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0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1140]
Renderer: AMD Radeon HD 7290 Graphics
Vendor: ATI
VRAM: 564 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INT
Z=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\UnityEngine.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Unity
Engine.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Assem
bly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Assembly-CSharp.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Assem
bly-CSharp.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Assem
bly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Decal
System.Runtime.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\CSharpDataBinding.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\CShar
pDataBinding.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Debug.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Debug
.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Game.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Game.
dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\GameCoreLib.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\GameC
oreLib.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\GameLogic.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\GameL
ogic.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Geometry2D.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Geome
try2D.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Importer.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Impor
ter.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\KaNetwork.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\KaNet
work.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\LumenWorks.Framework.IO.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Lumen
Works.Framework.IO.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\protobuf-net.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\proto
buf-net.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\StateChartEngine.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\State
ChartEngine.dll into Unity Child Domain
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\SteamworksManaged.dll (this message is harmless)
Loading C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Managed\Steam
worksManaged.dll into Unity Child Domain
- Completed reload, in 0.812 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\System.Xml.dll (this message is harmless)
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\System.dll (this message is harmless)
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\System.Core.dll (this message is harmless)
episode 'episode_1' is now available!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
episode 'episode_2' is now available!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
episode 'episode_3' is not available!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_1\lang\en\text\common\loca.csv
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\System.Data.dll (this message is harmless)
loading addon loca: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_1\lang\en\text\common\loca_quest.csv
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\common\lang\en\assets\common\assets_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
started the autosave loop!
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ePlayer/UnityEngineDebug.cpp Line: 54)
is logged on: True
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
steamId: 76561201350910244
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Application Inizialized in 2037 ms
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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: None -> Splash
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ePlayer/UnityEngineDebug.cpp Line: 54)
show: splash_pub
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ePlayer/UnityEngineDebug.cpp Line: 54)
loading subtitles from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Da
ta/StreamingAssets\common\video\common\splash_pub.txt
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
### set screen to 1280x720
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ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.StartScreenView' tryed to unregistert in
put action 'EscapeAction' with priority '50', but wasn't registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
user stats reveived!
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ePlayer/UnityEngineDebug.cpp Line: 54)
show: splash_dev
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.Media.PcVideoPlayer' tryed to registert input
action 'EscapeAction' with priority '50', but just was added for unregistration
.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loading subtitles from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Da
ta/StreamingAssets\common\video\common\splash_dev.txt
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
### set screen to 1280x720
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ePlayer/UnityEngineDebug.cpp Line: 54)
done!
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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Splash -> MainMenu
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ePlayer/UnityEngineDebug.cpp Line: 54)
loading savegame: A train in the Alps
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapter('episode_1', 'abschnitt_01', 'True', '')
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ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapterAsync('episode_1', 'abschnitt_01', 'True', '')
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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: MainMenu -> Loading
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ePlayer/UnityEngineDebug.cpp Line: 54)
CreateScreenShotTexture
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ePlayer/UnityEngineDebug.cpp Line: 54)
CreateScreenShotBlurTexture
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ePlayer/UnityEngineDebug.cpp Line: 54)
LoadChapterAsync('episode_1', 'abschnitt_01')
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ePlayer/UnityEngineDebug.cpp Line: 54)
loading episode bundles ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 46 episode bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven
_game_Data/StreamingAssets\episode_1\data\common'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter
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ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0
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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 0 chapter bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven_
game_Data/StreamingAssets\episode_1\data\abschnitt_01'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loading statecharts ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
done. Loaded 152 statechtarts!
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ePlayer/UnityEngineDebug.cpp Line: 54)
Assets loaded in 2907 ms
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ePlayer/UnityEngineDebug.cpp Line: 54)
Async Chapter load complete ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_1\lang\en\text\abschnitt_01\loca.csv
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Load Speech from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Str
eamingAssets\episode_1\lang\en\speech\abschnitt_01
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_1\lang\en\speech\abschnitt_01\speech_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_1\lang\en\speech\abschnitt_01\speech_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_1\lang\en\speech\abschnitt_01\speech_01.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_1\lang\en\speech\abschnitt_01\speech_01.data
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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 1069 leafIds
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ePlayer/UnityEngineDebug.cpp Line: 54)
speech loaded!
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from 'scenes_a01_grossraumwagon' to 'scenes
_a01_grossraumwagon' shot: default)
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level loaded!
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 12897 ms!
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ePlayer/UnityEngineDebug.cpp Line: 54)
image effect init: AmbientOcclusion
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ePlayer/UnityEngineDebug.cpp Line: 54)
image effect init: ColorCurves
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ePlayer/UnityEngineDebug.cpp Line: 54)
image effect init: GlobalFog
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ePlayer/UnityEngineDebug.cpp Line: 54)
image effect init: Bloom
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ePlayer/UnityEngineDebug.cpp Line: 54)
image effect init: AntiAlias
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ePlayer/UnityEngineDebug.cpp Line: 54)
Camera Has no PostFxSettings!
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ePlayer/UnityEngineDebug.cpp Line: 54)
Camera Has no PostFxSettings!
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ePlayer/UnityEngineDebug.cpp Line: 54)
Camera Has no PostFxSettings!
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ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 3 Unused Serialized files (Serialized files now loaded: 95 / Dirty ser
ialized files: 0)
Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 8910.
Total: 103.988045 ms (FindLiveObjects: 3.015959 ms CreateObjectMapping: 1.118162
ms MarkObjects: 93.417824 ms DeleteObjects: 3.427320 ms)
Platform assembly: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Ma
naged\Boo.Lang.dll (this message is harmless)
[SceneChange] preloading animations ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 188 animations in 58898 ms.
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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
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ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
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ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_baronin'
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ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'archaeologe'
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ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'junge'
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ePlayer/UnityEngineDebug.cpp Line: 54)
Stepsound Controller is missing tagged foot
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete
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ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 2
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete
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ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 89461 ms!
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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> Ingame
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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Ingame -> IngameMenu
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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: IngameMenu -> Loading
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ePlayer/UnityEngineDebug.cpp Line: 54)
sending event ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
... event sent!
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ePlayer/UnityEngineDebug.cpp Line: 54)
change level ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
... level changed!
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ePlayer/UnityEngineDebug.cpp Line: 54)
unloading bundles ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter
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ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0
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ePlayer/UnityEngineDebug.cpp Line: 54)
unloading Episode bundles: 46
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ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 3 Unused Serialized files (Serialized files now loaded: 96 / Dirty ser
ialized files: 0)
Unloading 777 unused Assets to reduce memory usage. Loaded Objects now: 1334.
Total: 237.798187 ms (FindLiveObjects: 0.743731 ms CreateObjectMapping: 0.702698
ms MarkObjects: 31.473696 ms DeleteObjects: 201.681549 ms)
Game Stopped!
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ePlayer/UnityEngineDebug.cpp Line: 54)
... undles unloaded!
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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> MainMenu
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ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapter('episode_2', 'abschnitt_08', 'False', 'scenes_a08_krankenstation_al
ptraum')
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ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapterAsync('episode_2', 'abschnitt_08', 'False', 'scenes_a08_krankenstati
on_alptraum')
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ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: MainMenu -> Loading
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ePlayer/UnityEngineDebug.cpp Line: 54)
LoadChapterAsync('episode_2', 'abschnitt_08')
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ePlayer/UnityEngineDebug.cpp Line: 54)
loading episode bundles ...
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ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 29 episode bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven
_game_Data/StreamingAssets\episode_2\data\common'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 0 chapter bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven_
game_Data/StreamingAssets\episode_2\data\abschnitt_08'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loading statecharts ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
done. Loaded 18 statechtarts!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Assets loaded in 538 ms
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Async Chapter load complete ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_2\lang\en\text\abschnitt_08\loca.csv
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Load Speech from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Str
eamingAssets\episode_2\lang\en\speech\abschnitt_08
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_2\lang\en\speech\abschnitt_08\speech_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_2\lang\en\speech\abschnitt_08\speech_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 54 leafIds
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
speech loaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from '' to 'scenes_a08_krankenstation_alptr
aum' shot: default)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level loaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 8397 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Failed to create agent because there is no valid NavMesh
(Filename: Line: 563)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4802.
Total: 46.089817 ms (FindLiveObjects: 1.406422 ms CreateObjectMapping: 0.588830
ms MarkObjects: 41.074505 ms DeleteObjects: 0.197986 ms)
[SceneChange] preloading animations ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 108 animations in 90622 ms.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'araber_normal'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_arztUniform'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'oehiLeger'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a08_krankenstation_alptraum_seq_a07_krankenstation_alp
traum_oehi_erwacht' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_oehi_erwacht' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 2
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 124733 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> Ingame
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_oehi_erwacht' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SteamSavegameManager] game save in _autosave.ksg
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_ex_1' (Channel
-1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_ex_1'
none used with items_a07_krankenstation_alptraum_chloroform in channel(Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_ex_1'
(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_1' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' none used with items_a07_krankenstation_alptraum_fussstuetzen in channel(Chan
nel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schale in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Couldn't resolve 'MoveTarget' of asset 'items_a07_krankenstation_alptraum_schale
'.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_take_1' in
channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a08_krankenstation_alptraum_seq_a07_krankenstation_alp
traum_wiedereinstieg_nach_tod' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_take_1' (C
hannel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_wiedereinstieg_nach_tod' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_wiedereinstieg_nach_tod' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_1' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_1' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_1' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_1' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_1' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' none used with items_a07_krankenstation_alptraum_fussstuetzen in channel(Chan
nel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schale in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Couldn't resolve 'MoveTarget' of asset 'items_a07_krankenstation_alptraum_schale
'.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_take_1' in
channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a08_krankenstation_alptraum_seq_a07_krankenstation_alp
traum_wiedereinstieg_nach_tod' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_take_1' (C
hannel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_wiedereinstieg_nach_tod' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a08_krankenstation_alptraum_seq_a07_krankenst
ation_alptraum_wiedereinstieg_nach_tod' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_1' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' none used with items_a07_krankenstation_alptraum_fussstuetzen in channel(Chan
nel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_fussstuetzen_use_
1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_ex_1' (Channel
-1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_ex_1'
none used with items_a07_krankenstation_alptraum_chloroform in channel(Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_ex_1'
(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_1' none used with characters_ar
zt in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_top_a08_arzt_betaeubung_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_top_a08_arzt_betaeubung_tseq' in channel
(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_top_a08_arzt_betaeubung_tseq' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences__seq_bg_arzt_spricht_01' in channel(Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences__seq_bg_arzt_spricht_01' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_2' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_2' none used with characters_ar
zt in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_2' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_top_a08_arzt_mord_an_baronin_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_top_a08_arzt_mord_an_baronin_tseq' in ch
annel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_top_a08_arzt_mord_an_baronin_tseq' (Chan
nel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences__seq_bg_arzt_spricht_02' in channel(Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences__seq_bg_arzt_spricht_02' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_3' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_3' none used with characters_ar
zt in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_3' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_top_a08_arzt_plan_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_top_a08_arzt_plan_tseq' in channel(Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_top_a08_arzt_plan_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences__seq_bg_arzt_spricht_03' in channel(Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences__seq_bg_arzt_spricht_03' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_3' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_3' none used with characters_ar
zt in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_3' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_3' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_3' none used with characters_ar
zt in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_3' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_talk_mit_3' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_talk_mit_3' none used with characters_ar
zt in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_talk_mit_3' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' none
used with items_a07_krankenstation_alptraum_schale in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_ex_2' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schale in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Couldn't resolve 'MoveTarget' of asset 'items_a07_krankenstation_alptraum_schale
'.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_schale_take_2' in
channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_schale_take_2' (C
hannel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1b' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
b' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_chloroform_take_1a' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' none used with items_a07_krankenstation_alptraum_chloroform in channel(Channe
l -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_chloroform_take_1
a' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' n
one used with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_use_1' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schere in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of items_a07_krankenstation_alptraum_schere use
d with items_a07_krankenstation_alptraum_armgurte in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Couldn't resolve 'MoveTarget' of asset 'items_a07_krankenstation_alptraum_armgur
te'.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_armgurte_used_mit
_schere_2' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_armgurte_used_mit
_schere_2' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started AutoVisualization of none used with items_a07_krankenstation_alpt
raum_schere in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence '' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_arzt_use_1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_arzt_use_1' items_a07_krankenstation_alptraum
_schere used with characters_arzt in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_seq_timer' in channel(Channel 2)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_arzt_use_1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a07_krankenstation_alptraum_spritze_leer_use_1' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a07_krankenstation_alptraum_spritze_leer_use_
1' none used with items_a07_krankenstation_alptraum_spritze_leer in channel(Chan
nel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_seq_timer' (Channel 2)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
SetShot: The Shot 'A_18_Krankenstation_AniCam_Araber_Rettung_A' could not be res
olved!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapter('episode_2', 'abschnitt_09', 'False', 'scenes_a09_salon')
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapterAsync('episode_2', 'abschnitt_09', 'False', 'scenes_a09_salon')
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Ingame -> Loading
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a07_krankenstation_alptraum_spritze_leer_use_
1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Game Stopped!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Error during Sequence Update
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] The given key was not present in the dictionary.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] at System.Collections.Generic.Dictionary`2[System.Int32,System.Collecti
ons.Generic.Queue`1[KingArt.Game.Core.Assets.ActionSequence]].get_Item (Int32 ke
y) [0x00000] in <filename unknown>:0
at KingArt.Game.Core.Game.ActionSequencePlayer.Update (Int32 milliseconds) [0x
00000] in <filename unknown>:0
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
LoadChapterAsync('episode_2', 'abschnitt_09')
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 0 chapter bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven_
game_Data/StreamingAssets\episode_2\data\abschnitt_09'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loading statecharts ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
done. Loaded 25 statechtarts!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Assets loaded in 4367 ms
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Async Chapter load complete ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_2\lang\en\text\abschnitt_09\loca.csv
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Load Speech from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Str
eamingAssets\episode_2\lang\en\speech\abschnitt_09
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_2\lang\en\speech\abschnitt_09\speech_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_2\lang\en\speech\abschnitt_09\speech_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 136 leafIds
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
speech loaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from '' to 'scenes_a09_salon' shot: default
)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level loaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 27199 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 8666.
Total: 166.713852 ms (FindLiveObjects: 3.208817 ms CreateObjectMapping: 1.255624
ms MarkObjects: 49.619724 ms DeleteObjects: 109.467033 ms)
[SceneChange] preloading animations ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 102 animations in 54048 ms.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_kapitaen'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_JungeFrauKleid'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_ermittler'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'oehiLeger'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_schriftstellerin'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'wachmann'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Stepsound Controller is missing tagged foot
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a09_salon_seq_a09_salon_anfang' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a09_salon_seq_a09_salon_anfang' in channel(Ch
annel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 2
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 115406 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> Ingame
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
No Transition 'zumErmittlerSchauen' -> 'dialog'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unable to find SceneObject 'characters_frau'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
animation 'a09_salon_idle_steht' aborted!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_salon_seq_a09_salon_anfang' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_schuss_antwort1_tseq' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_schuss_antwort1_t
seq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_schuss_antwort2_tseq' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_schuss_antwort1_t
seq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_schuss_antwort2_t
seq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_schuss_antwort2_t
seq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_schuss_beweise_antwort2_ts
eq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_schuss_beweise_an
twort2_tseq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a09_salon_seq_a09_salon_verhoer_teil1_ende' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_schuss_beweise_an
twort2_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil1_ende' i
n channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil1_ende' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_schriftstellerin_top_a09_ermittler_erschossen_antwort1
_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_schriftstellerin_top_a09_ermittler_erschossen
_antwort1_tseq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_schriftstellerin_top_a09_ermittler_erschossen
_antwort1_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_schriftstellerin_top_a09_ermittler_erschossen_antwort2
_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_schriftstellerin_top_a09_ermittler_erschossen
_antwort2_tseq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a09_salon_seq_a09_salon_verhoer_teil2_ende' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_schriftstellerin_top_a09_ermittler_erschossen
_antwort2_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil2_ende' i
n channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil2_ende' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_kapitaen_top_a09_ermittler_motiv_antwort1_tseq' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_kapitaen_top_a09_ermittler_motiv_antwort1_tse
q' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a09_salon_seq_a09_salon_verhoer_teil3_ende' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_kapitaen_top_a09_ermittler_motiv_antwort1_tse
q' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil3_ende' i
n channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
animation 'a09_salon_idle_steht' aborted!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from 'scenes_a09_salon' to 'scenes_a09_hint
erdeck' shot: default)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.GuiSystem
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_salon_seq_a09_salon_verhoer_teil3_ende' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.GuiSystem
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level loaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 57992 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 6288.
Total: 146.925461 ms (FindLiveObjects: 2.280435 ms CreateObjectMapping: 1.048405
ms MarkObjects: 53.175270 ms DeleteObjects: 87.168427 ms)
[SceneChange] preloading animations ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 8 animations in 2337 ms.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
animation 'characters_ohi#a09_salon_idle_schautErmittler' was not found!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'briefLesen' is unknown at 'characters_ermittler'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
The Shot 'default' is declared more than once!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Can not play a disabled audio source
(Filename: Line: 359)
Can not play a disabled audio source
(Filename: Line: 359)
[CORE] Started Sequence 'sequences_a09_hinterdeck_seq_a09_hinterdeck_gespraech_a
nfang' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'oehiLeger'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Place 'characters_ohi' at 'mposition_ohi_vor_tuer
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_ermittler
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 0.5
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.GuiSystem
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.GuiSystem
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 75133 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.014242
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.867862
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.61678
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.459437
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.245884
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.081645
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.8423
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.621454
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.349849
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.160543
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.934716
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.686407
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.477927
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.234493
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.991871
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.717103
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.540515
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.324375
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.093694
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.8798164
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.6315237
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.4150628
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.3100839
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.1127156
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.0001670108
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.7407149
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.6058751
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.4270998
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.2877705
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.1705968
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.04553969
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a09_hinterdeck_seq_a09_hinterdeck_gespraech_a
nfang' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_doktor_gebhardt_tseq' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_doktor_gebhardt_t
seq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_doktor_gebhardt_t
seq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_toter_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_toter_tseq' in ch
annel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_toter_tseq' (Chan
nel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_der_brief_tseq' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_der_brief_tseq' i
n channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_ermittler_top_a09_ermittler_verabschieden_tseq' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_der_brief_tseq' (
Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_ermittler_top_a09_ermittler_verabschieden_tse
q' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.938171
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.696673
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.573227
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.395769
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.20714
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.010251
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.77377
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.449872
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.255424
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.989989
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.70687
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.401335
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.187368
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.896141
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.691335
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.426854
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.266087
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.031261
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.801371
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.55107
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.28059
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.9958136
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.7869266
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.4788021
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.3633868
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.247874
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.1170704
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapter('episode_2', 'abschnitt_10', 'False', 'scenes_a10_aussen')
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
StartChapterAsync('episode_2', 'abschnitt_10', 'False', 'scenes_a10_aussen')
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Ingame -> Loading
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_ermittler_top_a09_ermittler_verabschieden_tse
q' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Game Stopped!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
LoadChapterAsync('episode_2', 'abschnitt_10')
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 0 chapter bundles from 'C:/CDC/The Raven II Ancestry of Lies/raven/raven_
game_Data/StreamingAssets\episode_2\data\abschnitt_10'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loading statecharts ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
done. Loaded 93 statechtarts!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Assets loaded in 7552 ms
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Async Chapter load complete ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
load loca at: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Streami
ngAssets\episode_2\lang\en\text\abschnitt_10\loca.csv
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Load Speech from: C:/CDC/The Raven II Ancestry of Lies/raven/raven_game_Data/Str
eamingAssets\episode_2\lang\en\speech\abschnitt_10
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded asset bundle C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\S
treamingAssets\episode_2\lang\en\speech\abschnitt_10\speech_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded bundle: C:\CDC\The Raven II Ancestry of Lies\raven\raven_game_Data\Stream
ingAssets\episode_2\lang\en\speech\abschnitt_10\speech_00.data
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
loaded 652 leafIds
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
speech loaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from '' to 'scenes_a10_aussen' shot: defaul
t)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
The referenced script on this Behaviour is missing!
(Filename: Line: 1606)
The referenced script on this Behaviour is missing!
(Filename: Line: 1606)
The referenced script on this Behaviour is missing!
(Filename: Line: 1606)
The referenced script on this Behaviour is missing!
(Filename: Line: 1606)
[SceneChange] ... level loaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 23406 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Failed to create agent because there is no valid NavMesh
(Filename: Line: 563)
Unloading 1 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 6621.
Total: 139.419418 ms (FindLiveObjects: 2.055776 ms CreateObjectMapping: 0.822721
ms MarkObjects: 81.855614 ms DeleteObjects: 51.818092 ms)
[SceneChange] preloading animations ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 33 animations in 7654 ms.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'charaters_museumsdirektor'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'butler'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Can not play a disabled audio source
(Filename: Line: 359)
Can not play a disabled audio source
(Filename: Line: 359)
[CORE] Enqueue 'sequences_a10_aussen_seq_a10_aussen_ankunft' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a10_aussen_seq_a10_aussen_ankunft' in channel
(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 2
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 46216 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> Ingame
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
AnimationProvider isn't providing animation: Setting mobile!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a10_aussen_seq_a10_aussen_ankunft' (Channel -
1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_diebstahl_des_auges_tseq' (C
hannel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_diebstahl_des_auges
_tseq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_diebstahl_des_auges
_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_inspektor_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_inspektor_tseq' in
channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_inspektor_tseq' (Ch
annel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_sicherheitssystem_tseq' (Cha
nnel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_sicherheitssystem_t
seq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_sicherheitssystem_t
seq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_verabschieden_erstmalig_tseq
' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_verabschieden_erstm
alig_tseq' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_verabschieden_erstm
alig_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_zeitungen_tseq' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_zeitungen_tseq' in
channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_direktor_top_a10_direktor_verabschieden_tseq' (Channel
-1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_zeitungen_tseq' (Ch
annel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_direktor_top_a10_direktor_verabschieden_tseq'
in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_a10_aussen_seq_a10_aussen_ende_gespraech' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_direktor_top_a10_direktor_verabschieden_tseq'
(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_a10_aussen_seq_a10_aussen_ende_gespraech' in
channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
AnimationProvider isn't providing animation: Setting mobile!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
TOTALLY RESETTING ANIMATOR CONTROLLER!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_butler
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_direktor
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_butler
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
animation 'a10_aussen_idle_schautOhi' aborted!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] scene change requested from 'scenes_a10_aussen' to 'scenes_a10_ein
gangsbereich' shot: default)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.GuiSystem
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.GuiSystem
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Changining level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] loading level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
The referenced script on this Behaviour is missing!
(Filename: Line: 1606)
[SceneChange] ... level loaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... level changed in 23387 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 353 unused Assets to reduce memory usage. Loaded Objects now: 9223.
Total: 160.068481 ms (FindLiveObjects: 3.733019 ms CreateObjectMapping: 1.502850
ms MarkObjects: 94.669342 ms DeleteObjects: 57.244766 ms)
[SceneChange] preloading animations ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] ... preloaded 225 animations in 42479 ms.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Parsing Facial Expressions from *.baf...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
The AssetIdentifier for 'ablage' is duplicated. Unable to add '/Inszenierung/Gro
undTypes'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'wachmann'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_Museumswache'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'archaeologe'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_geiger'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_ermittler'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'zuOhiSchauen' is unknown at 'charaters_museumsdirektor'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_pflegerin01'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'characters_schriftstellerin'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
VisualState 'default' is unknown at 'junge'
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] Logic scene change complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Place 'characters_ohi' at 'sp_aussen
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
NavMeshLayer 'schatzkammer' disabled.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
enter fade: 0.5
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.SoundManager
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] registered blocking action: KingArt.UnityPlugins.Game.ApplicationC
omponents.GuiSystem
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] blocking action done: KingArt.UnityPlugins.Game.ApplicationCompone
nts.GuiSystem
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] enter actions complete
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SceneChange] game scene change complete in 79982 ms!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.207425
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.817386
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.587714
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.217963
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.933777
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.575689
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.232381
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.9074196
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.56774
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.3548857
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.1615591
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_a10_aussen_seq_a10_aussen_ende_gespraech' (Ch
annel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[SteamSavegameManager] game save in _autosave.ksg
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_talk_mit_1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_talk_mit_1' none used with characte
rs_pflegerin in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 6.493057
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 6.27744
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 6.031395
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.737005
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.432013
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 5.099571
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.742271
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.36321
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 4.06581
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.735864
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.420363
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 3.083245
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.76103
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.444538
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 2.082026
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.73897
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.401458
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 1.071442
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.7473775
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.4022463
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.2064813
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
distance: 0.08060537
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Target rotation was MISSED by 2.072553.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus 'characters_pflegerin
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_pflegerin' focus 'characters_ohi
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_talk_mit_1' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[INPUT] 'KingArt.UnityPlugins.Game.View.DialogView' tryed to registert input act
ion 'EscapeAction' with priority '50', but already was registered.
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_top_a10_pflegerin_kreuzfahrt_tseq' (Channel
-1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_top_a10_pflegerin_kreuzfahrt_tseq'
in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_top_a10_pflegerin_kreuzfahrt_tseq'
(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_top_a10_pflegerin_archaeologe_tseq' (Channel
-1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_top_a10_pflegerin_archaeologe_tseq'
in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_top_a10_pflegerin_archaeologe_tseq'
(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_top_a10_pflegerin_besucher_tseq' (Channel -1
)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_top_a10_pflegerin_besucher_tseq' in
channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Enqueue 'sequences_pflegerin_top_a10_pflegerin_verabschieden_tseq' (Chann
el -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_top_a10_pflegerin_besucher_tseq' (C
hannel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Started Sequence 'sequences_pflegerin_top_a10_pflegerin_verabschieden_tse
q' in channel(Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_ohi' focus '
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
ACTION: Make 'characters_pflegerin' focus '
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
[CORE] Stopped Sequence 'sequences_pflegerin_top_a10_pflegerin_verabschieden_tse
q' (Channel -1)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Ingame -> IngameMenu
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: IngameMenu -> Loading
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
sending event ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
... event sent!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
change level ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
... level changed!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading bundles ...
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading chapter bundles: 0
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
unloading Episode bundles: 29
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 61 / Dirty ser
ialized files: 0)
Unloading 871 unused Assets to reduce memory usage. Loaded Objects now: 1426.
Total: 290.123047 ms (FindLiveObjects: 0.462652 ms CreateObjectMapping: 1.528496
ms MarkObjects: 42.923058 ms DeleteObjects: 242.285187 ms)
Game Stopped!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
... undles unloaded!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
Set ApplicationState: Loading -> MainMenu
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
GAME SHUTDOWN!
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)