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HOT KEYS

GLOBAL COMMANDS
Ping Ctrl + A
Cycle Through Event Cues Space Bar
Cycle Through Builders, ,
Cycle Through Infantry .
Cycle Through Vehicles/ /
SYSTEM COMMANDS
Cancel Escape
Accept Enter
Queue Orders Shift
Pause Pause
In-Game Menu F10
Company Commander Ctrl + Z
UNIT COMMANDS
Attack A
Build B
Retreat T
Repair E
Reinforce R
Attack Ground G
Halt H
Rally Y
Unload U
Scuttle Delete
Select Headquarters F1
Select Barracks F2
Select Weapon Support F3
Select Motorpool F4
Select Tank Depot F5
Select Supply Yard F6
MULTIPLE SELECTION HOTKEYS
Focus on Primary Selection Ctrl + Tab
Next Primary Selection Tab
Previous Primary Selection Shift + Tab
Remove Selection Ctrl
CAMERA COMMANDS
Default Camera Backspace
Camera Rotation Hold Alt + Move Mouse
Zoom in/out Middle Mouse Scroll Wheel

Company of Heroes Install Code


Don’t Lose This Number! This CD key is required to fully use this product!
ii
www.companyofheroesgame.com 108142
THQ Inc. Software License Agreement
1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THE PROGRAM. THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU (AN

TABLE OF CONTENTS
INDIVIDUAL OR A SINGLE ENTITY “YOU”) ON ONE HAND, AND THQ INC. AND ITS SUBSIDIARIES AND AFFILIATES (COLLECTIVELY REFERRED TO AS “COMPANY”) ON THE OTHER HAND,
FOR THE SOFTWARE PRODUCT ENTITLED “COMPANY OF HEROES,” WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA, TEXT, IMAGES, PRINTED MATERIALS,
AND/OR “ONLINE” OR ELECTRONIC DOCUMENTATION (TOGETHER CALLED THE “PROGRAM”). BY INSTALLING, COPYING, OR OTHERWISE USING THE PROGRAM (OR, IN THE EVENT YOU
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PROGRAM AND DELETE ALL COPIES IN YOUR POSSESSION.
2. Company grants you a non-exclusive, non-transferable license to use the Program, but retains all property rights in the Program and all copies thereof. You may: (i)
Introduction 2
use the Program on any supported computer configuration, provided the Program is used on only one (1) such computer; and (ii) permanently transfer the Program and its
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or lease the Program or documentation, except as provided herein; or alter, modify, or adapt the Program or documentation, or any portions thereof.
Getting Started 3
3. You acknowledge that the Program in source code form remains a confidential trade secret of Company. You agree not to modify or attempt to reverse engineer, decompile, or
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character names, stories, dialog, catch phrases, locations, concepts, artwork, images, photographs, animations, video, sounds, audio-visual effects, music, musical compositions, text
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no rights to use such content other than directly as part of the Program. All rights not expressly granted under this Agreement are reserved by Company. Game Options 5
5. This Agreement is effective upon your installation of the Program and shall continue until revoked by Company or until you breach any term hereof; upon termination you agree to
destroy or delete all copies of the Program in your possession.
6. You shall not modify the Program or merge the Program into another computer program (except to the extent the Program is made to operate within a computer operating system and Basic Game Concepts 6
in connection with other computer programs) or create derivative works based upon the Program or any part thereof.
7. The Program may not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone on
the U.S. Treasury Department list of Specially Designated Nationals or the U.S. Commerce Department’s Table of Deny Orders. If you do not meet these criteria or are not sure, do not Strategic Points and Territory Sectors 6
install the software and destroy any copies in your possession. If you live in such a country, no license is granted hereunder.
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PROGRAM IS PROVIDED ON AN “AS IS,” “AS AVAILABLE” BASIS, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION. COMPANY AND ITS LICENSORS DISCLAIM Resources and Population Cap 6
ALL WARRANTIES AND CONDITIONS, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT OF THIRD PARTY RIGHTS, AND THOSE ARISING FROM A COURSE OF DEALING OR USAGE OF TRADE,
REGARDING THE PROGRAM. COMPANY AND ITS LICENSORS ASSUME NO RESPONSIBILITY FOR ANY DAMAGES SUFFERED BY YOU, INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA, Securing Resource Points 7
ITEMS OR OTHER MATERIALS FROM ERRORS OR OTHER MALFUNCTIONS CAUSED BY COMPANY, ITS LICENSORS, LICENSEE AND/OR SUBCONTRACTORS, OR BY YOUR OR ANY OTHER
PARTICIPANT’S OWN ERRORS AND/OR OMISSIONS. Company and its licensors make no warranty with respect to any related software or hardware used or provided by Company in
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The Mini-Map and the Tactical Map 7
warrants to the original consumer purchaser of this Program on CD-ROM that the recording medium on which the Program is recorded will be free from defects in
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replace, free of charge, any product discovered to be defective within such period upon its receipt of the product, postage paid, with proof of the date of purchase, as long
Technology Upgrades 7
as the Program is still being manufactured by Company. In the event that the Program is no longer available, Company retains the right to substitute a similar program
of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Company and is not applicable to normal
wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed
Squads 7
by statute are expressly limited to the 90-day period described above. To receive warranty service in the United States: Notify the THQ Customer Service Department of
the problem requiring warranty service by calling (818) 880-0456 or on the web at http://www.thq.com. If the THQ service technician is unable to solve the problem by
phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your
Cover 8
dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to: THQ Inc., Customer Service Department, 29903 Agoura Road, Agoura Hills,
CA 91301. To receive warranty service in the United Kingdom: Notify the THQ (UK) Limited. Customer Service Department of the problem requiring warranty service by
calling +44 (0) 870 608 0047 (national/international call rates apply) or on the web at http://www.thq.co.uk and click on Help. If the THQ (UK) Limited. service technician
Promotion and Veterancy 8
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Company Commander 8
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Allied Buildings and Structures 9
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EXTENT PERMITTED BY LAW.
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Headquarters 18
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Credits 27
© 2006 THQ Inc. Developed by Relic Entertainment. NVIDIA, the NVIDIA Logo, GeForce and “The Way It’s Meant to be Played” Logo are registered trademarks and/or trademarks of
NVIDIA Corporation in the United States and other countries. Uses Miles Sound System. Copyright © 1991-2006 by RAD Game Tools, Inc. DivX is a registered trademark of DivX, Inc.,
Limited Warranty 32
in the USA and other countries. Havok.comTM; © Copyright 1999-2002 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. Portions of this
software are copyright © 2006 The FreeType Project. Intel, the Intel logo, Intel Core and Core Inside are trademarks or registered trademarks of Intel Corporation or its subsidiaries in
the United States and other countries. Special thanks to 1000skies.com. THQ, Relic Entertainment, Company of Heroes and their respective logos are trademarks and/or registered
trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. 
Introduction Getting Started
The Time to Act Is Now Installation
The year is 1944. The European Theater has reached a critical point. Realizing that control Insert the Company of Heroes DVD-ROM Disc, or the CD-ROM Disc One, into your Disc Drive.
of France is the key to victory, Allied forces plan and stage perhaps the most important When the Start-Up screen appears, click Install and follow the instructions on the screen.
military offensive in the history of the modern world, codenamed Operation Overlord. If the Start-Up screen does not appear, double-click on the My Computer icon on your
The plan is simple — using airborne and ground forces from the United States, Canada, desktop, then double-click the Disc Drive containing the Company of Heroes DVD-ROM or
the United Kingdom and other countries, the Allied war machine will invade France, take CD-ROM. Locate and double-click on Setup.exe to launch the Start screen. Click Install and
control of the country back from the Nazi regime and continue on the path to Berlin and follow the instructions on the screen.
the end of the War. But, things don’t go quite according to plan.
Enter the CD Key
The Allied Invasion You will be asked to enter the unique Install Code, or CD Key, located on the back page of
With Axis forces occupied on the Eastern Front with the Soviet Union, both the United this manual. You must have a valid CD Key to complete the installation process and play
States and the United Kingdom realize the importance of bringing the fight straight to the game.
the Nazi war machine. By attacking the regime on a new “Western Front,” the Axis forces Protect your CD Key — do not give it to anyone else or allow anyone else to use it. Put the
would find themselves pinned in from all sides. While the Allied forces originally planned game case in a safe, secure place; it will be required if you need to reinstall the game.
to land at Normandy on June 5th, poor weather forced the cancellation of the assault. The
next day’s weather proved to be just as poor, but a slight window of opportunity made itself
available in the form of a small stretch of reasonable conditions. Realizing that the time to
Updates and Patches
Check the Company of Heroes website www.companyofheroesgame.com or www.thq.
act had arrived, the Allied forces initiated their assault of Normandy on June 6th, 1944.
com/support for any updates or patches prior to playing the game. Please note that
patches and updates may be automatically downloaded and applied when you login to the
The Complications Online game.
Despite their heavy planning, the Allies soon ran into complications. Incoming aircraft
carrying parachute units met heavy resistance, leading to airborne misdrops and
scattering of key squads across the French countryside. While Allied forces met little
DirectX 9.0c Required
You are required to have DirectX version 9.0c (included on the installation Disc) or later to
German resistance at Utah Beach, the casualties at Juno Beach and Omaha Beach
play Company of Heroes.
were staggering. Despite the high rate of dead and wounded, Allied forces continued to
push forward at the beachheads, eventually overtaking the heavily entrenched German
resistance forces. Troubleshooting
Please refer to the Readme.txt file included on the Disc for the latest information
regarding troubleshooting and technical support.
The Road Ahead to Berlin
With the key beaches of Normandy in Allied hands, commanding forces had gained an
extremely valuable foothold in Europe. Supply ships and transports could now fully bring
in support for on-ground personnel, giving the Allies access to the heavy armor and
equipment they needed to continue to eliminate all German occupancy in France, as well as
push forward for the ultimate prize of World War II – Berlin.

 
THE MAIN MENU GAME OPTIONS
The Main Menu is where you launch a Tutorial session, start a new Single-Player campaign,
continue an existing Single-Player campaign, engage in a CPU Skirmish, start or find an Controls
Online game, change the Game Options, and view the Company of Heroes Credits. Press F10 Modify options such as Help Text appearance, mouse scroll speed, and unit responses.
to activate a limited menu when playing the game.
Graphics
• Click Start Tutorial on the Main Menu to access the Tutorials that teach you how to play Modify graphical options such as screen resolution, texturing details, and run a
Company of Heroes. performance test.
• Click Campaign to play a new Single-Player Campaign.
An Important Note Regarding Graphics and Having the Best Possible Experience Company of Heroes
• Click Continue Campaign to continue playing an already existing Single-Player Campaign. uses some of the most advanced rendering techniques available today for special effects and to achieve
• Click Skirmish to play a new Single-Player Skirmish game. real-time performance for a great game playing experience. The game was largely developed and tested
• Click on Multiplayer to play a LAN game over your Local Area Network or to play an on NVIDIA® GeForce™ FX, 6 Series, and 7 Series graphics cards and the intended experience can be
Online game through GameSpy. more fully realized on NVIDIA GeForce 7 Series graphics hardware. On a GeForce 6800 or better you
• Click Options to change the game's options. will be able to turn on all of the NVIDIA special effect features at higher resolutions in the game.
• Click Credits to view the Credits for Company of Heroes.
Audio
Modify audio options such as volume levels, character speech levels, and system speaker
Campaign configurations.
The Single-Player Campaign puts you in charge of Able Company as it battles Axis forces in
Normandy. NOTE: Check the readme.txt for more information on how to modify hotkey settings.
This manual assumes the DEFAULT for all mouse and keyboard controls.
Continue Campaign Game Screen and User Interface Elements
Continue Campaign allows you to continue playing an already existing Single-Player
Campaign from your last save point. 1. Resource Information – Displays the current status of your resources: Manpower,
Munitions and Fuel.
2. Victory UI – Displays the captured Victory
Skirmish Points and Victory Countdowns.
Skirmish allows you to play against computer-controlled opponents on a variety of 3. In-game messages such as “Game Paused”
different multiplayer maps. appear here.
4. Team Information – Total Population and
Online Game Population Cap.
Clicking Multiplayer from the Main Menu offers the following options for multiplayer 5. Menu – Click here to access the games
online gaming: menu where you can change options,
• Online — Host/Join an online game through the Company of Heroes Multiplayer Lobby, restart the game, exit the game, and more.
which provides multiplayer gaming features such as automatching, ladder ranking, etc… 6. Quick Squad Access – Hover over this
• LAN — Host/Join a game on your Local Area Network. shield icon to quickly access any of your squads or vehicles.
7. Event Cue System & Alert Text – Display the latest events. Click an alert icon to zoom to
the location or unit that triggered the message.
8. Unit Command Area – Issue unit commands by clicking on its icon here, or using the indicated hot-key.
 
9. Squad Control Area – Reinforce the squad and upgrade the squad’s weapons. • Strategic Points: Holding a Strategic Point will increase the rate at which you
10. Help Text – When placing the cursor over any game element, help text is displayed for the accumulate Manpower.
element here. • Territory Sector: Holding a Territory Sector will mark that particular area on the map
11. Mini Map – Displays a small rendition of the map. Clicking on the map will zoom to that location. as being in Allied control.
12. Tactical Map – Clicking this button will bring up the full screen Tactical Map.
13. Company Commander – This indicates how many command points you have. Clicking it Resources and Population Cap
brings up the Company Commander. In Company of Heroes, there are three resources: Manpower, Munitions, and Fuel.
14. Selection Information Area – Displays the health and status of your selected units.
15. Special Abilities – Abilities unlocked through the Company Commander are displayed here. Manpower is the resource that lets you create and deploy units. Your amount of
16. Building Icons – Clicking these icons will select your base buildings. Clicking twice will manpower will increase according to the total number of Strategic Points you control. If
zoom to the building. you lose a Headquarters or Territory Sector, your Manpower will increase at a slower rate.
17. Mission Objectives – Mission Objectives will display here. You will start the game with a Headquarters already up and running. You can lose and
repair HQ, but you cannot build a new one.
Using The Mouse and 3D Camera Munitions is used for buying upgraded weapons for your units and using special unit
The camera is your main means of controlling your units. There are four camera options: abilities, such as Throw Grenade. Your Munitions total will constantly increase depending
• Rotate: Hold the ALT key down and move the mouse to rotate the camera’s perspective on the total number of Munitions Points you currently control. Losing a Munitions Point will
on both a horizontal and vertical axis. To return the camera to its default position hit slow the rate at which you accumulate Munitions.
the Backspace key twice.
• Zoom: Scroll the mouse wheel up to zoom the camera perspective in or down to zoom Fuel is used for deploying heavy vehicles, building structures, and purchasing global
the perspective out. upgrades. Your Fuel amount will constantly increase according to the total number of
• Pan: Pan the camera perspective forward, backward, left or right by moving the cursor Fuel Points you control. Losing a Fuel Point will affect the rate at which your Fuel total
to the edge of the screen or by using the arrow keys. accumulates.
• Squad Selection: In Company of Heroes you select entire squads to command, not Population Cap indicates the maximum number of units you can have. The Population Cap
individual units. To select a squad click on it by pressing the left mouse button while is determined by the number of Territory Sectors you control. The more Territory Sectors
highlighting a squad. You can assign a hotkey to a squad by hitting CTRL plus the number you capture and take control of, the more units you will be able to create and deploy.
keys (1-0) to assign that squad a hotkey designation.
All Territory Sectors that contain Resource Points must be territorially linked to
NOTE: Remember that Help Text is available throughout the game to explain how to use the game
your Headquarters, otherwise the Territory Sectors are considered Out of Supply.
features and functions. To better understand the basics of Company of Heroes, be sure to play
through the Tutorial.
When captured Resource Points are Out of Supply, they will not contribute Resources
to your accumulated total. To accumulate the Resources, you must capture and control
additional Territory Sectors so that your Resource Points are territorially linked to
BASIC GAME CONCEPTS your Headquarters.

Strategic Points and Territory Sectors Securing Resource Points


By capturing Strategic Points, you will gain control of a Territory Sector. Territory Sectors Resource Points are valuable to both Allied and Axis forces. If you capture a Resource Point, you
in your control will appear outlined in blue on the Tactical Map. The more Territory Sectors can secure it with an Observation Post to make it more difficult for an enemy to capture. Securing a
you control, the more resources you will accumulate for creating and deploying units, Resource Point will also increase the amount of resources that Point will contribute to your total.
purchasing upgrades and building structures.

 
• Exposed — Indicates that units are vulnerable to all weapons fire and threats.
The Mini-Map and the Tactical Map Exposed areas are indicated by red dots when moving your units. Units that are exposed
The Mini-Map displays all Resource Sectors available to control. The Tactical Map provides will be highlighted with a red shield indicating that they have no cover protection.
a more in-depth view of the map, including the location and value of Resource Sectors, as
well as the location of all Strategic Points.
Promotion and Veterancy
In Multiplayer games, you can also use the Mini-Map and Tactical Map to send orders to Some units in the game can be made more effective and efficient through promotion and veterancy.
your teammates. The orders you can send are:
Allied units gain veterancy through the act of battle itself. As your units engage the enemy
Attack Here! indicates a point on the map that you wish your allies to attack. and accumulate battle experience, they’ll eventually raise in veterancy. This process
Defend Here! indicates a point on the map that you wish your allies to defend against makes your units more effective in battle, as well as gain you access to more advanced
enemy attacks. weapons and upgrades.

Capture Here! indicates a point on the map that you wish your allies to capture any Axis units gain veterancy, but in a different way from the Allies. Axis units can gain
nearby Resource Points. veterancy through upgrades at the Kampfkraft Center. This structure allows you to
research more advanced Axis troops. Once deployed, these troops prove to be more
effective than those lacking veterancy.
Technology Upgrades
As you create units and vehicles and deploy them in the field, you will get the opportunity to
outfit them with better weapons and equipment. Upgrading some units will give you access Company Commander
to new weapons, the ability to build additional types of structures, as well as new abilities. The Company Commander system rewards you for killing enemy infantry, destroying
All upgrades must be purchased with accumulated Munitions. enemy vehicles and structures, and capturing and holding territory sectors. Each unit you
destroy will reward you with XP points. As you accumulate XP, you can choose to spend
them using the Company Commander ability.
Squads
The basic infantry unit in Company of Heroes is a squad. While squads are made up of more The Allied Company Commander abilities include:
than one unit, they respond to your orders as a single entity. • Infantry Company: Ability tree includes upgrades suited for defense, off-map artillery,
and infantry Rangers.
On the battlefield, Squads can be reinforced with additional units in the event of casualties,
as well as Upgraded with new weapons and equipment. Some units do not deploy as squads, • Airborne Company: Paratroopers, supplies, and downright devastation will drop from
such as Snipers, which exist only as single entities. the sky in this aerial focused tech tree.
• Armor Company: While slow to develop and upgrade, the Armor Company tech tree will
Cover give you access to the most powerful of the Allied Tanks.
In Company of Heroes, cover can mean the difference between life and death and comes in The Axis Company Commander abilities include:
the following categories: • Defensive Doctrine: The Defensive Doctrine tech tree includes upgrades that bolster
• Light Cover — Indicates that units are protected from some enemy fire and threats. your defenses and increases the power of your artillery strikes.
All objects that provide light cover are indicated with yellow dots when moving your
• Blitzkrieg Doctrine: The Blitzkrieg Doctrine tech tree focuses on upgrades that
units. Units in light cover will also be highlighted with a yellow shield indicating their
cover level. provide reinforcement and production bonuses, allowing you to overwhelm enemies
• Heavy Cover — Indicates that units are well protected from most enemy fire and with reinforcements and powerful offensive bonuses for tanks and infantry.
threats. All objects that provide heavy cover are indicated with green dots when moving • Terror Doctrine: The Terror Doctrine boosts infantry performance through the use of
your units. Units in heavy cover will also be highlighted with a green shield indicating propaganda, as well as gives you access to the lethal Tiger Ace Tank and the extremely
their cover level. destructive V1 Rocket.

 
ALLIED BUILDINGS Mines
When laid, mines provide ground-based protection against infantry
AND STRUCTURES and armor.

Headquarters
The most important Allied building is the Headquarters, which serves as your main base of Medic Station
operations. The Headquarters is the main building from which you can produce Engineers, Houses Medics who will return your casualties to the station for
as well as upgrade their abilities. The Headquarters also produces a significant amount of medical treatment and redeployment.
the manpower resource.

Allied Defensive Structures Machine Gun Emplacement


Defensive structures serve a vital role on the battlefield, providing your units with support The Machine Gun Emplacement is a stationary heavy machine gun
services such as Sand Bags, Barbed Wire, and Observation Posts. While low in durability, structure that provides excellent suppression capabilities against
Defensive Structures provide the most basic of protections against enemy attacks and enemy infantry. The weapon, however, has a limited field of fire so it is
therefore should be utilized frequently. important to build it in the direction that you wish to engage the enemy.
Observation Post
The Observation Post allows you to secure your captured
territory sectors, while also boosting resource production of Allied Base Structures
that sector significantly.
Barracks
The Barracks allows you to create and deploy Riflemen as well as
Barbed Wire Jeeps. You can also upgrade your Riflemen at the Barracks.
Placing barbed wire around the perimeter of your territories will
prevent enemy infantry from entering them.

Weapons Support Center


The Weapons Support Center allows you to create and deploy Heavy
Sand Bags Machine Gun Teams, Mortar Teams, and Snipers.
Sand Bags provide your infantry with heavy cover.

Motor Pool
The primary vehicle creation structure, the Motor Pool allows you to
Tank Traps create M8 Armored Cars, M3 Halftracks, and M1 57mm Antitank Guns.
These large metal obstructions prevent most enemy Tanks from
entering your territories.

10 11
Tank Depot Rangers
M10s, M4 Shermans, and M4 Sherman Crocodile Tanks can be created Role: Heavy Assault
and deployed at the Tank Depot. You can also upgrade your M4 Weapons: M1 Garand, Bazooka
Sherman Tanks from this structure. Upgrades: Thompson M1A1 Submachine gun, grenades
Abilities: Throw Grenades, Fire Up!
Supply Yard Rangers are an effective assault force due to their ability to take and hold ground against
Creating a Supply Yard will reduce the amount of Upkeep and Support even the most deadly of Axis forces. Able to wield bazookas and the fast-firing Thompson
for your units. The Supply Yard is also required to build the Motorpool M1A1 Submachine gun, Rangers prove to be a formidable force regardless of their role in
and Tank Depot. the field.
Rangers are only available as a support option for the Allied Infantry Company Commander.
Triage Center
The Triage Center acts as a unit-healing structure. Any infantry in
close proximity to the Triage Center will slowly recover their health. Airborne
Role: Raiding and Containment
Weapons: M1 Carbine
Upgrades: Recoilless M18 57mm Rifle Package
Allied Infantry Abilities: Throw Grenades, Fire Up!, Throw Satchel Charge
Falling from the skies to surprise the enemy, the paratroopers’ main role is to surround
Engineers and cut off enemy forces, seize territory, as well as dropping in to protect the flanks of
Role: Building And Support
troops already on the ground.
Weapons: M3 Submachine gun
Upgrades: Flamethrower, Minesweeper This unit is only available as a support option for the Allied Airborne Company Commander.
Abilities: Cut Wire, Plant Demolition Charges
Engineers are your go-to units for supporting your other troops. They can build and
maintain fortifications, lay down mines to hinder enemy progress, and repair vehicles in
Snipers
Role: Sharpshooter
the field. In combat, they can also engage the enemy in close proximity, although ranged Weapons: M1903 Springfield rifle
attacks leave them vulnerable. Upgrades: None
Riflemen Abilities: Camouflage, Hold Fire
Role: Basic Infantry Precision is the hallmark of a successful sniper, as is engaging the enemy from concealed
Weapons: M1 Garand, M1 Carbine positions. Their M1903 Springfield bolt-action rifle ensures deadly accuracy from even the
Upgrades: Browning Automatic Rifle, MkII “Pineapple” Grenades, greatest of distances, and the Camouflage upgrade allows Sniper units to move around and
Sticky Bombs remain undetected even when in close proximity to enemy units.
Abilities: Throw Sticky Bombs, Throw Grenades, Suppression Fire
On the battlefield, Riflemen are all about versatility. Able to wield a variety of weapons,
Riflemen prove to be an invaluable asset whether you’re attacking an enemy garrison or
defending your own structures from attack. The Browning Automatic Rifle upgrade allows
them to fire more quickly and accurately, a key tool in pinning enemy infantry.

12 13
Heavy Machine Gun Team M2 105mm Howitzer
Role: Mass Infantry Engagement Role: Long-Distance Engagement
Weapons: M1917 Browning Heavy Machine gun Weapons: M2 105mm howitzer
Upgrades: None Upgrades: None
Abilities: .30 cal M2 Armor Piercing Rounds Abilities: Howitzer Barrage
The M1917 Browning Heavy Machine gun is one of the most deadly weapons on the Capable of firing highly explosive rounds at enemy targets from great distances, the
battlefield, so much that it requires a crew of three to maintain and utilize it. The weapon M2 105mm Howitzer proves to be one of the most valuable Allied infantry units. The weapon’s
can be placed to face any direction. However, once placed it must be packed and moved if a high angle of fire allows players to attack areas in unrevealed portions of the map, although
reposition is needed. If a crewman is killed while using the weapon, a replacement will take at the cost of accuracy. The M2 105mm howitzer, however, is too heavy to move when in
his place. If all crew members are lost, the weapon can be recaptured for future use. position, but can rotate to engage the enemy at very long ranges. Howitzer Barrage should
also be used with caution, as it can inadvertently damage or kill your own units.

Mortar Team This unit is available as a support option for the Allied Infantry Company Commander.
Role: Indirect Fire
Weapons: M2 60mm mortar Allied Vehicles
Upgrades: None
Abilities: Mortar Barrage, M3202 Smoke Rounds
Like the M1917 Browning Heavy Machine gun, the M2 60mm mortar is manned by a three
Jeep
Role: Scouting
unit crew. The weapon’s range allows units to stay out of direct enemy fire, although the Weapons: M1919 .30 cal Machine gun
high-arcing trajectory of the projectiles results in attacks taking some time to reach their Upgrades: None
target, rendering them ineffective against fast enemy units. If a crew unit is killed while Abilities: None
manning the mortar, a replacement will take his place. Once all units have been lost, the A multi-purpose vehicle used for reconnaissance and light combat, the Jeep proves to be
mortar can be recaptured or recovered. a “jack of all trades” on the field of battle. While it is outfitted with a M1919 .30 cal Machine
gun, its light armor makes it a poor choice for direct enemy engagements. However, due
to its speed, it makes an ideal vehicle for reconnaissance, tracking enemy snipers, and can
M1 57mm Antitank Gun even be utilized to flank fixed weapon emplacements.
Role: Antitank Support
Weapons: M1 57mm Antitank gun
Upgrades: None M3 Halftrack
Abilities: M86 APC Armor Piercing Shells Role: Troop Transport
While large and cumbersome, the M1 57mm Antitank gun provides a worthy counter to Weapons: M2 .50 cal Machine gun
enemy armored vehicles. Manned by a three unit crew, the weapon is highly effective Upgrades: M16 Quad .50 cal turret
if engaging enemy tanks from the flank. Its high rate of fire and long distance attack Abilities: None
capabilities makes it not only useful against Axis tank units, but also a suitable weapon for As versatile as they come, the M3 Halftrack proves its worth whether attacking enemies
engaging enemy structures. with its mounted M2 .50 cal Machine gun, or simply carrying up to 12 troops from one
point to another. While outfitted with half-inch thick armor plating, the M3 Halftrack is
vulnerable to cannon and tank fire.

14 15
M8 Armored Car M10 Tank Destroyer
Role: Recon and Raiding Role: Tank Killer
Weapons: 37mm antitank gun Weapons: 76mm antitank gun
Upgrades: .50 cal turret-mounted Machine gun, Light Armored Skirts Upgrades: None
Abilities: Mine Drop Abilities: None
The M8 Armored Car finds an important role in the War as a reconnaissance unit, thanks to While other tanks provide reconnaissance and support roles to Allied troops, the M10 Tank
its modest armaments and armor. The addition of its Mine Drop ability only increases this Destroyer, or “Wolverine,” is built specifically for destroying Axis tank units. Its powerful
vehicle’s usefulness. 76mm antitank gun can reduce an enemy tank to scrap metal in a short amount of time, but
the M10 finds itself vulnerable to infantry-based attacks, such as artillery and mortars.
M4 Sherman
Role: Basic Tank Support
Weapons: 75mm gun
M26 Pershing
Role: Tank Killer
Upgrades: .50 caliber turret-mounted Machine gun, Crab Mine Flail,
Weapons: 90mm antitank gun
76mm M1 Gun Upgrade, Smoke
Upgrades: None
Abilities: Toggle Mine Clearing, Fire Smoke Canister
Abilities: None
The M4 Sherman Tank is a versatile piece of Allied armor, thanks to its ruggedness, thick
While only deployed in limited numbers in the European Theater, the M26 Pershing matches
armor, and powerful weapons. It is outclassed by heavier Axis armor, but in most combat
well against the Axis Panther and Tiger tanks. The heavy tank’s 90mm gun is more powerful
situations, the Sherman is a valuable tool.
than the Sherman’s 75mm cannon. However the gun can’t match the sheer strength of the
M4 ‘Crocodile’ Sherman Axis armor, making it a powerful, if not under-utilized, cog in the Allied war machine.
The M26 Pershing is only available as a support option for the Allied Armor Commander.
Role: Basic Tank Support
Weapons: Coaxially mounted flamethrower
Upgrades: Bulldozer P47 Thunderbolt
Abilities: Toggle Bulldozer Role: Bombardment Aircraft
The M4 ‘Crocodile’ Sherman is a standard M4 tank outfitted with a coaxially mounted Weapons: 8.50 caliber machine guns, up to 2000lbs of bombs
flamethrower. This weapon is most effective at clearing buildings, bunkers, and weapon or rockets
emplacements. When equipped with the Bulldozer upgrade, the M4 ‘Crocodile’ can smash Upgrades: None
through tank-blocking obstacles such as hedgerows and Dragon’s Teeth. Abilities: Strafing Run, Bombing Run
With an arsenal including eight .50 caliber M2 machine guns and up to 2000 lbs. of bombs
Sherman Calliope or rockets, the Allied P47 Thunderbolt, or “Jug” as it is affectionately known, is one of the
Role: Basic Tank Support most powerful fighters of the entire war. The plane can absorb enemy fire from both the
Weapons: 60 4.5-inch rockets, 75mm Gun ground and the air, making it ideal for strafing and bombing runs. The P47 Thunderbolt is
Upgrades: None only available as a support option for the Allied Airborne Company Commander.
Abilities: Calliope Rocket Barrage
The Calliope, like the M4 ‘Crocodile’, is a standard M4 tank outfitted with a special weapon.
In this case the weapon is a rocket array that houses 60 4.5-inch rockets. When fired,
the rockets are unleashed in a devastating barrage capable of incredible destruction. The
Calliope is only available as a support unit for the Allied Armor Company Commander.

16 17
AXIS BUILDINGS Mines
When laid, mines provide ground-based protection against infantry
AND STRUCTURES and armor.

Headquarters
The most important Axis building is the Headquarters, which serves as your main base of Aid Station
operations. The Headquarters is the main building from which you can produce Engineers. Houses Medics who will return your casualties to the station for
The Headquarters can also be upgraded to increase the variety of available deployable medical treatment and redeployment. An Axis Bunker must be
units by escalating the battle phases… upgraded in order to utilize the Aid Station.

Axis Defensive Structures


Defensive structures serve a vital role on the battlefield, providing your units with support
services such as Sand Bags, Barbed Wire, and Observation Posts. While low in durability, Axis Bunker
Defensive Structures provide the most basic of protections against enemy attacks and Axis bunkers are large stationary heavy structures that can be
therefore should be utilized frequently. upgraded with a heavy machine gun, turned into an aid station with
medics, or a repair station to fix nearby vehicles.
Observation Post
The Observation Post allows you to secure your captured Strategic
Points, while also boosting resource production of that sector
Axis Base Structures
significantly.
Wehrmacht Quarters
The Axis Wehrmacht Quarters allows you to create and deploy
Barbed Wire Volksgrenadiers, Snipers, MG42 Heavy Machine Guns, and Motorcycles.
Placing barbed wire around the perimeter of your territories will
prevent enemy infantry from entering them.

Krieg Barracks
Sand Bags For heavier infantry, the Krieg Barracks is the ideal choice. The structure
Sand Bags provide your infantry with cover. allows you to create and deploy Grenadiers, Gr. 34 Mortar Teams, Pak
38 50mm Antitank Guns, and Halftracks. To build a Krieg Barracks, your
Headquarters must upgrade to Escalate To Skirmish phase.

Dragon’s Teeth Sturm Armory


These large concrete obstructions prevent most enemy Tanks from
The Sturm Armory allows you to create and deploy SdKfz 234 Armored Cars,
entering your territories.
Stug IV Assault Guns, Nebelwerfer Rocket Launchers, and Officers. To build a
Sturm Armory, your Headquarters must upgrade to Escalate To Assault phase.

18 19
Panzer Command Grenadiers
The Panzer Command lets you build the most powerful tanks available Role: Raiding And Containment
to Axis forces, including the Panzer IV, Panther, and Ostwind Flak Weapon: Kar98 bolt-action rifle, 1 MP44
Panzers. The Panzer Command also allows you to create the Knight’s Upgrades: MG42 Light Machine Gun, Panzerschreck
Cross Holders infantry units. To build a Panzer Command, your Abilities: Throw Grenades, Assault, Medical Kit
Headquarters must upgrade to Escalate to Battle phase. Usually battle-hardened veterans; the Grenadiers can complement any type of squad,
whether supporting light machine gunners or providing protection for armored
Kampfkraft Center contingents. Their ability to wield the MG42 Light Machine Gun made them an imposing
force when facing infantry, and their talents with the Panzerschreck anti-tank weapon
Building a Kampfkraft Center allows you to access the upgrades
make them particularly effective against armored units.
that let you request Veteran status infantry and vehicle units. These
Veteran units are more adept in combat and will react accordingly
when engaged by the enemy. Stormtroopers
Role: Assault
Unit: Infantry
Axis Infantry Weapon: Kar98 Rifle, 1 MP44
Upgrades: MP44 Assault Rifle, Panzerschreck
Pioneers Abilities: Throw Bundled Grenade, Assault, Camouflage, Hold Fire
Role: Building And Support Stormtroopers are the combat and political arm of the Nazi Party. While not the most elite
Weapons: MP40 Submachine gun of Axis troops, their dogged determination and access to the best equipment make them a
Upgrades: Flamethrower, Minesweeper force to be reckoned with. Their MP44 assault rifles, with more controllable automatic fire
Abilities: Cut Wire and mobility, give the Stormtroopers a decided advantage in close-range combat.
Axis combat engineers, known as Pioneers, are adept at a variety of duties including Stormtroopers are only available as a support option for the Axis Blitzkrieg Doctrine
structure building, fortifying defenses, and repairing vehicles. Outside of their support Company Commander.
roles, the Pioneers can also engage the enemy with their MP40 Submachine guns, although
their combat skills are only effective at short ranges.
Knight’s Cross Holders
Volksgrenadiers Role: Assault
Weapon: MP44 assault rifle
Role: Basic Infantry
Weapon: Kar98 Rifle, 1 MP44 Upgrades: None
Upgrades: MP40 Submachine gun Abilities: Panzerfaust
Abilities: Fire Panzerfaust, Medical Kit Troops bestowed the honor of the Knight’s Cross display the highest combat bravery
Culled together from a diverse background of German cultures, the Volksgrenadiers have possible, and are typically tough, brave, and resourceful in all aspects of combat. Armed
the reputation of being dangerous even in the face of adversity. While effective at close with the MP44 assault rifle, they can engage Allied infantry effectively at short range.
range with their MP40 Machine guns, the Volksgrenadiers possess the ability to utilize
Panzerfaust anti-tank weapons. These light and disposable armaments are a deadly means
of combating Allied armor.

20 21
Officers MG42 Heavy Machine Gun
Role: Command And Support Role: Mass Infantry Engagement
Weapon: Semi-automatic Luger pistol Weapon: Maschinengewehr 42
Upgrades: None Upgrades: None
Abilities: Observed Fire, Supervision, Forced Retreat Abilities: None
While few in numbers, Officers are the backbone of the Axis infantry machine, often The tripod-based MG42 heavy machine gun is a formidable weapon in the hands of Axis
leading their troops directly into battle. Since they were only armed with a semi-automatic troops. Its distinct buzz-sound accompanies hundreds of rounds of ammunition and the
Luger pistol, the Officers instead provide the ability to call in artillery strikes against Allied weapon is effective at both short to modestly long ranges. As a mounted weapon, the MG42
forces. Their strict and honorable military tradition can also improve the efficiency of can be flanked or hit by mortars or artillery.
production-based structures.

PAK 38 50mm Antitank Gun


Snipers Role: Antitank Support
Role: Sharpshooter Weapon: 50mm Panzerabwerhkanone Antitank gun
Weapon: Semi-automatic G43 rifle Upgrades: None
Upgrades: None Abilities: Camouflage, Hold fire
Abilities: Camouflage, Hold Fire Light and modestly mobile, the PAK 38 AT Gun has a solid rate of fire and a high muzzle
Just like their Allied counterparts, the Axis sniper is a unit that excels at attacking single velocity that can significantly penetrate Allied armor. Smaller than the Allied 57mm M1, the
enemies from extremely long distances. While poor at close range combat, a sniper can PAK 38 AT Gun stands only 1.1 meters and, when camouflaged, can surprise enemy units and
use the ability of Camouflage to hide his presence from Allied units within a few meters, as armor with devastating results.
well as use the Hold Fire ability to selectively attack more valuable targets.

150mm Nebelwerfer Rocket Battery


Gr. 34 8cm Mortar Team Role: Assault
Role: Indirect Fire Weapon: Nebelwerfer 41 rocket launcher
Weapon: 8cm Granatewerfer 34 mortar Upgrades: None
Upgrades: None Abilities: Fire Barrage
Abilities: Mortar Barrage, Smoke Rounds When fired, the 33kg rocket from the Nebelwerfer 41 emits a trademark screeching noise,
The Axis 8cm Granatewerfer 34 mortar is larger and heavier than the Allied mortar unit lending itself to the Allied nickname “Screaming Mimi.” Six rockets can be fired from the
and can fire a larger bomb over a longer distance, allowing the Gr. 34 8cm Mortar Team to weapon in a span of 10 seconds, giving the long-range capable device a deadly advantage to
target remote foes while staying relatively safe from returning infantry fire. The Mortar Axis troops. Its slow speed and exposed crew make it vulnerable to counter-battery fire.
Barrage ability is particularly effective against massed troops, although it can be targeted
at invisible areas of the map and even at moving units.

22 23
88mm Flak 36 AT/AA Gun SdKfz 234/1 Armored Car
Role: Long Distance Engagement Role: Recon And Raiding
Weapon: Flak 36 88mm antitank gun Weapon: 20mm rapid fire cannon
Upgrades: None Upgrades: Puma 50mm gun
Abilities: None Abilities: None
Perhaps one of the most famous pieces of World War II artillery, the Flak 36 88mm antitank With eight wheels to carry it, the SdKfz 234/1 Armored Car is a valuable Axis vehicle that
gun can penetrate Allied armor from extreme distances, causing severe damage. While should be used to engage infantry with its 20mm rapid firing gun. Its strong engine lends
originally designed as an anti-aircraft weapon, the 88’s flat trajectory and accuracy the vehicle for reconnaissance roles, but with the Puma 50mm gun upgrade, the unit can
makes it a powerful weapon against ground targets. This unit is only available as a support prove to be a threat against Allied armor and other vehicles.
option for Axis commander.
Stug IV (SdKfz 167)
Role: Basic Tank Support
Axis Vehicles Weapon: 75mm StuK 40
Upgrades: MG42 Light Machine Gun, Skurtzen Armored Side Skirts
Motorcycle Abilities: None
Role: Scouting While hindered by a main gun that has limited horizontal targeting range, the Axis Stug
Weapon: MG42 light machine gun IV features a low profile and improved armor. These qualities make the tank a formidable
Upgrades: None opponent on the battlefield, and the addition of side skirt armor upgrades only strengthen
Abilities: None its supremacy against Allied armor.
Fast and mobile, the R75 motorcycle is an ideal vehicle for providing reconnaissance, but
can also prove useful as a mobile attack vehicle thanks to its sidecar-mounted MG42 light StuH 42
machine gun. Role: Basic Tank Support
Weapon: 105mm FH18 howitzer
SdKfz 251 Halftrack Upgrades: None
Role: Troop Transport Abilities: None
Weapon: MG42 Light Machinegun To be more effective against emplaced Allied infantry and structures, the Stug is outfitted
Upgrades: Wurfrahmen 40 Rockets, Flammenpanzerwagen with a 105mm FH18 howitzer. While less accurate and effective against armored units, the
Abilities: Fire Barrage sheer power of the StuH 42’s projectiles can cut a swath through nearly any obstacle. This
A versatile vehicle adept at transporting troops and providing fire support, the SdKfz unit is only available as a support option for Axis commander.
251 Halftrack is one of the most commonly encountered Axis vehicles. The vehicle can be
outfitted with Wurfrahmen 40 rockets for artillery strikes, while the Flammenpanzerwagen
Panzer IV (SdKfz 161)
Role: Tank Killer
upgrade can be used to suppress light infantry and attack structures. Weapon: 75mm Kwk 40
Upgrades: MG42 Light Machine Gun, Skurtzen Armored Side Skirts
Abilities: None
The workhorse of the Axis tank brigades, the Panzer IV saw many modifications throughout
World War II that improved the unit’s firepower and armor. While not as powerful as the
Panther or Tiger tanks, the Panzer IV can deal out more than its fair share of destruction.

24 25
Ostwind Flakpanzer
Role: Infantry, Anti-Aircraft, and Structure Assault
CREDITS Senior Artist,
Supervisors
DESIGN
Senior Designers
Weapon: 37mm Flak 43 Company of Nicholas Carota Erin Daly
Upgrades: None Heroes Team Roland Longpre Quinn Duffy
Abilities: None Producer Senior Artists Designers
While primarily used for anti-aircraft support, the Ostwind is very capable of engaging John Johnson Alun Bjorksten Aldric Sun
light ground-based targets, thanks to its rapid-firing 37mm cannon. Overall armor Kim Gill Blaine Smith
Art Director
protection is fairly weak, but against soft targets such as buildings and infantry, the Pierre-Sébastien Pouliot Blake Gilroy
Angie Radwan-Pytlewski
Ostwind’s armaments prove to be deadly. Ronel Mendoza Brian Wood
Lead Programmer Sandra Vaquero Chris Degnan
Drew Dunlop
Panther (SdKfz 171) Lead Designer
Sebastiaan Reinarz Michael Echino
Role: Tank Killer Younger Yang Neil Jones-Rodway
Weapon: 75mm KwK 42 gun Joshua Mosqueira Artist, Supervisor Production
Upgrades: MG42 Light Machine Gun, Armored Side Skirts Cinematic & Story David Clement Assistant Producers
Abilities: None Director Artists Geoffrey Thomas
Arguably the most well-rounded tank in World War II, the Panther is a ferocious beast Rob Cunningham Cheol Joo Lee Jeff Lydell
combining heavy firepower, thick armor, and exceptional mobility. The unit’s 75mm KwK 42 Audio Director Cody Kenworthy Supervisor, Localization
gun can penetrate even the thickest of Allied armor, and while it does feature strong front- Crispin Hands Cynthia Lew Arnaud Lebesnerais
mounted armor itself, side and rear armor are lacking, leaving the Panther vulnerable to Associate Producers Damian Pannell Programming
flank attacks. Raphael van Lierop David Tran
Tara Cottam Senior Programmer,
Eli Masi Supervisors
Tiger (SdKfz 181) ART Ian Guise Ian Thomson
Role: Tank Killer Senior Animator, Jason Chung Shelby Hubick
Weapon: 88mm KwK 36 gun Supervisors Jessie Daniel Senior Programmers
Upgrades: None David MacLeod John Warner Chris Jurney
Abilities: None Erin Olorenshaw Kevin Craft David Swinerd
Animators Kiwon Oh
Only 1300 Tigers were produced through the entirety of World War II, but the few Tigers Derek Nylen
Jody Prouse Lukasz Szymanski
that did see combat left an indelible mark on the battlefield. Its main 88mm gun can Remy Saville
Joe Schober Michael Mueller
destroy a Sherman tank quickly from long distances, and the unit’s thick armor makes it Programmers
John Geiger Noah Stacey
almost impervious to all attacks. Artur Pawlak
John Harrington Paul Mitchell
Brian Segall
The Tiger Tank is only available as a support option for the Blitzkrieg Commander. The even Kelly O’Hara Richard Marchand
Brianna Code
more formidable Tiger Ace is available as a support option for the Axis Terror Doctrine Masayoshi Akiyama Sebastien Maingot
Chris Costa
Company Commander. Nathan Hocken Stephen MacDonald
Daniel Barrero
Raul Carbonell Pulido Tamas Szathmary
Eric Huang
Richard Sirohi Wesley Cann
Erik Pettersson
Stephen Cooper Fred Kimberley
26 27
Jason Chin Senior Programmers Administrative Assistant Joshua Long Senior Programmer Animator
Joseph Lunderville Jonathan Attfield Nicole McGowan Matthew Watt Graeme Anderson Taylor Potts
Karl Schmidt Ryan Haksi HR Recruiter & Retention Ryan Dullum Programmer Programmer
Kris Botha Programmers Specialist Stefan Haines Ignacio Costano Thomas Wintschel
Michel Schmidt Alexei Polkhanov Tara Kernes Tae Yeon Kim Audio Assistant Additional Audio
Parveen Kaler Bart Mazus HR Generalist Taylor Fales James Son Airwaves Sound Design
Richard Sim Eason Choo Winnie Sin Tim Jones
Senior Designer Derrick Cobden
Sound Matt Chudleigh Relic Test Team Localization Jay Wilson Jo Rossi
Director, Sound Relic Studio Manager, Development IT Dept Programmer Mario Loubert
Jennifer Lewis Executive Staff Tester Manager, IT Karl Schmidt Matt Gionet
Audio Specialists VP, PD & General Manager Matt Kernachan Frank Roberts Artist Steve Smith
Glenn Jamison Ron Moravek Senior Development Senior IT System Karol Gryc Dialog Editors
John Tennant Executive Producer Tester Specialist Derek Pickles
Tester
Audio Assistants Tarrnie Williams Ryan McGechaen Alvin Chung Leon Chung Jeff Tymoschuk
David Renn Director, Finance & Senior Development IT System Specialists Lin Gardiner
Associate Producer
James Son Operations Tester Joshua Nilson Scott McFadyen
Mark Noseworthy
Scott Rankin Curtis Terry Lino Conti Stephen Mirowski Will Meadows
Programmer
Original Music Score by Director of HR and Chief QA Testers Vanna Tea Voice Production
Matt Cairns
Jeremy Soule Privacy Officer Ben Geliher Additional Support VoiceWorks Productions, Inc.
www.jeremysoule.com Senior Programmer
Paula Fellbaum Chris Chegwidden Designer V.O. Direction
Matthew Newport
Soprano vocalist Directors David Gibbons Allen Goode Zach Hanks
Janet Oliver Programmer
Director, Design Emil Shpolyansky Programmer Recording Studio
Peter Yapp
Story & Script Writers Jeffrey Brown Jing Nie Auday Hussein Atlantis Group
Duane Pye Lateef Yang Programmer
Director, Cinematics Animator Engineer
Paris Qualles Luis Moscoso Ping Tang
Owen Hurley Brian Judhan Jaimie Siedow
Relic Online Team Nicholas Riley Programmer
Director, Technology Senior Programmer Actors
Quentin Wallis Randy Lukashuk
Producer Thierry Tremblay Cedric Lee Amir Talai
Jonathan Dowdeswell Relic Balance Team Designer Andre Sogliuzzo
Administration Animator Ricardo Viana
Lead Programmer Manager, Game Balance Crystal Bonik Brandon Keener
Controller Animator
Cei Gladstone Samson Mow Crispin Freeman
Carol Richards Designer Ryan Leeper
Art Supervisor, Game Dan Barton
AP / Administrative Damon Gauthier
Irwan Kurnaedy Balance Map Designer Daniel Joseph
Assistant Technical Animator Ryan McGechaen Darryl Kurylo
Design Courtney Inman Byron Chow Dejan Stanisavjevic
Chris Becker Tester Dave Wittenberg
Administrative Assistant Game Balancers Lead Programmer Stuart Chudleigh Fred Tatasciore
Associate Producer Lisa Caughill Allen Ko Dominic Mathieu Grant Albrecht
Tim Lewinson Charis Hoo
28 29
Greg Sims Associate Creative Creative Services QA Managers Lauren Peck QA Localization Testers
Hans Tester Manager Manager Mario Waibel Matt Oldfield Alen Hadzihasanovic
James Horan David Langeliers Kirk Somdal Michael Motoda Matthieu Roussotte Florian Hülsey
James Patrick Stewart Associate Creative Video Production Test Supervisors Myka Kairs Nicolas Martinez
Kai Wulff Manager Manager David Sapienza Natasha Clarke Unai Gómez
Keith Ferguson Sean Heffron Christopher Folino Lorena Villa Neale Johnson
Keith Szarabajka Global Brand Video Production Test Leads Peter La
Kenn Michael Management Coordinator Jonathan Bloch Robert Cota
Kirk Thornton Melissa Rivas Luis Sanchez Robert Yeomans Jr
Senior Vice President
Matt Lindquist Sean Jenkinson Rory O’Donnell
Worldwide Publishing Instruction Manual Copy Uses Miles Sound System.
Michael Beattie Warren Wong Rory Oleson
Bob Aniello Off Base Productions Copyright © 1991-2006 by
Mischa Pfister Roy Galland
Director Global Brand Packaging Design Testers RAD Game Tools, Inc.
Nolan North Ryan Johnson
Management Ayzenberg Group Adam Blais MPEG Layer-3 playback
Patrick Gallagher Ryan Recto
Kevin Kraff Localization Ali Taher supplied with the Miles
Phillip Proctor Selvin Wright
Brand Manager Arik Garry Sound System from RAD
Steve Blum Senior Global Localization Steven Malloy
Lin Leng Brillmond Tan Game Tools, Inc. MPEG
Yuri Lowenthal Manager Trever Fong
Carlos Aguilar Layer-3 audio compression
Opening Cinematic By Vice President, Amy Small PC Supervisor
Chris Leippi technology licensed
Blur Corporate European Localization Jim Krenz
Christina Ownby by Fraunhofer IIS and
THQ Headquarters Communications Director QA Technicians
Christopher Velez THOMSON multimedia.
Liz Pieri Susanne Dieck David Wilson
Executive Staff Damian Geza von Horeczky
Media Relations Manager European Localization Dan Nelson Richard Jones
Executive Vice President
Rob Cassel Engineer David M. Andorka Mastering Lab
Worldwide Studios
Jack Sorenson Media Relations Bernd Kurtz Dominic LoBue Technicians
Coordinator Localization Manager Eric Deerson Anthony Dunnet
Executive Vice President
Craig Mitchel - Japan Galen Foard Glen Peters
Worldwide Publishing
Kelly Flock Legal Arnaud Frey German Sanchez Heidi Salguero
Brandy Carillo Localization Test James Gambill T. Ryan Arnold
Product Development
Debbie Fingerman Supervisor James Ritchie Database Applications
Senior Vice President, Jenni Carlson Jim Ryan
Erik Ellicock Engineers
Product Development Jim Kennedy John Padovan
European Localization Brian Kincaid
Steve Dauterman John Schwabl
Creative Services Technician Jonathan Gill
Director, Product Jose Casteneda Game Evaluation Team
Director - Creative Andreas Herbertz
Development Joseph Charette Chris Emerson
Services Quality Assurance
Richard Browne Josh Yarnold Eric Weiss
Howard Liebeskind Director Quality
Creative Director Kayron Moore Matt Elzie
Sean Dunn Assurance Kelly Costanza Scott Frazier
Monica Vallejo
30 31
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Copyright © Games Workshop Limited 2006. Dawn of War, Dawn of War: Dark Crusade, Games Workshop, Warhammer, the
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TM and/or © Games Workshop Ltd 2000-2006. Used under license. All Rights Reserved. GameSpy and the "Powered by
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LIMITED WARRANTY
Warranty and Service Information
In the unlikely event of a problem with your product (“Product”), you may only need simple instructions to correct the problem. Please
contact the THQ Inc. (“THQ”) Customer Service Department at (818) 880-0456 or on the web at http://www.thq.com before returning
the Product to a retailer. Live Customer Service Representatives are available to help you Monday through Friday 9am to 5pm PST or
you can use our automated systems by phone or on the web 24 hours a day, 7 days a week. Please do not send any Product to THQ without
contacting us first. Your 5 digit Product Code is 49225. Please use this code to identify your Product when contacting us.
Limited Warranty
THQ warrants to the best of THQ’s ability to the original consumer purchaser of the Product that the medium on which the Product is
recorded shall be free from defects in materials and workmanship for a period of ninety (90) days from the original date of purchase.
The Product is sold “as is,” without express or implied warranty of any kind, and THQ is not responsible for any losses or damages of
any kind resulting from use of this Product. If a defect occurs during this ninety (90) day warranty period, THQ will either repair or
replace, at THQ’s option, the Product free of charge. In the event that the Product is no longer available, THQ may, in its sole discretion,
replace the Product with a Product of comparable value. The original purchaser is entitled to this warranty only if the date of purchase
is registered at point of sale or the consumer can demonstrate, to THQ’s satisfaction, that the product was purchased within the last
ninety (90) days.
CROSSELL To receive warranty service:
Notify the THQ Customer Service Department of the problem requiring warranty service by calling (818) 880-0456 or on the web at
http://www.thq.com. If the THQ service technician is unable to solve the problem by phone or on the web via e-mail, he will authorize
4) Alienware (THQ to supply) you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar
proof-of-purchase within the ninety (90) day warranty period to:

THQ Inc.
Customer Service Department
29903 Agoura Road
Agoura Hills, CA 91301

THQ is not responsible for unauthorized returns of Product and reserves the right to send such unauthorized returns back to customers.

This warranty shall not be applicable and shall be void if: (a) the defect in the Product has arisen through abuse, unreasonable use,
mistreatment or neglect; (b) the Product is used with products not sold or licensed by THQ (including but not limited to, non-licensed
game enhancement and copier devices, adapters and power supplies); (c) the Product is used for commercial purposes (including
rental); (d) the Product is modified or tampered with; (e) the Product’s serial number has been altered, defaced or removed.
Repairs after Expiration of Warranty
After the ninety (90) day warranty period, defective Product may be replaced in the United States and Canada for US$15.00. The original
purchaser is entitled to the replacement of defective Product for a fee, only if proof of purchase is provided to THQ. Make checks payable
to THQ Inc. and return the product along with the original proof of purchase to the address listed above.
Warranty Limitations
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND REPRESENTATIONS. NO OTHER WARRANTIES OR REPRESENTATIONS OR CLAIMS
OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE THQ. ANY APPLICABLE IMPLIED WARRANTIES OR REPRESENTATIONS, INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE
OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL THQ BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.

The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty
lasts or exclusion of consequential or incidental damages, so the above limitations and exclusions may not apply to you. This warranty
gives you specific legal rights, and you may also have other rights, which may vary, from state to state.
Warning
Copying of this Product or any of its contents or elements is illegal and is prohibited by United States and international copyright laws.
Back-up or archival copies of this Product or any of its contents or elements are not authorized and are not necessary to protect your
Product. United States and international copyright laws also protect this manual and other printed matter accompanying this Product.
Violators will be prosecuted.

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