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MakerspaceStandards

StandardNumber StandardText MakerspaceConnection


ISTE1 Creativityandinnovation
Studentsdemonstrate
creativethinking,construct
knowledge,anddevelop
innovativeproductsand
processesusingtechnology.
Creativityisattheheartof
anymakerspace.A
makerspacemightbethe
onlyplaceintheschool
wherestudentsarefreeto
creativelyexploretheirown
ideas,withoutbeinghindered
byrubricsandthethreatof
gradedevaluation.
ISTE1a a.Applyexistingknowledgeto
generatenew
ideas,products,or
processes
Makerspacesforcestudents
tousetheirknowledgeinnew
waystogenerateunique
products.
ISTE1b b.Createoriginalworksasa
meansofpersonal
orgroupexpression
Makerspacesallowstudents
thefreedomtoexpresstheir
ideasandfeelingsinavariety
ofwaysandmaterials.
ISTE1c c.Usemodelsand
simulationstoexplore
complexsystemsandissues
Makerspaceprojectsoften
beginwithmodelstotest
assumptionsandtheories.
ISTE2 Communicationand
collaboration
Studentsusedigitalmedia
andenvironmentsto
communicateandwork
collaboratively,including
atadistance,tosupport
individuallearningand
contributetothelearningof
others.
Partofthemakercultureis
documentingyourworkand
sharingyourfindingswith
others.Makingandsharing
knowledgewiththewider
makercommunitygives
studentsanauthentic,
supportiveaudiencefortheir
work.
ISTE2a a.Interact,collaborate,and
publishwithpeers,
experts,orothersemploying
avarietyofdigital
environmentsandmedia
Makerprojectsareoften
tackledbyateam,and
studentsmayconnectwith
outsideexpertstorefine
theirproducts.
ISTE2b b.Communicateinformation
andideaseffectively
tomultipleaudiencesusinga
varietyofmedia
andformats
Documentingamakerproject
requiresintegratingavariety
ofinformationintoaformat
thatiseasyforothersto
understandandaccess.
ISTE2d d.Contributetoprojectteams
toproduceoriginal
worksorsolveproblems
Muchmakerworkoccursin
formalorinformalteams.
ISTE3 Researchandinformation
fluency
Studentsapplydigitaltoolsto
gather,evaluate,
anduseinformation.
Makingrequiresalotof
researchaboutareasof
interestandtoseewhatother
makershavedonebefore
you.
ISTE3d d.Processdataandreport
results
Makerculturerequires
sharingyourwork.
ISTE4 Criticalthinking,problem
solving,
anddecisionmaking
Studentsusecriticalthinking
skillstoplan
andconductresearch,
manageprojects,solve
problems,andmake
informeddecisionsusing
appropriatedigitaltoolsand
resources.
Criticalthinkingandinquiry
arecrucialtotheiterative
designinvolvedinmaker
projects.
ISTE4a a.Identifyanddefine
authenticproblemsand
significantquestionsfor
investigation
Makerprojectsarebasedon
authenticproblemsand
realworldsolutions.
ISTE4b b.Planandmanageactivities
todevelopasolution
orcompleteaproject
Makingrequirestostudents
toplanandtestthestepsto
solveaproblem.
ISTE4c c.Collectandanalyzedatato
identifysolutions
and/ormakeinformed
decisions
Whilemaking,studentsmust
gatherandanalyzedatato
guidethemtoafinished
projectorsolution.
ISTE4d d.Usemultipleprocesses
anddiverse
Thefirstsolutionstudentstry
usuallydoesntwork.That
leadstothediscoveryand
perspectivestoexplore
alternativesolutions
explorationofmultiple
alternativesolutions.
ISTE5 Digitalcitizenship
Studentsunderstandhuman,
cultural,andsocietal
issuesrelatedtotechnology
andpracticelegaland
ethicalbehavior.
Studentsinamakerspace
demonstratedigital
citizenshipwhentheyshare
theirlearningandresults
responsibly,respectothers
work,andgivecreditwhen
usingthediscoveriesof
others.
ISTE6 Technologyoperationsand
concepts
Studentsdemonstratea
soundunderstanding
oftechnologyconcepts,
systems,andoperations.
Manymakerprojectsrequire
abroadunderstandingof
technologyconcepts,
systemsandoperations,
includingnovelsystems.
ISTE6b b.Selectanduse
applicationseffectively
andproductively
Makingrequirescareful
selectionofdocumentation
andsharingtoolsthatwill
allowstudentstoeffectively
communicatetheirlearning
andfindings.
ISTE6c c.Troubleshootsystemsand
applications
Makingrequiresalotof
iterativedesignand
troubleshooting!
ISTE6d d.Transfercurrent
knowledgetolearning
ofnewtechnologies
Studentsworkingina
makerspacedesignnew
technologyapplications.In
doingso,theytransfer
learningveryeffectively.
VTFrameworkVitalResults
2.2
ProblemSolvingProcess
Studentsusereasoning
strategies,knowledge,and
commonsensetosolve
complexproblemsrelatedto
allfieldsofknowledge
Theproblemsstudentssolve
inamakerspaceare
complex,realworldproblems
andrequiretheuseofa
varietyofproblemsolving
skillsandtechniques.
VTFrameworkVitalResults
2.6

Application
Studentsapplyprior
knowledge,curiosity,
imagination,andcreativityto
solveproblems.
Makerprojectsarenovel
applicationsoflearningand
creativityandrequire
studentstobeintellectually
curious.
VTFrameworkVitalResults
2.7
Information
Studentsrespondtonew
informationbyreflectingon
experienceandreconsidering
theiropinionsandsourcesof
information.
Theiterativedesignprocess
requiresstudentsto
continuallyprocessnew
informationandredesign
solutions.
VTFrameworkVitalResults
2.8
TakingRisks
Studentsdemonstratea
willingnesstotakerisksin
ordertolearn.
Makingisrisky.Tryingto
buildsomethingthatsnever
beenbuiltbeforeishardwork,
andtheresnoguaranteethat
whatyoudesignwillwork.
VTFrameworkVitalResults
2.9
Persevering
Studentspersevereinthe
faceofchallengesand
obstacles.
Solvingrealproblems
requiresincredible
persistenceandgrit.
VTFrameworkVitalResults
2.11
Elaboration
Studentsrepresenttheir
ideasand/ortheideasof
othersindetailedform.
Themakingprocessincludes
extensivedocumentationso
thatnewlearningcanbe
sharedwithothers.
VTFrameworkVitalResults
2.12
Flexibility
Studentsmodifyorchange
theiroriginalideasand/orthe
ideasofotherstogenerate
innovativesolutions.
Iterativedesignrequires
flexibilityandconstant
reworkingofpossible
solutions.
VTFrameworkVitalResults
2.13
Product/Service
Studentsdesignaproduct,
project,orservicetomeetan
identifiedneed
Inthemakerspace,students
identifyaneedandthen
designaproductthatfillsthat
need.
VTFrameworkVitalResults
3.1
GoalSetting
Studentsassesstheirown
learningbydeveloping
rigorouscriteriafor
themselves,andusetheseto
setgoalsandproduce
consistently
highqualitywork.
Aneffectivemakingprocess
requiresmetacognitionand
reflection.Theaudience
availableforsharedresults
leadsstudentstoimprove
theirworkovertime.
VTFrameworkVitalResults
3.2
LearningStrategies
Studentsassesshowthey
learnbest,anduseadditional
learningstrategiesto
Becauselearninginthe
makerspaceisstudent
driven,notteacherdriven,
studentshavemany
opportunitiestolearnmore
supplementthosealready
used.
abouttheirownpreferred
learningstyles.
VTFrameworkVitalResults
3.10

Teamwork
Studentsperformeffectively
onteamsthatsetand
achievegoals,conduct
investigations,solve
problems,andcreate
solutions
(e.g.,byusing
consensusbuildingand
cooperationtoworktoward
groupdecisions).
Makingoftenoccurson
formalorinformalteams,and
evenonasoloproject,
studentsmustworktogether
tosharedthespaceand
materials.
VTFrameworkVitalResults
7.19
DesigningSolutions
Studentsuse
technological/engineering
processestodesign
solutionstoproblems.
Thispracticeisattheheartof
making.
NGSSPractice1 AskingQuestionsand
DefiningProblems
Allmakingbeginswithgood
questionsandwelldefined
problemsandneeds.
NGSSPractice2 DevelopingandUsing
Models
Makersusemodelstotest
theoriesandrefinenext
steps.
NGSSPractice3 AnalyzingandInterpreting
Data
Makersmustuseand
analyzedatainavarietyof
formatstoinformtheirdesign
solutions.
NGSSPractice4 ConstructingExplanations
andDesigningSolutions
Makersmustusedatathey
havegatheredtodraw
conclusionsaboutthe
interactionsofcomplex
systemsandtodesign
solutions.
NGSSPractice8 Obtaining,Evaluating,and
CommunicatingInformation
Makerculturerequiresthe
documentationandsharingof
theiterativedesignprocess.

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