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UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
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UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
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(Filename: D Line: 0)
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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<CreatePlanes>c__IteratorD3:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\World
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__IteratorD4:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\Wor
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44
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
AIFactionStats:AttackOrNot(AIAutoBattleResult) (at D:\WorldsOfMagic\Assets\Scrip
ts\WorldMap\AI\AIFactionStats.cs:447)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1368)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:138)

(Filename: D Line: 0)
44
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
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System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
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AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
AIFactionStats:AttackOrNot(AIAutoBattleResult) (at D:\WorldsOfMagic\Assets\Scrip
ts\WorldMap\AI\AIFactionStats.cs:447)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1368)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
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(Filename: D Line: 0)
25 19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
AIAutoBattleUnit:FlushChanges() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\
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AIAutoBattleResult:MakeResultAlive() (at D:\WorldsOfMagic\Assets\Scripts\WorldMa
p\AI\AIAutoBattleResult.cs:151)
<MakeAttack>c__Iterator1C2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:383)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
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<AttackArmy>c__Iterator1C5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
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(Filename: D Line: 0)
25 19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
AIAutoBattleUnit:FlushChanges() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\
AIAutoBattleUnit.cs:37)
AIAutoBattleResult:MakeResultAlive() (at D:\WorldsOfMagic\Assets\Scripts\WorldMa
p\AI\AIAutoBattleResult.cs:151)
<MakeAttack>c__Iterator1C2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:383)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
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<AttackArmy>c__Iterator1C5:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UIButtonColor:Init() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButt
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UIButtonColor:Start() (at D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIBut
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(Filename: D Line: 0)
0 19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
AIAutoBattleUnit:FlushChanges() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\
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AIAutoBattleResult:MakeResultAlive() (at D:\WorldsOfMagic\Assets\Scripts\WorldMa
p\AI\AIAutoBattleResult.cs:151)
<MakeAttack>c__Iterator1C2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:383)

(Filename: D Line: 0)
0 19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
AIAutoBattleUnit:FlushChanges() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\
AIAutoBattleUnit.cs:37)
AIAutoBattleResult:MakeResultAlive() (at D:\WorldsOfMagic\Assets\Scripts\WorldMa
p\AI\AIAutoBattleResult.cs:151)
<MakeAttack>c__Iterator1C2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:383)

(Filename: D Line: 0)
0 19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
AIAutoBattleUnit:FlushChanges() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\
AIAutoBattleUnit.cs:37)
AIAutoBattleResult:MakeResultAlive() (at D:\WorldsOfMagic\Assets\Scripts\WorldMa
p\AI\AIAutoBattleResult.cs:151)
<MakeAttack>c__Iterator1C2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:383)

(Filename: D Line: 0)
0 18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
<AttackCity>c__Iterator1C7:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:719)

(Filename: D Line: 0)
0 18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
<AttackCity>c__Iterator1C7:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:719)

(Filename: D Line: 0)
0 18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
<AttackCity>c__Iterator1C7:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:719)

(Filename: D Line: 0)
0 18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
<AttackCity>c__Iterator1C7:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:719)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
56
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIAutoBattleResult:<get_AttackersHPLostPercentage>m__1D7(AIAutoBattleUnit) (at D
:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\AIAutoBattleResult.cs:41)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildsl
ave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic
/List.cs:361)
AIAutoBattleResult:get_AttackersHPLostPercentage() (at D:\WorldsOfMagic\Assets\S
cripts\WorldMap\AI\AIAutoBattleResult.cs:41)
WorldAI:SetOrders(WorldArmyData) (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI
\WorldAI.cs:1570)
<ControlFaction>c__Iterator17D:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Wo
rldMap\AI\WorldAI.cs:201)

(Filename: D Line: 0)
0 19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
AIAutoBattleUnit:FlushChanges() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\
AIAutoBattleUnit.cs:37)
AIAutoBattleResult:MakeResultAlive() (at D:\WorldsOfMagic\Assets\Scripts\WorldMa
p\AI\AIAutoBattleResult.cs:151)
<MakeAttack>c__Iterator1C2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:383)

(Filename: D Line: 0)
0 19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
AIAutoBattleUnit:FlushChanges() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\AI\
AIAutoBattleUnit.cs:37)
AIAutoBattleResult:MakeResultAlive() (at D:\WorldsOfMagic\Assets\Scripts\WorldMa
p\AI\AIAutoBattleResult.cs:151)
<MakeAttack>c__Iterator1C2:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:383)

(Filename: D Line: 0)
0 18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
<AttackCity>c__Iterator1C7:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:719)

(Filename: D Line: 0)
0 18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
<AttackCity>c__Iterator1C7:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:719)

(Filename: D Line: 0)
0 18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
<AttackCity>c__Iterator1C7:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:719)

(Filename: D Line: 0)
0 18
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldArmyMenager:RemoveUnit(WorldUnitData, Boolean) (at D:\WorldsOfMagic\Assets\
Scripts\WorldMap\WorldArmyMenager.cs:622)
<AttackCity>c__Iterator1C7:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldM
ap\WorldCombatMenager.cs:719)

(Filename: D Line: 0)