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Initialize engine version: 4.5.

2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
Renderer: NVIDIA GeForce GTX 760
Vendor: NVIDIA
VRAM: 1990 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0
INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files
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Loading C:\Program Files
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Platform assembly: C:\Program Files
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Loading C:\Program Files
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Platform assembly: C:\Program Files
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Loading C:\Program Files
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Loading C:\Program Files
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Platform assembly: C:\Program Files
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Loading C:\Program Files
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Loading C:\Program Files
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Loading C:\Program Files


(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Jso
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(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Gl
ow11.dll (this message is harmless)
Loading C:\Program Files
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Loading C:\Program Files
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Loading C:\Program Files
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<RI> Initializing input.
<RI> Input initialized.
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
Platform assembly: C:\Program Files
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The referenced script on this Behaviour is missing!
(Filename:
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The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
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The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!

(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.Configuration.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default
shader.
"MGUI/Camera/PlanesChooser/Bottom/GameObject/WorldSizeList" has nothing for
UIButtonColor to color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UIButtonColor:Init() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
UIButtonColor:Start() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
(Filename: D Line: 0)
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass
'FORWARD' shader state not supported
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Bo
o.Lang.dll (this message is harmless)
Plane PRIME seed -474364139
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
PlaneWrapMode, Int32, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:130)
<CreatePlanes>c__IteratorD2:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:251)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<CreateNewGame>c__IteratorD1:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:160)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Start>c__IteratorD3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:557)
(Filename: D Line: 0)
Cities Generation Time: 118.8783 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD2:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:281)
(Filename: D Line: 0)
Features Generation Time: 223.1802 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD2:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:340)
(Filename: D Line: 0)
Map Details Generation Time: 99.3472 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD2:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:373)
(Filename: D Line: 0)
Plane Creation Time: 1157.9309 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD2:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:397)
(Filename: D Line: 0)
Features Adjustment Time: 129.1491 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD2:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:405)
(Filename: D Line: 0)
Complete Generation Time: 3.6896498 s
UnityEngine.Debug:Internal_Log(Int32, String, Object)

UnityEngine.Debug:Log(Object)
<Start>c__IteratorD3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:560)
(Filename: D Line: 0)
System memory in use before: 425.6 MB.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
files: 0)
System memory in use after: 408.2 MB.
Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 195933.
Total: 68.200241 ms (FindLiveObjects: 8.008401 ms CreateObjectMapping:
5.102022 ms MarkObjects: 50.483566 ms DeleteObjects: 2.572056 ms)
System memory in use before: 399.6 MB.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
files: 0)
System memory in use after: 393.3 MB.
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 195875.
Total: 64.320663 ms (FindLiveObjects: 7.005735 ms CreateObjectMapping: 3.387117
ms MarkObjects: 50.030483 ms DeleteObjects: 2.171591 ms)
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default
shader.
"WGUI/Camera/Events/EventPanel/Button1" has nothing for UIButtonColor to color
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UIButtonColor:Init() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:109)
UIButtonColor:Start() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\Interaction\UIButtonColor.cs:61)
(Filename: D Line: 0)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1633)
The tree tree11_LOD1 must use the Nature/Soft Occlusion shader. Otherwise
billboarding/lighting will not work correctly.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/TreeDatabase.cpp Line: 80)

The tree tree11_LOD1 must use the Nature/Soft Occlusion shader. Otherwise
billboarding/lighting will not work correctly.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Terrain/TreeDatabase.cpp Line: 80)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1633)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1633)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Un
ityScript.Lang.dll (this message is harmless)
Penalty: 3 Distance: 227
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleGlobal:FindNearestCities() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\Generic\BattleGlobal.cs:655)
<StartBattle>c__Iterator3F:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\Generic\BattleGlobal.cs:171)
(Filename: D Line: 0)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
at BattleUnitsMenager+<OnTurnStart>c__Iterator60.MoveNext () [0x0071a] in
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleUnitsMenager.cs:1757
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<NextFaction>c__Iterator5D:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleTurnControl.cs:90)
(Filename: D Line: 0)

Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is


inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1278)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Attack>c__Iterator81:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:699)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
BattleMouseInput:HandleUnitLeftClick(RealBattleUnit) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:598)
BattleMouseInput:HandleLeftClick(GameObject) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:392)
BattleMouseInput:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:168)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:689)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1212)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:966)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:821)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1279)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Attack>c__Iterator81:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:699)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
BattleMouseInput:HandleUnitLeftClick(RealBattleUnit) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:598)
BattleMouseInput:HandleLeftClick(GameObject) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:392)
BattleMouseInput:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:168)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:689)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1212)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:966)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:821)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1289)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1303)

[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1307)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1311)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1323)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)

<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1333)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1341)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1345)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1350)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()

at BattleUnitsMenager+<OnTurnStart>c__Iterator60.MoveNext () [0x0071a] in
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleUnitsMenager.cs:1757
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<NextFaction>c__Iterator5D:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleTurnControl.cs:90)
(Filename: D Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1278)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Attack>c__Iterator81:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:699)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
BattleMouseInput:HandleUnitLeftClick(RealBattleUnit) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:598)
BattleMouseInput:HandleLeftClick(GameObject) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:392)
BattleMouseInput:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:168)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:689)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1212)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:966)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:821)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)

Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is


inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1279)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Attack>c__Iterator81:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:699)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
BattleMouseInput:HandleUnitLeftClick(RealBattleUnit) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:598)
BattleMouseInput:HandleLeftClick(GameObject) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:392)
BattleMouseInput:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:168)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:689)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1212)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:966)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:821)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1289)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)

Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is


inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1303)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1307)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1311)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1323)

[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1333)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1341)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1345)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)

<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1350)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
at BattleUnitsMenager+<OnTurnStart>c__Iterator60.MoveNext () [0x0071a] in
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleUnitsMenager.cs:1757
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<NextFaction>c__Iterator5D:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleTurnControl.cs:90)
(Filename: D Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1278)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Attack>c__Iterator81:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:699)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
BattleMouseInput:HandleUnitLeftClick(RealBattleUnit) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:598)
BattleMouseInput:HandleLeftClick(GameObject) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:392)
BattleMouseInput:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:168)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:689)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1212)

UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:966)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:821)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1279)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Attack>c__Iterator81:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:699)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
BattleMouseInput:HandleUnitLeftClick(RealBattleUnit) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:598)
BattleMouseInput:HandleLeftClick(GameObject) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:392)
BattleMouseInput:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:168)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:689)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1212)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:966)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:821)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1289)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1303)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1307)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1311)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)

Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is


inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1323)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1333)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1341)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1345)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]

(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1350)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
at BattleUnitsMenager+<OnTurnStart>c__Iterator60.MoveNext () [0x0071a] in
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleUnitsMenager.cs:1757
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<NextFaction>c__Iterator5D:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\BattleTurnControl.cs:90)
(Filename: D Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1278)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Attack>c__Iterator81:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:699)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
BattleMouseInput:HandleUnitLeftClick(RealBattleUnit) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:598)

BattleMouseInput:HandleLeftClick(GameObject) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:392)
BattleMouseInput:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:168)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:689)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1212)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:966)
UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:821)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1279)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Attack>c__Iterator81:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:699)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
BattleMouseInput:HandleUnitLeftClick(RealBattleUnit) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:598)
BattleMouseInput:HandleLeftClick(GameObject) (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:392)
BattleMouseInput:OnClick() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\BattleMouseInput.cs:168)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:689)
UICamera:ProcessTouch(Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:1212)
UICamera:ProcessMouse() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:966)

UICamera:Update() (at
D:\WorldsOfMagic\Assets\NGUI\Scripts\UI\UICamera.cs:821)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1289)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1303)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1307)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1311)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1323)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1333)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1341)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)

Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is


inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1345)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)
Coroutine couldn't be started because the the game object 'BUnit_Swordsmen' is
inactive!
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<MeleePhase>c__Iterator84:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\BattleMap\RealBattle\RealBattleUnit.cs:1350)
[C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp line
826]
(Filename: C Line: 0)

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