Name & Link to Tech Tool or Tool homepage: Math Playground Brief Description of Tech Tool: A gaming website where the fun side of math is explored. This site includes thinking games, number puzzles and instructional videos. Technical & Cost considerations: All games on this site are free. There are some games specifically designed for iPads. Evaluation Description of Learning Activity 1. Learning Activity Types LA-Practice - practicing for uency LA-Present - (read or attend to) presentation of new content/ideas ! LA-Present-Demo - demonstration ! LA-Present-Explain - explanation LA-Explore - exploring/investigating mathematical ideas LA-Apply - applying mathematics to problems and situations 2. What mathematics is being learned? NCTM Standards NCTM-N&0-understand numbers - understand numbers, ways of representing numbers, relationships among numbers, and number systems; NCTM-N&0-understand operations - understand meanings of operations and how they relate to one another; NCTM-N&0-compute fluently - compute fluently and make reasonable estimates NCTM-Alg-patterns - understand patterns, relations, and functions; NCTM-Alg-symbols - represent and analyze mathematical situations and structures using algebraic symbols; NCTM-Alg-models - use mathematical models to represent and understand quantitative relationships; NCTM-Alg-change - analyze change in various contexts. NCTM-Geo-analyze - analyze characteristics and properties of two- and three- dimensional geometric shapes and develop mathematical arguments about geometric relationships; NCTM-Geo-specify locations - specify locations and describe spatial relationships using coordinate geometry and other representational systems; NCTM-Geo-transformations - apply transformations and use symmetry to analyze mathematical situations; NCTM-Geo-visualization - use visualization, spatial reasoning, and geometric modeling to solve problems. Prociency Strands PS-conceptual understanding PS-strategic competence PS-adaptive reasoning 3. How is the mathematics represented? This site has games that introduce virtual manipulatives for students to model their thinking. Many of the games are very colorful and content heavy. The site does not have any text-to- speech or verbal reading of any problems and relies heavily on all students being able to read and understand the directions. 4. What role does technology play? What advantages or disadvantages does the technology hold for this role? What unique contribution does the technology make in facilitating learning? Students have the ability to choose different games to that practice specic skills. The layout of the website makes it easier for teachers to focus and target different skills. Affordances of Technology for Supporting Learning Computing & Automating - Representing Ideas & Thinking - Modeling word problems using Thinking Blocks. Accessing Information - Math Videos Communicating & Collaborating - Working together to understand and navigate site. Capturing & Creating - 5. How does the technology t or interact with the social context of learning? The website is designed to be used by individual students however, I see a use of partnerships because the directions are not very clear and some of the tasks require are difficult. Mixed ability partnerships can use the site together and both students will receive more math practice. 6. What do teachers and learners need to know? Teachers need to know how to select games for students to practice on. Teachers also need to know how to scaffold students that are not able to read all of the directions.