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Phaser Fight

You will need: standard d12; optional: note


pad to keep track of score
Players: 2
Luck 4/5
Strategy 1/5
Rules: Each player rolls a d12 and starts
off w/ 20 health. Numbers 1-6 six will do
that much damage to your opponents health
and 7-12 are stun rolls, they will
subtract that much from your opponents
next damage roll. When you both have stun
rolls, the lowest roll will be negated and
the player who rolled higher will go next.
If your stun roll is higher than your
opponents damage roll, you can either add
the difference to your health or do that
amount of damage to their health. Last
ensign standing wins.


Mathematician
You will need: 2 Standard d6s, 10 coins or
markers
Players: 3+; recommended: 4+
Logic 5/5
Rules: Assign one person to be the dice
guru at the start. He/she will roll the
die, then the other players will shout
what the 1st number multiplied by the 2nd
number is. Whoever wins that round becomes
the dice guru for the next round. Each time
you become the new guru, take 1 coin or
marker. You win once you get 10.








Spell-me-not
You will need: Standard d10, a pocket
thesaurus
Players: 4-5
Luck 1/5
Creativity 2/5
Logic 2/5
Rules: Choose order by going
counterclockwise. One person will roll
the die. The next person choose a word with
an equal number of letters to the number
rolled. The next person will spell the
word. The last person will name a synonym
of the chosen word. If you want, you can
have someone standby and check your work
w/ a thesaurus. If someone makes a mistake,
they lose a point. They then roll the die
the next round. First person to -10 loses
and is declared Duke of Dumbassery.


Graph Checkers
You will need: that big grid graph paper, a
pair of d6s, some markers or dimes
Players: 2
Luck 2/5
Strategy 3/5
Rules: Have each player roll a die. Then
put that number of checkers on their
corresponding side of the paper, and play
the game just like you would any other
game of checkers.








Flip of the Dice
You will need: a mound of coins, 1 d6
Players: 2+
Luck 4/5
Strategy 1/5
Rules: Have 1 player roll the d6 and have
each player call heads or tails. Flip the
coin and give each correct player coins
equal to the number rolled.

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