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PreCalculus Honors Polar Coordinates (r, ) BATTLESHIP GAME

Name______________________________________________Per_____ Opponent___________________________________________

Setup: Each player distributes his or her fleet on battleships on their grid system. he ships are of si!es ", #, $, and % points long. &se only points of intersection. he ships may be fanned out along the circle or straight along a line. 'e careful so that your opponent cannot see your grid system. Here is an e(ample of )hat a player*s grid system might loo+ li+e,

How the game is played: he younger of the t)o players goes first. He calls out the polar coordinates of his guess as to )here he thin+s an opponent*s battleship might be. Opponent then says -Hit. or -/iss.. 0 hit should be mar+ed )ith an -1. and a miss )ith an -O. on the blan+ grid system in order to +eep a record of the guesses. Players alternate turns until one player has sun+ the other player*s entire fleet of ships. One more rule, 2n order to use all of the combinations of signs for polar coordinates, the guesses must follo) this order, (3, 3), (4, 3), (3, 4), and (4, 4) for each player. 5ood luc+6 7O&8 '0 9E:H2P: 8ECO8; O< 5&E::E:

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