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October 1, 2014

Lesson
Title/Focus
Social Studies Curriculum Overview Teacher Deanna Plested
LEARNING OBECTI!ES
Students will"
1. Students will investigate the general social studies curriculum.
2. Students will be able to outline the diferent general and specifc learning outcomes for the social
studies curriculum.
3. Students will be able to apply their nowledge of the general and specifc learning outcomes.
ASSESS#ENTS
O$servations" Assess how the de%th o& the answers that the students are %rovidin'
Assess i& the students need %rom%ts in order to 'ive an answer
O$serve the &acial e(%ressions and $od) lan'ua'e o& the students to
ensure the) correctl) understand what is $ein' as*ed+
Loo* at the e(it sli%s handed in at the end o& class to see the de%th o&
the *nowled'e
,e) -uestions! Are there an) .uestions a$out the handout/
Are there an) .uestions a$out how to %la) 0eo%ard)/
1ave the students demonstrated their *nowled'e o& the Social Studies
2OS/
2roducts/2er&orman
ces"
Students will %la) eo%ard)3 and hand $ac* an e(it sli% at the end o&
the lesson+
LEARNING RESO4RCES CONS4LTE5 #ATERIALS AN5 E-4I2#ENT
Social Studies program of studies
https!""www.superteachertools.net"#eopardy$"
Smart$oard3 Com%uter3 2a%er3 2en3 1andout
htt%"//www+su%erteachertools+net/0eo%ard)(/0
eo%ard)6review6'ame+%h%/
'ame7le89:9;<=>?@A
2ROCE54RE
Introduction Time
Attention Grabber %oday we are going to learn about the social studies curriculum by
playing &eopardy''
20 seconds
Assessment of Prior
Knowledge
(ut frst) we are going to tae a loo at the handout that is being
passed around. *f there are any +uestions about the handout)
please raise your hand.
2-3 minutes
Expectations for
Learning and
Behaviour
Students will loo at the hand out and will raise their hands if there
are any +uestions. During the game) students will wor
cooperatively together in teams of e+ual numbers to answer
+uestions and win points for their teams.
N/A
Advance
OrganizerAgenda
1. *ntroduction of game and handout
2. ,ait to see if there are any +uestions about how to play game)
or about handout
3. Split the class into two teams for #eopardy
-. Play #eopardy by having the teams answer a series of +uestions
that awards points. %he team with the most points at the end is
the winner
.. /ave the students fll out an e$it slip with something learned
and a +uestion"concern about the lesson
Approx. 20
minutes
!ransition to Bod" 0ow that we1ve gone over the handout) let1s test our nowledge
and play #eopardy''
20 seconds
Bod) Time
Learning Activit"
#$
*ntroduce the handout! have the students disperse the handout 2 minutes
Assessments/
Diferentiation:
/ave two students disperse the handout while you discuss it. 2t
the end of the introduction) as the students! 32re there any
+uestions or concerns about the handout45
1-2 minutes
Learning Activit"
#%
Play &eopardy! e$plain how the game wors and how answers
should be formulated and answered
15 minutes
Adapted from a template created by Dr. K. Roscoe
1
October 1, 2014
Assessments/
Diferentiation
Divide the class into two e+ual teams by splitting them down the
middle. /ave each team pic a number between one and ten to
fnd out who goes frst. &eopardy is played by picing a category
and point amount and then answering that +uestion. 6ach student
must have a turn answering a +uestion before a student can
answer twice. *f the +uestion is not answered correctly) the other
team can steal the +uestion for the points. %he team with the most
points at the end wins the game. ,hat is the level of depth being
provided with each student1s answer4 *s a prompt needed into
order to enable a student to answer a +uestion4 /ow engaging is
the activity4
15-20
approx.
minutes
Learning Activit"
#&
6$it slip! one thing learned) one +uestion or concern 2 minutes
Assessments/
Diferentiation
6ach student will hand bac an anonymous e$it slip with one thing
that they learned or thought was helpful) and one concern or
+uestion that they had about the lesson. 7ollect as the students
leave the room.
1-2 minutes
Closure Time
Assessment of
Learning'
6nsure students now the handout by having them answer
+uestions about it. %he e$it slip will also give me an indication of
how much they learned by what the things learned and +uestions
are.
N/A
(eedbac) (rom
*tudents'
Students thought that * needed a better attention grabber) which *
agree with. 2lso commented that * needed to personali8e it
somehow! a good idea for getting the students more involved in
the process. 9verall thought that the game was fun and
interactive) and lied the way that the +uestions had them actively
learning the P9S and applying nowledge as well. Students
thought that the e$amination of the handout too too long) and
that * could have #ust brie:y e$plained it and then moved on.
N/A
(eedbac) !o
*tudents
Students had good application of nowledge ideas and * am
confdent that they would be able to teach the concepts with little
di;culty. Students wored well as groups and participated to their
fullest.
N/A
!ransition !o +ext
Lesson
%han you for participating. 0e$t class we will loo at the learning
outcomes in more detail.
20 seconds
ReBections
,hat went well-
,hat changes
would "ou ma)e in
"our planning-
,hat have "ou
learned to improve
upon future
instruction-
<emember e$it slips ne$t time) =ae the +uestions harder) better attention
grabber) need more time to complete #eopardy game) more elements to lesson
other than #ust #eopardy game) mae how #eopardy wors clearer at the start of
the game) less time for handout browsing and more e$planation of it by me
Adapted from a template created by Dr. K. Roscoe
2

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