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####################################### # ar_stats.dat # # stores the stats reaction variables # ####################################### # note - numbers on left hand must align up!

# any new stats needed see DerekP, otherwise # feel free to adjust values!

####################################################################### # IMPORTANT: # If you add/remove anything from this LIST make sure you update enum in STATS.H accordingly!

#######################################################################

# # amount stats get incremented # 0 1 2 3 4 5 6 7 8 9 10 11 STAT_INC_CYCLE_STAMINA STAT_INC_SWIM_STAMINA STAT_INC_SPRINT_STAMINA STAT_INC_RUNNING STAT_INC_DRIVING_SKILL STAT_INC_FLYING_SKILL STAT_INC_CYCLE_SKILL STAT_INC_MOTORBIKE_SKILL STAT_INC_BOAT_SKILL STAT_INC_BODY_MUSCLE STAT_INC_BREATH_UNDERWATER STAT_INC_MAX_HEALTH 50 50 10 5 20 50 50 25 50 10 50 20

# for weapon skill this is how much the stat (float) gets # incremented Per Shot Fired because we don't want to miss any # 12 STAT_INC_PISTOL_SKILL 0.8 13 STAT_INC_PISTOL_SILENCED_SKILL 5.0 14 STAT_INC_DESERT_EAGLE_SKILL 3.0 # NOTE for shotguns it is incremented per pellet (hence the low multiplier) 15 STAT_INC_SHOTGUN_SKILL 0.6 16 STAT_INC_SAWNOFF_SHOTGUN_SKILL 0.45 17 STAT_INC_SPAS12_SHOTGUN_SKILL 0.6 18 STAT_INC_MICRO_UZI_SKILL 0.4 19 STAT_INC_MP5_SKILL 1.5 20 STAT_INC_AK47_SKILL 3.0 21 STAT_INC_M4_SKILL 2.0 22 STAT_INC_SNIPERRIFLE_SKILL 10.0 # # amount stats get decremented

# 23 24 25

STAT_DEC_FAT STAT_DEC_BODY_MUSCLE STAT_DEC_MAX_HEALTH

15 15 10

# # exercise rate of activities # 10 = standard rate (1sec count for 1sec time) 26 STAT_EXERCISE_RATE_CYCLE 5 27 STAT_EXERCISE_RATE_CYCLE_SPRINT 15 28 STAT_EXERCISE_RATE_SWIM 10 29 STAT_EXERCISE_RATE_SWIM_SPRINT 15 30 STAT_EXERCISE_RATE_SPRINT 10 31 STAT_EXERCISE_RATE_RUN 5 32 STAT_EXERCISE_RATE_FIGHT 5

# # the stats below are time limits (in SECONDS) for # when other stats get adjusted # 33 34 35 36 37 38 39 40 41 42 43 44 45 STAT_TIMELIMIT_CYCLE_STAMINA 300 STAT_TIMELIMIT_SWIM_STAMINA STAT_TIMELIMIT_SPRINT_STAMINA STAT_TIMELIMIT_RUNNING STAT_TIMELIMIT_DRIVING_SKILL 300 STAT_TIMELIMIT_FLYING_SKILL STAT_TIMELIMIT_CYCLE_SKILL STAT_TIMELIMIT_MOTORBIKE_SKILL STAT_TIMELIMIT_BOAT_SKILL STAT_TIMELIMIT_FAT_ADJUST STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS STAT_TIMELIMIT_BREATH_UNDERWATER 60 STAT_TIMELIMIT_MAX_HEALTH

180 300 300 300 120 180 300 150 150 600

# # for weapon skill this denotes how many accurate shots must be fired # with the same weapon, before your stat gauge increases and you get a stat-up message # the stat itself increases with every shot because you sometimes have limited ammo or change # weapons frequently and we don't want to rob the player of their stats # 46 STAT_TIMELIMIT_PISTOL_SKILL 50 47 STAT_TIMELIMIT_PISTOL_SILENCED_SKILL 20 48 STAT_TIMELIMIT_DESERT_EAGLE_SKILL 50 # NOTE for shotguns it is incremented per pellet (hence the high number of hits) 49 STAT_TIMELIMIT_SHOTGUN_SKILL 100 50 STAT_TIMELIMIT_SAWNOFF_SHOTGUN_SKILL 100 51 STAT_TIMELIMIT_SPAS12_SHOTGUN_SKILL 100 52 STAT_TIMELIMIT_MICRO_UZI_SKILL 100

53 STAT_TIMELIMIT_MP5_SKILL 50 54 STAT_TIMELIMIT_AK47_SKILL 50 55 STAT_TIMELIMIT_M4_SKILL 56 STAT_TIMELIMIT_SNIPERRIFLE_SKILL 20 # when you die we want to decrease player's max health 57 STAT_TIMELIMIT_DEATH_HEALTH 5 58 STAT_TIMELIMIT_ADD_TO_HEALTH 1000 # -eof-

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