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Initialize engine version: 4.5.

2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.3165]
Renderer: Intel(R) HD Graphics Family
Vendor: Intel
VRAM: 1792 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAW
Z=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmles
s)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is ha
rmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\Glow11.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\Glow11.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\AODL.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\AODL.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagi
c_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in 0.127 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\WorldsOfMagic\W
orldsOfMagic_Data\Managed\System.Configuration.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default shade
r.
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' s
hader state not supported
Loading Sorcerer Lord
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:438)
SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:356)
<ProcessLine>c__Iterator166:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\Savers\SorcererLordSaver.cs:337)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLords>c__Iterator165:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_Lo
ad\Savers\SorcererLordSaver.cs:317)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadTheGame>c__Iterator158:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\SaveLoadManager.cs:169)

(Filename: D Line: 0)
Loading Sorcerer Lord
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:438)
SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:356)
<ProcessLine>c__Iterator166:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\Savers\SorcererLordSaver.cs:337)

(Filename: D Line: 0)
Loading Sorcerer Lord
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SorcererLordSaver:CreateSorcerer() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:438)
SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:356)
<ProcessLine>c__Iterator166:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\Savers\SorcererLordSaver.cs:337)

(Filename: D Line: 0)
Loading Faction
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\
Savers\SorcererLordSaver.cs:363)
SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:358)
<ProcessLine>c__Iterator166:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\Savers\SorcererLordSaver.cs:337)

(Filename: D Line: 0)
Loading Faction
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\
Savers\SorcererLordSaver.cs:363)
SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:358)
<ProcessLine>c__Iterator166:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\Savers\SorcererLordSaver.cs:337)

(Filename: D Line: 0)
Loading Faction
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SorcererLordSaver:CreateFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load\
Savers\SorcererLordSaver.cs:363)
SorcererLordSaver:ProcessFaction() (at D:\WorldsOfMagic\Assets\Scripts\Save_Load
\Savers\SorcererLordSaver.cs:358)
<ProcessLine>c__Iterator166:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\Savers\SorcererLordSaver.cs:337)

(Filename: D Line: 0)
Plane PRIME seed -691538453
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType, Plan
eWrapMode, Int32, Int32, Int32, Boolean) (at D:\WorldsOfMagic\Assets\Scripts\Wor
ldMap\WorldMapGenerator.cs:125)
<LoadPlaneInformation>c__Iterator162:MoveNext() (at D:\WorldsOfMagic\Assets\Scri
pts\Save_Load\Savers\PlaneSaver.cs:558)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<ProcessLine>c__Iterator161:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\Savers\PlaneSaver.cs:486)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadPlanes>c__Iterator160:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_L
oad\Savers\PlaneSaver.cs:468)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadTheGame>c__Iterator158:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\SaveLoadManager.cs:173)

(Filename: D Line: 0)
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildsla
ve/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Int32.cs:632
at System.Convert.ToInt32 (System.String value) [0x00008] in /Users/builduser/
buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Convert.cs:1
270
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x0004c]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:78
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadTheGame>c__Iterator158:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save_
Load\SaveLoadManager.cs:183)

(Filename: D Line: 0)
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildsla
ve/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Int32.cs:632
at System.Convert.ToInt32 (System.String value) [0x00008] in /Users/builduser/
buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Convert.cs:1
270
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x0004c]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:78
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildsla
ve/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Int32.cs:632
at System.Convert.ToInt32 (System.String value) [0x00008] in /Users/builduser/
buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Convert.cs:1
270
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x0004c]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:78
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildsla
ve/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Int32.cs:632
at System.Convert.ToInt32 (System.String value) [0x00008] in /Users/builduser/
buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Convert.cs:1
270
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x0004c]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:78
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildsla
ve/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Int32.cs:632
at System.Convert.ToInt32 (System.String value) [0x00008] in /Users/builduser/
buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Convert.cs:1
270
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x0004c]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:78
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00014] in /Users/builduser/buildsla
ve/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Int32.cs:632
at System.Convert.ToInt32 (System.String value) [0x00008] in /Users/builduser/
buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/Convert.cs:1
270
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x0004c]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:78
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
IndexOutOfRangeException: Array index is out of range.
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x00069]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:79
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
IndexOutOfRangeException: Array index is out of range.
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x00069]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:79
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
IndexOutOfRangeException: Array index is out of range.
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x00069]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:79
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
IndexOutOfRangeException: Array index is out of range.
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x00069]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:79
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
IndexOutOfRangeException: Array index is out of range.
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x00069]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:79
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
IndexOutOfRangeException: Array index is out of range.
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x00069]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:79
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
IndexOutOfRangeException: Array index is out of range.
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x00069]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:79
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
IndexOutOfRangeException: Array index is out of range.
at LateInfoSaver+<LoadBattleHistoryEntry>c__Iterator15F.MoveNext () [0x00069]
in D:\WorldsOfMagic\Assets\Scripts\Save_Load\Savers\LateInfoSaver.cs:79
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\BuildAgent\work\d63
dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityEngineMonoBehaviour.cs:62
)
<LoadLateInfo>c__Iterator15E:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\Save
_Load\Savers\LateInfoSaver.cs:54)

(Filename: D Line: 0)
Load Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__IteratorCE:MoveNext() (at D:\WorldsOfMagic\Assets\Scripts\WorldMap\Wor
ldGlobal.cs:625)

(Filename: D Line: 0)
System memory in use before: 331.5 MB.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
System memory in use after: 288.5 MB.
Unloading 287 unused Assets to reduce memory usage. Loaded Objects now: 180350.
Total: 105.350517 ms (FindLiveObjects: 25.382677 ms CreateObjectMapping: 6.72556
8 ms MarkObjects: 68.061386 ms DeleteObjects: 4.095783 ms)

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