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Time Lesson Content Teaching Approaches

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Class begins with discussion and questioning between the
teacher and students, revisiting previous lesson outcomes to
determine what students remember; what they need to learn
further.

Students advised they will engaging with 2 iPad games to
learn further about:
Paying for items using different combinations of coins to
achieve the same amount
How much money they get back after paying for items-
(develops subtraction skills in relation to currency)

MAIN
Through iPads, students re-engage in an app used in lesson 4.

Students engage with the game I can pay in different ways
IWB timer set for 15 minutes after which time all students
are required to stop play immediately and contribute to
classroom discussions about what they have learnt.
Questions and ideas regarding what students have learnt,
will be written on the IWB for further learning/printing.

Students engage with the game I know how much to get
back
IWB timer set for 15 minutes after which time all students
are required to stop play immediately; switch off iPads,
and contribute to classroom discussions about what they
have learnt.
Questions and ideas regarding what students have learnt,
will be written on the IWB for further learning/printing.


Students begin seated on the floor
in a large circle, waiting for teacher
instruction


Each student uses an iPad.
Students who have difficulty
understanding concepts of
money, may work with
another student









LESSON PLAN 6
Unit/Topic: Money, money, money : Part 3
Key Learning Area: Mathematics; English; ICT
Year Level: 2
Lesson Outcomes:
Students continue to explore money and counting
Students learn further the value of coins and how to write symbols that identify coins and dollars
Curriculum Areas:
Mathematics: Number and algebra-students work with coins to understand that three digit numbers comprise of 100, 10s and ones/
units
Mathematics: Money and financial mathematics-students count and order Australian coins according to their value; identify
equivalent values in collections; count collections of coins to match price tags
English Listening and speaking; reading
Critical and creative thinking
Information and Communication Technology-Investigating money with ICTs through the use of iPads
htps://itunes.apple.com/au/app/
ican-count-money-australia/
id528433510?mt=8
RESOURCES
25 iPads
Internet connection
Interactive whiteboard
Interactive whiteboard pens
Laptop computer

iPAD game: I can Count Money Australia
https://itunes.apple.com/au/app/ican-count-money-australia/id528433510?mt=8
SAFETY CONSIDERATIONS/MATERIALS
Students who may require moderated learning may work with a partner
Whole class cultural/classroom respect and etiquette essential at all times
Students use equipment appropriately, and with the intent expected according to classroom/school
rules
Ensure students use correct postures when using technologies, and observe time constraints on
their use
ASSESSMENT
Student assessment will be based initially on willingness to participate in discussion and selected
answering of teacher directed questions
Students willingness to engage in interactive games as directed by the teacher and use them
appropriately
Student assessment based on knowledge and ability when engaged in interactive games
Student ability to share and use appropriate language to inform the classroom what they have
learnt from this lesson.
REFLECTION
Did the content of the lesson meet desired outcomes?
Were the students engaged in their learning?
Did all students understand the concepts of Australian coins and their value?
Did students understand the requirements of tasks?
How could the lesson have been conducted better?
Was the students learning experiences relevant?
What other ways could this exercise have been conducted?
Did all students have opportunities to contribute to their learning and discussions?
Did all students remain on task?

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