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Regardless of these findings, as a mother of a 12th grade student, I believe that there is a
negative correlation between the two variables: the more a 12th grade student spends playing
videogames the lower that students GPA. Therefore, I have decided to conduct a study
examining my hypothesis. I chose this research question, because my son is a 12th grade student
who spends plenty of time with his gaming consol. Therefore, this study expects to find a
negative impact of spending excessive amount of time on video gaming on the students GPA.
High school senior year is an essential year for grade-school students. It is a transitional
period from dependency to independency. They leave the youthful life and step into adulthood
which brings with it bountiful responsibility and accountability. From that age on, they will be
considered as adults who are fully responsible for their own decisions. Therefore, the 12th grade
is the time for them to take responsibility, manage their time properly, and focus on their
achievements.
Method
An all-male group of 8 participants took part in this studyall participants were in the
12 grade at the time of data collection. Informed consent letters were provided to each
participant. The same letters were provided to each parent/legal guardian in the case that a
participant was under the age of eighteen. It was also explained that the survey is voluntary and
the participants can stop their participation anytime during the survey. In addition, my contact
information was provided in the case of any concerns and/or questions.
th
Upon consent, participants were asked to complete an 11-item survey comprised of multiple
choice questions (8-items) and open-ended response questions (3-items). The survey used was
created specifically for the present study (see Appendix).
Participants were asked to first report whether they are under age 18 and have their parents
permission to complete the survey. Then the survey assessed the following:
1.
2.
3.
4.
5.
6.
At the end of the survey, the participants were asked to offer solutions a 12th grader can
implement to better meet school requirements and increase academic performance levels.
Results
Average onset-age of regular videogame consumption with the current sample was at
8.63 years. All participants consumed video games more than three times a week. Six of the
participants reported playing videogames less than four hours per session but two reported more
than four hours. All but one participant indicated the need to complete each videogame
consumption session. Priority levels were mixed; most of participants reported that they play
video games before doing their homework, some indicated after homework, one specified both
before and after homework. On average, participants reported performing at GPA category level
of 3.0 to 3.69. One participant reported having missed three assignments due to videogame
consumption and a different participant reported having lost sleep on two occasions due to the
same reason.
Eighty-eight percent of participants (n=7) offered some type of solution having to do with
time management and prioritizing of homework assignments in relation to videogame
consumption. However, only 50% (n=4) of the participants indicated that videogame
consumption can have negative implications on academic performance.
Although, results of this study provided some support to the hypothesis and showed a
correlation between the amount of time 12th grade students spend consuming videogames per
week and their academic performance, that association was relatively weak. However, additional
data analysis uncovered interesting findings that are worth sharing with the reader.
First, findings show a positive correlation between participants onset age of videogame
usage and their self-reported GPA category (r = 0.65). In other words, participants who started
regularly playing videogames at a younger age also reported lower GPAs. Conversely,
participants who started playing videogames at a later time in their lives also reported higher
GPAs (Figure 1; the diagonal line in this figure represents a positive correlation).
GPA CATEGORY
1
0
10
12
14
16
AGE of ONSET
Second, findings show that the less time participants spent consuming videogames in one
session the greater their self-reported GPA category (r = -0.53). On the other hand, those who
spent more time consuming videogames in a single sitting were more likely to report lower
GPAs (Figure 2; the diagonal line represents a negative correlation).
4.5
4
GPA CATEGORY
3.5
3
2.5
2
1.5
1
0.5
0
0
0.5
1.5
2.5
3.5
4.5
Figure 2. Time spent consuming video games per game session and GPA category.
Third, findings show a negative correlation between participants onset age of videogame
usage and videogame usage priority level in relation to homework (r = -0.32). In other words,
those participants who started consuming videogames at an earlier age also placed a greater level
of priority to playing videogames on a weekly basis (Figure 3; the diagonal line represents a
negative correlation).
1
0
10
12
14
16
AGE of ONSET
therefore, by reminding the child that child will be emotionally prepared to finish the game in a
timely manner.
In addition to imposing time limitations, parents should find some other gaming tools to
replace chronic video gaming. For example, making puzzles, playing board games, taking them
to some outdoor activities, and having family time together. Shifting the focus and introducing
the child to different types of games can help that child spend less time on video gaming and
increase exposition to a greater variety of educational and recreational games.
Although the scientific literature and its findings on videogame consumption are mixed,
it is still crucial to teach our children appropriate video gaming habits at an early age since
excessive video gaming patterns can have potentially harmful consequences on their academic
performance.
References
Craton, J. (2014). The effect of videogames on student achievement. Association for Christians
in Student Development. Retrieved on November 3, 2014, from
http://www.acsd.org/article/the-effect-of-videogames-on-student-achievement/.
Emes, C. E. (1997). Is Mr Pac Man eating our children? A review of the effect of video games
on children. Canadian Journal of Psychiatry, 409-414. Retrieved on November 15, 2014
from http://ww1.cpa-apc.org/Publications/Archives/PDF/1997/May/EMES.pdf
Ip, B, Jacobs, G., & Watkins, A. (2008). Gaming frequency and academic performance.
Australasian Journal of Educational Technology, 24, 4, 355-373. Retrieved on November
3, 2014, from http://www.ascilite.org.au/ajet/ajet24/ip.pdf.
Norcia, A. (2011). The effect of video games on children. Education.Com. Retrieved on
November 3, 2014, from
http://www.education.com/reference/article/Ref_Impact_Video_Games/.
Ventura, M., Shute, V., & Kim, Y. J. (May 01, 2012). Video gameplay, personality and
academic performance. Computers & Education, 58, 4, 1260-1266. Retrieved on
November 3, 2014, from http://myweb.fsu.edu/vshute/pdf/games_styles.pdf.
Weaver, J., Kim, Ph., Metzer, R. L., & Szendrey, J. M. (2013). The impact of video games on
student GPA, study habits, and time management skills: whats the big deal? Issues in
Information Systems, 14, 1, 122-128. Retrieved on November 3, 2014, from
http://iacis.org/iis/2013/184_iis_2013_122-128.pdf.
Appendix
1. Please select one of the following:
I am 18 years old or above and I consent to this research.
I am under 18 and have talked to my parents; I have their permission to take this survey.
I am not participating in this survey.
2. Whats the age you started playing video games?
Age: __________
3. How frequently do you spend playing online games?
Once a week
3 7 times a week
Everyday
4. How much time do you spend per game session playing?
Less than 1 hour
Less than 3 hours
Less than 4 hours
More than 4 hours
5. Do you feel that you have to finish the game per game session?
Yes
No
6. Do you like to play before doing your homework or after?
Before homework
After homework
Both, before and after homework
7. What is your current Great Point Average (GPA)?
3.7 and above
Between 3.00 to 3.69
Between 2.5 to 2.99
Below 2.49
8. Do you find yourself skipping assignments in order to play video games?
Yes. Please indicate how many times it happened in school year of 14-15 ________
No
9. Have you ever lost sleep because of playing video games?
Yes. Please indicate how many times it happened in school year of 14-15 ________
No
10. Do you think video games can have negative impact on your GPA?
Yes. Please explain why.
No. Please explain why.
11. How do you think a 12 grader student can manage his/her game pattern in order to meet
the school requirements?