins! Travel with Mazzy in your party for 15 days Next Quest in 15 days for
continuously to get Mazzy's 2nd quest Mazzy II
Travel (or rest) to kill a lot of time for Mazzy's 2nd quest
Danno will start the quest by appearing when you are in an outdoor area such as Umar Hills or Trademeet
Travel with Mazzy in your party for 15 days continuously (real-time does not matter). Must have finished all of the Trademeet quests and
finalized the Shade Lord quest (the dungeon where you found Mazzy) with Mazzy in the party
Trademeet: Outside: ENCOUNTER Danno Fairfoot: Quest given (Save Mazzy's Sister, Pala)
Temple: Talk to Overgold Renwellyn -> fight Barl and two Poison Mists, 5k xp Cleric21 Ranger17
+ 7k xp, and 25k xp! Mazzy finds a potion of curing +1hp->151 HARDINESS
3 (GW8)
Fentan's: Mazzy's personal quest done!
Mazzy can re-join in 24 hours and can unlock one "new" chest in her
house
Return to the Temple to loot a Large Shield +1 and Plate Mail armor
Slums: Learn spells with Imoen, Jaheira and Aerie -> Imoen +29k xp
You could do a major selling round now, but can also return to
Athkatla later in Chapter 7, so we waited
It's probably a good idea to sell a load of Full Plate armor and Plate
armor to Therndle in Underdark now (leaving two more loads for
Ribald and Reirra), but we waited
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The doorway to Suldanessellar in the Forest of Tethir (BG2 at 800 x 600 and 3D Acceleration enabled)
© bg2mez 191
Chapter 7
Synopsis: mil. xp's Level
Cleric 20/Ranger 17 with Flail of Ages +3 and Defender of 5.82 Cleric 20 Ranger 17
Easthaven +3; Gauntlets of Weapon Expertise:
TH 2/-5/-3 (3½) AC-9 (AC-8 with Shadow Dragon armor)
Buffed with Draw Upon Holy Might (or Righteous Magic):
TH 2/-9/-7 (3½) AC-11
(Could wield the Crom Faeyr off-hand, but we give it to Minsc)
[Depending on equipment could get to AC-15 with a shield and
ultimately AC-24 fully buffed and with Improved Invisibility!]
Jaheira with Blackblood +3 and Belm +2; Girdle of Hill Giant 5.41 Fighter 18 Druid 14
Strength, Pale Green Ioun Stone and Gauntlets of Weapon Skill:
TH 1/-6/-3 (4½) AC-5 (TH 1/-6/-5 with Cloak of Unerring Strikes)
Minsc with Crom Faeyr +5 and Kundane +2; Armor of the Hart, Ring 4.75 Ranger 23
of Earth Control and Cloak of the Sewers:
TH 0/-13/-5 (4½) AC-5 (with no proficiency points in short sword)
[or 0/-6/-4 (3½) with Frostreaver +3 and Stonefire +3]
Keldorn with Carsomyr +5; Full Plate and Ring of Protection +2; 4.76 Paladin 23
Gauntlets of Dexterity and Dusty Rose Ioun Stone:
TH 0/-7 (2½); AC-5 or -6
Imoen with Gesen Bow +4, Robe of the Good Archmagi and 5.17 Mage 23
Bracers of Archery:
TH 13/3 (2) AC-1
Aerie with Sling of Avoreen +4, Fortress Shield +3 and Bracers of 5.31 Cleric 19 Mage 17
Defense AC3 and Robe of Vecna (optional):
TH 8/0 (1) AC-6
The Palace
H J
C
Temple of
Rillifane
E I
Rakshasa C
B
Girdle
STR20 /
Demin's
House F
D B
Priest's A
House A
Skeleton
Warriors D
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This map has many Golems so use summons and especially
Mordenkainen's Sword (get the Golems to target the Magical Sword
as it is immune to physical damage), the War Hammer +1/+4 vs.
giant humanoids, and the Crom Faeyr of course!
South of Demin's You could use Stealth to sneak solo to the south-west to check for
House (south- good drops (high level spell scrolls) from the three Skeleton
west): Warriors, otherwise re-load!
House of the B) Fight two Stone Golems and one Clay Golem 24k xp, get the *Cloak of Elvenkind
Horn: Stone Horn and the Cloak of Elvenkind (+50% hide in shadows) -> Imoen
Outside: fight an Iron Golem 13k xp
Outside Temple B) Buff first for big fight outside which is easiest done solo Jaheira F19 D14 +1hp
of Rillifane: Fight Rajah and Maharajah 59k xp ->135 TH 0/-7/-4 (4½) GR.
WHIRLWIND 5
Outside Palace: C) Take the back path to the north to the palace (locked) to fight
Balor 26k xp; do now or the Balor will disappear
Priest's House: D) Loot the Elven Priest Stone and a Time Stop scroll! *Time Stop (#3)
Outside of the house is a container in the tree that can have a spell
scroll
House of the Click on the mantle for a puzzle, select 4, 1, 3, 2 -> Talisman of
Talisman: Rillifane and loot a Meteor Swarm scroll (no saving throw!) *Meteor Swarm
House of the E) Outside: big fight vs Rakshasa: use summoned creatures, buff
Moon: with Protection from Magic, True Sight, and mages cast Horrid
Wilting 12k xp. If an Elf dies, loot Elven Chain Mail and LS +2
Inside: loot the Moonblade, the Boots of Elvenkind (+30% hide in
shadows) and a Gate scroll
Outside of F) ENCOUNTER Raamilat: fight him and the demon solo, use
Demin's House: Protection from Fire, 32k xp, plus 8k xp for summoned Efreeti (BG2
only; takes nearly one minute to be summoned)
Demin's House: Recommended to talk to Demin with full party for better dialog
Fight three Rakshasa 25k xp, drop includes Girdle of Stone Giant ***Girdle of Stone Giant
Strength (STR20!) Strength (STR20)
Note: no THAC0 bonus from STR19->20 -> Keldorn TH 0/-9 (2½)
ENCOUNTER Priestess Demin (with entire party present): Quest *Absolute Immunity scroll
given (find the three Artifacts: Talisman, Golden Cup and *Bullets +2 (40)
Moonblade; bring to the Temple of Rillifane)
Priestess Demin informs that the Exiles are performing a dark ritual
against the Tree of Life
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Harpist's House: G) Outside: fight Stone Golems, Iron Golems and Sand Golems 48k
xp; inside loot the Stone Harp
Forest Clearing: H) Exit the map to the north-west; prepare for a big fight, including
Shield of the Archons and Spell Trap
Temple of I) Save game and then enter the Temple (the fight is optional): Imoen L24 +1hp->80
Rillifane: ENCOUNTER Suneer: fight 32k xp, or can avoid fighting: *Katana ENERGY
BLADES
Save game then place the Cup, Moonblade and Talisman (can
place quickly upon entry into the temple and Suneer will fight for the
party! 0 xp)
ENCOUNTER Avatar of Rillifane 65k xp all! -> Palace gates are *Staff of the Woodlands
unsealed! Staff of the Woodlands +4 awarded (can summon a +4
Shambling Mound, 20 charges, but sell for 12833 gp to Ribald)
Outside of the ENCOUNTER Reirra: quickly buy missing spells to scribe with the
Temple of NPC's (for the last time). We bought: Invisibility 10' Radius (x3), Ice
Rillifane: Storm, (not Greater Malison), Protection from Electricity, Feeblemind
(x3) and Reflected Image (x3)
Evil, but these cloaks are cool; there are two methods:
Bonus items! Get 2x Cloak of Displacement by quickly killing the Elven Spirits *Cloak of Displacement
(one near a Lesser Air Element to the south-west of Reirra, and (x2!) -> Keldorn, Minsc
another near a Sand Golem outside the House of the Moon to the
north-west); however, Reputation is drastically reduced by doing this
REP is lowered to 10 then to 6 so must buy REP at a Temple! [REP 6!]
NEW NOTE (2017): cast Protection from Evil 10' Radius and then
Summon Fiend or Cacofiend to do the dirty work for you with no
loss of Reputation!
Bonus xp's! Can get Rest interrupted to fight two Maharajah 30k xp or an Iron
Golem 13k xp
Slums: Temple of BUY REP for 3900 gp in total: firstly buy 6->9 for 400 + 200 + 300
Ilmater: gp; then with Viconia buy 9->16 for 200 + 300 + 400 + 500 + 700
+ 900 + 1200 gp. This will enable REP 20 to be reached early in [REP 16]
Throne of Bhaal
Learn unknown spells with NPC's for the last time in SoA -> +13k xp Keldorn L24 +3hp->162
all Two-Weapon Style***
GW5 (H1)
Promenade: Adventure Mart: [Consider to keep a load of the best valuables until Chapter 8 to sell D123:9
to the Merchant in the North Forest if you really want to maximize
gold; he pays 10% more than Ribald Special Wares]
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Major and Final sell in Amn! Sell practically everything that you don't
want to bring to Throne of Bhaal and the party's equipped/useful
gear (not all of it listed here); we kept (did not sell):
Sensate Amulet
Shield Amulet (kept; probably do not need)
Necklace of Missiles (kept; probably do not need)
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Wand of Fire (kept; probably do not need)
Government: Kill Corgeig, Jeremiah, Corneil, and Brega for 8k xp; kill Priest in Temple
Bridge: Kill Jerry, Samuel, Belle, Samuel 2, Hrothgar (not Thalia) and Ercias for 4500 xp
Kill Priest in Temple
Temple: Kill all in Helm for 27k xp, Lathander including members outside for 26k xp (Talos
cleared already); but Keldorn gets hostile if you kill anyone in the Order of the Heart,
whether in the party or not (else clearing the Order is worth 67k xp)
Kill Sassar, Garuk and Zaelas, 1k xp
Trademeet: Fight folks in Temple for -1 REP and 19k xp -1 REP -> 19
End of rampage!
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Docks: Thieves Guildhall: Consider to attack the Thieves Guild now, if not yet done, for Boots
of Speed and 47k xp!
Underdark: Caverns: Sell a load of Full Plate (2100 gp vs 1800 gp normally) and Plate
armor (210 gp vs 180 normally) if not already done (for 33600 gp)
Suldanessellar: Outside of the Reirra: major final sell: Book of Kaza (2250 gp), ammo (34k gp), Full
temple: Plate, ordinary items, remaining potions, etc.
The Palace: J) Get the Tree of Life Nuts from the tree inside of the Palace
Click on the three parasites 3 times each to fight and dispatch for
38k xp; start with the south one, then backtrack to the north
Full buff before finishing the 3rd parasite. All should have at least
Chaotic Commands, Protection from Magic, Protection from Fire,
and Spell Trap/Shield of the Archons/Rod of Absorption (as
protection against Maze); Spirit Armor is nice to have as well
Just before dispatching the final parasite Keldorn cast True Sight,
protagonist cast Righteous Magic and Armor of Faith, Aerie cast
Chant and Jaheira cast Bless
The Crom Faeyr and Carsomyr are all you need to win the battle.
The Mace of Disruption +2 is also good; Jaheira does excellent
damage with the Blackblood as well
Keldorn: cast True Sight if not done; recast again later or use the
Mood Dog Figurine
Imoen and Aerie: cast Pierce Shield or Spell strike, Warding Whip,
Breach and Horrid Wilting
Jaheira: summon Djinni or Berserker Warrior; cast Doom
Irenicus crumbles!
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You are connected to your stolen soul, but it is no longer among the
living!
Minsc at Level 24: select *Long Sword (already has War Hammer** Minsc L24 +4hp->153
and Two-Weapon Style***); Minsc will get three more proficiency [168] *Long Sword [or
points (one at each of level 27, 30 and 33; we have tried *Scimitar] GW5 (H1)
X-bow and Bastard Sword in previous play through's but preference (later: will use Axe of the
is to go for offense rather than defense! Later in ToB Minsc will use Unyielding +5)
Axe of the Unyielding (main hand) and Crom Faeyr (off-hand) [or
Belm or Kundane in off-hand, or, much later, Angurvadal]
2. Fear: Minsc and Protagonist fight Elder Orbs (they cast Maze)
with full buff and Stealth, 72k xp. Can use Kuo-Toa bolts, Fireball, *Potion of Invulnerability
Horrid Wilting and Chain Lightning (x6)
Re-cast Resist Fear, then get Tear of Bhaal *Potion of Fire Giant
De-trap and unlock the chest for 15 potions Strength (x5)
*Potion of Extra Healing
(x4)
3. Selfishness: run through the left (north-west) door; lose 2 hp! -> 147->145 hp,
Lose 1 DEX (can avoid, see below)! Lose 75k xp's! Tear of Bhaal DEX 19->18
awarded
Protagonist still has AC-9 with the Defender of Easthaven in off-
hand, and a lot of hp's so we are just fine! Loot the container for 3x *Potion of Extra Healing
Potion of Extra Healing and 914 gp (x3)
4. Greed: Talk to Enslaved Genie: give him the sword 20k xp, Tear
of Bhaal given (cannot PP)
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5. Wrath: Wraith Sarevok! (Anger) Don't get mad but he will fight
you anyway and force you to fight him, 20k xp; Tear of Bhaal given
Large Door: Before the final battle and after buffing: select Level 9 spells (HLA's)
for Throne of Bhaal.
Click on the large center door (or eyes) if not yet done:
*+1 WIS -> 22 WIS! +1 CHA! (from Test 5 Anger , click on lower
right-side eye)
2018 Note: it is possible to get a bonus more than once if you have
good timing and are quick: with the corresponding Tear, click on the
corresponding eye and then drop the Tear on the ground before it is
cleared from your inventory
Pick-up the Tear and click again to get the same reward again!
Awesome Voice Irenicus final battle: fight minions 140k xp, use Creeping Doom
Acting (cast on a demon), Insect Plague, Sunray and Holy Smite
Keldorn and Protagonist alone can take the Slayer down! Minsc with
the Crom Faeyr does a lot of damage as well
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Suldanessellar: Temple: Ceremony! Ellesime gives the Amulet of Seldarine! ***Amulet of Seldarine
Fin! The End of SoA!!! -> Protagonist
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Walkthrough for Throne of Bhaal (ToB) Gold /
Day:Hour Notes/Items/Level-ups
Jaheira with Blackblood +3 and Belm +2; Pale Green Ioun Stone 5.61 Fighter 19 Druid 14
TH 0/-7/-4 (4½) AC-5
Keldorn TH 0/-7 (2½); AC-5 or -6 w/ Full Plate and Ring of Prot. +2 4.95 Paladin 24
Aerie TH 8/0 (1) AC-6 with Fortress Shield 5.57 Cleric 20 Mage 17
Jaheira:
Get 10x Greater Whirlwinds and only 2x Hardiness as she has Iron
Skins
Globe of Blades: try it this play through
Greater Elemental Summoning is not needed with this party; all we
need is a Planetar and a Deva!
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Forest of Tethir Buff for a big battle, click on a Head -> ENCOUNTER Illasera, fight ***Boots of Speed (#4)
(area with 33k xp, kill Illasera last (items left on the ground will carry to the next *Sylvan Chain +2
Heads): area; Drow items might disintegrate!)
They begin with 2.5 million xp each and their spells books have
been cleared and reset; no need to scribe spells for xp's with them
as ToB has plenty of experience points
Jaheira romance: Jaheira says "Ah…it seems we are never allowed a moment of rest.
Still, I am glad we have accomplished so much." Talk 2, 1
Buff, leave Pocket Plane through the north center door (bring 1x
Holy Water)
Saradush: ENCOUNTER Il-Khan Soldier, Melissan and Peasants: fight six Il-
Khan Soldiers 72500 xp, Quest given (Dealing with Gromnir Il-Khan)
North wall: Position your 5 companions on the north (not the south) wall to fight
Fire Giants (the xp's accumulate fast: 52-56k xp all in 10 minutes!)
while the Protagonist completes minor quests
Bonus xp's! Fight from the north wall to avoid being blasted by fireballs -> +50k
xp all ! No need to over-do-it as there are plenty of xp's in ToB
(Can Quicksave between kills, if timing is right)
East fountain: Talk to Boy (Tazit) with Jaheira or Aerie: cast Harper's Call or REP+1 -> 17
Resurrection, or use Rod of Resurrection -> REP+1, 1k xp all!
West of Temple: Talk to Dwarf: talk 4, be peaceful 1k xp all! [or fight 8400 xp]
North of Tankard Talk to Il-Khan Soldier: talk 1, 1, tell him to "back off or feel the
Tree Tavern: wrath" and they will leave -> talk 1 to Elven Man ->
Talk to Sister Farielle 4, 1, 1 she gives "Key" which is the Key to the MAIN *Key to the prison
prison 1k xp all! (Can also find the key in the Barracks) QUEST
North of Tankard: Finalize Elven Man, talk 3, REP+1, 3k xp all! REP+1 -> 18
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Arcana Archives: Talk to Lazarus Librarus (4x1): Quest given (Lazarus' Missing
Spellbook)
Arcana Archives: Talk to Lazarus (gives scroll) -> Hectan (warn him, else REP-1 ->
Lazarus, 5k xp all!
Outside Gromnir Imoen unlock both doors (1550 xp each, but only 950 xp in EE)
Barracks:
Tankard Tree With entire party present talk to Il-Khan Soldier about the Waitress *War Hammer +3
Tavern: -> fight 2800 xp *Full Plate +1
Note: this minor quest enables entry to the Prison without needing
any keys, and so is a third method to get into the Prison
Unlock two containers at north, one at west by Volo (trapped) *Potion of Superior
Healing (x2)
Viekang: talk 2x, cast Horror (might need to wait 5 seconds), 2k xp *Oil of Speed
all! [surround and kill 6300 xp, 400 gp, but Merchant becomes hostile]
North house: Save game; de-trap and unlock the north chest, and unlock the south
Bonus xp's! chest; loot to get caught stealing and fight six Militia for 27k xp, REP-1 REP-1 ->17
Countess Talk to Mirnielle Santele, says that Kiser Jhaeri kidnapped her son
Santele's: Ardic. Unlock the small drawer (can get a high level spell scroll)
Best combo seen: Laeral's tear, Spell Trigger and Pierce Shield!
PP Kiser 3x (BG2 only) for Shakti Figurine (sets AC to -5 for 4 *Shakti Figurine
rounds; Haste and attack with 2 attacks/round having 2 pips in Short Lowers AC; can attain AC-
sword), and Potion of Invisibility (x5) 24, TH 1/-11/-10 (4)
We will get a 2nd figurine from his body after the fight downstairs with Crom Faeyr in off-
hand
Talk to Kiser Jhaeri 5x1 (he blames the mage Errard), 1, etc.
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Outside, east: Up on the wall: talk 3 to Errard (0 xp)
Kiser's Home: Downstairs: immediately de-trap one floor trap near the stool/small *Kings tears
crate [latest patch only has one vs three originally); Imoen may need *Potion of Master Thievery
to wear the Ring of Danger Sense]
[Kiser will appear upon de-trapping the 3rd trap] *Potion of Perception
Bonus item! Fight! Keldorn cast True Sight, 47500xp *Shakti Figurine (#2)
Talk to Ardic Santele 7k xp all! Loot containers including Starfall **Starfall Ore (component)
Ore
Pick-up Secret Jail Door Key
Gromnir's ENCOUNTER Orog: big fight, use Improved Haste, Horrid Wilting,
Barracks: 21k xp; loot the Key (Key to sewers) from locked middle chest *Key to sewers
The Prison (Jail): Bring 1x Holy Water; use the Mace of Disruption +2 and Amulet of
Power vs Vampires
Unlock door and loot; unlock hidden door to the north *Bullets +3 (10)
ENCOUNTER Prison Spirit (I), get Skull from barrel
Fight Fledgling Vampires and a Vampire 42500 xp
ENCOUNTER Prison Spirit (II), get Rusted Amulet from the 2nd cell
Place the Skull and Amulet in the first cell (defiled grave), having 1x *Bronze Ioun stone
Holy water in inventory -> ENCOUNTER Prison Spirit (III) 10k xp all! -> Imoen
Tunnel/ Enter the tunnel, 3k xp all! Bhaal spawn Asmay Jahag is here. Aerie Cler21 Mage17
Basement: Carefully clear the basement; cannot de-trap the small floor traps +1hp->75/80 w/ Sensate
but Imoen can detect traps while invisible from Staff of the Magi, or AURA OF FLAMING
via Project Image DEATH
Fight all 64k xp; unlock the two north doors (open later)
Loot container for more Bullets +3 (20) *Potion of Invulnerability
(x2)
*Potion of Storm Giant
Strength
*Oil of Speed
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When have REP 20 consider to return to the Tankard Tree Tavern
TOTAL 95831
Pocket Plane: Rest in the Tavern or use Special Ability "pocket plane" to go to your
Pocket Plane and rest to get to night time, and then do a minor
quest at the Tankard Tree Tavern
Saradush: Tankard Tree At night : talk to Courtesan, pay 20 gp -> Prison: fight four Vampires
Tavern: 34k xp
Prison (Jail): Go to the Prison (if not already there) and return to the
Basement/Tunnel
Castle Basement: Room north of the prison cells: fight two Elite Orcs and an Orog *Fflar's Scabbard
2150 xp; de-trap one chest; open locked chest for the Fflar's (component)
Scabbard
Next room (to the north-east): fight two Elite Orcs and two Orog's 3k Imoen L25 +1hp->81
xp; de-trap one chest COMET
Second small room (to the north-east) with a staircase: fight two *Bolts of Lightning (40)
Elite Orcs and three Orog's 3850 xp; de-trap one chest
Do not go up the staircase to Gromnir's castle quite yet
North-west small room: open hidden door to the Sewers *Acid Arrows (20)
Sewers: Unlock another hidden door and prepare for a big fight
Use Stealth, Protection from Magic, True Sight and HLA's; the
enemy Yaga-Shura Mages in this area cast Horrid Wilting
Fight Shadow Fiends, Devil Shades and an Umber Hulk 42k xp Keldorn L25 +3hp->165
HARDINESS 2 (GW5)
North-east: exit to Saradush; return to buy items if not yet done
Middle area: full buff for a big fight, Minsc and Protagonist use Minsc L25 +3hp->171
Stealth HARDINESS 2 (GW5)
ENCOUNTER Elite Orog and Duegar Sapper: fight them and Yaga-
Shura Mage 26k xp
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Castle Basement: Return to the basement to clear the north-eastern rooms if not yet
done (one trapped chest near the stairs)
Level 2:
ENCOUNTER Melissan and Gromnir Il-Khan
Remember to use HLA's and Slow! Attack left mage first (breach ***Ice Star +4
him). Kill Gromnir, 30k xp all!, 103k xp; drops include 1200 gp, Ice -> Protagonist off-hand
Star +4 (Flail, 2d4+4, +1-4 cold damage = 7-16 damage per hit; 20% [Anomen main hand]
Fire Resistance), Rogue stone, Lavender Ioun stone, Full Plate +2, *Lavender Ioun stone
Morning Star +3, Ronarch's Horn (Blunt damage resistance 50%) -> Minsc AC-6
and Grandmaster's Armor +6 (leather, movement rate equal to
Boots of Speed) -> protagonist in place of Shadow Dragon Armor +6 *Grandmaster's Armor +6
Note: if playing with Anomen: using the Ice Star +4 and Defender of
Easthaven +3 gives TH 6/-3/0 (3) however he actually does the
same amount of damage per hit using the Sling of Seeking +2 with
+4 bullets! Anomen would be at Level 30 or 31 at this stage
Jaheira at Druid Level 15 is awarded with many spell slots, Jaheira F20 Druid15
including 5 additional level 7's, giving a total of 6 Level 7 slots, 6 +2hp->125/137
Level 6 slots, and 6 Level 5's! Her main-hand THAC0 is now better TH -1/-8/-5 (4½) with
than the Protagonist's! STR19, Pale Green Ioun
Stone and Belm +2;
HARDINESS, GR.
ELEMENTAL SUMMON
(GW5)
Sewers: North-east sewers: Shadow Fiends and Devil Shades respawn, fight
Bonus xp's! for a bonus 38k xp
Pocket Plane: Store most of the loot (to sell later) and then leave through the
doorway to the forest outside of Saradush
North Forest: Outside: Clear map; remember to use HLA's such as Hardiness, and spell
such as Slow and Chaos, and wear Roranach's Horn for 50%
crushing resistance, and Girdle of Bluntness *Star Sapphires (x2-4)
Fight for 90k xp and loot up to four Star Sapphires (five are needed *Potion of Invulnerability
to upgrade the Dagger of the Star later) (x3)
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Aerie at Mage Level 18: level 9 spell slot! Set level 9 spell to Aerie Mage18 Cleric21
Dragon's Breath (or Planetar). Aerie has 6 million xp at this time +1hp->76/81 w/ Sensate
Level 9 spell slot!
ENERGY BLADES
You can eventually attain over 2 million gold by picking up all loot
and selling to Merchant Karthis after Watcher's Keep, and then
selling once more in Chapter 9; we attained 2.4 million gold in a
previous play through
Gold found and selling nearly all the loot from Watcher's Keep is
worth at least 1.2 million gp!
This play through we will save time and pick-up only very little loot
after completing Watcher's Keep
Wait until after Watcher's Keep and then do a mega sell to Karthis:
He buys e.g. Full Plate 3600 gp, Plate 360 gp. Tankard Tree Tavern
merchant gives 1800 gp for Full Plate, therefore eventually sell 2nd
loads of armor and weapons at the Tavern
This quest isn't that good; it yields 760k xp total, 1500 gp in pure
gold, and 156k gp if you sell all the loot!
This quest is worth doing; it yields 900k xp total, 13k in pure gold,
and 262k gp if you sell all the loot!
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Aerie buffing tips if fighting melee:
Aerie at Cleric 21 / Mage 18 (Cleric level 22 gives THAC0 2 points lower) THAC0 AC / hit points / STR
Equipped with: Staff of the Magi +5, Cloak of Protection +2,
Dusty Ioun Stone, Gauntlets of Weapon Skill, Ring of Gaxx,
Robe of Vecna, Sensate Amulet and Circlet of Netheril 7/2 (1) -5 / 81 / 10
Optional:
Black Blade of Disaster (18 rounds) acts as a +6 weapon and does
2-24 damage/hit; but Staff of the Magi +5 can dispel magic,
provides invisibility and lowers AC by 2
Potions:
Potion of Mind Focusing (12 hours): helps AC by 1
Potion of Fortitude (15 turns): adds ~10 hp
That should do it, Aerie!
Blade Barrier (1 turn) level 6 spell; must save v. spells or take 8d8
damage; harms party members who don't save. Can cast Sanctuary,
Blade barrier; become hasted and then walk around - do not attack
with a weapon!
Shakti Figurine (only lasts for 4 rounds; sets base AC to -5; Haste;
attack with 2 attacks/round with 2 pips in Short sword)
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Watcher's Keep Walkthrough
Watcher's Keep outside: Talk to Odren of the Knights of the Vigil: gives the main Quest -> top D126:5
of tower 867k gp
Talk to Pol: gives holy symbol (Wardstone), Vigil Stone and a Ritual
Scroll (keep these!)
Top of the tower: Sister Garlena (merchant): consider to buy Firetooth +4 for 6492 gp *Firetooth +4
as Keldorn's or Minsc's alternate weapon. It gives +6 THAC0 and -> e.g. TH -9 (2½) for
does 1d8+4, +2 fire damage, without ammo! Keldorn [or Minsc]
The Firetooth x-bow can also fire Kuo-Toa bolts!
Notes:
Possible bug : do not summon Planetar on Levels 1-4 otherwise it
seems as though you can't on Level 5 which is when you really
need one. Aerie did summon Deva's throughout the Keep and we
were able to Summon a Planetar on Level 5
Gold : gold found and selling nearly all the loot (except the good
items that the party will keep as noted) from Watcher's Keep is
worth approximately 1.27 million gp!
Level 1: South-west room small room: de-trap and unlock cabinet and chest, *Paladins Bracers
loot 613 gp
Large west room 1: fight five Mephits 2100xp; no traps in this room, ***Golem Manual
loot 2k gp from chest. Tattered Parchments have clues about the
ritual that will unlock the second level of the Keep
North-west room (with statue): de-trap/unlock chest and bookshelf; *Case of Plenty
get the Bell *Crimson Dart +3
*Bullets +3 (10)
Main hall (central room): use Mace of Disruption +2, Minsc wear
Amulet of Power; fight Vampiric Mists, Poison Mist and Wandering
Horror 26500 xp
East rooms: East side, mid door: trap on floor, de-trap/unlock cabinet and wall *Ammo belt
Loot the small desk as well; get the Slippers and Tinderbox *Quiver of Plenty
Large east room: watch for floor trap by first bookcase! Fight Devil
Shades 18k xp; buff and then carefully draw-out the nine Shadow
Fiends 18k xp; de-trap the one floor trap; get Wardstone (required
for entry to Level 2)
All traps are now cleared on this level
Small east room 4: get the Key (unlocks the north-west room) *Kings tears
North-east room: Click on the sarcophagus; give the Slippers to the Lich 20k xp all!
Click on the sarcophagus again; another clue to the ritual is given 8k
xp all!
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North-west room: Fireplace room: fight Mustard Jelly x6, 12k xp; use the Tinderbox to *Arrows +3 (20)
light fire 4k xp all! Loot the Candle *Bullets +2 (40)
Central room: Main hall by the large statue: full buff, summon some creatures to
help, and then place the Candle and Bell in the Altar but do not
complete the ceremony yet!
Fight vs four statues: use HLA's, Creeping Doom, 80k xp. Drops ***Foebane +3
include the Foebane +3 (excellent Bastard sword, upgradeable)
Foebane +5: +1 to all saves, Larloch's Minor Drain (no save) which ***Foebane +5
regenerates the user; damage 2D4 + 5, +6 damage vs. undead,
shapeshifters, and all extra-planar beings (demons, planetars, etc.)
Immediate fight vs the other six statues: use HLA's, Slow, Creeping *Unsuno's Blade +4
Doom, Horrid Wilting; drops include Unsuno's Blade +4 (1d8+4, *Dagger +3
+10% chance of 2d10 electrical damage; Scimitar) *Bastard Sword +3
Unfortunately this weapon does not fit the party this play through *Long Bow +3
*Arrows +3 (10)
Can fight both Guardian Golems in the north-east room (drop the
green Wardstone to make them come alive) 26k xp
Watcher's Keep Level 2: Note: directions for Level 2, 3 and 4: North is at 10:30, East is 1:30,
South is 4:30, West is 7:30
N
Note: during Level 2 Imoen gained powers (Cure wounds and
Larloch's Drain) 2k xp
East room: Two floor traps, one near entrance at first bookcase, one just before *Bullets +3 (20)
the carpet *Sunstone bullets +1 (20)
Fight Iron, Clay and Stone Golems 66k xp *Bolts of Lightning (80)
North room: Two floor traps (one at end of the table, one at the lower/west door) *Arrows +3 (40)
and three trapped containers ***Bullets +4 (20)
Fight Fire Giants 32k xp *Kings tears (x2)
ENCOUNTER Imp *Potion of Cloud Giant
Loot a lot of ammo! Arrows of Acid +1 (40), of Fire, of Ice Strength (STR 23)
Open the north-east door, buff vs Electricity, click on the Anomen L32 +2hp->155
wheel/handle once 20k xp all! Click once more to fight Air War Hammer***
Elementals 40k xp and get the Air Scepter [if in the party]
Click a third time to turn the fan to the HIGH setting; go south and
open the door
East room: From the East room (already cleared) proceed south to open the *Bullets +3 (20)
next door: fight 2x Poison Mists, etc. in the Slime room 32k xp, and ***Poison Head
get the Slime Scepter. Loot the Poison Head from the pool
Use Special Ability to go to your Pocket Plane to upgrade FoA!
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Pocket Plane: Cespenar: Make the Flail of Ages +4 for 5k gp! (damage: 1d6+5, +1 fire, +1 ***Flail of Ages +4
cold, +1 acid, +1 poison = 10-15 damage per hit) -> TH 1/-7/-5 (3½) with Ice
Can get THAC0 1/-11/-9 (3½) by buffing to Strength 25 Star +4 in off-hand
(THAC0 would be at 1/-12/-9 if using the Crom Faeyr +5, therefore (at Ranger Level 18)
Minsc uses Crom)
Level 2 (cont'd) Four floor traps including one at the first bookcase and carpet Keldorn L26 +3hp->168
South room: Fight Mutated Spiders 54k xp; get the Key from the bookshelf GW6 (H2)
Open both doors in this room; since the fan is on the HIGH setting Minsc L26 +3hp->159/
the Slime room's gas is blown into the Ice room 20k xp all! 174; GW6 (H2)
Ice room: Fight Ice room monsters 49k xp and get Ice Scepter *Acid arrows (80)
Fire room: Open the north-west door, lure four Fire Elementals into Ice room Imoen L26 +1hp->82
and freeze them, 4x 22k xp, which weakens the Fire Giant
Fire room: use HLA's to fight Fire Giant 8k xp
Helm of the Rock (grants fighters +25% resistance to fire, cold, acid, *Helm of the Rock
poison and electricity) is dropped (upgrade is not worth it)
Central room: click on cage to insert 4 sceptres 20k xp all! Jaheira Druid16 F20
To fight the Chromatic Demon: +1hp->126 H2 (GW5)
Green form: use lightning (Chain Lightning, Bolts of Lightning, Crom
Faeyr); Air form: use acid and poison (Flail of Ages +4, acid arrows);
Ice form: use fire to damage him (Dragon's Breath, Implosion, ***Circlet of Netheril
Fireball, fire arrows, sunstone bullets); 55k xp!
Pick-up the Portal Key
Pocket Plane: Cespenar: Make the Circlet of Netheril for 5k gp and Bronze Ioun Stone ->
Aerie (or Imoen) for +10 hp, +1 level 7 and level 8 spell slot! Imoen
wear Dusty Rose Ioun Stone and Keldorn equip Vhailor's Helm
Watcher's Keep Level 3: AR3003 (press SHIFT-X or SHIFT-L to get area and coordinates):
ENCOUNTER Yakman with CHA 16+: follow him south (to AR3011)
N
AR3011: Aerie with CHA 16 or higher cast Heal on him, 5k xp all! *Diamond
De-trap the tent, loot the Scepter of Radiance and a journal
Level 3 maze
Read the Madman's Journal to learn about how to get through the Area
maze by the most direct method: 3011
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1. After healing Yakman, exit to the north -> back to the compass
room/start area (AR3003); do not buff because protections will be
dispelled, but buffs from potions are fine, and then ->
2. Exit east to the pillar of stone area (AR3008): no casting magic Aerie Cleric22 Mage18
but can use items; fight Cornugons and a Baalor 56k xp +1hp->77/92 w/ Sensate
Lawful Good alignment characters can click on the pillar to get the Amulet & Circlet of
Purifier +4 (Bastard Sword, 20% MR, for Paladins only) Netheril, TH 6/-4 (1)
SUMMON PLANETAR
Bonus xp's! Can get "rest interrupted" here to fight Cornugons (2x 10k xp), Bone Cleric23 Ranger 19
Fiends (fight carefully! 4x 12k xp), Maurezhi (4x 6k xp) and +1hp->155 H4 (GW11)
Glabrezu (4x 20k xp) for a lot of xp (we did for 350-450k xp!)
Jaheira Fighter21 D16
+1hp->127 Quarter-
staff** TH -1/-8/-5 (4½)
GW6 (H2)
At some point Imoen will gain abilities! She says "I've been having
some nightmares…And I've started to develop powers." 2k xp, +10
hp -> 92 hp (Mage Level 22), Minor Heal, Larloch's Drain
Full buff for a 2nd big fight and then exit south (or north but is not
recommended) ->
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OPTIONAL (not recommended): exit north to a wild magic zone with
Quasits (AR3009): watch-out for falling Cows! They might also
change the sex of a character or cause you to lose all gold!
Therefore, visiting this area for only 48k xp is not worth it
Exit south, then buff including Resist Fear, and go south again back
to AR3006 and then ->
6. Exiting south from AR3006 with full buff -> Ka'rashur and seven Keldorn L27 +3hp->171
foes (AR3013): big fight with many summons, can use Horrid Two-Weapon Style*** H3
Wilting, 210-250k xp, drops Scepter gem #2 (GW6)
De-trap the container 450 gp, loot Star sapphire and Laeral's tear; *Star sapphire (#2)
buff and then -> *Arrows +3 (10)
Bonus xp's! 7. Exit south to the Glabrezu area (AR3010): allow them to summon
five times each to fight for 115k xp in total
Bonus xp's! Can get "rest interrupted" here to fight Alu-Fiends (5x 9k xp and they Minsc L27 +4hp->178 X-
drop a Scimitar +3), Erinyes (5x 7k xp) or Maurezhi (5x 6k xp) for a bow** or Scimitar** H3
lot of xp if desired (we fought for 180k xp!) (GW6)
8. Exit west to the Teiflings area (AR3005): magic chaos; watch for *Potion of Superior
backstabs! Fight for 77k xp, 394 gp, drops include 4x Battle axe +2, Healing (x8)
Cleric's Staff +3 *Potion of Fire Giant
Strength (x2)
Bonus xp's! Can get "rest interrupted" here to fight Marilith's (3x 23k xp) but must
wait a few rounds for their Protection from Magic to wear off, or
Bone Fiends (fight carefully! 3x 12k xp)
9. Exit north to the tree/Cambion area (AR3007): immediate buff Jaheira Druid17 F21
with Resist Fear and then fight Cambion (can Level Drain) and 4x +1hp->128 GW7 (H2)
Demon Knights, use HLA's, 64k xp; full buff and turn AI off ->
10. Exit north to the Demon Wraith area (AR3014): big fight!
Immediate trap (four traps in this area)! Imoen remain invisible using
the Staff of the Magi and detect traps: de-trap the immediate one
and the one in the middle of the room to create a pathway to the
Demon Wraith. De-buff his Spell Turning with Secret Word, Pierce
Magic or Pierce Shield and then remove more buffs with Warding
Whip or Breach; Magic Missiles work, 25k xp
Do not kill the spirits (Slave Wraiths) -> 5x 5k xp *Rogue stone
Read the Journal, speaks of betrayal! *White Dragon Scales
Jaheira: use the Spectral Brand +4 (damage: 1d8+4, +1d4 cold = 6- ***Spectral Brand +4
16 damage per hit), and then eventually upgrade it to a +5 version -> Jaheira TH -1/-9/-5
(1d8+5, +1d6 cold and Negative Plane Protection = 7-19 damage (4½) or -1/-9/-6 (3½)
per hit)
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Imoen cast Remove Curse or summon a Deva to cast the spell or
use a scroll
c) Buff, talk 1, 20k xp all!; get High Priestess or Emperor, lose this
time, talk 2 ("Forget it!...") to fight all
Attack mage first (has Robe of the Good Archmagi), use Creeping ***Robe of the Good
Doom, 105k xp Archmagi
Pick-up the Deck of Many Things and Scepter gem #3 ***Deck of Many Things
Drops also include 2x Chain mail +3, Long Sword +3, Cleric's Staff *Bullets +3 (10)
+3, and Full Plate +1 *Arrows +3 (10)
-> The Sceptre forms 25k xp all! Aerie Cleric23 Mage19
+2hp->79/94 w/ Circlet of
Netheril, TH 6/-4 (1)
ENERGY BLADES,
IMPROVED ALACRITY
ENCOUNTER Captain: fight 7500 xp, get Purple Oil and the Diary of ***Angurvadal +4
Carston's Apprentice for a clue ***Montolio's Clasp
South door: Dragon Saladrex: melee only (keep mages far away ***Staff of the Ram +4
unless they have cast Spell Trap) with summoned creatures is fine; *Rogue stone
use HLA's, 64k xp, Rogue stone, 1500 gp
West door: Demi Lich: best method is to use Minsc only with full buff ***Dagger of the Star +4
and Berserker Rage before entering the room, use Mace of
Disruption +2 wearing the best equipment; then send in Aerie and
Imoen with Melf's Minute Meteors; use HLA's; 55k xp, 20k gp!
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C. North, upstairs: Illithid Encampment
Room 1: fight four Mind Flayers and Umber Hulks 40k xp
West: fight three Umber Hulks 12k xp; get Illithid Rod (key component)
From the first room open the door to the west (no traps)
Central room: fight four Umber Hulks and an Ulitharid 35k xp *Arrows +3 (40)
Trapped table in north-west small room;
North-east small room: talk to Apprentice for 1k xp all!
South hallway: trap on floor; fight two Mind Flayers, Umber Hulks *Bullets +4 (10)
and an Ulitharid 45k xp; loot trapped container, get 2nd half of key
from an Ulitharid which forms the Illithid Rod
West hallway: trap on floor, use Illithid Rod (key), loot the Red Oil
and fight two Vampiric Illithids 28k xp (or run!)
Save game!
Light the torches with the oil. From the north-east: blue, purple, red; Keldorn L28 +3hp->174
and then from the north-west: red, red, purple 10k xp all! GW7 (H3)
ENCOUNTER Rock and Garock: fight them and Salamanders 37k ***Axe of the Unyielding
xp; drop includes Axe of the Unyielding (for Minsc later); one +3
trapped container with the Crystal Mallet, 1000 gp *Clay Golem page
*Bullets +3 (20)
*Arrows +3 (20)
Return to the machine with Carston; hit the glass with the Crystal Minsc L28 +3hp->181
Mallet 6x -> 7500 xp all! Let Carston live, 10k xp GW7 (H3)
Read Carston's journal for the code to activate the portal
Note: DEX bonuses and 'STR THAC0 bonuses are given at 15->16-
>17->18 and 20->21 and 22->23
CON bonuses are given to fighter-types only, at 16->17->18->19
and 20->21
Bonus xp's! [Do not do: after receiving all the bonuses, optionally input any
sequence into the machine for a 10% chance that the character
receives 100k xp!]
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Pocket Plane: Cespenar: Make the Storm Star +5 with the Starfall Ore and 5k gp (1d6+6, ***Storm Star +5
+1d6 electrical = 8-18 damage/hit plus 5% chance of Chain
Lightning and +20% resistance to electrical damage) -> Protagonist
off-hand
[Use 5 Star Sapphires to make the Dagger of the Star +5, 5k gp]
Imoen will push the buttons, all others stand where the enemies
appear:
Red: 4x fights 90k xp, 4k xp all! Jaheira Druid18 F21
Fourth fight: 4x Greater Wolfwere +1hp->138 VENGEANCE
(has GW7, H2)
Blue: 4x fights vs Mages 51k xp, 4k xp all!
Place the 4th globe of each color in the matching coloured container
10k xp all! Mind Key awarded
Central area: insert Mind Key at 2 o'clock 20k xp all! Jaheira Fighter22 D18
Click once more to fight six Rilmani, kill the mage at the north first, +1hp->139 GW8 (H2)
67k xp; drop includes Club of Detonation +3 -> Jaheira
***Club of Detonation +3
Pocket Plane: Cespenar: Make the Club of Detonation +5 with Ring of Fire Resistance and 5k ***Club of Detonation +5
gp (1d6+5, +5 fire damage, +30% chance of 15 fire damage, +5%
chance of Fireball = 11-31 damage at least)
-> Jaheira TH -1/-10/-6 (3½)
Middle door: fight a Green Dragon: melee only + breach, 1500 gp, *Hindo's Doom +3
62k xp, 21k xp all!
East door: ENCOUNTER Imp: answer 4, i.e. seven children 10k xp Anomen L36 +2hp->163
all! Coin contest: choose 2; he will choose 1; choose 3; and then Mace**** (-1 speed)
choose 1 -> 10 k xp all! and 21k xp all! Trapped/locked chest [if in the party]
*Bullet +4 (10)
Ghost: finalize 10k xp all! Heart Key awarded (insert this key at the Imoen L28 +1hp->94
10:00 position later)
Keldorn L29 +3hp->177
GW 8 (H3)
East: Altar
Fight 2x Fire Giants 32k xp. Place the Skull, Protagonist is healed! *Kings tears (x2)
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N Direct the Spirit Warrior:
N, N (press 1, 1, 3, 4): attack ghost; open chest -> Helm 4k xp all!
N (press 1, 3, 3): attack the War Dog; search room -> Iron key,
Potion of Healing 4k xp all!
W (press 2, 4): examine the chest, use Iron key -> potion of healing
3k xp all!
Central area: insert the Spirit Key at 6 o'clock 20k xp all! Jaheira Druid19 F22
Click again to fight the Lich Azamantes (can use Ruby Ray, Pierce +1hp->140 GW9 (H2)
Shield, Khelben's and Horrid Wilting) and three Flaming Skulls (use
Protection from Fire), 25k xp + 33k xp
Drop includes the Erinne Sling +4 (upgradable) and Serpent shaft ***Erinne Sling +4
(keep) ***Serpent shaft
Pocket Plane: Cespenar: Upgrade Erinne Sling for 5k gp -> Erinne Sling +5 (THAC0 +5, ***Erinne Sling +5
damage +5!) -> Aerie/[Anomen] TH 6/-5 (1)
Watcher's Keep Level 5 (cont'd): Prepare for a HUGE FIGHT! Aerie Cleric24 Mage19
Rest and memorize spells including Death Ward, Spell Trap/Shield +1hp->80/95 w/ Circlet of
of the Archons, Creeping Doom, Khelben's Warding Whip, Project Netheril, Single Weapon
Image and Time Stop Style* COMET (last HLA)
Central area: after full buff, insert the Heart Key at 10 o'clock 20k xp
all!
HUGE FIGHT:
1a) Hive Mother (she casts Imprison and Improved Mantle):
Protagonist attack with the Shield of Balduran equipped and Globe
of Blades [cast Creeping Doom first but we are not using it this play
through!] 50k xp
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2a) Y'tossi (she casts Protection from Magical Weapons): Imoen ***Gauntlets of Extra-
cast Time Stop: Warding Whip, Breach and Horrid Wilting ordinary Weapon
Expertise
2b) Jaheira cast Creeping Doom at Nalmissra then attack Y'tossi +½ attack/round, THAC0
together with Keldorn, 23k xp +1, damage +2
-> TH -1/-9/-8 (4!) with
FoA +4, Storm Star +5 at
Ranger level 20
3a) Nalmissra (she casts Protection from Magical Weapons, and -> Minsc TH -1/-14/-8
causes Level Drain): Minsc only attack with Mace of Disruption +2 (4½) with Crom Faeyr +5
using HLA's; 25k xp, Wish scroll dropped and Belm +2 and 1 pip in
Scimitar* at Ranger level
3b) Aerie cast Warding Whip, Breach and Dragon's Breath or Horrid (or TH -1/-14/-6 (4½) with
Wilting, or even Holy Smite!] no pips in Scimitar!)
3c) Imoen cast Horrid Wilting or Dragon's Breath or other damage *Wish scroll
spells if fighters are still fighting their first targets; otherwise cast
Breach at the other opponents
3d) Jaheira cast another Creeping Doom at Ameralis after the first
enemy falls, or re-buff with Bless, equip the Shield of Harmony and
then fight melee (use HLA's)
Save game; turn the wheel at 12 o'clock -> Portal opens 20k xp all!
Watcher's Keep Lower Crypt: ENCOUNTER Imprisoned One: talk (4x1, 2),place the Ritual Scroll Cleric25 Ranger 20 +1hp
in a quickslot and read 80k xp all! Talk again (1), accept his ->168 GW11 (H4) HOLY
proposal and then exit outside, take the stairs to the top of the tower SYMBOL!
Return down the stairs and re-enter the keep from the side door;
save game
Buff especially with Death Ward, Spell Trap, Improved Haste;
summon Planetar, use HLA's frequently
Consider to (finally) use potions for this battle including Storm Giant
Strength, or Fire Giant, to get THAC0 down; Minsc drink a Potion of
Mind Focusing to lower AC; Potions of Heroism and Invulnerability
didn't seem to help
Bonus xp's! 2) Optional: carefully fight several or many waves of summoned Keldorn L30 +3hp->180
Glabrezu's, can use Horrid Wilting, 12k xp each. We fought many of War Hammer** GW9
them for 1.2 million xp (200k xp all!) (H3)
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Level-up! ---> Ranger21 Cleric25 +1hp
->169 Quarterstaff**
TH -2/-10/-9 (4)
GW12 (H4) MAX'ED in
terms of levels
Jaheira Fighter23
Druid20 +2hp->133 GW9
H3
3) Demogorgon (casts Globe of Invulnerability and Implosion!): can Aerie Mage20 Cleric24
defeat easily using Carsomyr +5, Flail of Ages +3 and HLA's! +1hp->96 w/ Circlet of
Consider to cast Ruby Ray or Piece Shield, then Khelben's Warding Netheril, TH 6/-5 (1) Mage
Whip, and then Breach level 9 spell slot #2
Bonus xp's! Exit and cast scroll (from Ghost) quickly for a bonus 80k xp all! Jaheira Druid21 F23
+1hp->143 GW10 (H3)
Mega SELL at Merchant for a lot of gold! Sell only 2nd loads of
equipment, potions and Elminster's Ecologies at Saradush tavern
Sold gems (40k gp), scrolls (38k), armor (154k), rings (22k), potions
(106k), miscellaneous magical items (28k), ammo (33k) and 1.5+
weapons (277k). Sell also Bracers of Blinding Strike (4200) million gp
Forest of Mir: ENCOUNTER Gorion, 5k xp all! Mages fall back and go invisible!
Fight (he casts Protection from Magical Weapons), use HLA's and
Protection from Negative Plane vs Devil Shades and Vampiric
Wraith, 44k + 30500 xp
Jaheira romance: Jaheira speaks: "I really did not need that…" talk 1, 1, 1
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ENCOUNTER Nyalee: Quest given (get Yaga Shura's heart and her
heart) (Can PP Nyalee for Cleric's Staff +3, Ring of Animal
Friendship and Laeral's tear, or wait until her next encounter)
Marching Fight Fire Giants for 16k xp each; the two in the north-west can re- *King's Tears
Mountains: spawn several times for bonus King's Tears and Emeralds! *Emeralds
Note: Kuo-Toa bolts work great against Fire Giants!
North-east: full buff, use summons, and then fight Merlinious, Chin *Potion of Storm Giant
Chilla, Toop and Tibbit 45k xp Strength
Temple: Use summons to help with all the fighting in this dungeon: Fire
Elemental, Planetar, Deva and Skeleton all with Protection from Fire
and Improved Haste; have 3-4 summons at all times
Use potions of strength
Buff vs fire and then enter, can cast Mass Invisibility and have ***Girdle of Fire Giant
Imoen sneak past the Fire Giants (using Staff of the Magi) to the Strength STR22 ->
north-west room to sneak the Girdle of Fire Giant Strength! Jaheira TH -1/-11/-6 (4½)
Traps on stairs: lower right side at top of stairs, and upper left side at
top of stairs
North-west room: 3 floor traps, but not on the lava
Southern most rooms: floor trap right at each entrance
Fight Fire Giants and Elite Fire Giants in the entrance area 116k xp,
280 gp; carefully de-trap the floor at each entrance to the small side
rooms
North-west: Fight Fire Salamanders (use Halberd Wave +4) and Trolls 19k xp;
loot wardstone
North-east: Fight Fire Giants, Elite Fire Giants, Adamantite Golem and Magic *Sunstone bullets +1 (20)
Golems 141k xp, 260 gp; loot the second wardstone
South: Use the Hammer and the Skull Wardstones in the south rooms 2x Jaheira Fighter24
5k xp all! Druid23 +1hp->144
*Sword & Shield GW11
Clear the next two side rooms to obtain two more Wardstones (H3) MAX'ED
Click on the Machine in the north with all four wardstones: 20k xp
all!
2nd area : one trap on hallway just after the stairs; fight two Fire Keldorn L32 +3hp->186
Giants and then save game. Enter the large room from the south- GW10 (H4)
east, send in Imoen first to carefully detect six-seven floor traps
which can be tricky to de-trap:
Floor trap at the south door, south of the central container, one part- *Star sapphire
way to the north, two at the central brazier, and 1-2 at the north *King's Tears
doors *Rogue Stone
Fight Fire Giants, Elite Fire Giants and Berenn 40500 xp, drop *Laeral's Tear
includes Balor's Claw to make the Axe of the Unyielding +5! ***Balor's Claw
Wear Ring of Fire Resistance and the get Yaga-Shura's Heart in Minsc L32 +3hp-> 194
central brazier 20k xp all! (214) hp, GW10 (H4)
3rd area : enter through eastern door, free the Slave Woman 15k xp ***Amulet of the Master
all! [Can kill, 6k xp] Harper
Two trapped containers: loot 3047 gp, Pierce Shield scroll, Beating -> Imoen AC-4
Heart *Stone Golem page
De-trap four floor traps by Imix; fight 50k xp ***Ravager +4
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The Ravager +4 is upgradeable to +6 with the Serpent Shaft from
Watcher's Keep level five
Note: there are 413k xp in quest points for each character remaining in the game from this point
There is also an area which allows for nearly unlimited fighting (Sendai's Lair north tunnels)
Forest of Mir: Give the two hearts to Nyalee, 20k xp all! Fight: can cast 2x Horrid
on Shambling Mounds, 51500 xp
Pocket Plane: Make the Axe of the Unyielding +5 with Balor's Claw and 5k gp ***Axe of the Unyielding
Does 1d8+5 damage, +10% chance of instant death (save vs. +5
death at -4 penalty negates); gives CON+1, AC-1 and regenerates ->Minsc TH -2/-11/-9 (3½)
3 hp/round AC-7, 204 hp
Jaheira romance: Jaheira: "I …I wanted to say…Can you listen to me a moment?" Talk
1, 1.
North Forest: Leave for Siege Camp; can visit Merchant if needed
Siege Camp: Bonus xp's! Can do a lot of fighting at the north end of the bridge and north edge Imoen L31 +1hp->97
of the map for 38200 xp each character (229k xp total)! MAX'ED
Can always retreat to and buff in Pocket Plane when needed
Fight Yaga-Shura 30k xp, 40k xp all! Shurappak's Plate +3 AC-2, ***Shurappak's Plate
DEX+1, and 20% resistance to piercing damage -> Minsc -> Minsc AC-8
Runehammer +4 (grants Negative Plane Protection), 4d4+8 vs ***Runehammer +4
Undead -> protagonist's alternate weapon
Shield of the Order grants +5 AC bonus and saves bonus of +1 ***Shield of the Order
Give the Armor of the Hart +3 to Keldorn (or Jaheira)
Siege Camp: ENCOUNTER Melissan: Quest given (Balthazar in Amkethran) 15k World map: Oasis
xp all! Loot two containers (40x Sunstone bullets +1)
The Oasis: ENCOUNTER Jamis Tombelthen: immediate big fight: use Planetar *The Answerer +4
or Keldorn to dispel two invisible mages, 160k xp *Full Plate +2
Loot 2422 gp and scrolls (we got Summon Fiend and Summon *King's Tears
Hakeashar)
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Chapter 9
Amkethran: Outside: South area, daytime only: talk to Captain Erelon 1, 2, 1 -> fight 40k *Darkfire Bow +4
xp, drop includes upgradeable bow
Temple: Buys e.g. Laeral's Tear for 3300 gp, Full Plate 3300 gp, and ammo,
but can get better prices in Smuggler's Cave
Pocket Plane: Make Montolio's Cloak with clasp and 5k gp: Rangers only, +1AC
and saves, +2 THAC0 bonus for off-hand! -> to Minsc or Protagonist
TH -2/-10/-10 (4) AC-7 or -10 [or if wielding Crom Faeyr TH -2/-15/-
12 (4) AC-10]
Upgrade Oaken Ring with Nymph Tear and 5k gp to make *Heartwood Ring
Heartwood Ring for Druids (extra Level 6 and 7 spell)
North-west: ENCOUNTER with Monk and Balthazar: Quest given (Meeting with World map: Abazigal's
Balthazar) and world map is updated with Abazigal's Lair and Lair, Sendai's Enclave
Sendai's Enclave!
Smuggler's Enter the cave LATER if wanting to maximize gold for a final mega
Cave: sell [or now]: ENCOUNTER Monk and Carras: be peaceful towards
Monks; then talk to Carras to finalize and get access to his wares
Carras is wearing Gargoyle Boots (casts 2 Stoneskins, 2x/day) - can *Gargoyle Boots x2
get 2 pairs: BUY for 5500 gp, sell your loot, then quickly fight him. ***Enkidu's Plate +3
He drops a second pair of Gargoyle Boots, Enkidu's Plate+3 and -> Keldorn
K'logarath+4 (throwing hammer) *K'logarath +4
However, this means you can sell only once (now - he leaves when
you exit the cave) so this doesn't maximize gold; therefore enter the
Smuggler's cave later…
Smithy: Can buy scrolls from Lazarus (do not loot containers)
Sendai's Cabin: Loot the Rune of Clangeddin in a locked chest ***Rune of Clangeddin
Enclave: *Bullets/Arrows +3 (20)
*Potion of Superior
Healing (5)
Sendai's Talk to Woodcutter -> south-west: big fight vs Hive Mother, etc., 96k
Enclave: xp; save immediately after
Trap on ground by tunnel entrance (mid-north)
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Talk to Woodcutter -> north-east: fight near graves vs two Gauth
and five Drow 42500 xp
Talk to Woodcutter, fight Drow 36k xp, 10k xp all! Keldorn L33 +3hp->189
War Hammer** GW11
North: fight near tunnel entrance 19500 xp (H4)
Tunnel: Use summoned creatures to draw the many foes or cast Mass Minsc L33 +3hp->202
Invisibility at the entrance and then immediately proceed to the north Long Sword** (?)
to fight from a better vantage point on the platform by the doors; GW11 (H4)
use Horrid Wilting, Slow, Chaos and Web/Entangle if having trouble
Fight more Umber Hulks by bridge; clear are for 210k xp
Bonus xp's! Can get "rest interrupted" to fight eight Drow and two Elder Umber
Hulks for 74,500 xp!
Drow Barracks: Full buff, enter: big fight vs Drow and Thelynn'ss 65k xp *Amulet of Cheetah
Get Drow Guard's Key; upon exit watch cut scene with Master Speed -> Keldorn
Bennon and Sendai, 5k xp all!
South Tunnels: Enter South Tunnels (center door), use Mass Invisibility to avoid
fights or fight Spiders and Lashar'ra for 186k xp! De-trap at least six
traps on the spider webs (there are 8 north of the walkway, two
south of the walkway; the east traps are tough to detect)
Next area: can use Mass Invisibility to avoid some fights; otherwise
fight around the intersection of the platform 80k xp
North, around the Lich's Lair: three fights against many Drow (can
use Horrid Wilting, Slow, Chaos and summons) 140k xp
Lich's Lair: Fight Odamaron 22k xp, two traps on 1st stairs! Cast summons, use ***Eye of Tyr
Pierce Shield, Pierce Magic and Breach. The first container is ***Skull of the Lich
trapped, contains the Skull of the Lich; pickup Drow Wardstone ***Heart of the Damned
Upon exit watch cut scene with Sendai and Diaytha 5k xp all! *Bullets +4 (40)
*Arrows +3 (20)
Pocket Plane: Make the Spectral Brand +5 with the Skull of the Lich for 5k gp ***Spectral Brand +5
(1d8+5, +1d6 cold = 7-19 damage, Negative Plane Protection) -> Jaheira TH -1/-11/-9
(3½) @ Fighter L21
Make the Carsomyr +6 with the Eye of Tyr for 5k gp (1d12+6, 6 ***Carsomyr +6 ->
damage vs Undead = 7-18 damage or 13-24 vs Undead) Keldorn TH 0/-11 (2½)
with STR22 @ L21
Jaheira romance: Upon resting: Jaheira: "Sleep did not come easy last night. I hope I
am not alone in this." Talk 1, 1, 1
North Tunnels: Optional: skip (or do later) unless desperate for xp's: huge fight in
North Tunnels, seemingly endless opponents unless you kill the
Slavemaster by following him to the eastern side of the map
Sendai's Lair: North-east door (requires Wardstone) -> ENCOUNTER Diaytha: she
unlocks the south door
South room: floor trap! Fight two Greater Earth Elementals and
Ogremoch 66k xp (two doors open after this fight)
North room: ENCOUNTER Diaytha: fight her, Hive Mother and ***Darksteel shield +4
others 101k xp; Darksteel shield +4 is dropped
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Buff, go north-east: fight Ulitharid, Umber Hulk, and fight two ***Liquid Mercury
Vampiric Illithids in the side rooms 51k xp. Loot Liquid Mercury from *Bullets +4 (30)
the container
Pocket Plane: Make the Long Sword Angurvadal +5 for 10k gp (1d8+5 +1d4+1 fire ***Angurvadal +5
= 8-18 damage, 22 STR, Immune to Level Drain) -> Minsc off-hand, -> Minsc TH -2/-12/-12
unless using Crom Faeyr (3½)
Sendai's Lair: Important note: do not "fake talk" Sendai and do not defeat her with
a hit from a Vorpal weapon! The battle scene can potentially restart
and hang at the end, trapping you in this area without the proper
dialog happening
Pocket Plane: Solar: good answers are 5, 5, 2, 4; 2x 10k xp all! Keldorn L34 +3hp->192
DEVA (GW11, H4)
MAX'ED
Sendai's Lair: Collect loot, leave Sendai's through the portal or, for bonus xp's,
Bonus xp's! backtrack to the North Tunnels to fight Darro Berserkers for 250k xp! Minsc L34 +4hp->206
GW12 (H4) MAX'ED
Abazigal's Lair: Learn 6x Protection from Cold and Protection from the Elements;
learn 4x Protection from Acid
Rest here to fight Greater Earth Elementals 10k xp each
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Main Cavern: Enter the east pool: fight many Kuo-Toa and Greater Water *Kuo-Toa bolts (500!)
Elementals (use HLA's) 100k xp
West room: fight 2x Greater Water Elementals and Olhydra 47k xp
East room: unlock door to Monk; talk to him to get the long Rope
and Hindo's Hand
Return to the main cavern (note the east door is now unlocked)
Main Cavern: Enter the mid pool: buff all fighters vs Fire -> Iycanth Cavern
Use 1x Stone to Flesh scroll (can find one by going through the ***Bronze Pantalettes
nearby pool) on the Adventurers Bondari, Tim Goldenhand, and
Nanoc the Barbarian. Five days later they give the Gauth's Eyestalk
and Bronze Pantalettes!
Enter nearby pool -> give the Eyestalk to Iycanth, he gives Scroll of
Reversal, 30k xp all!
Loot Juggernaut page from desk [can kill mage 20k xp] *Juggernaut page
Optional: click on the Eggs near the mage to fight Gorgon Eye,
Eagle Eye, etc. for 126k xp!
Optional: enter central pool for one more fight vs three Elder Orbs
42k xp
Bonus xp's! Can re-clear this cavern of more Eagle Eyes 72k xp
Jaheira romance: Jaheira: "You know, we should return to the Elven city one day..."
Talk 1, 1, 1
Pocket Plane: Make Juggernaut Golem Manual for 15k gp *Juggernaut Golem
Manual
Amkethran: Smithy: Optional: talk to Kerrick the Smith to make Big Metal Unit! Can ***Big Metal Unit
attain AC-21! (Didn't use)
North house 1: Use Improved Invisibility to loot the home with Faheed for Rogue *Rogue stone
stone, Emerald, Diamond x2 and Plate Mail +1 *Emerald
North house 2: Optional: Marlowe quest (results in REP+1 and 15k xp all!)
Marlowe's home (north): get Quest (The Graveyard Lich)
Smuggler's Last chance for FINAL SELL at Carras and for obtaining 2x 2.2+
Cave: Gargoyle Boots: last play through attained 2.247 million gp! million gp
Be peaceful to Monks; BUY Gargoyle Boots, then quickly kill Carras
for the second pair!
Last chance to do Marlowe quest (didn't do)
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Abazigal's Lair: Abazigal Cavern: Use especially Protection from Acid, Protection from Cold. Use
Halberd +4: Wave vs Salamanders; Planetar and Deva
Abazigal Cavern: Pick-up loot including Electric Flail Head! ***Electric Flail Head
***Gram the Sword of
Grief +5
Iycanth Cavern: Backtrack; can re-clear Iycanth Cavern again for 72k xp
Save game
Outside: Leave. Elminster appears, can pick pocket twice (requires good PP *Ring of Protection +2
skill i.e. use Jan with PP 200) for a Ring of Protection +2 and an
Amulet +1!
Pocket Plane: (Optional! Did not do) Make the Flail of Ages +5 ! (1d6+6, +10 ***Flail of Ages +5
elemental damage = 17-26 damage, 5% MR, Free Action) -> TH -2/-15/-13 (4)
To avoid the slowing effect of Free Action from the FoA +5 in BG2:
1) remove Boots of Speed, FoA +5, Ring of Free Action, and have
one ring slot open (e.g. remove Ring of Gaxx)
2) Equip Boots of Speed
3) Equip Ring of Free Action
4) Equip FoA +5
5) Un-equip Ring of Free Action (e.g. wear Ring of Gaxx again)
Upgrade Gram the Sword of Grief +5 with Heart of the Damned for ***Gram the Sword of
5k gp (5% MR and a chance to lower the enemy's level by 1) -> Grief +5
Minsc weapon against bosses (since bosses are immune to the
Vorpal effect of his Axe of Unyielding)
Amkethran: Jaheira romance: Jaheira: "There are great changes to come, aren't there? Of all
possibilities I worry most for your future..." Talk 1, 1, 1, 1
Smuggler's Avoid the monastery gates and proceed directly to the cave to talk to
Cave: Saemon Havarian and hear him out once again. You could take him
up on his offer or ask him about another method through the
graveyard cavern (do). Ask him who has the key (Faheed)
De-trap two chests, unlock two
Save game!
Option 1: to gain entry into Balthazar's without much fighting, ask
Saemon to bluff our way past the guards with the uniforms he has. It
works! Small fight vs Monks and Mercenaries 83k xp
Can backtrack into the village to do more fighting if desired
Option 2: carefully do the huge fight outside towards the west, use
Planetar, Deva, Slow and Horrid Wilting; Guard Captain drops key
to gate to Balthazar's
Cave of the Cave was cleared while doing Marlowe's quest (ENCOUNTER
Dead: Vongoethe: fight 78k xp; turn each of the four tables for more fights,
112k xp)
Imoen detect the 6 trapped doors; use the key from Faheed to enter
the 5th coffin to access Balthazar's
Cut scene, 4k xp all!
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Temple (south): Last chance to sell in the Temple
Jaheira romance: Jaheira: "Well, it would appear that this…this is close to the end of
our journey. I trust you. Remember that." Talk 2, 2
Final Rest
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Chapter 10
Melissan: Focus on Melissan! Taking her down destroys her summons! Was:
She is immune to elemental damage from weapons and vorpal D109:0
effects
In general use Breach two times on her; Planetar is also very good;
use other summons (magical swords, elemental summoning)
Pool of Essence 1: fight Yan-C-Bin 56k xp; click on the pool when
ready for the next round!
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Solar: ENCOUNTER Solar and Melissan: "Enough Amelyssan. The gods
have decreed this contest is over. You are no god, priestess of
Bhaal."
To Solar talk 1,1
Minsc: "Boo will miss you. Forever shall we hang our heads in
sadness in remembrance of our great butt-kicking friend…"
Imoen: "…After all we've been through, right from Candlekeep and
Baldur's Gate…I'll miss you if you go..."
Jaheira romance: Jaheira: "So. It seems we have finally reached the end of your
quest. What comes next…could change you forever, and dictate
your…our…future." Talk 2, 1, 1
To Solar talk 2 (I do not want the essence of Bhaal) "Do what you
will with it…I want to remain moral."
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