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Grade Level: 3

rd
Grade
Class size: 30 students
Lesson length: 30 minutes
Lesson Focus: Chasing, fleeing, and dodging
Previously learnt skills: Tag games, moving in space
Facilities: Blacktop
Equipment: Poly spots, scarfs, and 5 yarn balls
Student Learning Outcomes: (SLOs)

Psychomotor: SWBAT be moving in general space like they worked on last week while
trying to tag, chase, and flee other people. They will have to be aware of their
surroundings and listen to the COTS to know who is it and who isnt it. They will have to
move in different loco motor movements to move through the crowded space and also
flee the taggers.

Cognitive: SWBAT work together and know which people still need to be tagged and
what people are already tagged. Be being aware of the space around them there will be
less collisions and more student participation.

Affective: SWBAT know who their partner is so that they can work together on tagging
certain people and that they arent going to the same person to tag. They will be giving
high fives to their fellow taggers and getting excited when they tag a person.

Health- related fitness: SWBAT constantly be moving around either trying to tag a
person or trying to avoid getting tagged. They will have short rest breaks so that they
arent getting too tired but they will be working hard and when they ask for water
breaks its a result of their hard work.


Time Activity/COTS Refinement Organization
2 minutes Explaining the
instant activity of
Sharks and sailors
Student
demonstrations
Circle around the
activity space
10 minutes Sharks and Sailors:
There will be poly
spots scattered all
over the activity
space. 3 students
Increase or
decrease the time
the students have
to get to a new poly
spot.
Moving in general
space trying to
chase, and flee
other students.
will be selected to
be sharks who will
be trying to tag the
sailors who arent
on a poly spot . If a
sailor gets tagged
then they become a
shark.
3 minutes Clean up poly spots
and get a water
break.
Give them a time
limit to gather all
the equipment.
Moving around
activity space and
water fountain.
2 minutes Explanation of Jack
Frost Game: 3
students will be
selected to be Jack
Frosts. While 3
more students will
be selected as the
snow angles that
will each have a
yarn ball. If a
student gets tagged
they become a
frozen snowman.
The only way they
get unfrozen is by
receiving a yarn
ball.
Student
demonstration
Circled around the
activity space
10 minutes Jack Frost Game Change the amount
of snow angles or
the amount of
people who are jack
frost
Moving around in
general space
chasing and fleeing.
3 minutes Clean up and
closure
Give students a
time limit to gather
equipment
Cleaning up

Closure:
1. Ask the students about the different activities that they did today?
2. What were we working on today?
3. What was your favorite activity?

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