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These behaviors are triggered when humans are experiencing different emotions. There are four
aspects to approach-avoidance behaviors. They include the desire to physically stay in or to get
out of the environment, a willingness to explore the store or stay lifeless, a willingness to
communicate with others in the store or a tendency to remain in one location and avoid others
and enhancement or hindrance of performance (Donovan & Rossiter, 1982). These approach
and avoidance behaviors can be related to ones patronage to the store based on their experience
in the store. According to Schlosser, A stores atmosphere can be considered a social identity
appeal for consumers patronage, (Schlosser, 1998). If the environment strikes good emotions
and moods, the consumer would want to approach the store and continue coming back. If it
strikes bad emotions, the consumer would want to avoid the store and most likely never return.
According to Markin, Lillis and Narayana, the space productivity of a store may create
certain emotions as the consumer enters the store. The layout of the store can guide the
consumer in different directions by the way the furniture is placed, the colors that are shown and
the dcor of the retail environment (Markin, Lillis, Narayana, 1976). For example, if an area is
too crowded, the consumer may avoid that area and walk to a new section of the store. This may
Two Dimensions of Emotion and Eight Major Emotional States (Donovan & Rossiter, 1982)
Color arrangements, store layouts, noise levels, lighting and in-store promotions evoke emotional
responses that result in approach and avoidance behaviors (Donovan & Rossiter, 1982). The
Mehrabian-Russell Model explains that all emotional states can be represented by a combination
of pleasure and arousal (Donovan & Rossiter, 1982). There are many different atmospherics that
factor into a consumers store experience that can trigger approach and avoidance, or pleasure
and arousal.
Store Atmospherics
McGoldrick and Pieros state, A stores atmosphere creates a retail image in the
shoppers mind, which is based on the atmospherics of the store (McGoldrick & Pieros, 1998).
The main sensory channels are sight, sound, scent and touch. These sensory channels are
activated by light, music, color, scent and furniture. The internal and external features of a store
influence consumers attitudes and behaviors towards the store (McGoldrick & Pieros, 1998).
Another feature that influences consumers attitudes is ambient factors, which includes
background characteristics such as lighting, color, music, noise and scent (Lam, 2001).
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The similar answers from the first store description are as follows. The researcher found
that 50% of participants believed the store to probably be enjoyable to shop in. Every participant
would like to spend a few minutes to half of an hour in the store. 50% of the participants would
not avoid having to return to the store. 40% of participants would avoid looking around the
store. 60% of participants stated they did not like the store environment. 50% stated the store
environment would not make them spend more money than intended. 70% of participants
enjoyed the music (Figure 1). 60% of least enjoyed the lighting and 80% of participants would
change the lighting (Figure 2). 70% stated they would probably feel comfortable shopping in
this store. 70% also stated that the music is probably too loud for them and 40% said the music
is appropriate for the environment while 50% said it is not appropriate. 40% of participants said
the colors are not too vibrant but the lighting is not appropriate or not at all appropriate. 30%
stated that the furniture was appropriate as well as 30% said it was not appropriate.
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# of Participants
(Out of 10)
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5
4
Store #1
Store #2
Store #3
1
0
Music
Color
Lighting
Furniture
Overall
Environment
Atmospheric Factor
Figure 1: This chart shows which atmospheric factors are most enjoyable in each store
environment.
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The second store description results found that 50% of participants would probably enjoy
the store and 40% would enjoy the store. 60% would spend half of an hour in the store and 60%
would not avoid going back to the store. 70% of participants recorded that they would not avoid
looking around the store. 50% liked the environment while 40% probably like it. 40% stated
they would or probably would spend more money in the store. 60% of participants said they
enjoyed the lighting the most (Figure 1) and 30% stated they least enjoyed the music in the store
(Figure 2). 30% of participants would change the music and 30% said they would change the
furniture. 70% felt very comfortable in the store. 40% stated the music was appropriate and
60% said the colors were not too vibrant. 60% of participants agreed that the lighting was
appropriate and 40% stated that the furniture was probably appropriate.
# of Participants
(Out of 10)
6
5
4
Store #1
Store #2
2
Store #3
1
0
Music
Color
Lighting
Furniture
Overall
Environment
Atmospheric Factor
Figure 2: This chart shows which atmospheric factors are least enjoyable in each store
environment.
The final store description results are as follows: 40% of participants very much liked the
store and 50% probably liked the store. 80% would spend half of an hour in the store and 70%
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Appendix A
SPRING HILL COLLEGE
APPLICATION TO THE INSTITUTIONAL REVIEW BOARD
Primary Investigator (P.I.)
Natalie Fortune
Babington
Program
Communication Arts
Phone Number
314-803-4180
Email Address
Natalie.o.fortune@email.shc.edu
Title of Project
September 2014
November 2014
Submission date
The project is
New
Continuing
[To maintain continuous approval for projects that last more than one year, submit a continuing
application at least one month prior to the yearly expiration date.]
Exempt
Expedited
Full
[See Appendix 1 of the IRB Policy and Procedures for full definitions of the review categories.]
Project type
1. Purpose and objectives of the research: The purpose of the research is to determine if
atmospherics, such as lighting, furniture and music in a store affect a consumers shopping
behavior and habits. This research is expected to contribute to studies that have been done to
show that these factors can influence shoppers to spend more time and money in a store. My
hypothesis is that music, lighting and furniture can positively influence customers to spend more
time and money in a store if they are used effectively for the stores clientele.
2. Participants: I would like Spring Hill students to participate in my research as well as
teachers at the college. I will ask random students and teachers through email and in person. I
plan to have 30-50 participants.
3. Method or Procedure: I will collect data by having 3-4 focus groups with ten participants in
each. The focus group will take place in a classroom in the student center located on campus. I
will be collecting the data by questionnaire after the focus group discussion has been completed.
I will record this data and use SPSS to calculate my results. In the focus group I will describe
the atmosphere in great detail of a retail store. I will then ask the participants to fill out a
questionnaire about the retail atmosphere.
4. Assessment of risk: There is little to no risk involved with this research.
5. Risk-benefit ratio: Possible benefits to society and retail store owners include the
knowledge of atmospherics and how to utilize them to make the greatest impact on a store. I
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#2: Close your eyes. Picture yourself walking into a retail store. The store sells clothing and
shoes. The music is quietly playing in the background. There are no lyrics. The lights are on
and the sunlight is shinning bright through the windows. The store is painted a light off white
color with green accented furniture and decorations around the store. As you walk through the
store there is minimal seating and there are racks covering almost the entire store. The sales
person greeted you and has been making small conversation with you.
#3: Close your eyes. Picture yourself walking into a retail store. The store sells clothing and
shoes. There is upbeat music playing in the background with no lyrics. The lights are on, not
too bright or too dull. The store is painted a darker color with minimal decorations. There is
seating in the front of the store and the back. The racks are very spread out and do not take up
much space at all. The sales person is quite and hasnt spoken to you since you have been in the
store.
Discussion Questions:
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