Beruflich Dokumente
Kultur Dokumente
Classroom
Annotated Bibliography & Literature Review
Chenoa Dirks
ETEC 532 Section 65A
Annotated
Bibliography
Blum, C., Boeckmann, N., Hourcade, J., & Parette, H. (2010, March 6). Handy Manny and the
Emergent Literacy Technology Toolkit. Early Childood Education Journal , 483-491.
The authors of this article believe that every early childhood centre should be equipped
with a technology toolkit containing basic hardware and software components which support
developmentally appropriate learning activities. The article lists and describes specific
components of the toolkit and how each can be used in the early childhood environment. The
evidence in this article supports the use of technology in the classroom and recognizes the
necessity for educators to implement it appropriately to meet the needs of all learners.
Blum, C., Parette, H., & Quesenberry, A. (2010). Missing the Boat with Technology Usage in
Early Childhood Settings: A 21st Century View of Developmentally Appropriate Practice. Early
Childhood Education Journal , 37, 335-343.
This article uses several vignetts to showcase examples of how young children are using
technology at home and to justify that similar technology should be integrated into educational
settings. The authors suggest that todays evolving technology demands a need for new skills as a
requirement for success in our growing global community. In this case, the authors strongly
advocate for developmentally appropriate use of technology in the classroom. The article
includes charted information regarding effective uses for technology in the areas of emergent
literacy, social skills, and problem solving. Some challenges discussed in the article include
security issues, fear of predetors, negative teacher attitudes toward technology, and limited
research regarding technology applications and effectiveness. This article shows evidence that
technology can be integrated into the early learning classroom as a developmentally appropriate
tool for learning.
Ching, C., Kedem, Y., Shih, M., & Wang, C. (2006). Digital Photography and Journals in a
KindergartenFirst-Grade Classroom: Toward Meaningful Technology Integration in Early
Childhood Education. Early Education and Development , 17 (3), 347-371.
This article explores the potential for using a digital camera to create journals in the
primary classroom. During their one-classroom study over a one year period, the authors
describe the process of the students creation of their digital journals in detail. The study
concludes that, by providing a child-centered approach toward technology such as this, students
have the opportunity to express and represent their own perspectives about their environment.
This type of activity provides evidence that the work of young children is valued by adults, in
turn validating the childs learning experience.
Keengwe, J., & Onchwari, G. (2009). Technology and Early Childhood Education: A
Technology Integration Professional Development Model for Practicing Teachers. Early
Childhood Education Journal , 37, 209-218.
This article focuses on how appropriate use of technology in the early childhood
classroom can benefit learning when learning takes priority over the technology in itself. The
authors performed a study at a summer institute with the goals of integrating technology into the
teaching environment and helping teachers to become more confident with its use and
applications. Conclusions suggest that teachers need to feel comfortable learning alongside their
students, and confident in their roles as models for student learning. Technology as a tool for
learning and incorporated into the curriculum as such, can also provide a powerful opportunity
for meaningful assessment.
Mowbray, L., & Preston, C. (2008). Use of SMART Boards for Teaching, Learning and
Assessment in Kindergarten Science. Teaching Science , 54 (2), 50-53.
This article discusses the challenges of eliciting prior understanding and knowledge from
young children whose literacy skills are still developing. The authors describe how a Smart
board can be used in the classroom to support differentiated learning, and benefit student
motivation, participation, and discussion, while also providing opportunities for formative and
summative assessment. Common limitations for Smart board use in classrooms with young
children are cost, classroom set-up, and overall quality of the planned lessons.
Phillips, V., & Popovi'c, Z. (2012). More Than Child's Play: Games Have Potential Learning and
Assessment Tools. Kappanmagazine , 94 (2), 26-30.
This article looks into the benefits of game-based assessment and how this can help
teachers meet the needs of the differentiated learners in their classrooms. The authors describe
how games can be used to meet learning goals, motivate students, and teach skills that can be
transferred outside the classroom. It is suggested that many games provide dash-board style tools
which can be used for assessment and viewing student progress. Some of the challenges posed
are the availability of resources to implement technological games and that more research needs
to be done on how games affect learning.
Literature Review
In our growing global community, 21st Century learning skills are quickly becoming a necessity
and an expectation in education at all levels. Most classrooms have at least some level of accessible
technology available to both students and teachers, but most often this technology is under-used or missused in the primary classroom. The following review of literature reflects research, studies, and
instruction regarding appropriate uses of technology in the primary classroom. This review will focus on
the need for appropriate use and integration of technology in the primary classroom with implications for
its use as a tool for validating, documenting, and assessing student learning in the primary classroom.
Children in the early primary years frequently use technology outside of school in play
experiences such as electronic toys, educational games, and entertainment media such as mp3 players,
and social game sites (Blum, Parette, & Quesenberry, 2010), and often see their parents using computers
and other technologies. As technology is accepted as a daily part of a childs culture outside of school,
young students need to learn the appropriate technology skills necessary to become successful members
of their culture. 21st century learning skills are designed to prepare students for our growing global
community and need to be implemented in the classroom where students spend many of their daytime
learning hours. Blume, Parette, and Quesenberry, state that many classrooms are still lacking in
utilization of developmentally appropriate technology methods (2010) , suggesting that teachers need
curricular and instructional competence with technology in order to model and integrate appropriate
applications for technology (Blum, Parette, & Quesenberry, 2010), with their young students. These
authors have also recommended that effective uses for technology can benefit young students in the
Bibliography
Blum, C., Boeckmann, N., Hourcade, J., & Parette, H. (2010, March 6). Handy Manny and the
Emergent Literacy Technology Toolkit. Early Childood Education Journal , 483-491.
Blum, C., Parette, H., & Quesenberry, A. (2010). Missing the Boat with Technology Usage in
Early Childhood Settings: A 21st Century View of Developmentally Appropriate Practice. Early
Childhood Education Journal , 37, 335-343.
Ching, C., Kedem, Y., Shih, M., & Wang, C. (2006). Digital Photography and Journals in a
KindergartenFirst-Grade Classroom: Toward Meaningful Technology Integration in Early
Childhood Education. Early Education and Development , 17 (3), 347-371.
Keengwe, J., & Onchwari, G. (2009). Technology and Early Childhood Education: A
Technology Integration Professional Development Model for Practicing Teachers. Early
Childhood Education Journal , 37, 209-218.
Mowbray, L., & Preston, C. (2008). Use of SMART Boards for Teaching, Learning and
Assessment in Kindergarten Science. Teaching Science , 54 (2), 50-53.
Phillips, V., & Popovi'c, Z. (2012). More Than Child's Play: Games Have Potential Learning and
Assessment Tools. Kappanmagazine , 94 (2), 26-30.