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// Soundscapes for general rural and suburb settings -- modern day // pa requests player id // CHAR_STREAM '*' // as one of 1st

2 chars in name , indicates streaming wav data // CHAR_USERVOX '?' // as one of 1st 2 chars in name , indicates user realtime voice data // CHAR_SENTENCE '!' // as one of 1st 2 chars in name , indicates sentence wav // CHAR_DRYMIX '#' // as one of 1st 2 chars in name , indicates wav bypasses dsp fx // CHAR_DOPPLER '>' // as one of 1st 2 chars in name , indicates doppler encoded stereo wav: left wav (incomming) and right wav (outg oing). // CHAR_DIRECTIONAL '<' // as one of 1st 2 chars in name, indica tes stereo wav has direction cone: mix left wav (front facing) with right wav (r ear facing) based on soundfacing direction // CHAR_DISTVARIANT '^' // as one of 1st 2 chars in name, indica tes distance variant encoded stereo wav (left is close, right is far) // CHAR_OMNI '@' // as one of 1st 2 chars in name , indicates non-directional wav (default mono or stereo) // CHAR_SPATIALSTEREO ')' // as one of 1st 2 chars in name, indica tes spatialized stereo wav // CHAR_FAST_PITCH '}' // as one of 1st 2 chars in name , forces low quality, non-interpolated pitch shift "util_windgusts" { "playrandom" { "volume" "pitch" "time" "pitch" "position" "soundlevel" "rndwave" { "wave" "wave" "wave" "wave" "wave" } } } "util_drips" { "playrandom" { "volume" "pitch" "time" "position" "soundlevel"

"0.2,0.4" "100" "10.0, 30.0" "90,130" "random" "SNDLVL_140db" "ambient/wind/wind_hit1.wav" "ambient/wind/wind_hit2.wav" "ambient/wind/wind_snippet3.wav" "ambient/wind/wind_snippet4.wav" "ambient/wind/wind_snippet5.wav"

"0.2,0.5" "100" "0.5, 5.0" "random" "SNDLVL_140db"

"rndwave" { "wave" "wave" "wave" "wave" "wave" "wave" "wave" "wave" } } } "util_fardrips" { "playrandom" { "volume" "pitch" "time" "position" "soundlevel" "rndwave" { "wave" "wave" "wave" "wave" } } } "util_shoreline" { "playrandom" { "volume" "pitch" "time" "rndwave" { "wave" "wave" "wave" "wave" } } } "util_critters" { "playrandom" { "time" "volume" "pitch" "position" "soundlevel" "rndwave" {

"ambient/levels/canals/drip1.wav" "ambient/levels/canals/drip2.wav" "ambient/levels/canals/drip3.wav" "ambient/levels/canals/drip4.wav" "ambient/water/rain_drip1.wav" "ambient/water/rain_drip2.wav" "ambient/water/rain_drip3.wav" "ambient/water/rain_drip4.wav"

"0.2,0.5" "90,120" "0.5, 5.0" "random" "SNDLVL_140db" "ambient/water/distant_drip1.wav" "ambient/water/distant_drip2.wav" "ambient/water/distant_drip3.wav" "ambient/water/distant_drip4.wav"

"0.45,0.65" "100" "3.0, 4.0" "ambient/levels/canals/shore1.wav" "ambient/levels/canals/shore2.wav" "ambient/levels/canals/shore3.wav" "ambient/levels/canals/shore4.wav"

"2, 6" "0.1,0.2" "95,110" "random" "SNDLVL_140db"

"wave" "wave" "wave" "wave" "wave" "wave" "wave" "wave" } } } "util_flies" { "playrandom" { "time" "volume" "pitch" "position" "soundlevel" "rndwave" { "wave" "wave" "wave" "wave" "wave" } } } "util_rats" { "playrandom" { "time" "volume" "pitch" "position" "soundlevel" "rndwave" { "wave" "wave" "wave" "wave" } } } "util_birds" { "playrandom" { "time" "volume" "pitch" "position" "soundlevel"

"ambient/levels/canals/critter1.wav" "ambient/levels/canals/critter2.wav" "ambient/levels/canals/critter3.wav" "ambient/levels/canals/critter4.wav" "ambient/levels/canals/critter5.wav" "ambient/levels/canals/critter6.wav" "ambient/levels/canals/critter7.wav" "ambient/levels/canals/critter8.wav"

"0.50, 2" "0.1,0.2" "95,110" "random" "SNDLVL_140db" "ambient/creatures/flies1.wav" "ambient/creatures/flies2.wav" "ambient/creatures/flies3.wav" "ambient/creatures/flies4.wav" "ambient/creatures/flies5.wav"

"3, 8" "0.1,0.2" "95,110" "random" "SNDLVL_140db" "ambient/creatures/rats1.wav" "ambient/creatures/rats2.wav" "ambient/creatures/rats3.wav" "ambient/creatures/rats4.wav"

"8,30" "0.2,0.4" "90,115" "random" "SNDLVL_140db"

"rndwave" { "wave" "wave" "wave" "wave" "wave" "wave" "wave" "wave" "wave" } } } "citystart" { "dsp"

"ambient/levels/canals/swamp_bird1.wav" "ambient/levels/canals/swamp_bird2.wav" "ambient/levels/canals/swamp_bird3.wav" "ambient/levels/canals/swamp_bird4.wav" "ambient/levels/canals/swamp_bird5.wav" "ambient/levels/canals/swamp_bird6.wav" "ambient/levels/canals/critter2.wav" "ambient/levels/canals/critter3.wav" "ambient/levels/canals/critter6.wav"

"1"

"playrandom" { "time" "volume" "pitch"

"5,15" "0.2,0.4" "95,105"

"rndwave" { "wave" "ambient/alarms/train_horn_distant1.wav" } } } "traintunnel" { "dsp"

"1"

"playlooping" { "volume" "pitch" "wave" } } "junkyard" { "dsp"

"0.4" "100" "ambient/atmosphere/ambience5.wav"

"1"

"playrandom" { "time" "volume" "pitch" "position" "soundlevel" "rndwave" { "wave"

"10,20" "0.1,0.55" "90,105" "random" "SNDLVL_140db" "ambient/materials/creaking.wav"

"wave" "ambient/materials/icegrind1.wav" "wave" "ambient/materials/metal_stress1.wav" } } } "truck_pass" { "playrandom" { "time" "volume" "pitch" "position" "soundlevel" "rndwave" { "wave" "wave" "wave" "wave" } } } "canal_pipe_chamber" { "dsp" "1" "playlooping" { "volume" "pitch" "wave" } "playlooping" { "volume" "0.15" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "ambient/water/drip_loop1.wav" } "playsoundscape" { "name" "volume" } } "drainroom" { "dsp" "15,30" "0.6,0.9" "90,105" "random" "SNDLVL_140db" "ambient/machines/truck_pass_overhead1.wav" "ambient/atmosphere/hole_hit1.wav" "ambient/atmosphere/hole_hit2.wav" "ambient/atmosphere/hole_hit2.wav"

"0.05" "100" "ambient/atmosphere/hole_amb3.wav"

"truck_pass" "0.2"

"1"

"playlooping" {

"volume" "0.2" "pitch" "100" "soundlevel" "SNDLVL_90dB" "position" "0" "wave" "ambient/water/water_run1.wav" } "playlooping" { "volume" "0.2" "pitch" "105" "soundlevel" "SNDLVL_90dB" "position" "1" "wave" "ambient/water/water_run1.wav" } "playlooping" { "volume" "0.4" "pitch" "100" "soundlevel" "SNDLVL_90dB" "position" "2" "wave" "ambient/atmosphere/ambience_base.wav" } "playsoundscape" { "name" "volume" } } "steamtunnel" { "dsp"

"truck_pass" "0.3"

"1"

"playlooping" { "volume" "pitch" "wave" } } "util_tunnel_windgusts" { "playrandom" { "volume" "pitch" "time" "pitch" "position" "soundlevel" "rndwave" { "wave" "wave" } }

"0.5" "100" "ambient/atmosphere/cargo_hold2.wav"

"0.2,0.5" "80,120" "5.0, 20.0" "80,140" "random" "SNDLVL_140db" "ambient/wind/wind_snippet1.wav" "ambient/wind/wind_snippet2.wav"

} "util_critters_under_docks" { "playlooping" { "volume" "wave" "pitch" } "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" } } "util_toxic_slime" { "playlooping" { "volume" "wave" } "playrandom" { "volume" "time" "pitch" "position" "soundlevel" "rndwave" { "wave" "wave" "wave" "wave" "wave" "wave" "wave" "wave" "wave" } } } "util_industrial" { "playlooping" {

"0.2" "ambient/levels/canals/swamp_frogs_loop2.wav" "100"

"util_critters" "1.0"

"util_shoreline" "1.0"

"0.2" "ambient/levels/canals/toxic_slime_loop1.wav"

"0.15,0.3" "2.0,10.0" "100" "random" "SNDLVL_140db" "ambient/levels/canals/toxic_slime_gurgle3.wav" "ambient/levels/canals/toxic_slime_gurgle5.wav" "ambient/levels/canals/toxic_slime_gurgle6.wav" "ambient/levels/canals/toxic_slime_gurgle7.wav" "ambient/levels/canals/toxic_slime_gurgle8.wav" "ambient/levels/canals/toxic_slime_sizzle1.wav" "ambient/levels/canals/toxic_slime_sizzle2.wav" "ambient/levels/canals/toxic_slime_sizzle3.wav" "ambient/levels/canals/toxic_slime_sizzle4.wav"

"volume" "wave" } }

"0.5" "ambient/atmosphere/metallic1.wav"

//******************************************************************* // general tunnels:

"general_dripping_tunnel" { "dsp" "1" "playlooping" { "volume" "wave" "pitch" } "playsoundscape" { "name" // "position" "volume" } "playsoundscape" { "name" "volume" } } "general_windy_tunnel" { "dsp" "1" "playlooping" { "volume" "wave" "pitch" } "playsoundscape" { "name" "volume" } } "general_watery_tunnel" { "dsp" "1" "playlooping"

"0.2" "ambient/water/drip_loop1.wav" "100"

"util_fardrips" "0" "1.0"

"util_tunnel_windgusts" "0.7"

"0.4" "ambient/levels/canals/tunnel_wind_loop1.wav" "100"

"util_tunnel_windgusts" "1.0"

{ "volume" "wave" "pitch" } "playsoundscape" { "name" "position" "volume" } "playsoundscape" { "name" "position" "volume" } } // canal tunnel with water, with 'shore' sounds // position 0 - drips // position 1 - critters "general_watery_tunnel_shore" { "dsp" "1" "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" } } // red barn - headcrab canister at position 0 "redbarn_ambience" { "playrandom" { "time" "volume" "pitch" "position" "soundlevel" "0.2" "ambient/levels/canals/waterleak_loop1.wav" "100"

"util_fardrips" "0" "1.0"

"util_critters" "1" "1.0"

"util_shoreline" "1.0"

"general_watery_tunnel" "0.8"

"9,16" "0.2,0.45" "95,105" "random" "SNDLVL_140db"

"rndwave" { "wave" "ambient/materials/wood_creak1.wav" "wave" "ambient/materials/wood_creak2.wav"

"wave" "wave" "wave" "wave" "wave" "wave" } }

"ambient/materials/wood_creak3.wav" "ambient/materials/wood_creak4.wav" "ambient/materials/wood_creak5.wav" "ambient/materials/wood_creak6.wav" "ambient/wind/wind_snippet1.wav" "ambient/wind/wind_snippet2.wav"

"playsoundscape" { "name" "util_windgusts" "volume" "1.0" } "playsoundscape" { "name" "util_birds" "volume" "0.25" } "playsoundscape" { "name" "river_calm" "volume" "0.38" } } "shore_and_reeds" { "dsp" "1" "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" } }

"util_shoreline" "1.0"

"util_birds" "1.0"

"util_windgusts" "0.8"

"spooky_infested_pipe" { "dsp" "1" "playrandom"

{ "time" "volume" "pitch" "position" "soundlevel" "rndwave" { "wave" "wave" "wave" "wave" "wave" "wave" "wave" "wave" } } "playsoundscape" { "name" // "position" "volume" } } "7, 16" "0.2,0.3" "80,90" "random" "SNDLVL_140db" "ambient/wind/wind_moan1.wav" "ambient/wind/wind_moan2.wav" "ambient/wind/wind_snippet1.wav" "ambient/wind/wind_snippet2.wav" "ambient/wind/wind_moan4.wav" "ambient/levels/canals/critter6.wav" "ambient/atmosphere/hole_hit1.wav" "ambient/atmosphere/hole_hit5.wav"

"util_fardrips" "0" "0.7"

"water_tunnel_with_frogs" { "dsp" "1" "playlooping" { "volume" "wave" wav" "pitch" } "playlooping" { "volume" "wave" "pitch" } "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" "100"

"0.2" "ambient/levels/canals/swamp_stereo_frogs_loop1.

"0.3" "ambient/levels/canals/water_rivulet_loop2.wav" "100"

"util_shoreline" "1.0"

"util_critters" "1.0"

} }

// windchimes at position 0 "windchimes_and_wind" { "playlooping" { "volume" "wave" "pitch" }

"0.15" "ambient/levels/canals/windmill_wind_loop1.wav" "100"

"playrandom" { "volume" "0.2,0.4" "pitch" "100" "time" "3.0, 8.0" "soundlevel" "SNDLVL_80dB" "position" "0" "rndwave" { "wave" "ambient/levels/canals/windchine1.wav" "wave" "ambient/levels/canals/windchime2.wav" //"wave" "ambient/levels/canals/windchime3.wav" "wave" "ambient/levels/canals/windchime4.wav" "wave" "ambient/levels/canals/windchime5.wav" //"wave" "ambient/levels/canals/windchime6.wav" //"wave" "ambient/levels/canals/windchime7.wav" //"wave" "ambient/levels/canals/windchime8.wav" } } "playsoundscape" { "name" "util_birds" "volume" "0.2" } } //----------------------------------------------------------------------------// All slime tunnels throughout the canals //----------------------------------------------------------------------------"slime_outside" { "dsp" "1" // This is the sound of the tunnel "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/ambience5.wav" }

"playsoundscape" { "name" "position" "volume" } } "slime_tunnel" { "dsp" "1"

"util_toxic_slime" "0" "1.0"

// This is the sound of the tunnel "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/atmosphere/ambience5.wav" } "playsoundscape" { "name" "volume" }

"util_tunnel_windgusts" "1.0"

// This is a burbling slime sound "playsoundscape" { "name" "util_toxic_slime" "position" "0" "volume" "1.0" } } //----------------------------------------------------------------------------// Tunnels throughout the canals //----------------------------------------------------------------------------// A dry tunnel, which has no water or slime "tunnel_dry" { "dsp" "1" // This is the sound of the tunnel "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/sewer_air1.wav" } "playsoundscape" { "name" "volume" }

"util_tunnel_windgusts" "1.0"

} // A wet tunnel, which has water "tunnel_wet" { "dsp" "1" // This is the sound of the tunnel "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/ambience5.wav" } "playsoundscape" { "name" "volume" } } //----------------------------------------------------------------------------// Generic outdoor area surrounded by concrete //----------------------------------------------------------------------------// This version is where there's no water nearby "canal_nowater" { "dsp" "1" "playsoundscape" { "name" "util_birds" "volume" "0.3" } "playsoundscape" { "name" "util_windgusts" "volume" "0.4" } } // This version is where there's water through the canal "canal_water" { "dsp" "1" "playsoundscape" { "name" "volume" } "playsoundscape" { "name"

"general_watery_tunnel" "1.0"

"util_shoreline" "0.8"

"util_birds"

"volume" } "playsoundscape" { "name" "volume" } }

"0.3"

"util_windgusts" "0.4"

// This version is where there's water through the canal in an industrial area "canal_water_industrial" { "dsp" "1" "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" } } //----------------------------------------------------------------------------// Generic outdoor river area //----------------------------------------------------------------------------"river" { // This is the sound of the reservoir, audible after the chopper is dest royed. "dsp" "1"

"util_shoreline" "0.8"

"util_industrial" "0.5"

"util_windgusts" "0.4"

// Ambient sound of the river "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" }

"util_windgusts" "1.0"

"util_birds" "0.3"

"playsoundscape" { "name" "volume" } }

"util_shoreline" "0.3"

//----------------------------------------------------------------------------// Generic outdoor river area with frogs and critters //----------------------------------------------------------------------------"river_calm" { // This is the sound of the calm river sections after the shanty "dsp" "1"

// Ambient sound of the river "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" } "playsoundscape" { "name" "volume" } "playlooping" { "volume" "wave" "pitch" } "playsoundscape" { "name" "volume" } }

"util_windgusts" "1.0"

"util_birds" "0.3"

"util_shoreline" "0.5"

"0.1" "ambient/levels/canals/swamp_frogs_loop2.wav" "100"

"util_critters" "1.0"

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