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Initialize engine version: 4.1.

0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1140]
Renderer: AMD Radeon HD 7290 Graphics
Vendor: ATI
VRAM: 564 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INT
Z=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\UnityEngine.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Unity
Engine.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Assem
bly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Assembly-CSharp.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Assem
bly-CSharp.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Assem
bly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Decal
System.Runtime.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\CSharpDataBinding.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\CShar
pDataBinding.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Debug.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Debug
.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Game.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Game.
dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\GameCoreLib.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\GameC
oreLib.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\GameLogic.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\GameL
ogic.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Geometry2D.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Geome
try2D.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Importer.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Impor
ter.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\KaNetwork.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\KaNet
work.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\LumenWorks.Framework.IO.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Lumen
Works.Framework.IO.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\protobuf-net.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\proto
buf-net.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\StateChartEngine.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\State
ChartEngine.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\SteamworksManaged.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Steam
worksManaged.dll into Unity Child Domain
- Completed reload, in 0.812 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\System.Xml.dll (this message is harmless)
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\System.dll (this message is harmless)
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\System.Core.dll (this message is harmless)
episode 'episode_1' is now available!

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ePlayer/UnityEngineDebug.cpp Line: 54)
episode 'episode_2' is now available!

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ePlayer/UnityEngineDebug.cpp Line: 54)
episode 'episode_3' is not available!

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ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_1\lang\en\text\common\loca.csv

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ePlayer/UnityEngineDebug.cpp Line: 54)
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\System.Data.dll (this message is harmless)
loading addon loca: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_1\lang\en\text\common\loca_quest.csv

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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\common\lang\en\assets\common\assets_00.data

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ePlayer/UnityEngineDebug.cpp Line: 54)
started the autosave loop!

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ePlayer/UnityEngineDebug.cpp Line: 54)
is logged on: True

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ePlayer/UnityEngineDebug.cpp Line: 54)
steamId: 76561201350910244

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ePlayer/UnityEngineDebug.cpp Line: 54)
Application Inizialized in 2037 ms

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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: None -> Splash

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ePlayer/UnityEngineDebug.cpp Line: 54)
show: splash_pub

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ePlayer/UnityEngineDebug.cpp Line: 54)
loading subtitles from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Da
ta/StreamingAssets\common\video\common\splash_pub.txt

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ePlayer/UnityEngineDebug.cpp Line: 54)
### set screen to 1280x720

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ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.StartScreenView' tryed to unregistert in
put action 'EscapeAction' with priority '50', but wasn't registered.

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ePlayer/UnityEngineDebug.cpp Line: 54)
user stats reveived!

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ePlayer/UnityEngineDebug.cpp Line: 54)
show: splash_dev

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ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.Media.PcVideoPlayer' tryed to registert input
action 'EscapeAction' with priority '50', but just was added for unregistration
.

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ePlayer/UnityEngineDebug.cpp Line: 54)
loading subtitles from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Da
ta/StreamingAssets\common\video\common\splash_dev.txt

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ePlayer/UnityEngineDebug.cpp Line: 54)
### set screen to 1280x720

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ePlayer/UnityEngineDebug.cpp Line: 54)
done!

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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Splash -> MainMenu

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ePlayer/UnityEngineDebug.cpp Line: 54)
loading savegame: A train in the Alps

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ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapter('episode_1', 'abschnitt_01', 'True', '')

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ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapterAsync('episode_1', 'abschnitt_01', 'True', '')

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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: MainMenu -> Loading

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ePlayer/UnityEngineDebug.cpp Line: 54)
CreateScreenShotTexture

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ePlayer/UnityEngineDebug.cpp Line: 54)
CreateScreenShotBlurTexture

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ePlayer/UnityEngineDebug.cpp Line: 54)
LoadChapterAsync('episode_1', 'abschnitt_01')

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ePlayer/UnityEngineDebug.cpp Line: 54)
loading episode bundles ...

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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 46 episode bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven
_game_Data/StreamingAssets\episode_1\data\common'

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ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter

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ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0

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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 0 chapter bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven_
game_Data/StreamingAssets\episode_1\data\abschnitt_01'

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ePlayer/UnityEngineDebug.cpp Line: 54)
loading statecharts ...

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ePlayer/UnityEngineDebug.cpp Line: 54)
done. Loaded 152 statechtarts!

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Assets loaded in 2907 ms

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ePlayer/UnityEngineDebug.cpp Line: 54)
Async Chapter load complete ...

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load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_1\lang\en\text\abschnitt_01\loca.csv

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ePlayer/UnityEngineDebug.cpp Line: 54)
Load Speech from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Str
eamingAssets\episode_1\lang\en\speech\abschnitt_01

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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_1\lang\en\speech\abschnitt_01\speech_00.data

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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_1\lang\en\speech\abschnitt_01\speech_00.data

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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_1\lang\en\speech\abschnitt_01\speech_01.data

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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_1\lang\en\speech\abschnitt_01\speech_01.data

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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 1069 leafIds

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speech loaded!

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[SceneChange] scene change requested from 'scenes_a01_grossraumwagon' to 'scenes
_a01_grossraumwagon' shot: default)

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[SceneChange] Changining level ...

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[SceneChange] loading level ...

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[SceneChange] ... level loaded!

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[SceneChange] ... level changed in 12897 ms!

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image effect init: AmbientOcclusion

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image effect init: ColorCurves

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image effect init: GlobalFog

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image effect init: Bloom

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image effect init: AntiAlias

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Camera Has no PostFxSettings!

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Camera Has no PostFxSettings!

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ePlayer/UnityEngineDebug.cpp Line: 54)
Camera Has no PostFxSettings!

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ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 3 Unused Serialized files (Serialized files now loaded: 95 / Dirty ser
ialized files: 0)
Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 8910.
Total: 103.988045 ms (FindLiveObjects: 3.015959 ms CreateObjectMapping: 1.118162
ms MarkObjects: 93.417824 ms DeleteObjects: 3.427320 ms)
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Boo.Lang.dll (this message is harmless)
[SceneChange] preloading animations ...

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[SceneChange] ... preloaded 188 animations in 58898 ms.

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Parsing Facial Expressions from *.baf...

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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

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Parsing Facial Expressions from *.baf...

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VisualState 'default' is unknown at 'characters_baronin'

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ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'archaeologe'

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ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'junge'

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Stepsound Controller is missing tagged foot

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[SceneChange] Logic scene change complete

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enter fade: 2

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[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager

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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager

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[SceneChange] enter actions complete

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[SceneChange] game scene change complete in 89461 ms!

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Set ApplicationState: Loading -> Ingame

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Set ApplicationState: Ingame -> IngameMenu

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Set ApplicationState: IngameMenu -> Loading

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sending event ...

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... event sent!

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change level ...

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... level changed!

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unloading bundles ...

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unloading chapter

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unloading chapter bundles: 0

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unloading Episode bundles: 46

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Unloading 3 Unused Serialized files (Serialized files now loaded: 96 / Dirty ser
ialized files: 0)
Unloading 777 unused Assets to reduce memory usage. Loaded Objects now: 1334.
Total: 237.798187 ms (FindLiveObjects: 0.743731 ms CreateObjectMapping: 0.702698
ms MarkObjects: 31.473696 ms DeleteObjects: 201.681549 ms)
Game Stopped!

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... undles unloaded!

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Set ApplicationState: Loading -> MainMenu

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StartChapter('episode_2', 'abschnitt_08', 'False', 'scenes_a08_krankenstation_al
ptraum')

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ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapterAsync('episode_2', 'abschnitt_08', 'False', 'scenes_a08_krankenstati
on_alptraum')

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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: MainMenu -> Loading

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LoadChapterAsync('episode_2', 'abschnitt_08')

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loading episode bundles ...

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loaded 29 episode bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven
_game_Data/StreamingAssets\episode_2\data\common'

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ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 0 chapter bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven_
game_Data/StreamingAssets\episode_2\data\abschnitt_08'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loading statecharts ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
done. Loaded 18 statechtarts!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Assets loaded in 538 ms

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Async Chapter load complete ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_2\lang\en\text\abschnitt_08\loca.csv

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Load Speech from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Str
eamingAssets\episode_2\lang\en\speech\abschnitt_08

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_2\lang\en\speech\abschnitt_08\speech_00.data

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_2\lang\en\speech\abschnitt_08\speech_00.data

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 54 leafIds

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
speech loaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from '' to 'scenes_a08_krankenstation_alptr
aum' shot: default)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level loaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 8397 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Failed to create agent because there is no valid NavMesh

(Filename: Line: 563)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4802.
Total: 46.089817 ms (FindLiveObjects: 1.406422 ms CreateObjectMapping: 0.588830
ms MarkObjects: 41.074505 ms DeleteObjects: 0.197986 ms)
[SceneChange] preloading animations ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 108 animations in 90622 ms.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'araber_normal'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_arztUniform'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'oehiLeger'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a08_krankenstation_alptraum_seq_a07_krankenstation_alp
traum_oehi_erwacht' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_oehi_erwacht' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 2

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 124733 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> Ingame

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_oehi_erwacht' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SteamSavegameManager] game save in _autosave.ksg

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_ex_1' (Channel
-1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_ex_1'
none used with items_a07_krankenstation_alptraum_chloroform in channel(Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_ex_1'
(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_1' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' none used with items_a07_krankenstation_alptraum_fussstuetzen in channel(Chan
nel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schale in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Couldn't resolve 'MoveTarget' of asset 'items_a07_krankenstation_alptraum_schale
'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_take_1' in
channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a08_krankenstation_alptraum_seq_a07_krankenstation_alp
traum_wiedereinstieg_nach_tod' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_take_1' (C
hannel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_wiedereinstieg_nach_tod' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_wiedereinstieg_nach_tod' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_1' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_1' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_1' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_1' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_1' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' none used with items_a07_krankenstation_alptraum_fussstuetzen in channel(Chan
nel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schale in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Couldn't resolve 'MoveTarget' of asset 'items_a07_krankenstation_alptraum_schale
'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_take_1' in
channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a08_krankenstation_alptraum_seq_a07_krankenstation_alp
traum_wiedereinstieg_nach_tod' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_take_1' (C
hannel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_wiedereinstieg_nach_tod' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_wiedereinstieg_nach_tod' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_1' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' none used with items_a07_krankenstation_alptraum_fussstuetzen in channel(Chan
nel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_ex_1' (Channel
-1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_ex_1'
none used with items_a07_krankenstation_alptraum_chloroform in channel(Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_ex_1'
(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_1' none used with characters_ar
zt in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_top_a08_arzt_betaeubung_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_top_a08_arzt_betaeubung_tseq' in channel
(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_top_a08_arzt_betaeubung_tseq' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences__seq_bg_arzt_spricht_01' in channel(Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences__seq_bg_arzt_spricht_01' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_2' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_2' none used with characters_ar
zt in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_2' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_top_a08_arzt_mord_an_baronin_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_top_a08_arzt_mord_an_baronin_tseq' in ch
annel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_top_a08_arzt_mord_an_baronin_tseq' (Chan
nel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences__seq_bg_arzt_spricht_02' in channel(Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences__seq_bg_arzt_spricht_02' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_3' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_3' none used with characters_ar
zt in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_3' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_top_a08_arzt_plan_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_top_a08_arzt_plan_tseq' in channel(Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_top_a08_arzt_plan_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences__seq_bg_arzt_spricht_03' in channel(Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences__seq_bg_arzt_spricht_03' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_3' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_3' none used with characters_ar
zt in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_3' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_3' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_3' none used with characters_ar
zt in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_3' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_3' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_3' none used with characters_ar
zt in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_3' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schale in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Couldn't resolve 'MoveTarget' of asset 'items_a07_krankenstation_alptraum_schale
'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_take_2' in
channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_take_2' (C
hannel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schere in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of items_a07_krankenstation_alptraum_schere use
d with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Couldn't resolve 'MoveTarget' of asset 'items_a07_krankenstation_alptraum_armgur
te'.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_used_mit
_schere_2' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_used_mit
_schere_2' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schere in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_use_1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_use_1' items_a07_krankenstation_alptraum
_schere used with characters_arzt in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_seq_timer' in channel(Channel 2)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_use_1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_spritze_leer_use_1' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_spritze_leer_use_
1' none used with items_a07_krankenstation_alptraum_spritze_leer in channel(Chan
nel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_seq_timer' (Channel 2)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
SetShot: The Shot 'A_18_Krankenstation_AniCam_Araber_Rettung_A' could not be res
olved!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapter('episode_2', 'abschnitt_09', 'False', 'scenes_a09_salon')

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapterAsync('episode_2', 'abschnitt_09', 'False', 'scenes_a09_salon')

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Ingame -> Loading

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_spritze_leer_use_
1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Game Stopped!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Error during Sequence Update

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] The given key was not present in the dictionary.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] at System.Collections.Generic.Dictionary`2[System.Int32,System.Collecti
ons.Generic.Queue`1[KingArt.Game.Core.Assets.ActionSequence]].get_Item (Int32 ke
y) [0x00000] in <filename unknown>:0
at KingArt.Game.Core.Game.ActionSequencePlayer.Update (Int32 milliseconds) [0x
00000] in <filename unknown>:0

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
LoadChapterAsync('episode_2', 'abschnitt_09')

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 0 chapter bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven_
game_Data/StreamingAssets\episode_2\data\abschnitt_09'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loading statecharts ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
done. Loaded 25 statechtarts!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Assets loaded in 4367 ms

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Async Chapter load complete ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_2\lang\en\text\abschnitt_09\loca.csv

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Load Speech from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Str
eamingAssets\episode_2\lang\en\speech\abschnitt_09

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_2\lang\en\speech\abschnitt_09\speech_00.data

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_2\lang\en\speech\abschnitt_09\speech_00.data

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 136 leafIds

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
speech loaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from '' to 'scenes_a09_salon' shot: default
)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level loaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 27199 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 8666.
Total: 166.713852 ms (FindLiveObjects: 3.208817 ms CreateObjectMapping: 1.255624
ms MarkObjects: 49.619724 ms DeleteObjects: 109.467033 ms)
[SceneChange] preloading animations ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 102 animations in 54048 ms.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_kapitaen'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_JungeFrauKleid'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_ermittler'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'oehiLeger'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_schriftstellerin'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'wachmann'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Stepsound Controller is missing tagged foot

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a09_salon_seq_a09_salon_anfang' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a09_salon_seq_a09_salon_anfang' in channel(Ch
annel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 2

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 115406 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> Ingame

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
No Transition 'zumErmittlerSchauen' -> 'dialog'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unable to find SceneObject 'characters_frau'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
animation 'a09_salon_idle_steht' aborted!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_salon_seq_a09_salon_anfang' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_schuss_antwort1_tseq' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_schuss_antwort1_t
seq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_schuss_antwort2_tseq' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_schuss_antwort1_t
seq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_schuss_antwort2_t
seq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_schuss_antwort2_t
seq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_schuss_beweise_antwort2_ts
eq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_schuss_beweise_an
twort2_tseq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a09_salon_seq_a09_salon_verhoer_teil1_ende' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_schuss_beweise_an
twort2_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil1_ende' i
n channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil1_ende' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_schriftstellerin_top_a09_ermittler_erschossen_antwort1
_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_schriftstellerin_top_a09_ermittler_erschossen
_antwort1_tseq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_schriftstellerin_top_a09_ermittler_erschossen
_antwort1_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_schriftstellerin_top_a09_ermittler_erschossen_antwort2
_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_schriftstellerin_top_a09_ermittler_erschossen
_antwort2_tseq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a09_salon_seq_a09_salon_verhoer_teil2_ende' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_schriftstellerin_top_a09_ermittler_erschossen
_antwort2_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil2_ende' i
n channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil2_ende' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_kapitaen_top_a09_ermittler_motiv_antwort1_tseq' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_kapitaen_top_a09_ermittler_motiv_antwort1_tse
q' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a09_salon_seq_a09_salon_verhoer_teil3_ende' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_kapitaen_top_a09_ermittler_motiv_antwort1_tse
q' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil3_ende' i
n channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
animation 'a09_salon_idle_steht' aborted!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from 'scenes_a09_salon' to 'scenes_a09_hint
erdeck' shot: default)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.GuiSystem

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil3_ende' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.GuiSystem

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level loaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 57992 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 6288.
Total: 146.925461 ms (FindLiveObjects: 2.280435 ms CreateObjectMapping: 1.048405
ms MarkObjects: 53.175270 ms DeleteObjects: 87.168427 ms)
[SceneChange] preloading animations ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 8 animations in 2337 ms.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
animation 'characters_ohi#a09_salon_idle_schautErmittler' was not found!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'briefLesen' is unknown at 'characters_ermittler'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
The Shot 'default' is declared more than once!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Can not play a disabled audio source

(Filename: Line: 359)
Can not play a disabled audio source

(Filename: Line: 359)
[CORE] Started Sequence 'sequences_a09_hinterdeck_seq_a09_hinterdeck_gespraech_a
nfang' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'oehiLeger'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Place 'characters_ohi' at 'mposition_ohi_vor_tuer

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_ermittler

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 0.5

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.GuiSystem

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.GuiSystem

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 75133 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.014242

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.867862

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.61678

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.459437

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.245884

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.081645

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.8423

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.621454

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.349849

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.160543

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.934716

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.686407

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.477927

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.234493

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.991871

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.717103

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.540515

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.324375

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.093694

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.8798164

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.6315237

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.4150628

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.3100839

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.1127156

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.0001670108

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.7407149

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.6058751

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.4270998

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.2877705

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.1705968

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.04553969

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_hinterdeck_seq_a09_hinterdeck_gespraech_a
nfang' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_doktor_gebhardt_tseq' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_doktor_gebhardt_t
seq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_doktor_gebhardt_t
seq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_toter_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_toter_tseq' in ch
annel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_toter_tseq' (Chan
nel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_der_brief_tseq' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_der_brief_tseq' i
n channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_verabschieden_tseq' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_der_brief_tseq' (
Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_verabschieden_tse
q' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.938171

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.696673

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.573227

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.395769

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.20714

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.010251

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.77377

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.449872

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.255424

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.989989

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.70687

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.401335

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.187368

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.896141

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.691335

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.426854

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.266087

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.031261

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.801371

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.55107

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.28059

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.9958136

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.7869266

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.4788021

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.3633868

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.247874

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.1170704

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapter('episode_2', 'abschnitt_10', 'False', 'scenes_a10_aussen')

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapterAsync('episode_2', 'abschnitt_10', 'False', 'scenes_a10_aussen')

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Ingame -> Loading

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_verabschieden_tse
q' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Game Stopped!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
LoadChapterAsync('episode_2', 'abschnitt_10')

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 0 chapter bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven_
game_Data/StreamingAssets\episode_2\data\abschnitt_10'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loading statecharts ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
done. Loaded 93 statechtarts!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Assets loaded in 7552 ms

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Async Chapter load complete ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_2\lang\en\text\abschnitt_10\loca.csv

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Load Speech from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Str
eamingAssets\episode_2\lang\en\speech\abschnitt_10

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_2\lang\en\speech\abschnitt_10\speech_00.data

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_2\lang\en\speech\abschnitt_10\speech_00.data

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 652 leafIds

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
speech loaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from '' to 'scenes_a10_aussen' shot: defaul
t)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
The referenced script on this Behaviour is missing!

(Filename: Line: 1606)
The referenced script on this Behaviour is missing!

(Filename: Line: 1606)
The referenced script on this Behaviour is missing!

(Filename: Line: 1606)
The referenced script on this Behaviour is missing!

(Filename: Line: 1606)
[SceneChange] ... level loaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 23406 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Failed to create agent because there is no valid NavMesh

(Filename: Line: 563)
Unloading 1 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 6621.
Total: 139.419418 ms (FindLiveObjects: 2.055776 ms CreateObjectMapping: 0.822721
ms MarkObjects: 81.855614 ms DeleteObjects: 51.818092 ms)
[SceneChange] preloading animations ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 33 animations in 7654 ms.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'charaters_museumsdirektor'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'butler'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Can not play a disabled audio source

(Filename: Line: 359)
Can not play a disabled audio source

(Filename: Line: 359)
[CORE] Enqueue 'sequences_a10_aussen_seq_a10_aussen_ankunft' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a10_aussen_seq_a10_aussen_ankunft' in channel
(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 2

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 46216 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> Ingame

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
AnimationProvider isn't providing animation: Setting mobile!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a10_aussen_seq_a10_aussen_ankunft' (Channel -
1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_diebstahl_des_auges_tseq' (C
hannel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_diebstahl_des_auges
_tseq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_diebstahl_des_auges
_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_inspektor_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_inspektor_tseq' in
channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_inspektor_tseq' (Ch
annel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_sicherheitssystem_tseq' (Cha
nnel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_sicherheitssystem_t
seq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_sicherheitssystem_t
seq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_verabschieden_erstmalig_tseq
' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_verabschieden_erstm
alig_tseq' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_verabschieden_erstm
alig_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_zeitungen_tseq' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_zeitungen_tseq' in
channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_verabschieden_tseq' (Channel
-1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_zeitungen_tseq' (Ch
annel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_verabschieden_tseq'
in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a10_aussen_seq_a10_aussen_ende_gespraech' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_verabschieden_tseq'
(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a10_aussen_seq_a10_aussen_ende_gespraech' in
channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
AnimationProvider isn't providing animation: Setting mobile!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
TOTALLY RESETTING ANIMATOR CONTROLLER!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_butler

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_direktor

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_butler

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
animation 'a10_aussen_idle_schautOhi' aborted!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from 'scenes_a10_aussen' to 'scenes_a10_ein
gangsbereich' shot: default)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.GuiSystem

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.GuiSystem

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
The referenced script on this Behaviour is missing!

(Filename: Line: 1606)
[SceneChange] ... level loaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 23387 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 353 unused Assets to reduce memory usage. Loaded Objects now: 9223.
Total: 160.068481 ms (FindLiveObjects: 3.733019 ms CreateObjectMapping: 1.502850
ms MarkObjects: 94.669342 ms DeleteObjects: 57.244766 ms)
[SceneChange] preloading animations ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 225 animations in 42479 ms.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
The AssetIdentifier for 'ablage' is duplicated. Unable to add '/Inszenierung/Gro
undTypes'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'wachmann'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_Museumswache'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'archaeologe'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_geiger'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_ermittler'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'zuOhiSchauen' is unknown at 'charaters_museumsdirektor'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_pflegerin01'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_schriftstellerin'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'junge'

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Place 'characters_ohi' at 'sp_aussen

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
NavMeshLayer 'schatzkammer' disabled.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 0.5

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.GuiSystem

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.GuiSystem

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 79982 ms!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.207425

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.817386

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.587714

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.217963

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.933777

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.575689

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.232381

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.9074196

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.56774

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.3548857

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.1615591

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a10_aussen_seq_a10_aussen_ende_gespraech' (Ch
annel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SteamSavegameManager] game save in _autosave.ksg

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_talk_mit_1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_talk_mit_1' none used with characte
rs_pflegerin in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 6.493057

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 6.27744

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 6.031395

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.737005

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.432013

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.099571

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.742271

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.36321

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.06581

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.735864

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.420363

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.083245

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.76103

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.444538

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.082026

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.73897

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.401458

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.071442

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.7473775

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.4022463

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.2064813

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.08060537

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Target rotation was MISSED by 2.072553.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_pflegerin

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_pflegerin' focus 'characters_ohi

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_talk_mit_1' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_top_a10_pflegerin_kreuzfahrt_tseq' (Channel
-1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_top_a10_pflegerin_kreuzfahrt_tseq'
in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_top_a10_pflegerin_kreuzfahrt_tseq'
(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_top_a10_pflegerin_archaeologe_tseq' (Channel
-1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_top_a10_pflegerin_archaeologe_tseq'
in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_top_a10_pflegerin_archaeologe_tseq'
(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_top_a10_pflegerin_besucher_tseq' (Channel -1
)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_top_a10_pflegerin_besucher_tseq' in
channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_top_a10_pflegerin_verabschieden_tseq' (Chann
el -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_top_a10_pflegerin_besucher_tseq' (C
hannel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_top_a10_pflegerin_verabschieden_tse
q' in channel(Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_pflegerin' focus '

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_top_a10_pflegerin_verabschieden_tse
q' (Channel -1)

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Ingame -> IngameMenu

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: IngameMenu -> Loading

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
sending event ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
... event sent!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
change level ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
... level changed!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading bundles ...

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading Episode bundles: 29

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 1426.
Total: 290.123047 ms (FindLiveObjects: 0.462652 ms CreateObjectMapping: 1.528496
ms MarkObjects: 42.923058 ms DeleteObjects: 242.285187 ms)
Game Stopped!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
... undles unloaded!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> MainMenu

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
GAME SHUTDOWN!

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)

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