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Kultur Dokumente
October, 2014
construction allows us to foster learning that is not only positive, but truly meaningful.
October, 2014
As Halloween drew near the children began to demonstrate a strong interest in all
things scary and spooky within our imaginations. Conversations about monsters and
ghouls became the norm on the playground. The children began to act out their
knowledge and experiences surrounding traditional Halloween characters as they played
games such as zombie tag.
As an extension to these emerging interests Sharon and I saw an opportunity to
engage the children in socio-dramatic play experiences within the classroom
environment. Knowing that children need to be active participants in conceptualizing
ideas for learning to maximize student engagement, we wanted to discuss and give the
children an opportunity to contribute their ideas and skills to the learning environment.
During a whole group discussion we brought our noticing of the childrens
interests to their attention, we then planted the seed that we could turn our dramatic play
area into something different. The children instantly began sharing ideas about the scary
things they thought we could transform this area into and after much deliberation they
came to the consensus that a haunted house would be the best idea.
We then wrote down all of the ideas the children had for the haunted house and
discussed the things we could make and/or bring in
to start the transformation process. The following
day we took the childrens idea of creating a monster
door, and simply put out chart paper that had the
words, lets design a monster, and the outline of a
door on it, as an invitation for the children to begin
putting their ideas into action.
As the children began to create and construct
various items for the hunted house, they began to
demonstrate an enhanced interest in the dramatic
play area. In affording children an opportunity to feel
as valued contributors in the creation of the learning
environment, we found that additional opportunities for practice in
receptive and oral language skills was seen as children were actively
involved in role playing scenarios within the haunted house.
Co-construction of the sociodramatic play environment acted as a gateway for learning opportunities to
occur as it can be perceived that the heightened engagement of children
was due to their active participation within the creation of the learning
environment. When childrens ideas are valued, learning is pushed forward
as children begin to see themselves within the experiences they are offered.
October, 2014