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Initialize engine version: 4.5.

0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3140]
Renderer: NVIDIA GeForce GTX 660
Vendor: NVIDIA
VRAM: 1990 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAW
Z=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\Assembly-CSharp-firstpass.dll (this message
is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\Assembly-CSharp.dll (this message is harmles
s)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\Assembly-UnityScript-firstpass.dll (this mes
sage is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Dom
ain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\Assembly-UnityScript.dll (this message is ha
rmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\AtomicTorch.Common.MasterToken.dll (this mes
sage is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\AtomicTorch.Common.MasterToken.dll into Unity Child Dom
ain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\FarseerPhysics.dll (this message is harmless
)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\FarseerPhysics.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\I18N.Other.dll (this message is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\Ionic.Zip.Reduced.dll (this message is harml
ess)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\Lidgren.Network.dll (this message is harmles
s)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\NVorbis.dll (this message is harmless)
Loading C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\
VoidExpanse_Data\Managed\NVorbis.dll into Unity Child Domain
- Completed reload, in 1.344 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 2944x1280 at 0,-113
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\System.Xml.Linq.dll (this message is harmles
s)
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\System.dll (this message is harmless)
UnloadTime: 1.294248 ms
6.6.14 00:35:25.2500 ClientThreadHelper created

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:25.3620 ClientThreadHelperStatic created

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:25.3640 VoidExpanse game client runtime v0.8.0
AtomicTorch Studio (c) 2013-2014
All rights reserved.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:25.3660 Operations timed using the system's high-resolution perform
ance counter.
Timer is accurate within 100 nanoseconds
Timer frequency in ticks per second = 10000000

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:25.3680 System info:
OS: Windows 7 (6.1.7600) 64bit
CPU: AMD Phenom(tm) II X4 965 Processor (cores 4)
RAM: 8192Mb
GPU: NVIDIA GeForce GTX 660 (1990Mb VRAM, shaders 30)
Launch command line: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games
\VoidExpanse\VoidExpanse.exe

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:25.7520 The settings file loaded successfully

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:25.9450 Master token file set

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:26.0520 The configuration file saved successfully.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:26.0530 Mods folder: 'C:\Users\Tom\AppData\Local\AtomicTorchStudio\
Launcher\Games\VoidExpanse\Mods'

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:26.2840 Virtual file system initialized successfully.
Core mod: core
Mods list:
Total files count: 931

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:28.8480 Xml data files parsed successfully. Loaded files count:
asteroids: 6
characters: 6
enemies: 0
items: 127
skills: 53
space bases: 5
jumpgates: 2
spaceobjects: 4
topics: 32
npc types: 28
crates: 2
effectsDesc: 64
effectsGroups: 8
visualeffects: 4
decorations: 4
itemlists: 9
factions 6
playlists 6
specObjects 2
other: 13

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:28.8580 Language switched to "en-en". Localisation entries: 12

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:28.8600 Xml's localised successfully. Localised entries: 0

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:28.8620 Physics FPS set to: 20; Input Cursor update rate per second
set to: 20

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:28.8630 Current log severity: Important

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:28.8640 UnityApi was reset

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\Mono.Security.dll (this message is harmless)
6.6.14 00:35:29.0290 Command binding completed successfully. Total binded comman
ds count: 219.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:29.1000 GameClient: Modules Auth, Master, World, Chat, Misc, Player
, Singleplayer, Dialog, Device, Items, SpaceStation initialized

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Current state == startup state. Ok, no need to reload state.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:31.0130 Layout root setted to: Noesis.Grid

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:31.0180 Loading splash screen Loader splash screen go overlay

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:31.1160 FxManager initialized

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:31.1290 Primary playlist switched to: <none>

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2208.
Total: 20.442347 ms (FindLiveObjects: 0.447605 ms CreateObjectMapping: 0.182579
ms MarkObjects: 18.334734 ms DeleteObjects: 0.037175 ms)
6.6.14 00:35:31.1790 UnityApi was reset

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2208.
Total: 5.816172 ms (FindLiveObjects: 0.172086 ms CreateObjectMapping: 0.045869 m
s MarkObjects: 5.277127 ms DeleteObjects: 0.008094 ms)
6.6.14 00:35:31.2240 Applying all client settings

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:31.2300 FPS setting: V-sync

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:31.2310 Anti-aliasing setting: 2xMSAA

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:31.2320 Anti-aliasing UI setting: MSAA

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:31.2350 Textures compression setting: Auto. Textures compression en
abled: False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.1410 Primary state changing from Logo to MainMenu

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.1440 Primary state closed: Logo

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.1530 Loading splash screen before scene change go overlay

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.1620 Splash screen added: "before scene change"

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
WindowsManager clear

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
WindowsManager clear completed

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.4450 Layout root setted to: null

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.4630 ClientThreadHelper cleared

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.6340 ClientThreadHelper cleared

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.6370 CustomThreadPool ClientThreadHelper dispose started

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.6410 CustomThreadPool ClientThreadHelper disposed

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.6430 ClientThreadHelper destroyed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
UnloadTime: 14.818947 ms
6.6.14 00:35:37.6470 ClientThreadHelper created

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.6630 Layout root setted to: Noesis.Grid

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.6660 Loading splash screen Loader splash screen go overlay

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.6730 FxManager initialized

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2272.
Total: 8.246972 ms (FindLiveObjects: 0.225751 ms CreateObjectMapping: 0.067455 m
s MarkObjects: 7.426412 ms DeleteObjects: 0.019487 ms)
6.6.14 00:35:37.6900 Primary state changed to MainMenu

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.7180 Primary state opened: MainMenu

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.7190 State became active: MainMenu

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.7200 Primary playlist switched to: playlist_special_menu

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.9170 Loaded audio file OGG: content\music\menu_001.ogg, length:
228.705s, frequency: 44100, channels: 2, isStream: True

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.9180 Next track is content/music/menu_001.ogg. Playlist: playlis
t_special_menu

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:37.9190 UnityApi was reset

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2411.
Total: 8.877457 ms (FindLiveObjects: 0.205664 ms CreateObjectMapping: 0.048568 m
s MarkObjects: 8.267059 ms DeleteObjects: 0.009293 ms)
6.6.14 00:35:38.0900 Pushed cached control: Assets/NoesisGUI_XAML/Menus/Options/
OptionsWindow.xaml

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:38.0920 Current star system is null: id=0

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:38.0940 Current star system is null

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Platform assembly: C:\Users\Tom\AppData\Local\AtomicTorchStudio\Launcher\Games\V
oidExpanse\VoidExpanse_Data\Managed\Boo.Lang.dll (this message is harmless)
6.6.14 00:35:38.9180 Dialog window shown: Connecting to Master Server: NoesisGUI
_XAML.Game.LoadingDisplayControl

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:39.0050 Opening window: Dialog window "Connecting to Master Server"

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:39.0080 ZIndex for parent of window Dialog window "Connecting to Ma
ster Server" set to 3010

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:39.0510 Window will be opened after delay: Dialog window "Connectin
g to Master Server" delay: 300ms

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:39.7990 GameClient: MasterServerClient: Socket-client connected to:
69.162.166.150:4000 (TCP)

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:39.8000 GameClient: MasterServerClient: Connection to Master Server
atomictorch.com:4000 established successfully

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:40.1620 Start local server...

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:40.3340 SingleplayerNetworkProxy is not set up. Network server will
use UDP sockets

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:40.3350 Connecting with local server...

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:40.3360 Window will be closed: Dialog window "Connecting to Master
Server"

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ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:40.3390 GameClient: MasterServerClient: Masterserver client receive
d commands: Command MasterSetupEncryption (ID=2401)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:35:40.3470 GameClient: MasterServerClient: MasterserverClient: Encrypt
ion switched to AES

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ed/UnityEngineDebug.cpp Line: 49)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

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HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
6.6.14 00:36:11.4230 GameClient: MasterServerClient: Masterserver client receive
d commands: Command MasterReady (ID=2402)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:11.4240 GameClient: MasterServerClient: MasterserverClient ready to
work

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:11.4290 Checking game version by URL: http://atomictorch.com/Games/
CheckVersion/MjB2eVcwR1h4NFNzISpYLnl1OXtHR103KHU1YVJmV1F5UTsrRiMkRVlJIXBPV2UlKUU
4UCVyUnQ5bntxVzYxXg==

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Fallback handler could not load library C:/Users/Tom/AppData/Local/AtomicTorchSt
udio/Launcher/Games/VoidExpanse/VoidExpanse_Data/Mono/libc
Fallback handler could not load library C:/Users/Tom/AppData/Local/AtomicTorchSt
udio/Launcher/Games/VoidExpanse/VoidExpanse_Data/Mono/.\libc
Fallback handler could not load library C:/Users/Tom/AppData/Local/AtomicTorchSt
udio/Launcher/Games/VoidExpanse/VoidExpanse_Data/Mono/libc
6.6.14 00:36:11.5730 GameClient: Socket status changed: Connected; reason: Conne
cted to B166B1EEF08D642D

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:11.5740 GameClient: Socket-client connected to: 127.0.0.1:12345 (UD
P)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:11.5750 GameClient: Connection to the Game Server localhost:12345 e
stablished successfully

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:11.6150 GameClient: Can't send ping request: not authorized on game
server

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:11.6340 Control BtnOk focused

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:12.5230 Stars rendered successfully. Layers count: 4

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.3870 Galaxy Nebulas background baked for color 0.7, baked nebula
s textures count: 5

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.3910 Nebulas generated for count=15

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.3920 Auth: Received current server info

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.3940 Server mods list: VoidExpanse Core Data v1.0.0

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4000 Lag interpolation set to 20; Lag extrapolation limit set to
: 34; Snapshots storage size: 15

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4030 GameClient: MasterServerClient: Masterserver client receive
d commands: Command MasterAuthorizeResult (ID=2403)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4040 Master: Master authorization successfull

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4110 Game version successfully. Update available.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4130 Dialog window shown: New version available: Would you like
to go to our website to download it? [Yes] [No]

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4190 Opening window: Dialog window "New version available"

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4210 ZIndex for parent of window Dialog window "New version avai
lable" set to 3020

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4220 Window will be opened now: Dialog window "New version avail
able"

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.4240 Window closed: DialogWindowControl

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.5650 Auth: Logged in as player 1 BobTheFish shipId=0(ship is nul
l)

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.6160 Control BtnOk focused

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.6560 Singleplayer: Saves received:

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:13.6590 Synchronization with server successfull. Ping: 1.97ms. Late
ncy last: 16.67, avg: 16.67, game: 16.67. Server time offset set to: 18821.89ms.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:16.5640 Loaded audio file OGG: content\sounds\ui\default_button_ent
er.ogg, length: 0.568s, frequency: 44100, channels: 2, isStream: False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.0200 Loaded audio file OGG: content\sounds\ui\default_button_cli
ck.ogg, length: 0.774s, frequency: 44100, channels: 2, isStream: False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.0480 Window will be closed: Dialog window "New version available
"

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.1900 Window closed: DialogWindowControl

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.5300 Loaded audio file OGG: content\sounds\ui\main_menu_button_e
nter.ogg, length: 0.576s, frequency: 44100, channels: 2, isStream: False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.5540 Loaded audio file OGG: content\sounds\ui\main_menu_button_c
lick.ogg, length: 0.775s, frequency: 44100, channels: 2, isStream: False

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.6070 Dialog window shown: Quit: Are you sure want to quit? [Ok]
[Cancel]

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.6130 Opening window: Dialog window "Quit"

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.6130 ZIndex for parent of window Dialog window "Quit" set to 10

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.6140 Window will be opened now: Dialog window "Quit"

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:22.6740 Control BtnOk focused

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.4920 Window will be closed: Dialog window "Quit"

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5090 Application quit: shutting down networking and threads

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5140 GameClient: Will close processing thread

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5170 GameClient: -- Closed connection
127.0.0.1:12345

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5200 GameClient: Processing cycle for connection localhost:12345
stopped successfully by wait handle

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5230 GameClient: MasterServerClient: -- Closed connection
69.162.166.150:4000

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5300 GameClient: MasterServerClient: Connection with Master Serv
er closed successfully

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5300 GameClient: MasterServerClient: -- Connection with atomicto
rch.com:4000 dropped with error=Interrupted --

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5330 ClientThreadHelper cleared

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5400 Stop local server...

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5430 Application quit: success

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:23.5620 Layout root setted to: null

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:24.5020 ClientThreadHelperStatic cleared

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:24.5030 CustomThreadPool ClientThreadHelperStatic dispose started

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:24.5040 CustomThreadPool ClientThreadHelperStatic disposed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:24.5050 ClientThreadHelperStatic destroyed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:24.5060 ClientThreadHelper cleared

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:24.5070 CustomThreadPool ClientThreadHelper dispose started

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:24.5080 CustomThreadPool ClientThreadHelper disposed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
6.6.14 00:36:24.5100 ClientThreadHelper destroyed

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)