Many years ago, the people of the
nanied the knights of the Order of the Blood
amongst the noblest of warziors defending their lands,
‘Their great fortress, Blood Keep, guarded the passes to
‘Bretonnia and was famed for the strength ofits walls
and the valour of its defenders. As the Tome of
Lamentations records, one night a man of great stature
and noble bearing appeared before the gates and
‘demanded entrance, He named himself as Walach of
the Flarkon family, and when the knights opened the
sates, they sealed their doom.
‘Walach challenged the knights to combat. He slew
them with ease, for he was a Vampire who had learned
his war craft from the great Abhorash. Though no
knight could hope to defeat the Undead monster,
Walach spared those who fought bravely and with
honour. To these knights he passed on his vampirism,
the others he slew without pause and fed on theie
blood. Blood Keep became a Vampire lai, from which
the deadly knights preyed upon those they once
protected. Many decades later, the witch hunter
Gunther van Hel discovered the truth and attacked
Blood Keep with an army scat from Wissenland and
Reikland, and supported by four Knightly Orders, The
siege lasted for three years, during which the
bloodshed was like nothing the men of the Empire had
seen. Van Hel and his soldiers destroyed many
Vamp Couns teary OP ARUR NRG
BLOOD KNIGHTS
Vampires when they finally stormed the castle, and
hunted the survivors through the wilds for years 10
come. Blood Keep fell into ruin and its evil mast
passed into myth,
"The Blood Dragons may have been defeated, but some
escaped, seatering across the Empire, Bretonnia, Tilea
and further afield. Accomplished with lance and sword,
these warriors became dark mercenaries, solitary
uellists and fearsome raiders,
The Blood Knights are a macabre parody of the
virtuous templars that Walach turned, Though they
retain the dragon as their symbol, their armour is
encrusted with images of death and slaughter. Theit
blades are fell weapons inseribed with dark runes,
chased with precious metals and fashioned! in the
likeness of evil beasts. The blazons and crests of Blood
Keep take the shape of dragons and deagon wings, The
knights do not ride flesh-and-blood horses, but charge
‘upon evil Nightmarce with fiery ¢7ca send fect breath,
‘lad in thick barding painted with disturbing icons of
nnecromantic power.
Now, centuries after the demise of their ord, there are
‘whispers that Blood Keep is once again inhabited, Thase
who live near the mountains say nocturmal hunters
perturb the folk of the Dwarf Holds. Gossipmongers
aim that immortal knights once more feast on human
blood in the ancient hall, and skeletal sentries patrol
the ramparts. Some even say that dread Welach has
returned, and that he is gathering his forces to wage
‘war upon the lands of men that tried to destroy him.
They are the most fearsome knights in all ofthe Old
World. Their taining and discipline in life is married
swith the unnatural speed and strength of Undeath
‘The Blood Knights are nigh indestructible, and thete
bloodiest makes them ferocious and implacable
Such is their honour that they will refuse no challenge,
and will fight atthe forefront of an army. It is said chat
even the fabled Grail Knights of Bretonnia cannot
match the Blood Knights on the field of battle
MWS BSS TWH ALd
Blood Knight = 4 55 3 5 4 14.27
Kastellan 453541437
Nightmare 830441213
Special Rules i
Undead, Vampire (see page 35), Frenzy.
Martial Honour: Unless the unie has been joined by.
a character with an equal or higher Ld, a Kastellan must
always issue a challenge when possible, and must
answer any challenge issued by the enems. Ifa unit
hhas no Kastellan, then a Blood Knight may be |
‘nominated to answer a challenge, just ike a normal
unit champion (note that Blood Knights cannot
themselves issue challenges, only answer them)