Beruflich Dokumente
Kultur Dokumente
Number Line
I NG
O
B
Instructions
for Setup
In
this
packet,
you
will
nd:
Instruc@ons
for
how
to
play
Blank
BINGO
card
Choose
your
BINGO
squares
sheet
Teachers
calling
card
Other
materials
you
will
need:
Scissors
and
glue
Counters
or
chips
for
covering
the
BINGO
spaces
Prin:ng:
1. Print
one
blank
BINGO
card
and
one
Choose
your
BINGO
squares
per
student.
2. Print
out
the
teachers
calling
card
(print
one
copy
per
game).
While
playing,
you
will
use
the
calling
cards
to
mark
what
you
have
called.
Student
Setup:
1. Give
each
student
one
blank
BINGO
card
and
one
of
the
Choose
your
BINGO
squares
sheets.
2. Give
students
@me
to
cut
out
the
30
dierent
squares
on
the
Choose
your
BINGO
squares
sheet.
Students
should
be
careful
to
cut
along
the
doZed
lines.
3. Students
will
choose
and
glue
24
of
the
30
squares
onto
their
blank
BINGO
card.
Be
sure
to
leave
the
FREE
space
open.
Each
student
can
order
the
squares
in
any
way
that
they
choose
(the
dierent
possibili@es
are
endless).
The
remaining
6
squares
that
they
did
not
glue
down
can
be
thrown
away.
4. Before
beginning,
students
should
write
what
frac@on
the
dot
on
the
number
line
represents
so
that
the
game
moves
quickly
once
you
begin
calling
frac@ons.
5. Once
students
have
their
BINGO
boards
ready,
its
@me
to
begin
the
game!
How to Play
Object
of
the
Game:
To
be
the
rst
to
get
BINGO
by
having
a
ver@cal
line
of
6-in-a-row
OR
two
horizontal
rows
that
are
adjacent
to
one
another
covered
by
the
items
that
have
been
called.
Below
are
some
(not
all)
examples
of
winning:
How to Play
(continued)
GeAng
started:
1. Each
student
should
have
their
premade
BINGO
card
in
front
of
them.
2. Give
each
student
a
handful
of
counters
or
chips
to
use
to
cover
their
cards
as
they
play.
3. Have
all
students
put
one
counter
over
the
FREE
space
and
leave
all
other
spaces
empty.
Playing
the
Game:
1. From
your
calling
card,
randomly
choose
one
of
the
items
to
call
and
say
it
aloud
to
your
students.
2. Give
students
a
few
seconds
to
nd
the
matching
item
on
their
BINGO
card.
If
they
have
the
matching
item,
they
should
cover
it
with
a
counter.
If
they
do
not
have
the
matching
item,
they
do
not
do
anything.
3. On
the
calling
card,
put
an
X
beside
the
item
that
you
just
called.
This
way
you
wont
repeat
anything,
and
youll
be
able
to
easily
check
a
students
card
when
he/she
calls
out
BINGO.
4. Con@nue
calling
out
items
un@l
someone
yells
BINGO.
At
that
point,
have
the
student
show
you
his/her
BINGO,
and
check
that
you
have
actually
called
all
of
those
items.
No
one
should
clear
their
card
un@l
you
have
conrmed
the
BINGO.
5. If
the
student
does
have
BINGO,
he/she
is
the
winner!
Have
everyone
clear
their
cards
and
start
the
game
again.
If
the
students
does
not
have
BINGO,
keep
calling
un@l
someone
else
calls
BINGO.
2014
BRITTNEY
FIELD,
WWW.GAMES4GAINS.COM
2014
BRITTNEY
FIELD,
WWW.GAMES4GAINS.COM
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