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org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Index &mdash; The Pygame SGE 0.8.0 documentation</title> <link rel="stylesheet" href="_static/default.css" type="text/css" /> <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '', VERSION: '0.8.0', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true }; </script> <script type="text/javascript" src="_static/jquery.js"></script> <script type="text/javascript" src="_static/underscore.js"></script> <script type="text/javascript" src="_static/doctools.js"></script> <link rel="top" title="The Pygame SGE 0.8.0 documentation" href="index.html" /> </head> <body> <div class="related"> <h3>Navigation</h3> <ul> <li class="right" style="margin-right: 10px"> <a href="#" title="General Index" accesskey="I">index</a></li> <li><a href="index.html">The Pygame SGE 0.8.0 documentation</a> &raquo;< /li> </ul> </div> <div class="document"> <div class="documentwrapper"> <div class="bodywrapper"> <div class="body"> <h1 id="index">Index</h1> <div class="genindex-jumpbox"> <a href="#_"><strong>_</strong></a> | <a href="#A"><strong>A</strong></a> | <a href="#B"><strong>B</strong></a> | <a href="#C"><strong>C</strong></a> | <a href="#D"><strong>D</strong></a> | <a href="#E"><strong>E</strong></a> | <a href="#F"><strong>F</strong></a>

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</div> <h2 id="_">_</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Background.html#sge.Background.__init__">__init__() (sge.Backgrou nd method)</a> </dt> <dd><dl> <dt><a href="BackgroundLayer.html#sge.BackgroundLayer.__init__">(sge.Backgroun dLayer method)</a> </dt> <dt><a href="Font.html#sge.Font.__init__">(sge.Font method)</a> </dt> <dt><a href="Game.html#sge.Game.__init__">(sge.Game method)</a> </dt> <dt><a href="Music.html#sge.Music.__init__">(sge.Music method)</a> </dt> <dt><a href="Room.html#sge.Room.__init__">(sge.Room method)</a> </dt> <dt><a href="Sound.html#sge.Sound.__init__">(sge.Sound method)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.__init__">(sge.Sprite method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.__init__">(sge.StellarClass me

thod)</a> </dt> <dt><a href="View.html#sge.View.__init__">(sge.View method)</a> </dt> </dl></dd> </dl></td> </tr></table> <h2 id="A">A</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="StellarClass.html#StellarClass.active">active (StellarClass attri bute)</a> </dt> <dt><a href="Room.html#sge.Room.add">add() (sge.Room method)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Sprite.html#sge.Sprite.append_frame">append_frame() (sge.Sprite m ethod)</a> </dt> </dl></td> </tr></table> <h2 id="B">B</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Background.html#sge.Background">Background (class in sge)</a> </dt> <dt><a href="Room.html#Room.background">background (Room attribute)</a> </dt> <dt><a href="Game.html#Game.background_layers">background_layers (Game attribu te)</a> </dt> <dt><a href="Room.html#Room.background_x">background_x (Room attribute)</a> </dt> <dt><a href="Room.html#Room.background_y">background_y (Room attribute)</a> </dt> <dt><a href="BackgroundLayer.html#sge.BackgroundLayer">BackgroundLayer (class in sge)</a>

</dt> <dt><a href="Game.html#Game.backgrounds">backgrounds (Game attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.bbox_bottom">bbox_bottom (StellarC lass attribute)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Sprite.html#Sprite.bbox_height">bbox_height (Sprite attribute)</a > </dt> <dd><dl> <dt><a href="StellarClass.html#StellarClass.bbox_height">(StellarClass attribu te)</a> </dt> </dl></dd> <dt><a href="StellarClass.html#StellarClass.bbox_left">bbox_left (StellarClass attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.bbox_right">bbox_right (StellarCla ss attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.bbox_top">bbox_top (StellarClass a ttribute)</a> </dt> <dt><a href="Sprite.html#Sprite.bbox_width">bbox_width (Sprite attribute)</a> </dt> <dd><dl> <dt><a href="StellarClass.html#StellarClass.bbox_width">(StellarClass attribut e)</a> </dt> </dl></dd> <dt><a href="Sprite.html#Sprite.bbox_x">bbox_x (Sprite attribute)</a> </dt> <dd><dl> <dt><a href="StellarClass.html#StellarClass.bbox_x">(StellarClass attribute)</ a> </dt>

</dl></dd> <dt><a href="Sprite.html#Sprite.bbox_y">bbox_y (Sprite attribute)</a> </dt> <dd><dl> <dt><a href="StellarClass.html#StellarClass.bbox_y">(StellarClass attribute)</ a> </dt> </dl></dd> <dt><a href="Font.html#Font.bold">bold (Font attribute)</a> </dt> </dl></td> </tr></table> <h2 id="C">C</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Music.html#sge.Music.clear_queue">clear_queue() (sge.Music static method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.collides">collides() (sge.Stel larClass method)</a> </dt> <dt><a href="StellarClass.html#StellarClass.collision_ellipse">collision_ellip se (StellarClass attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.collision_precise">collision_preci se (StellarClass attribute)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Background.html#Background.color">color (Background attribute)</a > </dt> <dt><a href="StellarClass.html#sge.StellarClass.create">create() (sge.StellarC lass class method)</a> </dt> <dt><a href="Game.html#Game.current_room">current_room (Game attribute)</a> </dt> </dl></td>

</tr></table> <h2 id="D">D</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Sprite.html#sge.Sprite.delete_frame">delete_frame() (sge.Sprite m ethod)</a> </dt> <dt><a href="Game.html#Game.delta">delta (Game attribute)</a> </dt> <dt><a href="Game.html#Game.delta_min">delta_min (Game attribute)</a> </dt> <dt><a href="BackgroundLayer.html#sge.BackgroundLayer.destroy">destroy() (sge. BackgroundLayer method)</a> </dt> <dd><dl> <dt><a href="Music.html#sge.Music.destroy">(sge.Music method)</a> </dt> <dt><a href="Room.html#sge.Room.destroy">(sge.Room method)</a> </dt> <dt><a href="Sound.html#sge.Sound.destroy">(sge.Sound method)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.destroy">(sge.Sprite method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.destroy">(sge.StellarClass met hod)</a> </dt> </dl></dd> <dt><a href="StellarClass.html#StellarClass.detects_collisions">detects_collis ions (StellarClass attribute)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.draw_circle">draw_circle() (sge.Sprite met hod)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.draw_clear">draw_clear() (sge.Sprite metho d)</a> </dt>

</dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Sprite.html#sge.Sprite.draw_dot">draw_dot() (sge.Sprite method)</ a> </dt> <dt><a href="Sprite.html#sge.Sprite.draw_ellipse">draw_ellipse() (sge.Sprite m ethod)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.draw_line">draw_line() (sge.Sprite method) </a> </dt> <dt><a href="Sprite.html#sge.Sprite.draw_rectangle">draw_rectangle() (sge.Spri te method)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.draw_sprite">draw_sprite() (sge.Sprite met hod)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.draw_text">draw_text() (sge.Sprite method) </a> </dt> </dl></td> </tr></table> <h2 id="E">E</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#sge.Game.end">end() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.end">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="StellarClass.html#sge.StellarClass.event_alarm">event_alarm() (sg e.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_animation_end">event_ani mation_end() (sge.StellarClass method)</a> </dt>

<dt><a href="Game.html#sge.Game.event_close">event_close() (sge.Game method)</ a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_close">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="StellarClass.html#sge.StellarClass.event_collision">event_collisi on() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_collision_bottom">event_ collision_bottom() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_collision_left">event_co llision_left() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_collision_right">event_c ollision_right() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_collision_top">event_col lision_top() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_create">event_create() ( sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_destroy">event_destroy() (sge.StellarClass method)</a> </dt> <dt><a href="Game.html#sge.Game.event_gain_keyboard_focus">event_gain_keyboard _focus() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_gain_keyboard_focus">(sge.Room method)</ a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_gain_mouse_focus">event_gain_mouse_focus () (sge.Game method)</a>

</dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_gain_mouse_focus">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_game_end">event_game_end() (sge.Game met hod)</a> </dt> <dt><a href="Game.html#sge.Game.event_game_start">event_game_start() (sge.Game method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_joystick_axis_m ove">event_inactive_joystick_axis_move() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_joystick_button _press">event_inactive_joystick_button_press() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_joystick_button _release">event_inactive_joystick_button_release() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_joystick_hat_mo ve">event_inactive_joystick_hat_move() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_joystick_trackb all_move">event_inactive_joystick_trackball_move() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_key_press">even t_inactive_key_press() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_key_release">ev ent_inactive_key_release() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_mouse_button_pr ess">event_inactive_mouse_button_press() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_mouse_button_re

lease">event_inactive_mouse_button_release() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_mouse_move">eve nt_inactive_mouse_move() (sge.StellarClass method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_inactive_step">event_ina ctive_step() (sge.StellarClass method)</a> </dt> <dt><a href="Game.html#sge.Game.event_joystick_axis_move">event_joystick_axis_ move() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_joystick_axis_move">(sge.Room method)</a > </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_joystick_axis_move">(sge .StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_joystick_button_press">event_joystick_bu tton_press() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_joystick_button_press">(sge.Room method) </a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_joystick_button_press">( sge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_joystick_button_release">event_joystick_ button_release() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_joystick_button_release">(sge.Room metho d)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_joystick_button_release"

>(sge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_joystick_hat_move">event_joystick_hat_mo ve() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_joystick_hat_move">(sge.Room method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_joystick_hat_move">(sge. StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_joystick_trackball_move">event_joystick_ trackball_move() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_joystick_trackball_move">(sge.Room metho d)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_joystick_trackball_move" >(sge.StellarClass method)</a> </dt> </dl></dd> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#sge.Game.event_key_press">event_key_press() (sge.Game m ethod)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_key_press">(sge.Room method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_key_press">(sge.StellarC lass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_key_release">event_key_release() (sge.Ga me method)</a> </dt>

<dd><dl> <dt><a href="Room.html#sge.Room.event_key_release">(sge.Room method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_key_release">(sge.Stella rClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_lose_keyboard_focus">event_lose_keyboard _focus() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_lose_keyboard_focus">(sge.Room method)</ a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_lose_mouse_focus">event_lose_mouse_focus () (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_lose_mouse_focus">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_mouse_button_press">event_mouse_button_p ress() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_mouse_button_press">(sge.Room method)</a > </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_mouse_button_press">(sge .StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_mouse_button_release">event_mouse_button _release() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_mouse_button_release">(sge.Room method)< /a>

</dt> <dt><a href="StellarClass.html#sge.StellarClass.event_mouse_button_release">(s ge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_mouse_collision">event_mouse_collision() (sge.Game method)</a> </dt> <dt><a href="Game.html#sge.Game.event_mouse_collision_bottom">event_mouse_coll ision_bottom() (sge.Game method)</a> </dt> <dt><a href="Game.html#sge.Game.event_mouse_collision_left">event_mouse_collis ion_left() (sge.Game method)</a> </dt> <dt><a href="Game.html#sge.Game.event_mouse_collision_right">event_mouse_colli sion_right() (sge.Game method)</a> </dt> <dt><a href="Game.html#sge.Game.event_mouse_collision_top">event_mouse_collisi on_top() (sge.Game method)</a> </dt> <dt><a href="Game.html#sge.Game.event_mouse_move">event_mouse_move() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_mouse_move">(sge.Room method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_mouse_move">(sge.Stellar Class method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_close">event_paused_close() (sge. Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_close">(sge.Room method)</a> </dt> </dl></dd>

<dt><a href="Game.html#sge.Game.event_paused_gain_keyboard_focus">event_paused _gain_keyboard_focus() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_gain_keyboard_focus">(sge.Room me thod)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_gain_mouse_focus">event_paused_ga in_mouse_focus() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_gain_mouse_focus">(sge.Room metho d)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_joystick_axis_move">event_paused_ joystick_axis_move() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_joystick_axis_move">(sge.Room met hod)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_joystick_axis_mov e">(sge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_joystick_button_press">event_paus ed_joystick_button_press() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_joystick_button_press">(sge.Room method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_joystick_button_p ress">(sge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_joystick_button_release">event_pa

used_joystick_button_release() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_joystick_button_release">(sge.Roo m method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_joystick_button_r elease">(sge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_joystick_hat_move">event_paused_j oystick_hat_move() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_joystick_hat_move">(sge.Room meth od)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_joystick_hat_move ">(sge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_joystick_trackball_move">event_pa used_joystick_trackball_move() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_joystick_trackball_move">(sge.Roo m method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_joystick_trackbal l_move">(sge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_key_press">event_paused_key_press () (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_key_press">(sge.Room method)</a> </dt>

<dt><a href="StellarClass.html#sge.StellarClass.event_paused_key_press">(sge.S tellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_key_release">event_paused_key_rel ease() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_key_release">(sge.Room method)</a > </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_key_release">(sge .StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_lose_keyboard_focus">event_paused _lose_keyboard_focus() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_lose_keyboard_focus">(sge.Room me thod)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_lose_mouse_focus">event_paused_lo se_mouse_focus() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_lose_mouse_focus">(sge.Room metho d)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_mouse_button_press">event_paused_ mouse_button_press() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_mouse_button_press">(sge.Room met hod)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_mouse_button_pres s">(sge.StellarClass method)</a>

</dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_mouse_button_release">event_pause d_mouse_button_release() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_mouse_button_release">(sge.Room m ethod)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_mouse_button_rele ase">(sge.StellarClass method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.event_paused_mouse_move">event_paused_mouse_mo ve() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_paused_mouse_move">(sge.Room method)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.event_paused_mouse_move">(sge. StellarClass method)</a> </dt> </dl></dd> <dt><a href="Room.html#sge.Room.event_room_end">event_room_end() (sge.Room met hod)</a> </dt> <dt><a href="Room.html#sge.Room.event_room_resume">event_room_resume() (sge.Ro om method)</a> </dt> <dt><a href="Room.html#sge.Room.event_room_start">event_room_start() (sge.Room method)</a> </dt> <dt><a href="Game.html#sge.Game.event_step">event_step() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.event_step">(sge.Room method)</a> </dt>

<dt><a href="StellarClass.html#sge.StellarClass.event_step">(sge.StellarClass method)</a> </dt> </dl></dd> </dl></td> </tr></table> <h2 id="F">F</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Music.html#Music.fname">fname (Music attribute)</a> </dt> <dd><dl> <dt><a href="Sound.html#Sound.fname">(Sound attribute)</a> </dt> </dl></dd> <dt><a href="Font.html#sge.Font">Font (class in sge)</a> </dt> <dt><a href="Game.html#Game.fonts">fonts (Game attribute)</a> </dt> <dt><a href="Game.html#Game.fps">fps (Game attribute)</a> </dt> <dd><dl> <dt><a href="Sprite.html#Sprite.fps">(Sprite attribute)</a> </dt> </dl></dd> <dt><a href="Sprite.html#Sprite.frames">frames (Sprite attribute)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Sprite.html#sge.Sprite.from_screenshot">from_screenshot() (sge.Sp rite class method)</a> </dt> <dt><a href="Font.html#sge.Font.from_sprite">from_sprite() (sge.Font class met hod)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.from_tileset">from_tileset() (sge.Sprite c lass method)</a> </dt>

<dt><a href="Game.html#Game.fullscreen">fullscreen (Game attribute)</a> </dt> </dl></td> </tr></table> <h2 id="G">G</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#sge.Game">Game (class in sge)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.get_alarm">get_alarm() (sge.St ellarClass method)</a> </dt> <dt><a href="functions.html#sge.get_joystick_axes">get_joystick_axes() (in mod ule sge)</a> </dt> <dt><a href="functions.html#sge.get_joystick_axis">get_joystick_axis() (in mod ule sge)</a> </dt> <dt><a href="functions.html#sge.get_joystick_button_pressed">get_joystick_butt on_pressed() (in module sge)</a> </dt> <dt><a href="functions.html#sge.get_joystick_buttons">get_joystick_buttons() ( in module sge)</a> </dt> <dt><a href="functions.html#sge.get_joystick_hat">get_joystick_hat() (in modul e sge)</a> </dt> <dt><a href="functions.html#sge.get_joystick_hats">get_joystick_hats() (in mod ule sge)</a> </dt> <dt><a href="functions.html#sge.get_joystick_id">get_joystick_id() (in module sge)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="functions.html#sge.get_joystick_name">get_joystick_name() (in mod ule sge)</a>

</dt> <dt><a href="functions.html#sge.get_joystick_trackballs">get_joystick_trackbal ls() (in module sge)</a> </dt> <dt><a href="functions.html#sge.get_joysticks">get_joysticks() (in module sge) </a> </dt> <dt><a href="functions.html#sge.get_key_pressed">get_key_pressed() (in module sge)</a> </dt> <dt><a href="functions.html#sge.get_mouse_button_pressed">get_mouse_button_pre ssed() (in module sge)</a> </dt> <dt><a href="Font.html#sge.Font.get_size">get_size() (sge.Font method)</a> </dt> <dt><a href="functions.html#sge.get_text_entry">get_text_entry() (in module sg e)</a> </dt> <dt><a href="Game.html#Game.grab_input">grab_input (Game attribute)</a> </dt> </dl></td> </tr></table> <h2 id="H">H</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#Game.height">height (Game attribute)</a> </dt> <dd><dl> <dt><a href="Room.html#Room.height">(Room attribute)</a> </dt> <dt><a href="Sprite.html#Sprite.height">(Sprite attribute)</a> </dt> <dt><a href="View.html#View.height">(View attribute)</a> </dt> </dl></dd> </dl></td>

</tr></table> <h2 id="I">I</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Background.html#Background.id">id (Background attribute)</a> </dt> <dd><dl> <dt><a href="BackgroundLayer.html#BackgroundLayer.id">(BackgroundLayer attribu te)</a> </dt> <dt><a href="Font.html#Font.id">(Font attribute)</a> </dt> <dt><a href="Music.html#Music.id">(Music attribute)</a> </dt> <dt><a href="Sprite.html#Sprite.id">(Sprite attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.id">(StellarClass attribute)</a> </dt> </dl></dd> <dt><a href="StellarClass.html#StellarClass.image_alpha">image_alpha (StellarC lass attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.image_blend">image_blend (StellarC lass attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.image_fps">image_fps (StellarClass attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.image_index">image_index (StellarC lass attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.image_rotation">image_rotation (St ellarClass attribute)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl>

<dt><a href="StellarClass.html#StellarClass.image_speed">image_speed (StellarC lass attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.image_xscale">image_xscale (Stella rClass attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.image_yscale">image_yscale (Stella rClass attribute)</a> </dt> <dt><a href="Sprite.html#sge.Sprite.insert_frame">insert_frame() (sge.Sprite m ethod)</a> </dt> <dt><a href="Font.html#Font.italic">italic (Font attribute)</a> </dt> </dl></td> </tr></table> <h2 id="L">L</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Background.html#Background.layers">layers (Background attribute)< /a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Music.html#Music.length">length (Music attribute)</a> </dt> <dd><dl> <dt><a href="Sound.html#Sound.length">(Sound attribute)</a> </dt> </dl></dd> </dl></td> </tr></table> <h2 id="M">M</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Sound.html#Sound.max_play">max_play (Sound attribute)</a> </dt> <dt><a href="Game.html#Game.mouse">mouse (Game attribute)</a> </dt>

<dt><a href="Room.html#sge.Room.move">move() (sge.Room method)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="StellarClass.html#StellarClass.move_direction">move_direction (St ellarClass attribute)</a> </dt> <dt><a href="Music.html#sge.Music">Music (class in sge)</a> </dt> <dt><a href="Game.html#Game.music">music (Game attribute)</a> </dt> </dl></td> </tr></table> <h2 id="N">N</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Font.html#Font.name">name (Font attribute)</a> </dt> <dd><dl> <dt><a href="Sprite.html#Sprite.name">(Sprite attribute)</a> </dt> </dl></dd> </dl></td> </tr></table> <h2 id="O">O</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#Game.objects">objects (Game attribute)</a> </dt> <dd><dl> <dt><a href="Room.html#Room.objects">(Room attribute)</a> </dt> </dl></dd> <dt><a href="Room.html#Room.objects_by_class">objects_by_class (Room attribute )</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Sprite.html#Sprite.origin_x">origin_x (Sprite attribute)</a>

</dt> <dt><a href="Sprite.html#Sprite.origin_y">origin_y (Sprite attribute)</a> </dt> </dl></td> </tr></table> <h2 id="P">P</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#sge.Game.pause">pause() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Music.html#sge.Music.pause">(sge.Music static method)</a> </dt> <dt><a href="Sound.html#sge.Sound.pause">(sge.Sound method)</a> </dt> </dl></dd> <dt><a href="Music.html#sge.Music.play">play() (sge.Music method)</a> </dt> <dd><dl> <dt><a href="Sound.html#sge.Sound.play">(sge.Sound method)</a> </dt> </dl></dd> <dt><a href="Music.html#Music.playing">playing (Music attribute)</a> </dt> <dd><dl> <dt><a href="Sound.html#Sound.playing">(Sound attribute)</a> </dt> </dl></dd> <dt><a href="Music.html#Music.position">position (Music attribute)</a> </dt> <dt><a href="Game.html#sge.Game.project_circle">project_circle() (sge.Game met hod)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.project_circle">(sge.Room method)</a> </dt>

</dl></dd> <dt><a href="Game.html#sge.Game.project_dot">project_dot() (sge.Game method)</ a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.project_dot">(sge.Room method)</a> </dt> </dl></dd> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#sge.Game.project_ellipse">project_ellipse() (sge.Game m ethod)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.project_ellipse">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.project_line">project_line() (sge.Game method) </a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.project_line">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.project_rectangle">project_rectangle() (sge.Ga me method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.project_rectangle">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.project_sprite">project_sprite() (sge.Game met hod)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.project_sprite">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="Game.html#sge.Game.project_text">project_text() (sge.Game method)

</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.project_text">(sge.Room method)</a> </dt> </dl></dd> </dl></td> </tr></table> <h2 id="Q">Q</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Music.html#sge.Music.queue">queue() (sge.Music method)</a> </dt> </dl></td> </tr></table> <h2 id="R">R</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#sge.Game.register_class">register_class() (sge.Game met hod)</a> </dt> <dt><a href="Game.html#Game.registered_classes">registered_classes (Game attri bute)</a> </dt> <dt><a href="Room.html#sge.Room.resume">resume() (sge.Room method)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Room.html#sge.Room">Room (class in sge)</a> </dt> <dt><a href="Room.html#Room.room_number">room_number (Room attribute)</a> </dt> <dt><a href="Game.html#Game.rooms">rooms (Game attribute)</a> </dt> </dl></td> </tr></table> <h2 id="S">S</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl>

<dt><a href="Sprite.html#sge.Sprite.save">save() (sge.Sprite method)</a> </dt> <dt><a href="Game.html#Game.scale">scale (Game attribute)</a> </dt> <dt><a href="Game.html#Game.scale_proportional">scale_proportional (Game attri bute)</a> </dt> <dt><a href="Game.html#Game.scale_smooth">scale_smooth (Game attribute)</a> </dt> <dt><a href="StellarClass.html#sge.StellarClass.set_alarm">set_alarm() (sge.St ellarClass method)</a> </dt> <dt><a href="globalvars.html#sge.ALIGN_BOTTOM">sge.ALIGN_BOTTOM (built-in vari able)</a> </dt> <dt><a href="globalvars.html#sge.ALIGN_CENTER">sge.ALIGN_CENTER (built-in vari able)</a> </dt> <dt><a href="globalvars.html#sge.ALIGN_LEFT">sge.ALIGN_LEFT (built-in variable )</a> </dt> <dt><a href="globalvars.html#sge.ALIGN_MIDDLE">sge.ALIGN_MIDDLE (built-in vari able)</a> </dt> <dt><a href="globalvars.html#sge.ALIGN_RIGHT">sge.ALIGN_RIGHT (built-in variab le)</a> </dt> <dt><a href="globalvars.html#sge.ALIGN_TOP">sge.ALIGN_TOP (built-in variable)< /a> </dt> <dt><a href="globalvars.html#sge.BLEND_NORMAL">sge.BLEND_NORMAL (built-in vari able)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGB_ADD">sge.BLEND_RGB_ADD (built-in va riable)</a> </dt>

<dt><a href="globalvars.html#sge.BLEND_RGB_MAXIMUM">sge.BLEND_RGB_MAXIMUM (bui lt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGB_MINIMUM">sge.BLEND_RGB_MINIMUM (bui lt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGB_MULTIPLY">sge.BLEND_RGB_MULTIPLY (b uilt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGB_SCREEN">sge.BLEND_RGB_SCREEN (built -in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGB_SUBTRACT">sge.BLEND_RGB_SUBTRACT (b uilt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGBA_ADD">sge.BLEND_RGBA_ADD (built-in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGBA_MAXIMUM">sge.BLEND_RGBA_MAXIMUM (b uilt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGBA_MINIMUM">sge.BLEND_RGBA_MINIMUM (b uilt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGBA_MULTIPLY">sge.BLEND_RGBA_MULTIPLY (built-in variable)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="globalvars.html#sge.BLEND_RGBA_SCREEN">sge.BLEND_RGBA_SCREEN (bui lt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.BLEND_RGBA_SUBTRACT">sge.BLEND_RGBA_SUBTRACT (built-in variable)</a> </dt> <dt><a href="globalvars.html#sge.font_directories">sge.font_directories (built

-in variable)</a> </dt> <dt><a href="globalvars.html#sge.game">sge.game (built-in variable)</a> </dt> <dt><a href="globalvars.html#sge.image_directories">sge.image_directories (bui lt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.IMPLEMENTATION">sge.IMPLEMENTATION (built-in variable)</a> </dt> <dt><a href="globalvars.html#sge.music_directories">sge.music_directories (bui lt-in variable)</a> </dt> <dt><a href="globalvars.html#sge.sound_directories">sge.sound_directories (bui lt-in variable)</a> </dt> <dt><a href="functions.html#sge.show_message">show_message() (in module sge)</ a> </dt> <dt><a href="Font.html#Font.size">size (Font attribute)</a> </dt> <dt><a href="Sound.html#sge.Sound">Sound (class in sge)</a> </dt> <dt><a href="Game.html#Game.sounds">sounds (Game attribute)</a> </dt> <dt><a href="Sprite.html#Sprite.speed">speed (Sprite attribute)</a> </dt> <dd><dl> <dt><a href="StellarClass.html#StellarClass.speed">(StellarClass attribute)</a > </dt> </dl></dd> <dt><a href="BackgroundLayer.html#BackgroundLayer.sprite">sprite (BackgroundLa yer attribute)</a> </dt>

<dt><a href="Sprite.html#sge.Sprite">Sprite (class in sge)</a> </dt> <dt><a href="StellarClass.html#StellarClass.sprite">sprite (StellarClass attri bute)</a> </dt> <dt><a href="Game.html#Game.sprites">sprites (Game attribute)</a> </dt> <dt><a href="Game.html#sge.Game.start">start() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Room.html#sge.Room.start">(sge.Room method)</a> </dt> </dl></dd> <dt><a href="StellarClass.html#sge.StellarClass">StellarClass (class in sge)</ a> </dt> <dt><a href="Music.html#sge.Music.stop">stop() (sge.Music static method)</a> </dt> <dd><dl> <dt><a href="Sound.html#sge.Sound.stop">(sge.Sound method)</a> </dt> </dl></dd> <dt><a href="Sound.html#sge.Sound.stop_all">stop_all() (sge.Sound static metho d)</a> </dt> </dl></td> </tr></table> <h2 id="T">T</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Sprite.html#Sprite.transparent">transparent (Sprite attribute)</a > </dt> </dl></td> </tr></table> <h2 id="U">U</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl>

<dt><a href="Font.html#Font.underline">underline (Font attribute)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#sge.Game.unpause">unpause() (sge.Game method)</a> </dt> <dd><dl> <dt><a href="Music.html#sge.Music.unpause">(sge.Music static method)</a> </dt> <dt><a href="Sound.html#sge.Sound.unpause">(sge.Sound method)</a> </dt> </dl></dd> </dl></td> </tr></table> <h2 id="V">V</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="View.html#sge.View">View (class in sge)</a> </dt> <dt><a href="Room.html#Room.views">views (Room attribute)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="StellarClass.html#StellarClass.visible">visible (StellarClass att ribute)</a> </dt> <dt><a href="Music.html#Music.volume">volume (Music attribute)</a> </dt> <dd><dl> <dt><a href="Sound.html#Sound.volume">(Sound attribute)</a> </dt> </dl></dd> </dl></td> </tr></table> <h2 id="W">W</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#Game.width">width (Game attribute)</a> </dt>

<dd><dl> <dt><a href="Room.html#Room.width">(Room attribute)</a> </dt> <dt><a href="Sprite.html#Sprite.width">(Sprite attribute)</a> </dt> <dt><a href="View.html#View.width">(View attribute)</a> </dt> </dl></dd> <dt><a href="Game.html#Game.window_icon">window_icon (Game attribute)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="Game.html#Game.window_text">window_text (Game attribute)</a> </dt> </dl></td> </tr></table> <h2 id="X">X</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="BackgroundLayer.html#BackgroundLayer.x">x (BackgroundLayer attrib ute)</a> </dt> <dd><dl> <dt><a href="StellarClass.html#StellarClass.x">(StellarClass attribute)</a> </dt> <dt><a href="View.html#View.x">(View attribute)</a> </dt> </dl></dd> <dt><a href="View.html#View.xport">xport (View attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.xprevious">xprevious (StellarClass attribute)</a> </dt> <dt><a href="BackgroundLayer.html#BackgroundLayer.xrepeat">xrepeat (Background Layer attribute)</a> </dt>

</dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="BackgroundLayer.html#BackgroundLayer.xscroll_rate">xscroll_rate ( BackgroundLayer attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.xstart">xstart (StellarClass attri bute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.xvelocity">xvelocity (StellarClass attribute)</a> </dt> </dl></td> </tr></table> <h2 id="Y">Y</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="BackgroundLayer.html#BackgroundLayer.y">y (BackgroundLayer attrib ute)</a> </dt> <dd><dl> <dt><a href="StellarClass.html#StellarClass.y">(StellarClass attribute)</a> </dt> <dt><a href="View.html#View.y">(View attribute)</a> </dt> </dl></dd> <dt><a href="View.html#View.yport">yport (View attribute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.yprevious">yprevious (StellarClass attribute)</a> </dt> <dt><a href="BackgroundLayer.html#BackgroundLayer.yrepeat">yrepeat (Background Layer attribute)</a> </dt> </dl></td> <td style="width: 33%" valign="top"><dl> <dt><a href="BackgroundLayer.html#BackgroundLayer.yscroll_rate">yscroll_rate ( BackgroundLayer attribute)</a> </dt>

<dt><a href="StellarClass.html#StellarClass.ystart">ystart (StellarClass attri bute)</a> </dt> <dt><a href="StellarClass.html#StellarClass.yvelocity">yvelocity (StellarClass attribute)</a> </dt> </dl></td> </tr></table> <h2 id="Z">Z</h2> <table style="width: 100%" class="indextable genindextable"><tr> <td style="width: 33%" valign="top"><dl> <dt><a href="BackgroundLayer.html#BackgroundLayer.z">z (BackgroundLayer attrib ute)</a> </dt> <dd><dl> <dt><a href="StellarClass.html#StellarClass.z">(StellarClass attribute)</a> </dt> </dl></dd> </dl></td> </tr></table>

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