Beruflich Dokumente
Kultur Dokumente
Jnane Abdelhamid
CUNY
I-Abstract
The design of this device will detect a person’s brain state by measuring brain
waves with electrodes. Then, the brain waves would be selectively filtered and amplified
eliminating any noise. Lastly, the brain wave would be turned into some sort of
biofeedback signal, such as a light or a sound to notify the user what brain state they are
in, alpha or theta, and how close to meditation they are. The final prototype of this device
was fabricated and tested for alpha wave, which is the wave for meditative state. This
design was achieved through the use of the following stage: signal acquisition phase
using standard Ag-AgCl reusable solid gel electrodes, biomedical amplifiers using
instrumentation amplifier, fifth order band pass filter, and finally feedback phase using d-
flip-flopped for the light game. The signals were thoroughly tested by the national
Instruments’ LabVIEW using NI-DAQ data acquisition board. The human test shows that
our circuit works perfectly in detecting the theta wave (8Hz-14 Hz).
Finally, the EEG portable device was turned to a game. The alpha ROULETTE
is a light (2.7 lb) portable game that detects alpha and theta wave signal to play roulette
via the activation of light emission diode (LED) indicators. The LEDs randomly turn on
and off as the user engages in activities that result in predominant alpha wave
biopotential such as closing of eyes, concentration and/or relaxation. When the user stops
concentrating or opens their eyes, only some lights will remain on. Before starting the
game, players can predict and place bets on the final lit LED set up. This game is
guaranteed to function under conditions that are specified in the manual.
Problem Statement
The final goal of this design project is to design and build an inexpensive,
portable electroencephalogram EEG that teaches meditation practitioners to achieve
optimal meditation by the presence theta waves and the following steps were followed:
Introduction
A large number of physicians are recommending meditation, along with traditional
medical treatments, in order to improve physical health and mental condition. Many
studies have shown that meditation can be an effective treatment to reduce stress, anxiety,
and mild hypertension. For instance, medication has proven to be effective treatment of
attention Deficit Disorder, headaches, arthritis pain, psoriasis symptoms, insomnia and
epileptic seizures. Meditation also has promising applications in relieving certain
allergies and asthma. This is just an example of a few of the specific health benefits of
meditation and more continue to be discovered every year.
Practitioners of meditation usually do not know whether they have successfully attained
the brainwave states required for effective meditation. The two brainwave states of
meditation are alpha and theta. The alpha state (8 to 13 Hz) often occurs when a subject
is feeling drowsy or relaxed, and is best measured in the occipital lobe of the brain. The
theta state (4 and 7 Hz) is characterized by a dreamlike awareness, and is linked with
intense creativity.
Figure 1 : Brain Wave Frequencies
The aim of this project is to Design and build an inexpensive portable electroencephalogram
(EEG - brain wave monitor) intended for commercial use. The device will teach meditation
practitioners to achieve optimal meditation by indicating the presence of EEG alpha and theta
waves. Current products on the market are very expensive and they offer more features than
necessary
Prior Art and Competition
Preliminary Amplification
Figure 5 and 6 show the schematic of two preamplifier that can be attached to the
electrodes. This circuit both amplifies the signal (gain of 50,000) and cuts of high
frequency. The circuit shown in figure 5 which the differential amplifier was used
because has high Common-Mode-Rejection Ratio (CMRR).
Figure 5: Differential Amplifier Figure 6: Instrumentation
Amplifier
Circuit Schematic
Circuit Schematic
Figure 7: schematic of the device shown 3 electrodes for data
acquisition; preamplifier, 5th order law pass filter, and 3 flip flapper
for 65 binary output and switch.
1. DEVICE COMPONENT
1.1 ON/OFF SWITCH & POWER INDICATOR: When the switch is turned on a red
LED will indicate that the game is ready for use. To turn off the game or to reset, the user
should press the switch again and the red LED will turn off. If the switch is turned on and
LED does not turn on the batteries need to be replaced.
1.2 BIOPOTENTIAL CALIBRATOR: Adjusts to your level of alpha wave biopotential.
Must be calibrated for each new user immediately before playing the game.
1.3 LEAD ELECTRODES: Three color-coded ECG electrodes; red and white leads
attach to the back of the head and the black lead attaches to the back of the ear as shown
in QUICK START GUIDE. The electrodes are to be connected in these positions to
ensure optimal transmission of signal.
1.4 ROULETTE LIGHTS: Five LEDs will light up and turn off in sequence. The
objective of this game is to have the predicted LED lit when no longer engaged in alpha
level such as when the user opens their eyes.
2.1 Turn system on by pushing on the ON/OFF button once. Red LED should turn on to
indicate that system is ready to use.
2.4 Make sure that you have enough electro-conductive gel between the electrode and
your scalp.
2.5 Predict and place bets. Close your eyes and relax, and you are ready to play the
ALPHA ROULETTE. Turn switch off and back on to restart game.
3. DEVICE PERFORMANCE
3.1 INTRODUCTION: The ALPHA ROULETTE has gone through several tests for
device performance under normal user activity. The protocols of these tests are laid out in
this section of the DEVICE MANUAL.
3.2 SAFETY: This device does not require a wall power source in order to minimize
possibilities of power hazards. The device uses only lead free components. The super
conductive electrolyte gel is hypoallergenic and non-carcigenous. This game is not fit for
children under five due to small components that pose a choking hazard.
3.3 SHAKE-TEST: The game was shifted from left to right with a three inch
displacement for twenty cycles while user was playing the game without disruption.
When the game underwent the same test in the vertical direction, it also withstood twenty
cycles without disruption.
3.4 DROP-TEST: During device testing the ALPHA ROULETTE was dropped from the
work table (about four feet from the ground). The device withstood the drop and
remained functioning afterwards. The drop test was repeated several times with the same
results.
3.6 MOTION OF COMFORT: Since the electrodes are placed on the region where the
occipital lobes are located and one behind the ear, there is a full range of motion for the
user. Three test users were asked to move their heads up and down and in the radial
direction. Afterwards the users were asked to stand up and sit down with the electrodes
connected. All three user reported that they did didn’t experience any discomfort while
performing this tasks and that the device performance was not disrupted. Even though the
main objective of this game is to remain motionless in a calm and relaxed state, the game
does not interfere with normal range of motion.
3.7 ANTI-TUG MECHANISM: All leads are not directly connected to the circuit. The
electrodes have a female-male mechanism, which snaps on and off if tugged on.
Consequently, any unsuspected tug will not result in the disturbance of the circuit.
Moreover, the advantage of having removable leads is that the user can replace them if
they are damaged.
3.9 ELECTRODE WEAR & TEAR: All electrode pads are disposable. The user can play
the game for four hours. Furthermore, electrode wires could be replaced if
malfunctioning. The effects of the electrodes on high perspiration have not been studied,
although the manufacturer of the super conductive electrolyte gel contends that
perspiration causes minimal effect.
3.10 USER FRIENDLY GAME: The entire OPERATIONAL MANUAL is only five
steps. No complicated calibrations need to be done before starting the game. In fact, a
first-time user just needs to be concerned with the proper placement of electrodes before
starting the game. All game components are labeled clearly. The game component has a
very simple objective and can be readily played by a person without any technical
background.
3.11 FINAL RESULT OF PERFORMANCE: All of the tests that have been performed
yielded to the result that the ALPHA ROULETTE is a robust and functional game.
The EEG signal that is transmitted from the lobe of the brain through the electrodes is on
the order of 12 µ V. This signal is ultimately imported into the computer through a DAQ
module. The main pathway for the signal is through a stage 5 th order law pass filter,
FFT, statistical maximum value, and ultimately a threshold limit. The signal goes through
these paths in parallel for each stage in the mediation and figure 12 shows three signals
stage : impulse response, magnitude response and gain response. The magnitude response
shows that frequency around 10 Hz which very good result of alpha wave.
Figure 12: shows impulse response, magnitude respond and phase response for band pass
filter.
Figure 13: shows second trial of impulse response, magnitude respond and phase
response for band pass filter
Figure 14: shows third trial of impulse response, magnitude respond and phase response
for band pass filter
Conclusion
For all configurations a good EEG the device detected signal as shows in the graphs
above generated by LabView. The prototype has been determined to be a working
solution to the design problem and mostly satisfies the Product Design Specifications.
Further research and development must be applied to obtain a reliable electrode system
that is operable by a novice practitioner and outputs a cleaner EEG signal. Most likely
this will require superior electrodes with a glue system.
References
1-Brain Waves & Sound
http://www.educationalcoach.co.uk/brainwave.htm
4-Kabat-Zinn J, Massion AO, Kristelle J, Peterson LG, Fletcher KE, Pbert L, Lenderking
WR, Santorelli SF. “Effectiveness of a meditation-based stress reduction program in
the treatment of anxiety disorders.” Am Psychiatry 1992; 149. 936-943.
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