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GUNZ 1,0,0,290 launched.

build (Oct 18 2013 14:43:00)


Log time (04/01/14 17:34:16)
CPU ID = AuthenticAMD ( family = 12303 , model = 1 , stepping = 0 ) @ 2495 MHz
Display Device = AMD Radeon HD 6410D ( vendor=1002 device=9645 subsys=d0001458 r
evision=0 )
Display Driver Version = 8.17.0010.1140
Windows = 6.1 Build 7601 , Service Pack 1 (3656124KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (PERU), Language : (PERU)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x000A) - SUCCESS
Load XML from memory : system/cserror.xml(0x000A) - SUCCESS
Load XML from memory : system/messages.xml(0x000A) - SUCCESS
Load XML from memory : system/gametypecfg.xml.mef
LOCALE:PERU
start init fhl auth.
init fhl auth success.fail to open GunzTestServer.txt
InitializeNotify ok.
XTRAP Engine Initialize Test
XTRAP Engine Initialize Success
HardwareTNL : 1
WFog Enabled Device.
device created.
Video memory 1011.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Version : 10467
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(Altavoces (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not S
upported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 1.465000
sound engine create.
Load XML from memory : System/tips.xml(0x000A)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 3.848000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.499000
start InitInterface option
Number of Display mode : 18
Number of Display mode : 18
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.526000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 5.406000
-Bone limit over[22] (eq_chest_05)
MESH(model/lo/man_lo02.elu), NODE(eq_chest_05) : MakeVSVB failed in makeallnodev
b
Load character.xml success,
-------------------> Character Loading : 15.536000
-------------------> WeaponMesh Loading : 2.145000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.073000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Read spy map Descriptor success.
Read spy mode Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 15.626000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Login_Connecting : GUNZ ULTRA Latinoamrica 1
Server Connected
md5_file()
_fsopen OK!! 0
md5_updateEnd!!
fclose!!
MD5Encrypt!!
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : kevinproxx (6B 65 76 69 6E 70 72 6F 78 78 ) (len = 10
)
Emblem url is null! clanID(47387)
Emblem url is null! clanID(47387)
Emblem url is null! clanID(47387)
StageCreated
CastStageBridgePeer in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Stairway/Stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
---------------------------------setBuffer
game created ( 17:35:31 )
Create character : Name=kevinproxx Level=14
Connect to Agent by UDP (69.60.102.171:5100)
Connect to Agent by UDP (69.60.102.171:5100)
TUNNELING_UDP_ALLOWED
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
------------------------ReleaseBuffer
game destroyed ( 17:35:58 )
Cloth VertexBuffer is Released
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

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